blob: 31dbac139020da4c6d3f26c20702dd15ca474cf8 [file] [log] [blame]
//===- NewGVN.cpp - Global Value Numbering Pass ---------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file
/// This file implements the new LLVM's Global Value Numbering pass.
/// GVN partitions values computed by a function into congruence classes.
/// Values ending up in the same congruence class are guaranteed to be the same
/// for every execution of the program. In that respect, congruency is a
/// compile-time approximation of equivalence of values at runtime.
/// The algorithm implemented here uses a sparse formulation and it's based
/// on the ideas described in the paper:
/// "A Sparse Algorithm for Predicated Global Value Numbering" from
/// Karthik Gargi.
///
/// A brief overview of the algorithm: The algorithm is essentially the same as
/// the standard RPO value numbering algorithm (a good reference is the paper
/// "SCC based value numbering" by L. Taylor Simpson) with one major difference:
/// The RPO algorithm proceeds, on every iteration, to process every reachable
/// block and every instruction in that block. This is because the standard RPO
/// algorithm does not track what things have the same value number, it only
/// tracks what the value number of a given operation is (the mapping is
/// operation -> value number). Thus, when a value number of an operation
/// changes, it must reprocess everything to ensure all uses of a value number
/// get updated properly. In constrast, the sparse algorithm we use *also*
/// tracks what operations have a given value number (IE it also tracks the
/// reverse mapping from value number -> operations with that value number), so
/// that it only needs to reprocess the instructions that are affected when
/// something's value number changes. The vast majority of complexity and code
/// in this file is devoted to tracking what value numbers could change for what
/// instructions when various things happen. The rest of the algorithm is
/// devoted to performing symbolic evaluation, forward propagation, and
/// simplification of operations based on the value numbers deduced so far
///
/// In order to make the GVN mostly-complete, we use a technique derived from
/// "Detection of Redundant Expressions: A Complete and Polynomial-time
/// Algorithm in SSA" by R.R. Pai. The source of incompleteness in most SSA
/// based GVN algorithms is related to their inability to detect equivalence
/// between phi of ops (IE phi(a+b, c+d)) and op of phis (phi(a,c) + phi(b, d)).
/// We resolve this issue by generating the equivalent "phi of ops" form for
/// each op of phis we see, in a way that only takes polynomial time to resolve.
///
/// We also do not perform elimination by using any published algorithm. All
/// published algorithms are O(Instructions). Instead, we use a technique that
/// is O(number of operations with the same value number), enabling us to skip
/// trying to eliminate things that have unique value numbers.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar/NewGVN.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseMapInfo.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/Hashing.h"
#include "llvm/ADT/PointerIntPair.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/SetOperations.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/SparseBitVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/iterator_range.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Analysis/AssumptionCache.h"
#include "llvm/Analysis/CFGPrinter.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/GlobalsModRef.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/MemoryBuiltins.h"
#include "llvm/Analysis/MemorySSA.h"
#include "llvm/Analysis/TargetLibraryInfo.h"
#include "llvm/IR/Argument.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/PatternMatch.h"
#include "llvm/IR/Type.h"
#include "llvm/IR/Use.h"
#include "llvm/IR/User.h"
#include "llvm/IR/Value.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/ArrayRecycler.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/DebugCounter.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/PointerLikeTypeTraits.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Scalar/GVNExpression.h"
#include "llvm/Transforms/Utils/AssumeBundleBuilder.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/PredicateInfo.h"
#include "llvm/Transforms/Utils/VNCoercion.h"
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <iterator>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
using namespace llvm;
using namespace llvm::GVNExpression;
using namespace llvm::VNCoercion;
using namespace llvm::PatternMatch;
#define DEBUG_TYPE "newgvn"
STATISTIC(NumGVNInstrDeleted, "Number of instructions deleted");
STATISTIC(NumGVNBlocksDeleted, "Number of blocks deleted");
STATISTIC(NumGVNOpsSimplified, "Number of Expressions simplified");
STATISTIC(NumGVNPhisAllSame, "Number of PHIs whos arguments are all the same");
STATISTIC(NumGVNMaxIterations,
"Maximum Number of iterations it took to converge GVN");
STATISTIC(NumGVNLeaderChanges, "Number of leader changes");
STATISTIC(NumGVNSortedLeaderChanges, "Number of sorted leader changes");
STATISTIC(NumGVNAvoidedSortedLeaderChanges,
"Number of avoided sorted leader changes");
STATISTIC(NumGVNDeadStores, "Number of redundant/dead stores eliminated");
STATISTIC(NumGVNPHIOfOpsCreated, "Number of PHI of ops created");
STATISTIC(NumGVNPHIOfOpsEliminations,
"Number of things eliminated using PHI of ops");
DEBUG_COUNTER(VNCounter, "newgvn-vn",
"Controls which instructions are value numbered");
DEBUG_COUNTER(PHIOfOpsCounter, "newgvn-phi",
"Controls which instructions we create phi of ops for");
// Currently store defining access refinement is too slow due to basicaa being
// egregiously slow. This flag lets us keep it working while we work on this
// issue.
static cl::opt<bool> EnableStoreRefinement("enable-store-refinement",
cl::init(false), cl::Hidden);
/// Currently, the generation "phi of ops" can result in correctness issues.
static cl::opt<bool> EnablePhiOfOps("enable-phi-of-ops", cl::init(true),
cl::Hidden);
//===----------------------------------------------------------------------===//
// GVN Pass
//===----------------------------------------------------------------------===//
// Anchor methods.
namespace llvm {
namespace GVNExpression {
Expression::~Expression() = default;
BasicExpression::~BasicExpression() = default;
CallExpression::~CallExpression() = default;
LoadExpression::~LoadExpression() = default;
StoreExpression::~StoreExpression() = default;
AggregateValueExpression::~AggregateValueExpression() = default;
PHIExpression::~PHIExpression() = default;
} // end namespace GVNExpression
} // end namespace llvm
namespace {
// Tarjan's SCC finding algorithm with Nuutila's improvements
// SCCIterator is actually fairly complex for the simple thing we want.
// It also wants to hand us SCC's that are unrelated to the phi node we ask
// about, and have us process them there or risk redoing work.
// Graph traits over a filter iterator also doesn't work that well here.
// This SCC finder is specialized to walk use-def chains, and only follows
// instructions,
// not generic values (arguments, etc).
struct TarjanSCC {
TarjanSCC() : Components(1) {}
void Start(const Instruction *Start) {
if (Root.lookup(Start) == 0)
FindSCC(Start);
}
const SmallPtrSetImpl<const Value *> &getComponentFor(const Value *V) const {
unsigned ComponentID = ValueToComponent.lookup(V);
assert(ComponentID > 0 &&
"Asking for a component for a value we never processed");
return Components[ComponentID];
}
private:
void FindSCC(const Instruction *I) {
Root[I] = ++DFSNum;
// Store the DFS Number we had before it possibly gets incremented.
unsigned int OurDFS = DFSNum;
for (auto &Op : I->operands()) {
if (auto *InstOp = dyn_cast<Instruction>(Op)) {
if (Root.lookup(Op) == 0)
FindSCC(InstOp);
if (!InComponent.count(Op))
Root[I] = std::min(Root.lookup(I), Root.lookup(Op));
}
}
// See if we really were the root of a component, by seeing if we still have
// our DFSNumber. If we do, we are the root of the component, and we have
// completed a component. If we do not, we are not the root of a component,
// and belong on the component stack.
if (Root.lookup(I) == OurDFS) {
unsigned ComponentID = Components.size();
Components.resize(Components.size() + 1);
auto &Component = Components.back();
Component.insert(I);
LLVM_DEBUG(dbgs() << "Component root is " << *I << "\n");
InComponent.insert(I);
ValueToComponent[I] = ComponentID;
// Pop a component off the stack and label it.
while (!Stack.empty() && Root.lookup(Stack.back()) >= OurDFS) {
auto *Member = Stack.back();
LLVM_DEBUG(dbgs() << "Component member is " << *Member << "\n");
Component.insert(Member);
InComponent.insert(Member);
ValueToComponent[Member] = ComponentID;
Stack.pop_back();
}
} else {
// Part of a component, push to stack
Stack.push_back(I);
}
}
unsigned int DFSNum = 1;
SmallPtrSet<const Value *, 8> InComponent;
DenseMap<const Value *, unsigned int> Root;
SmallVector<const Value *, 8> Stack;
// Store the components as vector of ptr sets, because we need the topo order
// of SCC's, but not individual member order
SmallVector<SmallPtrSet<const Value *, 8>, 8> Components;
DenseMap<const Value *, unsigned> ValueToComponent;
};
// Congruence classes represent the set of expressions/instructions
// that are all the same *during some scope in the function*.
// That is, because of the way we perform equality propagation, and
// because of memory value numbering, it is not correct to assume
// you can willy-nilly replace any member with any other at any
// point in the function.
//
// For any Value in the Member set, it is valid to replace any dominated member
// with that Value.
//
// Every congruence class has a leader, and the leader is used to symbolize
// instructions in a canonical way (IE every operand of an instruction that is a
// member of the same congruence class will always be replaced with leader
// during symbolization). To simplify symbolization, we keep the leader as a
// constant if class can be proved to be a constant value. Otherwise, the
// leader is the member of the value set with the smallest DFS number. Each
// congruence class also has a defining expression, though the expression may be
// null. If it exists, it can be used for forward propagation and reassociation
// of values.
// For memory, we also track a representative MemoryAccess, and a set of memory
// members for MemoryPhis (which have no real instructions). Note that for
// memory, it seems tempting to try to split the memory members into a
// MemoryCongruenceClass or something. Unfortunately, this does not work
// easily. The value numbering of a given memory expression depends on the
// leader of the memory congruence class, and the leader of memory congruence
// class depends on the value numbering of a given memory expression. This
// leads to wasted propagation, and in some cases, missed optimization. For
// example: If we had value numbered two stores together before, but now do not,
// we move them to a new value congruence class. This in turn will move at one
// of the memorydefs to a new memory congruence class. Which in turn, affects
// the value numbering of the stores we just value numbered (because the memory
// congruence class is part of the value number). So while theoretically
// possible to split them up, it turns out to be *incredibly* complicated to get
// it to work right, because of the interdependency. While structurally
// slightly messier, it is algorithmically much simpler and faster to do what we
// do here, and track them both at once in the same class.
