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//===-- View2D.js - HTML5 Canvas Based 2D View/Graph Widget ---------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements a generic 2D view widget and a 2D graph widget on top of
// it, using the HTML5 Canvas. It currently supports Chrome, Firefox, and
// Safari.
//
// See the Graph2D implementation for details of how to extend the View2D
// object.
//
//===----------------------------------------------------------------------===//
function lerp(a, b, t) {
return a * (1.0 - t) + b * t;
}
function clamp(a, lower, upper) {
return Math.max(lower, Math.min(upper, a));
}
function vec2_neg (a) { return [-a[0] , -a[1] ]; };
function vec2_add (a, b) { return [a[0]+b[0], a[1]+b[1]]; };
function vec2_addN(a, b) { return [a[0]+b , a[1]+b ]; };
function vec2_sub (a, b) { return [a[0]-b[0], a[1]-b[1]]; };
function vec2_subN(a, b) { return [a[0]-b , a[1]-b ]; };
function vec2_mul (a, b) { return [a[0]*b[0], a[1]*b[1]]; };
function vec2_mulN(a, b) { return [a[0]*b , a[1]*b ]; };
function vec2_div (a, b) { return [a[0]/b[0], a[1]/b[1]]; };
function vec2_divN(a, b) { return [a[0]/b , a[1]/b ]; };
function vec3_neg (a) { return [-a[0] , -a[1] , -a[2] ]; };
function vec3_add (a, b) { return [a[0]+b[0], a[1]+b[1], a[2]+b[2]]; };
function vec3_addN(a, b) { return [a[0]+b , a[1]+b, a[2]+b ]; };
function vec3_sub (a, b) { return [a[0]-b[0], a[1]-b[1], a[2]-b[2]]; };
function vec3_subN(a, b) { return [a[0]-b , a[1]-b, a[2]-b ]; };
function vec3_mul (a, b) { return [a[0]*b[0], a[1]*b[1], a[2]*b[2]]; };
function vec3_mulN(a, b) { return [a[0]*b , a[1]*b, a[2]*b ]; };
function vec3_div (a, b) { return [a[0]/b[0], a[1]/b[1], a[2]/b[2]]; };
function vec3_divN(a, b) { return [a[0]/b , a[1]/b, a[2]/b ]; };
function vec2_lerp(a, b, t) {
return [lerp(a[0], b[0], t), lerp(a[1], b[1], t)];
}
function vec2_mag(a) {
return a[0] * a[0] + a[1] * a[1];
}
function vec2_len(a) {
return Math.sqrt(vec2_mag(a));
}
function vec2_floor(a) {
return [Math.floor(a[0]), Math.floor(a[1])];
}
function vec2_ceil(a) {
return [Math.ceil(a[0]), Math.ceil(a[1])];
}
function vec3_floor(a) {
return [Math.floor(a[0]), Math.floor(a[1]), Math.floor(a[2])];
}
function vec3_ceil(a) {
return [Math.ceil(a[0]), Math.ceil(a[1]), Math.ceil(a[2])];
}
function vec2_log(a) {
return [Math.log(a[0]), Math.log(a[1])];
}
function vec2_pow(a, b) {
return [Math.pow(a[0], b[0]), Math.pow(a[1], b[1])];
}
function vec2_Npow(a, b) {
return [Math.pow(a, b[0]), Math.pow(a, b[1])];
}
function vec2_powN(a, b) {
return [Math.pow(a[0], b), Math.pow(a[1], b)];
}
function vec2_min(a, b) {
return [Math.min(a[0], b[0]), Math.min(a[1], b[1])];
}
function vec2_max(a, b) {
return [Math.max(a[0], b[0]), Math.max(a[1], b[1])];
}
function vec2_clamp(a, lower, upper) {
return [clamp(a[0], lower[0], upper[0]),
clamp(a[1], lower[1], upper[1])];
}
function vec2_clampN(a, lower, upper) {
return [clamp(a[0], lower, upper),
clamp(a[1], lower, upper)];
