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/***************************************************************************************************
**
** profile.cpp
**
** Real-Time Hierarchical Profiling for Game Programming Gems 3
**
** by Greg Hjelstrom & Byon Garrabrant
**
***************************************************************************************************/
// Credits: The Clock class was inspired by the Timer classes in
// Ogre (www.ogre3d.org).
#include "LinearMath/btQuickprof.h"
#ifdef USE_BT_CLOCK
static btClock gProfileClock;
inline void Profile_Get_Ticks(unsigned long int * ticks)
{
*ticks = gProfileClock.getTimeMicroseconds();
}
inline float Profile_Get_Tick_Rate(void)
{
// return 1000000.f;
return 1000.f;
}
/***************************************************************************************************
**
** CProfileNode
**
***************************************************************************************************/
/***********************************************************************************************
* INPUT: *
* name - pointer to a static string which is the name of this profile node *
* parent - parent pointer *
* *
* WARNINGS: *
* The name is assumed to be a static pointer, only the pointer is stored and compared for *
* efficiency reasons. *
*=============================================================================================*/
CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) :
Name( name ),
TotalCalls( 0 ),
TotalTime( 0 ),
StartTime( 0 ),
RecursionCounter( 0 ),
Parent( parent ),
Child( NULL ),
Sibling( NULL )
{
Reset();
}
void CProfileNode::CleanupMemory()
{
delete ( Child);
Child = NULL;
delete ( Sibling);
Sibling = NULL;
}
CProfileNode::~CProfileNode( void )
{
delete ( Child);
delete ( Sibling);
}
/***********************************************************************************************
* INPUT: *
* name - static string pointer to the name of the node we are searching for *
* *
* WARNINGS: *
* All profile names are assumed to be static strings so this function uses pointer compares *
* to find the named node. *
*=============================================================================================*/
CProfileNode * CProfileNode::Get_Sub_Node( const char * name )
{
// Try to find this sub node
CProfileNode * child = Child;
while ( child ) {
if ( child->Name == name ) {
return child;
}
child = child->Sibling;
}
// We didn't find it, so add it
CProfileNode * node = new CProfileNode( name, this );
node->Sibling = Child;
Child = node;
return node;
}
void CProfileNode::Reset( void )
{
TotalCalls = 0;
TotalTime = 0.0f;
if ( Child ) {
Child->Reset();
}
if ( Sibling ) {
Sibling->Reset();
}
}
void CProfileNode::Call( void )
{
TotalCalls++;
if (RecursionCounter++ == 0) {
Profile_Get_Ticks(&StartTime);
}
}
bool CProfileNode::Return( void )
{
if ( --RecursionCounter == 0 && TotalCalls != 0 ) {
unsigned long int time;
Profile_Get_Ticks(&time);
time-=StartTime;
TotalTime += (float)time / Profile_Get_Tick_Rate();
}
return ( RecursionCounter == 0 );
}
/***************************************************************************************************
**
** CProfileIterator
**
***************************************************************************************************/
CProfileIterator::CProfileIterator( CProfileNode * start )
{
CurrentParent = start;
CurrentChild = CurrentParent->Get_Child();
}
void CProfileIterator::First(void)
{
CurrentChild = CurrentParent->Get_Child();
}
void CProfileIterator::Next(void)
{
CurrentChild = CurrentChild->Get_Sibling();
}
bool CProfileIterator::Is_Done(void)
{
return CurrentChild == NULL;
}
void CProfileIterator::Enter_Child( int index )
{
CurrentChild = CurrentParent->Get_Child();
while ( (CurrentChild != NULL) && (index != 0) ) {
index--;
CurrentChild = CurrentChild->Get_Sibling();
}
if ( CurrentChild != NULL ) {
CurrentParent = CurrentChild;
CurrentChild = CurrentParent->Get_Child();
}
}
void CProfileIterator::Enter_Parent( void )
{
if ( CurrentParent->Get_Parent() != NULL ) {
CurrentParent = CurrentParent->Get_Parent();
}
CurrentChild = CurrentParent->Get_Child();
}
/***************************************************************************************************
**
** CProfileManager
**
***************************************************************************************************/
CProfileNode CProfileManager::Root( "Root", NULL );
CProfileNode * CProfileManager::CurrentNode = &CProfileManager::Root;
int CProfileManager::FrameCounter = 0;
unsigned long int CProfileManager::ResetTime = 0;
/***********************************************************************************************
* CProfileManager::Start_Profile -- Begin a named profile *
* *
* Steps one level deeper into the tree, if a child already exists with the specified name *
* then it accumulates the profiling; otherwise a new child node is added to the profile tree. *
* *
* INPUT: *
* name - name of this profiling record *
* *
* WARNINGS: *
* The string used is assumed to be a static string; pointer compares are used throughout *
* the profiling code for efficiency. *
*=============================================================================================*/
void CProfileManager::Start_Profile( const char * name )
{
if (name != CurrentNode->Get_Name()) {
CurrentNode = CurrentNode->Get_Sub_Node( name );
}
CurrentNode->Call();
}
/***********************************************************************************************
* CProfileManager::Stop_Profile -- Stop timing and record the results. *
*=============================================================================================*/
void CProfileManager::Stop_Profile( void )
{
// Return will indicate whether we should back up to our parent (we may
// be profiling a recursive function)
if (CurrentNode->Return()) {
CurrentNode = CurrentNode->Get_Parent();
}
}
/***********************************************************************************************
* CProfileManager::Reset -- Reset the contents of the profiling system *
* *
* This resets everything except for the tree structure. All of the timing data is reset. *
*=============================================================================================*/
void CProfileManager::Reset( void )
{
gProfileClock.reset();
Root.Reset();
Root.Call();
FrameCounter = 0;
Profile_Get_Ticks(&ResetTime);
}
/***********************************************************************************************
* CProfileManager::Increment_Frame_Counter -- Increment the frame counter *
*=============================================================================================*/
void CProfileManager::Increment_Frame_Counter( void )
{
FrameCounter++;
}
/***********************************************************************************************
* CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset *
*=============================================================================================*/
float CProfileManager::Get_Time_Since_Reset( void )
{
unsigned long int time;
Profile_Get_Ticks(&time);
time -= ResetTime;
return (float)time / Profile_Get_Tick_Rate();
}
#include <stdio.h>
void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing)
{
profileIterator->First();
if (profileIterator->Is_Done())
return;
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
int i;
int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
for (i=0;i<spacing;i++) printf(".");
printf("----------------------------------\n");
for (i=0;i<spacing;i++) printf(".");
printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
float totalTime = 0.f;
int numChildren = 0;
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
numChildren++;
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
{
int i; for (i=0;i<spacing;i++) printf(".");
}
printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
totalTime += current_total_time;
//recurse into children
}
if (parent_time < accumulated_time)
{
printf("what's wrong\n");
}
for (i=0;i<spacing;i++) printf(".");
printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
for (i=0;i<numChildren;i++)
{
profileIterator->Enter_Child(i);
dumpRecursive(profileIterator,spacing+3);
profileIterator->Enter_Parent();
}
}
void CProfileManager::dumpAll()
{
CProfileIterator* profileIterator = 0;
profileIterator = CProfileManager::Get_Iterator();
dumpRecursive(profileIterator,0);
CProfileManager::Release_Iterator(profileIterator);
}
#endif //USE_BT_CLOCK