| /* Deflater.java - Compress a data stream | |
| Copyright (C) 1999, 2000, 2001, 2004 Free Software Foundation, Inc. | |
| This file is part of GNU Classpath. | |
| GNU Classpath is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2, or (at your option) | |
| any later version. | |
| GNU Classpath is distributed in the hope that it will be useful, but | |
| WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with GNU Classpath; see the file COPYING. If not, write to the | |
| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA | |
| 02110-1301 USA. | |
| Linking this library statically or dynamically with other modules is | |
| making a combined work based on this library. Thus, the terms and | |
| conditions of the GNU General Public License cover the whole | |
| combination. | |
| As a special exception, the copyright holders of this library give you | |
| permission to link this library with independent modules to produce an | |
| executable, regardless of the license terms of these independent | |
| modules, and to copy and distribute the resulting executable under | |
| terms of your choice, provided that you also meet, for each linked | |
| independent module, the terms and conditions of the license of that | |
| module. An independent module is a module which is not derived from | |
| or based on this library. If you modify this library, you may extend | |
| this exception to your version of the library, but you are not | |
| obligated to do so. If you do not wish to do so, delete this | |
| exception statement from your version. */ | |
| package java.util.zip; | |
| /** | |
| * This is the Deflater class. The deflater class compresses input | |
| * with the deflate algorithm described in RFC 1951. It has several | |
| * compression levels and three different strategies described below. | |
| * | |
| * This class is <i>not</i> thread safe. This is inherent in the API, due | |
| * to the split of deflate and setInput. | |
| * | |
| * @author Jochen Hoenicke | |
| * @author Tom Tromey | |
| */ | |
| public class Deflater | |
| { | |
| /** | |
| * The best and slowest compression level. This tries to find very | |
| * long and distant string repetitions. | |
| */ | |
| public static final int BEST_COMPRESSION = 9; | |
| /** | |
| * The worst but fastest compression level. | |
| */ | |
| public static final int BEST_SPEED = 1; | |
| /** | |
| * The default compression level. | |
| */ | |
| public static final int DEFAULT_COMPRESSION = -1; | |
| /** | |
| * This level won't compress at all but output uncompressed blocks. | |
| */ | |
| public static final int NO_COMPRESSION = 0; | |
| /** | |
| * The default strategy. | |
| */ | |
| public static final int DEFAULT_STRATEGY = 0; | |
| /** | |
| * This strategy will only allow longer string repetitions. It is | |
| * useful for random data with a small character set. | |
| */ | |
| public static final int FILTERED = 1; | |
| /** | |
| * This strategy will not look for string repetitions at all. It | |
| * only encodes with Huffman trees (which means, that more common | |
| * characters get a smaller encoding. | |
| */ | |
| public static final int HUFFMAN_ONLY = 2; | |
| /** | |
| * The compression method. This is the only method supported so far. | |
| * There is no need to use this constant at all. | |
| */ | |
| public static final int DEFLATED = 8; | |
| /* | |
| * The Deflater can do the following state transitions: | |
| * | |
| * (1) -> INIT_STATE ----> INIT_FINISHING_STATE ---. | |
| * / | (2) (5) | | |
| * / v (5) | | |
| * (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3) | |
| * \ | (3) | ,-------' | |
| * | | | (3) / | |
| * v v (5) v v | |
| * (1) -> BUSY_STATE ----> FINISHING_STATE | |
| * | (6) | |
| * v | |
| * FINISHED_STATE | |
| * \_____________________________________/ | |
| * | (7) | |
| * v | |
| * CLOSED_STATE | |
| * | |
| * (1) If we should produce a header we start in INIT_STATE, otherwise | |
| * we start in BUSY_STATE. | |
| * (2) A dictionary may be set only when we are in INIT_STATE, then | |
| * we change the state as indicated. | |
| * (3) Whether a dictionary is set or not, on the first call of deflate | |
| * we change to BUSY_STATE. | |
| * (4) -- intentionally left blank -- :) | |
