| /* java.lang.Math -- common mathematical functions, native allowed | |
| Copyright (C) 1998, 2001, 2002, 2003, 2006 Free Software Foundation, Inc. | |
| This file is part of GNU Classpath. | |
| GNU Classpath is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2, or (at your option) | |
| any later version. | |
| GNU Classpath is distributed in the hope that it will be useful, but | |
| WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with GNU Classpath; see the file COPYING. If not, write to the | |
| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA | |
| 02110-1301 USA. | |
| Linking this library statically or dynamically with other modules is | |
| making a combined work based on this library. Thus, the terms and | |
| conditions of the GNU General Public License cover the whole | |
| combination. | |
| As a special exception, the copyright holders of this library give you | |
| permission to link this library with independent modules to produce an | |
| executable, regardless of the license terms of these independent | |
| modules, and to copy and distribute the resulting executable under | |
| terms of your choice, provided that you also meet, for each linked | |
| independent module, the terms and conditions of the license of that | |
| module. An independent module is a module which is not derived from | |
| or based on this library. If you modify this library, you may extend | |
| this exception to your version of the library, but you are not | |
| obligated to do so. If you do not wish to do so, delete this | |
| exception statement from your version. */ | |
| package java.lang; | |
| import gnu.classpath.Configuration; | |
| import java.util.Random; | |
| /** | |
| * Helper class containing useful mathematical functions and constants. | |
| * <P> | |
| * | |
| * Note that angles are specified in radians. Conversion functions are | |
| * provided for your convenience. | |
| * | |
| * @author Paul Fisher | |
| * @author John Keiser | |
| * @author Eric Blake (ebb9@email.byu.edu) | |
| * @since 1.0 | |
| */ | |
| public final class Math | |
| { | |
| /** | |
| * Math is non-instantiable | |
| */ | |
| private Math() | |
| { | |
| } | |
| static | |
| { | |
| if (Configuration.INIT_LOAD_LIBRARY) | |
| { | |
| System.loadLibrary("javalang"); | |
| } | |
| } | |
| /** | |
| * A random number generator, initialized on first use. | |
| */ | |
| private static Random rand; | |
| /** | |
| * The most accurate approximation to the mathematical constant <em>e</em>: | |
| * <code>2.718281828459045</code>. Used in natural log and exp. | |
| * | |
| * @see #log(double) | |
| * @see #exp(double) | |
| */ | |
| public static final double E = 2.718281828459045; | |
| /** | |
| * The most accurate approximation to the mathematical constant <em>pi</em>: | |
| * <code>3.141592653589793</code>. This is the ratio of a circle's diameter | |
| * to its circumference. | |
| */ | |
| public static final double PI = 3.141592653589793; | |
| /** | |
| * Take the absolute value of the argument. | |
| * (Absolute value means make it positive.) | |
| * <P> | |
| * | |
| * Note that the the largest negative value (Integer.MIN_VALUE) cannot | |
| * be made positive. In this case, because of the rules of negation in | |
| * a computer, MIN_VALUE is what will be returned. | |
| * This is a <em>negative</em> value. You have been warned. | |
| * | |
| * @param i the number to take the absolute value of | |
| * @return the absolute value | |
| * @see Integer#MIN_VALUE | |
| */ | |
| public static int abs(int i) | |
| { | |
| return (i < 0) ? -i : i; | |
| } | |
| /** | |
| * Take the absolute value of the argument. | |
| * (Absolute value means make it positive.) | |
| * <P> | |
| * | |
| * Note that the the largest negative value (Long.MIN_VALUE) cannot | |
| * be made positive. In this case, because of the rules of negation in | |
| * a computer, MIN_VALUE is what will be returned. | |
| * This is a <em>negative</em> value. You have been warned. | |
| * | |
| * @param l the number to take the absolute value of | |
| * @return the absolute value | |
| * @see Long#MIN_VALUE | |
| */ | |
| public static long abs(long l) | |
| { | |
| return (l < 0) ? -l : l; | |
| } | |
| /** | |
| * Take the absolute value of the argument. | |
| * (Absolute value means make it positive.) | |
| * <P> | |
| * | |
| * This is equivalent, but faster than, calling | |
| * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>. | |
| * | |
| * @param f the number to take the absolute value of | |
| * @return the absolute value | |
