| // RUN: %clang_analyze_cc1 -analyzer-checker=core,debug.ExprInspection -verify %s |
| |
| typedef int __attribute__((ext_vector_type(2))) V; |
| |
| void clang_analyzer_warnIfReached(); |
| void clang_analyzer_numTimesReached(); |
| void clang_analyzer_eval(int); |
| |
| int flag; |
| |
| V pass_through_and_set_flag(V v) { |
| flag = 1; |
| return v; |
| } |
| |
| V dont_crash_and_dont_split_state(V x, V y) { |
| flag = 0; |
| V z = x && pass_through_and_set_flag(y); |
| clang_analyzer_eval(flag); // expected-warning{{TRUE}} |
| // FIXME: For now we treat vector operator && as short-circuit, |
| // but in fact it is not. It should always evaluate |
| // pass_through_and_set_flag(). It should not split state. |
| // Now we also get FALSE on the other path. |
| // expected-warning@-5{{FALSE}} |
| |
| // FIXME: Should be 1 since we should not split state. |
| clang_analyzer_numTimesReached(); // expected-warning{{2}} |
| return z; |
| } |
| |
| void test_read() { |
| V x; |
| x[0] = 0; |
| x[1] = 1; |
| |
| clang_analyzer_eval(x[0] == 0); // expected-warning{{TRUE}} |
| } |
| |
| V return_vector() { |
| V z; |
| z[0] = 0; |
| z[1] = 0; |
| return z; |
| } |
| |
| int test_vector_access() { |
| return return_vector()[0]; // no-crash no-warning |
| } |
| |
| @interface I |
| @property V v; |
| @end |
| |
| // Do not crash on subscript operations into ObjC properties. |
| int myfunc(I *i2) { |
| int out = i2.v[0]; // no-crash no-warning |
| |
| // Check that the analysis continues. |
| clang_analyzer_warnIfReached(); // expected-warning{{REACHABLE}} |
| return out; |
| } |