| /* MetalUtils.java |
| Copyright (C) 2005 Free Software Foundation, Inc. |
| |
| This file is part of GNU Classpath. |
| |
| GNU Classpath is free software; you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation; either version 2, or (at your option) |
| any later version. |
| |
| GNU Classpath is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with GNU Classpath; see the file COPYING. If not, write to the |
| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA |
| 02110-1301 USA. |
| |
| Linking this library statically or dynamically with other modules is |
| making a combined work based on this library. Thus, the terms and |
| conditions of the GNU General Public License cover the whole |
| combination. |
| |
| As a special exception, the copyright holders of this library give you |
| permission to link this library with independent modules to produce an |
| executable, regardless of the license terms of these independent |
| modules, and to copy and distribute the resulting executable under |
| terms of your choice, provided that you also meet, for each linked |
| independent module, the terms and conditions of the license of that |
| module. An independent module is a module which is not derived from |
| or based on this library. If you modify this library, you may extend |
| this exception to your version of the library, but you are not |
| obligated to do so. If you do not wish to do so, delete this |
| exception statement from your version. */ |
| |
| package javax.swing.plaf.metal; |
| |
| import gnu.classpath.SystemProperties; |
| |
| import java.awt.Color; |
| import java.awt.Component; |
| import java.awt.GradientPaint; |
| import java.awt.Graphics; |
| import java.awt.Graphics2D; |
| import java.awt.TexturePaint; |
| import java.awt.geom.Rectangle2D; |
| import java.awt.image.BufferedImage; |
| import java.util.List; |
| |
| import javax.swing.SwingConstants; |
| import javax.swing.UIManager; |
| |
| /** |
| * Some utility and helper methods for the Metal Look & Feel. |
| * |
| * @author Roman Kennke (roman@kennke.org) |
| */ |
| class MetalUtils |
| { |
| |
| /** |
| * The typical metal pattern for use with Graphics2D. |
| */ |
| static BufferedImage pattern2D; |
| |
| /** |
| * The light color to draw the pattern. |
| */ |
| static Color lightColor; |
| |
| /** |
| * The dark color to draw to draw the pattern. |
| */ |
| static Color darkColor; |
| |
| /** |
| * Fills a rectangle with the typical Metal pattern. |
| * |
| * @param g the <code>Graphics</code> context to use |
| * @param x the X coordinate of the upper left corner of the rectangle to |
| * fill |
| * @param y the Y coordinate of the upper left corner of the rectangle to |
| * fill |
| * @param w the width of the rectangle to fill |
| * @param h the height of the rectangle to fill |
| * @param light the light color to use |
| * @param dark the dark color to use |
| */ |
| static void fillMetalPattern(Component c, Graphics g, int x, int y, int w, int h, |
| Color light, Color dark) |
| { |
| if (g instanceof Graphics2D |
| && SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null) |
| fillMetalPattern2D((Graphics2D) g, x, y, w, h, light, dark); |
| else |
| { |
| int xOff = 0; |
| for (int mY = y; mY < (y + h); mY++) |
| { |
| // set color alternating with every line |
| if (((mY - y) % 2) == 0) |
| g.setColor(light); |
| else |
| g.setColor(dark); |
| |
| for (int mX = x + xOff; mX < (x + w); mX += 4) |
| { |
| g.fillRect(mX, mY, 1, 1); |
| } |
| |
| // increase x offset |
| xOff++; |
| if (xOff > 3) |
| xOff = 0; |
| } |
| } |
| } |
| |
| /** |
| * Fills a rectangle with the typical Metal pattern using Java2D. |
| * |
| * @param g2d the <code>Graphics2D</code> context to use |
| * @param x the X coordinate of the upper left corner of the rectangle to |
| * fill |
| * @param y the Y coordinate of the upper left corner of the rectangle to |