}
function vec3_min(a, b) {
return [Math.min(a[0], b[0]), Math.min(a[1], b[1]), Math.min(a[2], b[2])];
}
function vec3_max(a, b) {
return [Math.max(a[0], b[0]), Math.max(a[1], b[1]), Math.max(a[2], b[2])];
}
function vec3_clamp(a, lower, upper) {
return [clamp(a[0], lower[0], upper[0]),
clamp(a[1], lower[1], upper[1]),
clamp(a[2], lower[2], upper[2])];
}
function vec3_clampN(a, lower, upper) {
return [clamp(a[0], lower, upper),
clamp(a[1], lower, upper),
clamp(a[2], lower, upper)];
}
function vec2_cswap(a, swap) {
if (swap)
return [a[1],a[0]];
return a;
}
function col3_to_rgb(col) {
var norm = vec3_floor(vec3_clampN(vec3_mulN(col, 255), 0, 255));
return "rgb(" + norm[0] + "," + norm[1] + "," + norm[2] + ")";
}
function col4_to_rgba(col) {
var norm = vec3_floor(vec3_clampN(vec3_mulN(col, 255), 0, 255));
return "rgb(" + norm[0] + "," + norm[1] + "," + norm[2] + "," + col[3] + ")";
}
/* ViewData Class */
function ViewData(location, scale) {
if (!location)
location = [0, 0];
if (!scale)
scale = [1, 1];
this.location = location;
this.scale = scale;
}
ViewData.prototype.copy = function() {
return new ViewData(this.location, this.scale);
}
/* ViewAction Class */
function ViewAction(mode, v2d, start) {
this.mode = mode;
this.start = start;
this.vd = v2d.viewData.copy();
}
ViewAction.prototype.update = function(v2d, co) {
if (this.mode == 'p') {
var delta = vec2_sub(v2d.convertClientToNDC(co, this.vd),
v2d.convertClientToNDC(this.start, this.vd))
v2d.viewData.location = vec2_add(this.vd.location, delta);
} else {
var delta = vec2_sub(v2d.convertClientToNDC(co, this.vd),
v2d.convertClientToNDC(this.start, this.vd))
v2d.viewData.scale = vec2_Npow(Math.E,
vec2_add(vec2_log(this.vd.scale),
delta))
v2d.viewData.location = vec2_mul(this.vd.location,
vec2_div(v2d.viewData.scale,
this.vd.scale))
}
v2d.refresh();
}
ViewAction.prototype.complete = function(v2d, co) {
this.update(v2d, co);
}
ViewAction.prototype.abort = function(v2d) {
v2d.viewData = this.vd;
}
/* EventWrapper Class */
function EventWrapper(domevent) {
this.domevent = domevent;
this.client = {
x: domevent.clientX,
y: domevent.clientY,
};
this.alt = domevent.altKey;
this.shift = domevent.shiftKey;
this.meta = domevent.metaKey;
this.wheel = (domevent.wheelDelta) ? domevent.wheelDelta / 120 : -(domevent.detail || 0) / 3;
}
EventWrapper.prototype.stop = function() {
this.domevent.stopPropagation();
this.domevent.preventDefault();
}
/* View2D Class */
function View2D(canvasname) {
this.canvasname = canvasname;
this.viewData = new ViewData();
this.size = [1, 1];
this.aspect = 1;
this.registered = false;
this.viewAction = null;
this.useWidgets = true;
this.previewPosition = [5, 5];
this.previewSize = [60, 60];
this.clearColor = [1, 1, 1];
// Bound once registered.
this.canvas = null;
}
View2D.prototype.registerEvents = function(canvas) {
if (this.registered)
return;
this.registered = true;
this.canvas = canvas;
// FIXME: Why do I have to do this?
