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//===- DirectXPassRegistry.def - Registry of DirectX passes -----*- C++--*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file is used as the registry of passes that are part of the
// DirectX backend.
//
//===----------------------------------------------------------------------===//
// NOTE: NO INCLUDE GUARD DESIRED!
#ifndef MODULE_ANALYSIS
#define MODULE_ANALYSIS(NAME, CREATE_PASS)
#endif
MODULE_ANALYSIS("dx-shader-flags", dxil::ShaderFlagsAnalysis())
MODULE_ANALYSIS("dxil-resource-md", DXILResourceMDAnalysis())
#undef MODULE_ANALYSIS
#ifndef MODULE_PASS
#define MODULE_PASS(NAME, CREATE_PASS)
#endif
// TODO: rename to print<foo> after NPM switch
MODULE_PASS("print-dx-shader-flags", dxil::ShaderFlagsAnalysisPrinter(dbgs()))
MODULE_PASS("print-dxil-resource-md", DXILResourceMDPrinterPass(dbgs()))
#undef MODULE_PASS