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//===- CoroSplit.cpp - Converts a coroutine into a state machine ----------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
// This pass builds the coroutine frame and outlines resume and destroy parts
// of the coroutine into separate functions.
//
// We present a coroutine to an LLVM as an ordinary function with suspension
// points marked up with intrinsics. We let the optimizer party on the coroutine
// as a single function for as long as possible. Shortly before the coroutine is
// eligible to be inlined into its callers, we split up the coroutine into parts
// corresponding to an initial, resume and destroy invocations of the coroutine,
// add them to the current SCC and restart the IPO pipeline to optimize the
// coroutine subfunctions we extracted before proceeding to the caller of the
// coroutine.
//===----------------------------------------------------------------------===//
#include "CoroInstr.h"
#include "CoroInternal.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/ADT/Twine.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Analysis/CallGraphSCCPass.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/IR/Argument.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/CallingConv.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/GlobalValue.h"
#include "llvm/IR/GlobalVariable.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/LegacyPassManager.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/IR/Value.h"
#include "llvm/IR/Verifier.h"
#include "llvm/Pass.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/ValueMapper.h"
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <initializer_list>
#include <iterator>
using namespace llvm;
#define DEBUG_TYPE "coro-split"
// Create an entry block for a resume function with a switch that will jump to
// suspend points.
static BasicBlock *createResumeEntryBlock(Function &F, coro::Shape &Shape) {
LLVMContext &C = F.getContext();
// resume.entry:
// %index.addr = getelementptr inbounds %f.Frame, %f.Frame* %FramePtr, i32 0,
// i32 2
// % index = load i32, i32* %index.addr
// switch i32 %index, label %unreachable [
// i32 0, label %resume.0
// i32 1, label %resume.1
// ...
// ]
auto *NewEntry = BasicBlock::Create(C, "resume.entry", &F);
auto *UnreachBB = BasicBlock::Create(C, "unreachable", &F);
IRBuilder<> Builder(NewEntry);
auto *FramePtr = Shape.FramePtr;
auto *FrameTy = Shape.FrameTy;
auto *GepIndex = Builder.CreateConstInBoundsGEP2_32(
FrameTy, FramePtr, 0, coro::Shape::IndexField, "index.addr");
auto *Index = Builder.CreateLoad(Shape.getIndexType(), GepIndex, "index");
auto *Switch =
Builder.CreateSwitch(Index, UnreachBB, Shape.CoroSuspends.size());
Shape.ResumeSwitch = Switch;
size_t SuspendIndex = 0;
for (CoroSuspendInst *S : Shape.CoroSuspends) {
ConstantInt *IndexVal = Shape.getIndex(SuspendIndex);
// Replace CoroSave with a store to Index:
// %index.addr = getelementptr %f.frame... (index field number)
// store i32 0, i32* %index.addr1
auto *Save = S->getCoroSave();
Builder.SetInsertPoint(Save);
if (S->isFinal()) {
// Final suspend point is represented by storing zero in ResumeFnAddr.
auto *GepIndex = Builder.CreateConstInBoundsGEP2_32(FrameTy, FramePtr, 0,
0, "ResumeFn.addr");
auto *NullPtr = ConstantPointerNull::get(cast<PointerType>(
cast<PointerType>(GepIndex->getType())->getElementType()));
Builder.CreateStore(NullPtr, GepIndex);
} else {
auto *GepIndex = Builder.CreateConstInBoundsGEP2_32(
FrameTy, FramePtr, 0, coro::Shape::IndexField, "index.addr");
Builder.CreateStore(IndexVal, GepIndex);
}
Save->replaceAllUsesWith(ConstantTokenNone::get(C));
Save->eraseFromParent();
// Split block before and after coro.suspend and add a jump from an entry
// switch:
//
// whateverBB:
// whatever
// %0 = call i8 @llvm.coro.suspend(token none, i1 false)
// switch i8 %0, label %suspend[i8 0, label %resume
// i8 1, label %cleanup]
// becomes:
//
// whateverBB:
// whatever
// br label %resume.0.landing
//
// resume.0: ; <--- jump from the switch in the resume.entry
// %0 = tail call i8 @llvm.coro.suspend(token none, i1 false)
// br label %resume.0.landing
//
// resume.0.landing:
// %1 = phi i8[-1, %whateverBB], [%0, %resume.0]
// switch i8 % 1, label %suspend [i8 0, label %resume
// i8 1, label %cleanup]
auto *SuspendBB = S->getParent();
auto *ResumeBB =
SuspendBB->splitBasicBlock(S, "resume." + Twine(SuspendIndex));
auto *LandingBB = ResumeBB->splitBasicBlock(
S->getNextNode(), ResumeBB->getName() + Twine(".landing"));
Switch->addCase(IndexVal, ResumeBB);
cast<BranchInst>(SuspendBB->getTerminator())->setSuccessor(0, LandingBB);
auto *PN = PHINode::Create(Builder.getInt8Ty(), 2, "", &LandingBB->front());
S->replaceAllUsesWith(PN);
PN->addIncoming(Builder.getInt8(-1), SuspendBB);
PN->addIncoming(S, ResumeBB);
++SuspendIndex;
}
Builder.SetInsertPoint(UnreachBB);
Builder.CreateUnreachable();
return NewEntry;
}
// In Resumers, we replace fallthrough coro.end with ret void and delete the
// rest of the block.
