| /* GraphicsEnvironment.java -- information about the graphics environment | |
| Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc. | |
| This file is part of GNU Classpath. | |
| GNU Classpath is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2, or (at your option) | |
| any later version. | |
| GNU Classpath is distributed in the hope that it will be useful, but | |
| WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with GNU Classpath; see the file COPYING. If not, write to the | |
| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA | |
| 02110-1301 USA. | |
| Linking this library statically or dynamically with other modules is | |
| making a combined work based on this library. Thus, the terms and | |
| conditions of the GNU General Public License cover the whole | |
| combination. | |
| As a special exception, the copyright holders of this library give you | |
| permission to link this library with independent modules to produce an | |
| executable, regardless of the license terms of these independent | |
| modules, and to copy and distribute the resulting executable under | |
| terms of your choice, provided that you also meet, for each linked | |
| independent module, the terms and conditions of the license of that | |
| module. An independent module is a module which is not derived from | |
| or based on this library. If you modify this library, you may extend | |
| this exception to your version of the library, but you are not | |
| obligated to do so. If you do not wish to do so, delete this | |
| exception statement from your version. */ | |
| package java.awt; | |
| import gnu.java.awt.ClasspathToolkit; | |
| import gnu.classpath.SystemProperties; | |
| import java.awt.image.BufferedImage; | |
| import java.util.Locale; | |
| /** | |
| * This descibes the collection of GraphicsDevice and Font objects available | |
| * on a given platform. The resources might be local or remote, and specify | |
| * the valid configurations for displaying graphics. | |
| * | |
| * @author Eric Blake (ebb9@email.byu.edu) | |
| * @see GraphicsDevice | |
| * @see GraphicsConfiguration | |
| * @since 1.4 | |
| * @status updated to 1.4 | |
| */ | |
| public abstract class GraphicsEnvironment | |
| { | |
| private static GraphicsEnvironment localGraphicsEnvironment; | |
| /** | |
| * The environment must be obtained from a factory or query method, hence | |
| * this constructor is protected. | |
| */ | |
| protected GraphicsEnvironment() | |
| { | |
| } | |
| /** | |
| * Returns the local graphics environment. If the java.awt.graphicsenv | |
| * system property is set, it instantiates the specified class, | |
| * otherwise it assume that the awt toolkit is a ClasspathToolkit | |
| * and delegates to it to create the instance. | |
| * | |
| * @return the local environment | |
| */ | |
| public static GraphicsEnvironment getLocalGraphicsEnvironment() | |
| { | |
| if (localGraphicsEnvironment != null) | |
| return localGraphicsEnvironment; | |
| String graphicsenv = SystemProperties.getProperty("java.awt.graphicsenv", | |
| null); | |
| if (graphicsenv != null) | |
| { | |
| try | |
| { | |
| // We intentionally use the bootstrap class loader. | |
| localGraphicsEnvironment = (GraphicsEnvironment) | |
| Class.forName(graphicsenv).newInstance(); | |
| return localGraphicsEnvironment; | |
| } | |
| catch (Exception x) | |
| { | |
| throw (InternalError) | |
| new InternalError("Unable to instantiate java.awt.graphicsenv") | |
| .initCause(x); | |
| } | |
| } | |
| else | |
| { | |
| ClasspathToolkit tk; | |
| tk = ((ClasspathToolkit) Toolkit.getDefaultToolkit()); | |
| localGraphicsEnvironment = tk.getLocalGraphicsEnvironment(); | |
| return localGraphicsEnvironment; | |
| } | |
| } | |
| /** | |
| * Check if the local environment is headless, meaning that it does not | |
| * support a display, keyboard, or mouse. Many methods in the Abstract | |
| * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this | |
| * returns true. | |
| * | |
| * This method returns true if the java.awt.headless property is set | |
| * to "true". | |
| * | |
| * @return true if the environment is headless, meaning that graphics are | |
| * unsupported | |
| * @since 1.4 | |
| */ | |
| public static boolean isHeadless() | |
| { | |
| String headless = SystemProperties.getProperty("java.awt.headless", null); | |
| return "true".equalsIgnoreCase(headless); | |
| } | |
| /** | |
