| //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file defines the MachineLoopInfo class that is used to identify natural |
| // loops and determine the loop depth of various nodes of the CFG. Note that |
| // natural loops may actually be several loops that share the same header node. |
| // |
| // This analysis calculates the nesting structure of loops in a function. For |
| // each natural loop identified, this analysis identifies natural loops |
| // contained entirely within the loop and the basic blocks the make up the loop. |
| // |
| // It can calculate on the fly various bits of information, for example: |
| // |
| // * whether there is a preheader for the loop |
| // * the number of back edges to the header |
| // * whether or not a particular block branches out of the loop |
| // * the successor blocks of the loop |
| // * the loop depth |
| // * the trip count |
| // * etc... |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H |
| #define LLVM_CODEGEN_MACHINELOOPINFO_H |
| |
| #include "llvm/Analysis/LoopInfo.h" |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/IR/DebugLoc.h" |
| #include "llvm/Pass.h" |
| |
| namespace llvm { |
| |
| // Implementation in LoopInfoImpl.h |
| class MachineLoop; |
| extern template class LoopBase<MachineBasicBlock, MachineLoop>; |
| |
| class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { |
| public: |
| /// Return the "top" block in the loop, which is the first block in the linear |
| /// layout, ignoring any parts of the loop not contiguous with the part that |
| /// contains the header. |
| MachineBasicBlock *getTopBlock(); |
| |
| /// Return the "bottom" block in the loop, which is the last block in the |
| /// linear layout, ignoring any parts of the loop not contiguous with the part |
| /// that contains the header. |
| MachineBasicBlock *getBottomBlock(); |
| |
| /// Find the block that contains the loop control variable and the |
| /// loop test. This will return the latch block if it's one of the exiting |
| /// blocks. Otherwise, return the exiting block. Return 'null' when |
| /// multiple exiting blocks are present. |
| MachineBasicBlock *findLoopControlBlock(); |
| |
| /// Return the debug location of the start of this loop. |
| /// This looks for a BB terminating instruction with a known debug |
| /// location by looking at the preheader and header blocks. If it |
| /// cannot find a terminating instruction with location information, |
| /// it returns an unknown location. |
| DebugLoc getStartLoc() const; |
| |
| void dump() const; |
| |
| private: |
| friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; |
| |
| explicit MachineLoop(MachineBasicBlock *MBB) |
| : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} |
| |
| MachineLoop() = default; |
| }; |
| |
| // Implementation in LoopInfoImpl.h |
| extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; |
| |
| class MachineLoopInfo : public MachineFunctionPass { |
| friend class LoopBase<MachineBasicBlock, MachineLoop>; |
| |
| LoopInfoBase<MachineBasicBlock, MachineLoop> LI; |
| |
| public: |
| static char ID; // Pass identification, replacement for typeid |
| |
| MachineLoopInfo() : MachineFunctionPass(ID) { |
| initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); |
| } |
| MachineLoopInfo(const MachineLoopInfo &) = delete; |
| MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; |
| |
| LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } |
| |
| /// Find the block that either is the loop preheader, or could |
| /// speculatively be used as the preheader. This is e.g. useful to place |
| /// loop setup code. Code that cannot be speculated should not be placed |
| /// here. SpeculativePreheader is controlling whether it also tries to |
| /// find the speculative preheader if the regular preheader is not present. |
| MachineBasicBlock *findLoopPreheader(MachineLoop *L, |
| bool SpeculativePreheader = false) const; |
| |
| /// The iterator interface to the top-level loops in the current function. |
| using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator; |
| inline iterator begin() const { return LI.begin(); } |
| inline iterator end() const { return LI.end(); } |
| bool empty() const { return LI.empty(); } |
| |
| /// Return the innermost loop that BB lives in. If a basic block is in no loop |
| /// (for example the entry node), null is returned. |
| inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { |
| return LI.getLoopFor(BB); |
| } |
| |
| /// Same as getLoopFor. |
| inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { |
| return LI.getLoopFor(BB); |
| } |
| |
| /// Return the loop nesting level of the specified block. |
| inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { |
| return LI.getLoopDepth(BB); |
| } |
| |
| /// True if the block is a loop header node. |
| inline bool isLoopHeader(const MachineBasicBlock *BB) const { |
| return LI.isLoopHeader(BB); |
| } |
| |
| /// Calculate the natural loop information. |
| bool runOnMachineFunction(MachineFunction &F) override; |
| |
| void releaseMemory() override { LI.releaseMemory(); } |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const override; |
| |
| /// This removes the specified top-level loop from this loop info object. The |
| /// loop is not deleted, as it will presumably be inserted into another loop. |
| inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } |
| |
| /// Change the top-level loop that contains BB to the specified loop. This |
| /// should be used by transformations that restructure the loop hierarchy |
| /// tree. |
| inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { |
| LI.changeLoopFor(BB, L); |
| } |
| |
| /// Replace the specified loop in the top-level loops list with the indicated |
| /// loop. |
| inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { |
| LI.changeTopLevelLoop(OldLoop, NewLoop); |
| } |
| |
| /// This adds the specified loop to the collection of top-level loops. |
| inline void addTopLevelLoop(MachineLoop *New) { |
| LI.addTopLevelLoop(New); |
| } |
| |
| /// This method completely removes BB from all data structures, including all |
| /// of the Loop objects it is nested in and our mapping from |
| /// MachineBasicBlocks to loops. |
| void removeBlock(MachineBasicBlock *BB) { |
| LI.removeBlock(BB); |
| } |
| }; |
| |
| // Allow clients to walk the list of nested loops... |
| template <> struct GraphTraits<const MachineLoop*> { |
| using NodeRef = const MachineLoop *; |
| using ChildIteratorType = MachineLoopInfo::iterator; |
| |
| static NodeRef getEntryNode(const MachineLoop *L) { return L; } |
| static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } |
| static ChildIteratorType child_end(NodeRef N) { return N->end(); } |
| }; |
| |
| template <> struct GraphTraits<MachineLoop*> { |
| using NodeRef = MachineLoop *; |
| using ChildIteratorType = MachineLoopInfo::iterator; |
| |
| static NodeRef getEntryNode(MachineLoop *L) { return L; } |
| static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } |
| static ChildIteratorType child_end(NodeRef N) { return N->end(); } |
| }; |
| |
| } // end namespace llvm |
| |
| #endif // LLVM_CODEGEN_MACHINELOOPINFO_H |