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//===- MachineLoopInfo.cpp - Natural Loop Calculator ----------------------===//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// This file defines the MachineLoopInfo class that is used to identify natural
// loops and determine the loop depth of various nodes of the CFG. Note that
// the loops identified may actually be several natural loops that share the
// same header node... not just a single natural loop.
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/Analysis/LoopInfoImpl.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/InitializePasses.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
// Explicitly instantiate methods in LoopInfoImpl.h for MI-level Loops.
template class llvm::LoopBase<MachineBasicBlock, MachineLoop>;
template class llvm::LoopInfoBase<MachineBasicBlock, MachineLoop>;
char MachineLoopInfo::ID = 0;
MachineLoopInfo::MachineLoopInfo() : MachineFunctionPass(ID) {
INITIALIZE_PASS_BEGIN(MachineLoopInfo, "machine-loops",
"Machine Natural Loop Construction", true, true)
INITIALIZE_PASS_END(MachineLoopInfo, "machine-loops",
"Machine Natural Loop Construction", true, true)
char &llvm::MachineLoopInfoID = MachineLoopInfo::ID;
bool MachineLoopInfo::runOnMachineFunction(MachineFunction &) {
return false;
void MachineLoopInfo::calculate(MachineDominatorTree &MDT) {
void MachineLoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
MachineBasicBlock *MachineLoop::getTopBlock() {
MachineBasicBlock *TopMBB = getHeader();
MachineFunction::iterator Begin = TopMBB->getParent()->begin();
if (TopMBB->getIterator() != Begin) {
MachineBasicBlock *PriorMBB = &*std::prev(TopMBB->getIterator());
while (contains(PriorMBB)) {
TopMBB = PriorMBB;
if (TopMBB->getIterator() == Begin)
PriorMBB = &*std::prev(TopMBB->getIterator());
return TopMBB;
MachineBasicBlock *MachineLoop::getBottomBlock() {
MachineBasicBlock *BotMBB = getHeader();
MachineFunction::iterator End = BotMBB->getParent()->end();
if (BotMBB->getIterator() != std::prev(End)) {
MachineBasicBlock *NextMBB = &*std::next(BotMBB->getIterator());
while (contains(NextMBB)) {
BotMBB = NextMBB;
if (BotMBB == &*std::next(BotMBB->getIterator()))
NextMBB = &*std::next(BotMBB->getIterator());
return BotMBB;
MachineBasicBlock *MachineLoop::findLoopControlBlock() {
if (MachineBasicBlock *Latch = getLoopLatch()) {
if (isLoopExiting(Latch))
return Latch;
return getExitingBlock();
return nullptr;
DebugLoc MachineLoop::getStartLoc() const {
// Try the pre-header first.
if (MachineBasicBlock *PHeadMBB = getLoopPreheader())
if (const BasicBlock *PHeadBB = PHeadMBB->getBasicBlock())
if (DebugLoc DL = PHeadBB->getTerminator()->getDebugLoc())
return DL;
// If we have no pre-header or there are no instructions with debug
// info in it, try the header.
if (MachineBasicBlock *HeadMBB = getHeader())
if (const BasicBlock *HeadBB = HeadMBB->getBasicBlock())
return HeadBB->getTerminator()->getDebugLoc();
return DebugLoc();
MachineBasicBlock *
MachineLoopInfo::findLoopPreheader(MachineLoop *L,
bool SpeculativePreheader) const {
if (MachineBasicBlock *PB = L->getLoopPreheader())
return PB;
if (!SpeculativePreheader)
return nullptr;
MachineBasicBlock *HB = L->getHeader(), *LB = L->getLoopLatch();
if (HB->pred_size() != 2 || HB->hasAddressTaken())
return nullptr;
// Find the predecessor of the header that is not the latch block.
MachineBasicBlock *Preheader = nullptr;
for (MachineBasicBlock *P : HB->predecessors()) {
if (P == LB)
// Sanity.
if (Preheader)
return nullptr;
Preheader = P;
// Check if the preheader candidate is a successor of any other loop
// headers. We want to avoid having two loop setups in the same block.
for (MachineBasicBlock *S : Preheader->successors()) {
if (S == HB)
MachineLoop *T = getLoopFor(S);
if (T && T->getHeader() == S)
return nullptr;
return Preheader;
bool MachineLoop::isLoopInvariant(MachineInstr &I) const {
MachineFunction *MF = I.getParent()->getParent();
MachineRegisterInfo *MRI = &MF->getRegInfo();
const TargetRegisterInfo *TRI = MF->getSubtarget().getRegisterInfo();
// The instruction is loop invariant if all of its operands are.
for (const MachineOperand &MO : I.operands()) {
if (!MO.isReg())
Register Reg = MO.getReg();
if (Reg == 0) continue;
// An instruction that uses or defines a physical register can't e.g. be
// hoisted, so mark this as not invariant.
if (Register::isPhysicalRegister(Reg)) {
if (MO.isUse()) {
// If the physreg has no defs anywhere, it's just an ambient register
// and we can freely move its uses. Alternatively, if it's allocatable,
// it could get allocated to something with a def during allocation.
// However, if the physreg is known to always be caller saved/restored
// then this use is safe to hoist.
if (!MRI->isConstantPhysReg(Reg) &&
!(TRI->isCallerPreservedPhysReg(Reg.asMCReg(), *I.getMF())))
return false;
// Otherwise it's safe to move.
} else if (!MO.isDead()) {
// A def that isn't dead can't be moved.
return false;
} else if (getHeader()->isLiveIn(Reg)) {
// If the reg is live into the loop, we can't hoist an instruction
// which would clobber it.
return false;
if (!MO.isUse())
assert(MRI->getVRegDef(Reg) &&
"Machine instr not mapped for this vreg?!");
// If the loop contains the definition of an operand, then the instruction
// isn't loop invariant.
if (contains(MRI->getVRegDef(Reg)))
return false;
// If we got this far, the instruction is loop invariant!
return true;
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void MachineLoop::dump() const {