blob: a83a4df5490c30c28b2f6ec3c44de71157aef2ba [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
; CHECK-LABEL: vuzpi8:
; CHECK: @ BB#0:
; CHECK-NEXT: vldr d16, [r1]
; CHECK-NEXT: vldr d17, [r0]
; CHECK-NEXT: vuzp.8 d17, d16
; CHECK-NEXT: vmul.i8 d16, d17, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = load <8 x i8>, <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%tmp5 = mul <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
define <16 x i8> @vuzpi8_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
; CHECK-LABEL: vuzpi8_Qres:
; CHECK: @ BB#0:
; CHECK-NEXT: vldr d17, [r1]
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vuzp.8 d16, d17
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = load <8 x i8>, <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
ret <16 x i8> %tmp3
}
define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
; CHECK-LABEL: vuzpi16:
; CHECK: @ BB#0:
; CHECK-NEXT: vldr d16, [r1]
; CHECK-NEXT: vldr d17, [r0]
; CHECK-NEXT: vuzp.16 d17, d16
; CHECK-NEXT: vmul.i16 d16, d17, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = load <4 x i16>, <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = mul <4 x i16> %tmp3, %tmp4
ret <4 x i16> %tmp5
}
define <8 x i16> @vuzpi16_Qres(<4 x i16>* %A, <4 x i16>* %B) nounwind {
; CHECK-LABEL: vuzpi16_Qres:
; CHECK: @ BB#0:
; CHECK-NEXT: vldr d17, [r1]
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vuzp.16 d16, d17
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = load <4 x i16>, <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
ret <8 x i16> %tmp3
}
; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors.
define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
; CHECK-LABEL: vuzpQi8:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
; CHECK-NEXT: vuzp.8 q9, q8
; CHECK-NEXT: vadd.i8 q8, q9, q8
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <16 x i8>, <16 x i8>* %A
%tmp2 = load <16 x i8>, <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%tmp5 = add <16 x i8> %tmp3, %tmp4
ret <16 x i8> %tmp5
}
define <32 x i8> @vuzpQi8_QQres(<16 x i8>* %A, <16 x i8>* %B) nounwind {
; CHECK-LABEL: vuzpQi8_QQres:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
; CHECK-NEXT: vuzp.8 q9, q8
; CHECK-NEXT: vst1.8 {d18, d19}, [r0:128]!
; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
; CHECK-NEXT: mov pc, lr
%tmp1 = load <16 x i8>, <16 x i8>* %A
%tmp2 = load <16 x i8>, <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
ret <32 x i8> %tmp3
}
define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; CHECK-LABEL: vuzpQi16:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
; CHECK-NEXT: vuzp.16 q9, q8
; CHECK-NEXT: vadd.i16 q8, q9, q8
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = load <8 x i16>, <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i16> %tmp3, %tmp4
ret <8 x i16> %tmp5
}
define <16 x i16> @vuzpQi16_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; CHECK-LABEL: vuzpQi16_QQres:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
; CHECK-NEXT: vuzp.16 q9, q8
; CHECK-NEXT: vst1.16 {d18, d19}, [r0:128]!
; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = load <8 x i16>, <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
ret <16 x i16> %tmp3
}
define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
; CHECK-LABEL: vuzpQi32:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
; CHECK-NEXT: vuzp.32 q9, q8
; CHECK-NEXT: vadd.i32 q8, q9, q8
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x i32>, <4 x i32>* %A
%tmp2 = load <4 x i32>, <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = add <4 x i32> %tmp3, %tmp4
ret <4 x i32> %tmp5
}
define <8 x i32> @vuzpQi32_QQres(<4 x i32>* %A, <4 x i32>* %B) nounwind {
; CHECK-LABEL: vuzpQi32_QQres:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
; CHECK-NEXT: vuzp.32 q9, q8
; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]!
; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x i32>, <4 x i32>* %A
%tmp2 = load <4 x i32>, <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
ret <8 x i32> %tmp3
}
define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
; CHECK-LABEL: vuzpQf:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
; CHECK-NEXT: vuzp.32 q9, q8
; CHECK-NEXT: vadd.f32 q8, q9, q8
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x float>, <4 x float>* %A
%tmp2 = load <4 x float>, <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = fadd <4 x float> %tmp3, %tmp4
ret <4 x float> %tmp5
}
define <8 x float> @vuzpQf_QQres(<4 x float>* %A, <4 x float>* %B) nounwind {
; CHECK-LABEL: vuzpQf_QQres:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
; CHECK-NEXT: vuzp.32 q9, q8
; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]!
; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x float>, <4 x float>* %A
%tmp2 = load <4 x float>, <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
ret <8 x float> %tmp3
}
; Undef shuffle indices should not prevent matching to VUZP:
define <8 x i8> @vuzpi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
; CHECK-LABEL: vuzpi8_undef:
; CHECK: @ BB#0:
; CHECK-NEXT: vldr d16, [r1]
; CHECK-NEXT: vldr d17, [r0]
; CHECK-NEXT: vuzp.8 d17, d16
; CHECK-NEXT: vmul.i8 d16, d17, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = load <8 x i8>, <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
%tmp5 = mul <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
define <16 x i8> @vuzpi8_undef_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
; CHECK-LABEL: vuzpi8_undef_Qres:
; CHECK: @ BB#0:
; CHECK-NEXT: vldr d17, [r1]
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vuzp.8 d16, d17
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = load <8 x i8>, <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
ret <16 x i8> %tmp3
}
define <8 x i16> @vuzpQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; CHECK-LABEL: vuzpQi16_undef:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
; CHECK-NEXT: vuzp.16 q9, q8
; CHECK-NEXT: vadd.i16 q8, q9, q8
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = load <8 x i16>, <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i16> %tmp3, %tmp4
ret <8 x i16> %tmp5
}
define <16 x i16> @vuzpQi16_undef_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; CHECK-LABEL: vuzpQi16_undef_QQres:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
; CHECK-NEXT: vuzp.16 q9, q8
; CHECK-NEXT: vst1.16 {d18, d19}, [r0:128]!
; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = load <8 x i16>, <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
ret <16 x i16> %tmp3
}
define <8 x i16> @vuzp_lower_shufflemask_undef(<4 x i16>* %A, <4 x i16>* %B) {
; CHECK-LABEL: vuzp_lower_shufflemask_undef:
; CHECK: @ BB#0: @ %entry
; CHECK-NEXT: vldr d17, [r1]
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vorr q9, q8, q8
; CHECK-NEXT: vuzp.16 q8, q9
; CHECK-NEXT: vmov r0, r1, d18
; CHECK-NEXT: vmov r2, r3, d19
; CHECK-NEXT: mov pc, lr
entry:
%tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = load <4 x i16>, <4 x i16>* %B
%0 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 1, i32 3, i32 5, i32 7>
ret <8 x i16> %0
}
define <4 x i32> @vuzp_lower_shufflemask_zeroed(<2 x i32>* %A, <2 x i32>* %B) {
; CHECK-LABEL: vuzp_lower_shufflemask_zeroed:
; CHECK: @ BB#0: @ %entry
; CHECK-NEXT: vldr d17, [r1]
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.32 q9, d16[0]
; CHECK-NEXT: vuzp.32 q8, q9
; CHECK-NEXT: vext.32 q8, q9, q9, #2
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
entry:
%tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = load <2 x i32>, <2 x i32>* %B
%0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <4 x i32> <i32 0, i32 0, i32 1, i32 3>
ret <4 x i32> %0
}
define void @vuzp_rev_shufflemask_vtrn(<2 x i32>* %A, <2 x i32>* %B, <4 x i32>* %C) {
; CHECK-LABEL: vuzp_rev_shufflemask_vtrn:
; CHECK: @ BB#0: @ %entry
; CHECK-NEXT: vldr d17, [r1]
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vrev64.32 q9, q8
; CHECK-NEXT: vuzp.32 q8, q9
; CHECK-NEXT: vst1.64 {d18, d19}, [r2]
; CHECK-NEXT: mov pc, lr
entry:
%tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = load <2 x i32>, <2 x i32>* %B
%0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
store <4 x i32> %0, <4 x i32>* %C
ret void
}
define <8 x i8> @vuzp_trunc(<8 x i8> %in0, <8 x i8> %in1, <8 x i32> %cmp0, <8 x i32> %cmp1) {
; In order to create the select we need to truncate the vcgt result from a vector of i32 to a vector of i8.
