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//===- Dialect.h - Dialect definition for the Toy IR ----------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the IR Dialect for the Toy language.
// See docs/Tutorials/Toy/Ch-2.md for more information.
//
//===----------------------------------------------------------------------===//
#ifndef MLIR_TUTORIAL_TOY_DIALECT_H_
#define MLIR_TUTORIAL_TOY_DIALECT_H_
#include "mlir/IR/BuiltinOps.h"
#include "mlir/IR/Dialect.h"
#include "mlir/Interfaces/SideEffectInterfaces.h"
namespace mlir {
namespace toy {
/// This is the definition of the Toy dialect. A dialect inherits from
/// mlir::Dialect and registers custom attributes, operations, and types (in its
/// constructor). It can also override some general behavior exposed via virtual
/// methods.
class ToyDialect : public mlir::Dialect {
public:
explicit ToyDialect(mlir::MLIRContext *ctx);
/// Provide a utility accessor to the dialect namespace. This is used by
/// several utilities for casting between dialects.
static llvm::StringRef getDialectNamespace() { return "toy"; }
};
} // end namespace toy
} // end namespace mlir
/// Include the auto-generated header file containing the declarations of the
/// toy operations.
#define GET_OP_CLASSES
#include "toy/Ops.h.inc"
#endif // MLIR_TUTORIAL_TOY_DIALECT_H_