blob: 1540112fe10cfda4aa659f771b946e485ad717be [file] [log] [blame]
//===- LoopPass.cpp - Loop Pass and Loop Pass Manager ---------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements LoopPass and LPPassManager. All loop optimization
// and transformation passes are derived from LoopPass. LPPassManager is
// responsible for managing LoopPasses.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Assembly/PrintModulePass.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Timer.h"
using namespace llvm;
namespace {
/// PrintLoopPass - Print a Function corresponding to a Loop.
///
class PrintLoopPass : public LoopPass {
private:
std::string Banner;
raw_ostream &Out; // raw_ostream to print on.
public:
static char ID;
PrintLoopPass(const std::string &B, raw_ostream &o)
: LoopPass(ID), Banner(B), Out(o) {}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
bool runOnLoop(Loop *L, LPPassManager &) {
Out << Banner;
for (Loop::block_iterator b = L->block_begin(), be = L->block_end();
b != be;
++b) {
(*b)->print(Out);
}
return false;
}
};
char PrintLoopPass::ID = 0;
}
//===----------------------------------------------------------------------===//
// LPPassManager
//
char LPPassManager::ID = 0;
LPPassManager::LPPassManager()
: FunctionPass(ID), PMDataManager() {
skipThisLoop = false;
redoThisLoop = false;
LI = NULL;
CurrentLoop = NULL;
}
/// Delete loop from the loop queue and loop hierarchy (LoopInfo).
void LPPassManager::deleteLoopFromQueue(Loop *L) {
LI->updateUnloop(L);
// If L is current loop then skip rest of the passes and let
// runOnFunction remove L from LQ. Otherwise, remove L from LQ now
// and continue applying other passes on CurrentLoop.
if (CurrentLoop == L)
skipThisLoop = true;
delete L;
if (skipThisLoop)
return;
for (std::deque<Loop *>::iterator I = LQ.begin(),
E = LQ.end(); I != E; ++I) {
if (*I == L) {
LQ.erase(I);
break;
}
}
}
// Inset loop into loop nest (LoopInfo) and loop queue (LQ).
void LPPassManager::insertLoop(Loop *L, Loop *ParentLoop) {
assert (CurrentLoop != L && "Cannot insert CurrentLoop");
// Insert into loop nest
if (ParentLoop)
ParentLoop->addChildLoop(L);
else
LI->addTopLevelLoop(L);
insertLoopIntoQueue(L);
}
void LPPassManager::insertLoopIntoQueue(Loop *L) {
// Insert L into loop queue
if (L == CurrentLoop)
redoLoop(L);
else if (!L->getParentLoop())
// This is top level loop.
LQ.push_front(L);
else {
// Insert L after the parent loop.
for (std::deque<Loop *>::iterator I = LQ.begin(),
E = LQ.end(); I != E; ++I) {
if (*I == L->getParentLoop()) {
// deque does not support insert after.
++I;
LQ.insert(I, 1, L);
break;
}
}
}
}
// Reoptimize this loop. LPPassManager will re-insert this loop into the
// queue. This allows LoopPass to change loop nest for the loop. This
// utility may send LPPassManager into infinite loops so use caution.
void LPPassManager::redoLoop(Loop *L) {
assert (CurrentLoop == L && "Can redo only CurrentLoop");
redoThisLoop = true;
}
/// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for
/// all loop passes.
void LPPassManager::cloneBasicBlockSimpleAnalysis(BasicBlock *From,
BasicBlock *To, Loop *L) {
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
LoopPass *LP = getContainedPass(Index);
LP->cloneBasicBlockAnalysis(From, To, L);
}
}
/// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes.
void LPPassManager::deleteSimpleAnalysisValue(Value *V, Loop *L) {
if (BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;
++BI) {
Instruction &I = *BI;
deleteSimpleAnalysisValue(&I, L);
}
}
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
LoopPass *LP = getContainedPass(Index);
LP->deleteAnalysisValue(V, L);
}
}
// Recurse through all subloops and all loops into LQ.
static void addLoopIntoQueue(Loop *L, std::deque<Loop *> &LQ) {
LQ.push_back(L);
for (Loop::reverse_iterator I = L->rbegin(), E = L->rend(); I != E; ++I)
addLoopIntoQueue(*I, LQ);
}
/// Pass Manager itself does not invalidate any analysis info.
void LPPassManager::getAnalysisUsage(AnalysisUsage &Info) const {
// LPPassManager needs LoopInfo. In the long term LoopInfo class will
// become part of LPPassManager.
Info.addRequired<LoopInfo>();
Info.setPreservesAll();
}
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the function, and if so, return true.
bool LPPassManager::runOnFunction(Function &F) {
LI = &getAnalysis<LoopInfo>();
bool Changed = false;
// Collect inherited analysis from Module level pass manager.
populateInheritedAnalysis(TPM->activeStack);
// Populate the loop queue in reverse program order. There is no clear need to
// process sibling loops in either forward or reverse order. There may be some
// advantage in deleting uses in a later loop before optimizing the
// definitions in an earlier loop. If we find a clear reason to process in
// forward order, then a forward variant of LoopPassManager should be created.
for (LoopInfo::reverse_iterator I = LI->rbegin(), E = LI->rend(); I != E; ++I)
addLoopIntoQueue(*I, LQ);
if (LQ.empty()) // No loops, skip calling finalizers
return false;
// Initialization
for (std::deque<Loop *>::const_iterator I = LQ.begin(), E = LQ.end();
I != E; ++I) {
Loop *L = *I;
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
LoopPass *P = getContainedPass(Index);
Changed |= P->doInitialization(L, *this);
}
}
// Walk Loops
while (!LQ.empty()) {
CurrentLoop = LQ.back();
skipThisLoop = false;
redoThisLoop = false;
// Run all passes on the current Loop.