| */ | |
| public static float abs(float f) | |
| { | |
| return (f <= 0) ? 0 - f : f; | |
| } | |
| /** | |
| * Take the absolute value of the argument. | |
| * (Absolute value means make it positive.) | |
| * | |
| * This is equivalent, but faster than, calling | |
| * <code>Double.longBitsToDouble(Double.doubleToLongBits(a) | |
| * << 1) >>> 1);</code>. | |
| * | |
| * @param d the number to take the absolute value of | |
| * @return the absolute value | |
| */ | |
| public static double abs(double d) | |
| { | |
| return (d <= 0) ? 0 - d : d; | |
| } | |
| /** | |
| * Return whichever argument is smaller. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the smaller of the two numbers | |
| */ | |
| public static int min(int a, int b) | |
| { | |
| return (a < b) ? a : b; | |
| } | |
| /** | |
| * Return whichever argument is smaller. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the smaller of the two numbers | |
| */ | |
| public static long min(long a, long b) | |
| { | |
| return (a < b) ? a : b; | |
| } | |
| /** | |
| * Return whichever argument is smaller. If either argument is NaN, the | |
| * result is NaN, and when comparing 0 and -0, -0 is always smaller. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the smaller of the two numbers | |
| */ | |
| public static float min(float a, float b) | |
| { | |
| // this check for NaN, from JLS 15.21.1, saves a method call | |
| if (a != a) | |
| return a; | |
| // no need to check if b is NaN; < will work correctly | |
| // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | |
| if (a == 0 && b == 0) | |
| return -(-a - b); | |
| return (a < b) ? a : b; | |
| } | |
| /** | |
| * Return whichever argument is smaller. If either argument is NaN, the | |
| * result is NaN, and when comparing 0 and -0, -0 is always smaller. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the smaller of the two numbers | |
| */ | |
| public static double min(double a, double b) | |
| { | |
| // this check for NaN, from JLS 15.21.1, saves a method call | |
| if (a != a) | |
| return a; | |
| // no need to check if b is NaN; < will work correctly | |
| // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | |
| if (a == 0 && b == 0) | |
| return -(-a - b); | |
| return (a < b) ? a : b; | |
| } | |
| /** | |
| * Return whichever argument is larger. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the larger of the two numbers | |
| */ | |
| public static int max(int a, int b) | |
| { | |
| return (a > b) ? a : b; | |
| } | |
| /** | |
| * Return whichever argument is larger. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the larger of the two numbers | |
| */ | |
| public static long max(long a, long b) | |
| { | |
| return (a > b) ? a : b; | |
| } | |
| /** | |
| * Return whichever argument is larger. If either argument is NaN, the | |
| * result is NaN, and when comparing 0 and -0, 0 is always larger. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the larger of the two numbers | |
| */ | |
| public static float max(float a, float b) | |
| { | |
| // this check for NaN, from JLS 15.21.1, saves a method call | |
| if (a != a) | |
| return a; | |
| // no need to check if b is NaN; > will work correctly | |
| // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | |
| if (a == 0 && b == 0) | |
| return a - -b; | |
| return (a > b) ? a : b; | |
| } | |
| /** | |
| * Return whichever argument is larger. If either argument is NaN, the | |
| * result is NaN, and when comparing 0 and -0, 0 is always larger. | |
| * | |
| * @param a the first number | |
| * @param b a second number | |
| * @return the larger of the two numbers | |
| */ | |
| public static double max(double a, double b) | |
| { | |
| // this check for NaN, from JLS 15.21.1, saves a method call | |
| if (a != a) | |
| return a; | |
| // no need to check if b is NaN; > will work correctly | |
| // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | |
| if (a == 0 && b == 0) | |
| return a - -b; | |
| return (a > b) ? a : b; | |
| } | |
| /** | |
| * The trigonometric function <em>sin</em>. The sine of NaN or infinity is | |
| * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp, | |
| * and is semi-monotonic. | |
| * | |
| * @param a the angle (in radians) | |
| * @return sin(a) | |
| */ | |
| public static native double sin(double a); | |
| /** | |
| * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is | |
| * NaN. This is accurate within 1 ulp, and is semi-monotonic. | |
| * | |
| * @param a the angle (in radians) | |
| * @return cos(a) | |
| */ | |