static void replaceFallthroughCoroEnd(IntrinsicInst *End,
ValueToValueMapTy &VMap) {
auto *NewE = cast<IntrinsicInst>(VMap[End]);
ReturnInst::Create(NewE->getContext(), nullptr, NewE);
// Remove the rest of the block, by splitting it into an unreachable block.
auto *BB = NewE->getParent();
BB->splitBasicBlock(NewE);
BB->getTerminator()->eraseFromParent();
}
// In Resumers, we replace unwind coro.end with True to force the immediate
// unwind to caller.
static void replaceUnwindCoroEnds(coro::Shape &Shape, ValueToValueMapTy &VMap) {
if (Shape.CoroEnds.empty())
return;
LLVMContext &Context = Shape.CoroEnds.front()->getContext();
auto *True = ConstantInt::getTrue(Context);
for (CoroEndInst *CE : Shape.CoroEnds) {
if (!CE->isUnwind())
continue;
auto *NewCE = cast<IntrinsicInst>(VMap[CE]);
// If coro.end has an associated bundle, add cleanupret instruction.
if (auto Bundle = NewCE->getOperandBundle(LLVMContext::OB_funclet)) {
Value *FromPad = Bundle->Inputs[0];
auto *CleanupRet = CleanupReturnInst::Create(FromPad, nullptr, NewCE);
NewCE->getParent()->splitBasicBlock(NewCE);
CleanupRet->getParent()->getTerminator()->eraseFromParent();
}
NewCE->replaceAllUsesWith(True);
NewCE->eraseFromParent();
}
}
// Rewrite final suspend point handling. We do not use suspend index to
// represent the final suspend point. Instead we zero-out ResumeFnAddr in the
// coroutine frame, since it is undefined behavior to resume a coroutine
// suspended at the final suspend point. Thus, in the resume function, we can
// simply remove the last case (when coro::Shape is built, the final suspend
// point (if present) is always the last element of CoroSuspends array).
// In the destroy function, we add a code sequence to check if ResumeFnAddress
// is Null, and if so, jump to the appropriate label to handle cleanup from the
// final suspend point.
static void handleFinalSuspend(IRBuilder<> &Builder, Value *FramePtr,
coro::Shape &Shape, SwitchInst *Switch,
bool IsDestroy) {
assert(Shape.HasFinalSuspend);
auto FinalCaseIt = std::prev(Switch->case_end());
BasicBlock *ResumeBB = FinalCaseIt->getCaseSuccessor();
Switch->removeCase(FinalCaseIt);
if (IsDestroy) {
BasicBlock *OldSwitchBB = Switch->getParent();
auto *NewSwitchBB = OldSwitchBB->splitBasicBlock(Switch, "Switch");
Builder.SetInsertPoint(OldSwitchBB->getTerminator());
auto *GepIndex = Builder.CreateConstInBoundsGEP2_32(Shape.FrameTy, FramePtr,
0, 0, "ResumeFn.addr");
auto *Load = Builder.CreateLoad(
Shape.FrameTy->getElementType(coro::Shape::ResumeField), GepIndex);
auto *NullPtr =
ConstantPointerNull::get(cast<PointerType>(Load->getType()));
auto *Cond = Builder.CreateICmpEQ(Load, NullPtr);
Builder.CreateCondBr(Cond, ResumeBB, NewSwitchBB);
OldSwitchBB->getTerminator()->eraseFromParent();
}
}
// Create a resume clone by cloning the body of the original function, setting
// new entry block and replacing coro.suspend an appropriate value to force
// resume or cleanup pass for every suspend point.
