| ; RUN: not opt -S -passes=verify < %s 2>&1 | FileCheck %s |
| |
| ; Reject a vector reduction with a non-vector argument. |
| |
| define float @reduce_vector_not_vec_arg(float %x) { |
| ; CHECK: Intrinsic has incorrect argument type! |
| %r0 = call float @llvm.vector.reduce.fmax.f32(float %x) |
| ret float %r0 |
| } |
| |
| define i32 @reduce_vector_not_vec_arg2(i32 %x) { |
| ; CHECK: Intrinsic has incorrect argument type! |
| %r0 = call i32 @llvm.vector.reduce.smax.i32(i32 %x) |
| ret i32 %r0 |
| } |
| |
| ; Type mismatch for start value. |
| |
| define float @fadd_match_arg_types(<4 x float> %x) { |
| ; CHECK: Intrinsic has incorrect argument type! |
| %r = call float @llvm.vector.reduce.fadd.v4f32(double 0.0, <4 x float> %x) |
| ret float %r |
| } |
| |
| ; Wrong result type. |
| |
| define i64 @result_too_wide(<4 x i32> %x) { |
| ; CHECK: Intrinsic has incorrect return type! |
| %r = call i64 @llvm.vector.reduce.add.v4i32(<4 x i32> %x) |
| ret i64 %r |
| } |
| |
| ; We should have the appropriate (either int or FP) type of argument |
| ; for any vector reduction. |
| |
| define float @not_float_reduce(<4 x float> %x) { |
| ; CHECK: Intrinsic has incorrect argument type! |
| %r = call float @llvm.vector.reduce.umin.v4f32(<4 x float> %x) |
| ret float %r |
| } |
| |
| define ptr @not_pointer_reduce(<4 x ptr> %x) { |
| ; CHECK: Intrinsic has incorrect argument type! |
| %r = call ptr @llvm.vector.reduce.or.v4p0(<4 x ptr> %x) |
| ret ptr %r |
| } |
| |
| define i32 @not_integer_reduce(<4 x i32> %x) { |
| ; CHECK: Intrinsic has incorrect argument type! |
| %r = call i32 @llvm.vector.reduce.fadd.v4i32(i32 0, <4 x i32> %x) |
| ret i32 %r |
| } |
| |
| define ptr @not_pointer_reduce2(<4 x ptr> %x) { |
| ; CHECK: Intrinsic has incorrect argument type! |
| %r = call ptr @llvm.vector.reduce.fmin.v4p0(<4 x ptr> %x) |
| ret ptr %r |
| } |
| |
| declare float @llvm.vector.reduce.umin.v4f32(<4 x float>) |
| declare ptr @llvm.vector.reduce.or.v4p0(<4 x ptr>) |
| declare i32 @llvm.vector.reduce.fadd.v4i32(i32, <4 x i32>) |
| declare float @llvm.vector.reduce.fadd.v4f32(double, <4 x float>) |
| declare ptr @llvm.vector.reduce.fmin.v4p0(<4 x ptr>) |
| declare float @llvm.vector.reduce.fmax.f32(float) |
| declare i32 @llvm.vector.reduce.smax.i32(i32) |
| declare i64 @llvm.vector.reduce.add.v4i32(<4 x i32>) |