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
LoopPass *P = getContainedPass(Index);
dumpPassInfo(P, EXECUTION_MSG, ON_LOOP_MSG,
CurrentLoop->getHeader()->getName());
dumpRequiredSet(P);
initializeAnalysisImpl(P);
{
PassManagerPrettyStackEntry X(P, *CurrentLoop->getHeader());
TimeRegion PassTimer(getPassTimer(P));
Changed |= P->runOnLoop(CurrentLoop, *this);
}
if (Changed)
dumpPassInfo(P, MODIFICATION_MSG, ON_LOOP_MSG,
skipThisLoop ? "<deleted>" :
CurrentLoop->getHeader()->getName());
dumpPreservedSet(P);
if (!skipThisLoop) {
// Manually check that this loop is still healthy. This is done
// instead of relying on LoopInfo::verifyLoop since LoopInfo
// is a function pass and it's really expensive to verify every
// loop in the function every time. That level of checking can be
// enabled with the -verify-loop-info option.
{
TimeRegion PassTimer(getPassTimer(LI));
CurrentLoop->verifyLoop();
}
// Then call the regular verifyAnalysis functions.
verifyPreservedAnalysis(P);
}
removeNotPreservedAnalysis(P);
recordAvailableAnalysis(P);
removeDeadPasses(P,
skipThisLoop ? "<deleted>" :
CurrentLoop->getHeader()->getName(),
ON_LOOP_MSG);
if (skipThisLoop)
// Do not run other passes on this loop.
break;
}
// If the loop was deleted, release all the loop passes. This frees up
// some memory, and avoids trouble with the pass manager trying to call
// verifyAnalysis on them.
if (skipThisLoop)
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
Pass *P = getContainedPass(Index);
freePass(P, "<deleted>", ON_LOOP_MSG);
}
// Pop the loop from queue after running all passes.
LQ.pop_back();
if (redoThisLoop)
LQ.push_back(CurrentLoop);
}
// Finalization
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
LoopPass *P = getContainedPass(Index);
Changed |= P->doFinalization();
}
return Changed;
}
/// Print passes managed by this manager
void LPPassManager::dumpPassStructure(unsigned Offset) {
errs().indent(Offset*2) << "Loop Pass Manager\n";
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
Pass *P = getContainedPass(Index);
P->dumpPassStructure(Offset + 1);
dumpLastUses(P, Offset+1);
}
}
//===----------------------------------------------------------------------===//
// LoopPass
Pass *LoopPass::createPrinterPass(raw_ostream &O,
const std::string &Banner) const {
return new PrintLoopPass(Banner, O);
}
// Check if this pass is suitable for the current LPPassManager, if
// available. This pass P is not suitable for a LPPassManager if P
// is not preserving higher level analysis info used by other
// LPPassManager passes. In such case, pop LPPassManager from the
// stack. This will force assignPassManager() to create new
// LPPassManger as expected.
void LoopPass::preparePassManager(PMStack &PMS) {
// Find LPPassManager
while (!PMS.empty() &&
PMS.top()->getPassManagerType() > PMT_LoopPassManager)
PMS.pop();
// If this pass is destroying high level information that is used
// by other passes that are managed by LPM then do not insert
// this pass in current LPM. Use new LPPassManager.
if (PMS.top()->getPassManagerType() == PMT_LoopPassManager &&
!PMS.top()->preserveHigherLevelAnalysis(this))
PMS.pop();
}
/// Assign pass manager to manage this pass.
void LoopPass::assignPassManager(PMStack &PMS,
PassManagerType PreferredType) {
// Find LPPassManager
while (!PMS.empty() &&
PMS.top()->getPassManagerType() > PMT_LoopPassManager)
PMS.pop();
LPPassManager *LPPM;
if (PMS.top()->getPassManagerType() == PMT_LoopPassManager)
LPPM = (LPPassManager*)PMS.top();
else {
// Create new Loop Pass Manager if it does not exist.
assert (!PMS.empty() && "Unable to create Loop Pass Manager");
PMDataManager *PMD = PMS.top();
// [1] Create new Loop Pass Manager
LPPM = new LPPassManager();
LPPM->populateInheritedAnalysis(PMS);
// [2] Set up new manager's top level manager
PMTopLevelManager *TPM = PMD->getTopLevelManager();
TPM->addIndirectPassManager(LPPM);
// [3] Assign manager to manage this new manager. This may create
// and push new managers into PMS
Pass *P = LPPM->getAsPass();
TPM->schedulePass(P);
// [4] Push new manager into PMS
PMS.push(LPPM);
}
LPPM->add(this);
}