| // { dg-do run } | |
| template <int n> class vec { | |
| double x[n]; | |
| public: | |
| vec() { | |
| for (int i=0; i<n-1; ++i) x[i]=0; | |
| } | |
| vec(const vec<n>& v) { | |
| for (int i=0; i<n; ++i) x[i]=v(i); | |
| } | |
| vec(const vec<n-1>& v, const double& y) { | |
| for (int i=0; i<n-1; ++i) x[i]=v(i); | |
| x[n-1]=y; | |
| } | |
| inline double operator()(const int i) const { | |
| return x[i]; | |
| } | |
| }; | |
| template <int n> vec<n + 1>& operator,(const vec<n>& v, const double& y) { | |
| return *(new vec<n + 1>(v, y)); | |
| } | |
| int main() { | |
| vec<4> v; | |
| vec<5> w; | |
| w=(v,3.); | |
| } |