| * (5) FINISHING_STATE is entered, when flush() is called to indicate that | |
| * there is no more INPUT. There are also states indicating, that | |
| * the header wasn't written yet. | |
| * (6) FINISHED_STATE is entered, when everything has been flushed to the | |
| * internal pending output buffer. | |
| * (7) At any time (7) | |
| * | |
| */ | |
| private static final int IS_SETDICT = 0x01; | |
| private static final int IS_FLUSHING = 0x04; | |
| private static final int IS_FINISHING = 0x08; | |
| private static final int INIT_STATE = 0x00; | |
| private static final int SETDICT_STATE = 0x01; | |
| private static final int INIT_FINISHING_STATE = 0x08; | |
| private static final int SETDICT_FINISHING_STATE = 0x09; | |
| private static final int BUSY_STATE = 0x10; | |
| private static final int FLUSHING_STATE = 0x14; | |
| private static final int FINISHING_STATE = 0x1c; | |
| private static final int FINISHED_STATE = 0x1e; | |
| private static final int CLOSED_STATE = 0x7f; | |
| /** Compression level. */ | |
| private int level; | |
| /** should we include a header. */ | |
| private boolean noHeader; | |
| /** The current state. */ | |
| private int state; | |
| /** The total bytes of output written. */ | |
| private int totalOut; | |
| /** The pending output. */ | |
| private DeflaterPending pending; | |
| /** The deflater engine. */ | |
| private DeflaterEngine engine; | |
| /** | |
| * Creates a new deflater with default compression level. | |
| */ | |
| public Deflater() | |
| { | |
| this(DEFAULT_COMPRESSION, false); | |
| } | |
| /** | |
| * Creates a new deflater with given compression level. | |
| * @param lvl the compression level, a value between NO_COMPRESSION | |
| * and BEST_COMPRESSION, or DEFAULT_COMPRESSION. | |
| * @exception IllegalArgumentException if lvl is out of range. | |
| */ | |
| public Deflater(int lvl) | |
| { | |
| this(lvl, false); | |
| } | |
| /** | |
| * Creates a new deflater with given compression level. | |
| * @param lvl the compression level, a value between NO_COMPRESSION | |
| * and BEST_COMPRESSION. | |
| * @param nowrap true, iff we should suppress the deflate header at the | |
| * beginning and the adler checksum at the end of the output. This is | |
| * useful for the GZIP format. | |
| * @exception IllegalArgumentException if lvl is out of range. | |
| */ | |
| public Deflater(int lvl, boolean nowrap) | |
| { | |
| if (lvl == DEFAULT_COMPRESSION) | |
| lvl = 6; | |
| else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION) | |
| throw new IllegalArgumentException(); | |
| pending = new DeflaterPending(); | |
| engine = new DeflaterEngine(pending); | |
| this.noHeader = nowrap; | |
| setStrategy(DEFAULT_STRATEGY); | |
| setLevel(lvl); | |
| reset(); | |
| } | |
| /** | |
| * Resets the deflater. The deflater acts afterwards as if it was | |
| * just created with the same compression level and strategy as it | |
| * had before. | |
| */ | |
| public void reset() | |
| { | |
| state = (noHeader ? BUSY_STATE : INIT_STATE); | |
| totalOut = 0; | |
| pending.reset(); | |
| engine.reset(); | |
| } | |
| /** | |
| * Frees all objects allocated by the compressor. There's no | |
| * reason to call this, since you can just rely on garbage | |
| * collection. Exists only for compatibility against Sun's JDK, | |
| * where the compressor allocates native memory. | |
| * If you call any method (even reset) afterwards the behaviour is | |
| * <i>undefined</i>. | |
| */ | |
| public void end() | |
| { | |
| engine = null; | |
| pending = null; | |
| state = CLOSED_STATE; | |
| } | |
| /** | |
| * Gets the current adler checksum of the data that was processed so | |
| * far. | |
| */ | |
| public int getAdler() | |
| { | |
| return engine.getAdler(); | |
| } | |
| /** | |
| * Gets the number of input bytes processed so far. | |
| */ | |
| public int getTotalIn() | |
| { | |
| return engine.getTotalIn(); | |
| } | |
| /** | |
| * Gets the number of output bytes so far. | |
| */ | |
| public int getTotalOut() | |
| { | |
| return totalOut; | |
| } | |
| /** | |
| * Finalizes this object. | |
| */ | |
| protected void finalize() | |
| { | |
| /* Exists solely for compatibility. We don't have any native state. */ | |
