| /* RoundRectangle2D.java -- represents a rectangle with rounded corners | |
| Copyright (C) 2000, 2002, 2003, 2004 Free Software Foundation | |
| This file is part of GNU Classpath. | |
| GNU Classpath is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2, or (at your option) | |
| any later version. | |
| GNU Classpath is distributed in the hope that it will be useful, but | |
| WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with GNU Classpath; see the file COPYING. If not, write to the | |
| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA | |
| 02110-1301 USA. | |
| Linking this library statically or dynamically with other modules is | |
| making a combined work based on this library. Thus, the terms and | |
| conditions of the GNU General Public License cover the whole | |
| combination. | |
| As a special exception, the copyright holders of this library give you | |
| permission to link this library with independent modules to produce an | |
| executable, regardless of the license terms of these independent | |
| modules, and to copy and distribute the resulting executable under | |
| terms of your choice, provided that you also meet, for each linked | |
| independent module, the terms and conditions of the license of that | |
| module. An independent module is a module which is not derived from | |
| or based on this library. If you modify this library, you may extend | |
| this exception to your version of the library, but you are not | |
| obligated to do so. If you do not wish to do so, delete this | |
| exception statement from your version. */ | |
| package java.awt.geom; | |
| import java.util.NoSuchElementException; | |
| /** This class implements a rectangle with rounded corners. | |
| * @author Tom Tromey (tromey@cygnus.com) | |
| * @date December 3, 2000 | |
| */ | |
| public abstract class RoundRectangle2D extends RectangularShape | |
| { | |
| /** Return the arc height of this round rectangle. */ | |
| public abstract double getArcHeight(); | |
| /** Return the arc width of this round rectangle. */ | |
| public abstract double getArcWidth(); | |
| /** Set the values of this round rectangle | |
| * @param x The x coordinate | |
| * @param y The y coordinate | |
| * @param w The width | |
| * @param h The height | |
| * @param arcWidth The arc width | |
| * @param arcHeight The arc height | |
| */ | |
| public abstract void setRoundRect(double x, double y, double w, double h, | |
| double arcWidth, double arcHeight); | |
| /** Create a RoundRectangle2D. This is protected because this class | |
| * is abstract and cannot be instantiated. | |
| */ | |
| protected RoundRectangle2D() | |
| { | |
| } | |
| /** Return true if this object contains the specified point. | |
| * @param x The x coordinate | |
| * @param y The y coordinate | |
| */ | |
| public boolean contains(double x, double y) | |
| { | |
| double mx = getX(); | |
| double mw = getWidth(); | |
| if (x < mx || x >= mx + mw) | |
| return false; | |
| double my = getY(); | |
| double mh = getHeight(); | |
| if (y < my || y >= my + mh) | |
| return false; | |
| // Now check to see if the point is in range of an arc. | |
| double dy = Math.min(Math.abs(my - y), Math.abs(my + mh - y)); | |
| double dx = Math.min(Math.abs(mx - x), Math.abs(mx + mw - x)); | |
| // The arc dimensions are that of the corresponding ellipse | |
| // thus a 90 degree segment is half of that. | |
| double aw = getArcWidth() / 2.0; | |
| double ah = getArcHeight() / 2.0; | |
| if (dx > aw || dy > ah) | |
| return true; | |
| // At this point DX represents the distance from the nearest edge | |
| // of the rectangle. But we want to transform it to represent the | |
| // scaled distance from the center of the ellipse that forms the | |
| // arc. Hence this code: | |
| dy = (ah - dy) / ah; | |
| dx = (aw - dx) / aw; | |
| return dx * dx + dy * dy <= 1.0; | |
| } | |
| /** Return true if this object contains the specified rectangle | |
| * @param x The x coordinate | |
| * @param y The y coordinate | |
| * @param w The width | |
| * @param h The height | |
| */ | |
| public boolean contains(double x, double y, double w, double h) | |
| { | |
| // We have to check all four points here (for ordinary rectangles | |
| // we can just check opposing corners). | |
| return (contains(x, y) && contains(x, y + h) && contains(x + w, y + h) | |
| && contains(x + w, y)); | |
| } | |
| /** Return a new path iterator which iterates over this rectangle. | |
| * @param at An affine transform to apply to the object | |
| */ | |
| public PathIterator getPathIterator(final AffineTransform at) | |
| { | |
| final double minx = getX(); | |
| final double miny = getY(); | |
| final double maxx = minx + getWidth(); | |
