|  | //===----------------------- R600FrameLowering.cpp ------------------------===// | 
|  | // | 
|  | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | 
|  | // See https://llvm.org/LICENSE.txt for license information. | 
|  | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | 
|  | // | 
|  | //==-----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "R600FrameLowering.h" | 
|  | #include "R600Subtarget.h" | 
|  | #include "llvm/CodeGen/MachineFrameInfo.h" | 
|  |  | 
|  | using namespace llvm; | 
|  |  | 
|  | R600FrameLowering::~R600FrameLowering() = default; | 
|  |  | 
|  | /// \returns The number of registers allocated for \p FI. | 
|  | StackOffset | 
|  | R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, | 
|  | Register &FrameReg) const { | 
|  | const MachineFrameInfo &MFI = MF.getFrameInfo(); | 
|  | const R600RegisterInfo *RI | 
|  | = MF.getSubtarget<R600Subtarget>().getRegisterInfo(); | 
|  |  | 
|  | // Fill in FrameReg output argument. | 
|  | FrameReg = RI->getFrameRegister(MF); | 
|  |  | 
|  | // Start the offset at 2 so we don't overwrite work group information. | 
|  | // FIXME: We should only do this when the shader actually uses this | 
|  | // information. | 
|  | unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); | 
|  | int UpperBound = FI == -1 ? MFI.getNumObjects() : FI; | 
|  |  | 
|  | for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) { | 
|  | OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(i)); | 
|  | OffsetBytes += MFI.getObjectSize(i); | 
|  | // Each register holds 4 bytes, so we must always align the offset to at | 
|  | // least 4 bytes, so that 2 frame objects won't share the same register. | 
|  | OffsetBytes = alignTo(OffsetBytes, Align(4)); | 
|  | } | 
|  |  | 
|  | if (FI != -1) | 
|  | OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(FI)); | 
|  |  | 
|  | return StackOffset::getFixed(OffsetBytes / (getStackWidth(MF) * 4)); | 
|  | } |