static Function *createClone(Function &F, Twine Suffix, coro::Shape &Shape,
BasicBlock *ResumeEntry, int8_t FnIndex) {
Module *M = F.getParent();
auto *FrameTy = Shape.FrameTy;
auto *FnPtrTy = cast<PointerType>(FrameTy->getElementType(0));
auto *FnTy = cast<FunctionType>(FnPtrTy->getElementType());
Function *NewF =
Function::Create(FnTy, GlobalValue::LinkageTypes::ExternalLinkage,
F.getName() + Suffix, M);
NewF->addParamAttr(0, Attribute::NonNull);
NewF->addParamAttr(0, Attribute::NoAlias);
ValueToValueMapTy VMap;
// Replace all args with undefs. The buildCoroutineFrame algorithm already
// rewritten access to the args that occurs after suspend points with loads
// and stores to/from the coroutine frame.
for (Argument &A : F.args())
VMap[&A] = UndefValue::get(A.getType());
SmallVector<ReturnInst *, 4> Returns;
CloneFunctionInto(NewF, &F, VMap, /*ModuleLevelChanges=*/true, Returns);
NewF->setLinkage(GlobalValue::LinkageTypes::InternalLinkage);
// Remove old returns.
for (ReturnInst *Return : Returns)
changeToUnreachable(Return, /*UseLLVMTrap=*/false);
// Remove old return attributes.
NewF->removeAttributes(
AttributeList::ReturnIndex,
AttributeFuncs::typeIncompatible(NewF->getReturnType()));
// Make AllocaSpillBlock the new entry block.
auto *SwitchBB = cast<BasicBlock>(VMap[ResumeEntry]);
auto *Entry = cast<BasicBlock>(VMap[Shape.AllocaSpillBlock]);
Entry->moveBefore(&NewF->getEntryBlock());
Entry->getTerminator()->eraseFromParent();
BranchInst::Create(SwitchBB, Entry);
Entry->setName("entry" + Suffix);
// Clear all predecessors of the new entry block.
auto *Switch = cast<SwitchInst>(VMap[Shape.ResumeSwitch]);
Entry->replaceAllUsesWith(Switch->getDefaultDest());
IRBuilder<> Builder(&NewF->getEntryBlock().front());
// Remap frame pointer.
Argument *NewFramePtr = &*NewF->arg_begin();
Value *OldFramePtr = cast<Value>(VMap[Shape.FramePtr]);
NewFramePtr->takeName(OldFramePtr);
OldFramePtr->replaceAllUsesWith(NewFramePtr);
// Remap vFrame pointer.
auto *NewVFrame = Builder.CreateBitCast(
NewFramePtr, Type::getInt8PtrTy(Builder.getContext()), "vFrame");
Value *OldVFrame = cast<Value>(VMap[Shape.CoroBegin]);
OldVFrame->replaceAllUsesWith(NewVFrame);
// Rewrite final suspend handling as it is not done via switch (allows to
// remove final case from the switch, since it is undefined behavior to resume
// the coroutine suspended at the final suspend point.
if (Shape.HasFinalSuspend) {
auto *Switch = cast<SwitchInst>(VMap[Shape.ResumeSwitch]);
bool IsDestroy = FnIndex != 0;
handleFinalSuspend(Builder, NewFramePtr, Shape, Switch, IsDestroy);
}
// Replace coro suspend with the appropriate resume index.
// Replacing coro.suspend with (0) will result in control flow proceeding to
// a resume label associated with a suspend point, replacing it with (1) will
// result in control flow proceeding to a cleanup label associated with this
// suspend point.
auto *NewValue = Builder.getInt8(FnIndex ? 1 : 0);
for (CoroSuspendInst *CS : Shape.CoroSuspends) {
auto *MappedCS = cast<CoroSuspendInst>(VMap[CS]);
MappedCS->replaceAllUsesWith(NewValue);
MappedCS->eraseFromParent();
}
// Remove coro.end intrinsics.
replaceFallthroughCoroEnd(Shape.CoroEnds.front(), VMap);
replaceUnwindCoroEnds(Shape, VMap);
// Eliminate coro.free from the clones, replacing it with 'null' in cleanup,
// to suppress deallocation code.
coro::replaceCoroFree(cast<CoroIdInst>(VMap[Shape.CoroBegin->getId()]),
/*Elide=*/FnIndex == 2);
NewF->setCallingConv(CallingConv::Fast);
return NewF;
}
static void removeCoroEnds(coro::Shape &Shape) {
if (Shape.CoroEnds.empty())
return;
LLVMContext &Context = Shape.CoroEnds.front()->getContext();
auto *False = ConstantInt::getFalse(Context);
for (CoroEndInst *CE : Shape.CoroEnds) {
CE->replaceAllUsesWith(False);
CE->eraseFromParent();
}
}
static void replaceFrameSize(coro::Shape &Shape) {
if (Shape.CoroSizes.empty())
return;
// In the same function all coro.sizes should have the same result type.