; This results in a build_vector with mismatched types. We will generate two vmovn.i32 instructions to
; truncate from i32 to i16 and one vuzp to perform the final truncation for i8.
; CHECK-LABEL: vuzp_trunc:
; CHECK: @ BB#0:
; CHECK-NEXT: .save {r4, r5, r11, lr}
; CHECK-NEXT: push {r4, r5, r11, lr}
; CHECK-NEXT: add r12, sp, #48
; CHECK-NEXT: add lr, sp, #16
; CHECK-NEXT: add r4, sp, #64
; CHECK-NEXT: add r5, sp, #32
; CHECK-NEXT: vld1.64 {d16, d17}, [r5]
; CHECK-NEXT: vld1.64 {d18, d19}, [r4]
; CHECK-NEXT: vld1.64 {d20, d21}, [lr]
; CHECK-NEXT: vld1.64 {d22, d23}, [r12]
; CHECK-NEXT: vcgt.u32 q8, q9, q8
; CHECK-NEXT: vcgt.u32 q9, q11, q10
; CHECK-NEXT: vmovn.i32 d16, q8
; CHECK-NEXT: vmovn.i32 d17, q9
; CHECK-NEXT: vmov.i8 d18, #0x7
; CHECK-NEXT: vmov d19, r0, r1
; CHECK-NEXT: vuzp.8 d17, d16
; CHECK-NEXT: vneg.s8 d16, d18
; CHECK-NEXT: vshl.i8 d17, d17, #7
; CHECK-NEXT: vmov d18, r2, r3
; CHECK-NEXT: vshl.s8 d16, d17, d16
; CHECK-NEXT: vbsl d16, d19, d18
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: pop {r4, r5, r11, lr}
; CHECK-NEXT: mov pc, lr
%c = icmp ult <8 x i32> %cmp0, %cmp1
%res = select <8 x i1> %c, <8 x i8> %in0, <8 x i8> %in1
ret <8 x i8> %res
}
; Shuffle the result from the compare with a <4 x i8>.
; We need to extend the loaded <4 x i8> to <4 x i16>. Otherwise we wouldn't be able
; to perform the vuzp and get the vbsl mask.
define <8 x i8> @vuzp_trunc_and_shuffle(<8 x i8> %tr0, <8 x i8> %tr1,
; CHECK-LABEL: vuzp_trunc_and_shuffle:
; CHECK: @ BB#0:
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: ldr r12, [sp, #40]
; CHECK-NEXT: add lr, sp, #24
; CHECK-NEXT: add r4, sp, #8
; CHECK-NEXT: vld1.64 {d16, d17}, [r4]
; CHECK-NEXT: vld1.64 {d18, d19}, [lr]
; CHECK-NEXT: vld1.32 {d20[0]}, [r12:32]
; CHECK-NEXT: vcgt.u32 q8, q9, q8
; CHECK-NEXT: vmovn.i32 d16, q8
; CHECK-NEXT: vmov.i8 d17, #0x7
; CHECK-NEXT: vneg.s8 d17, d17
; CHECK-NEXT: vmovl.u8 q9, d20
; CHECK-NEXT: vuzp.8 d16, d18
; CHECK-NEXT: vshl.i8 d16, d16, #7
; CHECK-NEXT: vmov d18, r2, r3
; CHECK-NEXT: vmov d19, r0, r1
; CHECK-NEXT: vshl.s8 d16, d16, d17
; CHECK-NEXT: vbsl d16, d19, d18
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: pop {r4, lr}
; CHECK-NEXT: mov pc, lr
<4 x i32> %cmp0, <4 x i32> %cmp1, <4 x i8> *%cmp2_ptr) {
%cmp2_load = load <4 x i8>, <4 x i8> * %cmp2_ptr, align 4
%cmp2 = trunc <4 x i8> %cmp2_load to <4 x i1>
%c0 = icmp ult <4 x i32> %cmp0, %cmp1
%c = shufflevector <4 x i1> %c0, <4 x i1> %cmp2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%rv = select <8 x i1> %c, <8 x i8> %tr0, <8 x i8> %tr1
ret <8 x i8> %rv
}
; Use an undef value for the <4 x i8> that is being shuffled with the compare result.
