blob: a6bb71865bdc89771fb26e0a0c322c80d81a365f [file] [log] [blame]
/* Low level packing and unpacking of values for GDB, the GNU Debugger.
Copyright (C) 1986-2000, 2002-2012 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include "defs.h"
#include "arch-utils.h"
#include "gdb_string.h"
#include "symtab.h"
#include "gdbtypes.h"
#include "value.h"
#include "gdbcore.h"
#include "command.h"
#include "gdbcmd.h"
#include "target.h"
#include "language.h"
#include "demangle.h"
#include "doublest.h"
#include "gdb_assert.h"
#include "regcache.h"
#include "block.h"
#include "dfp.h"
#include "objfiles.h"
#include "valprint.h"
#include "cli/cli-decode.h"
#include "exceptions.h"
#include "python/python.h"
#include <ctype.h>
#include "tracepoint.h"
#include "cp-abi.h"
/* Prototypes for exported functions. */
void _initialize_values (void);
/* Definition of a user function. */
struct internal_function
{
/* The name of the function. It is a bit odd to have this in the
function itself -- the user might use a differently-named
convenience variable to hold the function. */
char *name;
/* The handler. */
internal_function_fn handler;
/* User data for the handler. */
void *cookie;
};
/* Defines an [OFFSET, OFFSET + LENGTH) range. */
struct range
{
/* Lowest offset in the range. */
int offset;
/* Length of the range. */
int length;
};
typedef struct range range_s;
DEF_VEC_O(range_s);
/* Returns true if the ranges defined by [offset1, offset1+len1) and
[offset2, offset2+len2) overlap. */
static int
ranges_overlap (int offset1, int len1,
int offset2, int len2)
{
ULONGEST h, l;
l = max (offset1, offset2);
h = min (offset1 + len1, offset2 + len2);
return (l < h);
}
/* Returns true if the first argument is strictly less than the
second, useful for VEC_lower_bound. We keep ranges sorted by
offset and coalesce overlapping and contiguous ranges, so this just
compares the starting offset. */
static int
range_lessthan (const range_s *r1, const range_s *r2)
{
return r1->offset < r2->offset;
}
/* Returns true if RANGES contains any range that overlaps [OFFSET,
OFFSET+LENGTH). */
static int
ranges_contain (VEC(range_s) *ranges, int offset, int length)
{
range_s what;
int i;
what.offset = offset;
what.length = length;
/* We keep ranges sorted by offset and coalesce overlapping and
contiguous ranges, so to check if a range list contains a given
range, we can do a binary search for the position the given range
would be inserted if we only considered the starting OFFSET of
ranges. We call that position I. Since we also have LENGTH to
care for (this is a range afterall), we need to check if the
_previous_ range overlaps the I range. E.g.,
R
|---|
|---| |---| |------| ... |--|
0 1 2 N
I=1
In the case above, the binary search would return `I=1', meaning,
this OFFSET should be inserted at position 1, and the current
position 1 should be pushed further (and before 2). But, `0'
overlaps with R.
Then we need to check if the I range overlaps the I range itself.
E.g.,
R
|---|
|---| |---| |-------| ... |--|
0 1 2 N
I=1
*/
i = VEC_lower_bound (range_s, ranges, &what, range_lessthan);
if (i > 0)
{
struct range *bef = VEC_index (range_s, ranges, i - 1);
if (ranges_overlap (bef->offset, bef->length, offset, length))
return 1;
}
if (i < VEC_length (range_s, ranges))
{
struct range *r = VEC_index (range_s, ranges, i);
if (ranges_overlap (r->offset, r->length, offset, length))
return 1;
}
return 0;
}
static struct cmd_list_element *functionlist;
/* Note that the fields in this structure are arranged to save a bit
of memory. */
struct value
{
/* Type of value; either not an lval, or one of the various
different possible kinds of lval. */
enum lval_type lval;
/* Is it modifiable? Only relevant if lval != not_lval. */
unsigned int modifiable : 1;
/* If zero, contents of this value are in the contents field. If
nonzero, contents are in inferior. If the lval field is lval_memory,
the contents are in inferior memory at location.address plus offset.
The lval field may also be lval_register.
WARNING: This field is used by the code which handles watchpoints
(see breakpoint.c) to decide whether a particular value can be
watched by hardware watchpoints. If the lazy flag is set for
some member of a value chain, it is assumed that this member of
the chain doesn't need to be watched as part of watching the
value itself. This is how GDB avoids watching the entire struct
or array when the user wants to watch a single struct member or
array element. If you ever change the way lazy flag is set and
reset, be sure to consider this use as well! */
unsigned int lazy : 1;
/* If nonzero, this is the value of a variable which does not
actually exist in the program. */
unsigned int optimized_out : 1;
/* If value is a variable, is it initialized or not. */
unsigned int initialized : 1;
/* If value is from the stack. If this is set, read_stack will be
used instead of read_memory to enable extra caching. */
unsigned int stack : 1;
/* If the value has been released. */
unsigned int released : 1;
/* Location of value (if lval). */
union
{
/* If lval == lval_memory, this is the address in the inferior.
If lval == lval_register, this is the byte offset into the
registers structure. */
CORE_ADDR address;
/* Pointer to internal variable. */
struct internalvar *internalvar;
/* If lval == lval_computed, this is a set of function pointers
to use to access and describe the value, and a closure pointer
for them to use. */
struct
{
/* Functions to call. */
const struct lval_funcs *funcs;
/* Closure for those functions to use. */
void *closure;
} computed;
} location;
/* Describes offset of a value within lval of a structure in bytes.
If lval == lval_memory, this is an offset to the address. If
lval == lval_register, this is a further offset from
location.address within the registers structure. Note also the
member embedded_offset below. */
int offset;
/* Only used for bitfields; number of bits contained in them. */
int bitsize;
/* Only used for bitfields; position of start of field. For
gdbarch_bits_big_endian=0 targets, it is the position of the LSB. For
gdbarch_bits_big_endian=1 targets, it is the position of the MSB. */
int bitpos;
/* The number of references to this value. When a value is created,
the value chain holds a reference, so REFERENCE_COUNT is 1. If
release_value is called, this value is removed from the chain but
the caller of release_value now has a reference to this value.
The caller must arrange for a call to value_free later. */
int reference_count;
/* Only used for bitfields; the containing value. This allows a
single read from the target when displaying multiple
bitfields. */
struct value *parent;
/* Frame register value is relative to. This will be described in
the lval enum above as "lval_register". */
struct frame_id frame_id;
/* Type of the value. */
struct type *type;
/* If a value represents a C++ object, then the `type' field gives
the object's compile-time type. If the object actually belongs
to some class derived from `type', perhaps with other base
classes and additional members, then `type' is just a subobject
of the real thing, and the full object is probably larger than
`type' would suggest.
If `type' is a dynamic class (i.e. one with a vtable), then GDB
can actually determine the object's run-time type by looking at
the run-time type information in the vtable. When this
information is available, we may elect to read in the entire
object, for several reasons:
- When printing the value, the user would probably rather see the
full object, not just the limited portion apparent from the
compile-time type.
- If `type' has virtual base classes, then even printing `type'
alone may require reaching outside the `type' portion of the
object to wherever the virtual base class has been stored.
When we store the entire object, `enclosing_type' is the run-time
type -- the complete object -- and `embedded_offset' is the
offset of `type' within that larger type, in bytes. The
value_contents() macro takes `embedded_offset' into account, so
most GDB code continues to see the `type' portion of the value,
just as the inferior would.
If `type' is a pointer to an object, then `enclosing_type' is a
pointer to the object's run-time type, and `pointed_to_offset' is
the offset in bytes from the full object to the pointed-to object
-- that is, the value `embedded_offset' would have if we followed
the pointer and fetched the complete object. (I don't really see
the point. Why not just determine the run-time type when you
indirect, and avoid the special case? The contents don't matter
until you indirect anyway.)
If we're not doing anything fancy, `enclosing_type' is equal to
`type', and `embedded_offset' is zero, so everything works
normally. */
struct type *enclosing_type;
int embedded_offset;
int pointed_to_offset;
/* Values are stored in a chain, so that they can be deleted easily
over calls to the inferior. Values assigned to internal
variables, put into the value history or exposed to Python are
taken off this list. */
struct value *next;
/* Register number if the value is from a register. */
short regnum;
/* Actual contents of the value. Target byte-order. NULL or not
valid if lazy is nonzero. */
gdb_byte *contents;
/* Unavailable ranges in CONTENTS. We mark unavailable ranges,
rather than available, since the common and default case is for a
value to be available. This is filled in at value read time. */
VEC(range_s) *unavailable;
};
int
value_bytes_available (const struct value *value, int offset, int length)
{
gdb_assert (!value->lazy);
return !ranges_contain (value->unavailable, offset, length);
}
int
value_entirely_available (struct value *value)
{
/* We can only tell whether the whole value is available when we try
to read it. */
if (value->lazy)
value_fetch_lazy (value);
if (VEC_empty (range_s, value->unavailable))
return 1;
return 0;
}
void
mark_value_bytes_unavailable (struct value *value, int offset, int length)
{
range_s newr;
int i;
/* Insert the range sorted. If there's overlap or the new range
would be contiguous with an existing range, merge. */
newr.offset = offset;
newr.length = length;
/* Do a binary search for the position the given range would be
inserted if we only considered the starting OFFSET of ranges.
Call that position I. Since we also have LENGTH to care for
(this is a range afterall), we need to check if the _previous_
range overlaps the I range. E.g., calling R the new range:
#1 - overlaps with previous
R
|-...-|
|---| |---| |------| ... |--|
0 1 2 N
I=1
In the case #1 above, the binary search would return `I=1',
meaning, this OFFSET should be inserted at position 1, and the
current position 1 should be pushed further (and become 2). But,
note that `0' overlaps with R, so we want to merge them.