var obj = this;
canvas.onmousedown = function(event) { obj.onMouseDown(new EventWrapper(event)); };
canvas.onmousemove = function(event) { obj.onMouseMove(new EventWrapper(event)); };
canvas.onmouseup = function(event) { obj.onMouseUp(new EventWrapper(event)); };
canvas.onmousewheel = function(event) { obj.onMouseWheel(new EventWrapper(event)); };
if (canvas.addEventListener) {
canvas.addEventListener('DOMMouseScroll', function(event) { obj.onMouseWheel(new EventWrapper(event)); }, false);
}
// FIXME: Capturing!
}
View2D.prototype.onMouseDown = function(event) {
pos = [event.client.x - this.canvas.offsetLeft,
this.size[1] - 1 - (event.client.y - this.canvas.offsetTop)];
if (this.viewAction != null)
this.viewAction.abort(this);
if (event.shift)
this.viewAction = new ViewAction('p', this, pos);
else if (event.alt || event.meta)
this.viewAction = new ViewAction('z', this, pos);
event.stop();
}
View2D.prototype.onMouseMove = function(event) {
pos = [event.client.x - this.canvas.offsetLeft,
this.size[1] - 1 - (event.client.y - this.canvas.offsetTop)];
if (this.viewAction != null)
this.viewAction.update(this, pos);
event.stop();
}
View2D.prototype.onMouseUp = function(event) {
pos = [event.client.x - this.canvas.offsetLeft,
this.size[1] - 1 - (event.client.y - this.canvas.offsetTop)];
if (this.viewAction != null)
this.viewAction.complete(this, pos);
this.viewAction = null;
event.stop();
}
View2D.prototype.onMouseWheel = function(event) {
if (this.viewAction == null) {
var factor = event.wheel;
if (event.shift)
factor *= .1;
var zoom = 1.0 + .03 * factor;
this.viewData.location = vec2_mulN(this.viewData.location, zoom);
this.viewData.scale = vec2_mulN(this.viewData.scale, zoom);
// Arbitrary limit min and max scales for now, ideally would be derived
// based on the view contents.
this.viewData.scale = vec2_clampN(this.viewData.scale, 10e-6, 10e6);
this.refresh();
}
event.stop();
}
View2D.prototype.setViewData = function(vd) {
// FIXME: Check equality and avoid refresh.
this.viewData = vd;
this.refresh();
}
View2D.prototype.refresh = function() {
// FIXME: Event loop?
this.draw();
}
// Coordinate conversion.
View2D.prototype.getAspectScale = function() {
if (this.aspect > 1) {
return [1.0 / this.aspect, 1.0];
} else {
return [1.0, this.aspect];
}
}
View2D.prototype.getPixelSize = function() {
return vec2_sub(this.convertClientToWorld([1,1]),
this.convertClientToWorld([0,0]));
}
View2D.prototype.convertClientToNDC = function(pt, vd) {
if (vd == null)
vd = this.viewData
return [pt[0] / this.size[0] * 2 - 1,
pt[1] / this.size[1] * 2 - 1];
}
View2D.prototype.convertClientToWorld = function(pt, vd) {
if (vd == null)
vd = this.viewData
pt = this.convertClientToNDC(pt, vd)
pt = vec2_sub(pt, vd.location);
pt = vec2_div(pt, vec2_mul(vd.scale, this.getAspectScale()));
return pt;
}
View2D.prototype.convertWorldToPreview = function(pt, pos, size) {