// Note: The default iterators for this class iterate over values
class CongruenceClass {
public:
using MemberType = Value;
using MemberSet = SmallPtrSet<MemberType *, 4>;
using MemoryMemberType = MemoryPhi;
using MemoryMemberSet = SmallPtrSet<const MemoryMemberType *, 2>;
explicit CongruenceClass(unsigned ID) : ID(ID) {}
CongruenceClass(unsigned ID, Value *Leader, const Expression *E)
: ID(ID), RepLeader(Leader), DefiningExpr(E) {}
unsigned getID() const { return ID; }
// True if this class has no members left. This is mainly used for assertion
// purposes, and for skipping empty classes.
bool isDead() const {
// If it's both dead from a value perspective, and dead from a memory
// perspective, it's really dead.
return empty() && memory_empty();
}
// Leader functions
Value *getLeader() const { return RepLeader; }
void setLeader(Value *Leader) { RepLeader = Leader; }
const std::pair<Value *, unsigned int> &getNextLeader() const {
return NextLeader;
}
void resetNextLeader() { NextLeader = {nullptr, ~0}; }
void addPossibleNextLeader(std::pair<Value *, unsigned int> LeaderPair) {
if (LeaderPair.second < NextLeader.second)
NextLeader = LeaderPair;
}
Value *getStoredValue() const { return RepStoredValue; }
void setStoredValue(Value *Leader) { RepStoredValue = Leader; }
const MemoryAccess *getMemoryLeader() const { return RepMemoryAccess; }
void setMemoryLeader(const MemoryAccess *Leader) { RepMemoryAccess = Leader; }
// Forward propagation info
const Expression *getDefiningExpr() const { return DefiningExpr; }
// Value member set
bool empty() const { return Members.empty(); }
unsigned size() const { return Members.size(); }
MemberSet::const_iterator begin() const { return Members.begin(); }
MemberSet::const_iterator end() const { return Members.end(); }
void insert(MemberType *M) { Members.insert(M); }
void erase(MemberType *M) { Members.erase(M); }
void swap(MemberSet &Other) { Members.swap(Other); }
// Memory member set
bool memory_empty() const { return MemoryMembers.empty(); }
unsigned memory_size() const { return MemoryMembers.size(); }
MemoryMemberSet::const_iterator memory_begin() const {
return MemoryMembers.begin();
}
MemoryMemberSet::const_iterator memory_end() const {
return MemoryMembers.end();
}
iterator_range<MemoryMemberSet::const_iterator> memory() const {
return make_range(memory_begin(), memory_end());
}
void memory_insert(const MemoryMemberType *M) { MemoryMembers.insert(M); }
void memory_erase(const MemoryMemberType *M) { MemoryMembers.erase(M); }
// Store count
unsigned getStoreCount() const { return StoreCount; }
void incStoreCount() { ++StoreCount; }
void decStoreCount() {
assert(StoreCount != 0 && "Store count went negative");
--StoreCount;
}
// True if this class has no memory members.
bool definesNoMemory() const { return StoreCount == 0 && memory_empty(); }
// Return true if two congruence classes are equivalent to each other. This
// means that every field but the ID number and the dead field are equivalent.
bool isEquivalentTo(const CongruenceClass *Other) const {
if (!Other)
return false;
if (this == Other)
return true;
if (std::tie(StoreCount, RepLeader, RepStoredValue, RepMemoryAccess) !=
std::tie(Other->StoreCount, Other->RepLeader, Other->RepStoredValue,
Other->RepMemoryAccess))
return false;
if (DefiningExpr != Other->DefiningExpr)
if (!DefiningExpr || !Other->DefiningExpr ||
*DefiningExpr != *Other->DefiningExpr)
return false;
if (Members.size() != Other->Members.size())
return false;
return llvm::set_is_subset(Members, Other->Members);
}
private:
unsigned ID;
// Representative leader.
Value *RepLeader = nullptr;
// The most dominating leader after our current leader, because the member set
// is not sorted and is expensive to keep sorted all the time.
std::pair<Value *, unsigned int> NextLeader = {nullptr, ~0U};
// If this is represented by a store, the value of the store.
Value *RepStoredValue = nullptr;
// If this class contains MemoryDefs or MemoryPhis, this is the leading memory
// access.
const MemoryAccess *RepMemoryAccess = nullptr;
// Defining Expression.
const Expression *DefiningExpr = nullptr;
// Actual members of this class.
MemberSet Members;
// This is the set of MemoryPhis that exist in the class. MemoryDefs and
// MemoryUses have real instructions representing them, so we only need to
// track MemoryPhis here.
MemoryMemberSet MemoryMembers;
// Number of stores in this congruence class.
// This is used so we can detect store equivalence changes properly.
int StoreCount = 0;
};
} // end anonymous namespace
namespace llvm {
struct ExactEqualsExpression {
const Expression &E;
explicit ExactEqualsExpression(const Expression &E) : E(E) {}
hash_code getComputedHash() const { return E.getComputedHash(); }
bool operator==(const Expression &Other) const {
return E.exactlyEquals(Other);
}
};
template <> struct DenseMapInfo<const Expression *> {
static const Expression *getEmptyKey() {
auto Val = static_cast<uintptr_t>(-1);
Val <<= PointerLikeTypeTraits<const Expression *>::NumLowBitsAvailable;
return reinterpret_cast<const Expression *>(Val);
}
static const Expression *getTombstoneKey() {
auto Val = static_cast<uintptr_t>(~1U);
Val <<= PointerLikeTypeTraits<const Expression *>::NumLowBitsAvailable;
return reinterpret_cast<const Expression *>(Val);
}
static unsigned getHashValue(const Expression *E) {
return E->getComputedHash();
}
static unsigned getHashValue(const ExactEqualsExpression &E) {
return E.getComputedHash();
}
static bool isEqual(const ExactEqualsExpression &LHS, const Expression *RHS) {
if (RHS == getTombstoneKey() || RHS == getEmptyKey())
return false;
return LHS == *RHS;
}
static bool isEqual(const Expression *LHS, const Expression *RHS) {
if (LHS == RHS)
return true;
if (LHS == getTombstoneKey() || RHS == getTombstoneKey() ||
LHS == getEmptyKey() || RHS == getEmptyKey())
return false;
// Compare hashes before equality. This is *not* what the hashtable does,
// since it is computing it modulo the number of buckets, whereas we are
// using the full hash keyspace. Since the hashes are precomputed, this
// check is *much* faster than equality.
if (LHS->getComputedHash() != RHS->getComputedHash())
return false;
return *LHS == *RHS;
}
};
} // end namespace llvm
namespace {
class NewGVN {
Function &F;
DominatorTree *DT = nullptr;
const TargetLibraryInfo *TLI = nullptr;
AliasAnalysis *AA = nullptr;
MemorySSA *MSSA = nullptr;
MemorySSAWalker *MSSAWalker = nullptr;
AssumptionCache *AC = nullptr;
const DataLayout &DL;
std::unique_ptr<PredicateInfo> PredInfo;
// These are the only two things the create* functions should have
// side-effects on due to allocating memory.
mutable BumpPtrAllocator ExpressionAllocator;
mutable ArrayRecycler<Value *> ArgRecycler;
mutable TarjanSCC SCCFinder;
const SimplifyQuery SQ;
// Number of function arguments, used by ranking
unsigned int NumFuncArgs = 0;
// RPOOrdering of basic blocks
DenseMap<const DomTreeNode *, unsigned> RPOOrdering;
// Congruence class info.
// This class is called INITIAL in the paper. It is the class everything
// startsout in, and represents any value. Being an optimistic analysis,
// anything in the TOP class has the value TOP, which is indeterminate and
// equivalent to everything.
CongruenceClass *TOPClass = nullptr;
std::vector<CongruenceClass *> CongruenceClasses;
unsigned NextCongruenceNum = 0;
// Value Mappings.
DenseMap<Value *, CongruenceClass *> ValueToClass;
DenseMap<Value *, const Expression *> ValueToExpression;
// Value PHI handling, used to make equivalence between phi(op, op) and
// op(phi, phi).
// These mappings just store various data that would normally be part of the
// IR.
SmallPtrSet<const Instruction *, 8> PHINodeUses;
DenseMap<const Value *, bool> OpSafeForPHIOfOps;
// Map a temporary instruction we created to a parent block.
DenseMap<const Value *, BasicBlock *> TempToBlock;
// Map between the already in-program instructions and the temporary phis we
// created that they are known equivalent to.
DenseMap<const Value *, PHINode *> RealToTemp;
// In order to know when we should re-process instructions that have
// phi-of-ops, we track the set of expressions that they needed as
// leaders. When we discover new leaders for those expressions, we process the
// associated phi-of-op instructions again in case they have changed. The
// other way they may change is if they had leaders, and those leaders
// disappear. However, at the point they have leaders, there are uses of the
// relevant operands in the created phi node, and so they will get reprocessed
// through the normal user marking we perform.
mutable DenseMap<const Value *, SmallPtrSet<Value *, 2>> AdditionalUsers;
DenseMap<const Expression *, SmallPtrSet<Instruction *, 2>>
ExpressionToPhiOfOps;
// Map from temporary operation to MemoryAccess.
DenseMap<const Instruction *, MemoryUseOrDef *> TempToMemory;
// Set of all temporary instructions we created.
// Note: This will include instructions that were just created during value
// numbering. The way to test if something is using them is to check
// RealToTemp.
DenseSet<Instruction *> AllTempInstructions;
// This is the set of instructions to revisit on a reachability change. At
// the end of the main iteration loop it will contain at least all the phi of
// ops instructions that will be changed to phis, as well as regular phis.
// During the iteration loop, it may contain other things, such as phi of ops
// instructions that used edge reachability to reach a result, and so need to
// be revisited when the edge changes, independent of whether the phi they
// depended on changes.
DenseMap<BasicBlock *, SparseBitVector<>> RevisitOnReachabilityChange;
// Mapping from predicate info we used to the instructions we used it with.
// In order to correctly ensure propagation, we must keep track of what
// comparisons we used, so that when the values of the comparisons change, we
// propagate the information to the places we used the comparison.
mutable DenseMap<const Value *, SmallPtrSet<Instruction *, 2>>
PredicateToUsers;
// the same reasoning as PredicateToUsers. When we skip MemoryAccesses for
// stores, we no longer can rely solely on the def-use chains of MemorySSA.
mutable DenseMap<const MemoryAccess *, SmallPtrSet<MemoryAccess *, 2>>
MemoryToUsers;
// A table storing which memorydefs/phis represent a memory state provably
// equivalent to another memory state.
// We could use the congruence class machinery, but the MemoryAccess's are
// abstract memory states, so they can only ever be equivalent to each other,
// and not to constants, etc.
DenseMap<const MemoryAccess *, CongruenceClass *> MemoryAccessToClass;
// We could, if we wanted, build MemoryPhiExpressions and
// MemoryVariableExpressions, etc, and value number them the same way we value
// number phi expressions. For the moment, this seems like overkill. They
// can only exist in one of three states: they can be TOP (equal to
// everything), Equivalent to something else, or unique. Because we do not
// create expressions for them, we need to simulate leader change not just
// when they change class, but when they change state. Note: We can do the
// same thing for phis, and avoid having phi expressions if we wanted, We
// should eventually unify in one direction or the other, so this is a little
// bit of an experiment in which turns out easier to maintain.
enum MemoryPhiState { MPS_Invalid, MPS_TOP, MPS_Equivalent, MPS_Unique };
DenseMap<const MemoryPhi *, MemoryPhiState> MemoryPhiState;
enum InstCycleState { ICS_Unknown, ICS_CycleFree, ICS_Cycle };
mutable DenseMap<const Instruction *, InstCycleState> InstCycleState;
// Expression to class mapping.
using ExpressionClassMap = DenseMap<const Expression *, CongruenceClass *>;
ExpressionClassMap ExpressionToClass;
// We have a single expression that represents currently DeadExpressions.
// For dead expressions we can prove will stay dead, we mark them with
// DFS number zero. However, it's possible in the case of phi nodes
// for us to assume/prove all arguments are dead during fixpointing.
// We use DeadExpression for that case.
DeadExpression *SingletonDeadExpression = nullptr;
// Which values have changed as a result of leader changes.
