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/*
* Copyright (c) 2014 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "math32.h"
__attribute__((overloadable)) float
asinh(float x)
{
uint ux = as_uint(x);
uint ax = ux & EXSIGNBIT_SP32;
uint xsgn = ax ^ ux;
// |x| <= 2
float t = x * x;
float a = mad(t,
mad(t,
mad(t,
mad(t, -1.177198915954942694e-4f, -4.162727710583425360e-2f),
-5.063201055468483248e-1f),
-1.480204186473758321f),
-1.152965835871758072f);
float b = mad(t,
mad(t,
mad(t,
mad(t, 6.284381367285534560e-2f, 1.260024978680227945f),
6.582362487198468066f),
11.99423176003939087f),
6.917795026025976739f);
float q = MATH_DIVIDE(a, b);
float z1 = mad(x*t, q, x);
// |x| > 2
// Arguments greater than 1/sqrt(epsilon) in magnitude are
// approximated by asinh(x) = ln(2) + ln(abs(x)), with sign of x
// Arguments such that 4.0 <= abs(x) <= 1/sqrt(epsilon) are
// approximated by asinhf(x) = ln(abs(x) + sqrt(x*x+1))
// with the sign of x (see Abramowitz and Stegun 4.6.20)
float absx = as_float(ax);
int hi = ax > 0x46000000U;
float y = MATH_SQRT(absx * absx + 1.0f) + absx;
y = hi ? absx : y;
float r = log(y) + (hi ? 0x1.62e430p-1f : 0.0f);
float z2 = as_float(xsgn | as_uint(r));
float z = ax <= 0x40000000 ? z1 : z2;
z = ax < 0x39800000U | ax >= PINFBITPATT_SP32 ? x : z;
return z;
}