| * Check if the given environment is headless, meaning that it does not | |
| * support a display, keyboard, or mouse. Many methods in the Abstract | |
| * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this | |
| * returns true. This default implementation returns isHeadless(), so | |
| * subclasses need only override it if they differ. | |
| * | |
| * @return true if the environment is headless, meaning that graphics are | |
| * unsupported | |
| * @since 1.4 | |
| */ | |
| public boolean isHeadlessInstance() | |
| { | |
| return isHeadless(); | |
| } | |
| /** | |
| * Get an array of all the GraphicsDevice objects. | |
| * | |
| * @return the available graphics devices, may be 0 length | |
| * @throws HeadlessException if the environment is headless | |
| */ | |
| public abstract GraphicsDevice[] getScreenDevices(); | |
| /** | |
| * Get the default screen GraphicsDevice object. | |
| * | |
| * @return the default screen device | |
| * @throws HeadlessException if the environment is headless | |
| */ | |
| public abstract GraphicsDevice getDefaultScreenDevice(); | |
| /** | |
| * Return a Graphics2D object which will render into the specified image. | |
| * | |
| * @param image the image to render into | |
| * @return the object that renders into the image | |
| */ | |
| public abstract Graphics2D createGraphics(BufferedImage image); | |
| /** | |
| * Returns an array of the one-point size fonts available in this | |
| * environment. From there, the user can select the font and derive the | |
| * correct one of proper size and attributes, using <code>deriveFont</code>. | |
| * Only one master version of each font appears in this array; if a font | |
| * can be derived from another, it must be created in that way. | |
| * | |
| * @return the array of available fonts | |
| * @see #getAvailableFontFamilyNames() | |
| * @see Font#deriveFont(int, float) | |
| * @since 1.2 | |
| */ | |
| public abstract Font[] getAllFonts(); | |
| /** | |
| * Returns an array of the font family names available in this environment. | |
| * This allows flexibility in choosing the style of font, while still letting | |
| * the Font class decide its best match. | |
| * | |
| * @return the array of available font families | |
| * @see #getAllFonts() | |
| * @see Font#getFamily() | |
| * @since 1.2 | |
| */ | |
| public abstract String[] getAvailableFontFamilyNames(); | |
| /** | |
| * Returns an array of the font family names available in this environment, | |
| * localized to the current Locale if l is non-null. This allows | |
| * flexibility in choosing the style of font, while still letting the Font | |
| * class decide its best match. | |
| * | |
| * @param l the locale to use | |
| * @return the array of available font families, localized | |
| * @see #getAllFonts() | |
| * @see Font#getFamily() | |
| * @since 1.2 | |
| */ | |
| public abstract String[] getAvailableFontFamilyNames(Locale l); | |
| /** | |
| * Returns the point where a window should be centered. You should probably | |
| * also check that the window fits within the screen bounds. The default | |
| * simply returns the center of the maximum window bounds; subclasses should | |
| * override this if native objects (like scrollbars) make that off-centered. | |
| * | |
| * @return the centering point | |
| * @throws HeadlessException if the environment is headless | |
| * @see #getMaximumWindowBounds() | |
| * @since 1.4 | |
| */ | |
| public Point getCenterPoint() | |
| { | |
| Rectangle r = getMaximumWindowBounds(); | |
| return new Point(r.x + r.width / 2, r.y + r.height / 2); | |
| } | |
| /** | |
| * Returns the maximum bounds for a centered window object. The default | |
| * implementation simply returns the bounds of the default configuration | |
| * of the default screen; subclasses should override this to if native | |
| * objects (like scrollbars) reduce what is truly available. Also, | |
| * subclasses should override this if the window should be centered across | |
| * a multi-screen display. | |
| * | |
| * @return the maximum window bounds | |
| * @throws HeadlessException if the environment is headless | |
| * @see #getCenterPoint() | |
| * @see GraphicsConfiguration#getBounds() | |
| * @see Toolkit#getScreenInsets(GraphicsConfiguration) | |
| * @since 1.4 | |
| */ | |
| public Rectangle getMaximumWindowBounds() | |
| { | |
| return getDefaultScreenDevice().getDefaultConfiguration().getBounds(); | |
| } | |
| } // class GraphicsEnvironment |