var asp_scale = this.getAspectScale();
pt = vec2_mul(pt, asp_scale);
pt = vec2_addN(pt, 1);
pt = vec2_mulN(pt, .5);
pt = vec2_mul(pt, size);
pt = vec2_add(pt, pos);
return pt;
}
View2D.prototype.setViewMatrix = function(ctx) {
ctx.scale(this.size[0], this.size[1]);
ctx.scale(.5, .5);
ctx.translate(1, 1);
ctx.translate(this.viewData.location[0], this.viewData.location[1]);
var scale = vec2_mul(this.viewData.scale, this.getAspectScale());
ctx.scale(scale[0], scale[1]);
}
View2D.prototype.setPreviewMatrix = function(ctx, pos, size) {
ctx.translate(pos[0], pos[1]);
ctx.scale(size[0], size[1]);
ctx.scale(.5, .5);
ctx.translate(1, 1);
var scale = this.getAspectScale();
ctx.scale(scale[0], scale[1]);
}
View2D.prototype.setWindowMatrix = function(ctx) {
ctx.translate(.5, .5);
ctx.translate(0, this.size[1]);
ctx.scale(1, -1);
}
View2D.prototype.draw = function() {
var canvas = document.getElementById(this.canvasname);
var ctx = canvas.getContext("2d");
this.registerEvents(canvas);
if (canvas.width != this.size[0] || canvas.height != this.size[1]) {
this.size = [canvas.width, canvas.height];
this.aspect = canvas.width / canvas.height;
this.previewPosition[0] = this.size[0] - this.previewSize[0] - 5;
this.on_size_change();
}
this.on_draw_start();
ctx.save();
// Clear and draw the view content.
ctx.save();
this.setWindowMatrix(ctx);
ctx.clearRect(0, 0, this.size[0], this.size[1]);
ctx.fillStyle = col3_to_rgb(this.clearColor);
ctx.fillRect(0, 0, this.size[0], this.size[1]);
this.setViewMatrix(ctx);
this.on_draw(canvas, ctx);
ctx.restore();
if (this.useWidgets)
this.drawPreview(canvas, ctx)
ctx.restore();
}
View2D.prototype.drawPreview = function(canvas, ctx) {
// Setup the preview context.
this.setWindowMatrix(ctx);
// Draw the preview area outline.
ctx.fillStyle = "rgba(128,128,128,.5)";
ctx.fillRect(this.previewPosition[0]-1, this.previewPosition[1]-1,
this.previewSize[0]+2, this.previewSize[1]+2);
ctx.lineWidth = 1;
ctx.strokeStyle = "rgb(0,0,0)";
ctx.strokeRect(this.previewPosition[0]-1, this.previewPosition[1]-1,
this.previewSize[0]+2, this.previewSize[1]+2);
// Compute the aspect corrected preview area.
var pv_size = [this.previewSize[0], this.previewSize[1]];
if (this.aspect > 1) {
pv_size[1] /= this.aspect;
} else {
pv_size[0] *= this.aspect;
}
var pv_pos = vec2_add(this.previewPosition,
vec2_mulN(vec2_sub(this.previewSize, pv_size), .5));
// Draw the preview, making sure to clip to the proper area.
ctx.save();
ctx.beginPath();
ctx.rect(pv_pos[0], pv_pos[1], pv_size[0], pv_size[1]);
ctx.clip();
ctx.closePath();
this.setPreviewMatrix(ctx, pv_pos, pv_size);
this.on_draw_preview(canvas, ctx);
ctx.restore();
// Draw the current view overlay.
//
// FIXME: Find a replacement for stippling.
ll = this.convertClientToWorld([0, 0])
ur = this.convertClientToWorld(this.size);
// Convert to pixel coordinates instead of drawing in content
// perspective.