; This produces a build_vector with some of the operands undefs.
define <8 x i8> @vuzp_trunc_and_shuffle_undef_right(<8 x i8> %tr0, <8 x i8> %tr1,
; CHECK-LABEL: vuzp_trunc_and_shuffle_undef_right:
; CHECK: @ BB#0:
; CHECK-NEXT: .save {r11, lr}
; CHECK-NEXT: push {r11, lr}
; CHECK-NEXT: add r12, sp, #24
; CHECK-NEXT: add lr, sp, #8
; CHECK-NEXT: vld1.64 {d16, d17}, [lr]
; CHECK-NEXT: vld1.64 {d18, d19}, [r12]
; CHECK-NEXT: vcgt.u32 q8, q9, q8
; CHECK-NEXT: vmov d19, r0, r1
; CHECK-NEXT: vmovn.i32 d16, q8
; CHECK-NEXT: vmov.i8 d17, #0x7
; CHECK-NEXT: vuzp.8 d16, d18
; CHECK-NEXT: vneg.s8 d17, d17
; CHECK-NEXT: vshl.i8 d16, d16, #7
; CHECK-NEXT: vmov d18, r2, r3
; CHECK-NEXT: vshl.s8 d16, d16, d17
; CHECK-NEXT: vbsl d16, d19, d18
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: pop {r11, lr}
; CHECK-NEXT: mov pc, lr
<4 x i32> %cmp0, <4 x i32> %cmp1, <4 x i8> *%cmp2_ptr) {
%cmp2_load = load <4 x i8>, <4 x i8> * %cmp2_ptr, align 4
%cmp2 = trunc <4 x i8> %cmp2_load to <4 x i1>
%c0 = icmp ult <4 x i32> %cmp0, %cmp1
%c = shufflevector <4 x i1> %c0, <4 x i1> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%rv = select <8 x i1> %c, <8 x i8> %tr0, <8 x i8> %tr1
ret <8 x i8> %rv
}
define <8 x i8> @vuzp_trunc_and_shuffle_undef_left(<8 x i8> %tr0, <8 x i8> %tr1,
; CHECK-LABEL: vuzp_trunc_and_shuffle_undef_left:
; CHECK: @ BB#0:
; CHECK-NEXT: .save {r11, lr}
; CHECK-NEXT: push {r11, lr}
; CHECK-NEXT: add r12, sp, #24
; CHECK-NEXT: add lr, sp, #8
; CHECK-NEXT: vldr d20, .LCPI22_0
; CHECK-NEXT: vld1.64 {d16, d17}, [lr]
; CHECK-NEXT: vld1.64 {d18, d19}, [r12]
; CHECK-NEXT: vcgt.u32 q8, q9, q8
; CHECK-NEXT: vmov d18, r2, r3
; CHECK-NEXT: vmov d19, r0, r1
; CHECK-NEXT: vmovn.i32 d16, q8
; CHECK-NEXT: vmov.i8 d17, #0x7
; CHECK-NEXT: vtbl.8 d16, {d16}, d20
; CHECK-NEXT: vneg.s8 d17, d17
; CHECK-NEXT: vshl.i8 d16, d16, #7
; CHECK-NEXT: vshl.s8 d16, d16, d17
; CHECK-NEXT: vbsl d16, d19, d18
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: pop {r11, lr}
; CHECK-NEXT: mov pc, lr
; CHECK-NEXT: .p2align 3
; CHECK-NEXT: @ BB#1:
; CHECK-NEXT: .LCPI22_0:
; CHECK-NEXT: .byte 255 @ 0xff
; CHECK-NEXT: .byte 255 @ 0xff