A similar consideration needs to be taken if the new range would
be contiguous with the previous range:
#2 - contiguous with previous
R
|-...-|
|--| |---| |------| ... |--|
0 1 2 N
I=1
If there's no overlap with the previous range, as in:
#3 - not overlapping and not contiguous
R
|-...-|
|--| |---| |------| ... |--|
0 1 2 N
I=1
or if I is 0:
#4 - R is the range with lowest offset
R
|-...-|
|--| |---| |------| ... |--|
0 1 2 N
I=0
... we just push the new range to I.
All the 4 cases above need to consider that the new range may
also overlap several of the ranges that follow, or that R may be
contiguous with the following range, and merge. E.g.,
#5 - overlapping following ranges
R
|------------------------|
|--| |---| |------| ... |--|
0 1 2 N
I=0
or:
R
|-------|
|--| |---| |------| ... |--|
0 1 2 N
I=1
*/
i = VEC_lower_bound (range_s, value->unavailable, &newr, range_lessthan);
if (i > 0)
{
struct range *bef = VEC_index (range_s, value->unavailable, i - 1);
if (ranges_overlap (bef->offset, bef->length, offset, length))
{
/* #1 */
ULONGEST l = min (bef->offset, offset);
ULONGEST h = max (bef->offset + bef->length, offset + length);
bef->offset = l;
bef->length = h - l;
i--;
}
else if (offset == bef->offset + bef->length)
{
/* #2 */
bef->length += length;
i--;
}
else
{
/* #3 */
VEC_safe_insert (range_s, value->unavailable, i, &newr);
}
}
else
{
/* #4 */
VEC_safe_insert (range_s, value->unavailable, i, &newr);
}
/* Check whether the ranges following the one we've just added or
touched can be folded in (#5 above). */
if (i + 1 < VEC_length (range_s, value->unavailable))
{
struct range *t;
struct range *r;
int removed = 0;
int next = i + 1;
/* Get the range we just touched. */
t = VEC_index (range_s, value->unavailable, i);
removed = 0;
i = next;
for (; VEC_iterate (range_s, value->unavailable, i, r); i++)
if (r->offset <= t->offset + t->length)
{
ULONGEST l, h;
l = min (t->offset, r->offset);
h = max (t->offset + t->length, r->offset + r->length);
t->offset = l;
t->length = h - l;
removed++;
}
else
{
/* If we couldn't merge this one, we won't be able to
merge following ones either, since the ranges are
always sorted by OFFSET. */
break;
}
if (removed != 0)
VEC_block_remove (range_s, value->unavailable, next, removed);
}
}
/* Find the first range in RANGES that overlaps the range defined by
OFFSET and LENGTH, starting at element POS in the RANGES vector,
Returns the index into RANGES where such overlapping range was
found, or -1 if none was found. */
static int
find_first_range_overlap (VEC(range_s) *ranges, int pos,
int offset, int length)
{
range_s *r;
int i;
for (i = pos; VEC_iterate (range_s, ranges, i, r); i++)
if (ranges_overlap (r->offset, r->length, offset, length))
return i;
return -1;
}
int
value_available_contents_eq (const struct value *val1, int offset1,
const struct value *val2, int offset2,
int length)
{
int idx1 = 0, idx2 = 0;
/* This routine is used by printing routines, where we should
already have read the value. Note that we only know whether a
value chunk is available if we've tried to read it. */
gdb_assert (!val1->lazy && !val2->lazy);
while (length > 0)
{
range_s *r1, *r2;
ULONGEST l1, h1;
ULONGEST l2, h2;
idx1 = find_first_range_overlap (val1->unavailable, idx1,
offset1, length);
idx2 = find_first_range_overlap (val2->unavailable, idx2,
offset2, length);
/* The usual case is for both values to be completely available. */
if (idx1 == -1 && idx2 == -1)
return (memcmp (val1->contents + offset1,
val2->contents + offset2,
length) == 0);
/* The contents only match equal if the available set matches as
well. */
else if (idx1 == -1 || idx2 == -1)
return 0;
gdb_assert (idx1 != -1 && idx2 != -1);
r1 = VEC_index (range_s, val1->unavailable, idx1);
r2 = VEC_index (range_s, val2->unavailable, idx2);
/* Get the unavailable windows intersected by the incoming
ranges. The first and last ranges that overlap the argument
range may be wider than said incoming arguments ranges. */
l1 = max (offset1, r1->offset);
h1 = min (offset1 + length, r1->offset + r1->length);
l2 = max (offset2, r2->offset);
h2 = min (offset2 + length, r2->offset + r2->length);
/* Make them relative to the respective start offsets, so we can
compare them for equality. */
l1 -= offset1;
h1 -= offset1;
l2 -= offset2;
h2 -= offset2;
/* Different availability, no match. */
if (l1 != l2 || h1 != h2)
return 0;
/* Compare the _available_ contents. */
if (memcmp (val1->contents + offset1,
val2->contents + offset2,
l1) != 0)
return 0;
length -= h1;
offset1 += h1;
offset2 += h1;
}
return 1;
}
/* Prototypes for local functions. */
static void show_values (char *, int);
static void show_convenience (char *, int);
/* The value-history records all the values printed
by print commands during this session. Each chunk
records 60 consecutive values. The first chunk on
the chain records the most recent values.
The total number of values is in value_history_count. */
#define VALUE_HISTORY_CHUNK 60
struct value_history_chunk
{
struct value_history_chunk *next;
struct value *values[VALUE_HISTORY_CHUNK];
};
/* Chain of chunks now in use. */
static struct value_history_chunk *value_history_chain;
static int value_history_count; /* Abs number of last entry stored. */
/* List of all value objects currently allocated
(except for those released by calls to release_value)
This is so they can be freed after each command. */
static struct value *all_values;
/* Allocate a lazy value for type TYPE. Its actual content is
"lazily" allocated too: the content field of the return value is
NULL; it will be allocated when it is fetched from the target. */
struct value *
allocate_value_lazy (struct type *type)
{
struct value *val;
/* Call check_typedef on our type to make sure that, if TYPE
is a TYPE_CODE_TYPEDEF, its length is set to the length
of the target type instead of zero. However, we do not
replace the typedef type by the target type, because we want
to keep the typedef in order to be able to set the VAL's type
description correctly. */
check_typedef (type);
val = (struct value *) xzalloc (sizeof (struct value));
val->contents = NULL;
val->next = all_values;
all_values = val;
val->type = type;
val->enclosing_type = type;
VALUE_LVAL (val) = not_lval;
val->location.address = 0;
VALUE_FRAME_ID (val) = null_frame_id;
val->offset = 0;
val->bitpos = 0;
val->bitsize = 0;
VALUE_REGNUM (val) = -1;
val->lazy = 1;
val->optimized_out = 0;
val->embedded_offset = 0;
val->pointed_to_offset = 0;
val->modifiable = 1;
val->initialized = 1; /* Default to initialized. */
/* Values start out on the all_values chain. */
val->reference_count = 1;
return val;
}
/* Allocate the contents of VAL if it has not been allocated yet. */
void
allocate_value_contents (struct value *val)
{
if (!val->contents)
val->contents = (gdb_byte *) xzalloc (TYPE_LENGTH (val->enclosing_type));
}
/* Allocate a value and its contents for type TYPE. */
struct value *
allocate_value (struct type *type)
{
struct value *val = allocate_value_lazy (type);
allocate_value_contents (val);
val->lazy = 0;
return val;
}
/* Allocate a value that has the correct length
for COUNT repetitions of type TYPE. */
struct value *
allocate_repeat_value (struct type *type, int count)
{
int low_bound = current_language->string_lower_bound; /* ??? */
/* FIXME-type-allocation: need a way to free this type when we are
done with it. */
struct type *array_type
= lookup_array_range_type (type, low_bound, count + low_bound - 1);
return allocate_value (array_type);
}
struct value *
allocate_computed_value (struct type *type,
const struct lval_funcs *funcs,
void *closure)
{
struct value *v = allocate_value_lazy (type);
VALUE_LVAL (v) = lval_computed;
v->location.computed.funcs = funcs;
v->location.computed.closure = closure;
return v;
}
/* Allocate NOT_LVAL value for type TYPE being OPTIMIZED_OUT. */
struct value *
allocate_optimized_out_value (struct type *type)
{
struct value *retval = allocate_value_lazy (type);
set_value_optimized_out (retval, 1);
return retval;
}
/* Accessor methods. */
struct value *
value_next (struct value *value)
{
return value->next;
}
struct type *
value_type (const struct value *value)
{
return value->type;
}
void
deprecated_set_value_type (struct value *value, struct type *type)
{
value->type = type;
}
int
value_offset (const struct value *value)
{
return value->offset;
}
void
set_value_offset (struct value *value, int offset)
{
value->offset = offset;
}
int
value_bitpos (const struct value *value)
{
return value->bitpos;
}
void
set_value_bitpos (struct value *value, int bit)
{
value->bitpos = bit;
}
int
value_bitsize (const struct value *value)
{
return value->bitsize;
}
void
set_value_bitsize (struct value *value, int bit)
{
value->bitsize = bit;
}
struct value *
value_parent (struct value *value)
{
return value->parent;
}
/* See value.h. */
void
set_value_parent (struct value *value, struct value *parent)
{
value->parent = parent;
}
gdb_byte *
value_contents_raw (struct value *value)
{
allocate_value_contents (value);
return value->contents + value->embedded_offset;
}
gdb_byte *
value_contents_all_raw (struct value *value)
{
allocate_value_contents (value);
return value->contents;
}
struct type *
value_enclosing_type (struct value *value)
{
return value->enclosing_type;
}
/* Look at value.h for description. */
struct type *
value_actual_type (struct value *value, int resolve_simple_types,
int *real_type_found)
{
struct value_print_options opts;
struct type *result;
get_user_print_options (&opts);
if (real_type_found)
*real_type_found = 0;
result = value_type (value);
if (opts.objectprint)
{
if (TYPE_CODE (result) == TYPE_CODE_PTR
|| TYPE_CODE (result) == TYPE_CODE_REF)
{
struct type *real_type;
real_type = value_rtti_indirect_type (value, NULL, NULL, NULL);
if (real_type)
{
if (real_type_found)
*real_type_found = 1;
result = real_type;
}
}
else if (resolve_simple_types)
{
if (real_type_found)
*real_type_found = 1;
result = value_enclosing_type (value);
}
}
return result;
}
static void
require_not_optimized_out (const struct value *value)
{
if (value->optimized_out)
error (_("value has been optimized out"));
}
static void
require_available (const struct value *value)
{
if (!VEC_empty (range_s, value->unavailable))
throw_error (NOT_AVAILABLE_ERROR, _("value is not available"));
}
const gdb_byte *
value_contents_for_printing (struct value *value)
{
if (value->lazy)
value_fetch_lazy (value);
return value->contents;
}
const gdb_byte *
value_contents_for_printing_const (const struct value *value)
{
gdb_assert (!value->lazy);
return value->contents;
}
const gdb_byte *
value_contents_all (struct value *value)
{
const gdb_byte *result = value_contents_for_printing (value);
require_not_optimized_out (value);
require_available (value);
return result;
}
/* Copy LENGTH bytes of SRC value's (all) contents
(value_contents_all) starting at SRC_OFFSET, into DST value's (all)
contents, starting at DST_OFFSET. If unavailable contents are
being copied from SRC, the corresponding DST contents are marked
unavailable accordingly. Neither DST nor SRC may be lazy
values.
