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//===-- llvm/BasicBlock.h - Represent a basic block in the VM ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// \class BasicBlock
///
/// This file contains the declaration of the BasicBlock class, which represents
/// a single basic block in the VM.
///
/// Note that basic blocks themselves are Value's, because they are referenced
/// by instructions like branches and can go in switch tables and stuff...
///
///===---------------------------------------------------------------------===//
///
/// Note that well formed basic blocks are formed of a list of instructions
/// followed by a single TerminatorInst instruction. TerminatorInst's may not
/// occur in the middle of basic blocks, and must terminate the blocks.
///
/// This code allows malformed basic blocks to occur, because it may be useful
/// in the intermediate stage modification to a program.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_BASICBLOCK_H
#define LLVM_BASICBLOCK_H
#include "llvm/Instruction.h"
#include "llvm/SymbolTableListTraits.h"
#include "Support/ilist"
class TerminatorInst;
template <class _Term, class _BB> class SuccIterator; // Successor Iterator
template <class _Ptr, class _USE_iterator> class PredIterator;
template<> struct ilist_traits<Instruction>
: public SymbolTableListTraits<Instruction, BasicBlock, Function> {
// createNode is used to create a node that marks the end of the list...
static Instruction *createNode();
static iplist<Instruction> &getList(BasicBlock *BB);
};
struct BasicBlock : public Value { // Basic blocks are data objects also
typedef iplist<Instruction> InstListType;
private :
InstListType InstList;
BasicBlock *Prev, *Next; // Next and Prev links for our intrusive linked list
void setParent(Function *parent);
void setNext(BasicBlock *N) { Next = N; }
void setPrev(BasicBlock *N) { Prev = N; }
friend class SymbolTableListTraits<BasicBlock, Function, Function>;
BasicBlock(const BasicBlock &); // Do not implement
void operator=(const BasicBlock &); // Do not implement
public:
/// Instruction iterators...
typedef InstListType::iterator iterator;
typedef InstListType::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
/// BasicBlock ctor - If the function parameter is specified, the basic block
/// is automatically inserted at the end of the function.
///
BasicBlock(const std::string &Name = "", Function *Parent = 0);
/// BasicBlock ctor - If the InsertBefore parameter is specified, the basic
/// block is automatically inserted right before the specified block.
BasicBlock(const std::string &Name, BasicBlock *InsertBefore);
~BasicBlock();
// Specialize setName to take care of symbol table majik
virtual void setName(const std::string &name, SymbolTable *ST = 0);
/// getParent - Return the enclosing method, or null if none
///
const Function *getParent() const { return InstList.getParent(); }
Function *getParent() { return InstList.getParent(); }
// getNext/Prev - Return the next or previous basic block in the list.
BasicBlock *getNext() { return Next; }
const BasicBlock *getNext() const { return Next; }
BasicBlock *getPrev() { return Prev; }
const BasicBlock *getPrev() const { return Prev; }
/// getTerminator() - If this is a well formed basic block, then this returns
/// a pointer to the terminator instruction. If it is not, then you get a
/// null pointer back.
///
TerminatorInst *getTerminator();
const TerminatorInst *const getTerminator() const;
//===--------------------------------------------------------------------===//
/// Instruction iterator methods
///
inline iterator begin() { return InstList.begin(); }
inline const_iterator begin() const { return InstList.begin(); }
inline iterator end () { return InstList.end(); }
inline const_iterator end () const { return InstList.end(); }
inline reverse_iterator rbegin() { return InstList.rbegin(); }
inline const_reverse_iterator rbegin() const { return InstList.rbegin(); }
inline reverse_iterator rend () { return InstList.rend(); }
inline const_reverse_iterator rend () const { return InstList.rend(); }
inline unsigned size() const { return InstList.size(); }
inline bool empty() const { return InstList.empty(); }
inline const Instruction &front() const { return InstList.front(); }
inline Instruction &front() { return InstList.front(); }
inline const Instruction &back() const { return InstList.back(); }
inline Instruction &back() { return InstList.back(); }
/// getInstList() - Return the underlying instruction list container. You
/// need to access it directly if you want to modify it currently.
///
const InstListType &getInstList() const { return InstList; }
InstListType &getInstList() { return InstList; }
virtual void print(std::ostream &OS) const;
/// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const BasicBlock *BB) { return true; }
static inline bool classof(const Value *V) {
return V->getValueType() == Value::BasicBlockVal;
}
/// hasConstantReferences() - This predicate is true if there is a
/// reference to this basic block in the constant pool for this method. For
/// example, if a block is reached through a switch table, that table resides
/// in the constant pool, and the basic block is reference from it.
///
bool hasConstantReferences() const;
/// dropAllReferences() - This function causes all the subinstructions to "let
/// go" of all references that they are maintaining. This allows one to
/// 'delete' a whole class at a time, even though there may be circular
/// references... first all references are dropped, and all use counts go to
/// zero. Then everything is delete'd for real. Note that no operations are
/// valid on an object that has "dropped all references", except operator
/// delete.
///
void dropAllReferences();
/// removePredecessor - This method is used to notify a BasicBlock that the
/// specified Predecessor of the block is no longer able to reach it. This is
/// actually not used to update the Predecessor list, but is actually used to
/// update the PHI nodes that reside in the block. Note that this should be
/// called while the predecessor still refers to this block.
///
void removePredecessor(BasicBlock *Pred);
/// splitBasicBlock - This splits a basic block into two at the specified
/// instruction. Note that all instructions BEFORE the specified iterator
/// stay as part of the original basic block, an unconditional branch is added
/// to the new BB, and the rest of the instructions in the BB are moved to the
/// new BB, including the old terminator. The newly formed BasicBlock is
/// returned. This function invalidates the specified iterator.
///
/// Note that this only works on well formed basic blocks (must have a
/// terminator), and 'I' must not be the end of instruction list (which would
/// cause a degenerate basic block to be formed, having a terminator inside of
/// the basic block).
///
BasicBlock *splitBasicBlock(iterator I, const std::string &BBName = "");
};
#endif