ll = vec2_floor(this.convertWorldToPreview(ll, pv_pos, pv_size))
ur = vec2_ceil(this.convertWorldToPreview(ur, pv_pos, pv_size))
ll = vec2_clamp(ll, this.previewPosition,
vec2_add(this.previewPosition, this.previewSize))
ur = vec2_clamp(ur, this.previewPosition,
vec2_add(this.previewPosition, this.previewSize))
ctx.strokeStyle = "rgba(128,128,128,255)";
ctx.lineWidth = 1;
ctx.strokeRect(ll[0], ll[1], ur[0] - ll[0], ur[1] - ll[1]);
}
View2D.prototype.on_size_change = function() {}
View2D.prototype.on_draw_start = function() {}
View2D.prototype.on_draw = function(canvas, ctx) {}
View2D.prototype.on_draw_preview = function(canvas, ctx) {}
/* View2DTest Class */
function View2DTest(canvasname) {
View2D.call(this, canvasname);
}
View2DTest.prototype = new View2D();
View2DTest.prototype.constructor = View2DTest;
View2DTest.prototype.on_draw = function(canvas, ctx) {
ctx.fillStyle = "rgb(255,255,255)";
ctx.fillRect(-1000, -1000, 2000, 20000);
ctx.lineWidth = .01;
ctx.strokeTyle = "rgb(0,200,0)";
ctx.strokeRect(-1, -1, 2, 2);
ctx.fillStyle = "rgb(200,0,0)";
ctx.fillRect(-.8, -.8, 1, 1);
ctx.fillStyle = "rgb(0,0,200)";
ctx.beginPath();
ctx.arc(0, 0, .5, 0, 2 * Math.PI, false);
ctx.fill();
ctx.closePath();
}
View2DTest.prototype.on_draw_preview = function(canvas, ctx) {
ctx.fillStyle = "rgba(255,255,255,.4)";
ctx.fillRect(-1000, -1000, 2000, 20000);
ctx.lineWidth = .01;
ctx.strokeTyle = "rgba(0,200,0,.4)";
ctx.strokeRect(-1, -1, 2, 2);
ctx.fillStyle = "rgba(200,0,0,.4)";
ctx.fillRect(-.8, -.8, 1, 1);
ctx.fillStyle = "rgba(0,0,200,.4)";
ctx.beginPath();
ctx.arc(0, 0, .5, 0, 2 * Math.PI, false);
ctx.fill();
ctx.closePath();
}
/* Graph2D_GraphInfo Class */
function Graph2D_GraphInfo() {
this.xAxisH = 0;
this.yAxisW = 0;
this.ll = [0, 0];
this.ur = [1, 1];
}
Graph2D_GraphInfo.prototype.toNDC = function(pt) {
return [2 * (pt[0] - this.ll[0]) / (this.ur[0] - this.ll[0]) - 1,
2 * (pt[1] - this.ll[1]) / (this.ur[1] - this.ll[1]) - 1];
}
Graph2D_GraphInfo.prototype.fromNDC = function(pt) {
return [this.ll[0] + (this.ur[0] - this.ll[0]) * (pt[0] + 1) * .5,
this.ll[1] + (this.ur[1] - this.ll[1]) * (pt[1] + 1) * .5];
}
/* Graph2D_PlotStyle Class */
function Graph2D_PlotStyle() {
}
Graph2D_PlotStyle.prototype.plot = function(graph, ctx, data) {}
/* Graph2D_LinePlotStyle Class */
function Graph2D_LinePlotStyle(width, color) {
Graph2D_PlotStyle.call(this);
if (!width)
width = 1;
if (!color)
color = [0,0,0];
this.width = width;
this.color = color;
}
Graph2D_LinePlotStyle.prototype = new Graph2D_PlotStyle();
Graph2D_LinePlotStyle.prototype.constructor = Graph2D_LinePlotStyle;
Graph2D_LinePlotStyle.prototype.plot = function(graph, ctx, data) {
if (data.length === 0)
return;
ctx.beginPath();
var co = graph.graphInfo.toNDC(data[0]);
ctx.moveTo(co[0], co[1]);
for (var i = 1, e = data.length; i != e; ++i) {
var co = graph.graphInfo.toNDC(data[i]);
ctx.lineTo(co[0], co[1]);
}
ctx.lineWidth = this.width * (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
ctx.strokeStyle = col3_to_rgb(this.color);
ctx.stroke();
}
/* Graph2D_PointPlotStyle Class */
function Graph2D_PointPlotStyle(width, color) {
