|  | //==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==// | 
|  | // | 
|  | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | 
|  | // See https://llvm.org/LICENSE.txt for license information. | 
|  | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file implements a crude C++11 based thread pool. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "llvm/Support/ThreadPool.h" | 
|  |  | 
|  | #include "llvm/Config/llvm-config.h" | 
|  |  | 
|  | #include "llvm/Support/FormatVariadic.h" | 
|  | #include "llvm/Support/Threading.h" | 
|  | #include "llvm/Support/raw_ostream.h" | 
|  |  | 
|  | using namespace llvm; | 
|  |  | 
|  | ThreadPoolInterface::~ThreadPoolInterface() = default; | 
|  |  | 
|  | // A note on thread groups: Tasks are by default in no group (represented | 
|  | // by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality | 
|  | // here normally works on all tasks regardless of their group (functions | 
|  | // in that case receive nullptr ThreadPoolTaskGroup pointer as argument). | 
|  | // A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks | 
|  | // queue, and functions called to work only on tasks from one group take that | 
|  | // pointer. | 
|  |  | 
|  | #if LLVM_ENABLE_THREADS | 
|  |  | 
|  | StdThreadPool::StdThreadPool(ThreadPoolStrategy S) | 
|  | : Strategy(S), MaxThreadCount(S.compute_thread_count()) {} | 
|  |  | 
|  | void StdThreadPool::grow(int requested) { | 
|  | llvm::sys::ScopedWriter LockGuard(ThreadsLock); | 
|  | if (Threads.size() >= MaxThreadCount) | 
|  | return; // Already hit the max thread pool size. | 
|  | int newThreadCount = std::min<int>(requested, MaxThreadCount); | 
|  | while (static_cast<int>(Threads.size()) < newThreadCount) { | 
|  | int ThreadID = Threads.size(); | 
|  | Threads.emplace_back([this, ThreadID] { | 
|  | set_thread_name(formatv("llvm-worker-{0}", ThreadID)); | 
|  | Strategy.apply_thread_strategy(ThreadID); | 
|  | processTasks(nullptr); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | // The group of the tasks run by the current thread. | 
|  | static LLVM_THREAD_LOCAL std::vector<ThreadPoolTaskGroup *> | 
|  | *CurrentThreadTaskGroups = nullptr; | 
|  | #endif | 
|  |  | 
|  | // WaitingForGroup == nullptr means all tasks regardless of their group. | 
|  | void StdThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) { | 
|  | while (true) { | 
|  | std::function<void()> Task; | 
|  | ThreadPoolTaskGroup *GroupOfTask; | 
|  | { | 
|  | std::unique_lock<std::mutex> LockGuard(QueueLock); | 
|  | bool workCompletedForGroup = false; // Result of workCompletedUnlocked() | 
|  | // Wait for tasks to be pushed in the queue | 
|  | QueueCondition.wait(LockGuard, [&] { | 
|  | return !EnableFlag || !Tasks.empty() || | 
|  | (WaitingForGroup != nullptr && | 
|  | (workCompletedForGroup = | 
|  | workCompletedUnlocked(WaitingForGroup))); | 
|  | }); | 
|  | // Exit condition | 
|  | if (!EnableFlag && Tasks.empty()) | 
|  | return; | 
|  | if (WaitingForGroup != nullptr && workCompletedForGroup) | 
|  | return; | 
|  | // Yeah, we have a task, grab it and release the lock on the queue | 
|  |  | 
|  | // We first need to signal that we are active before popping the queue | 
|  | // in order for wait() to properly detect that even if the queue is | 
|  | // empty, there is still a task in flight. | 
|  | ++ActiveThreads; | 
|  | Task = std::move(Tasks.front().first); | 
|  | GroupOfTask = Tasks.front().second; | 
|  | // Need to count active threads in each group separately, ActiveThreads | 
|  | // would never be 0 if waiting for another group inside a wait. | 
|  | if (GroupOfTask != nullptr) | 
|  | ++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item | 
|  | Tasks.pop_front(); | 
|  | } | 
|  | #ifndef NDEBUG | 
|  | if (CurrentThreadTaskGroups == nullptr) | 
|  | CurrentThreadTaskGroups = new std::vector<ThreadPoolTaskGroup *>; | 
|  | CurrentThreadTaskGroups->push_back(GroupOfTask); | 
|  | #endif | 
|  |  | 
|  | // Run the task we just grabbed | 
|  | Task(); | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | CurrentThreadTaskGroups->pop_back(); | 
|  | if (CurrentThreadTaskGroups->empty()) { | 
|  | delete CurrentThreadTaskGroups; | 
|  | CurrentThreadTaskGroups = nullptr; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | bool Notify; | 