It is assumed the contents of DST in the [DST_OFFSET,
DST_OFFSET+LENGTH) range are wholly available. */
void
value_contents_copy_raw (struct value *dst, int dst_offset,
struct value *src, int src_offset, int length)
{
range_s *r;
int i;
/* A lazy DST would make that this copy operation useless, since as
soon as DST's contents were un-lazied (by a later value_contents
call, say), the contents would be overwritten. A lazy SRC would
mean we'd be copying garbage. */
gdb_assert (!dst->lazy && !src->lazy);
/* The overwritten DST range gets unavailability ORed in, not
replaced. Make sure to remember to implement replacing if it
turns out actually necessary. */
gdb_assert (value_bytes_available (dst, dst_offset, length));
/* Copy the data. */
memcpy (value_contents_all_raw (dst) + dst_offset,
value_contents_all_raw (src) + src_offset,
length);
/* Copy the meta-data, adjusted. */
for (i = 0; VEC_iterate (range_s, src->unavailable, i, r); i++)
{
ULONGEST h, l;
l = max (r->offset, src_offset);
h = min (r->offset + r->length, src_offset + length);
if (l < h)
mark_value_bytes_unavailable (dst,
dst_offset + (l - src_offset),
h - l);
}
}
/* Copy LENGTH bytes of SRC value's (all) contents
(value_contents_all) starting at SRC_OFFSET byte, into DST value's
(all) contents, starting at DST_OFFSET. If unavailable contents
are being copied from SRC, the corresponding DST contents are
marked unavailable accordingly. DST must not be lazy. If SRC is
lazy, it will be fetched now. If SRC is not valid (is optimized
out), an error is thrown.
It is assumed the contents of DST in the [DST_OFFSET,
DST_OFFSET+LENGTH) range are wholly available. */
void
value_contents_copy (struct value *dst, int dst_offset,
struct value *src, int src_offset, int length)
{
require_not_optimized_out (src);
if (src->lazy)
value_fetch_lazy (src);
value_contents_copy_raw (dst, dst_offset, src, src_offset, length);
}
int
value_lazy (struct value *value)
{
return value->lazy;
}
void
set_value_lazy (struct value *value, int val)
{
value->lazy = val;
}
int
value_stack (struct value *value)
{
return value->stack;
}
void
set_value_stack (struct value *value, int val)
{
value->stack = val;
}
const gdb_byte *
value_contents (struct value *value)
{
const gdb_byte *result = value_contents_writeable (value);
require_not_optimized_out (value);
require_available (value);
return result;
}
gdb_byte *
value_contents_writeable (struct value *value)
{
if (value->lazy)
value_fetch_lazy (value);
return value_contents_raw (value);
}
/* Return non-zero if VAL1 and VAL2 have the same contents. Note that
this function is different from value_equal; in C the operator ==
can return 0 even if the two values being compared are equal. */
int
value_contents_equal (struct value *val1, struct value *val2)
{
struct type *type1;
struct type *type2;
int len;
type1 = check_typedef (value_type (val1));
type2 = check_typedef (value_type (val2));
len = TYPE_LENGTH (type1);
if (len != TYPE_LENGTH (type2))
return 0;
return (memcmp (value_contents (val1), value_contents (val2), len) == 0);
}
int
value_optimized_out (struct value *value)
{
return value->optimized_out;
}
void
set_value_optimized_out (struct value *value, int val)
{
value->optimized_out = val;
}
int
value_entirely_optimized_out (const struct value *value)
{
if (!value->optimized_out)
return 0;
if (value->lval != lval_computed
|| !value->location.computed.funcs->check_any_valid)
return 1;
return !value->location.computed.funcs->check_any_valid (value);
}
int
value_bits_valid (const struct value *value, int offset, int length)
{
if (!value->optimized_out)
return 1;
if (value->lval != lval_computed
|| !value->location.computed.funcs->check_validity)
return 0;
return value->location.computed.funcs->check_validity (value, offset,
length);
}
int
value_bits_synthetic_pointer (const struct value *value,
int offset, int length)
{
if (value->lval != lval_computed
|| !value->location.computed.funcs->check_synthetic_pointer)
return 0;
return value->location.computed.funcs->check_synthetic_pointer (value,
offset,
length);
}
int
value_embedded_offset (struct value *value)
{
return value->embedded_offset;
}
void
set_value_embedded_offset (struct value *value, int val)
{
value->embedded_offset = val;
}
int
value_pointed_to_offset (struct value *value)
{
return value->pointed_to_offset;
}
void
set_value_pointed_to_offset (struct value *value, int val)
{
value->pointed_to_offset = val;
}
const struct lval_funcs *
value_computed_funcs (const struct value *v)
{
gdb_assert (value_lval_const (v) == lval_computed);
return v->location.computed.funcs;
}
void *
value_computed_closure (const struct value *v)
{
gdb_assert (v->lval == lval_computed);
return v->location.computed.closure;
}
enum lval_type *
deprecated_value_lval_hack (struct value *value)
{
return &value->lval;
}
enum lval_type
value_lval_const (const struct value *value)
{
return value->lval;
}
CORE_ADDR
value_address (const struct value *value)
{
if (value->lval == lval_internalvar
|| value->lval == lval_internalvar_component)
return 0;
if (value->parent != NULL)
return value_address (value->parent) + value->offset;
else
return value->location.address + value->offset;
}
CORE_ADDR
value_raw_address (struct value *value)
{
if (value->lval == lval_internalvar
|| value->lval == lval_internalvar_component)
return 0;
return value->location.address;
}
void
set_value_address (struct value *value, CORE_ADDR addr)
{
gdb_assert (value->lval != lval_internalvar
&& value->lval != lval_internalvar_component);
value->location.address = addr;
}
struct internalvar **
deprecated_value_internalvar_hack (struct value *value)
{
return &value->location.internalvar;
}
struct frame_id *
deprecated_value_frame_id_hack (struct value *value)
{
return &value->frame_id;
}
short *
deprecated_value_regnum_hack (struct value *value)
{
return &value->regnum;
}
int
deprecated_value_modifiable (struct value *value)
{
return value->modifiable;
}
void
deprecated_set_value_modifiable (struct value *value, int modifiable)
{
value->modifiable = modifiable;
}
/* Return a mark in the value chain. All values allocated after the
mark is obtained (except for those released) are subject to being freed
if a subsequent value_free_to_mark is passed the mark. */
struct value *
value_mark (void)
{
return all_values;
}
/* Take a reference to VAL. VAL will not be deallocated until all
references are released. */
void
value_incref (struct value *val)
{
val->reference_count++;
}
/* Release a reference to VAL, which was acquired with value_incref.
This function is also called to deallocate values from the value
chain. */
void
value_free (struct value *val)
{
if (val)
{
gdb_assert (val->reference_count > 0);
val->reference_count--;
if (val->reference_count > 0)
return;
/* If there's an associated parent value, drop our reference to
it. */
if (val->parent != NULL)
value_free (val->parent);
if (VALUE_LVAL (val) == lval_computed)
{
const struct lval_funcs *funcs = val->location.computed.funcs;
if (funcs->free_closure)
funcs->free_closure (val);
}
xfree (val->contents);
VEC_free (range_s, val->unavailable);
}
xfree (val);
}
/* Free all values allocated since MARK was obtained by value_mark
(except for those released). */
void
value_free_to_mark (struct value *mark)
{
struct value *val;
struct value *next;
for (val = all_values; val && val != mark; val = next)
{
next = val->next;
val->released = 1;
value_free (val);
}
all_values = val;
}
/* Free all the values that have been allocated (except for those released).
Call after each command, successful or not.
In practice this is called before each command, which is sufficient. */
void
free_all_values (void)
{
struct value *val;
struct value *next;
for (val = all_values; val; val = next)
{
next = val->next;
val->released = 1;
value_free (val);
}
all_values = 0;
}
/* Frees all the elements in a chain of values. */
void
free_value_chain (struct value *v)
{
struct value *next;
for (; v; v = next)
{
next = value_next (v);
value_free (v);
}
}
/* Remove VAL from the chain all_values
so it will not be freed automatically. */
void
release_value (struct value *val)
{
struct value *v;
if (all_values == val)
{
all_values = val->next;
val->next = NULL;
val->released = 1;
return;
}
for (v = all_values; v; v = v->next)
{
if (v->next == val)
{
v->next = val->next;
val->next = NULL;
val->released = 1;
break;
}
}
}
/* If the value is not already released, release it.