| public static native double cos(double a); | |
| /** | |
| * The trigonometric function <em>tan</em>. The tangent of NaN or infinity | |
| * is NaN, and the tangent of 0 retains its sign. This is accurate within 1 | |
| * ulp, and is semi-monotonic. | |
| * | |
| * @param a the angle (in radians) | |
| * @return tan(a) | |
| */ | |
| public static native double tan(double a); | |
| /** | |
| * The trigonometric function <em>arcsin</em>. The range of angles returned | |
| * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or | |
| * its absolute value is beyond 1, the result is NaN; and the arcsine of | |
| * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic. | |
| * | |
| * @param a the sin to turn back into an angle | |
| * @return arcsin(a) | |
| */ | |
| public static native double asin(double a); | |
| /** | |
| * The trigonometric function <em>arccos</em>. The range of angles returned | |
| * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or | |
| * its absolute value is beyond 1, the result is NaN. This is accurate | |
| * within 1 ulp, and is semi-monotonic. | |
| * | |
| * @param a the cos to turn back into an angle | |
| * @return arccos(a) | |
| */ | |
| public static native double acos(double a); | |
| /** | |
| * The trigonometric function <em>arcsin</em>. The range of angles returned | |
| * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the | |
| * result is NaN; and the arctangent of 0 retains its sign. This is accurate | |
| * within 1 ulp, and is semi-monotonic. | |
| * | |
| * @param a the tan to turn back into an angle | |
| * @return arcsin(a) | |
| * @see #atan2(double, double) | |
| */ | |
| public static native double atan(double a); | |
| /** | |
| * A special version of the trigonometric function <em>arctan</em>, for | |
| * converting rectangular coordinates <em>(x, y)</em> to polar | |
| * <em>(r, theta)</em>. This computes the arctangent of x/y in the range | |
| * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul> | |
| * <li>If either argument is NaN, the result is NaN.</li> | |
| * <li>If the first argument is positive zero and the second argument is | |
| * positive, or the first argument is positive and finite and the second | |
| * argument is positive infinity, then the result is positive zero.</li> | |
| * <li>If the first argument is negative zero and the second argument is | |
| * positive, or the first argument is negative and finite and the second | |
| * argument is positive infinity, then the result is negative zero.</li> | |
| * <li>If the first argument is positive zero and the second argument is | |
| * negative, or the first argument is positive and finite and the second | |
| * argument is negative infinity, then the result is the double value | |
| * closest to pi.</li> | |
| * <li>If the first argument is negative zero and the second argument is | |
| * negative, or the first argument is negative and finite and the second | |
| * argument is negative infinity, then the result is the double value | |
| * closest to -pi.</li> | |
| * <li>If the first argument is positive and the second argument is | |
| * positive zero or negative zero, or the first argument is positive | |
| * infinity and the second argument is finite, then the result is the | |
| * double value closest to pi/2.</li> | |
| * <li>If the first argument is negative and the second argument is | |
| * positive zero or negative zero, or the first argument is negative | |
| * infinity and the second argument is finite, then the result is the | |
| * double value closest to -pi/2.</li> | |
| * <li>If both arguments are positive infinity, then the result is the | |
| * double value closest to pi/4.</li> | |
| * <li>If the first argument is positive infinity and the second argument | |
| * is negative infinity, then the result is the double value closest to | |
| * 3*pi/4.</li> | |
| * <li>If the first argument is negative infinity and the second argument | |
| * is positive infinity, then the result is the double value closest to | |
| * -pi/4.</li> | |
| * <li>If both arguments are negative infinity, then the result is the | |
| * double value closest to -3*pi/4.</li> | |
| * | |
| * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r, | |
| * use sqrt(x*x+y*y). | |
| * | |
| * @param y the y position | |
| * @param x the x position | |
| * @return <em>theta</em> in the conversion of (x, y) to (r, theta) | |
| * @see #atan(double) | |
| */ | |
| public static native double atan2(double y, double x); | |
| /** | |