SmallPtrSet<Value *, 8> LeaderChanges;
// Reachability info.
using BlockEdge = BasicBlockEdge;
DenseSet<BlockEdge> ReachableEdges;
SmallPtrSet<const BasicBlock *, 8> ReachableBlocks;
// This is a bitvector because, on larger functions, we may have
// thousands of touched instructions at once (entire blocks,
// instructions with hundreds of uses, etc). Even with optimization
// for when we mark whole blocks as touched, when this was a
// SmallPtrSet or DenseSet, for some functions, we spent >20% of all
// the time in GVN just managing this list. The bitvector, on the
// other hand, efficiently supports test/set/clear of both
// individual and ranges, as well as "find next element" This
// enables us to use it as a worklist with essentially 0 cost.
BitVector TouchedInstructions;
DenseMap<const BasicBlock *, std::pair<unsigned, unsigned>> BlockInstRange;
#ifndef NDEBUG
// Debugging for how many times each block and instruction got processed.
DenseMap<const Value *, unsigned> ProcessedCount;
#endif
// DFS info.
// This contains a mapping from Instructions to DFS numbers.
// The numbering starts at 1. An instruction with DFS number zero
// means that the instruction is dead.
DenseMap<const Value *, unsigned> InstrDFS;
// This contains the mapping DFS numbers to instructions.
SmallVector<Value *, 32> DFSToInstr;
// Deletion info.
SmallPtrSet<Instruction *, 8> InstructionsToErase;
public:
NewGVN(Function &F, DominatorTree *DT, AssumptionCache *AC,
TargetLibraryInfo *TLI, AliasAnalysis *AA, MemorySSA *MSSA,
const DataLayout &DL)
: F(F), DT(DT), TLI(TLI), AA(AA), MSSA(MSSA), AC(AC), DL(DL),
PredInfo(std::make_unique<PredicateInfo>(F, *DT, *AC)),
SQ(DL, TLI, DT, AC, /*CtxI=*/nullptr, /*UseInstrInfo=*/false,
/*CanUseUndef=*/false) {}
bool runGVN();
private:
// Expression handling.
const Expression *createExpression(Instruction *) const;
const Expression *createBinaryExpression(unsigned, Type *, Value *, Value *,
Instruction *) const;
// Our canonical form for phi arguments is a pair of incoming value, incoming
// basic block.
using ValPair = std::pair<Value *, BasicBlock *>;
PHIExpression *createPHIExpression(ArrayRef<ValPair>, const Instruction *,
BasicBlock *, bool &HasBackEdge,
bool &OriginalOpsConstant) const;
const DeadExpression *createDeadExpression() const;
const VariableExpression *createVariableExpression(Value *) const;
const ConstantExpression *createConstantExpression(Constant *) const;
const Expression *createVariableOrConstant(Value *V) const;
const UnknownExpression *createUnknownExpression(Instruction *) const;
const StoreExpression *createStoreExpression(StoreInst *,
const MemoryAccess *) const;
LoadExpression *createLoadExpression(Type *, Value *, LoadInst *,
const MemoryAccess *) const;
const CallExpression *createCallExpression(CallInst *,
const MemoryAccess *) const;
const AggregateValueExpression *
createAggregateValueExpression(Instruction *) const;
bool setBasicExpressionInfo(Instruction *, BasicExpression *) const;
// Congruence class handling.
CongruenceClass *createCongruenceClass(Value *Leader, const Expression *E) {
auto *result = new CongruenceClass(NextCongruenceNum++, Leader, E);
CongruenceClasses.emplace_back(result);
return result;
}
CongruenceClass *createMemoryClass(MemoryAccess *MA) {
auto *CC = createCongruenceClass(nullptr, nullptr);
CC->setMemoryLeader(MA);
return CC;
}
CongruenceClass *ensureLeaderOfMemoryClass(MemoryAccess *MA) {
auto *CC = getMemoryClass(MA);
if (CC->getMemoryLeader() != MA)
CC = createMemoryClass(MA);
return CC;
}
CongruenceClass *createSingletonCongruenceClass(Value *Member) {
CongruenceClass *CClass = createCongruenceClass(Member, nullptr);
CClass->insert(Member);
ValueToClass[Member] = CClass;
return CClass;
}
void initializeCongruenceClasses(Function &F);
const Expression *makePossiblePHIOfOps(Instruction *,
SmallPtrSetImpl<Value *> &);
Value *findLeaderForInst(Instruction *ValueOp,
SmallPtrSetImpl<Value *> &Visited,
MemoryAccess *MemAccess, Instruction *OrigInst,
BasicBlock *PredBB);
bool OpIsSafeForPHIOfOpsHelper(Value *V, const BasicBlock *PHIBlock,
SmallPtrSetImpl<const Value *> &Visited,
SmallVectorImpl<Instruction *> &Worklist);
bool OpIsSafeForPHIOfOps(Value *Op, const BasicBlock *PHIBlock,
SmallPtrSetImpl<const Value *> &);
void addPhiOfOps(PHINode *Op, BasicBlock *BB, Instruction *ExistingValue);
void removePhiOfOps(Instruction *I, PHINode *PHITemp);
// Value number an Instruction or MemoryPhi.
void valueNumberMemoryPhi(MemoryPhi *);
void valueNumberInstruction(Instruction *);
// Symbolic evaluation.
const Expression *checkSimplificationResults(Expression *, Instruction *,
Value *) const;
const Expression *performSymbolicEvaluation(Value *,
SmallPtrSetImpl<Value *> &) const;
const Expression *performSymbolicLoadCoercion(Type *, Value *, LoadInst *,
Instruction *,
MemoryAccess *) const;
const Expression *performSymbolicLoadEvaluation(Instruction *) const;
const Expression *performSymbolicStoreEvaluation(Instruction *) const;
const Expression *performSymbolicCallEvaluation(Instruction *) const;
void sortPHIOps(MutableArrayRef<ValPair> Ops) const;
const Expression *performSymbolicPHIEvaluation(ArrayRef<ValPair>,
Instruction *I,
BasicBlock *PHIBlock) const;
const Expression *performSymbolicAggrValueEvaluation(Instruction *) const;
const Expression *performSymbolicCmpEvaluation(Instruction *) const;
const Expression *performSymbolicPredicateInfoEvaluation(Instruction *) const;
// Congruence finding.
bool someEquivalentDominates(const Instruction *, const Instruction *) const;
Value *lookupOperandLeader(Value *) const;
CongruenceClass *getClassForExpression(const Expression *E) const;
void performCongruenceFinding(Instruction *, const Expression *);
void moveValueToNewCongruenceClass(Instruction *, const Expression *,
CongruenceClass *, CongruenceClass *);
void moveMemoryToNewCongruenceClass(Instruction *, MemoryAccess *,
CongruenceClass *, CongruenceClass *);
Value *getNextValueLeader(CongruenceClass *) const;
const MemoryAccess *getNextMemoryLeader(CongruenceClass *) const;
bool setMemoryClass(const MemoryAccess *From, CongruenceClass *To);
CongruenceClass *getMemoryClass(const MemoryAccess *MA) const;
const MemoryAccess *lookupMemoryLeader(const MemoryAccess *) const;
bool isMemoryAccessTOP(const MemoryAccess *) const;
// Ranking
unsigned int getRank(const Value *) const;
bool shouldSwapOperands(const Value *, const Value *) const;
// Reachability handling.
void updateReachableEdge(BasicBlock *, BasicBlock *);
void processOutgoingEdges(Instruction *, BasicBlock *);
Value *findConditionEquivalence(Value *) const;
// Elimination.
struct ValueDFS;
void convertClassToDFSOrdered(const CongruenceClass &,
SmallVectorImpl<ValueDFS> &,
DenseMap<const Value *, unsigned int> &,
SmallPtrSetImpl<Instruction *> &) const;
void convertClassToLoadsAndStores(const CongruenceClass &,
SmallVectorImpl<ValueDFS> &) const;
bool eliminateInstructions(Function &);
void replaceInstruction(Instruction *, Value *);
void markInstructionForDeletion(Instruction *);
void deleteInstructionsInBlock(BasicBlock *);
Value *findPHIOfOpsLeader(const Expression *, const Instruction *,
const BasicBlock *) const;
// Various instruction touch utilities
template <typename Map, typename KeyType>
void touchAndErase(Map &, const KeyType &);
void markUsersTouched(Value *);
void markMemoryUsersTouched(const MemoryAccess *);
void markMemoryDefTouched(const MemoryAccess *);
void markPredicateUsersTouched(Instruction *);
void markValueLeaderChangeTouched(CongruenceClass *CC);
void markMemoryLeaderChangeTouched(CongruenceClass *CC);
void markPhiOfOpsChanged(const Expression *E);
void addPredicateUsers(const PredicateBase *, Instruction *) const;
void addMemoryUsers(const MemoryAccess *To, MemoryAccess *U) const;
void addAdditionalUsers(Value *To, Value *User) const;
// Main loop of value numbering
void iterateTouchedInstructions();
// Utilities.
void cleanupTables();
std::pair<unsigned, unsigned> assignDFSNumbers(BasicBlock *, unsigned);
void updateProcessedCount(const Value *V);
void verifyMemoryCongruency() const;
void verifyIterationSettled(Function &F);
void verifyStoreExpressions() const;
bool singleReachablePHIPath(SmallPtrSet<const MemoryAccess *, 8> &,
const MemoryAccess *, const MemoryAccess *) const;
BasicBlock *getBlockForValue(Value *V) const;
void deleteExpression(const Expression *E) const;
MemoryUseOrDef *getMemoryAccess(const Instruction *) const;
MemoryPhi *getMemoryAccess(const BasicBlock *) const;
template <class T, class Range> T *getMinDFSOfRange(const Range &) const;
unsigned InstrToDFSNum(const Value *V) const {
assert(isa<Instruction>(V) && "This should not be used for MemoryAccesses");
return InstrDFS.lookup(V);
}
unsigned InstrToDFSNum(const MemoryAccess *MA) const {
return MemoryToDFSNum(MA);
}
Value *InstrFromDFSNum(unsigned DFSNum) { return DFSToInstr[DFSNum]; }
// Given a MemoryAccess, return the relevant instruction DFS number. Note:
// This deliberately takes a value so it can be used with Use's, which will
// auto-convert to Value's but not to MemoryAccess's.
unsigned MemoryToDFSNum(const Value *MA) const {
assert(isa<MemoryAccess>(MA) &&
"This should not be used with instructions");
return isa<MemoryUseOrDef>(MA)
? InstrToDFSNum(cast<MemoryUseOrDef>(MA)->getMemoryInst())
: InstrDFS.lookup(MA);
}
bool isCycleFree(const Instruction *) const;
bool isBackedge(BasicBlock *From, BasicBlock *To) const;
// Debug counter info. When verifying, we have to reset the value numbering
// debug counter to the same state it started in to get the same results.
int64_t StartingVNCounter = 0;
};
} // end anonymous namespace
template <typename T>
static bool equalsLoadStoreHelper(const T &LHS, const Expression &RHS) {
if (!isa<LoadExpression>(RHS) && !isa<StoreExpression>(RHS))
return false;
return LHS.MemoryExpression::equals(RHS);
}
bool LoadExpression::equals(const Expression &Other) const {
return equalsLoadStoreHelper(*this, Other);
}
bool StoreExpression::equals(const Expression &Other) const {
if (!equalsLoadStoreHelper(*this, Other))
return false;
// Make sure that store vs store includes the value operand.
if (const auto *S = dyn_cast<StoreExpression>(&Other))
if (getStoredValue() != S->getStoredValue())
return false;
return true;
}
// Determine if the edge From->To is a backedge
bool NewGVN::isBackedge(BasicBlock *From, BasicBlock *To) const {
return From == To ||
RPOOrdering.lookup(DT->getNode(From)) >=
RPOOrdering.lookup(DT->getNode(To));
}
#ifndef NDEBUG
static std::string getBlockName(const BasicBlock *B) {
return DOTGraphTraits<DOTFuncInfo *>::getSimpleNodeLabel(B, nullptr);
}
#endif
// Get a MemoryAccess for an instruction, fake or real.