If the value is already released, increment its reference count.
That is, this function ensures that the value is released from the
value chain and that the caller owns a reference to it. */
void
release_value_or_incref (struct value *val)
{
if (val->released)
value_incref (val);
else
release_value (val);
}
/* Release all values up to mark */
struct value *
value_release_to_mark (struct value *mark)
{
struct value *val;
struct value *next;
for (val = next = all_values; next; next = next->next)
{
if (next->next == mark)
{
all_values = next->next;
next->next = NULL;
return val;
}
next->released = 1;
}
all_values = 0;
return val;
}
/* Return a copy of the value ARG.
It contains the same contents, for same memory address,
but it's a different block of storage. */
struct value *
value_copy (struct value *arg)
{
struct type *encl_type = value_enclosing_type (arg);
struct value *val;
if (value_lazy (arg))
val = allocate_value_lazy (encl_type);
else
val = allocate_value (encl_type);
val->type = arg->type;
VALUE_LVAL (val) = VALUE_LVAL (arg);
val->location = arg->location;
val->offset = arg->offset;
val->bitpos = arg->bitpos;
val->bitsize = arg->bitsize;
VALUE_FRAME_ID (val) = VALUE_FRAME_ID (arg);
VALUE_REGNUM (val) = VALUE_REGNUM (arg);
val->lazy = arg->lazy;
val->optimized_out = arg->optimized_out;
val->embedded_offset = value_embedded_offset (arg);
val->pointed_to_offset = arg->pointed_to_offset;
val->modifiable = arg->modifiable;
if (!value_lazy (val))
{
memcpy (value_contents_all_raw (val), value_contents_all_raw (arg),
TYPE_LENGTH (value_enclosing_type (arg)));
}
val->unavailable = VEC_copy (range_s, arg->unavailable);
val->parent = arg->parent;
if (val->parent)
value_incref (val->parent);
if (VALUE_LVAL (val) == lval_computed)
{
const struct lval_funcs *funcs = val->location.computed.funcs;
if (funcs->copy_closure)
val->location.computed.closure = funcs->copy_closure (val);
}
return val;
}
/* Return a version of ARG that is non-lvalue. */
struct value *
value_non_lval (struct value *arg)
{
if (VALUE_LVAL (arg) != not_lval)
{
struct type *enc_type = value_enclosing_type (arg);
struct value *val = allocate_value (enc_type);
memcpy (value_contents_all_raw (val), value_contents_all (arg),
TYPE_LENGTH (enc_type));
val->type = arg->type;
set_value_embedded_offset (val, value_embedded_offset (arg));
set_value_pointed_to_offset (val, value_pointed_to_offset (arg));
return val;
}
return arg;
}
void
set_value_component_location (struct value *component,
const struct value *whole)
{
if (whole->lval == lval_internalvar)
VALUE_LVAL (component) = lval_internalvar_component;
else
VALUE_LVAL (component) = whole->lval;
component->location = whole->location;
if (whole->lval == lval_computed)
{
const struct lval_funcs *funcs = whole->location.computed.funcs;
if (funcs->copy_closure)
component->location.computed.closure = funcs->copy_closure (whole);
}
}
/* Access to the value history. */
/* Record a new value in the value history.
Returns the absolute history index of the entry.
Result of -1 indicates the value was not saved; otherwise it is the
value history index of this new item. */
int
record_latest_value (struct value *val)
{
int i;
/* We don't want this value to have anything to do with the inferior anymore.
In particular, "set $1 = 50" should not affect the variable from which
the value was taken, and fast watchpoints should be able to assume that
a value on the value history never changes. */
if (value_lazy (val))
value_fetch_lazy (val);
/* We preserve VALUE_LVAL so that the user can find out where it was fetched
from. This is a bit dubious, because then *&$1 does not just return $1
but the current contents of that location. c'est la vie... */
val->modifiable = 0;
release_value (val);
/* Here we treat value_history_count as origin-zero
and applying to the value being stored now. */
i = value_history_count % VALUE_HISTORY_CHUNK;
if (i == 0)
{
struct value_history_chunk *new
= (struct value_history_chunk *)
xmalloc (sizeof (struct value_history_chunk));
memset (new->values, 0, sizeof new->values);
new->next = value_history_chain;
value_history_chain = new;
}
value_history_chain->values[i] = val;
/* Now we regard value_history_count as origin-one
and applying to the value just stored. */
return ++value_history_count;
}
/* Return a copy of the value in the history with sequence number NUM. */
struct value *
access_value_history (int num)
{
struct value_history_chunk *chunk;
int i;
int absnum = num;
if (absnum <= 0)
absnum += value_history_count;
if (absnum <= 0)
{
if (num == 0)
error (_("The history is empty."));
else if (num == 1)
error (_("There is only one value in the history."));
else
error (_("History does not go back to $$%d."), -num);
}
if (absnum > value_history_count)
error (_("History has not yet reached $%d."), absnum);
absnum--;
/* Now absnum is always absolute and origin zero. */
chunk = value_history_chain;
for (i = (value_history_count - 1) / VALUE_HISTORY_CHUNK
- absnum / VALUE_HISTORY_CHUNK;
i > 0; i--)
chunk = chunk->next;
return value_copy (chunk->values[absnum % VALUE_HISTORY_CHUNK]);
}
static void
show_values (char *num_exp, int from_tty)
{
int i;
struct value *val;
static int num = 1;
if (num_exp)
{
/* "show values +" should print from the stored position.
"show values <exp>" should print around value number <exp>. */
if (num_exp[0] != '+' || num_exp[1] != '\0')
num = parse_and_eval_long (num_exp) - 5;
}
else
{
/* "show values" means print the last 10 values. */
num = value_history_count - 9;
}
if (num <= 0)
num = 1;
for (i = num; i < num + 10 && i <= value_history_count; i++)
{
struct value_print_options opts;
val = access_value_history (i);
printf_filtered (("$%d = "), i);
get_user_print_options (&opts);
value_print (val, gdb_stdout, &opts);
printf_filtered (("\n"));
}
/* The next "show values +" should start after what we just printed. */
num += 10;
/* Hitting just return after this command should do the same thing as
"show values +". If num_exp is null, this is unnecessary, since
"show values +" is not useful after "show values". */
if (from_tty && num_exp)
{
num_exp[0] = '+';
num_exp[1] = '\0';
}
}
/* Internal variables. These are variables within the debugger
that hold values assigned by debugger commands.
The user refers to them with a '$' prefix
that does not appear in the variable names stored internally. */
struct internalvar
{
struct internalvar *next;
char *name;
/* We support various different kinds of content of an internal variable.
enum internalvar_kind specifies the kind, and union internalvar_data
provides the data associated with this particular kind. */
enum internalvar_kind
{
/* The internal variable is empty. */
INTERNALVAR_VOID,
/* The value of the internal variable is provided directly as
a GDB value object. */
INTERNALVAR_VALUE,
/* A fresh value is computed via a call-back routine on every
access to the internal variable. */
INTERNALVAR_MAKE_VALUE,
/* The internal variable holds a GDB internal convenience function. */
INTERNALVAR_FUNCTION,
/* The variable holds an integer value. */
INTERNALVAR_INTEGER,
/* The variable holds a GDB-provided string. */
INTERNALVAR_STRING,
} kind;
union internalvar_data
{
/* A value object used with INTERNALVAR_VALUE. */
struct value *value;
/* The call-back routine used with INTERNALVAR_MAKE_VALUE. */
struct
{
/* The functions to call. */
const struct internalvar_funcs *functions;
/* The function's user-data. */
void *data;
} make_value;
/* The internal function used with INTERNALVAR_FUNCTION. */
struct
{
struct internal_function *function;
/* True if this is the canonical name for the function. */
int canonical;
} fn;
/* An integer value used with INTERNALVAR_INTEGER. */
struct
{
/* If type is non-NULL, it will be used as the type to generate
a value for this internal variable. If type is NULL, a default
integer type for the architecture is used. */
struct type *type;
LONGEST val;
} integer;
/* A string value used with INTERNALVAR_STRING. */
char *string;
} u;
};
static struct internalvar *internalvars;
/* If the variable does not already exist create it and give it the
value given. If no value is given then the default is zero. */
static void
init_if_undefined_command (char* args, int from_tty)
{
struct internalvar* intvar;
/* Parse the expression - this is taken from set_command(). */
struct expression *expr = parse_expression (args);
register struct cleanup *old_chain =
make_cleanup (free_current_contents, &expr);
/* Validate the expression.
Was the expression an assignment?
Or even an expression at all? */
if (expr->nelts == 0 || expr->elts[0].opcode != BINOP_ASSIGN)
error (_("Init-if-undefined requires an assignment expression."));
/* Extract the variable from the parsed expression.
In the case of an assign the lvalue will be in elts[1] and elts[2]. */
if (expr->elts[1].opcode != OP_INTERNALVAR)
error (_("The first parameter to init-if-undefined "
"should be a GDB variable."));
intvar = expr->elts[2].internalvar;
/* Only evaluate the expression if the lvalue is void.
This may still fail if the expresssion is invalid. */
if (intvar->kind == INTERNALVAR_VOID)
evaluate_expression (expr);
do_cleanups (old_chain);
}
/* Look up an internal variable with name NAME. NAME should not
normally include a dollar sign.
