blob: 34043cd067b25ca970299d3174f9dc046aba43ba [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 5
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 < %s | FileCheck -check-prefixes=GFX9,GFX900 %s
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx90a < %s | FileCheck -check-prefixes=GFX9,GFX90APLUS,GFX90A %s
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx942 < %s | FileCheck -check-prefixes=GFX9,GFX90APLUS,GFX942 %s
define void @v_shuffle_v2f32_v3f32__u_u(ptr addrspace(1) inreg %ptr) {
; GFX9-LABEL: v_shuffle_v2f32_v3f32__u_u:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> poison
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__0_u(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__0_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__0_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__0_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 poison>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__1_u(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__1_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__1_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__1_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 poison>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__2_u(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__2_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v0, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__2_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__2_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 poison>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__3_u(ptr addrspace(1) inreg %ptr) {
; GFX9-LABEL: v_shuffle_v2f32_v3f32__3_u:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 poison>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__4_u(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__4_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__4_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__4_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 poison>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__5_u(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__5_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v0, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__5_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__5_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 poison>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__5_0(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__5_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[1:3]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v4, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v3
; GFX900-NEXT: v_mov_b32_e32 v2, v0
; GFX900-NEXT: global_store_dwordx2 v4, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__5_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: v_mov_b32_e32 v2, v4
; GFX90A-NEXT: v_mov_b32_e32 v3, v0
; GFX90A-NEXT: global_store_dwordx2 v5, v[2:3], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__5_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v2, v4
; GFX942-NEXT: v_mov_b32_e32 v3, v0
; GFX942-NEXT: global_store_dwordx2 v5, v[2:3], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 0>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__5_1(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__5_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v5, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[2:4]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v0, v4
; GFX900-NEXT: global_store_dwordx2 v5, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__5_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v0, v4
; GFX90A-NEXT: global_store_dwordx2 v5, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__5_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v0, v4
; GFX942-NEXT: global_store_dwordx2 v5, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 1>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__5_2(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__5_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v6, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[3:5]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v1, v5
; GFX900-NEXT: global_store_dwordx2 v6, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__5_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v0, v6
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__5_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: v_mov_b32_e32 v0, v6
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 2>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__5_3(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__5_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v2
; GFX900-NEXT: v_mov_b32_e32 v2, v0
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__5_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v4, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, v0
; GFX90A-NEXT: global_store_dwordx2 v4, v[2:3], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__5_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v4, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v3, v0
; GFX942-NEXT: global_store_dwordx2 v4, v[2:3], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 3>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__5_4(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__5_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v0, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__5_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__5_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 4>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__5_5(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__5_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__5_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__5_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 5>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__u_0(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__u_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v0
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__u_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v0
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__u_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v0
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 0>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__0_0(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__0_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v0
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__0_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v0
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__0_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v0
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> zeroinitializer
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__1_0(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__1_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v2, v0
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__1_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_pk_mov_b32 v[0:1], v[0:1], v[0:1] op_sel:[1,0]
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__1_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_pk_mov_b32 v[0:1], v[0:1], v[0:1] op_sel:[1,0]
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 0>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__2_0(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__2_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v2
; GFX900-NEXT: v_mov_b32_e32 v2, v0
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__2_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v4, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, v0
; GFX90A-NEXT: global_store_dwordx2 v4, v[2:3], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__2_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v4, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v3, v0
; GFX942-NEXT: global_store_dwordx2 v4, v[2:3], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 0>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__3_0(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__3_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v0
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__3_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v0
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__3_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v0
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 0>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__4_0(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__4_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[1:3]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v4, 0
; GFX900-NEXT: v_mov_b32_e32 v3, v0
; GFX900-NEXT: global_store_dwordx2 v4, v[2:3], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__4_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_pk_mov_b32 v[0:1], v[2:3], v[0:1] op_sel:[1,0]
; GFX90A-NEXT: global_store_dwordx2 v5, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__4_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_pk_mov_b32 v[0:1], v[2:3], v[0:1] op_sel:[1,0]
; GFX942-NEXT: global_store_dwordx2 v5, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 0>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__u_1(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__u_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__u_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__u_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 1>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__0_1(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__0_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__0_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__0_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 1>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__1_1(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__1_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v2, v1
