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//===-- xray_buffer_queue.h ------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file is a part of XRay, a dynamic runtime instrumentation system.
//
// Defines the interface for a buffer queue implementation.
//
//===----------------------------------------------------------------------===//
#ifndef XRAY_BUFFER_QUEUE_H
#define XRAY_BUFFER_QUEUE_H
#include <cstddef>
#include "sanitizer_common/sanitizer_atomic.h"
#include "sanitizer_common/sanitizer_mutex.h"
namespace __xray {
/// BufferQueue implements a circular queue of fixed sized buffers (much like a
/// freelist) but is concerned mostly with making it really quick to initialise,
/// finalise, and get/return buffers to the queue. This is one key component of
/// the "flight data recorder" (FDR) mode to support ongoing XRay function call
/// trace collection.
class BufferQueue {
public:
struct Buffer {
void *Buffer = nullptr;
size_t Size = 0;
};
private:
struct BufferRep {
// The managed buffer.
Buffer Buff;
// This is true if the buffer has been returned to the available queue, and
// is considered "used" by another thread.
bool Used = false;
};
// Size of each individual Buffer.
size_t BufferSize;
BufferRep *Buffers;
size_t BufferCount;
__sanitizer::SpinMutex Mutex;
__sanitizer::atomic_uint8_t Finalizing;
// Pointers to buffers managed/owned by the BufferQueue.
void **OwnedBuffers;
// Pointer to the next buffer to be handed out.
BufferRep *Next;
// Pointer to the entry in the array where the next released buffer will be
// placed.
BufferRep *First;
// Count of buffers that have been handed out through 'getBuffer'.
size_t LiveBuffers;
public:
enum class ErrorCode : unsigned {
Ok,
NotEnoughMemory,
QueueFinalizing,
UnrecognizedBuffer,
AlreadyFinalized,
};
static const char *getErrorString(ErrorCode E) {
switch (E) {
case ErrorCode::Ok:
return "(none)";
case ErrorCode::NotEnoughMemory:
return "no available buffers in the queue";
case ErrorCode::QueueFinalizing:
return "queue already finalizing";
case ErrorCode::UnrecognizedBuffer:
return "buffer being returned not owned by buffer queue";
case ErrorCode::AlreadyFinalized:
return "queue already finalized";
}
return "unknown error";
}
/// Initialise a queue of size |N| with buffers of size |B|. We report success
/// through |Success|.
BufferQueue(size_t B, size_t N, bool &Success);
/// Updates |Buf| to contain the pointer to an appropriate buffer. Returns an
/// error in case there are no available buffers to return when we will run
/// over the upper bound for the total buffers.
///
/// Requirements:
/// - BufferQueue is not finalising.
///
/// Returns:
/// - ErrorCode::NotEnoughMemory on exceeding MaxSize.
/// - ErrorCode::Ok when we find a Buffer.
/// - ErrorCode::QueueFinalizing or ErrorCode::AlreadyFinalized on
/// a finalizing/finalized BufferQueue.
ErrorCode getBuffer(Buffer &Buf);
/// Updates |Buf| to point to nullptr, with size 0.
///
/// Returns:
/// - ErrorCode::Ok when we successfully release the buffer.
/// - ErrorCode::UnrecognizedBuffer for when this BufferQueue does not own
/// the buffer being released.
ErrorCode releaseBuffer(Buffer &Buf);
bool finalizing() const {
return __sanitizer::atomic_load(&Finalizing,
__sanitizer::memory_order_acquire);
}
/// Returns the configured size of the buffers in the buffer queue.
size_t ConfiguredBufferSize() const { return BufferSize; }
/// Sets the state of the BufferQueue to finalizing, which ensures that:
///
/// - All subsequent attempts to retrieve a Buffer will fail.
/// - All releaseBuffer operations will not fail.
///
/// After a call to finalize succeeds, all subsequent calls to finalize will
/// fail with ErrorCode::QueueFinalizing.
ErrorCode finalize();
/// Applies the provided function F to each Buffer in the queue, only if the
/// Buffer is marked 'used' (i.e. has been the result of getBuffer(...) and a
/// releaseBuffer(...) operation).
template <class F>
void apply(F Fn) {
__sanitizer::SpinMutexLock G(&Mutex);
for (auto I = Buffers, E = Buffers + BufferCount; I != E; ++I) {
const auto &T = *I;
if (T.Used) Fn(T.Buff);
}
}
// Cleans up allocated buffers.
~BufferQueue();
};
} // namespace __xray
#endif // XRAY_BUFFER_QUEUE_H