auto *SizeIntrin = Shape.CoroSizes.back();
Module *M = SizeIntrin->getModule();
const DataLayout &DL = M->getDataLayout();
auto Size = DL.getTypeAllocSize(Shape.FrameTy);
auto *SizeConstant = ConstantInt::get(SizeIntrin->getType(), Size);
for (CoroSizeInst *CS : Shape.CoroSizes) {
CS->replaceAllUsesWith(SizeConstant);
CS->eraseFromParent();
}
}
// Create a global constant array containing pointers to functions provided and
// set Info parameter of CoroBegin to point at this constant. Example:
//
// @f.resumers = internal constant [2 x void(%f.frame*)*]
// [void(%f.frame*)* @f.resume, void(%f.frame*)* @f.destroy]
// define void @f() {
// ...
// call i8* @llvm.coro.begin(i8* null, i32 0, i8* null,
// i8* bitcast([2 x void(%f.frame*)*] * @f.resumers to i8*))
//
// Assumes that all the functions have the same signature.
static void setCoroInfo(Function &F, CoroBeginInst *CoroBegin,
std::initializer_list<Function *> Fns) {
SmallVector<Constant *, 4> Args(Fns.begin(), Fns.end());
assert(!Args.empty());
Function *Part = *Fns.begin();
Module *M = Part->getParent();
auto *ArrTy = ArrayType::get(Part->getType(), Args.size());
auto *ConstVal = ConstantArray::get(ArrTy, Args);
auto *GV = new GlobalVariable(*M, ConstVal->getType(), /*isConstant=*/true,
GlobalVariable::PrivateLinkage, ConstVal,
F.getName() + Twine(".resumers"));
// Update coro.begin instruction to refer to this constant.
LLVMContext &C = F.getContext();
auto *BC = ConstantExpr::getPointerCast(GV, Type::getInt8PtrTy(C));
CoroBegin->getId()->setInfo(BC);
}
// Store addresses of Resume/Destroy/Cleanup functions in the coroutine frame.
static void updateCoroFrame(coro::Shape &Shape, Function *ResumeFn,
Function *DestroyFn, Function *CleanupFn) {
IRBuilder<> Builder(Shape.FramePtr->getNextNode());
auto *ResumeAddr = Builder.CreateConstInBoundsGEP2_32(
Shape.FrameTy, Shape.FramePtr, 0, coro::Shape::ResumeField,
"resume.addr");
Builder.CreateStore(ResumeFn, ResumeAddr);
Value *DestroyOrCleanupFn = DestroyFn;
CoroIdInst *CoroId = Shape.CoroBegin->getId();
if (CoroAllocInst *CA = CoroId->getCoroAlloc()) {
// If there is a CoroAlloc and it returns false (meaning we elide the
// allocation, use CleanupFn instead of DestroyFn).
DestroyOrCleanupFn = Builder.CreateSelect(CA, DestroyFn, CleanupFn);
}
auto *DestroyAddr = Builder.CreateConstInBoundsGEP2_32(
Shape.FrameTy, Shape.FramePtr, 0, coro::Shape::DestroyField,
"destroy.addr");
Builder.CreateStore(DestroyOrCleanupFn, DestroyAddr);
}
static void postSplitCleanup(Function &F) {
removeUnreachableBlocks(F);
legacy::FunctionPassManager FPM(F.getParent());
FPM.add(createVerifierPass());
FPM.add(createSCCPPass());
FPM.add(createCFGSimplificationPass());
FPM.add(createEarlyCSEPass());
FPM.add(createCFGSimplificationPass());
FPM.doInitialization();
FPM.run(F);
FPM.doFinalization();
}
// Assuming we arrived at the block NewBlock from Prev instruction, store
// PHI's incoming values in the ResolvedValues map.
static void
scanPHIsAndUpdateValueMap(Instruction *Prev, BasicBlock *NewBlock,
DenseMap<Value *, Value *> &ResolvedValues) {
auto *PrevBB = Prev->getParent();
for (PHINode &PN : NewBlock->phis()) {
auto V = PN.getIncomingValueForBlock(PrevBB);
// See if we already resolved it.
auto VI = ResolvedValues.find(V);
if (VI != ResolvedValues.end())
V = VI->second;
// Remember the value.