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__1_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__1_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 1>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__2_1(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__2_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v0, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__2_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__2_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 1>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__3_1(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__3_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__3_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__3_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 1>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__4_1(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__4_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[2:4]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v5, 0
; GFX900-NEXT: v_mov_b32_e32 v4, v1
; GFX900-NEXT: global_store_dwordx2 v5, v[3:4], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__4_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v0, v3
; GFX90A-NEXT: global_store_dwordx2 v5, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__4_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v0, v3
; GFX942-NEXT: global_store_dwordx2 v5, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 1>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__u_2(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__u_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__u_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__u_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 2>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__0_2(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__0_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__0_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__0_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 2>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__1_2(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__1_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__1_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__1_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 2>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__2_2(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__2_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__2_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__2_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 2>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__3_2(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__3_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__3_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__3_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 2>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__4_2(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__4_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[3:5]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v6, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v5, v2
; GFX900-NEXT: global_store_dwordx2 v6, v[4:5], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__4_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v0, v5
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__4_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: v_mov_b32_e32 v0, v5
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 2>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__u_3(ptr addrspace(1) inreg %ptr) {
; GFX9-LABEL: v_shuffle_v2f32_v3f32__u_3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 3>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__0_3(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__0_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__0_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__0_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 3>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__1_3(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__1_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__1_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__1_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 3>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__2_3(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__2_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v0, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__2_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__2_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 3>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__3_3(ptr addrspace(1) inreg %ptr) {
; GFX9-LABEL: v_shuffle_v2f32_v3f32__3_3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 3>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__4_3(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__4_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v2, v0
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__4_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_pk_mov_b32 v[0:1], v[0:1], v[0:1] op_sel:[1,0]
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__4_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_pk_mov_b32 v[0:1], v[0:1], v[0:1] op_sel:[1,0]
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 3>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__u_4(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__u_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__u_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__u_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 poison, i32 4>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__0_4(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__0_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[1:3]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v4, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v2
; GFX900-NEXT: global_store_dwordx2 v4, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__0_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v1, v3
; GFX90A-NEXT: global_store_dwordx2 v5, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__0_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v1, v3
; GFX942-NEXT: global_store_dwordx2 v5, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 0, i32 4>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__1_4(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__1_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[2:4]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v5, 0
; GFX900-NEXT: v_mov_b32_e32 v2, v3
; GFX900-NEXT: global_store_dwordx2 v5, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__1_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: v_mov_b32_e32 v2, v1
; GFX90A-NEXT: global_store_dwordx2 v5, v[2:3], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__1_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v2, v1
; GFX942-NEXT: global_store_dwordx2 v5, v[2:3], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 1, i32 4>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__2_4(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__2_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[3:5]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v6, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, v2
; GFX900-NEXT: global_store_dwordx2 v6, v[3:4], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__2_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v4, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[4:5], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__2_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v4, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[4:5], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 2, i32 4>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__3_4(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__3_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__3_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__3_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 3, i32 4>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__4_4(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__4_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v2, v1
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__4_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__4_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 4>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__u_5(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__u_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__u_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__u_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 poison, i32 5>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__0_5(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__0_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[1:3]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v4, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v3
; GFX900-NEXT: global_store_dwordx2 v4, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__0_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v1, v4
; GFX90A-NEXT: global_store_dwordx2 v5, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__0_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: v_mov_b32_e32 v1, v4
; GFX942-NEXT: global_store_dwordx2 v5, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 0, i32 5>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__1_5(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__1_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[2:4]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v5, 0
; GFX900-NEXT: v_mov_b32_e32 v2, v4
; GFX900-NEXT: global_store_dwordx2 v5, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__1_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v5, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[2:4]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: v_mov_b32_e32 v1, v4
