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//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file exposes a function named BuildMI, which is useful for dramatically
// simplifying how MachineInstr's are created. Instead of using code like this:
//
// M = new MachineInstr(X86::ADDrr8);
// M->SetMachineOperandVal(0, MachineOperand::MO_VirtualRegister, argVal1);
// M->SetMachineOperandVal(1, MachineOperand::MO_VirtualRegister, argVal2);
//
// we can now use code like this:
//
// M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#include "llvm/CodeGen/MachineBasicBlock.h"
namespace llvm {
class MachineInstrBuilder {
MachineInstr *MI;
public:
MachineInstrBuilder(MachineInstr *mi) : MI(mi) {}
/// Allow automatic conversion to the machine instruction we are working on.
///
operator MachineInstr*() const { return MI; }
operator MachineBasicBlock::iterator() const { return MI; }
/// addReg - Add a new virtual register operand...
///
const MachineInstrBuilder &addReg(
int RegNo,
MachineOperand::UseType Ty = MachineOperand::Use) const {
MI->addRegOperand(RegNo, Ty);
return *this;
}
/// addReg - Add an LLVM value that is to be used as a register...
///
const MachineInstrBuilder &addReg(
Value *V,
MachineOperand::UseType Ty = MachineOperand::Use) const {
MI->addRegOperand(V, Ty);
return *this;
}
/// addReg - Add an LLVM value that is to be used as a register...
///
const MachineInstrBuilder &addCCReg(
Value *V,
MachineOperand::UseType Ty = MachineOperand::Use) const {
MI->addCCRegOperand(V, Ty);
return *this;
}
/// addRegDef - Add an LLVM value that is to be defined as a register... this
/// is the same as addReg(V, MachineOperand::Def).
///
const MachineInstrBuilder &addRegDef(Value *V) const {
return addReg(V, MachineOperand::Def);
}
/// addPCDisp - Add an LLVM value to be treated as a PC relative
/// displacement...
///
const MachineInstrBuilder &addPCDisp(Value *V) const {
MI->addPCDispOperand(V);
return *this;
}
/// addMReg - Add a machine register operand...
///
const MachineInstrBuilder &addMReg(int Reg, MachineOperand::UseType Ty
= MachineOperand::Use) const {
MI->addMachineRegOperand(Reg, Ty);
return *this;
}
/// addImm - Add a new immediate operand.
///
const MachineInstrBuilder &addImm(int Val) const {
MI->addZeroExtImmOperand(Val);
return *this;
}
/// addSImm - Add a new sign extended immediate operand...
///
const MachineInstrBuilder &addSImm(int val) const {
MI->addSignExtImmOperand(val);
return *this;
}
/// addZImm - Add a new zero extended immediate operand...
///
const MachineInstrBuilder &addZImm(unsigned Val) const {
MI->addZeroExtImmOperand(Val);
return *this;
}
/// addImm64 - Add a new 64-bit immediate operand...
///
const MachineInstrBuilder &addImm64(uint64_t Val) const {
MI->addZeroExtImm64Operand(Val);
return *this;
}
const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB) const {
MI->addMachineBasicBlockOperand(MBB);
return *this;
}
const MachineInstrBuilder &addFrameIndex(unsigned Idx) const {
MI->addFrameIndexOperand(Idx);
return *this;
}
const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx) const {
MI->addConstantPoolIndexOperand(Idx);
return *this;
}
const MachineInstrBuilder &addGlobalAddress(GlobalValue *GV,
bool isPCRelative = false, int Offset = 0) const {
MI->addGlobalAddressOperand(GV, isPCRelative, Offset);
return *this;
}
const MachineInstrBuilder &addExternalSymbol(const char *FnName,
bool isPCRelative = false) const{
MI->addExternalSymbolOperand(FnName, isPCRelative);
return *this;
}
};
/// BuildMI - Builder interface. Specify how to create the initial instruction
/// itself. NumOperands is the number of operands to the machine instruction to
/// allow for memory efficient representation of machine instructions.
///
inline MachineInstrBuilder BuildMI(int Opcode, unsigned NumOperands) {
return MachineInstrBuilder(new MachineInstr(Opcode, NumOperands, true, true));
}
/// BuildMI - This version of the builder sets up the first operand as a
/// destination virtual register. NumOperands is the number of additional add*
/// calls that are expected, not including the destination register.
///
inline MachineInstrBuilder BuildMI(
int Opcode, unsigned NumOperands,
unsigned DestReg,
MachineOperand::UseType useType = MachineOperand::Def) {
return MachineInstrBuilder(new MachineInstr(Opcode, NumOperands+1,
true, true)).addReg(DestReg, useType);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction before the given position in the given MachineBasicBlock, and
/// sets up the first operand as a destination virtual register.
/// NumOperands is the number of additional add* calls that are expected,
/// not including the destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
int Opcode, unsigned NumOperands,
unsigned DestReg) {
MachineInstr *MI = new MachineInstr(Opcode, NumOperands+1, true, true);
BB.insert(I, MI);
return MachineInstrBuilder(MI).addReg(DestReg, MachineOperand::Def);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction before the given position in the given MachineBasicBlock, and
/// does NOT take a destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
int Opcode, unsigned NumOperands) {
MachineInstr *MI = new MachineInstr(Opcode, NumOperands, true, true);
BB.insert(I, MI);
return MachineInstrBuilder(MI);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction at the end of the given MachineBasicBlock, and does NOT take a
/// destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, int Opcode,
unsigned NumOperands) {
return BuildMI(*BB, BB->end(), Opcode, NumOperands);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction at the end of the given MachineBasicBlock, and sets up the first
/// operand as a destination virtual register. NumOperands is the number of
/// additional add* calls that are expected, not including the destination
/// register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, int Opcode,
unsigned NumOperands, unsigned DestReg) {
return BuildMI(*BB, BB->end(), Opcode, NumOperands, DestReg);
}
} // End llvm namespace
#endif