| } | |
| /** | |
| * Flushes the current input block. Further calls to deflate() will | |
| * produce enough output to inflate everything in the current input | |
| * block. This is not part of Sun's JDK so I have made it package | |
| * private. It is used by DeflaterOutputStream to implement | |
| * flush(). | |
| */ | |
| void flush() { | |
| state |= IS_FLUSHING; | |
| } | |
| /** | |
| * Finishes the deflater with the current input block. It is an error | |
| * to give more input after this method was called. This method must | |
| * be called to force all bytes to be flushed. | |
| */ | |
| public void finish() { | |
| state |= IS_FLUSHING | IS_FINISHING; | |
| } | |
| /** | |
| * Returns true iff the stream was finished and no more output bytes | |
| * are available. | |
| */ | |
| public boolean finished() | |
| { | |
| return state == FINISHED_STATE && pending.isFlushed(); | |
| } | |
| /** | |
| * Returns true, if the input buffer is empty. | |
| * You should then call setInput(). <br> | |
| * | |
| * <em>NOTE</em>: This method can also return true when the stream | |
| * was finished. | |
| */ | |
| public boolean needsInput() | |
| { | |
| return engine.needsInput(); | |
| } | |
| /** | |
| * Sets the data which should be compressed next. This should be only | |
| * called when needsInput indicates that more input is needed. | |
| * If you call setInput when needsInput() returns false, the | |
| * previous input that is still pending will be thrown away. | |
| * The given byte array should not be changed, before needsInput() returns | |
| * true again. | |
| * This call is equivalent to <code>setInput(input, 0, input.length)</code>. | |
| * @param input the buffer containing the input data. | |
| * @exception IllegalStateException if the buffer was finished() or ended(). | |
| */ | |
| public void setInput(byte[] input) | |
| { | |
| setInput(input, 0, input.length); | |
| } | |
| /** | |
| * Sets the data which should be compressed next. This should be | |
| * only called when needsInput indicates that more input is needed. | |
| * The given byte array should not be changed, before needsInput() returns | |
| * true again. | |
| * @param input the buffer containing the input data. | |
| * @param off the start of the data. | |
| * @param len the length of the data. | |
| * @exception IllegalStateException if the buffer was finished() or ended() | |
| * or if previous input is still pending. | |
| */ | |
| public void setInput(byte[] input, int off, int len) | |
| { | |
| if ((state & IS_FINISHING) != 0) | |
| throw new IllegalStateException("finish()/end() already called"); | |
| engine.setInput(input, off, len); | |
| } | |
| /** | |
| * Sets the compression level. There is no guarantee of the exact | |
| * position of the change, but if you call this when needsInput is | |
| * true the change of compression level will occur somewhere near | |
| * before the end of the so far given input. | |
| * @param lvl the new compression level. | |
| */ | |
| public void setLevel(int lvl) | |
| { | |
| if (lvl == DEFAULT_COMPRESSION) | |
| lvl = 6; | |
| else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION) | |
| throw new IllegalArgumentException(); | |
| if (level != lvl) | |
| { | |
| level = lvl; | |
| engine.setLevel(lvl); | |
| } | |
| } | |
| /** | |
| * Sets the compression strategy. Strategy is one of | |
| * DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED. For the exact | |
| * position where the strategy is changed, the same as for | |
| * setLevel() applies. | |
| * @param stgy the new compression strategy. | |
| */ | |
| public void setStrategy(int stgy) | |
| { | |
| if (stgy != DEFAULT_STRATEGY && stgy != FILTERED | |
| && stgy != HUFFMAN_ONLY) | |
| throw new IllegalArgumentException(); | |
| engine.setStrategy(stgy); | |
| } | |
| /** | |
| * Deflates the current input block to the given array. It returns | |
| * the number of bytes compressed, or 0 if either | |
| * needsInput() or finished() returns true or length is zero. | |
| * @param output the buffer where to write the compressed data. | |
| */ | |
| public int deflate(byte[] output) | |
| { | |
| return deflate(output, 0, output.length); | |
| } | |
| /** | |