Graph2D_PlotStyle.call(this);
if (!width)
width = 1;
if (!color)
color = [0,0,0];
this.width = width;
this.color = color;
}
Graph2D_PointPlotStyle.prototype = new Graph2D_PlotStyle();
Graph2D_PointPlotStyle.prototype.constructor = Graph2D_PointPlotStyle;
Graph2D_PointPlotStyle.prototype.plot = function(graph, ctx, data) {
if (data.length === 0)
return;
ctx.beginPath();
var radius = this.width * (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
for (var i = 0, e = data.length; i != e; ++i) {
var co = graph.graphInfo.toNDC(data[i]);
ctx.moveTo(co[0], co[1]);
ctx.arc(co[0], co[1], radius, 0, Math.PI * 2, /*anticlockwise=*/false);
}
ctx.fillStyle = col3_to_rgb(this.color);
ctx.fill();
}
/* Graph2D_ErrorBarPlotStyle Class */
function Graph2D_ErrorBarPlotStyle(width, color) {
Graph2D_PlotStyle.call(this);
if (!width)
width = 1;
if (!color)
color = [0,0,0];
this.width = width;
this.color = color;
}
Graph2D_ErrorBarPlotStyle.prototype = new Graph2D_PlotStyle();
Graph2D_ErrorBarPlotStyle.prototype.constructor = Graph2D_ErrorBarPlotStyle;
Graph2D_ErrorBarPlotStyle.prototype.plot = function(graph, ctx, data) {
if (data.length === 0)
return;
ctx.beginPath();
for (var i = 0, e = data.length; i != e; ++i) {
var co_min = graph.graphInfo.toNDC([data[i][0], data[i][1]]);
var co_max = graph.graphInfo.toNDC([data[i][0], data[i][2]]);
ctx.moveTo(co_min[0], co_min[1]);
ctx.lineTo(co_max[0], co_max[1]);
}
ctx.lineWidth = this.width * (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
ctx.strokeStyle = col3_to_rgb(this.color);
ctx.stroke();
}
/* Graph2D_Axis Class */
function Graph2D_Axis(dir, format) {
if (!format)
format = this.formats.normal;
this.dir = dir;
this.format = format;
}
// Static Methods
Graph2D_Axis.prototype.formats = {
normal: function(value, iDigits, fDigits) {
// FIXME: iDigits?
return value.toFixed(fDigits);
},
day: function(value, iDigits, fDigits) {
var date = new Date(value * 1000.);
var res = date.getUTCFullYear();
res += "-" + (date.getUTCMonth() + 1);
res += "-" + (date.getUTCDate() + 1);
return res;
},
};
Graph2D_Axis.prototype.draw = function(graph, ctx, ll, ur, mainUR) {
var dir = this.dir, ndir = 1 - this.dir;
var vMin = ll[dir];
var vMax = ur[dir];
var near = ll[ndir];
var far = ur[ndir];
var border = mainUR[ndir];
var line_base = (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
ctx.lineWidth = 2 * line_base;
ctx.strokeStyle = "rgb(0,0,0)";
ctx.beginPath();
var co = vec2_cswap([vMin, far], dir);
co = graph.graphInfo.toNDC(co);
ctx.moveTo(co[0], co[1]);
var co = vec2_cswap([vMax, far], dir);
co = graph.graphInfo.toNDC(co);
ctx.lineTo(co[0], co[1]);
ctx.stroke();
var delta = vMax - vMin;
var steps = Math.floor(Math.log(delta) / Math.log(10));
if (delta / Math.pow(10, steps) >= 5.0) {
var size = .5;
} else if (delta / Math.pow(10, steps) >= 2.5) {
var size = .25;
} else {
var size = .1;
}
size *= Math.pow(10, steps);
if (steps <= 0) {
var iDigits = 0, fDigits = 1 + Math.abs(steps);
} else {
var iDigits = steps, fDigits = 0;
}
var start = Math.ceil(vMin / size);
var end = Math.ceil(vMax / size);
// FIXME: Draw in window coordinates to make crisper.
