blob: 17fb8e19091a0b8aab36f1665a388faabfbaff0f [file] [log] [blame]
//=- WebAssemblyFixIrreducibleControlFlow.cpp - Fix irreducible control flow -//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// \file
/// This file implements a pass that transforms irreducible control flow into
/// reducible control flow. Irreducible control flow means multiple-entry
/// loops; they appear as CFG cycles that are not recorded in MachineLoopInfo
/// due to being unnatural.
///
/// Note that LLVM has a generic pass that lowers irreducible control flow, but
/// it linearizes control flow, turning diamonds into two triangles, which is
/// both unnecessary and undesirable for WebAssembly.
///
/// The big picture: Ignoring natural loops (seeing them monolithically), we
/// find all the blocks which can return to themselves ("loopers"). Loopers
/// reachable from the non-loopers are loop entries: if there are 2 or more,
/// then we have irreducible control flow. We fix that as follows: a new block
/// is created that can dispatch to each of the loop entries, based on the
/// value of a label "helper" variable, and we replace direct branches to the
/// entries with assignments to the label variable and a branch to the dispatch
/// block. Then the dispatch block is the single entry in a new natural loop.
///
/// This is similar to what the Relooper [1] does, both identify looping code
/// that requires multiple entries, and resolve it in a similar way. In
/// Relooper terminology, we implement a Multiple shape in a Loop shape. Note
/// also that like the Relooper, we implement a "minimal" intervention: we only
/// use the "label" helper for the blocks we absolutely must and no others. We
/// also prioritize code size and do not perform node splitting (i.e. we don't
/// duplicate code in order to resolve irreducibility).
///
/// The difference between this code and the Relooper is that the Relooper also
/// generates ifs and loops and works in a recursive manner, knowing at each
/// point what the entries are, and recursively breaks down the problem. Here
/// we just want to resolve irreducible control flow, and we also want to use
/// as much LLVM infrastructure as possible. So we use the MachineLoopInfo to
/// identify natural loops, etc., and we start with the whole CFG and must
/// identify both the looping code and its entries.
///
/// [1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In
/// Proceedings of the ACM international conference companion on Object oriented
/// programming systems languages and applications companion (SPLASH '11). ACM,
/// New York, NY, USA, 301-312. DOI=10.1145/2048147.2048224
/// http://doi.acm.org/10.1145/2048147.2048224
///
//===----------------------------------------------------------------------===//
#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
#include "WebAssembly.h"
#include "WebAssemblyMachineFunctionInfo.h"
#include "WebAssemblySubtarget.h"
#include "llvm/ADT/PriorityQueue.h"
#include "llvm/ADT/SCCIterator.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#define DEBUG_TYPE "wasm-fix-irreducible-control-flow"
namespace {
class LoopFixer {
public:
LoopFixer(MachineFunction &MF, MachineLoopInfo &MLI, MachineLoop *Loop)
: MF(MF), MLI(MLI), Loop(Loop) {}
// Run the fixer on the given inputs. Returns whether changes were made.
bool run();
private:
MachineFunction &MF;
MachineLoopInfo &MLI;
MachineLoop *Loop;
MachineBasicBlock *Header;
SmallPtrSet<MachineBasicBlock *, 4> LoopBlocks;
using BlockSet = SmallPtrSet<MachineBasicBlock *, 4>;
DenseMap<MachineBasicBlock *, BlockSet> Reachable;
// The worklist contains pairs of recent additions, (a, b), where we just
// added a link a => b.
using BlockPair = std::pair<MachineBasicBlock *, MachineBasicBlock *>;
SmallVector<BlockPair, 4> WorkList;
// Get a canonical block to represent a block or a loop: the block, or if in
// an inner loop, the loop header, of it in an outer loop scope, we can
// ignore it. We need to call this on all blocks we work on.
MachineBasicBlock *canonicalize(MachineBasicBlock *MBB) {
MachineLoop *InnerLoop = MLI.getLoopFor(MBB);
if (InnerLoop == Loop) {
return MBB;
} else {
// This is either in an outer or an inner loop, and not in ours.
if (!LoopBlocks.count(MBB)) {
// It's in outer code, ignore it.
return nullptr;
}
assert(InnerLoop);
// It's in an inner loop, canonicalize it to the header of that loop.
return InnerLoop->getHeader();
}
}
// For a successor we can additionally ignore it if it's a branch back to a
// natural loop top, as when we are in the scope of a loop, we just care
// about internal irreducibility, and can ignore the loop we are in. We need
// to call this on all blocks in a context where they are a successor.
MachineBasicBlock *canonicalizeSuccessor(MachineBasicBlock *MBB) {
if (Loop && MBB == Loop->getHeader()) {
// Ignore branches going to the loop's natural header.
return nullptr;
}
return canonicalize(MBB);
}
// Potentially insert a new reachable edge, and if so, note it as further
// work.
void maybeInsert(MachineBasicBlock *MBB, MachineBasicBlock *Succ) {
assert(MBB == canonicalize(MBB));
assert(Succ);
// Succ may not be interesting as a sucessor.