| * fill |
| * @param w the width of the rectangle to fill |
| * @param h the height of the rectangle to fill |
| */ |
| static void fillMetalPattern2D(Graphics2D g2d, int x, int y, int w, int h, |
| Color light, Color dark) |
| { |
| if (pattern2D == null || !darkColor.equals(dark) || !lightColor.equals(light)) |
| initializePattern(light, dark); |
| |
| // Prepare the texture. |
| TexturePaint texture = |
| new TexturePaint(pattern2D, new Rectangle2D.Double(0., 0., 4., 4.)); |
| g2d.setPaint(texture); |
| g2d.fillRect(x, y, w, h); |
| } |
| |
| /** |
| * Initializes the pattern image. |
| */ |
| static void initializePattern(Color light, Color dark) |
| { |
| pattern2D = new BufferedImage(4, 4, BufferedImage.TYPE_INT_ARGB); |
| lightColor = light; |
| darkColor = dark; |
| Graphics g = pattern2D.getGraphics(); |
| g.setColor(light); |
| g.fillRect(0, 0, 1, 1); |
| g.fillRect(2, 2, 1, 1); |
| g.setColor(dark); |
| g.fillRect(1, 1, 1, 1); |
| g.fillRect(3, 3, 1, 1); |
| g.dispose(); |
| } |
| |
| /** |
| * Paints the typical Metal gradient. See {@link #paintGradient(Graphics, |
| * int, int, int, int, float, float, Color, Color, Color, int, int[][])} |
| * for more details. |
| * |
| * This variant paints a gradient without a mask. |
| * |
| * @param g the graphics context to use |
| * @param x the X coordinate of the upper left corner of the rectangle |
| * @param y the Y coordinate of the upper left corner of the rectangle |
| * @param w the width of the rectangle |
| * @param h the height of the rectangle |
| * @param dir the direction of the gradient, either |
| * @param uiProp the key of the UIManager property that has the parameters |
| */ |
| static void paintGradient(Graphics g, int x, int y, int w, int h, |
| int dir, String uiProp) |
| { |
| paintGradient(g, x, y, w, h, dir, uiProp, null); |
| } |
| |
| /** |
| * Paints the typical Metal gradient. See {@link #paintGradient(Graphics, |
| * int, int, int, int, float, float, Color, Color, Color, int, int[][])} |
| * for more details. |
| * |
| * The parameters are fetched from the UIManager using the key |
| * <code>uiProp</code>. The value is expected to be a {@link List} that |
| * contains 4 values: two {@link Double}s and 3 {@link Color} object that |
| * together make up the parameters passed to the painting method. |
| * |
| * @param g the graphics context to use |
| * @param x the X coordinate of the upper left corner of the rectangle |
| * @param y the Y coordinate of the upper left corner of the rectangle |
| * @param w the width of the rectangle |
| * @param h the height of the rectangle |
| * @param dir the direction of the gradient, either |
| * @param uiProp the key of the UIManager property that has the parameters |
| * @param mask the mask that should be used when painting the gradient as |
| * described above |
| */ |
| static void paintGradient(Graphics g, int x, int y, int w, int h, |
| int dir, String uiProp, int[][] mask) |
| { |
| List params = (List) UIManager.get(uiProp); |
| float g1 = ((Float) params.get(0)).floatValue(); |
| float g2 = ((Float) params.get(1)).floatValue(); |
| Color c1 = (Color) params.get(2); |
| Color c2 = (Color) params.get(3); |
| Color c3 = (Color) params.get(4); |
| paintGradient(g, x, y, w, h, g1, g2, c1, c2, c3, dir, mask); |
| } |
| |
| /** |
| * Paints the typical Metal gradient. The gradient is painted as follows: |
| * <pre> |
| * |
| * +-------+--------+--------+-----------------------------+ |
| * | | | | | |
| * +-------+--------+--------+-----------------------------+ |
| * c1 -> c2 -- c2 -> c1 --------> c3 |
| * < -g1- > < -g2- > < -g1- > |
| * </pre> |
| * |
| * There are 4 distinct areas in this gradient: |
| * <ol> |
| * <li>A gradient from color 1 to color 2 with the relative width specified |
| * by <code>g1</code></li> |
| * <li>A solid area with the color 2 and the relative width specified by |
| * <code>g2</code></li> |