// FIXME: Draw grid in layers to avoid ugly overlaps.
for (var i = start; i != end; ++i) {
if (i == 0) {
ctx.lineWidth = 3 * line_base;
var p = .5;
} else if (!(i & 1)) {
ctx.lineWidth = 2 * line_base;
var p = .5;
} else {
ctx.lineWidth = 1 * line_base;
var p = .75;
}
ctx.beginPath();
var co = vec2_cswap([i * size, lerp(near, far, p)], dir);
co = graph.graphInfo.toNDC(co);
ctx.moveTo(co[0], co[1]);
var co = vec2_cswap([i * size, far], dir);
co = graph.graphInfo.toNDC(co);
ctx.lineTo(co[0], co[1]);
ctx.stroke();
}
for (var alt = 0; alt < 2; ++alt) {
if (alt)
ctx.strokeStyle = "rgba(190,190,190,.5)";
else
ctx.strokeStyle = "rgba(128,128,128,.5)";
ctx.lineWidth = 1 * line_base;
ctx.beginPath();
for (var i = start; i != end; ++i) {
if (i == 0)
continue;
if ((i & 1) == alt) {
var co = vec2_cswap([i * size, far], dir);
co = graph.graphInfo.toNDC(co);
ctx.moveTo(co[0], co[1]);
var co = vec2_cswap([i * size, border], dir);
co = graph.graphInfo.toNDC(co);
ctx.lineTo(co[0], co[1]);
}
}
ctx.stroke();
if (start <= 0 && 0 < end) {
ctx.beginPath();
var co = vec2_cswap([0, far], dir);
co = graph.graphInfo.toNDC(co);
ctx.moveTo(co[0], co[1]);
var co = vec2_cswap([0, border], dir);
co = graph.graphInfo.toNDC(co);
ctx.lineTo(co[0], co[1]);
ctx.strokeStyle = "rgba(64,64,64,.5)";
ctx.lineWidth = 3 * line_base;
ctx.stroke();
}
}
// FIXME: Draw this in screen coordinates, and stop being stupid. Also,
// figure out font height?
if (this.dir == 1) {
var offset = [-.5, -.25];
} else {
var offset = [-.5, 1.1];
}
ctx.fillStyle = "rgb(0,0,0)";
var pxl = graph.getPixelSize();
for (var i = start; i != end; ++i) {
if ((i & 1) == 0) {
var label = this.format(i * size, iDigits, fDigits);
ctx.save();
var co = vec2_cswap([i*size, lerp(near, far, .5)], dir);
co = graph.graphInfo.toNDC(co);
ctx.translate(co[0], co[1]);
ctx.scale(pxl[0], -pxl[1]);
// FIXME: Abstract.
var bb_w = label.length * 5;
if (ctx.measureText != null)
bb_w = ctx.measureText(label).width;
var bb_h = 12;
// FIXME: Abstract? Or ignore.
if (ctx.fillText != null) {
ctx.fillText(label, bb_w*offset[0], bb_h*offset[1]);
} else if (ctx.mozDrawText != null) {
ctx.translate(bb_w*offset[0], bb_h*offset[1]);
ctx.mozDrawText(label);
}
ctx.restore();
}
}
}
/* Graph2D Class */
function Graph2D(canvasname) {
View2D.call(this, canvasname)
this.useWidgets = false;
this.plots = [];
this.graphInfo = null;
this.xAxis = new Graph2D_Axis(0);
this.yAxis = new Graph2D_Axis(1);
this.debugText = null;
this.clearColor = [.8, .8, .8];
}
Graph2D.prototype = new View2D();
Graph2D.prototype.constructor = Graph2D;
//
Graph2D.prototype.graphChanged = function() {
this.graphInfo = null;
// FIXME: Need event loop.