| * Take <em>e</em><sup>a</sup>. The opposite of <code>log()</code>. If the | |
| * argument is NaN, the result is NaN; if the argument is positive infinity, | |
| * the result is positive infinity; and if the argument is negative | |
| * infinity, the result is positive zero. This is accurate within 1 ulp, | |
| * and is semi-monotonic. | |
| * | |
| * @param a the number to raise to the power | |
| * @return the number raised to the power of <em>e</em> | |
| * @see #log(double) | |
| * @see #pow(double, double) | |
| */ | |
| public static native double exp(double a); | |
| /** | |
| * Take ln(a) (the natural log). The opposite of <code>exp()</code>. If the | |
| * argument is NaN or negative, the result is NaN; if the argument is | |
| * positive infinity, the result is positive infinity; and if the argument | |
| * is either zero, the result is negative infinity. This is accurate within | |
| * 1 ulp, and is semi-monotonic. | |
| * | |
| * <p>Note that the way to get log<sub>b</sub>(a) is to do this: | |
| * <code>ln(a) / ln(b)</code>. | |
| * | |
| * @param a the number to take the natural log of | |
| * @return the natural log of <code>a</code> | |
| * @see #exp(double) | |
| */ | |
| public static native double log(double a); | |
| /** | |
| * Take a square root. If the argument is NaN or negative, the result is | |
| * NaN; if the argument is positive infinity, the result is positive | |
| * infinity; and if the result is either zero, the result is the same. | |
| * This is accurate within the limits of doubles. | |
| * | |
| * <p>For other roots, use pow(a, 1 / rootNumber). | |
| * | |
| * @param a the numeric argument | |
| * @return the square root of the argument | |
| * @see #pow(double, double) | |
| */ | |
| public static native double sqrt(double a); | |
| /** | |
| * Raise a number to a power. Special cases:<ul> | |
| * <li>If the second argument is positive or negative zero, then the result | |
| * is 1.0.</li> | |
| * <li>If the second argument is 1.0, then the result is the same as the | |
| * first argument.</li> | |
| * <li>If the second argument is NaN, then the result is NaN.</li> | |
| * <li>If the first argument is NaN and the second argument is nonzero, | |
| * then the result is NaN.</li> | |
| * <li>If the absolute value of the first argument is greater than 1 and | |
| * the second argument is positive infinity, or the absolute value of the | |
| * first argument is less than 1 and the second argument is negative | |
| * infinity, then the result is positive infinity.</li> | |
| * <li>If the absolute value of the first argument is greater than 1 and | |
| * the second argument is negative infinity, or the absolute value of the | |
| * first argument is less than 1 and the second argument is positive | |
| * infinity, then the result is positive zero.</li> | |
| * <li>If the absolute value of the first argument equals 1 and the second | |
| * argument is infinite, then the result is NaN.</li> | |
| * <li>If the first argument is positive zero and the second argument is | |
| * greater than zero, or the first argument is positive infinity and the | |
| * second argument is less than zero, then the result is positive zero.</li> | |
| * <li>If the first argument is positive zero and the second argument is | |
| * less than zero, or the first argument is positive infinity and the | |
| * second argument is greater than zero, then the result is positive | |
| * infinity.</li> | |
| * <li>If the first argument is negative zero and the second argument is | |
| * greater than zero but not a finite odd integer, or the first argument is | |
| * negative infinity and the second argument is less than zero but not a | |
| * finite odd integer, then the result is positive zero.</li> | |
| * <li>If the first argument is negative zero and the second argument is a | |
| * positive finite odd integer, or the first argument is negative infinity | |
| * and the second argument is a negative finite odd integer, then the result | |
| * is negative zero.</li> | |
| * <li>If the first argument is negative zero and the second argument is | |
| * less than zero but not a finite odd integer, or the first argument is | |
| * negative infinity and the second argument is greater than zero but not a | |
| * finite odd integer, then the result is positive infinity.</li> | |
| * <li>If the first argument is negative zero and the second argument is a | |
| * negative finite odd integer, or the first argument is negative infinity | |
| * and the second argument is a positive finite odd integer, then the result | |