ResolvedValues[&PN] = V;
}
}
// Replace a sequence of branches leading to a ret, with a clone of a ret
// instruction. Suspend instruction represented by a switch, track the PHI
// values and select the correct case successor when possible.
static bool simplifyTerminatorLeadingToRet(Instruction *InitialInst) {
DenseMap<Value *, Value *> ResolvedValues;
Instruction *I = InitialInst;
while (I->isTerminator()) {
if (isa<ReturnInst>(I)) {
if (I != InitialInst)
ReplaceInstWithInst(InitialInst, I->clone());
return true;
}
if (auto *BR = dyn_cast<BranchInst>(I)) {
if (BR->isUnconditional()) {
BasicBlock *BB = BR->getSuccessor(0);
scanPHIsAndUpdateValueMap(I, BB, ResolvedValues);
I = BB->getFirstNonPHIOrDbgOrLifetime();
continue;
}
} else if (auto *SI = dyn_cast<SwitchInst>(I)) {
Value *V = SI->getCondition();
auto it = ResolvedValues.find(V);
if (it != ResolvedValues.end())
V = it->second;
if (ConstantInt *Cond = dyn_cast<ConstantInt>(V)) {
BasicBlock *BB = SI->findCaseValue(Cond)->getCaseSuccessor();
scanPHIsAndUpdateValueMap(I, BB, ResolvedValues);
I = BB->getFirstNonPHIOrDbgOrLifetime();
continue;
}
}
return false;
}
return false;
}
// Add musttail to any resume instructions that is immediately followed by a
// suspend (i.e. ret). We do this even in -O0 to support guaranteed tail call
// for symmetrical coroutine control transfer (C++ Coroutines TS extension).
// This transformation is done only in the resume part of the coroutine that has
// identical signature and calling convention as the coro.resume call.
static void addMustTailToCoroResumes(Function &F) {
bool changed = false;
// Collect potential resume instructions.
SmallVector<CallInst *, 4> Resumes;
for (auto &I : instructions(F))
if (auto *Call = dyn_cast<CallInst>(&I))
if (auto *CalledValue = Call->getCalledValue())
// CoroEarly pass replaced coro resumes with indirect calls to an
// address return by CoroSubFnInst intrinsic. See if it is one of those.
if (isa<CoroSubFnInst>(CalledValue->stripPointerCasts()))
Resumes.push_back(Call);
// Set musttail on those that are followed by a ret instruction.
for (CallInst *Call : Resumes)
if (simplifyTerminatorLeadingToRet(Call->getNextNode())) {
Call->setTailCallKind(CallInst::TCK_MustTail);
changed = true;
}
if (changed)
removeUnreachableBlocks(F);
}
// Coroutine has no suspend points. Remove heap allocation for the coroutine
// frame if possible.
static void handleNoSuspendCoroutine(CoroBeginInst *CoroBegin, Type *FrameTy) {
auto *CoroId = CoroBegin->getId();
auto *AllocInst = CoroId->getCoroAlloc();
coro::replaceCoroFree(CoroId, /*Elide=*/AllocInst != nullptr);
if (AllocInst) {
IRBuilder<> Builder(AllocInst);
// FIXME: Need to handle overaligned members.
auto *Frame = Builder.CreateAlloca(FrameTy);
auto *VFrame = Builder.CreateBitCast(Frame, Builder.getInt8PtrTy());
AllocInst->replaceAllUsesWith(Builder.getFalse());
AllocInst->eraseFromParent();
CoroBegin->replaceAllUsesWith(VFrame);
} else {
CoroBegin->replaceAllUsesWith(CoroBegin->getMem());
}
CoroBegin->eraseFromParent();
}
// SimplifySuspendPoint needs to check that there is no calls between
// coro_save and coro_suspend, since any of the calls may potentially resume
// the coroutine and if that is the case we cannot eliminate the suspend point.
static bool hasCallsInBlockBetween(Instruction *From, Instruction *To) {
for (Instruction *I = From; I != To; I = I->getNextNode()) {
// Assume that no intrinsic can resume the coroutine.
if (isa<IntrinsicInst>(I))
continue;
if (CallSite(I))
return true;
}
return false;
}
static bool hasCallsInBlocksBetween(BasicBlock *SaveBB, BasicBlock *ResDesBB) {
SmallPtrSet<BasicBlock *, 8> Set;
SmallVector<BasicBlock *, 8> Worklist;
Set.insert(SaveBB);
Worklist.push_back(ResDesBB);
// Accumulate all blocks between SaveBB and ResDesBB. Because CoroSaveIntr
// returns a token consumed by suspend instruction, all blocks in between
// will have to eventually hit SaveBB when going backwards from ResDesBB.
while (!Worklist.empty()) {
auto *BB = Worklist.pop_back_val();
Set.insert(BB);
for (auto *Pred : predecessors(BB))
if (Set.count(Pred) == 0)
Worklist.push_back(Pred);
}
// SaveBB and ResDesBB are checked separately in hasCallsBetween.