| * Deflates the current input block to the given array. It returns | |
| * the number of bytes compressed, or 0 if either | |
| * needsInput() or finished() returns true or length is zero. | |
| * @param output the buffer where to write the compressed data. | |
| * @param offset the offset into the output array. | |
| * @param length the maximum number of bytes that may be written. | |
| * @exception IllegalStateException if end() was called. | |
| * @exception IndexOutOfBoundsException if offset and/or length | |
| * don't match the array length. | |
| */ | |
| public int deflate(byte[] output, int offset, int length) | |
| { | |
| int origLength = length; | |
| if (state == CLOSED_STATE) | |
| throw new IllegalStateException("Deflater closed"); | |
| if (state < BUSY_STATE) | |
| { | |
| /* output header */ | |
| int header = (DEFLATED + | |
| ((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8; | |
| int level_flags = (level - 1) >> 1; | |
| if (level_flags < 0 || level_flags > 3) | |
| level_flags = 3; | |
| header |= level_flags << 6; | |
| if ((state & IS_SETDICT) != 0) | |
| /* Dictionary was set */ | |
| header |= DeflaterConstants.PRESET_DICT; | |
| header += 31 - (header % 31); | |
| pending.writeShortMSB(header); | |
| if ((state & IS_SETDICT) != 0) | |
| { | |
| int chksum = engine.getAdler(); | |
| engine.resetAdler(); | |
| pending.writeShortMSB(chksum >> 16); | |
| pending.writeShortMSB(chksum & 0xffff); | |
| } | |
| state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING)); | |
| } | |
| for (;;) | |
| { | |
| int count = pending.flush(output, offset, length); | |
| offset += count; | |
| totalOut += count; | |
| length -= count; | |
| if (length == 0 || state == FINISHED_STATE) | |
| break; | |
| if (!engine.deflate((state & IS_FLUSHING) != 0, | |
| (state & IS_FINISHING) != 0)) | |
| { | |
| if (state == BUSY_STATE) | |
| /* We need more input now */ | |
| return origLength - length; | |
| else if (state == FLUSHING_STATE) | |
| { | |
| if (level != NO_COMPRESSION) | |
| { | |
| /* We have to supply some lookahead. 8 bit lookahead | |
| * are needed by the zlib inflater, and we must fill | |
| * the next byte, so that all bits are flushed. | |
| */ | |
| int neededbits = 8 + ((-pending.getBitCount()) & 7); | |
| while (neededbits > 0) | |
| { | |
| /* write a static tree block consisting solely of | |
| * an EOF: | |
| */ | |
| pending.writeBits(2, 10); | |
| neededbits -= 10; | |
| } | |
| } | |
| state = BUSY_STATE; | |
| } | |
| else if (state == FINISHING_STATE) | |
| { | |
| pending.alignToByte(); | |
| /* We have completed the stream */ | |
| if (!noHeader) | |
| { | |
| int adler = engine.getAdler(); | |
| pending.writeShortMSB(adler >> 16); | |
| pending.writeShortMSB(adler & 0xffff); | |
| } | |
| state = FINISHED_STATE; | |
| } | |
| } | |
| } | |
| return origLength - length; | |
| } | |
| /** | |
| * Sets the dictionary which should be used in the deflate process. | |
| * This call is equivalent to <code>setDictionary(dict, 0, | |
| * dict.length)</code>. | |
| * @param dict the dictionary. | |
| * @exception IllegalStateException if setInput () or deflate () | |
| * were already called or another dictionary was already set. | |
| */ | |
| public void setDictionary(byte[] dict) | |
| { | |
| setDictionary(dict, 0, dict.length); | |
| } | |
| /** | |
| * Sets the dictionary which should be used in the deflate process. | |
| * The dictionary should be a byte array containing strings that are | |
| * likely to occur in the data which should be compressed. The | |
| * dictionary is not stored in the compressed output, only a | |
| * checksum. To decompress the output you need to supply the same | |
| * dictionary again. | |
| * @param dict the dictionary. | |
| * @param offset an offset into the dictionary. | |
| * @param length the length of the dictionary. | |
| * @exception IllegalStateException if setInput () or deflate () were | |
| * already called or another dictionary was already set. | |
| */ | |
| public void setDictionary(byte[] dict, int offset, int length) | |
| { | |
| if (state != INIT_STATE) | |
| throw new IllegalStateException(); | |
| state = SETDICT_STATE; | |
| engine.setDictionary(dict, offset, length); | |
| } | |
| } |