| * is negative infinity.</li> | |
| * <li>If the first argument is less than zero and the second argument is a | |
| * finite even integer, then the result is equal to the result of raising | |
| * the absolute value of the first argument to the power of the second | |
| * argument.</li> | |
| * <li>If the first argument is less than zero and the second argument is a | |
| * finite odd integer, then the result is equal to the negative of the | |
| * result of raising the absolute value of the first argument to the power | |
| * of the second argument.</li> | |
| * <li>If the first argument is finite and less than zero and the second | |
| * argument is finite and not an integer, then the result is NaN.</li> | |
| * <li>If both arguments are integers, then the result is exactly equal to | |
| * the mathematical result of raising the first argument to the power of | |
| * the second argument if that result can in fact be represented exactly as | |
| * a double value.</li> | |
| * | |
| * </ul><p>(In the foregoing descriptions, a floating-point value is | |
| * considered to be an integer if and only if it is a fixed point of the | |
| * method {@link #ceil(double)} or, equivalently, a fixed point of the | |
| * method {@link #floor(double)}. A value is a fixed point of a one-argument | |
| * method if and only if the result of applying the method to the value is | |
| * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic. | |
| * | |
| * @param a the number to raise | |
| * @param b the power to raise it to | |
| * @return a<sup>b</sup> | |
| */ | |
| public static native double pow(double a, double b); | |
| /** | |
| * Get the IEEE 754 floating point remainder on two numbers. This is the | |
| * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest | |
| * double to <code>x / y</code> (ties go to the even n); for a zero | |
| * remainder, the sign is that of <code>x</code>. If either argument is NaN, | |
| * the first argument is infinite, or the second argument is zero, the result | |
| * is NaN; if x is finite but y is infinite, the result is x. This is | |
| * accurate within the limits of doubles. | |
| * | |
| * @param x the dividend (the top half) | |
| * @param y the divisor (the bottom half) | |
| * @return the IEEE 754-defined floating point remainder of x/y | |
| * @see #rint(double) | |
| */ | |
| public static native double IEEEremainder(double x, double y); | |
| /** | |
| * Take the nearest integer that is that is greater than or equal to the | |
| * argument. If the argument is NaN, infinite, or zero, the result is the | |
| * same; if the argument is between -1 and 0, the result is negative zero. | |
| * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>. | |
| * | |
| * @param a the value to act upon | |
| * @return the nearest integer >= <code>a</code> | |
| */ | |
| public static native double ceil(double a); | |
| /** | |
| * Take the nearest integer that is that is less than or equal to the | |
| * argument. If the argument is NaN, infinite, or zero, the result is the | |
| * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>. | |
| * | |
| * @param a the value to act upon | |
| * @return the nearest integer <= <code>a</code> | |
| */ | |
| public static native double floor(double a); | |
| /** | |
| * Take the nearest integer to the argument. If it is exactly between | |
| * two integers, the even integer is taken. If the argument is NaN, | |
| * infinite, or zero, the result is the same. | |
| * | |
| * @param a the value to act upon | |
| * @return the nearest integer to <code>a</code> | |
| */ | |
| public static native double rint(double a); | |
| /** | |
| * Take the nearest integer to the argument. This is equivalent to | |
| * <code>(int) Math.floor(a + 0.5f)</code>. If the argument is NaN, the result | |
| * is 0; otherwise if the argument is outside the range of int, the result | |
| * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate. | |
| * | |
| * @param a the argument to round | |
| * @return the nearest integer to the argument | |
| * @see Integer#MIN_VALUE | |
| * @see Integer#MAX_VALUE | |
| */ | |
| public static int round(float a) | |
| { | |
| // this check for NaN, from JLS 15.21.1, saves a method call | |
| if (a != a) | |
| return 0; | |
| return (int) floor(a + 0.5f); | |
| } | |
| /** | |
| * Take the nearest long to the argument. This is equivalent to | |
| * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the | |
| * result is 0; otherwise if the argument is outside the range of long, the | |
| * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate. | |