Set.erase(SaveBB);
Set.erase(ResDesBB);
for (auto *BB : Set)
if (hasCallsInBlockBetween(BB->getFirstNonPHI(), nullptr))
return true;
return false;
}
static bool hasCallsBetween(Instruction *Save, Instruction *ResumeOrDestroy) {
auto *SaveBB = Save->getParent();
auto *ResumeOrDestroyBB = ResumeOrDestroy->getParent();
if (SaveBB == ResumeOrDestroyBB)
return hasCallsInBlockBetween(Save->getNextNode(), ResumeOrDestroy);
// Any calls from Save to the end of the block?
if (hasCallsInBlockBetween(Save->getNextNode(), nullptr))
return true;
// Any calls from begging of the block up to ResumeOrDestroy?
if (hasCallsInBlockBetween(ResumeOrDestroyBB->getFirstNonPHI(),
ResumeOrDestroy))
return true;
// Any calls in all of the blocks between SaveBB and ResumeOrDestroyBB?
if (hasCallsInBlocksBetween(SaveBB, ResumeOrDestroyBB))
return true;
return false;
}
// If a SuspendIntrin is preceded by Resume or Destroy, we can eliminate the
// suspend point and replace it with nornal control flow.
static bool simplifySuspendPoint(CoroSuspendInst *Suspend,
CoroBeginInst *CoroBegin) {
Instruction *Prev = Suspend->getPrevNode();
if (!Prev) {
auto *Pred = Suspend->getParent()->getSinglePredecessor();
if (!Pred)
return false;
Prev = Pred->getTerminator();
}
CallSite CS{Prev};
if (!CS)
return false;
auto *CallInstr = CS.getInstruction();
auto *Callee = CS.getCalledValue()->stripPointerCasts();
// See if the callsite is for resumption or destruction of the coroutine.
auto *SubFn = dyn_cast<CoroSubFnInst>(Callee);
if (!SubFn)
return false;
// Does not refer to the current coroutine, we cannot do anything with it.
if (SubFn->getFrame() != CoroBegin)
return false;
// See if the transformation is safe. Specifically, see if there are any
// calls in between Save and CallInstr. They can potenitally resume the
// coroutine rendering this optimization unsafe.
auto *Save = Suspend->getCoroSave();
if (hasCallsBetween(Save, CallInstr))
return false;
// Replace llvm.coro.suspend with the value that results in resumption over
// the resume or cleanup path.
Suspend->replaceAllUsesWith(SubFn->getRawIndex());
Suspend->eraseFromParent();
Save->eraseFromParent();
// No longer need a call to coro.resume or coro.destroy.
if (auto *Invoke = dyn_cast<InvokeInst>(CallInstr)) {
BranchInst::Create(Invoke->getNormalDest(), Invoke);
}
// Grab the CalledValue from CS before erasing the CallInstr.
auto *CalledValue = CS.getCalledValue();
CallInstr->eraseFromParent();
// If no more users remove it. Usually it is a bitcast of SubFn.
if (CalledValue != SubFn && CalledValue->user_empty())
if (auto *I = dyn_cast<Instruction>(CalledValue))
I->eraseFromParent();
// Now we are good to remove SubFn.
if (SubFn->user_empty())
SubFn->eraseFromParent();
return true;
}
// Remove suspend points that are simplified.
static void simplifySuspendPoints(coro::Shape &Shape) {
auto &S = Shape.CoroSuspends;
size_t I = 0, N = S.size();
if (N == 0)
return;
while (true) {
if (simplifySuspendPoint(S[I], Shape.CoroBegin)) {
if (--N == I)
break;
std::swap(S[I], S[N]);
continue;
}
if (++I == N)
break;
}
S.resize(N);
}
static SmallPtrSet<BasicBlock *, 4> getCoroBeginPredBlocks(CoroBeginInst *CB) {
// Collect all blocks that we need to look for instructions to relocate.
SmallPtrSet<BasicBlock *, 4> RelocBlocks;
SmallVector<BasicBlock *, 4> Work;
Work.push_back(CB->getParent());
do {
BasicBlock *Current = Work.pop_back_val();
for (BasicBlock *BB : predecessors(Current))
if (RelocBlocks.count(BB) == 0) {
RelocBlocks.insert(BB);
Work.push_back(BB);
}
} while (!Work.empty());
return RelocBlocks;
}
static SmallPtrSet<Instruction *, 8>
getNotRelocatableInstructions(CoroBeginInst *CoroBegin,
SmallPtrSetImpl<BasicBlock *> &RelocBlocks) {
SmallPtrSet<Instruction *, 8> DoNotRelocate;
// Collect all instructions that we should not relocate
SmallVector<Instruction *, 8> Work;
// Start with CoroBegin and terminators of all preceding blocks.