; CHECK-NEXT: .byte 255 @ 0xff
; CHECK-NEXT: .byte 255 @ 0xff
; CHECK-NEXT: .byte 0 @ 0x0
; CHECK-NEXT: .byte 2 @ 0x2
; CHECK-NEXT: .byte 4 @ 0x4
; CHECK-NEXT: .byte 6 @ 0x6
<4 x i32> %cmp0, <4 x i32> %cmp1, <4 x i8> *%cmp2_ptr) {
%cmp2_load = load <4 x i8>, <4 x i8> * %cmp2_ptr, align 4
%cmp2 = trunc <4 x i8> %cmp2_load to <4 x i1>
%c0 = icmp ult <4 x i32> %cmp0, %cmp1
%c = shufflevector <4 x i1> undef, <4 x i1> %c0, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%rv = select <8 x i1> %c, <8 x i8> %tr0, <8 x i8> %tr1
ret <8 x i8> %rv
}
; We're using large data types here, and we have to fill with undef values until we
; get some vector size that we can represent.
define <10 x i8> @vuzp_wide_type(<10 x i8> %tr0, <10 x i8> %tr1,
; CHECK-LABEL: vuzp_wide_type:
; CHECK: @ BB#0:
; CHECK-NEXT: .save {r4, r5, r6, r7, r11, lr}
; CHECK-NEXT: push {r4, r5, r6, r7, r11, lr}
; CHECK-NEXT: .setfp r11, sp, #16
; CHECK-NEXT: add r11, sp, #16
; CHECK-NEXT: .pad #8
; CHECK-NEXT: sub sp, sp, #8
; CHECK-NEXT: bic sp, sp, #15
; CHECK-NEXT: add r5, r11, #52
; CHECK-NEXT: add r7, r11, #32
; CHECK-NEXT: add r4, r11, #44
; CHECK-NEXT: add r6, r11, #24
; CHECK-NEXT: add r12, r11, #60
; CHECK-NEXT: add lr, r11, #40
; CHECK-NEXT: vld1.32 {d17[0]}, [r7:32]
; CHECK-NEXT: vld1.32 {d19[0]}, [r5:32]
; CHECK-NEXT: vld1.32 {d22[0]}, [r12:32]
; CHECK-NEXT: ldr r12, [r11, #64]
; CHECK-NEXT: vld1.32 {d20[0]}, [lr:32]
; CHECK-NEXT: add r7, r11, #48
; CHECK-NEXT: add r5, r11, #28
; CHECK-NEXT: vld1.32 {d16[0]}, [r6:32]
; CHECK-NEXT: vld1.32 {d18[0]}, [r4:32]
; CHECK-NEXT: add r6, r11, #56
; CHECK-NEXT: add r4, r11, #36
; CHECK-NEXT: vcgt.u32 q10, q11, q10
; CHECK-NEXT: vld1.32 {d19[1]}, [r6:32]
; CHECK-NEXT: vld1.32 {d17[1]}, [r4:32]
; CHECK-NEXT: add r6, r12, #4
; CHECK-NEXT: vld1.32 {d18[1]}, [r7:32]
; CHECK-NEXT: vld1.32 {d16[1]}, [r5:32]
; CHECK-NEXT: ldr r7, [r12]
; CHECK-NEXT: vcgt.u32 q8, q9, q8
; CHECK-NEXT: vmovn.i32 d18, q10
; CHECK-NEXT: vmov.32 d21[0], r7
; CHECK-NEXT: vmovn.i32 d16, q8
; CHECK-NEXT: vmov.u8 r7, d21[3]
; CHECK-NEXT: vmov.i8 d17, #0x7
; CHECK-NEXT: vuzp.8 d16, d18
; CHECK-NEXT: vmov.8 d23[0], r7
