| /* BufferStrategy.java -- describes image buffering resources | |
| Copyright (C) 2002, 2005 Free Software Foundation, Inc. | |
| This file is part of GNU Classpath. | |
| GNU Classpath is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2, or (at your option) | |
| any later version. | |
| GNU Classpath is distributed in the hope that it will be useful, but | |
| WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with GNU Classpath; see the file COPYING. If not, write to the | |
| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA | |
| 02110-1301 USA. | |
| Linking this library statically or dynamically with other modules is | |
| making a combined work based on this library. Thus, the terms and | |
| conditions of the GNU General Public License cover the whole | |
| combination. | |
| As a special exception, the copyright holders of this library give you | |
| permission to link this library with independent modules to produce an | |
| executable, regardless of the license terms of these independent | |
| modules, and to copy and distribute the resulting executable under | |
| terms of your choice, provided that you also meet, for each linked | |
| independent module, the terms and conditions of the license of that | |
| module. An independent module is a module which is not derived from | |
| or based on this library. If you modify this library, you may extend | |
| this exception to your version of the library, but you are not | |
| obligated to do so. If you do not wish to do so, delete this | |
| exception statement from your version. */ | |
| package java.awt.image; | |
| import java.awt.BufferCapabilities; | |
| import java.awt.Graphics; | |
| /** | |
| * This class describes a strategy for managing image buffering | |
| * resources on a Canvas or Window. A given buffer strategy may make | |
| * use of hardware acceleration or take advantage of features of the | |
| * native graphics system. Examples of buffering strategies are | |
| * double or triple buffering using either flipping or blitting. For | |
| * the details of these algorithms see BufferCapabilities. | |
| * | |
| * To use a buffer strategy, you retrieve it from either the current | |
| * GraphicsConfiguration or from the Component on which you'd like to | |
| * draw. Then you can query the strategy's capabilities to make sure | |
| * they're suitable. | |
| * | |
| * If the strategy's capabilities are suitable, you can obtain a | |
| * graphics object and use it to draw with this strategy. Drawing | |
| * with a buffer strategy requires extra care, however. You'll need | |
| * to manually cause the next buffer to be shown on the output device. | |
| * And since buffer strategies are usually implemented with a | |
| * VolatileImage, you must frequently check that the contents of the | |
| * buffer are valid and that the buffer still exists. | |
| * | |
| * A buffer strategy is usually implemented using a VolatileImage. | |
| * | |
| * @see VolatileImage | |
| * @since 1.4 | |
| */ | |
| public abstract class BufferStrategy | |
| { | |
| /** | |
| * Creates a new buffer strategy. | |
| */ | |
| public BufferStrategy() | |
| { | |
| } | |
| /** | |
| * Retrieves the capabilities of this buffer strategy. | |
| * | |
| * @return this buffer strategy's capabilities | |
| */ | |
| public abstract BufferCapabilities getCapabilities(); | |
| /** | |
| * Retrieves a graphics object that can be used to draw using this | |
| * buffer strategy. This method may not be synchronized so be | |
| * careful when calling it from multiple threads. You also must | |
| * manually dispose of this graphics object. | |
| * | |
| * @return a graphics object that can be used to draw using this | |
| * buffer strategy | |
| */ | |
| public abstract Graphics getDrawGraphics(); | |
| /** | |
| * Returns whether or not the buffer's resources have been reclaimed | |
| * by the native graphics system. If the buffer resources have been | |
| * lost then you'll need to obtain new resources before drawing | |
| * again. For details, see the documentation for VolatileImage. | |
| * | |
| * @return true if the contents were lost, false otherwise | |
| */ | |
| public abstract boolean contentsLost(); | |
| /** | |
| * Returns whether or not the buffer's resources were re-created and | |
| * cleared to the default background color. If the buffer's | |
| * resources have recently been re-created and initialized then the | |
| * buffer's image may need to be re-rendered. For details, see the | |
| * documentation for VolatileImage. | |
| * | |
| * @return true if the contents were restored, false otherwise | |
| */ | |
| public abstract boolean contentsRestored(); | |
| /** | |
| * Applies this buffer strategy. In other words, this method brings | |
| * the contents of the back or intermediate buffers to the front | |
| * buffer. | |
| */ | |
| public abstract void show(); | |
| } |