this.refresh();
}
Graph2D.prototype.layoutGraph = function() {
var gi = new Graph2D_GraphInfo();
gi.xAxisH = 40;
gi.yAxisW = 60;
var min = null, max = null;
for (var i = 0, e = this.plots.length; i != e; ++i) {
var data = this.plots[i][0];
for (var i2 = 0, e2 = data.length; i2 != e2; ++i2) {
if (min == null)
min = data[i2];
else
min = vec2_min(min, data[i2]);
if (max == null)
max = data[i2];
else
max = vec2_max(max, data[i2]);
}
}
if (min === null)
min = [0, 0];
if (max === null)
max = [0, 0];
if (Math.abs(max[0] - min[0]) < .001)
max[0] += 1;
if (Math.abs(max[1] - min[1]) < .001)
max[1] += 1;
// Set graph transform to the [min,max] rect to the content area with
// some padding.
//
// FIXME: Add real mat3 and implement this properly.
var pad = 5;
var vd = new ViewData();
var ll_target = this.convertClientToWorld([gi.yAxisW + pad, gi.xAxisH + pad], vd);
var ur_target = this.convertClientToWorld(vec2_subN(this.size, pad), vd);
var target_size = vec2_sub(ur_target, ll_target);
var target_center = vec2_add(ll_target, vec2_mulN(target_size, .5));
var center = vec2_mulN(vec2_add(min, max), .5);
var size = vec2_sub(max, min);
var scale = vec2_mulN(target_size, .5);
size = vec2_div(size, scale);
center = vec2_sub(center, vec2_mulN(vec2_mul(target_center, size), .5));
gi.ll = vec2_sub(center, vec2_mulN(size, .5));
gi.ur = vec2_add(center, vec2_mulN(size, .5));
return gi;
}
//
Graph2D.prototype.convertClientToGraph = function(pt) {
return this.graphInfo.fromNDC(this.convertClientToWorld(pt));
}
//
Graph2D.prototype.on_size_change = function() {
this.graphInfo = null;
}
Graph2D.prototype.on_draw_start = function() {
if (!this.graphInfo)
this.graphInfo = this.layoutGraph();
}
Graph2D.prototype.on_draw = function(canvas, ctx) {
var gi = this.graphInfo;
var w = this.size[0], h = this.size[1];
this.xAxis.draw(this, ctx,
this.convertClientToGraph([gi.yAxisW, 0]),
this.convertClientToGraph([w, gi.xAxisH]),
this.convertClientToGraph([w, h]))
this.yAxis.draw(this, ctx,
this.convertClientToGraph([0, gi.xAxisH]),
this.convertClientToGraph([gi.yAxisW, h]),
this.convertClientToGraph([w, h]))
if (this.debugText != null) {
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.fillText(this.debugText, this.size[0]/2 + 10, this.size[1]/2 + 10);
ctx.restore();
}
// Draw the contents.
ctx.save();
ctx.beginPath();
var content_ll = this.convertClientToWorld([gi.yAxisW, gi.xAxisH]);
var content_ur = this.convertClientToWorld(this.size);
ctx.rect(content_ll[0], content_ll[1],
content_ur[0]-content_ll[0], content_ur[1]-content_ll[1]);
ctx.clip();
for (var i = 0, e = this.plots.length; i != e; ++i) {
var data = this.plots[i][0];
var style = this.plots[i][1];
style.plot(this, ctx, data);
}
ctx.restore();
}
// Client API.
Graph2D.prototype.clearPlots = function() {
this.plots = [];
this.graphChanged();
}
Graph2D.prototype.addPlot = function(data, style) {
if (!style)
style = new Graph2D_LinePlotStyle(1);
this.plots.push( [data, style] );
this.graphChanged();
}