If the specified internal variable does not exist,
the return value is NULL. */
struct internalvar *
lookup_only_internalvar (const char *name)
{
struct internalvar *var;
for (var = internalvars; var; var = var->next)
if (strcmp (var->name, name) == 0)
return var;
return NULL;
}
/* Complete NAME by comparing it to the names of internal variables.
Returns a vector of newly allocated strings, or NULL if no matches
were found. */
VEC (char_ptr) *
complete_internalvar (const char *name)
{
VEC (char_ptr) *result = NULL;
struct internalvar *var;
int len;
len = strlen (name);
for (var = internalvars; var; var = var->next)
if (strncmp (var->name, name, len) == 0)
{
char *r = xstrdup (var->name);
VEC_safe_push (char_ptr, result, r);
}
return result;
}
/* Create an internal variable with name NAME and with a void value.
NAME should not normally include a dollar sign. */
struct internalvar *
create_internalvar (const char *name)
{
struct internalvar *var;
var = (struct internalvar *) xmalloc (sizeof (struct internalvar));
var->name = concat (name, (char *)NULL);
var->kind = INTERNALVAR_VOID;
var->next = internalvars;
internalvars = var;
return var;
}
/* Create an internal variable with name NAME and register FUN as the
function that value_of_internalvar uses to create a value whenever
this variable is referenced. NAME should not normally include a
dollar sign. DATA is passed uninterpreted to FUN when it is
called. CLEANUP, if not NULL, is called when the internal variable
is destroyed. It is passed DATA as its only argument. */
struct internalvar *
create_internalvar_type_lazy (const char *name,
const struct internalvar_funcs *funcs,
void *data)
{
struct internalvar *var = create_internalvar (name);
var->kind = INTERNALVAR_MAKE_VALUE;
var->u.make_value.functions = funcs;
var->u.make_value.data = data;
return var;
}
/* See documentation in value.h. */
int
compile_internalvar_to_ax (struct internalvar *var,
struct agent_expr *expr,
struct axs_value *value)
{
if (var->kind != INTERNALVAR_MAKE_VALUE
|| var->u.make_value.functions->compile_to_ax == NULL)
return 0;
var->u.make_value.functions->compile_to_ax (var, expr, value,
var->u.make_value.data);
return 1;
}
/* Look up an internal variable with name NAME. NAME should not
normally include a dollar sign.
If the specified internal variable does not exist,
one is created, with a void value. */
struct internalvar *
lookup_internalvar (const char *name)
{
struct internalvar *var;
var = lookup_only_internalvar (name);
if (var)
return var;
return create_internalvar (name);
}
/* Return current value of internal variable VAR. For variables that
are not inherently typed, use a value type appropriate for GDBARCH. */
struct value *
value_of_internalvar (struct gdbarch *gdbarch, struct internalvar *var)
{
struct value *val;
struct trace_state_variable *tsv;
/* If there is a trace state variable of the same name, assume that
is what we really want to see. */
tsv = find_trace_state_variable (var->name);
if (tsv)
{
tsv->value_known = target_get_trace_state_variable_value (tsv->number,
&(tsv->value));
if (tsv->value_known)
val = value_from_longest (builtin_type (gdbarch)->builtin_int64,
tsv->value);
else
val = allocate_value (builtin_type (gdbarch)->builtin_void);
return val;
}
switch (var->kind)
{
case INTERNALVAR_VOID:
val = allocate_value (builtin_type (gdbarch)->builtin_void);
break;
case INTERNALVAR_FUNCTION:
val = allocate_value (builtin_type (gdbarch)->internal_fn);
break;
case INTERNALVAR_INTEGER:
if (!var->u.integer.type)
val = value_from_longest (builtin_type (gdbarch)->builtin_int,
var->u.integer.val);
else
val = value_from_longest (var->u.integer.type, var->u.integer.val);
break;
case INTERNALVAR_STRING:
val = value_cstring (var->u.string, strlen (var->u.string),
builtin_type (gdbarch)->builtin_char);
break;
case INTERNALVAR_VALUE:
val = value_copy (var->u.value);
if (value_lazy (val))
value_fetch_lazy (val);
break;
case INTERNALVAR_MAKE_VALUE:
val = (*var->u.make_value.functions->make_value) (gdbarch, var,
var->u.make_value.data);
break;
default:
internal_error (__FILE__, __LINE__, _("bad kind"));
}
/* Change the VALUE_LVAL to lval_internalvar so that future operations
on this value go back to affect the original internal variable.
Do not do this for INTERNALVAR_MAKE_VALUE variables, as those have
no underlying modifyable state in the internal variable.
Likewise, if the variable's value is a computed lvalue, we want
references to it to produce another computed lvalue, where
references and assignments actually operate through the
computed value's functions.
This means that internal variables with computed values
behave a little differently from other internal variables:
assignments to them don't just replace the previous value
altogether. At the moment, this seems like the behavior we
want. */
if (var->kind != INTERNALVAR_MAKE_VALUE
&& val->lval != lval_computed)
{
VALUE_LVAL (val) = lval_internalvar;
VALUE_INTERNALVAR (val) = var;
}
return val;
}
int
get_internalvar_integer (struct internalvar *var, LONGEST *result)
{
if (var->kind == INTERNALVAR_INTEGER)
{
*result = var->u.integer.val;
return 1;
}
if (var->kind == INTERNALVAR_VALUE)
{
struct type *type = check_typedef (value_type (var->u.value));
if (TYPE_CODE (type) == TYPE_CODE_INT)
{
*result = value_as_long (var->u.value);
return 1;
}
}
return 0;
}
static int
get_internalvar_function (struct internalvar *var,
struct internal_function **result)
{
switch (var->kind)
{
case INTERNALVAR_FUNCTION:
*result = var->u.fn.function;
return 1;
default:
return 0;
}
}
void
set_internalvar_component (struct internalvar *var, int offset, int bitpos,
int bitsize, struct value *newval)
{
gdb_byte *addr;
switch (var->kind)
{
case INTERNALVAR_VALUE:
addr = value_contents_writeable (var->u.value);
if (bitsize)
modify_field (value_type (var->u.value), addr + offset,
value_as_long (newval), bitpos, bitsize);
else
memcpy (addr + offset, value_contents (newval),
TYPE_LENGTH (value_type (newval)));
break;
default:
/* We can never get a component of any other kind. */
internal_error (__FILE__, __LINE__, _("set_internalvar_component"));
}
}
void
set_internalvar (struct internalvar *var, struct value *val)
{
enum internalvar_kind new_kind;
union internalvar_data new_data = { 0 };
if (var->kind == INTERNALVAR_FUNCTION && var->u.fn.canonical)
error (_("Cannot overwrite convenience function %s"), var->name);
/* Prepare new contents. */
switch (TYPE_CODE (check_typedef (value_type (val))))
{
case TYPE_CODE_VOID:
new_kind = INTERNALVAR_VOID;
break;
case TYPE_CODE_INTERNAL_FUNCTION:
gdb_assert (VALUE_LVAL (val) == lval_internalvar);
new_kind = INTERNALVAR_FUNCTION;
get_internalvar_function (VALUE_INTERNALVAR (val),
&new_data.fn.function);
/* Copies created here are never canonical. */
break;
default:
new_kind = INTERNALVAR_VALUE;
new_data.value = value_copy (val);
new_data.value->modifiable = 1;
/* Force the value to be fetched from the target now, to avoid problems
later when this internalvar is referenced and the target is gone or
has changed. */
if (value_lazy (new_data.value))
value_fetch_lazy (new_data.value);
/* Release the value from the value chain to prevent it from being
deleted by free_all_values. From here on this function should not
call error () until new_data is installed into the var->u to avoid
leaking memory. */
release_value (new_data.value);
break;
}
/* Clean up old contents. */
clear_internalvar (var);
/* Switch over. */
var->kind = new_kind;
var->u = new_data;
/* End code which must not call error(). */
}
void
set_internalvar_integer (struct internalvar *var, LONGEST l)
{
/* Clean up old contents. */
clear_internalvar (var);
var->kind = INTERNALVAR_INTEGER;
var->u.integer.type = NULL;
var->u.integer.val = l;
}
void
set_internalvar_string (struct internalvar *var, const char *string)
{
/* Clean up old contents. */
clear_internalvar (var);
var->kind = INTERNALVAR_STRING;
var->u.string = xstrdup (string);
}
static void
set_internalvar_function (struct internalvar *var, struct internal_function *f)
{
/* Clean up old contents. */
clear_internalvar (var);
var->kind = INTERNALVAR_FUNCTION;
var->u.fn.function = f;
var->u.fn.canonical = 1;
/* Variables installed here are always the canonical version. */
}
void
clear_internalvar (struct internalvar *var)
{
/* Clean up old contents. */
switch (var->kind)
{
case INTERNALVAR_VALUE:
value_free (var->u.value);
break;
case INTERNALVAR_STRING:
xfree (var->u.string);
break;
case INTERNALVAR_MAKE_VALUE:
if (var->u.make_value.functions->destroy != NULL)
var->u.make_value.functions->destroy (var->u.make_value.data);
break;
default:
break;
}
/* Reset to void kind. */
var->kind = INTERNALVAR_VOID;
}
char *
internalvar_name (struct internalvar *var)
{
return var->name;
}
static struct internal_function *
create_internal_function (const char *name,
internal_function_fn handler, void *cookie)
{
struct internal_function *ifn = XNEW (struct internal_function);
ifn->name = xstrdup (name);
ifn->handler = handler;
ifn->cookie = cookie;
return ifn;
}
char *
value_internal_function_name (struct value *val)
{
struct internal_function *ifn;
int result;
gdb_assert (VALUE_LVAL (val) == lval_internalvar);
result = get_internalvar_function (VALUE_INTERNALVAR (val), &ifn);
gdb_assert (result);
return ifn->name;
}
struct value *
call_internal_function (struct gdbarch *gdbarch,
const struct language_defn *language,
struct value *func, int argc, struct value **argv)
{
struct internal_function *ifn;
int result;
gdb_assert (VALUE_LVAL (func) == lval_internalvar);
result = get_internalvar_function (VALUE_INTERNALVAR (func), &ifn);
gdb_assert (result);
return (*ifn->handler) (gdbarch, language, ifn->cookie, argc, argv);
}
/* The 'function' command. This does nothing -- it is just a