| * | |
| * @param a the argument to round | |
| * @return the nearest long to the argument | |
| * @see Long#MIN_VALUE | |
| * @see Long#MAX_VALUE | |
| */ | |
| public static long round(double a) | |
| { | |
| // this check for NaN, from JLS 15.21.1, saves a method call | |
| if (a != a) | |
| return 0; | |
| return (long) floor(a + 0.5d); | |
| } | |
| /** | |
| * Get a random number. This behaves like Random.nextDouble(), seeded by | |
| * System.currentTimeMillis() when first called. In other words, the number | |
| * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0). | |
| * This random sequence is only used by this method, and is threadsafe, | |
| * although you may want your own random number generator if it is shared | |
| * among threads. | |
| * | |
| * @return a random number | |
| * @see Random#nextDouble() | |
| * @see System#currentTimeMillis() | |
| */ | |
| public static synchronized double random() | |
| { | |
| if (rand == null) | |
| rand = new Random(); | |
| return rand.nextDouble(); | |
| } | |
| /** | |
| * Convert from degrees to radians. The formula for this is | |
| * radians = degrees * (pi/180); however it is not always exact given the | |
| * limitations of floating point numbers. | |
| * | |
| * @param degrees an angle in degrees | |
| * @return the angle in radians | |
| * @since 1.2 | |
| */ | |
| public static double toRadians(double degrees) | |
| { | |
| return (degrees * PI) / 180; | |
| } | |
| /** | |
| * Convert from radians to degrees. The formula for this is | |
| * degrees = radians * (180/pi); however it is not always exact given the | |
| * limitations of floating point numbers. | |
| * | |
| * @param rads an angle in radians | |
| * @return the angle in degrees | |
| * @since 1.2 | |
| */ | |
| public static double toDegrees(double rads) | |
| { | |
| return (rads * 180) / PI; | |
| } | |
| /** | |
| * <p> | |
| * Take a cube root. If the argument is <code>NaN</code>, an infinity or | |
| * zero, then the original value is returned. The returned result is | |
| * within 1 ulp of the exact result. For a finite value, <code>x</code>, | |
| * the cube root of <code>-x</code> is equal to the negation of the cube root | |
| * of <code>x</code>. | |
| * </p> | |
| * <p> | |
| * For a square root, use <code>sqrt</code>. For other roots, use | |
| * <code>pow(a, 1 / rootNumber)</code>. | |
| * </p> | |
| * | |
| * @param a the numeric argument | |
| * @return the cube root of the argument | |
| * @see #sqrt(double) | |
| * @see #pow(double, double) | |
| * @since 1.5 | |
| */ | |
| public static native double cbrt(double a); | |
| /** | |
| * <p> | |
| * Returns the hyperbolic cosine of the given value. For a value, | |
| * <code>x</code>, the hyperbolic cosine is <code>(e<sup>x</sup> + | |
| * e<sup>-x</sup>)/2</code> | |
| * with <code>e</code> being <a href="#E">Euler's number</a>. The returned | |
| * result is within 2.5 ulps of the exact result. | |
| * </p> | |
| * <p> | |
| * If the supplied value is <code>NaN</code>, then the original value is | |
| * returned. For either infinity, positive infinity is returned. | |
| * The hyperbolic cosine of zero is 1.0. | |
| * </p> | |
| * | |
| * @param a the numeric argument | |
| * @return the hyperbolic cosine of <code>a</code>. | |
| * @since 1.5 | |
| */ | |
| public static native double cosh(double a); | |
| /** | |
| * <p> | |
| * Returns <code>e<sup>a</sup> - 1. For values close to 0, the | |
| * result of <code>expm1(a) + 1</code> tend to be much closer to the | |
| * exact result than simply <code>exp(x)</code>. The result is within | |
| * 1 ulp of the exact result, and results are semi-monotonic. For finite | |
| * inputs, the returned value is greater than or equal to -1.0. Once | |
| * a result enters within half a ulp of this limit, the limit is returned. | |
| * </p> | |
| * <p> | |
| * For <code>NaN</code>, positive infinity and zero, the original value | |
| * is returned. Negative infinity returns a result of -1.0 (the limit). | |
| * </p> | |
| * | |
| * @param a the numeric argument | |
| * @return <code>e<sup>a</sup> - 1</code> | |
| * @since 1.5 | |
| */ | |
| public static native double expm1(double a); | |
| /** | |
| * <p> | |
| * Returns the hypotenuse, <code>a<sup>2</sup> + b<sup>2</sup></code>, | |
| * without intermediate overflow or underflow. The returned result is | |
| * within 1 ulp of the exact result. If one parameter is held constant, | |
| * then the result in the other parameter is semi-monotonic. | |
| * </p> | |
| * <p> | |