| final double maxy = miny + getHeight(); | |
| final double arcwidth = getArcWidth(); | |
| final double archeight = getArcHeight(); | |
| return new PathIterator() | |
| { | |
| /** We iterate counterclockwise around the rectangle, starting in the | |
| * upper right. This variable tracks our current point, which | |
| * can be on either side of a given corner. */ | |
| private int current = 0; | |
| /** Child path iterator, used for corners. */ | |
| private PathIterator corner; | |
| /** This is used when rendering the corners. We re-use the arc | |
| * for each corner. */ | |
| private Arc2D arc = new Arc2D.Double(); | |
| /** Temporary array used by getPoint. */ | |
| private double[] temp = new double[2]; | |
| public int getWindingRule() | |
| { | |
| return WIND_NON_ZERO; | |
| } | |
| public boolean isDone() | |
| { | |
| return current > 9; | |
| } | |
| private void getPoint(int val) | |
| { | |
| switch (val) | |
| { | |
| case 0: | |
| case 8: | |
| temp[0] = maxx; | |
| temp[1] = miny + archeight; | |
| break; | |
| case 7: | |
| temp[0] = maxx; | |
| temp[1] = maxy - archeight; | |
| break; | |
| case 6: | |
| temp[0] = maxx - arcwidth; | |
| temp[1] = maxy; | |
| break; | |
| case 5: | |
| temp[0] = minx + arcwidth; | |
| temp[1] = maxy; | |
| break; | |
| case 4: | |
| temp[0] = minx; | |
| temp[1] = maxy - archeight; | |
| break; | |
| case 3: | |
| temp[0] = minx; | |
| temp[1] = miny + archeight; | |
| break; | |
| case 2: | |
| temp[0] = minx + arcwidth; | |
| temp[1] = miny; | |
| break; | |
| case 1: | |
| temp[0] = maxx - arcwidth; | |
| temp[1] = miny; | |
| break; | |
| } | |
| } | |
| public void next() | |
| { | |
| if (current >= 8) | |
| ++current; | |
| else if (corner != null) | |
| { | |
| // We're iterating through the corner. Work on the child | |
| // iterator; if it finishes, reset and move to the next | |
| // point along the rectangle. | |
| corner.next(); | |
| if (corner.isDone()) | |
| { | |
| corner = null; | |
| ++current; | |
| } | |
| } | |
| else | |
| { | |
| // Make an arc between this point on the rectangle and | |
| // the next one, and then iterate over this arc. | |
| getPoint(current); | |
| double x1 = temp[0]; | |
| double y1 = temp[1]; | |
| getPoint(current + 1); | |
| Rectangle2D.Double r = new Rectangle2D.Double(Math.min(x1, | |
| temp[0]), | |
| Math.min(y1, | |
| temp[1]), | |
| Math.abs(x1 | |
| - temp[0]), | |
| Math.abs(y1 | |
| - temp[1])); | |
| arc.setArc(r, (current >> 1) * 90.0, 90.0, Arc2D.OPEN); | |
| corner = arc.getPathIterator(at); | |
| } | |
| } | |
| public int currentSegment(float[] coords) | |
| { | |
| if (corner != null) | |
| { | |
| int r = corner.currentSegment(coords); | |
| if (r == SEG_MOVETO) | |
| r = SEG_LINETO; | |
| return r; | |
| } | |
| if (current < 9) | |
| { | |
| getPoint(current); | |
| coords[0] = (float) temp[0]; | |
| coords[1] = (float) temp[1]; | |
| } | |
| else if (current == 9) | |
| return SEG_CLOSE; | |
| else | |
| throw new NoSuchElementException("rect iterator out of bounds"); | |
| if (at != null) | |
| at.transform(coords, 0, coords, 0, 1); | |
| return current == 0 ? SEG_MOVETO : SEG_LINETO; | |
| } | |
| public int currentSegment(double[] coords) | |
| { | |
| if (corner != null) | |
| { | |
| int r = corner.currentSegment(coords); | |
| if (r == SEG_MOVETO) | |
| r = SEG_LINETO; | |
| return r; | |
| } | |
| if (current < 9) | |
| { | |
| getPoint(current); | |
| coords[0] = temp[0]; | |
| coords[1] = temp[1]; | |
| } | |
| else if (current == 9) | |
| return SEG_CLOSE; | |
| else | |
| throw new NoSuchElementException("rect iterator out of bounds"); | |
| if (at != null) | |
| at.transform(coords, 0, coords, 0, 1); | |
| return current == 0 ? SEG_MOVETO : SEG_LINETO; | |
| } | |
| }; | |
| } | |
| /** Return true if the given rectangle intersects this shape. | |
| * @param x The x coordinate | |
| * @param y The y coordinate | |
| * @param w The width | |
| * @param h The height | |
| */ | |
| public boolean intersects(double x, double y, double w, double h) | |
| { | |
| // Check if any corner is within the rectangle | |
| return (contains(x, y) || contains(x, y + h) || contains(x + w, y + h) | |
| || contains(x + w, y)); | |
| } | |
| /** Set the boundary of this round rectangle. | |
| * @param x The x coordinate | |
| * @param y The y coordinate | |
| * @param w The width | |
| * @param h The height | |
| */ | |
| public void setFrame(double x, double y, double w, double h) | |
| { | |
| // This is a bit lame. | |
| setRoundRect(x, y, w, h, getArcWidth(), getArcHeight()); | |
| } | |
| /** Set the values of this round rectangle to be the same as those | |
| * of the argument. | |
| * @param rr The round rectangle to copy | |
| */ | |