| * <li>A gradient from color 2 to color 1 with the relative width specified |
| * by <code>g1</code></li> |
| * |
| * The <code>mask</code> parameter is an array if int arrays, where the first |
| * index specifies the row (in the gradient direction), and the second index |
| * is the starting and end offset of that line. This way you can specify a |
| * mask that should be laid over the gradient for paintint non-rectangular |
| * gradients. The following example should demonstrate this for painting |
| * a circular shaped gradient (note that the first and last line should not |
| * be drawn at all, they are only here to show the circular shape more |
| * clearly). Everything <em>inside</code> the surrounded area is filled by |
| * the gradient: |
| * |
| * <pre> |
| * 012345678 |
| * xxx |
| * 0 x x { {4, 7}, |
| * 1 x x {3, 8}, |
| * 2 x x {3, 8}, |
| * 3 x x {3, 8}, |
| * 4 x x {4, 7} } |
| * xxx |
| * </pre> |
| * |
| * The <code>mask</code> array is expected to have <code>w</code> or |
| * <code>h</code> array elements, depending on the direction. |
| * |
| * If the <code>mask</code> parameter is null, then the gradient is painted |
| * without a mask. |
| * |
| * @param g the graphics context to use |
| * @param x the X coordinate of the upper left corner of the rectangle |
| * @param y the Y coordinate of the upper left corner of the rectangle |
| * @param w the width of the rectangle |
| * @param h the height of the rectangle |
| * @param g1 the relative width of the c1->c2 gradients |
| * @param g2 the relative width of the c2 solid area |
| * @param c1 the color 1 |
| * @param c2 the color 2 |
| * @param c3 the color 3 |
| * @param dir the direction of the gradient, either |
| * {@link SwingConstants#HORIZONTAL} or {@link SwingConstants#VERTICAL} |
| * @param mask the mask that should be used when painting the gradient as |
| * described above |
| */ |
| static void paintGradient(Graphics g, int x, int y, int w, int h, float g1, |
| float g2, Color c1, Color c2, Color c3, int dir, |
| int[][] mask) |
| { |
| if (dir == SwingConstants.HORIZONTAL) |
| paintHorizontalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask); |
| else |
| paintVerticalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask); |
| } |
| |
| /** |
| * Paints a horizontal gradient. See {@link #paintGradient(Graphics, int, |
| * int, int, int, float, float, Color, Color, Color, int, int[][])} |
| * for details. |
| * |
| * @param x the X coordinate of the upper left corner of the rectangle |
| * @param y the Y coordinate of the upper left corner of the rectangle |
| * @param w the width of the rectangle |
| * @param h the height of the rectangle |
| * @param g1 the relative width of the c1->c2 gradients |
| * @param g2 the relative width of the c2 solid area |
| * @param c1 the color 1 |
| * @param c2 the color 2 |
| * @param c3 the color 3 |
| * @param mask the mask that should be used when painting the gradient as |
| * described above |
| */ |
| static void paintHorizontalGradient(Graphics g, int x, int y, int w, int h, |
| float g1, float g2, Color c1, Color c2, |
| Color c3, int[][] mask) |
| { |
| |
| if (g instanceof Graphics2D |
| && SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null) |
| { |
| paintHorizontalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2, |
| c3, mask); |
| return; |
| } |
| |
| // Calculate the coordinates. |
| int y0 = y; |
| int y1 = y + h; |
| // The size of the first gradient area (c1->2). |
| int w1 = (int) (w * g1); |
| // The size of the solid c2 area. |
| int w2 = (int) (w * g2); |
| int x0 = x; |
| int x1 = x0 + w1; |
| int x2 = x1 + w2; |
| int x3 = x2 + w1; |
| int x4 = x + w; |
| |
| // Paint first gradient area (c1->c2). |
| int xc; // The current y coordinate. |
| for (xc = x0; xc < x1; xc++) |
| { |
| if (xc > x + w) |
| break; |
| |
| // Perform color interpolation; |