MemoryUseOrDef *NewGVN::getMemoryAccess(const Instruction *I) const {
auto *Result = MSSA->getMemoryAccess(I);
return Result ? Result : TempToMemory.lookup(I);
}
// Get a MemoryPhi for a basic block. These are all real.
MemoryPhi *NewGVN::getMemoryAccess(const BasicBlock *BB) const {
return MSSA->getMemoryAccess(BB);
}
// Get the basic block from an instruction/memory value.
BasicBlock *NewGVN::getBlockForValue(Value *V) const {
if (auto *I = dyn_cast<Instruction>(V)) {
auto *Parent = I->getParent();
if (Parent)
return Parent;
Parent = TempToBlock.lookup(V);
assert(Parent && "Every fake instruction should have a block");
return Parent;
}
auto *MP = dyn_cast<MemoryPhi>(V);
assert(MP && "Should have been an instruction or a MemoryPhi");
return MP->getBlock();
}
// Delete a definitely dead expression, so it can be reused by the expression
// allocator. Some of these are not in creation functions, so we have to accept
// const versions.
void NewGVN::deleteExpression(const Expression *E) const {
assert(isa<BasicExpression>(E));
auto *BE = cast<BasicExpression>(E);
const_cast<BasicExpression *>(BE)->deallocateOperands(ArgRecycler);
ExpressionAllocator.Deallocate(E);
}
// If V is a predicateinfo copy, get the thing it is a copy of.
static Value *getCopyOf(const Value *V) {
if (auto *II = dyn_cast<IntrinsicInst>(V))
if (II->getIntrinsicID() == Intrinsic::ssa_copy)
return II->getOperand(0);
return nullptr;
}
// Return true if V is really PN, even accounting for predicateinfo copies.
static bool isCopyOfPHI(const Value *V, const PHINode *PN) {
return V == PN || getCopyOf(V) == PN;
}
static bool isCopyOfAPHI(const Value *V) {
auto *CO = getCopyOf(V);
return CO && isa<PHINode>(CO);
}
// Sort PHI Operands into a canonical order. What we use here is an RPO
// order. The BlockInstRange numbers are generated in an RPO walk of the basic
// blocks.
void NewGVN::sortPHIOps(MutableArrayRef<ValPair> Ops) const {
llvm::sort(Ops, [&](const ValPair &P1, const ValPair &P2) {
return BlockInstRange.lookup(P1.second).first <
BlockInstRange.lookup(P2.second).first;
});
}
// Return true if V is a value that will always be available (IE can
// be placed anywhere) in the function. We don't do globals here
// because they are often worse to put in place.
static bool alwaysAvailable(Value *V) {
return isa<Constant>(V) || isa<Argument>(V);
}
// Create a PHIExpression from an array of {incoming edge, value} pairs. I is
// the original instruction we are creating a PHIExpression for (but may not be
// a phi node). We require, as an invariant, that all the PHIOperands in the
// same block are sorted the same way. sortPHIOps will sort them into a
// canonical order.
PHIExpression *NewGVN::createPHIExpression(ArrayRef<ValPair> PHIOperands,
const Instruction *I,
BasicBlock *PHIBlock,
bool &HasBackedge,
bool &OriginalOpsConstant) const {
unsigned NumOps = PHIOperands.size();
auto *E = new (ExpressionAllocator) PHIExpression(NumOps, PHIBlock);
E->allocateOperands(ArgRecycler, ExpressionAllocator);
E->setType(PHIOperands.begin()->first->getType());
E->setOpcode(Instruction::PHI);
// Filter out unreachable phi operands.
auto Filtered = make_filter_range(PHIOperands, [&](const ValPair &P) {
auto *BB = P.second;
if (auto *PHIOp = dyn_cast<PHINode>(I))
if (isCopyOfPHI(P.first, PHIOp))
return false;
if (!ReachableEdges.count({BB, PHIBlock}))
return false;
// Things in TOPClass are equivalent to everything.
if (ValueToClass.lookup(P.first) == TOPClass)
return false;
OriginalOpsConstant = OriginalOpsConstant && isa<Constant>(P.first);
HasBackedge = HasBackedge || isBackedge(BB, PHIBlock);
return lookupOperandLeader(P.first) != I;
});
std::transform(Filtered.begin(), Filtered.end(), op_inserter(E),
[&](const ValPair &P) -> Value * {
return lookupOperandLeader(P.first);
});
return E;
}
// Set basic expression info (Arguments, type, opcode) for Expression
// E from Instruction I in block B.
bool NewGVN::setBasicExpressionInfo(Instruction *I, BasicExpression *E) const {
bool AllConstant = true;
if (auto *GEP = dyn_cast<GetElementPtrInst>(I))
E->setType(GEP->getSourceElementType());
else
E->setType(I->getType());
E->setOpcode(I->getOpcode());
E->allocateOperands(ArgRecycler, ExpressionAllocator);
// Transform the operand array into an operand leader array, and keep track of
// whether all members are constant.
std::transform(I->op_begin(), I->op_end(), op_inserter(E), [&](Value *O) {
auto Operand = lookupOperandLeader(O);
AllConstant = AllConstant && isa<Constant>(Operand);
return Operand;
});
return AllConstant;
}
const Expression *NewGVN::createBinaryExpression(unsigned Opcode, Type *T,
Value *Arg1, Value *Arg2,
Instruction *I) const {
auto *E = new (ExpressionAllocator) BasicExpression(2);
E->setType(T);
E->setOpcode(Opcode);
E->allocateOperands(ArgRecycler, ExpressionAllocator);
if (Instruction::isCommutative(Opcode)) {
// Ensure that commutative instructions that only differ by a permutation
// of their operands get the same value number by sorting the operand value
// numbers. Since all commutative instructions have two operands it is more
// efficient to sort by hand rather than using, say, std::sort.
if (shouldSwapOperands(Arg1, Arg2))
std::swap(Arg1, Arg2);
}
E->op_push_back(lookupOperandLeader(Arg1));
E->op_push_back(lookupOperandLeader(Arg2));
Value *V = SimplifyBinOp(Opcode, E->getOperand(0), E->getOperand(1), SQ);
if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V))
return SimplifiedE;
return E;
}
// Take a Value returned by simplification of Expression E/Instruction
// I, and see if it resulted in a simpler expression. If so, return
// that expression.
const Expression *NewGVN::checkSimplificationResults(Expression *E,
Instruction *I,
Value *V) const {
if (!V)
return nullptr;
if (auto *C = dyn_cast<Constant>(V)) {
if (I)
LLVM_DEBUG(dbgs() << "Simplified " << *I << " to "
<< " constant " << *C << "\n");
NumGVNOpsSimplified++;
assert(isa<BasicExpression>(E) &&
"We should always have had a basic expression here");
deleteExpression(E);
return createConstantExpression(C);
} else if (isa<Argument>(V) || isa<GlobalVariable>(V)) {
if (I)
LLVM_DEBUG(dbgs() << "Simplified " << *I << " to "
<< " variable " << *V << "\n");
deleteExpression(E);
return createVariableExpression(V);
}
CongruenceClass *CC = ValueToClass.lookup(V);
if (CC) {
if (CC->getLeader() && CC->getLeader() != I) {
// If we simplified to something else, we need to communicate
// that we're users of the value we simplified to.
if (I != V) {
// Don't add temporary instructions to the user lists.
if (!AllTempInstructions.count(I))
addAdditionalUsers(V, I);
}
return createVariableOrConstant(CC->getLeader());
}
if (CC->getDefiningExpr()) {
// If we simplified to something else, we need to communicate
// that we're users of the value we simplified to.
if (I != V) {
// Don't add temporary instructions to the user lists.
if (!AllTempInstructions.count(I))
addAdditionalUsers(V, I);
}
if (I)
LLVM_DEBUG(dbgs() << "Simplified " << *I << " to "
<< " expression " << *CC->getDefiningExpr() << "\n");
NumGVNOpsSimplified++;
deleteExpression(E);
return CC->getDefiningExpr();
}
}
return nullptr;
}
// Create a value expression from the instruction I, replacing operands with
// their leaders.
const Expression *NewGVN::createExpression(Instruction *I) const {
auto *E = new (ExpressionAllocator) BasicExpression(I->getNumOperands());
bool AllConstant = setBasicExpressionInfo(I, E);
if (I->isCommutative()) {
// Ensure that commutative instructions that only differ by a permutation
// of their operands get the same value number by sorting the operand value
// numbers. Since all commutative instructions have two operands it is more
// efficient to sort by hand rather than using, say, std::sort.
assert(I->getNumOperands() == 2 && "Unsupported commutative instruction!");
if (shouldSwapOperands(E->getOperand(0), E->getOperand(1)))
E->swapOperands(0, 1);
}
// Perform simplification.
if (auto *CI = dyn_cast<CmpInst>(I)) {
// Sort the operand value numbers so x<y and y>x get the same value
// number.
CmpInst::Predicate Predicate = CI->getPredicate();
if (shouldSwapOperands(E->getOperand(0), E->getOperand(1))) {
E->swapOperands(0, 1);
Predicate = CmpInst::getSwappedPredicate(Predicate);
}
E->setOpcode((CI->getOpcode() << 8) | Predicate);
// TODO: 25% of our time is spent in SimplifyCmpInst with pointer operands
assert(I->getOperand(0)->getType() == I->getOperand(1)->getType() &&
"Wrong types on cmp instruction");
assert((E->getOperand(0)->getType() == I->getOperand(0)->getType() &&
E->getOperand(1)->getType() == I->getOperand(1)->getType()));
Value *V =
SimplifyCmpInst(Predicate, E->getOperand(0), E->getOperand(1), SQ);
if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V))
return SimplifiedE;
} else if (isa<SelectInst>(I)) {
if (isa<Constant>(E->getOperand(0)) ||
E->getOperand(1) == E->getOperand(2)) {
assert(E->getOperand(1)->getType() == I->getOperand(1)->getType() &&
E->getOperand(2)->getType() == I->getOperand(2)->getType());
Value *V = SimplifySelectInst(E->getOperand(0), E->getOperand(1),
E->getOperand(2), SQ);
if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V))
return SimplifiedE;
}
} else if (I->isBinaryOp()) {
Value *V =
SimplifyBinOp(E->getOpcode(), E->getOperand(0), E->getOperand(1), SQ);
if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V))
return SimplifiedE;
} else if (auto *CI = dyn_cast<CastInst>(I)) {
Value *V =
SimplifyCastInst(CI->getOpcode(), E->getOperand(0), CI->getType(), SQ);
if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V))
return SimplifiedE;
} else if (isa<GetElementPtrInst>(I)) {
Value *V = SimplifyGEPInst(
E->getType(), ArrayRef<Value *>(E->op_begin(), E->op_end()), SQ);
if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V))
return SimplifiedE;
} else if (AllConstant) {
// We don't bother trying to simplify unless all of the operands
// were constant.