| public void setRoundRect(RoundRectangle2D rr) | |
| { | |
| setRoundRect(rr.getX(), rr.getY(), rr.getWidth(), rr.getHeight(), | |
| rr.getArcWidth(), rr.getArcHeight()); | |
| } | |
| /** A subclass of RoundRectangle which keeps its parameters as | |
| * doubles. */ | |
| public static class Double extends RoundRectangle2D | |
| { | |
| /** The height of the corner arc. */ | |
| public double archeight; | |
| /** The width of the corner arc. */ | |
| public double arcwidth; | |
| /** The x coordinate of this object. */ | |
| public double x; | |
| /** The y coordinate of this object. */ | |
| public double y; | |
| /** The width of this object. */ | |
| public double width; | |
| /** The height of this object. */ | |
| public double height; | |
| /** Construct a new instance, with all parameters set to 0. */ | |
| public Double() | |
| { | |
| } | |
| /** Construct a new instance with the given arguments. | |
| * @param x The x coordinate | |
| * @param y The y coordinate | |
| * @param w The width | |
| * @param h The height | |
| * @param arcWidth The arc width | |
| * @param arcHeight The arc height | |
| */ | |
| public Double(double x, double y, double w, double h, double arcWidth, | |
| double arcHeight) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| this.width = w; | |
| this.height = h; | |
| this.arcwidth = arcWidth; | |
| this.archeight = arcHeight; | |
| } | |
| public double getArcHeight() | |
| { | |
| return archeight; | |
| } | |
| public double getArcWidth() | |
| { | |
| return arcwidth; | |
| } | |
| public Rectangle2D getBounds2D() | |
| { | |
| return new Rectangle2D.Double(x, y, width, height); | |
| } | |
| public double getX() | |
| { | |
| return x; | |
| } | |
| public double getY() | |
| { | |
| return y; | |
| } | |
| public double getWidth() | |
| { | |
| return width; | |
| } | |
| public double getHeight() | |
| { | |
| return height; | |
| } | |
| public boolean isEmpty() | |
| { | |
| return width <= 0 || height <= 0; | |
| } | |
| public void setRoundRect(double x, double y, double w, double h, | |
| double arcWidth, double arcHeight) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| this.width = w; | |
| this.height = h; | |
| this.arcwidth = arcWidth; | |
| this.archeight = arcHeight; | |
| } | |
| } // class Double | |
| /** A subclass of RoundRectangle which keeps its parameters as | |
| * floats. */ | |
| public static class Float extends RoundRectangle2D | |
| { | |
| /** The height of the corner arc. */ | |
| public float archeight; | |
| /** The width of the corner arc. */ | |
| public float arcwidth; | |
| /** The x coordinate of this object. */ | |
| public float x; | |
| /** The y coordinate of this object. */ | |
| public float y; | |
| /** The width of this object. */ | |
| public float width; | |
| /** The height of this object. */ | |
| public float height; | |
| /** Construct a new instance, with all parameters set to 0. */ | |
| public Float() | |
| { | |
| } | |
| /** Construct a new instance with the given arguments. | |
| * @param x The x coordinate | |
| * @param y The y coordinate | |
| * @param w The width | |
| * @param h The height | |
| * @param arcWidth The arc width | |
| * @param arcHeight The arc height | |
| */ | |
| public Float(float x, float y, float w, float h, float arcWidth, | |
| float arcHeight) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| this.width = w; | |
| this.height = h; | |
| this.arcwidth = arcWidth; | |
| this.archeight = arcHeight; | |
| } | |
| public double getArcHeight() | |
| { | |
| return archeight; | |
| } | |
| public double getArcWidth() | |
| { | |
| return arcwidth; | |
| } | |
| public Rectangle2D getBounds2D() | |
| { | |
| return new Rectangle2D.Float(x, y, width, height); | |
| } | |
| public double getX() | |
| { | |
| return x; | |
| } | |
| public double getY() | |
| { | |
| return y; | |
| } | |
| public double getWidth() | |
| { | |
| return width; | |
| } | |
| public double getHeight() | |
| { | |
| return height; | |
| } | |
| public boolean isEmpty() | |
| { | |
| return width <= 0 || height <= 0; | |
| } | |
| public void setRoundRect(float x, float y, float w, float h, | |
| float arcWidth, float arcHeight) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| this.width = w; | |
| this.height = h; | |
| this.arcwidth = arcWidth; | |
| this.archeight = arcHeight; | |
| } | |
| public void setRoundRect(double x, double y, double w, double h, | |
| double arcWidth, double arcHeight) | |
| { | |
| this.x = (float) x; | |
| this.y = (float) y; | |
| this.width = (float) w; | |
| this.height = (float) h; | |
| this.arcwidth = (float) arcWidth; | |
| this.archeight = (float) arcHeight; | |
| } | |
| } // class Float | |
| } // class RoundRectangle2D |