| //===- Thunks.h --------------------------------------------------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLD_ELF_THUNKS_H |
| #define LLD_ELF_THUNKS_H |
| |
| #include "llvm/ADT/SmallVector.h" |
| #include "Relocations.h" |
| |
| namespace lld { |
| namespace elf { |
| class Defined; |
| class InputFile; |
| class Symbol; |
| class ThunkSection; |
| // Class to describe an instance of a Thunk. |
| // A Thunk is a code-sequence inserted by the linker in between a caller and |
| // the callee. The relocation to the callee is redirected to the Thunk, which |
| // after executing transfers control to the callee. Typical uses of Thunks |
| // include transferring control from non-pi to pi and changing state on |
| // targets like ARM. |
| // |
| // Thunks can be created for Defined, Shared and Undefined Symbols. |
| // Thunks are assigned to synthetic ThunkSections |
| class Thunk { |
| public: |
| Thunk(Symbol &destination, int64_t addend); |
| virtual ~Thunk(); |
| |
| virtual uint32_t size() = 0; |
| virtual void writeTo(uint8_t *buf) = 0; |
| |
| // All Thunks must define at least one symbol, known as the thunk target |
| // symbol, so that we can redirect relocations to it. The thunk may define |
| // additional symbols, but these are never targets for relocations. |
| virtual void addSymbols(ThunkSection &isec) = 0; |
| |
| void setOffset(uint64_t offset); |
| Defined *addSymbol(StringRef name, uint8_t type, uint64_t value, |
| InputSectionBase §ion); |
| |
| // Some Thunks must be placed immediately before their Target as they elide |
| // a branch and fall through to the first Symbol in the Target. |
| virtual InputSection *getTargetInputSection() const { return nullptr; } |
| |
| // To reuse a Thunk the InputSection and the relocation must be compatible |
| // with it. |
| virtual bool isCompatibleWith(const InputSection &, |
| const Relocation &) const { |
| return true; |
| } |
| |
| Defined *getThunkTargetSym() const { return syms[0]; } |
| |
| Symbol &destination; |
| int64_t addend; |
| llvm::SmallVector<Defined *, 3> syms; |
| uint64_t offset = 0; |
| // The alignment requirement for this Thunk, defaults to the size of the |
| // typical code section alignment. |
| uint32_t alignment = 4; |
| }; |
| |
| // For a Relocation to symbol S create a Thunk to be added to a synthetic |
| // ThunkSection. |
| Thunk *addThunk(const InputSection &isec, Relocation &rel); |
| |
| void writePPC32PltCallStub(uint8_t *buf, uint64_t gotPltVA, |
| const InputFile *file, int64_t addend); |
| void writePPC64LoadAndBranch(uint8_t *buf, int64_t offset); |
| |
| static inline uint16_t computeHiBits(uint32_t toCompute) { |
| return (toCompute + 0x8000) >> 16; |
| } |
| |
| } // namespace elf |
| } // namespace lld |
| |
| #endif |