// TODO: There are a lot of Simplify*'s we could call here, if we
// wanted to. The original motivating case for this code was a
// zext i1 false to i8, which we don't have an interface to
// simplify (IE there is no SimplifyZExt).
SmallVector<Constant *, 8> C;
for (Value *Arg : E->operands())
C.emplace_back(cast<Constant>(Arg));
if (Value *V = ConstantFoldInstOperands(I, C, DL, TLI))
if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V))
return SimplifiedE;
}
return E;
}
const AggregateValueExpression *
NewGVN::createAggregateValueExpression(Instruction *I) const {
if (auto *II = dyn_cast<InsertValueInst>(I)) {
auto *E = new (ExpressionAllocator)
AggregateValueExpression(I->getNumOperands(), II->getNumIndices());
setBasicExpressionInfo(I, E);
E->allocateIntOperands(ExpressionAllocator);
std::copy(II->idx_begin(), II->idx_end(), int_op_inserter(E));
return E;
} else if (auto *EI = dyn_cast<ExtractValueInst>(I)) {
auto *E = new (ExpressionAllocator)
AggregateValueExpression(I->getNumOperands(), EI->getNumIndices());
setBasicExpressionInfo(EI, E);
E->allocateIntOperands(ExpressionAllocator);
std::copy(EI->idx_begin(), EI->idx_end(), int_op_inserter(E));
return E;
}
llvm_unreachable("Unhandled type of aggregate value operation");
}
const DeadExpression *NewGVN::createDeadExpression() const {
// DeadExpression has no arguments and all DeadExpression's are the same,
// so we only need one of them.
return SingletonDeadExpression;
}
const VariableExpression *NewGVN::createVariableExpression(Value *V) const {
auto *E = new (ExpressionAllocator) VariableExpression(V);
E->setOpcode(V->getValueID());
return E;
}
const Expression *NewGVN::createVariableOrConstant(Value *V) const {
if (auto *C = dyn_cast<Constant>(V))
return createConstantExpression(C);
return createVariableExpression(V);
}
const ConstantExpression *NewGVN::createConstantExpression(Constant *C) const {
auto *E = new (ExpressionAllocator) ConstantExpression(C);
E->setOpcode(C->getValueID());
return E;
}
const UnknownExpression *NewGVN::createUnknownExpression(Instruction *I) const {
auto *E = new (ExpressionAllocator) UnknownExpression(I);
E->setOpcode(I->getOpcode());
return E;
}
const CallExpression *
NewGVN::createCallExpression(CallInst *CI, const MemoryAccess *MA) const {
// FIXME: Add operand bundles for calls.
// FIXME: Allow commutative matching for intrinsics.
auto *E =
new (ExpressionAllocator) CallExpression(CI->getNumOperands(), CI, MA);
setBasicExpressionInfo(CI, E);
return E;
}
// Return true if some equivalent of instruction Inst dominates instruction U.
bool NewGVN::someEquivalentDominates(const Instruction *Inst,
const Instruction *U) const {
auto *CC = ValueToClass.lookup(Inst);
// This must be an instruction because we are only called from phi nodes
// in the case that the value it needs to check against is an instruction.
// The most likely candidates for dominance are the leader and the next leader.
// The leader or nextleader will dominate in all cases where there is an
// equivalent that is higher up in the dom tree.
// We can't *only* check them, however, because the
// dominator tree could have an infinite number of non-dominating siblings
// with instructions that are in the right congruence class.
// A
// B C D E F G
// |
// H
// Instruction U could be in H, with equivalents in every other sibling.
// Depending on the rpo order picked, the leader could be the equivalent in
// any of these siblings.
if (!CC)
return false;
if (alwaysAvailable(CC->getLeader()))
return true;
if (DT->dominates(cast<Instruction>(CC->getLeader()), U))
return true;
if (CC->getNextLeader().first &&
DT->dominates(cast<Instruction>(CC->getNextLeader().first), U))
return true;
return llvm::any_of(*CC, [&](const Value *Member) {
return Member != CC->getLeader() &&
DT->dominates(cast<Instruction>(Member), U);
});
}
// See if we have a congruence class and leader for this operand, and if so,
// return it. Otherwise, return the operand itself.
Value *NewGVN::lookupOperandLeader(Value *V) const {
CongruenceClass *CC = ValueToClass.lookup(V);
if (CC) {
// Everything in TOP is represented by undef, as it can be any value.
// We do have to make sure we get the type right though, so we can't set the
// RepLeader to undef.
if (CC == TOPClass)
return UndefValue::get(V->getType());
return CC->getStoredValue() ? CC->getStoredValue() : CC->getLeader();
}
return V;
}
const MemoryAccess *NewGVN::lookupMemoryLeader(const MemoryAccess *MA) const {
auto *CC = getMemoryClass(MA);
assert(CC->getMemoryLeader() &&
"Every MemoryAccess should be mapped to a congruence class with a "
"representative memory access");
return CC->getMemoryLeader();
}
// Return true if the MemoryAccess is really equivalent to everything. This is
// equivalent to the lattice value "TOP" in most lattices. This is the initial
// state of all MemoryAccesses.
bool NewGVN::isMemoryAccessTOP(const MemoryAccess *MA) const {
return getMemoryClass(MA) == TOPClass;
}
LoadExpression *NewGVN::createLoadExpression(Type *LoadType, Value *PointerOp,
LoadInst *LI,
const MemoryAccess *MA) const {
auto *E =
new (ExpressionAllocator) LoadExpression(1, LI, lookupMemoryLeader(MA));
E->allocateOperands(ArgRecycler, ExpressionAllocator);
E->setType(LoadType);
// Give store and loads same opcode so they value number together.
E->setOpcode(0);
E->op_push_back(PointerOp);
// TODO: Value number heap versions. We may be able to discover
// things alias analysis can't on it's own (IE that a store and a
// load have the same value, and thus, it isn't clobbering the load).
return E;
}
const StoreExpression *
NewGVN::createStoreExpression(StoreInst *SI, const MemoryAccess *MA) const {
auto *StoredValueLeader = lookupOperandLeader(SI->getValueOperand());
auto *E = new (ExpressionAllocator)
StoreExpression(SI->getNumOperands(), SI, StoredValueLeader, MA);
E->allocateOperands(ArgRecycler, ExpressionAllocator);
E->setType(SI->getValueOperand()->getType());
// Give store and loads same opcode so they value number together.
E->setOpcode(0);
E->op_push_back(lookupOperandLeader(SI->getPointerOperand()));
// TODO: Value number heap versions. We may be able to discover
// things alias analysis can't on it's own (IE that a store and a
// load have the same value, and thus, it isn't clobbering the load).
return E;
}
const Expression *NewGVN::performSymbolicStoreEvaluation(Instruction *I) const {
// Unlike loads, we never try to eliminate stores, so we do not check if they
// are simple and avoid value numbering them.
auto *SI = cast<StoreInst>(I);
auto *StoreAccess = getMemoryAccess(SI);
// Get the expression, if any, for the RHS of the MemoryDef.
const MemoryAccess *StoreRHS = StoreAccess->getDefiningAccess();
if (EnableStoreRefinement)
StoreRHS = MSSAWalker->getClobberingMemoryAccess(StoreAccess);
// If we bypassed the use-def chains, make sure we add a use.
StoreRHS = lookupMemoryLeader(StoreRHS);
if (StoreRHS != StoreAccess->getDefiningAccess())
addMemoryUsers(StoreRHS, StoreAccess);
// If we are defined by ourselves, use the live on entry def.
if (StoreRHS == StoreAccess)
StoreRHS = MSSA->getLiveOnEntryDef();
if (SI->isSimple()) {
// See if we are defined by a previous store expression, it already has a
// value, and it's the same value as our current store. FIXME: Right now, we
// only do this for simple stores, we should expand to cover memcpys, etc.
const auto *LastStore = createStoreExpression(SI, StoreRHS);
const auto *LastCC = ExpressionToClass.lookup(LastStore);
// We really want to check whether the expression we matched was a store. No
// easy way to do that. However, we can check that the class we found has a
// store, which, assuming the value numbering state is not corrupt, is
// sufficient, because we must also be equivalent to that store's expression
// for it to be in the same class as the load.
if (LastCC && LastCC->getStoredValue() == LastStore->getStoredValue())
return LastStore;
// Also check if our value operand is defined by a load of the same memory
// location, and the memory state is the same as it was then (otherwise, it
// could have been overwritten later. See test32 in
// transforms/DeadStoreElimination/simple.ll).
if (auto *LI = dyn_cast<LoadInst>(LastStore->getStoredValue()))
if ((lookupOperandLeader(LI->getPointerOperand()) ==
LastStore->getOperand(0)) &&
(lookupMemoryLeader(getMemoryAccess(LI)->getDefiningAccess()) ==
StoreRHS))
return LastStore;
deleteExpression(LastStore);
}
// If the store is not equivalent to anything, value number it as a store that
// produces a unique memory state (instead of using it's MemoryUse, we use
// it's MemoryDef).
return createStoreExpression(SI, StoreAccess);
}
// See if we can extract the value of a loaded pointer from a load, a store, or
// a memory instruction.
const Expression *
NewGVN::performSymbolicLoadCoercion(Type *LoadType, Value *LoadPtr,
LoadInst *LI, Instruction *DepInst,
MemoryAccess *DefiningAccess) const {
assert((!LI || LI->isSimple()) && "Not a simple load");
if (auto *DepSI = dyn_cast<StoreInst>(DepInst)) {
// Can't forward from non-atomic to atomic without violating memory model.
// Also don't need to coerce if they are the same type, we will just
// propagate.
if (LI->isAtomic() > DepSI->isAtomic() ||
LoadType == DepSI->getValueOperand()->getType())
return nullptr;
int Offset = analyzeLoadFromClobberingStore(LoadType, LoadPtr, DepSI, DL);
if (Offset >= 0) {
if (auto *C = dyn_cast<Constant>(
lookupOperandLeader(DepSI->getValueOperand()))) {
LLVM_DEBUG(dbgs() << "Coercing load from store " << *DepSI
<< " to constant " << *C << "\n");
return createConstantExpression(
getConstantStoreValueForLoad(C, Offset, LoadType, DL));
}
}
} else if (auto *DepLI = dyn_cast<LoadInst>(DepInst)) {
// Can't forward from non-atomic to atomic without violating memory model.
if (LI->isAtomic() > DepLI->isAtomic())
return nullptr;
int Offset = analyzeLoadFromClobberingLoad(LoadType, LoadPtr, DepLI, DL);
if (Offset >= 0) {
// We can coerce a constant load into a load.
if (auto *C = dyn_cast<Constant>(lookupOperandLeader(DepLI)))
if (auto *PossibleConstant =
getConstantLoadValueForLoad(C, Offset, LoadType, DL)) {
LLVM_DEBUG(dbgs() << "Coercing load from load " << *LI
<< " to constant " << *PossibleConstant << "\n");
return createConstantExpression(PossibleConstant);
}
}
} else if (auto *DepMI = dyn_cast<MemIntrinsic>(DepInst)) {
int Offset = analyzeLoadFromClobberingMemInst(LoadType, LoadPtr, DepMI, DL);
if (Offset >= 0) {
if (auto *PossibleConstant =
getConstantMemInstValueForLoad(DepMI, Offset, LoadType, DL)) {
LLVM_DEBUG(dbgs() << "Coercing load from meminst " << *DepMI
<< " to constant " << *PossibleConstant << "\n");
return createConstantExpression(PossibleConstant);
}
}
}
// All of the below are only true if the loaded pointer is produced
// by the dependent instruction.