placeholder to let "help function NAME" work. This is also used as
the implementation of the sub-command that is created when
registering an internal function. */
static void
function_command (char *command, int from_tty)
{
/* Do nothing. */
}
/* Clean up if an internal function's command is destroyed. */
static void
function_destroyer (struct cmd_list_element *self, void *ignore)
{
xfree (self->name);
xfree (self->doc);
}
/* Add a new internal function. NAME is the name of the function; DOC
is a documentation string describing the function. HANDLER is
called when the function is invoked. COOKIE is an arbitrary
pointer which is passed to HANDLER and is intended for "user
data". */
void
add_internal_function (const char *name, const char *doc,
internal_function_fn handler, void *cookie)
{
struct cmd_list_element *cmd;
struct internal_function *ifn;
struct internalvar *var = lookup_internalvar (name);
ifn = create_internal_function (name, handler, cookie);
set_internalvar_function (var, ifn);
cmd = add_cmd (xstrdup (name), no_class, function_command, (char *) doc,
&functionlist);
cmd->destroyer = function_destroyer;
}
/* Update VALUE before discarding OBJFILE. COPIED_TYPES is used to
prevent cycles / duplicates. */
void
preserve_one_value (struct value *value, struct objfile *objfile,
htab_t copied_types)
{
if (TYPE_OBJFILE (value->type) == objfile)
value->type = copy_type_recursive (objfile, value->type, copied_types);
if (TYPE_OBJFILE (value->enclosing_type) == objfile)
value->enclosing_type = copy_type_recursive (objfile,
value->enclosing_type,
copied_types);
}
/* Likewise for internal variable VAR. */
static void
preserve_one_internalvar (struct internalvar *var, struct objfile *objfile,
htab_t copied_types)
{
switch (var->kind)
{
case INTERNALVAR_INTEGER:
if (var->u.integer.type && TYPE_OBJFILE (var->u.integer.type) == objfile)
var->u.integer.type
= copy_type_recursive (objfile, var->u.integer.type, copied_types);
break;
case INTERNALVAR_VALUE:
preserve_one_value (var->u.value, objfile, copied_types);
break;
}
}
/* Update the internal variables and value history when OBJFILE is
discarded; we must copy the types out of the objfile. New global types
will be created for every convenience variable which currently points to
this objfile's types, and the convenience variables will be adjusted to
use the new global types. */
void
preserve_values (struct objfile *objfile)
{
htab_t copied_types;
struct value_history_chunk *cur;
struct internalvar *var;
int i;
/* Create the hash table. We allocate on the objfile's obstack, since
it is soon to be deleted. */
copied_types = create_copied_types_hash (objfile);
for (cur = value_history_chain; cur; cur = cur->next)
for (i = 0; i < VALUE_HISTORY_CHUNK; i++)
if (cur->values[i])
preserve_one_value (cur->values[i], objfile, copied_types);
for (var = internalvars; var; var = var->next)
preserve_one_internalvar (var, objfile, copied_types);
preserve_python_values (objfile, copied_types);
htab_delete (copied_types);
}
static void
show_convenience (char *ignore, int from_tty)
{
struct gdbarch *gdbarch = get_current_arch ();
struct internalvar *var;
int varseen = 0;
struct value_print_options opts;
get_user_print_options (&opts);
for (var = internalvars; var; var = var->next)
{
volatile struct gdb_exception ex;
if (!varseen)
{
varseen = 1;
}
printf_filtered (("$%s = "), var->name);
TRY_CATCH (ex, RETURN_MASK_ERROR)
{
struct value *val;
val = value_of_internalvar (gdbarch, var);
value_print (val, gdb_stdout, &opts);
}
if (ex.reason < 0)
fprintf_filtered (gdb_stdout, _("<error: %s>"), ex.message);
printf_filtered (("\n"));
}
if (!varseen)
printf_unfiltered (_("No debugger convenience variables now defined.\n"
"Convenience variables have "
"names starting with \"$\";\n"
"use \"set\" as in \"set "
"$foo = 5\" to define them.\n"));
}
/* Extract a value as a C number (either long or double).
Knows how to convert fixed values to double, or
floating values to long.
Does not deallocate the value. */
LONGEST
value_as_long (struct value *val)
{
/* This coerces arrays and functions, which is necessary (e.g.
in disassemble_command). It also dereferences references, which
I suspect is the most logical thing to do. */
val = coerce_array (val);
return unpack_long (value_type (val), value_contents (val));
}
DOUBLEST
value_as_double (struct value *val)
{
DOUBLEST foo;
int inv;
foo = unpack_double (value_type (val), value_contents (val), &inv);
if (inv)
error (_("Invalid floating value found in program."));
return foo;
}
/* Extract a value as a C pointer. Does not deallocate the value.
Note that val's type may not actually be a pointer; value_as_long
handles all the cases. */
CORE_ADDR
value_as_address (struct value *val)
{
struct gdbarch *gdbarch = get_type_arch (value_type (val));
/* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure
whether we want this to be true eventually. */
#if 0
/* gdbarch_addr_bits_remove is wrong if we are being called for a
non-address (e.g. argument to "signal", "info break", etc.), or
for pointers to char, in which the low bits *are* significant. */
return gdbarch_addr_bits_remove (gdbarch, value_as_long (val));
#else
/* There are several targets (IA-64, PowerPC, and others) which
don't represent pointers to functions as simply the address of
the function's entry point. For example, on the IA-64, a
function pointer points to a two-word descriptor, generated by
the linker, which contains the function's entry point, and the
value the IA-64 "global pointer" register should have --- to
support position-independent code. The linker generates
descriptors only for those functions whose addresses are taken.
On such targets, it's difficult for GDB to convert an arbitrary
function address into a function pointer; it has to either find
an existing descriptor for that function, or call malloc and
build its own. On some targets, it is impossible for GDB to
build a descriptor at all: the descriptor must contain a jump
instruction; data memory cannot be executed; and code memory
cannot be modified.
Upon entry to this function, if VAL is a value of type `function'
(that is, TYPE_CODE (VALUE_TYPE (val)) == TYPE_CODE_FUNC), then
value_address (val) is the address of the function. This is what
you'll get if you evaluate an expression like `main'. The call
to COERCE_ARRAY below actually does all the usual unary
conversions, which includes converting values of type `function'
to `pointer to function'. This is the challenging conversion
discussed above. Then, `unpack_long' will convert that pointer
back into an address.
So, suppose the user types `disassemble foo' on an architecture
with a strange function pointer representation, on which GDB
cannot build its own descriptors, and suppose further that `foo'
has no linker-built descriptor. The address->pointer conversion
will signal an error and prevent the command from running, even
though the next step would have been to convert the pointer
directly back into the same address.
The following shortcut avoids this whole mess. If VAL is a
function, just return its address directly. */
if (TYPE_CODE (value_type (val)) == TYPE_CODE_FUNC
|| TYPE_CODE (value_type (val)) == TYPE_CODE_METHOD)
return value_address (val);
val = coerce_array (val);
/* Some architectures (e.g. Harvard), map instruction and data
addresses onto a single large unified address space. For
instance: An architecture may consider a large integer in the
range 0x10000000 .. 0x1000ffff to already represent a data
addresses (hence not need a pointer to address conversion) while
a small integer would still need to be converted integer to
pointer to address. Just assume such architectures handle all
integer conversions in a single function. */
/* JimB writes:
I think INTEGER_TO_ADDRESS is a good idea as proposed --- but we
must admonish GDB hackers to make sure its behavior matches the
compiler's, whenever possible.
In general, I think GDB should evaluate expressions the same way
the compiler does. When the user copies an expression out of
their source code and hands it to a `print' command, they should
get the same value the compiler would have computed. Any
deviation from this rule can cause major confusion and annoyance,
and needs to be justified carefully. In other words, GDB doesn't
really have the freedom to do these conversions in clever and
useful ways.
AndrewC pointed out that users aren't complaining about how GDB
casts integers to pointers; they are complaining that they can't
take an address from a disassembly listing and give it to `x/i'.
This is certainly important.
Adding an architecture method like integer_to_address() certainly
makes it possible for GDB to "get it right" in all circumstances
--- the target has complete control over how things get done, so
people can Do The Right Thing for their target without breaking
anyone else. The standard doesn't specify how integers get
converted to pointers; usually, the ABI doesn't either, but
ABI-specific code is a more reasonable place to handle it. */
if (TYPE_CODE (value_type (val)) != TYPE_CODE_PTR
&& TYPE_CODE (value_type (val)) != TYPE_CODE_REF
&& gdbarch_integer_to_address_p (gdbarch))
return gdbarch_integer_to_address (gdbarch, value_type (val),
value_contents (val));
return unpack_long (value_type (val), value_contents (val));
#endif
}
/* Unpack raw data (copied from debugee, target byte order) at VALADDR
as a long, or as a double, assuming the raw data is described
by type TYPE. Knows how to convert different sizes of values
and can convert between fixed and floating point. We don't assume
any alignment for the raw data. Return value is in host byte order.
If you want functions and arrays to be coerced to pointers, and
references to be dereferenced, call value_as_long() instead.