; CHECK-NEXT: vneg.s8 d17, d17
; CHECK-NEXT: add r7, r11, #8
; CHECK-NEXT: vldr d18, .LCPI23_0
; CHECK-NEXT: vld1.8 {d23[1]}, [r6]
; CHECK-NEXT: vshl.i8 d16, d16, #7
; CHECK-NEXT: vshl.s8 d20, d16, d17
; CHECK-NEXT: vmov.i8 q8, #0x7
; CHECK-NEXT: vneg.s8 q8, q8
; CHECK-NEXT: vtbl.8 d22, {d20, d21}, d18
; CHECK-NEXT: vld1.64 {d18, d19}, [r7]
; CHECK-NEXT: vshl.i8 q10, q11, #7
; CHECK-NEXT: vmov d23, r2, r3
; CHECK-NEXT: vmov d22, r0, r1
; CHECK-NEXT: vshl.s8 q8, q10, q8
; CHECK-NEXT: vbsl q8, q11, q9
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: sub sp, r11, #16
; CHECK-NEXT: pop {r4, r5, r6, r7, r11, lr}
; CHECK-NEXT: mov pc, lr
; CHECK-NEXT: .p2align 3
; CHECK-NEXT: @ BB#1:
; CHECK-NEXT: .LCPI23_0:
; CHECK-NEXT: .byte 0 @ 0x0
; CHECK-NEXT: .byte 1 @ 0x1
; CHECK-NEXT: .byte 2 @ 0x2
; CHECK-NEXT: .byte 3 @ 0x3
; CHECK-NEXT: .byte 4 @ 0x4
; CHECK-NEXT: .byte 8 @ 0x8
; CHECK-NEXT: .byte 9 @ 0x9
; CHECK-NEXT: .byte 10 @ 0xa
<5 x i32> %cmp0, <5 x i32> %cmp1, <5 x i8> *%cmp2_ptr) {
%cmp2_load = load <5 x i8>, <5 x i8> * %cmp2_ptr, align 4
%cmp2 = trunc <5 x i8> %cmp2_load to <5 x i1>
%c0 = icmp ult <5 x i32> %cmp0, %cmp1
%c = shufflevector <5 x i1> %c0, <5 x i1> %cmp2, <10 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9>
%rv = select <10 x i1> %c, <10 x i8> %tr0, <10 x i8> %tr1
ret <10 x i8> %rv
}
%struct.uint8x8x2_t = type { [2 x <8 x i8>] }
define %struct.uint8x8x2_t @vuzp_extract_subvector(<16 x i8> %t) #0 {
; CHECK-LABEL: vuzp_extract_subvector:
; CHECK: @ BB#0:
; CHECK-NEXT: vmov d17, r2, r3
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: vorr d18, d17, d17
; CHECK-NEXT: vuzp.8 d16, d18
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d18
; CHECK-NEXT: mov pc, lr
%vuzp.i = shufflevector <16 x i8> %t, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%vuzp1.i = shufflevector <16 x i8> %t, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%.fca.0.0.insert = insertvalue %struct.uint8x8x2_t undef, <8 x i8> %vuzp.i, 0, 0
%.fca.0.1.insert = insertvalue %struct.uint8x8x2_t %.fca.0.0.insert, <8 x i8> %vuzp1.i, 0, 1
ret %struct.uint8x8x2_t %.fca.0.1.insert
}