if (LoadPtr != lookupOperandLeader(DepInst) &&
!AA->isMustAlias(LoadPtr, DepInst))
return nullptr;
// If this load really doesn't depend on anything, then we must be loading an
// undef value. This can happen when loading for a fresh allocation with no
// intervening stores, for example. Note that this is only true in the case
// that the result of the allocation is pointer equal to the load ptr.
if (isa<AllocaInst>(DepInst) || isMallocLikeFn(DepInst, TLI) ||
isAlignedAllocLikeFn(DepInst, TLI)) {
return createConstantExpression(UndefValue::get(LoadType));
}
// If this load occurs either right after a lifetime begin,
// then the loaded value is undefined.
else if (auto *II = dyn_cast<IntrinsicInst>(DepInst)) {
if (II->getIntrinsicID() == Intrinsic::lifetime_start)
return createConstantExpression(UndefValue::get(LoadType));
}
// If this load follows a calloc (which zero initializes memory),
// then the loaded value is zero
else if (isCallocLikeFn(DepInst, TLI)) {
return createConstantExpression(Constant::getNullValue(LoadType));
}
return nullptr;
}
const Expression *NewGVN::performSymbolicLoadEvaluation(Instruction *I) const {
auto *LI = cast<LoadInst>(I);
// We can eliminate in favor of non-simple loads, but we won't be able to
// eliminate the loads themselves.
if (!LI->isSimple())
return nullptr;
Value *LoadAddressLeader = lookupOperandLeader(LI->getPointerOperand());
// Load of undef is undef.
if (isa<UndefValue>(LoadAddressLeader))
return createConstantExpression(UndefValue::get(LI->getType()));
MemoryAccess *OriginalAccess = getMemoryAccess(I);
MemoryAccess *DefiningAccess =
MSSAWalker->getClobberingMemoryAccess(OriginalAccess);
if (!MSSA->isLiveOnEntryDef(DefiningAccess)) {
if (auto *MD = dyn_cast<MemoryDef>(DefiningAccess)) {
Instruction *DefiningInst = MD->getMemoryInst();
// If the defining instruction is not reachable, replace with undef.
if (!ReachableBlocks.count(DefiningInst->getParent()))
return createConstantExpression(UndefValue::get(LI->getType()));
// This will handle stores and memory insts. We only do if it the
// defining access has a different type, or it is a pointer produced by
// certain memory operations that cause the memory to have a fixed value
// (IE things like calloc).
if (const auto *CoercionResult =
performSymbolicLoadCoercion(LI->getType(), LoadAddressLeader, LI,
DefiningInst, DefiningAccess))
return CoercionResult;
}
}
const auto *LE = createLoadExpression(LI->getType(), LoadAddressLeader, LI,
DefiningAccess);
// If our MemoryLeader is not our defining access, add a use to the
// MemoryLeader, so that we get reprocessed when it changes.
if (LE->getMemoryLeader() != DefiningAccess)
addMemoryUsers(LE->getMemoryLeader(), OriginalAccess);
return LE;
}
const Expression *
NewGVN::performSymbolicPredicateInfoEvaluation(Instruction *I) const {
auto *PI = PredInfo->getPredicateInfoFor(I);
if (!PI)
return nullptr;
LLVM_DEBUG(dbgs() << "Found predicate info from instruction !\n");
const Optional<PredicateConstraint> &Constraint = PI->getConstraint();
if (!Constraint)
return nullptr;
CmpInst::Predicate Predicate = Constraint->Predicate;
Value *CmpOp0 = I->getOperand(0);
Value *CmpOp1 = Constraint->OtherOp;
Value *FirstOp = lookupOperandLeader(CmpOp0);
Value *SecondOp = lookupOperandLeader(CmpOp1);
Value *AdditionallyUsedValue = CmpOp0;
// Sort the ops.
if (shouldSwapOperands(FirstOp, SecondOp)) {
std::swap(FirstOp, SecondOp);
Predicate = CmpInst::getSwappedPredicate(Predicate);
AdditionallyUsedValue = CmpOp1;
}
if (Predicate == CmpInst::ICMP_EQ) {
addPredicateUsers(PI, I);
addAdditionalUsers(AdditionallyUsedValue, I);
return createVariableOrConstant(FirstOp);
}
// Handle the special case of floating point.
if (Predicate == CmpInst::FCMP_OEQ && isa<ConstantFP>(FirstOp) &&
!cast<ConstantFP>(FirstOp)->isZero()) {
addPredicateUsers(PI, I);
addAdditionalUsers(AdditionallyUsedValue, I);
return createConstantExpression(cast<Constant>(FirstOp));
}
return nullptr;
}
// Evaluate read only and pure calls, and create an expression result.
const Expression *NewGVN::performSymbolicCallEvaluation(Instruction *I) const {
auto *CI = cast<CallInst>(I);
if (auto *II = dyn_cast<IntrinsicInst>(I)) {
// Intrinsics with the returned attribute are copies of arguments.
if (auto *ReturnedValue = II->getReturnedArgOperand()) {
if (II->getIntrinsicID() == Intrinsic::ssa_copy)
if (const auto *Result = performSymbolicPredicateInfoEvaluation(I))
return Result;
return createVariableOrConstant(ReturnedValue);
}
}
if (AA->doesNotAccessMemory(CI)) {
return createCallExpression(CI, TOPClass->getMemoryLeader());
} else if (AA->onlyReadsMemory(CI)) {
if (auto *MA = MSSA->getMemoryAccess(CI)) {
auto *DefiningAccess = MSSAWalker->getClobberingMemoryAccess(MA);
return createCallExpression(CI, DefiningAccess);
} else // MSSA determined that CI does not access memory.
return createCallExpression(CI, TOPClass->getMemoryLeader());
}
return nullptr;
}
// Retrieve the memory class for a given MemoryAccess.
CongruenceClass *NewGVN::getMemoryClass(const MemoryAccess *MA) const {
auto *Result = MemoryAccessToClass.lookup(MA);
assert(Result && "Should have found memory class");
return Result;
}
// Update the MemoryAccess equivalence table to say that From is equal to To,
// and return true if this is different from what already existed in the table.
bool NewGVN::setMemoryClass(const MemoryAccess *From,
CongruenceClass *NewClass) {
assert(NewClass &&
"Every MemoryAccess should be getting mapped to a non-null class");
LLVM_DEBUG(dbgs() << "Setting " << *From);
LLVM_DEBUG(dbgs() << " equivalent to congruence class ");
LLVM_DEBUG(dbgs() << NewClass->getID()
<< " with current MemoryAccess leader ");
LLVM_DEBUG(dbgs() << *NewClass->getMemoryLeader() << "\n");
auto LookupResult = MemoryAccessToClass.find(From);
bool Changed = false;
// If it's already in the table, see if the value changed.
if (LookupResult != MemoryAccessToClass.end()) {
auto *OldClass = LookupResult->second;
if (OldClass != NewClass) {
// If this is a phi, we have to handle memory member updates.
if (auto *MP = dyn_cast<MemoryPhi>(From)) {
OldClass->memory_erase(MP);
NewClass->memory_insert(MP);
// This may have killed the class if it had no non-memory members
if (OldClass->getMemoryLeader() == From) {
if (OldClass->definesNoMemory()) {
OldClass->setMemoryLeader(nullptr);
} else {
OldClass->setMemoryLeader(getNextMemoryLeader(OldClass));
LLVM_DEBUG(dbgs() << "Memory class leader change for class "
<< OldClass->getID() << " to "
<< *OldClass->getMemoryLeader()
<< " due to removal of a memory member " << *From
<< "\n");
markMemoryLeaderChangeTouched(OldClass);
}
}
}
// It wasn't equivalent before, and now it is.
LookupResult->second = NewClass;
Changed = true;
}
}
return Changed;
}
// Determine if a instruction is cycle-free. That means the values in the
// instruction don't depend on any expressions that can change value as a result
// of the instruction. For example, a non-cycle free instruction would be v =
// phi(0, v+1).
bool NewGVN::isCycleFree(const Instruction *I) const {
// In order to compute cycle-freeness, we do SCC finding on the instruction,
// and see what kind of SCC it ends up in. If it is a singleton, it is
// cycle-free. If it is not in a singleton, it is only cycle free if the
// other members are all phi nodes (as they do not compute anything, they are
// copies).
auto ICS = InstCycleState.lookup(I);
if (ICS == ICS_Unknown) {
SCCFinder.Start(I);
auto &SCC = SCCFinder.getComponentFor(I);
// It's cycle free if it's size 1 or the SCC is *only* phi nodes.
if (SCC.size() == 1)
InstCycleState.insert({I, ICS_CycleFree});
else {
bool AllPhis = llvm::all_of(SCC, [](const Value *V) {
return isa<PHINode>(V) || isCopyOfAPHI(V);
});
ICS = AllPhis ? ICS_CycleFree : ICS_Cycle;
for (auto *Member : SCC)
if (auto *MemberPhi = dyn_cast<PHINode>(Member))
InstCycleState.insert({MemberPhi, ICS});
}
}
if (ICS == ICS_Cycle)
return false;
return true;
}
// Evaluate PHI nodes symbolically and create an expression result.
const Expression *
NewGVN::performSymbolicPHIEvaluation(ArrayRef<ValPair> PHIOps,
Instruction *I,
BasicBlock *PHIBlock) const {
// True if one of the incoming phi edges is a backedge.
bool HasBackedge = false;
// All constant tracks the state of whether all the *original* phi operands
// This is really shorthand for "this phi cannot cycle due to forward
// change in value of the phi is guaranteed not to later change the value of
// the phi. IE it can't be v = phi(undef, v+1)
bool OriginalOpsConstant = true;
auto *E = cast<PHIExpression>(createPHIExpression(
PHIOps, I, PHIBlock, HasBackedge, OriginalOpsConstant));
// We match the semantics of SimplifyPhiNode from InstructionSimplify here.
// See if all arguments are the same.
// We track if any were undef because they need special handling.
bool HasUndef = false;
auto Filtered = make_filter_range(E->operands(), [&](Value *Arg) {
if (isa<UndefValue>(Arg)) {
HasUndef = true;
return false;
}
return true;
});
// If we are left with no operands, it's dead.
if (Filtered.empty()) {
// If it has undef at this point, it means there are no-non-undef arguments,
// and thus, the value of the phi node must be undef.
if (HasUndef) {
LLVM_DEBUG(
dbgs() << "PHI Node " << *I
<< " has no non-undef arguments, valuing it as undef\n");
return createConstantExpression(UndefValue::get(I->getType()));
}
LLVM_DEBUG(dbgs() << "No arguments of PHI node " << *I << " are live\n");
deleteExpression(E);
return createDeadExpression();
}
Value *AllSameValue = *(Filtered.begin());
++Filtered.begin();
// Can't use std::equal here, sadly, because filter.begin moves.
if (llvm::all_of(Filtered, [&](Value *Arg) { return Arg == AllSameValue; })) {
// In LLVM's non-standard representation of phi nodes, it's possible to have
// phi nodes with cycles (IE dependent on other phis that are .... dependent
// on the original phi node), especially in weird CFG's where some arguments
// are unreachable, or uninitialized along certain paths. This can cause
// infinite loops during evaluation. We work around this by not trying to
// really evaluate them independently, but instead using a variable
// expression to say if one is equivalent to the other.