; GFX90A-NEXT: global_store_dwordx2 v5, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__1_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v5, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[2:4]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: v_mov_b32_e32 v1, v4
; GFX942-NEXT: global_store_dwordx2 v5, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 1, i32 5>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__2_5(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__2_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[3:5]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v6, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v4, v2
; GFX900-NEXT: global_store_dwordx2 v6, v[4:5], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__2_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v0, v2
; GFX90A-NEXT: v_mov_b32_e32 v1, v6
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__2_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v0, v2
; GFX942-NEXT: v_mov_b32_e32 v1, v6
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 2, i32 5>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__3_5(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__3_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: v_mov_b32_e32 v1, v2
; GFX900-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__3_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__3_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 3, i32 5>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @v_shuffle_v2f32_v3f32__4_5(ptr addrspace(1) inreg %ptr) {
; GFX900-LABEL: v_shuffle_v2f32_v3f32__4_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: v_mov_b32_e32 v3, 0
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def v[0:2]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: global_store_dwordx2 v3, v[1:2], s[16:17]
; GFX900-NEXT: s_waitcnt vmcnt(0)
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: v_shuffle_v2f32_v3f32__4_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def v[0:2]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: v_mov_b32_e32 v3, 0
; GFX90A-NEXT: v_mov_b32_e32 v0, v1
; GFX90A-NEXT: v_mov_b32_e32 v1, v2
; GFX90A-NEXT: global_store_dwordx2 v3, v[0:1], s[16:17]
; GFX90A-NEXT: s_waitcnt vmcnt(0)
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: v_shuffle_v2f32_v3f32__4_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def v[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: v_mov_b32_e32 v3, 0
; GFX942-NEXT: v_mov_b32_e32 v0, v1
; GFX942-NEXT: v_mov_b32_e32 v1, v2
; GFX942-NEXT: global_store_dwordx2 v3, v[0:1], s[0:1]
; GFX942-NEXT: s_waitcnt vmcnt(0)
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=v"()
%vec1 = call <3 x float> asm "; def $0", "=v"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 5>
store <2 x float> %shuf, ptr addrspace(1) %ptr, align 8
ret void
}
define void @s_shuffle_v2f32_v3f32__u_u() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__u_u:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> poison
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__0_u() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__0_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__0_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__0_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 poison>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__1_u() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__1_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__1_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__1_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 poison>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__2_u() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__2_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__2_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__2_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 poison>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__3_u() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__3_u:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 poison>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__4_u() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__4_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__4_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__4_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 poison>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__5_u() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__5_u:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__5_u:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__5_u:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 poison>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__5_0() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__5_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s10
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__5_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s10
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__5_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s6
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 0>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__5_1() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__5_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__5_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__5_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 1>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__5_2() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__5_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s10
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__5_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s10
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__5_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s6
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 2>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__5_3() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__5_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__5_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__5_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 3>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__5_4() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__5_4:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; def s[8:10]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_mov_b32 s8, s10
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 4>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__5_5() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__5_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__5_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__5_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 5, i32 5>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__u_0() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__u_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__u_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__u_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 0>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__0_0() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__0_0:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; def s[8:10]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_mov_b32 s9, s8
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> zeroinitializer
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__1_0() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__1_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__1_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__1_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 0>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__2_0() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__2_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__2_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__2_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 0>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__3_0() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__3_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__3_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__3_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 0>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__4_0() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__4_0:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s9
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__4_0:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s9
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__4_0:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s5
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 0>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__u_1() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__u_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__u_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__u_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 1>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__0_1() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__0_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__0_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__0_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 1>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__1_1() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__1_1:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; def s[8:10]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_mov_b32 s8, s9
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 1>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__2_1() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__2_1:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; def s[8:10]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_mov_b32 s8, s10