Succ = canonicalizeSuccessor(Succ);
if (!Succ)
return;
if (Reachable[MBB].insert(Succ).second) {
// For there to be further work, it means that we have
// X => MBB => Succ
// for some other X, and in that case X => Succ would be a new edge for
// us to discover later. However, if we don't care about MBB as a
// successor, then we don't care about that anyhow.
if (canonicalizeSuccessor(MBB)) {
WorkList.emplace_back(MBB, Succ);
}
}
}
};
bool LoopFixer::run() {
Header = Loop ? Loop->getHeader() : &*MF.begin();
// Identify all the blocks in this loop scope.
if (Loop) {
for (auto *MBB : Loop->getBlocks()) {
LoopBlocks.insert(MBB);
}
} else {
for (auto &MBB : MF) {
LoopBlocks.insert(&MBB);
}
}
// Compute which (canonicalized) blocks each block can reach.
// Add all the initial work.
for (auto *MBB : LoopBlocks) {
MachineLoop *InnerLoop = MLI.getLoopFor(MBB);
if (InnerLoop == Loop) {
for (auto *Succ : MBB->successors()) {
maybeInsert(MBB, Succ);
}
} else {
// It can't be in an outer loop - we loop on LoopBlocks - and so it must
// be an inner loop.
assert(InnerLoop);
// Check if we are the canonical block for this loop.
if (canonicalize(MBB) != MBB) {
continue;
}
// The successors are those of the loop.
SmallVector<MachineBasicBlock *, 2> ExitBlocks;
InnerLoop->getExitBlocks(ExitBlocks);
for (auto *Succ : ExitBlocks) {
maybeInsert(MBB, Succ);
}
}
}
// Do work until we are all done.
while (!WorkList.empty()) {
MachineBasicBlock *MBB;
MachineBasicBlock *Succ;
std::tie(MBB, Succ) = WorkList.pop_back_val();
// The worklist item is an edge we just added, so it must have valid blocks
// (and not something canonicalized to nullptr).
assert(MBB);
assert(Succ);
// The successor in that pair must also be a valid successor.
assert(MBB == canonicalizeSuccessor(MBB));
// We recently added MBB => Succ, and that means we may have enabled
// Pred => MBB => Succ. Check all the predecessors. Note that our loop here
// is correct for both a block and a block representing a loop, as the loop
// is natural and so the predecessors are all predecessors of the loop
// header, which is the block we have here.
for (auto *Pred : MBB->predecessors()) {
// Canonicalize, make sure it's relevant, and check it's not the same
// block (an update to the block itself doesn't help compute that same
// block).
Pred = canonicalize(Pred);
if (Pred && Pred != MBB) {
maybeInsert(Pred, Succ);
}
}
}
// It's now trivial to identify the loopers.
SmallPtrSet<MachineBasicBlock *, 4> Loopers;
for (auto MBB : LoopBlocks) {
if (Reachable[MBB].count(MBB)) {
Loopers.insert(MBB);
}
}
// The header cannot be a looper. At the toplevel, LLVM does not allow the
// entry to be in a loop, and in a natural loop we should ignore the header.
assert(Loopers.count(Header) == 0);
// Find the entries, loopers reachable from non-loopers.
SmallPtrSet<MachineBasicBlock *, 4> Entries;
SmallVector<MachineBasicBlock *, 4> SortedEntries;
for (auto *Looper : Loopers) {
for (auto *Pred : Looper->predecessors()) {
Pred = canonicalize(Pred);
if (Pred && !Loopers.count(Pred)) {
Entries.insert(Looper);
SortedEntries.push_back(Looper);
break;
}
}
}
// Check if we found irreducible control flow.
if (LLVM_LIKELY(Entries.size() <= 1))
return false;
// Sort the entries to ensure a deterministic build.
llvm::sort(SortedEntries,
[&](const MachineBasicBlock *A, const MachineBasicBlock *B) {
auto ANum = A->getNumber();
auto BNum = B->getNumber();
return ANum < BNum;
});
#ifndef NDEBUG
for (auto Block : SortedEntries)
assert(Block->getNumber() != -1);
if (SortedEntries.size() > 1) {
for (auto I = SortedEntries.begin(), E = SortedEntries.end() - 1;
I != E; ++I) {
auto ANum = (*I)->getNumber();
auto BNum = (*(std::next(I)))->getNumber();
assert(ANum != BNum);
}
}
#endif
// Create a dispatch block which will contain a jump table to the entries.
MachineBasicBlock *Dispatch = MF.CreateMachineBasicBlock();
MF.insert(MF.end(), Dispatch);
MLI.changeLoopFor(Dispatch, Loop);
// Add the jump table.
const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();
MachineInstrBuilder MIB = BuildMI(*Dispatch, Dispatch->end(), DebugLoc(),
TII.get(WebAssembly::BR_TABLE_I32));
// Add the register which will be used to tell the jump table which block to
// jump to.
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned Reg = MRI.createVirtualRegister(&WebAssembly::I32RegClass);
MIB.addReg(Reg);
// Compute the indices in the superheader, one for each bad block, and
// add them as successors.
