| /* |
| * Copyright (c) 2014 Advanced Micro Devices, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| */ |
| |
| __attribute__((overloadable, weak,always_inline)) float3 |
| cross(float3 p0, float3 p1) |
| { |
| return (float3)(p0.y * p1.z - p0.z * p1.y, |
| p0.z * p1.x - p0.x * p1.z, |
| p0.x * p1.y - p0.y * p1.x); |
| } |
| |
| __attribute__((overloadable, weak,always_inline)) double3 |
| cross(double3 p0, double3 p1) |
| { |
| return (double3)(p0.y * p1.z - p0.z * p1.y, |
| p0.z * p1.x - p0.x * p1.z, |
| p0.x * p1.y - p0.y * p1.x); |
| } |
| |
| __attribute__((overloadable, weak,always_inline)) float4 |
| cross(float4 p0, float4 p1) |
| { |
| return (float4)(p0.y * p1.z - p0.z * p1.y, |
| p0.z * p1.x - p0.x * p1.z, |
| p0.x * p1.y - p0.y * p1.x, |
| p0.w * p1.w - p0.w * p1.w); |
| } |
| |
| __attribute__((overloadable, weak,always_inline)) double4 |
| cross(double4 p0, double4 p1) |
| { |
| return (double4)(p0.y * p1.z - p0.z * p1.y, |
| p0.z * p1.x - p0.x * p1.z, |
| p0.x * p1.y - p0.y * p1.x, |
| p0.w * p1.w - p0.w * p1.w); |
| } |
| |