Work.push_back(CoroBegin);
BasicBlock *CoroBeginBB = CoroBegin->getParent();
for (BasicBlock *BB : RelocBlocks)
if (BB != CoroBeginBB)
Work.push_back(BB->getTerminator());
// For every instruction in the Work list, place its operands in DoNotRelocate
// set.
do {
Instruction *Current = Work.pop_back_val();
LLVM_DEBUG(dbgs() << "CoroSplit: Will not relocate: " << *Current << "\n");
DoNotRelocate.insert(Current);
for (Value *U : Current->operands()) {
auto *I = dyn_cast<Instruction>(U);
if (!I)
continue;
if (auto *A = dyn_cast<AllocaInst>(I)) {
// Stores to alloca instructions that occur before the coroutine frame
// is allocated should not be moved; the stored values may be used by
// the coroutine frame allocator. The operands to those stores must also
// remain in place.
for (const auto &User : A->users())
if (auto *SI = dyn_cast<llvm::StoreInst>(User))
if (RelocBlocks.count(SI->getParent()) != 0 &&
DoNotRelocate.count(SI) == 0) {
Work.push_back(SI);
DoNotRelocate.insert(SI);
}
continue;
}
if (DoNotRelocate.count(I) == 0) {
Work.push_back(I);
DoNotRelocate.insert(I);
}
}
} while (!Work.empty());
return DoNotRelocate;
}
static void relocateInstructionBefore(CoroBeginInst *CoroBegin, Function &F) {
// Analyze which non-alloca instructions are needed for allocation and
// relocate the rest to after coro.begin. We need to do it, since some of the
// targets of those instructions may be placed into coroutine frame memory
// for which becomes available after coro.begin intrinsic.
auto BlockSet = getCoroBeginPredBlocks(CoroBegin);
auto DoNotRelocateSet = getNotRelocatableInstructions(CoroBegin, BlockSet);
Instruction *InsertPt = CoroBegin->getNextNode();
BasicBlock &BB = F.getEntryBlock(); // TODO: Look at other blocks as well.
for (auto B = BB.begin(), E = BB.end(); B != E;) {
Instruction &I = *B++;
if (isa<AllocaInst>(&I))
continue;
if (&I == CoroBegin)
break;
if (DoNotRelocateSet.count(&I))
continue;
I.moveBefore(InsertPt);
}
}
static void splitCoroutine(Function &F, CallGraph &CG, CallGraphSCC &SCC) {
EliminateUnreachableBlocks(F);
coro::Shape Shape(F);
if (!Shape.CoroBegin)
return;
simplifySuspendPoints(Shape);
relocateInstructionBefore(Shape.CoroBegin, F);
buildCoroutineFrame(F, Shape);
replaceFrameSize(Shape);
// If there are no suspend points, no split required, just remove
// the allocation and deallocation blocks, they are not needed.
if (Shape.CoroSuspends.empty()) {
handleNoSuspendCoroutine(Shape.CoroBegin, Shape.FrameTy);
removeCoroEnds(Shape);
postSplitCleanup(F);
coro::updateCallGraph(F, {}, CG, SCC);
return;
}
auto *ResumeEntry = createResumeEntryBlock(F, Shape);
auto ResumeClone = createClone(F, ".resume", Shape, ResumeEntry, 0);
auto DestroyClone = createClone(F, ".destroy", Shape, ResumeEntry, 1);
auto CleanupClone = createClone(F, ".cleanup", Shape, ResumeEntry, 2);
// We no longer need coro.end in F.
removeCoroEnds(Shape);
postSplitCleanup(F);
postSplitCleanup(*ResumeClone);
postSplitCleanup(*DestroyClone);
postSplitCleanup(*CleanupClone);
addMustTailToCoroResumes(*ResumeClone);
// Store addresses resume/destroy/cleanup functions in the coroutine frame.
updateCoroFrame(Shape, ResumeClone, DestroyClone, CleanupClone);
// Create a constant array referring to resume/destroy/clone functions pointed
// by the last argument of @llvm.coro.info, so that CoroElide pass can
// determined correct function to call.
setCoroInfo(F, Shape.CoroBegin, {ResumeClone, DestroyClone, CleanupClone});
// Update call graph and add the functions we created to the SCC.
coro::updateCallGraph(F, {ResumeClone, DestroyClone, CleanupClone}, CG, SCC);
}
// When we see the coroutine the first time, we insert an indirect call to a
// devirt trigger function and mark the coroutine that it is now ready for
// split.