| * If either of the arguments is an infinity, then the returned result | |
| * is positive infinity. Otherwise, if either argument is <code>NaN</code>, | |
| * then <code>NaN</code> is returned. | |
| * </p> | |
| * | |
| * @param a the first parameter. | |
| * @param b the second parameter. | |
| * @return the hypotenuse matching the supplied parameters. | |
| * @since 1.5 | |
| */ | |
| public static native double hypot(double a, double b); | |
| /** | |
| * <p> | |
| * Returns the base 10 logarithm of the supplied value. The returned | |
| * result is within 1 ulp of the exact result, and the results are | |
| * semi-monotonic. | |
| * </p> | |
| * <p> | |
| * Arguments of either <code>NaN</code> or less than zero return | |
| * <code>NaN</code>. An argument of positive infinity returns positive | |
| * infinity. Negative infinity is returned if either positive or negative | |
| * zero is supplied. Where the argument is the result of | |
| * <code>10<sup>n</sup</code>, then <code>n</code> is returned. | |
| * </p> | |
| * | |
| * @param a the numeric argument. | |
| * @return the base 10 logarithm of <code>a</code>. | |
| * @since 1.5 | |
| */ | |
| public static native double log10(double a); | |
| /** | |
| * <p> | |
| * Returns the natural logarithm resulting from the sum of the argument, | |
| * <code>a</code> and 1. For values close to 0, the | |
| * result of <code>log1p(a)</code> tend to be much closer to the | |
| * exact result than simply <code>log(1.0+a)</code>. The returned | |
| * result is within 1 ulp of the exact result, and the results are | |
| * semi-monotonic. | |
| * </p> | |
| * <p> | |
| * Arguments of either <code>NaN</code> or less than -1 return | |
| * <code>NaN</code>. An argument of positive infinity or zero | |
| * returns the original argument. Negative infinity is returned from an | |
| * argument of -1. | |
| * </p> | |
| * | |
| * @param a the numeric argument. | |
| * @return the natural logarithm of <code>a</code> + 1. | |
| * @since 1.5 | |
| */ | |
| public static native double log1p(double a); | |
| /** | |
| * <p> | |
| * Returns the sign of the argument as follows: | |
| * </p> | |
| * <ul> | |
| * <li>If <code>a</code> is greater than zero, the result is 1.0.</li> | |
| * <li>If <code>a</code> is less than zero, the result is -1.0.</li> | |
| * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>. | |
| * <li>If <code>a</code> is positive or negative zero, the result is the | |
| * same.</li> | |
| * </ul> | |
| * | |
| * @param a the numeric argument. | |
| * @return the sign of the argument. | |
| * @since 1.5. | |
| */ | |
| public static double signum(double a) | |
| { | |
| if (Double.isNaN(a)) | |
| return Double.NaN; | |
| if (a > 0) | |
| return 1.0; | |
| if (a < 0) | |
| return -1.0; | |
| return a; | |
| } | |
| /** | |
| * <p> | |
| * Returns the sign of the argument as follows: | |
| * </p> | |
| * <ul> | |
| * <li>If <code>a</code> is greater than zero, the result is 1.0f.</li> | |
| * <li>If <code>a</code> is less than zero, the result is -1.0f.</li> | |
| * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>. | |
| * <li>If <code>a</code> is positive or negative zero, the result is the | |
| * same.</li> | |
| * </ul> | |
| * | |
| * @param a the numeric argument. | |
| * @return the sign of the argument. | |
| * @since 1.5. | |
| */ | |
| public static float signum(float a) | |
| { | |
| if (Float.isNaN(a)) | |
| return Float.NaN; | |
| if (a > 0) | |
| return 1.0f; | |
| if (a < 0) | |
| return -1.0f; | |
| return a; | |
| } | |
| /** | |
| * <p> | |
| * Returns the hyperbolic sine of the given value. For a value, | |
| * <code>x</code>, the hyperbolic sine is <code>(e<sup>x</sup> - | |
| * e<sup>-x</sup>)/2</code> | |
| * with <code>e</code> being <a href="#E">Euler's number</a>. The returned | |
| * result is within 2.5 ulps of the exact result. | |
| * </p> | |
| * <p> | |
| * If the supplied value is <code>NaN</code>, an infinity or a zero, then the | |
| * original value is returned. | |
| * </p> | |
| * | |
| * @param a the numeric argument | |
| * @return the hyperbolic sine of <code>a</code>. | |
| * @since 1.5 | |
| */ | |
| public static native double sinh(double a); | |
| /** | |
| * <p> | |
| * Returns the hyperbolic tangent of the given value. For a value, | |
| * <code>x</code>, the hyperbolic tangent is <code>(e<sup>x</sup> - | |
| * e<sup>-x</sup>)/(e<sup>x</sup> + e<sup>-x</sup>)</code> | |
| * (i.e. <code>sinh(a)/cosh(a)</code>) | |
| * with <code>e</code> being <a href="#E">Euler's number</a>. The returned | |