| double factor = (xc - x0) / (double) w1; |
| int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed()); |
| int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor |
| + c1.getGreen()); |
| int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor |
| + c1.getBlue()); |
| Color interpolated = new Color(rInt, gInt, bInt); |
| g.setColor(interpolated); |
| if (mask != null) |
| { |
| y0 = mask[xc - x0][0] + y; |
| y1 = mask[xc - x0][1] + y; |
| } |
| g.fillRect(xc, y0, 1, y1 - y0); |
| } |
| // Paint solid c2 area. |
| g.setColor(c2); |
| if (mask == null) |
| { |
| g.fillRect(x1, y, x2 - x1, h); |
| } |
| else |
| { |
| for (xc = x1; xc < x2; xc++) |
| { |
| y0 = mask[xc - x0][0] + y; |
| y1 = mask[xc - x0][1] + y; |
| g.fillRect(xc, y0, 1, y1 - y0); |
| } |
| } |
| |
| // Paint second gradient area (c2->c1). |
| for (xc = x2; xc < x3; xc++) |
| { |
| if (xc > x + w) |
| break; |
| |
| // Perform color interpolation; |
| double factor = (xc - x2) / (double) w1; |
| int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed()); |
| int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor |
| + c2.getGreen()); |
| int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor |
| + c2.getBlue()); |
| Color interpolated = new Color(rInt, gInt, bInt); |
| g.setColor(interpolated); |
| if (mask != null) |
| { |
| y0 = mask[xc - x0][0] + y; |
| y1 = mask[xc - x0][1] + y; |
| } |
| g.fillRect(xc, y0, 1, y1 - y0); |
| } |
| |
| // Paint third gradient area (c1->c3). |
| for (xc = x3; xc < x4; xc++) |
| { |
| if (xc > x + w) |
| break; |
| |
| // Perform color interpolation; |
| double factor = (xc - x3) / (double) (x4 - x3); |
| int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed()); |
| int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor |
| + c1.getGreen()); |
| int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor |
| + c1.getBlue()); |
| Color interpolated = new Color(rInt, gInt, bInt); |
| g.setColor(interpolated); |
| if (mask != null) |
| { |
| y0 = mask[xc - x0][0] + y; |
| y1 = mask[xc - x0][1] + y; |
| } |
| g.drawLine(xc, y0, xc, y1); |
| } |
| } |
| |
| /** |
| * Paints a vertical gradient. See {@link #paintGradient(Graphics, int, int, |
| * int, int, float, float, Color, Color, Color, int, int[][])} for details. |
| * |
| * @param x the X coordinate of the upper left corner of the rectangle |
| * @param y the Y coordinate of the upper left corner of the rectangle |
| * @param w the width of the rectangle |
| * @param h the height of the rectangle |
| * @param g1 the relative width of the c1->c2 gradients |
| * @param g2 the relative width of the c2 solid area |
| * @param c1 the color 1 |
| * @param c2 the color 2 |
| * @param c3 the color 3 |
| * @param mask the mask that should be used when painting the gradient as |
| * described above |
| */ |
| static void paintVerticalGradient(Graphics g, int x, int y, int w, int h, |
| float g1, float g2, Color c1, Color c2, |
| Color c3, int[][] mask) |
| { |
| if (g instanceof Graphics2D |
| && SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null) |
| { |
| paintVerticalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2, |
| c3, mask); |
| return; |
| } |
| |
| // Calculate the coordinates. |
| int x0 = x; |
| int x1 = x + w; |
| // The size of the first gradient area (c1->2). |
| int w1 = (int) (h * g1); |
| // The size of the solid c2 area. |
| int w2 = (int) (h * g2); |
| int y0 = y; |
| int y1 = y0 + w1; |
| int y2 = y1 + w2; |
| int y3 = y2 + w1; |
| int y4 = y + h; |
| |
| // Paint first gradient area (c1->c2). |
| int yc; // The current y coordinate. |
| for (yc = y0; yc < y1; yc++) |
| { |
| if (yc > y + h) |
| break; |
| |
| // Perform color interpolation; |
| double factor = (yc - y0) / (double) w1; |
| int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed()); |
| int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor |
| + c1.getGreen()); |
