blob: accb1f725ff076e928af85dee759baac4e85a315 [file] [log] [blame]
//===--------- statequeue.h - NVPTX OpenMP GPU State Queue ------- CUDA -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is dual licensed under the MIT and the University of Illinois Open
// Source Licenses. See LICENSE.txt for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains a queue to hand out OpenMP state objects to teams of
// one or more kernels.
//
// Reference:
// Thomas R.W. Scogland and Wu-chun Feng. 2015.
// Design and Evaluation of Scalable Concurrent Queues for Many-Core
// Architectures. International Conference on Performance Engineering.
//
//===----------------------------------------------------------------------===//
#ifndef __STATE_QUEUE_H
#define __STATE_QUEUE_H
#include <stdint.h>
#include "option.h" // choices we have
template <typename ElementType, uint32_t SIZE> class omptarget_nvptx_Queue {
private:
ElementType elements[SIZE];
volatile ElementType *elementQueue[SIZE];
volatile uint32_t head;
volatile uint32_t ids[SIZE];
volatile uint32_t tail;
static const uint32_t MAX_ID = (1u << 31) / SIZE / 2;
INLINE uint32_t ENQUEUE_TICKET();
INLINE uint32_t DEQUEUE_TICKET();
INLINE uint32_t ID(uint32_t ticket);
INLINE bool IsServing(uint32_t slot, uint32_t id);
INLINE void PushElement(uint32_t slot, ElementType *element);
INLINE ElementType *PopElement(uint32_t slot);
INLINE void DoneServing(uint32_t slot, uint32_t id);
public:
INLINE omptarget_nvptx_Queue(){};
INLINE void Enqueue(ElementType *element);
INLINE ElementType *Dequeue();
};
#include "state-queuei.h"
#endif