| * result is within 2.5 ulps of the exact result. The absolute value | |
| * of the exact result is always less than 1. Computed results are thus | |
| * less than or equal to 1 for finite arguments, with results within | |
| * half a ulp of either positive or negative 1 returning the appropriate | |
| * limit value (i.e. as if the argument was an infinity). | |
| * </p> | |
| * <p> | |
| * If the supplied value is <code>NaN</code> or zero, then the original | |
| * value is returned. Positive infinity returns +1.0 and negative infinity | |
| * returns -1.0. | |
| * </p> | |
| * | |
| * @param a the numeric argument | |
| * @return the hyperbolic tangent of <code>a</code>. | |
| * @since 1.5 | |
| */ | |
| public static native double tanh(double a); | |
| /** | |
| * Return the ulp for the given double argument. The ulp is the | |
| * difference between the argument and the next larger double. Note | |
| * that the sign of the double argument is ignored, that is, | |
| * ulp(x) == ulp(-x). If the argument is a NaN, then NaN is returned. | |
| * If the argument is an infinity, then +Inf is returned. If the | |
| * argument is zero (either positive or negative), then | |
| * {@link Double#MIN_VALUE} is returned. | |
| * @param d the double whose ulp should be returned | |
| * @return the difference between the argument and the next larger double | |
| * @since 1.5 | |
| */ | |
| public static double ulp(double d) | |
| { | |
| if (Double.isNaN(d)) | |
| return d; | |
| if (Double.isInfinite(d)) | |
| return Double.POSITIVE_INFINITY; | |
| // This handles both +0.0 and -0.0. | |
| if (d == 0.0) | |
| return Double.MIN_VALUE; | |
| long bits = Double.doubleToLongBits(d); | |
| final int mantissaBits = 52; | |
| final int exponentBits = 11; | |
| final long mantMask = (1L << mantissaBits) - 1; | |
| long mantissa = bits & mantMask; | |
| final long expMask = (1L << exponentBits) - 1; | |
| long exponent = (bits >>> mantissaBits) & expMask; | |
| // Denormal number, so the answer is easy. | |
| if (exponent == 0) | |
| { | |
| long result = (exponent << mantissaBits) | 1L; | |
| return Double.longBitsToDouble(result); | |
| } | |
| // Conceptually we want to have '1' as the mantissa. Then we would | |
| // shift the mantissa over to make a normal number. If this underflows | |
| // the exponent, we will make a denormal result. | |
| long newExponent = exponent - mantissaBits; | |
| long newMantissa; | |
| if (newExponent > 0) | |
| newMantissa = 0; | |
| else | |
| { | |
| newMantissa = 1L << -(newExponent - 1); | |
| newExponent = 0; | |
| } | |
| return Double.longBitsToDouble((newExponent << mantissaBits) | newMantissa); | |
| } | |
| /** | |
| * Return the ulp for the given float argument. The ulp is the | |
| * difference between the argument and the next larger float. Note | |
| * that the sign of the float argument is ignored, that is, | |
| * ulp(x) == ulp(-x). If the argument is a NaN, then NaN is returned. | |
| * If the argument is an infinity, then +Inf is returned. If the | |
| * argument is zero (either positive or negative), then | |
| * {@link Float#MIN_VALUE} is returned. | |
| * @param f the float whose ulp should be returned | |
| * @return the difference between the argument and the next larger float | |
| * @since 1.5 | |
| */ | |
| public static float ulp(float f) | |
| { | |
| if (Float.isNaN(f)) | |
| return f; | |
| if (Float.isInfinite(f)) | |
| return Float.POSITIVE_INFINITY; | |
| // This handles both +0.0 and -0.0. | |
| if (f == 0.0) | |
| return Float.MIN_VALUE; | |
| int bits = Float.floatToIntBits(f); | |
| final int mantissaBits = 23; | |
| final int exponentBits = 8; | |
| final int mantMask = (1 << mantissaBits) - 1; | |
| int mantissa = bits & mantMask; | |
| final int expMask = (1 << exponentBits) - 1; | |
| int exponent = (bits >>> mantissaBits) & expMask; | |
| // Denormal number, so the answer is easy. | |
| if (exponent == 0) | |
| { | |
| int result = (exponent << mantissaBits) | 1; | |
| return Float.intBitsToFloat(result); | |
| } | |
| // Conceptually we want to have '1' as the mantissa. Then we would | |
| // shift the mantissa over to make a normal number. If this underflows | |
| // the exponent, we will make a denormal result. | |
| int newExponent = exponent - mantissaBits; | |
| int newMantissa; | |
| if (newExponent > 0) | |
| newMantissa = 0; | |
| else | |
| { | |
| newMantissa = 1 << -(newExponent - 1); | |
| newExponent = 0; | |
| } | |
| return Float.intBitsToFloat((newExponent << mantissaBits) | newMantissa); | |
| } | |
| } |