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 1>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__3_1() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__3_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__3_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__3_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 1>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__4_1() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__4_1:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__4_1:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__4_1:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 1>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__u_2() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__u_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__u_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__u_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 2>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__0_2() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__0_2:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; def s[8:10]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_mov_b32 s9, s10
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 2>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__1_2() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__1_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__1_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__1_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 2>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__2_2() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__2_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__2_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__2_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 2>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__3_2() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__3_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__3_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__3_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 2>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__4_2() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__4_2:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s9
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__4_2:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s9
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__4_2:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s5
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 2>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__u_3() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__u_3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 poison, i32 3>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__0_3() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__0_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__0_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__0_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 0, i32 3>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__1_3() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__1_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__1_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__1_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 1, i32 3>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__2_3() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__2_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__2_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__2_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 2, i32 3>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__3_3() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__3_3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> poison, <2 x i32> <i32 3, i32 3>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__4_3() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__4_3:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: s_mov_b32 s9, s4
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__4_3:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: s_mov_b32 s9, s4
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__4_3:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: s_mov_b32 s9, s0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 3>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__u_4() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__u_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__u_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__u_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 poison, i32 4>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__0_4() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__0_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s9, s5
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__0_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s9, s5
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__0_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s9, s1
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 0, i32 4>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__1_4() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__1_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__1_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__1_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 1, i32 4>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__2_4() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__2_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__2_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__2_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 2, i32 4>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__3_4() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__3_4:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__3_4:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__3_4:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_nop 0
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 3, i32 4>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__4_4() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__4_4:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; def s[8:10]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_mov_b32 s8, s9
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 4>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__u_5() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__u_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__u_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__u_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 poison, i32 5>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__0_5() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__0_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__0_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__0_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[8:10]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 0, i32 5>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__1_5() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__1_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: s_mov_b32 s9, s10
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__1_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: s_mov_b32 s9, s10
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__1_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: s_mov_b32 s9, s6
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 1, i32 5>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__2_5() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__2_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[8:10]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s6
; GFX900-NEXT: s_mov_b32 s9, s10
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__2_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[8:10]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s6
; GFX90A-NEXT: s_mov_b32 s9, s10
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__2_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[4:6]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s2
; GFX942-NEXT: s_mov_b32 s9, s6
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 2, i32 5>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__3_5() {
; GFX9-LABEL: s_shuffle_v2f32_v3f32__3_5:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; def s[8:10]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_mov_b32 s9, s10
; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ; use s[8:9]
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 3, i32 5>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
define void @s_shuffle_v2f32_v3f32__4_5() {
; GFX900-LABEL: s_shuffle_v2f32_v3f32__4_5:
; GFX900: ; %bb.0:
; GFX900-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; def s[4:6]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_mov_b32 s8, s5
; GFX900-NEXT: s_mov_b32 s9, s6
; GFX900-NEXT: ;;#ASMSTART
; GFX900-NEXT: ; use s[8:9]
; GFX900-NEXT: ;;#ASMEND
; GFX900-NEXT: s_setpc_b64 s[30:31]
;
; GFX90A-LABEL: s_shuffle_v2f32_v3f32__4_5:
; GFX90A: ; %bb.0:
; GFX90A-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; def s[4:6]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_mov_b32 s8, s5
; GFX90A-NEXT: s_mov_b32 s9, s6
; GFX90A-NEXT: ;;#ASMSTART
; GFX90A-NEXT: ; use s[8:9]
; GFX90A-NEXT: ;;#ASMEND
; GFX90A-NEXT: s_setpc_b64 s[30:31]
;
; GFX942-LABEL: s_shuffle_v2f32_v3f32__4_5:
; GFX942: ; %bb.0:
; GFX942-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; def s[0:2]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_mov_b32 s8, s1
; GFX942-NEXT: s_mov_b32 s9, s2
; GFX942-NEXT: ;;#ASMSTART
; GFX942-NEXT: ; use s[8:9]
; GFX942-NEXT: ;;#ASMEND
; GFX942-NEXT: s_setpc_b64 s[30:31]
%vec0 = call <3 x float> asm "; def $0", "=s"()
%vec1 = call <3 x float> asm "; def $0", "=s"()
%shuf = shufflevector <3 x float> %vec0, <3 x float> %vec1, <2 x i32> <i32 4, i32 5>
call void asm sideeffect "; use $0", "{s[8:9]}"(<2 x float> %shuf)
ret void
}
;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line:
; GFX90APLUS: {{.*}}