| int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor |
| + c1.getBlue()); |
| Color interpolated = new Color(rInt, gInt, bInt); |
| g.setColor(interpolated); |
| if (mask != null) |
| { |
| x0 = mask[yc - y0][0] + x; |
| x1 = mask[yc - y0][1] + x; |
| } |
| g.fillRect(x0, yc, x1 - x0, 1); |
| } |
| // Paint solid c2 area. |
| g.setColor(c2); |
| if (mask == null) |
| { |
| g.fillRect(x, y1, w, y2 - y1); |
| } |
| else |
| { |
| for (yc = y1; yc < y2; yc++) |
| { |
| x0 = mask[yc - y0][0] + x; |
| x1 = mask[yc - y0][1] + x; |
| g.fillRect(x0, yc, x1 - x0, 1); |
| } |
| } |
| |
| // Paint second gradient area (c2->c1). |
| for (yc = y2; yc < y3; yc++) |
| { |
| if (yc > y + h) |
| break; |
| |
| // Perform color interpolation; |
| double factor = (yc - y2) / (double) w1; |
| int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed()); |
| int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor |
| + c2.getGreen()); |
| int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor |
| + c2.getBlue()); |
| Color interpolated = new Color(rInt, gInt, bInt); |
| g.setColor(interpolated); |
| if (mask != null) |
| { |
| x0 = mask[yc - y0][0] + x; |
| x1 = mask[yc - y0][1] + x; |
| } |
| g.fillRect(x0, yc, x1 - x0, 1); |
| } |
| |
| // Paint third gradient area (c1->c3). |
| for (yc = y3; yc < y4; yc++) |
| { |
| if (yc > y + h) |
| break; |
| |
| // Perform color interpolation; |
| double factor = (yc - y3) / (double) (y4 - y3); |
| int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed()); |
| int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor |
| + c1.getGreen()); |
| int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor |
| + c1.getBlue()); |
| Color interpolated = new Color(rInt, gInt, bInt); |
| g.setColor(interpolated); |
| if (mask != null) |
| { |
| x0 = mask[yc - y0][0] + x; |
| x1 = mask[yc - y0][1] + x; |
| } |
| g.fillRect(x0, yc, x1 - x0, 1); |
| } |
| } |
| |
| /** |
| * Paints a horizontal gradient using Graphics2D functionality. |
| * |
| * @param g the Graphics2D instance |
| * @param x the X coordinate of the upper left corner of the rectangle |
| * @param y the Y coordinate of the upper left corner of the rectangle |
| * @param w the width of the rectangle |
| * @param h the height of the rectangle |
| * @param g1 the relative width of the c1->c2 gradients |
| * @param g2 the relative width of the c2 solid area |
| * @param c1 the color 1 |
| * @param c2 the color 2 |
| * @param c3 the color 3 |
| * @param mask the mask that should be used when painting the gradient as |
| * described above |
| */ |
| private static void paintHorizontalGradient2D(Graphics2D g, int x, int y, |
| int w, int h, float g1, |
| float g2, Color c1, |
| Color c2, Color c3, |
| int[][] mask) |
| { |
| // FIXME: Handle the mask somehow, or do Graphics2D clipping instead. |
| GradientPaint p1 = new GradientPaint(x, y, c1, x + w * g1, y, c2); |
| g.setPaint(p1); |
| // This fills the first gradient and the solid area in one go. |
| g.fillRect(x, y, (int) (w * (g1 + g2)), h); |
| |
| GradientPaint p2 = new GradientPaint(x + (w * (g1 + g2)), y, c2, x + w, y, |
| c3); |
| g.setPaint(p2); |
| g.fillRect((int) (x + (w * (g1 + g2))), y, |
| (int) (w * (1. - (g1 + g2))), h); |
| } |
| |
| private static void paintVerticalGradient2D(Graphics2D g, int x, int y, |
| int w, int h, float g1, |
| float g2, Color c1, |
| Color c2, Color c3, |
| int[][] mask) |
| { |
| // FIXME: Handle the mask somehow, or do Graphics2D clipping instead. |
| GradientPaint p1 = new GradientPaint(x, y, c1, x, y + h * g1, c2); |
| g.setPaint(p1); |
| // This fills the first gradient and the solid area in one go. |
| g.fillRect(x, y, w, (int) (h * (g1 + g2))); |
| |
| GradientPaint p2 = new GradientPaint(x, y + (h * (g1 + g2)), c2, x, y + h, |
| c3); |
| g.setPaint(p2); |
| g.fillRect(x, (int) (y + (h * (g1 + g2))), w, |
| (int) (h * (1. - (g1 + g2)))); |
| } |
| } |