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//===-- xray_buffer_queue.cc -----------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file is a part of XRay, a dynamic runtime instruementation system.
//
// Defines the interface for a buffer queue implementation.
//
//===----------------------------------------------------------------------===//
#include "xray_buffer_queue.h"
#include "sanitizer_common/sanitizer_allocator_internal.h"
#include "sanitizer_common/sanitizer_common.h"
#include "sanitizer_common/sanitizer_libc.h"
using namespace __xray;
using namespace __sanitizer;
BufferQueue::BufferQueue(size_t B, size_t N, bool &Success)
: BufferSize(B),
Buffers(new BufferRep[N]()),
BufferCount(N),
Finalizing{0},
OwnedBuffers(new void *[N]()),
Next(Buffers),
First(Buffers),
LiveBuffers(0) {
for (size_t i = 0; i < N; ++i) {
auto &T = Buffers[i];
void *Tmp = InternalAlloc(BufferSize);
if (Tmp == nullptr) {
Success = false;
return;
}
auto &Buf = T.Buff;
Buf.Buffer = Tmp;
Buf.Size = B;
OwnedBuffers[i] = Tmp;
}
Success = true;
}
BufferQueue::ErrorCode BufferQueue::getBuffer(Buffer &Buf) {
if (__sanitizer::atomic_load(&Finalizing, __sanitizer::memory_order_acquire))
return ErrorCode::QueueFinalizing;
__sanitizer::SpinMutexLock Guard(&Mutex);
if (LiveBuffers == BufferCount) return ErrorCode::NotEnoughMemory;
auto &T = *Next;
auto &B = T.Buff;
Buf = B;
++LiveBuffers;
if (++Next == (Buffers + BufferCount)) Next = Buffers;
return ErrorCode::Ok;
}
BufferQueue::ErrorCode BufferQueue::releaseBuffer(Buffer &Buf) {
// Blitz through the buffers array to find the buffer.
bool Found = false;
for (auto I = OwnedBuffers, E = OwnedBuffers + BufferCount; I != E; ++I) {
if (*I == Buf.Buffer) {
Found = true;
break;
}
}
if (!Found) return ErrorCode::UnrecognizedBuffer;
__sanitizer::SpinMutexLock Guard(&Mutex);
// This points to a semantic bug, we really ought to not be releasing more
// buffers than we actually get.
if (LiveBuffers == 0) return ErrorCode::NotEnoughMemory;
// Now that the buffer has been released, we mark it as "used".
First->Buff = Buf;
First->Used = true;
Buf.Buffer = nullptr;
Buf.Size = 0;
--LiveBuffers;
if (++First == (Buffers + BufferCount)) First = Buffers;
return ErrorCode::Ok;
}
BufferQueue::ErrorCode BufferQueue::finalize() {
if (__sanitizer::atomic_exchange(&Finalizing, 1,
__sanitizer::memory_order_acq_rel))
return ErrorCode::QueueFinalizing;
return ErrorCode::Ok;
}
BufferQueue::~BufferQueue() {
for (auto I = Buffers, E = Buffers + BufferCount; I != E; ++I) {
auto &T = *I;
auto &Buf = T.Buff;
InternalFree(Buf.Buffer);
}
delete[] Buffers;
delete[] OwnedBuffers;
}