C++: It is assumed that the front-end has taken care of
all matters concerning pointers to members. A pointer
to member which reaches here is considered to be equivalent
to an INT (or some size). After all, it is only an offset. */
LONGEST
unpack_long (struct type *type, const gdb_byte *valaddr)
{
enum bfd_endian byte_order = gdbarch_byte_order (get_type_arch (type));
enum type_code code = TYPE_CODE (type);
int len = TYPE_LENGTH (type);
int nosign = TYPE_UNSIGNED (type);
switch (code)
{
case TYPE_CODE_TYPEDEF:
return unpack_long (check_typedef (type), valaddr);
case TYPE_CODE_ENUM:
case TYPE_CODE_FLAGS:
case TYPE_CODE_BOOL:
case TYPE_CODE_INT:
case TYPE_CODE_CHAR:
case TYPE_CODE_RANGE:
case TYPE_CODE_MEMBERPTR:
if (nosign)
return extract_unsigned_integer (valaddr, len, byte_order);
else
return extract_signed_integer (valaddr, len, byte_order);
case TYPE_CODE_FLT:
return extract_typed_floating (valaddr, type);
case TYPE_CODE_DECFLOAT:
/* libdecnumber has a function to convert from decimal to integer, but
it doesn't work when the decimal number has a fractional part. */
return decimal_to_doublest (valaddr, len, byte_order);
case TYPE_CODE_PTR:
case TYPE_CODE_REF:
/* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure
whether we want this to be true eventually. */
return extract_typed_address (valaddr, type);
default:
error (_("Value can't be converted to integer."));
}
return 0; /* Placate lint. */
}
/* Return a double value from the specified type and address.
INVP points to an int which is set to 0 for valid value,
1 for invalid value (bad float format). In either case,
the returned double is OK to use. Argument is in target
format, result is in host format. */
DOUBLEST
unpack_double (struct type *type, const gdb_byte *valaddr, int *invp)
{
enum bfd_endian byte_order = gdbarch_byte_order (get_type_arch (type));
enum type_code code;
int len;
int nosign;
*invp = 0; /* Assume valid. */
CHECK_TYPEDEF (type);
code = TYPE_CODE (type);
len = TYPE_LENGTH (type);
nosign = TYPE_UNSIGNED (type);
if (code == TYPE_CODE_FLT)
{
/* NOTE: cagney/2002-02-19: There was a test here to see if the
floating-point value was valid (using the macro
INVALID_FLOAT). That test/macro have been removed.
It turns out that only the VAX defined this macro and then
only in a non-portable way. Fixing the portability problem
wouldn't help since the VAX floating-point code is also badly
bit-rotten. The target needs to add definitions for the
methods gdbarch_float_format and gdbarch_double_format - these
exactly describe the target floating-point format. The
problem here is that the corresponding floatformat_vax_f and
floatformat_vax_d values these methods should be set to are
also not defined either. Oops!
Hopefully someone will add both the missing floatformat
definitions and the new cases for floatformat_is_valid (). */
if (!floatformat_is_valid (floatformat_from_type (type), valaddr))
{
*invp = 1;
return 0.0;
}
return extract_typed_floating (valaddr, type);
}
else if (code == TYPE_CODE_DECFLOAT)
return decimal_to_doublest (valaddr, len, byte_order);
else if (nosign)
{
/* Unsigned -- be sure we compensate for signed LONGEST. */
return (ULONGEST) unpack_long (type, valaddr);
}
else
{
/* Signed -- we are OK with unpack_long. */
return unpack_long (type, valaddr);
}
}
/* Unpack raw data (copied from debugee, target byte order) at VALADDR
as a CORE_ADDR, assuming the raw data is described by type TYPE.
We don't assume any alignment for the raw data. Return value is in
host byte order.
If you want functions and arrays to be coerced to pointers, and
references to be dereferenced, call value_as_address() instead.
C++: It is assumed that the front-end has taken care of
all matters concerning pointers to members. A pointer
to member which reaches here is considered to be equivalent
to an INT (or some size). After all, it is only an offset. */
CORE_ADDR
unpack_pointer (struct type *type, const gdb_byte *valaddr)
{
/* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure
whether we want this to be true eventually. */
return unpack_long (type, valaddr);
}
/* Get the value of the FIELDNO'th field (which must be static) of
TYPE. Return NULL if the field doesn't exist or has been
optimized out. */
struct value *
value_static_field (struct type *type, int fieldno)
{
struct value *retval;
switch (TYPE_FIELD_LOC_KIND (type, fieldno))
{
case FIELD_LOC_KIND_PHYSADDR:
retval = value_at_lazy (TYPE_FIELD_TYPE (type, fieldno),
TYPE_FIELD_STATIC_PHYSADDR (type, fieldno));
break;
case FIELD_LOC_KIND_PHYSNAME:
{
const char *phys_name = TYPE_FIELD_STATIC_PHYSNAME (type, fieldno);
/* TYPE_FIELD_NAME (type, fieldno); */
struct symbol *sym = lookup_symbol (phys_name, 0, VAR_DOMAIN, 0);
if (sym == NULL)
{
/* With some compilers, e.g. HP aCC, static data members are
reported as non-debuggable symbols. */
struct minimal_symbol *msym = lookup_minimal_symbol (phys_name,
NULL, NULL);
if (!msym)
return NULL;
else
{
retval = value_at_lazy (TYPE_FIELD_TYPE (type, fieldno),
SYMBOL_VALUE_ADDRESS (msym));
}
}
else
retval = value_of_variable (sym, NULL);
break;
}
default:
gdb_assert_not_reached ("unexpected field location kind");
}
return retval;
}
/* Change the enclosing type of a value object VAL to NEW_ENCL_TYPE.
You have to be careful here, since the size of the data area for the value
is set by the length of the enclosing type. So if NEW_ENCL_TYPE is bigger
than the old enclosing type, you have to allocate more space for the
data. */
void
set_value_enclosing_type (struct value *val, struct type *new_encl_type)
{
if (TYPE_LENGTH (new_encl_type) > TYPE_LENGTH (value_enclosing_type (val)))
val->contents =
(gdb_byte *) xrealloc (val->contents, TYPE_LENGTH (new_encl_type));
val->enclosing_type = new_encl_type;
}
/* Given a value ARG1 (offset by OFFSET bytes)
of a struct or union type ARG_TYPE,
extract and return the value of one of its (non-static) fields.
FIELDNO says which field. */
struct value *
value_primitive_field (struct value *arg1, int offset,
int fieldno, struct type *arg_type)
{
struct value *v;
struct type *type;
CHECK_TYPEDEF (arg_type);
type = TYPE_FIELD_TYPE (arg_type, fieldno);
/* Call check_typedef on our type to make sure that, if TYPE
is a TYPE_CODE_TYPEDEF, its length is set to the length
of the target type instead of zero. However, we do not
replace the typedef type by the target type, because we want
to keep the typedef in order to be able to print the type
description correctly. */
check_typedef (type);
if (value_optimized_out (arg1))
v = allocate_optimized_out_value (type);
else if (TYPE_FIELD_BITSIZE (arg_type, fieldno))
{
/* Handle packed fields.
Create a new value for the bitfield, with bitpos and bitsize
set. If possible, arrange offset and bitpos so that we can
do a single aligned read of the size of the containing type.
Otherwise, adjust offset to the byte containing the first
bit. Assume that the address, offset, and embedded offset
are sufficiently aligned. */
int bitpos = TYPE_FIELD_BITPOS (arg_type, fieldno);
int container_bitsize = TYPE_LENGTH (type) * 8;
v = allocate_value_lazy (type);
v->bitsize = TYPE_FIELD_BITSIZE (arg_type, fieldno);
if ((bitpos % container_bitsize) + v->bitsize <= container_bitsize
&& TYPE_LENGTH (type) <= (int) sizeof (LONGEST))
v->bitpos = bitpos % container_bitsize;
else
v->bitpos = bitpos % 8;
v->offset = (value_embedded_offset (arg1)
+ offset
+ (bitpos - v->bitpos) / 8);
v->parent = arg1;
value_incref (v->parent);
if (!value_lazy (arg1))
value_fetch_lazy (v);
}
else if (fieldno < TYPE_N_BASECLASSES (arg_type))
{
/* This field is actually a base subobject, so preserve the
entire object's contents for later references to virtual
bases, etc. */
int boffset;
/* Lazy register values with offsets are not supported. */
if (VALUE_LVAL (arg1) == lval_register && value_lazy (arg1))
value_fetch_lazy (arg1);
/* We special case virtual inheritance here because this
requires access to the contents, which we would rather avoid
for references to ordinary fields of unavailable values. */
if (BASETYPE_VIA_VIRTUAL (arg_type, fieldno))
boffset = baseclass_offset (arg_type, fieldno,
value_contents (arg1),
value_embedded_offset (arg1),
value_address (arg1),
arg1);
else
boffset = TYPE_FIELD_BITPOS (arg_type, fieldno) / 8;
if (value_lazy (arg1))
v = allocate_value_lazy (value_enclosing_type (arg1));
else
{
v = allocate_value (value_enclosing_type (arg1));
value_contents_copy_raw (v, 0, arg1, 0,
TYPE_LENGTH (value_enclosing_type (arg1)));
}
v->type = type;
v->offset = value_offset (arg1);
v->embedded_offset = offset + value_embedded_offset (arg1) + boffset;
}
else
{
/* Plain old data member */
offset += TYPE_FIELD_BITPOS (arg_type, fieldno) / 8;
/* Lazy register values with offsets are not supported. */
if (VALUE_LVAL (arg1) == lval_register && value_lazy (arg1))
value_fetch_lazy (arg1);
if (value_lazy (arg1))
v = allocate_value_lazy (type);
else
{
v = allocate_value (type);
value_contents_copy_raw (v, value_embedded_offset (v),
arg1, value_embedded_offset (arg1) + offset,
TYPE_LENGTH (type));
}
v->offset = (value_offset (arg1) + offset
+ value_embedded_offset (arg1));
}
set_value_component_location (v, arg1);
VALUE_REGNUM (v) = VALUE_REGNUM (arg1);
VALUE_FRAME_ID (v) = VALUE_FRAME_ID (arg1);
return v;
}
/* Given a value ARG1 of a struct or union type,
extract and return the value of one of its (non-static) fields.