|  | bool NotifyGroup; | 
|  | { | 
|  | // Adjust `ActiveThreads`, in case someone waits on StdThreadPool::wait() | 
|  | std::lock_guard<std::mutex> LockGuard(QueueLock); | 
|  | --ActiveThreads; | 
|  | if (GroupOfTask != nullptr) { | 
|  | auto A = ActiveGroups.find(GroupOfTask); | 
|  | if (--(A->second) == 0) | 
|  | ActiveGroups.erase(A); | 
|  | } | 
|  | Notify = workCompletedUnlocked(GroupOfTask); | 
|  | NotifyGroup = GroupOfTask != nullptr && Notify; | 
|  | } | 
|  | // Notify task completion if this is the last active thread, in case | 
|  | // someone waits on StdThreadPool::wait(). | 
|  | if (Notify) | 
|  | CompletionCondition.notify_all(); | 
|  | // If this was a task in a group, notify also threads waiting for tasks | 
|  | // in this function on QueueCondition, to make a recursive wait() return | 
|  | // after the group it's been waiting for has finished. | 
|  | if (NotifyGroup) | 
|  | QueueCondition.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool StdThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const { | 
|  | if (Group == nullptr) | 
|  | return !ActiveThreads && Tasks.empty(); | 
|  | return ActiveGroups.count(Group) == 0 && | 
|  | !llvm::any_of(Tasks, | 
|  | [Group](const auto &T) { return T.second == Group; }); | 
|  | } | 
|  |  | 
|  | void StdThreadPool::wait() { | 
|  | assert(!isWorkerThread()); // Would deadlock waiting for itself. | 
|  | // Wait for all threads to complete and the queue to be empty | 
|  | std::unique_lock<std::mutex> LockGuard(QueueLock); | 
|  | CompletionCondition.wait(LockGuard, | 
|  | [&] { return workCompletedUnlocked(nullptr); }); | 
|  | } | 
|  |  | 
|  | void StdThreadPool::wait(ThreadPoolTaskGroup &Group) { | 
|  | // Wait for all threads in the group to complete. | 
|  | if (!isWorkerThread()) { | 
|  | std::unique_lock<std::mutex> LockGuard(QueueLock); | 
|  | CompletionCondition.wait(LockGuard, | 
|  | [&] { return workCompletedUnlocked(&Group); }); | 
|  | return; | 
|  | } | 
|  | // Make sure to not deadlock waiting for oneself. | 
|  | assert(CurrentThreadTaskGroups == nullptr || | 
|  | !llvm::is_contained(*CurrentThreadTaskGroups, &Group)); | 
|  | // Handle the case of recursive call from another task in a different group, | 
|  | // in which case process tasks while waiting to keep the thread busy and avoid | 
|  | // possible deadlock. | 
|  | processTasks(&Group); | 
|  | } | 
|  |  | 
|  | bool StdThreadPool::isWorkerThread() const { | 
|  | llvm::sys::ScopedReader LockGuard(ThreadsLock); | 
|  | llvm::thread::id CurrentThreadId = llvm::this_thread::get_id(); | 
|  | for (const llvm::thread &Thread : Threads) | 
|  | if (CurrentThreadId == Thread.get_id()) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // The destructor joins all threads, waiting for completion. | 
|  | StdThreadPool::~StdThreadPool() { | 
|  | { | 
|  | std::unique_lock<std::mutex> LockGuard(QueueLock); | 
|  | EnableFlag = false; | 
|  | } | 
|  | QueueCondition.notify_all(); | 
|  | llvm::sys::ScopedReader LockGuard(ThreadsLock); | 
|  | for (auto &Worker : Threads) | 
|  | Worker.join(); | 
|  | } | 
|  |  | 
|  | #endif // LLVM_ENABLE_THREADS Disabled | 
|  |  | 
|  | // No threads are launched, issue a warning if ThreadCount is not 0 | 
|  | SingleThreadExecutor::SingleThreadExecutor(ThreadPoolStrategy S) { | 
|  | int ThreadCount = S.compute_thread_count(); | 
|  | if (ThreadCount != 1) { | 
|  | errs() << "Warning: request a ThreadPool with " << ThreadCount | 
|  | << " threads, but LLVM_ENABLE_THREADS has been turned off\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SingleThreadExecutor::wait() { | 
|  | // Sequential implementation running the tasks | 
|  | while (!Tasks.empty()) { | 
|  | auto Task = std::move(Tasks.front().first); | 
|  | Tasks.pop_front(); | 
|  | Task(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SingleThreadExecutor::wait(ThreadPoolTaskGroup &) { | 
|  | // Simply wait for all, this works even if recursive (the running task | 
|  | // is already removed from the queue). | 
|  | wait(); | 
|  | } | 
|  |  | 
|  | bool SingleThreadExecutor::isWorkerThread() const { | 
|  | report_fatal_error("LLVM compiled without multithreading"); | 
|  | } | 
|  |  | 
|  | SingleThreadExecutor::~SingleThreadExecutor() { wait(); } |