static void prepareForSplit(Function &F, CallGraph &CG) {
Module &M = *F.getParent();
LLVMContext &Context = F.getContext();
#ifndef NDEBUG
Function *DevirtFn = M.getFunction(CORO_DEVIRT_TRIGGER_FN);
assert(DevirtFn && "coro.devirt.trigger function not found");
#endif
F.addFnAttr(CORO_PRESPLIT_ATTR, PREPARED_FOR_SPLIT);
// Insert an indirect call sequence that will be devirtualized by CoroElide
// pass:
// %0 = call i8* @llvm.coro.subfn.addr(i8* null, i8 -1)
// %1 = bitcast i8* %0 to void(i8*)*
// call void %1(i8* null)
coro::LowererBase Lowerer(M);
Instruction *InsertPt = F.getEntryBlock().getTerminator();
auto *Null = ConstantPointerNull::get(Type::getInt8PtrTy(Context));
auto *DevirtFnAddr =
Lowerer.makeSubFnCall(Null, CoroSubFnInst::RestartTrigger, InsertPt);
FunctionType *FnTy = FunctionType::get(Type::getVoidTy(Context),
{Type::getInt8PtrTy(Context)}, false);
auto *IndirectCall = CallInst::Create(FnTy, DevirtFnAddr, Null, "", InsertPt);
// Update CG graph with an indirect call we just added.
CG[&F]->addCalledFunction(IndirectCall, CG.getCallsExternalNode());
}
// Make sure that there is a devirtualization trigger function that CoroSplit
// pass uses the force restart CGSCC pipeline. If devirt trigger function is not
// found, we will create one and add it to the current SCC.
static void createDevirtTriggerFunc(CallGraph &CG, CallGraphSCC &SCC) {
Module &M = CG.getModule();
if (M.getFunction(CORO_DEVIRT_TRIGGER_FN))
return;
LLVMContext &C = M.getContext();
auto *FnTy = FunctionType::get(Type::getVoidTy(C), Type::getInt8PtrTy(C),
/*IsVarArgs=*/false);
Function *DevirtFn =
Function::Create(FnTy, GlobalValue::LinkageTypes::PrivateLinkage,
CORO_DEVIRT_TRIGGER_FN, &M);
DevirtFn->addFnAttr(Attribute::AlwaysInline);
auto *Entry = BasicBlock::Create(C, "entry", DevirtFn);
ReturnInst::Create(C, Entry);
auto *Node = CG.getOrInsertFunction(DevirtFn);
SmallVector<CallGraphNode *, 8> Nodes(SCC.begin(), SCC.end());
Nodes.push_back(Node);
SCC.initialize(Nodes);
}
//===----------------------------------------------------------------------===//
// Top Level Driver
//===----------------------------------------------------------------------===//
namespace {
struct CoroSplit : public CallGraphSCCPass {
static char ID; // Pass identification, replacement for typeid
CoroSplit() : CallGraphSCCPass(ID) {
initializeCoroSplitPass(*PassRegistry::getPassRegistry());
}
bool Run = false;
// A coroutine is identified by the presence of coro.begin intrinsic, if
// we don't have any, this pass has nothing to do.
bool doInitialization(CallGraph &CG) override {
Run = coro::declaresIntrinsics(CG.getModule(), {"llvm.coro.begin"});
return CallGraphSCCPass::doInitialization(CG);
}
bool runOnSCC(CallGraphSCC &SCC) override {
if (!Run)
return false;
// Find coroutines for processing.
SmallVector<Function *, 4> Coroutines;
for (CallGraphNode *CGN : SCC)
if (auto *F = CGN->getFunction())
if (F->hasFnAttribute(CORO_PRESPLIT_ATTR))
Coroutines.push_back(F);
if (Coroutines.empty())
return false;
CallGraph &CG = getAnalysis<CallGraphWrapperPass>().getCallGraph();
createDevirtTriggerFunc(CG, SCC);
for (Function *F : Coroutines) {
Attribute Attr = F->getFnAttribute(CORO_PRESPLIT_ATTR);
StringRef Value = Attr.getValueAsString();
LLVM_DEBUG(dbgs() << "CoroSplit: Processing coroutine '" << F->getName()
<< "' state: " << Value << "\n");
if (Value == UNPREPARED_FOR_SPLIT) {
prepareForSplit(*F, CG);
continue;
}
F->removeFnAttr(CORO_PRESPLIT_ATTR);
splitCoroutine(*F, CG, SCC);
}
return true;
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
CallGraphSCCPass::getAnalysisUsage(AU);
}
StringRef getPassName() const override { return "Coroutine Splitting"; }
};
} // end anonymous namespace
char CoroSplit::ID = 0;
INITIALIZE_PASS(
CoroSplit, "coro-split",
"Split coroutine into a set of functions driving its state machine", false,
false)
Pass *llvm::createCoroSplitPass() { return new CoroSplit(); }