FIELDNO says which field. */
struct value *
value_field (struct value *arg1, int fieldno)
{
return value_primitive_field (arg1, 0, fieldno, value_type (arg1));
}
/* Return a non-virtual function as a value.
F is the list of member functions which contains the desired method.
J is an index into F which provides the desired method.
We only use the symbol for its address, so be happy with either a
full symbol or a minimal symbol. */
struct value *
value_fn_field (struct value **arg1p, struct fn_field *f,
int j, struct type *type,
int offset)
{
struct value *v;
struct type *ftype = TYPE_FN_FIELD_TYPE (f, j);
const char *physname = TYPE_FN_FIELD_PHYSNAME (f, j);
struct symbol *sym;
struct minimal_symbol *msym;
sym = lookup_symbol (physname, 0, VAR_DOMAIN, 0);
if (sym != NULL)
{
msym = NULL;
}
else
{
gdb_assert (sym == NULL);
msym = lookup_minimal_symbol (physname, NULL, NULL);
if (msym == NULL)
return NULL;
}
v = allocate_value (ftype);
if (sym)
{
set_value_address (v, BLOCK_START (SYMBOL_BLOCK_VALUE (sym)));
}
else
{
/* The minimal symbol might point to a function descriptor;
resolve it to the actual code address instead. */
struct objfile *objfile = msymbol_objfile (msym);
struct gdbarch *gdbarch = get_objfile_arch (objfile);
set_value_address (v,
gdbarch_convert_from_func_ptr_addr
(gdbarch, SYMBOL_VALUE_ADDRESS (msym), &current_target));
}
if (arg1p)
{
if (type != value_type (*arg1p))
*arg1p = value_ind (value_cast (lookup_pointer_type (type),
value_addr (*arg1p)));
/* Move the `this' pointer according to the offset.
VALUE_OFFSET (*arg1p) += offset; */
}
return v;
}
/* Helper function for both unpack_value_bits_as_long and
unpack_bits_as_long. See those functions for more details on the
interface; the only difference is that this function accepts either
a NULL or a non-NULL ORIGINAL_VALUE. */
static int
unpack_value_bits_as_long_1 (struct type *field_type, const gdb_byte *valaddr,
int embedded_offset, int bitpos, int bitsize,
const struct value *original_value,
LONGEST *result)
{
enum bfd_endian byte_order = gdbarch_byte_order (get_type_arch (field_type));
ULONGEST val;
ULONGEST valmask;
int lsbcount;
int bytes_read;
int read_offset;
/* Read the minimum number of bytes required; there may not be
enough bytes to read an entire ULONGEST. */
CHECK_TYPEDEF (field_type);
if (bitsize)
bytes_read = ((bitpos % 8) + bitsize + 7) / 8;
else
bytes_read = TYPE_LENGTH (field_type);
read_offset = bitpos / 8;
if (original_value != NULL
&& !value_bytes_available (original_value, embedded_offset + read_offset,
bytes_read))
return 0;
val = extract_unsigned_integer (valaddr + embedded_offset + read_offset,
bytes_read, byte_order);
/* Extract bits. See comment above. */
if (gdbarch_bits_big_endian (get_type_arch (field_type)))
lsbcount = (bytes_read * 8 - bitpos % 8 - bitsize);
else
lsbcount = (bitpos % 8);
val >>= lsbcount;
/* If the field does not entirely fill a LONGEST, then zero the sign bits.
If the field is signed, and is negative, then sign extend. */
if ((bitsize > 0) && (bitsize < 8 * (int) sizeof (val)))
{
valmask = (((ULONGEST) 1) << bitsize) - 1;
val &= valmask;
if (!TYPE_UNSIGNED (field_type))
{
if (val & (valmask ^ (valmask >> 1)))
{
val |= ~valmask;
}
}
}
*result = val;
return 1;
}
/* Unpack a bitfield of the specified FIELD_TYPE, from the object at
VALADDR + EMBEDDED_OFFSET, and store the result in *RESULT.
VALADDR points to the contents of ORIGINAL_VALUE, which must not be
NULL. The bitfield starts at BITPOS bits and contains BITSIZE
bits.
Returns false if the value contents are unavailable, otherwise
returns true, indicating a valid value has been stored in *RESULT.
Extracting bits depends on endianness of the machine. Compute the
number of least significant bits to discard. For big endian machines,
we compute the total number of bits in the anonymous object, subtract
off the bit count from the MSB of the object to the MSB of the
bitfield, then the size of the bitfield, which leaves the LSB discard
count. For little endian machines, the discard count is simply the
number of bits from the LSB of the anonymous object to the LSB of the
bitfield.
If the field is signed, we also do sign extension. */
int
unpack_value_bits_as_long (struct type *field_type, const gdb_byte *valaddr,
int embedded_offset, int bitpos, int bitsize,
const struct value *original_value,
LONGEST *result)
{
gdb_assert (original_value != NULL);
return unpack_value_bits_as_long_1 (field_type, valaddr, embedded_offset,
bitpos, bitsize, original_value, result);
}
/* Unpack a field FIELDNO of the specified TYPE, from the object at
VALADDR + EMBEDDED_OFFSET. VALADDR points to the contents of
ORIGINAL_VALUE. See unpack_value_bits_as_long for more
details. */
static int
unpack_value_field_as_long_1 (struct type *type, const gdb_byte *valaddr,
int embedded_offset, int fieldno,
const struct value *val, LONGEST *result)
{
int bitpos = TYPE_FIELD_BITPOS (type, fieldno);
int bitsize = TYPE_FIELD_BITSIZE (type, fieldno);
struct type *field_type = TYPE_FIELD_TYPE (type, fieldno);
return unpack_value_bits_as_long_1 (field_type, valaddr, embedded_offset,
bitpos, bitsize, val,
result);
}
/* Unpack a field FIELDNO of the specified TYPE, from the object at
VALADDR + EMBEDDED_OFFSET. VALADDR points to the contents of
ORIGINAL_VALUE, which must not be NULL. See
unpack_value_bits_as_long for more details. */
int
unpack_value_field_as_long (struct type *type, const gdb_byte *valaddr,
int embedded_offset, int fieldno,
const struct value *val, LONGEST *result)
{
gdb_assert (val != NULL);
return unpack_value_field_as_long_1 (type, valaddr, embedded_offset,
fieldno, val, result);
}
/* Unpack a field FIELDNO of the specified TYPE, from the anonymous
object at VALADDR. See unpack_value_bits_as_long for more details.
This function differs from unpack_value_field_as_long in that it
operates without a struct value object. */
LONGEST
unpack_field_as_long (struct type *type, const gdb_byte *valaddr, int fieldno)
{
LONGEST result;
unpack_value_field_as_long_1 (type, valaddr, 0, fieldno, NULL, &result);
return result;
}
/* Return a new value with type TYPE, which is FIELDNO field of the
object at VALADDR + EMBEDDEDOFFSET. VALADDR points to the contents
of VAL. If the VAL's contents required to extract the bitfield
from are unavailable, the new value is correspondingly marked as
unavailable. */
struct value *
value_field_bitfield (struct type *type, int fieldno,
const gdb_byte *valaddr,
int embedded_offset, const struct value *val)
{
LONGEST l;
if (!unpack_value_field_as_long (type, valaddr, embedded_offset, fieldno,
val, &l))
{
struct type *field_type = TYPE_FIELD_TYPE (type, fieldno);
struct value *retval = allocate_value (field_type);
mark_value_bytes_unavailable (retval, 0, TYPE_LENGTH (field_type));
return retval;
}
else
{
return value_from_longest (TYPE_FIELD_TYPE (type, fieldno), l);
}
}
/* Modify the value of a bitfield. ADDR points to a block of memory in
target byte order; the bitfield starts in the byte pointed to. FIELDVAL
is the desired value of the field, in host byte order. BITPOS and BITSIZE
indicate which bits (in target bit order) comprise the bitfield.
Requires 0 < BITSIZE <= lbits, 0 <= BITPOS % 8 + BITSIZE <= lbits, and
0 <= BITPOS, where lbits is the size of a LONGEST in bits. */
void
modify_field (struct type *type, gdb_byte *addr,
LONGEST fieldval, int bitpos, int bitsize)
{
enum bfd_endian byte_order = gdbarch_byte_order (get_type_arch (type));
ULONGEST oword;
ULONGEST mask = (ULONGEST) -1 >> (8 * sizeof (ULONGEST) - bitsize);
int bytesize;
/* Normalize BITPOS. */
addr += bitpos / 8;
bitpos %= 8;
/* If a negative fieldval fits in the field in question, chop
off the sign extension bits. */
if ((~fieldval & ~(mask >> 1)) == 0)
fieldval &= mask;
/* Warn if value is too big to fit in the field in question. */
if (0 != (fieldval & ~mask))
{
/* FIXME: would like to include fieldval in the message, but
we don't have a sprintf_longest. */
warning (_("Value does not fit in %d bits."), bitsize);
/* Truncate it, otherwise adjoining fields may be corrupted. */
fieldval &= mask;
}
/* Ensure no bytes outside of the modified ones get accessed as it may cause
false valgrind reports. */
bytesize = (bitpos + bitsize + 7) / 8;
oword = extract_unsigned_integer (addr, bytesize, byte_order);
/* Shifting for bit field depends on endianness of the target machine. */
if (gdbarch_bits_big_endian (get_type_arch (type)))
bitpos = bytesize * 8 - bitpos - bitsize;
oword &= ~(mask << bitpos);
oword |= fieldval << bitpos;