// We also special case undef, so that if we have an undef, we can't use the
// common value unless it dominates the phi block.
if (HasUndef) {
// If we have undef and at least one other value, this is really a
// multivalued phi, and we need to know if it's cycle free in order to
// evaluate whether we can ignore the undef. The other parts of this are
// just shortcuts. If there is no backedge, or all operands are
// constants, it also must be cycle free.
if (HasBackedge && !OriginalOpsConstant &&
!isa<UndefValue>(AllSameValue) && !isCycleFree(I))
return E;
// Only have to check for instructions
if (auto *AllSameInst = dyn_cast<Instruction>(AllSameValue))
if (!someEquivalentDominates(AllSameInst, I))
return E;
}
// Can't simplify to something that comes later in the iteration.
// Otherwise, when and if it changes congruence class, we will never catch
// up. We will always be a class behind it.
if (isa<Instruction>(AllSameValue) &&
InstrToDFSNum(AllSameValue) > InstrToDFSNum(I))
return E;
NumGVNPhisAllSame++;
LLVM_DEBUG(dbgs() << "Simplified PHI node " << *I << " to " << *AllSameValue
<< "\n");
deleteExpression(E);
return createVariableOrConstant(AllSameValue);
}
return E;
}
const Expression *
NewGVN::performSymbolicAggrValueEvaluation(Instruction *I) const {
if (auto *EI = dyn_cast<ExtractValueInst>(I)) {
auto *WO = dyn_cast<WithOverflowInst>(EI->getAggregateOperand());
if (WO && EI->getNumIndices() == 1 && *EI->idx_begin() == 0)
// EI is an extract from one of our with.overflow intrinsics. Synthesize
// a semantically equivalent expression instead of an extract value
// expression.
return createBinaryExpression(WO->getBinaryOp(), EI->getType(),
WO->getLHS(), WO->getRHS(), I);
}
return createAggregateValueExpression(I);
}
const Expression *NewGVN::performSymbolicCmpEvaluation(Instruction *I) const {
assert(isa<CmpInst>(I) && "Expected a cmp instruction.");
auto *CI = cast<CmpInst>(I);
// See if our operands are equal to those of a previous predicate, and if so,
// if it implies true or false.
auto Op0 = lookupOperandLeader(CI->getOperand(0));
auto Op1 = lookupOperandLeader(CI->getOperand(1));
auto OurPredicate = CI->getPredicate();
if (shouldSwapOperands(Op0, Op1)) {
std::swap(Op0, Op1);
OurPredicate = CI->getSwappedPredicate();
}
// Avoid processing the same info twice.
const PredicateBase *LastPredInfo = nullptr;
// See if we know something about the comparison itself, like it is the target
// of an assume.
auto *CmpPI = PredInfo->getPredicateInfoFor(I);
if (dyn_cast_or_null<PredicateAssume>(CmpPI))
return createConstantExpression(ConstantInt::getTrue(CI->getType()));
if (Op0 == Op1) {
// This condition does not depend on predicates, no need to add users
if (CI->isTrueWhenEqual())
return createConstantExpression(ConstantInt::getTrue(CI->getType()));
else if (CI->isFalseWhenEqual())
return createConstantExpression(ConstantInt::getFalse(CI->getType()));
}
// NOTE: Because we are comparing both operands here and below, and using
// previous comparisons, we rely on fact that predicateinfo knows to mark
// comparisons that use renamed operands as users of the earlier comparisons.
// It is *not* enough to just mark predicateinfo renamed operands as users of
// the earlier comparisons, because the *other* operand may have changed in a
// previous iteration.
// Example:
// icmp slt %a, %b
// %b.0 = ssa.copy(%b)
// false branch:
// icmp slt %c, %b.0
// %c and %a may start out equal, and thus, the code below will say the second
// %icmp is false. c may become equal to something else, and in that case the
// %second icmp *must* be reexamined, but would not if only the renamed
// %operands are considered users of the icmp.
// *Currently* we only check one level of comparisons back, and only mark one
// level back as touched when changes happen. If you modify this code to look
// back farther through comparisons, you *must* mark the appropriate
// comparisons as users in PredicateInfo.cpp, or you will cause bugs. See if
// we know something just from the operands themselves
// See if our operands have predicate info, so that we may be able to derive
// something from a previous comparison.
for (const auto &Op : CI->operands()) {
auto *PI = PredInfo->getPredicateInfoFor(Op);
if (const auto *PBranch = dyn_cast_or_null<PredicateBranch>(PI)) {
if (PI == LastPredInfo)
continue;
LastPredInfo = PI;
// In phi of ops cases, we may have predicate info that we are evaluating
// in a different context.
if (!DT->dominates(PBranch->To, getBlockForValue(I)))
continue;
// TODO: Along the false edge, we may know more things too, like
// icmp of
// same operands is false.
// TODO: We only handle actual comparison conditions below, not
// and/or.
auto *BranchCond = dyn_cast<CmpInst>(PBranch->Condition);
if (!BranchCond)
continue;
auto *BranchOp0 = lookupOperandLeader(BranchCond->getOperand(0));
auto *BranchOp1 = lookupOperandLeader(BranchCond->getOperand(1));
auto BranchPredicate = BranchCond->getPredicate();
if (shouldSwapOperands(BranchOp0, BranchOp1)) {
std::swap(BranchOp0, BranchOp1);
BranchPredicate = BranchCond->getSwappedPredicate();
}
if (BranchOp0 == Op0 && BranchOp1 == Op1) {
if (PBranch->TrueEdge) {
// If we know the previous predicate is true and we are in the true
// edge then we may be implied true or false.
if (CmpInst::isImpliedTrueByMatchingCmp(BranchPredicate,
OurPredicate)) {
addPredicateUsers(PI, I);
return createConstantExpression(
ConstantInt::getTrue(CI->getType()));
}
if (CmpInst::isImpliedFalseByMatchingCmp(BranchPredicate,
OurPredicate)) {
addPredicateUsers(PI, I);
return createConstantExpression(
ConstantInt::getFalse(CI->getType()));
}
} else {
// Just handle the ne and eq cases, where if we have the same
// operands, we may know something.
if (BranchPredicate == OurPredicate) {
addPredicateUsers(PI, I);
// Same predicate, same ops,we know it was false, so this is false.
return createConstantExpression(
ConstantInt::getFalse(CI->getType()));
} else if (BranchPredicate ==
CmpInst::getInversePredicate(OurPredicate)) {
addPredicateUsers(PI, I);
// Inverse predicate, we know the other was false, so this is true.
return createConstantExpression(
ConstantInt::getTrue(CI->getType()));
}
}
}
}
}
// Create expression will take care of simplifyCmpInst
return createExpression(I);
}
// Substitute and symbolize the value before value numbering.
const Expression *
NewGVN::performSymbolicEvaluation(Value *V,
SmallPtrSetImpl<Value *> &Visited) const {
const Expression *E = nullptr;
if (auto *C = dyn_cast<Constant>(V))
E = createConstantExpression(C);
else if (isa<Argument>(V) || isa<GlobalVariable>(V)) {
E = createVariableExpression(V);
} else {
// TODO: memory intrinsics.
// TODO: Some day, we should do the forward propagation and reassociation
// parts of the algorithm.
auto *I = cast<Instruction>(V);
switch (I->getOpcode()) {
case Instruction::ExtractValue:
case Instruction::InsertValue:
E = performSymbolicAggrValueEvaluation(I);
break;
case Instruction::PHI: {
SmallVector<ValPair, 3> Ops;
auto *PN = cast<PHINode>(I);
for (unsigned i = 0; i < PN->getNumOperands(); ++i)
Ops.push_back({PN->getIncomingValue(i), PN->getIncomingBlock(i)});
// Sort to ensure the invariant createPHIExpression requires is met.
sortPHIOps(Ops);
E = performSymbolicPHIEvaluation(Ops, I, getBlockForValue(I));
} break;
case Instruction::Call:
E = performSymbolicCallEvaluation(I);
break;
case Instruction::Store:
E = performSymbolicStoreEvaluation(I);
break;
case Instruction::Load:
E = performSymbolicLoadEvaluation(I);
break;
case Instruction::BitCast:
case Instruction::AddrSpaceCast:
E = createExpression(I);
break;
case Instruction::ICmp:
case Instruction::FCmp:
E = performSymbolicCmpEvaluation(I);
break;
case Instruction::FNeg:
case Instruction::Add:
case Instruction::FAdd:
case Instruction::Sub:
case Instruction::FSub:
case Instruction::Mul:
case Instruction::FMul:
case Instruction::UDiv:
case Instruction::SDiv:
case Instruction::FDiv:
case Instruction::URem:
case Instruction::SRem:
case Instruction::FRem:
case Instruction::Shl:
case Instruction::LShr:
case Instruction::AShr:
case Instruction::And:
case Instruction::Or:
case Instruction::Xor:
case Instruction::Trunc:
case Instruction::ZExt:
case Instruction::SExt:
case Instruction::FPToUI:
case Instruction::FPToSI:
case Instruction::UIToFP:
case Instruction::SIToFP:
case Instruction::FPTrunc:
case Instruction::FPExt:
case Instruction::PtrToInt:
case Instruction::IntToPtr:
case Instruction::Select:
case Instruction::ExtractElement:
case Instruction::InsertElement:
case Instruction::GetElementPtr:
E = createExpression(I);
break;
case Instruction::ShuffleVector:
// FIXME: Add support for shufflevector to createExpression.
return nullptr;
default:
return nullptr;
}
}
return E;
}
// Look up a container of values/instructions in a map, and touch all the
// instructions in the container. Then erase value from the map.
template <typename Map, typename KeyType>
void NewGVN::touchAndErase(Map &M, const KeyType &Key) {
const auto Result = M.find_as(Key);
if (Result != M.end()) {
for (const typename Map::mapped_type::value_type Mapped : Result->second)
TouchedInstructions.set(InstrToDFSNum(Mapped));
M.erase(Result);
}
}
void NewGVN::addAdditionalUsers(Value *To, Value *User) const {
assert(User && To != User);
if (isa<Instruction>(To))
AdditionalUsers[To].insert(User);
}
void NewGVN::markUsersTouched(Value *V) {
// Now mark the users as touched.
for (auto *User : V->users()) {
assert(isa<Instruction>(User) && "Use of value not within an instruction?");
TouchedInstructions.set(InstrToDFSNum(User));
}
touchAndErase(AdditionalUsers, V);
}
void NewGVN::addMemoryUsers(const MemoryAccess *To, MemoryAccess *U) const {
LLVM_DEBUG(dbgs() << "Adding memory user " << *U << " to " << *To << "\n");
MemoryToUsers[To].insert(U);
}
void NewGVN::markMemoryDefTouched(const MemoryAccess *MA) {
TouchedInstructions.set(MemoryToDFSNum(MA));
}
void NewGVN::markMemoryUsersTouched(const MemoryAccess *MA) {
if (isa<MemoryUse>(MA))
return;
for (auto U : MA->users())
TouchedInstructions.set(MemoryToDFSNum(U));
touchAndErase(MemoryToUsers, MA);
}
// Add I to the set of users of a given predicate.
void NewGVN::addPredicateUsers(const PredicateBase *PB, Instruction *I) const {
// Don't add temporary instructions to the user lists.
if (AllTempInstructions.count(I))
return;
if (auto *PBranch = dyn_cast<PredicateBranch>(PB))
PredicateToUsers[PBranch->Condition].insert(I);
else if (auto *PAssume = dyn_cast<PredicateAssume>(PB))
PredicateToUsers[PAssume->Condition].insert(I);
}
// Touch all the predicates that depend on this instruction.
void NewGVN::markPredicateUsersTouched(Instruction *I) {
touchAndErase(PredicateToUsers, I);
}
// Mark users affected by a memory leader change.
void NewGVN::markMemoryLeaderChangeTouched(CongruenceClass *CC) {
for (auto M : CC->memory())
markMemoryDefTouched(M);
}
// Touch the instructions that need to be updated after a congruence class has a
// leader change, and mark changed values.
void NewGVN::markValueLeaderChangeTouched(CongruenceClass *CC) {
for (auto M : *CC) {
if (auto *I = dyn_cast<Instruction>(M))
TouchedInstructions.set(InstrToDFSNum(I));
LeaderChanges.insert(M);
}
}
// Give a range of things that have instruction DFS numbers, this will return
// the member of the range with the smallest dfs number.
template <class T, class Range>
T *NewGVN::getMinDFSOfRange(const Range &R) const {
std::pair<T *, unsigned> MinDFS = {nullptr, ~0U};
for (const auto X : R) {
auto DFSNum = InstrToDFSNum(X);
if (DFSNum < MinDFS.second)
MinDFS = {X, DFSNum};
}
return MinDFS.first;
}
// This function returns the MemoryAccess that should be the next leader of
// congruence class CC, under the assumption that the current leader is going to
// disappear.
const MemoryAccess *NewGVN::getNextMemoryLeader(CongruenceClass *CC) const {
// TODO: If this ends up to slow, we can maintain a next memory leader like we
// do for regular leaders.