DenseMap<MachineBasicBlock *, unsigned> Indices;
for (auto *MBB : SortedEntries) {
auto Pair = Indices.insert(std::make_pair(MBB, 0));
if (!Pair.second) {
continue;
}
unsigned Index = MIB.getInstr()->getNumExplicitOperands() - 1;
Pair.first->second = Index;
MIB.addMBB(MBB);
Dispatch->addSuccessor(MBB);
}
// Rewrite the problematic successors for every block that wants to reach the
// bad blocks. For simplicity, we just introduce a new block for every edge
// we need to rewrite. (Fancier things are possible.)
SmallVector<MachineBasicBlock *, 4> AllPreds;
for (auto *MBB : SortedEntries) {
for (auto *Pred : MBB->predecessors()) {
if (Pred != Dispatch) {
AllPreds.push_back(Pred);
}
}
}
for (MachineBasicBlock *MBB : AllPreds) {
DenseMap<MachineBasicBlock *, MachineBasicBlock *> Map;
for (auto *Succ : MBB->successors()) {
if (!Entries.count(Succ)) {
continue;
}
// This is a successor we need to rewrite.
MachineBasicBlock *Split = MF.CreateMachineBasicBlock();
MF.insert(MBB->isLayoutSuccessor(Succ) ? MachineFunction::iterator(Succ)
: MF.end(),
Split);
MLI.changeLoopFor(Split, Loop);
// Set the jump table's register of the index of the block we wish to
// jump to, and jump to the jump table.
BuildMI(*Split, Split->end(), DebugLoc(), TII.get(WebAssembly::CONST_I32),
Reg)
.addImm(Indices[Succ]);
BuildMI(*Split, Split->end(), DebugLoc(), TII.get(WebAssembly::BR))
.addMBB(Dispatch);
Split->addSuccessor(Dispatch);
Map[Succ] = Split;
}
// Remap the terminator operands and the successor list.
for (MachineInstr &Term : MBB->terminators())
for (auto &Op : Term.explicit_uses())
if (Op.isMBB() && Indices.count(Op.getMBB()))
Op.setMBB(Map[Op.getMBB()]);
for (auto Rewrite : Map)
MBB->replaceSuccessor(Rewrite.first, Rewrite.second);
}
// Create a fake default label, because br_table requires one.
MIB.addMBB(MIB.getInstr()
->getOperand(MIB.getInstr()->getNumExplicitOperands() - 1)
.getMBB());
return true;
}
class WebAssemblyFixIrreducibleControlFlow final : public MachineFunctionPass {
StringRef getPassName() const override {
return "WebAssembly Fix Irreducible Control Flow";
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
MachineFunctionPass::getAnalysisUsage(AU);
}
bool runOnMachineFunction(MachineFunction &MF) override;
bool runIteration(MachineFunction &MF, MachineLoopInfo &MLI) {
// Visit the function body, which is identified as a null loop.
if (LoopFixer(MF, MLI, nullptr).run()) {
return true;
}
// Visit all the loops.
SmallVector<MachineLoop *, 8> Worklist(MLI.begin(), MLI.end());
while (!Worklist.empty()) {
MachineLoop *Loop = Worklist.pop_back_val();
Worklist.append(Loop->begin(), Loop->end());
if (LoopFixer(MF, MLI, Loop).run()) {
return true;
}
}
return false;
}
public:
static char ID; // Pass identification, replacement for typeid
WebAssemblyFixIrreducibleControlFlow() : MachineFunctionPass(ID) {}
};
} // end anonymous namespace
char WebAssemblyFixIrreducibleControlFlow::ID = 0;
INITIALIZE_PASS(WebAssemblyFixIrreducibleControlFlow, DEBUG_TYPE,
"Removes irreducible control flow", false, false)
FunctionPass *llvm::createWebAssemblyFixIrreducibleControlFlow() {
return new WebAssemblyFixIrreducibleControlFlow();
}
bool WebAssemblyFixIrreducibleControlFlow::runOnMachineFunction(
MachineFunction &MF) {
LLVM_DEBUG(dbgs() << "********** Fixing Irreducible Control Flow **********\n"
"********** Function: "
<< MF.getName() << '\n');
bool Changed = false;
auto &MLI = getAnalysis<MachineLoopInfo>();
// When we modify something, bail out and recompute MLI, then start again, as
// we create a new natural loop when we resolve irreducible control flow, and
// other loops may become nested in it, etc. In practice this is not an issue
// because irreducible control flow is rare, only very few cycles are needed
// here.
while (LLVM_UNLIKELY(runIteration(MF, MLI))) {
// We rewrote part of the function; recompute MLI and start again.
LLVM_DEBUG(dbgs() << "Recomputing loops.\n");
MF.getRegInfo().invalidateLiveness();
MF.RenumberBlocks();
getAnalysis<MachineDominatorTree>().runOnMachineFunction(MF);
MLI.runOnMachineFunction(MF);
Changed = true;
}
return Changed;
}