// Make sure there will be a leader to find.
assert(!CC->definesNoMemory() && "Can't get next leader if there is none");
if (CC->getStoreCount() > 0) {
if (auto *NL = dyn_cast_or_null<StoreInst>(CC->getNextLeader().first))
return getMemoryAccess(NL);
// Find the store with the minimum DFS number.
auto *V = getMinDFSOfRange<Value>(make_filter_range(
*CC, [&](const Value *V) { return isa<StoreInst>(V); }));
return getMemoryAccess(cast<StoreInst>(V));
}
assert(CC->getStoreCount() == 0);
// Given our assertion, hitting this part must mean
// !OldClass->memory_empty()
if (CC->memory_size() == 1)
return *CC->memory_begin();
return getMinDFSOfRange<const MemoryPhi>(CC->memory());
}
// This function returns the next value leader of a congruence class, under the
// assumption that the current leader is going away. This should end up being
// the next most dominating member.
Value *NewGVN::getNextValueLeader(CongruenceClass *CC) const {
// We don't need to sort members if there is only 1, and we don't care about
// sorting the TOP class because everything either gets out of it or is
// unreachable.
if (CC->size() == 1 || CC == TOPClass) {
return *(CC->begin());
} else if (CC->getNextLeader().first) {
++NumGVNAvoidedSortedLeaderChanges;
return CC->getNextLeader().first;
} else {
++NumGVNSortedLeaderChanges;
// NOTE: If this ends up to slow, we can maintain a dual structure for
// member testing/insertion, or keep things mostly sorted, and sort only
// here, or use SparseBitVector or ....
return getMinDFSOfRange<Value>(*CC);
}
}
// Move a MemoryAccess, currently in OldClass, to NewClass, including updates to
// the memory members, etc for the move.
//
// The invariants of this function are:
//
// - I must be moving to NewClass from OldClass
// - The StoreCount of OldClass and NewClass is expected to have been updated
// for I already if it is a store.
// - The OldClass memory leader has not been updated yet if I was the leader.
void NewGVN::moveMemoryToNewCongruenceClass(Instruction *I,
MemoryAccess *InstMA,
CongruenceClass *OldClass,
CongruenceClass *NewClass) {
// If the leader is I, and we had a representative MemoryAccess, it should
// be the MemoryAccess of OldClass.
assert((!InstMA || !OldClass->getMemoryLeader() ||
OldClass->getLeader() != I ||
MemoryAccessToClass.lookup(OldClass->getMemoryLeader()) ==
MemoryAccessToClass.lookup(InstMA)) &&
"Representative MemoryAccess mismatch");
// First, see what happens to the new class
if (!NewClass->getMemoryLeader()) {
// Should be a new class, or a store becoming a leader of a new class.
assert(NewClass->size() == 1 ||
(isa<StoreInst>(I) && NewClass->getStoreCount() == 1));
NewClass->setMemoryLeader(InstMA);
// Mark it touched if we didn't just create a singleton
LLVM_DEBUG(dbgs() << "Memory class leader change for class "
<< NewClass->getID()
<< " due to new memory instruction becoming leader\n");
markMemoryLeaderChangeTouched(NewClass);
}
setMemoryClass(InstMA, NewClass);
// Now, fixup the old class if necessary
if (OldClass->getMemoryLeader() == InstMA) {
if (!OldClass->definesNoMemory()) {
OldClass->setMemoryLeader(getNextMemoryLeader(OldClass));
LLVM_DEBUG(dbgs() << "Memory class leader change for class "
<< OldClass->getID() << " to "
<< *OldClass->getMemoryLeader()
<< " due to removal of old leader " << *InstMA << "\n");
markMemoryLeaderChangeTouched(OldClass);
} else
OldClass->setMemoryLeader(nullptr);
}
}
// Move a value, currently in OldClass, to be part of NewClass
// Update OldClass and NewClass for the move (including changing leaders, etc).
void NewGVN::moveValueToNewCongruenceClass(Instruction *I, const Expression *E,
CongruenceClass *OldClass,
CongruenceClass *NewClass) {
if (I == OldClass->getNextLeader().first)
OldClass->resetNextLeader();
OldClass->erase(I);
NewClass->insert(I);
if (NewClass->getLeader() != I)
NewClass->addPossibleNextLeader({I, InstrToDFSNum(I)});
// Handle our special casing of stores.
if (auto *SI = dyn_cast<StoreInst>(I)) {
OldClass->decStoreCount();
// Okay, so when do we want to make a store a leader of a class?
// If we have a store defined by an earlier load, we want the earlier load
// to lead the class.
// If we have a store defined by something else, we want the store to lead
// the class so everything else gets the "something else" as a value.
// If we have a store as the single member of the class, we want the store
// as the leader
if (NewClass->getStoreCount() == 0 && !NewClass->getStoredValue()) {
// If it's a store expression we are using, it means we are not equivalent
// to something earlier.
if (auto *SE = dyn_cast<StoreExpression>(E)) {
NewClass->setStoredValue(SE->getStoredValue());
markValueLeaderChangeTouched(NewClass);
// Shift the new class leader to be the store
LLVM_DEBUG(dbgs() << "Changing leader of congruence class "
<< NewClass->getID() << " from "
<< *NewClass->getLeader() << " to " << *SI
<< " because store joined class\n");
// If we changed the leader, we have to mark it changed because we don't
// know what it will do to symbolic evaluation.
NewClass->setLeader(SI);
}
// We rely on the code below handling the MemoryAccess change.
}
NewClass->incStoreCount();
}
// True if there is no memory instructions left in a class that had memory
// instructions before.
// If it's not a memory use, set the MemoryAccess equivalence
auto *InstMA = dyn_cast_or_null<MemoryDef>(getMemoryAccess(I));
if (InstMA)
moveMemoryToNewCongruenceClass(I, InstMA, OldClass, NewClass);
ValueToClass[I] = NewClass;
// See if we destroyed the class or need to swap leaders.
if (OldClass->empty() && OldClass != TOPClass) {
if (OldClass->getDefiningExpr()) {
LLVM_DEBUG(dbgs() << "Erasing expression " << *OldClass->getDefiningExpr()
<< " from table\n");
// We erase it as an exact expression to make sure we don't just erase an
// equivalent one.
auto Iter = ExpressionToClass.find_as(
ExactEqualsExpression(*OldClass->getDefiningExpr()));
if (Iter != ExpressionToClass.end())
ExpressionToClass.erase(Iter);
#ifdef EXPENSIVE_CHECKS
assert(
(*OldClass->getDefiningExpr() != *E || ExpressionToClass.lookup(E)) &&
"We erased the expression we just inserted, which should not happen");
#endif
}
} else if (OldClass->getLeader() == I) {
// When the leader changes, the value numbering of
// everything may change due to symbolization changes, so we need to
// reprocess.
LLVM_DEBUG(dbgs() << "Value class leader change for class "
<< OldClass->getID() << "\n");
++NumGVNLeaderChanges;
// Destroy the stored value if there are no more stores to represent it.
// Note that this is basically clean up for the expression removal that
// happens below. If we remove stores from a class, we may leave it as a
// class of equivalent memory phis.
if (OldClass->getStoreCount() == 0) {
if (OldClass->getStoredValue())
OldClass->setStoredValue(nullptr);
}
OldClass->setLeader(getNextValueLeader(OldClass));
OldClass->resetNextLeader();
markValueLeaderChangeTouched(OldClass);
}
}
// For a given expression, mark the phi of ops instructions that could have
// changed as a result.
void NewGVN::markPhiOfOpsChanged(const Expression *E) {
touchAndErase(ExpressionToPhiOfOps, E);
}
// Perform congruence finding on a given value numbering expression.
void NewGVN::performCongruenceFinding(Instruction *I, const Expression *E) {
// This is guaranteed to return something, since it will at least find
// TOP.
CongruenceClass *IClass = ValueToClass.lookup(I);
assert(IClass && "Should have found a IClass");
// Dead classes should have been eliminated from the mapping.
assert(!IClass->isDead() && "Found a dead class");
CongruenceClass *EClass = nullptr;
if (const auto *VE = dyn_cast<VariableExpression>(E)) {
EClass = ValueToClass.lookup(VE->getVariableValue());
} else if (isa<DeadExpression>(E)) {
EClass = TOPClass;
}
if (!EClass) {
auto lookupResult = ExpressionToClass.insert({E, nullptr});
// If it's not in the value table, create a new congruence class.
if (lookupResult.second) {
CongruenceClass *NewClass = createCongruenceClass(nullptr, E);
auto place = lookupResult.first;
place->second = NewClass;
// Constants and variables should always be made the leader.
if (const auto *CE = dyn_cast<ConstantExpression>(E)) {
NewClass->setLeader(CE->getConstantValue());
} else if (const auto *SE = dyn_cast<StoreExpression>(E)) {
StoreInst *SI = SE->getStoreInst();
NewClass->setLeader(SI);
NewClass->setStoredValue(SE->getStoredValue());
// The RepMemoryAccess field will be filled in properly by the
// moveValueToNewCongruenceClass call.
} else {
NewClass->setLeader(I);
}
assert(!isa<VariableExpression>(E) &&
"VariableExpression should have been handled already");
EClass = NewClass;
LLVM_DEBUG(dbgs() << "Created new congruence class for " << *I
<< " using expression " << *E << " at "
<< NewClass->getID() << " and leader "
<< *(NewClass->getLeader()));
if (NewClass->getStoredValue())
LLVM_DEBUG(dbgs() << " and stored value "
<< *(NewClass->getStoredValue()));
LLVM_DEBUG(dbgs() << "\n");
} else {
EClass = lookupResult.first->second;
if (isa<ConstantExpression>(E))
assert((isa<Constant>(EClass->getLeader()) ||
(EClass->getStoredValue() &&
isa<Constant>(EClass->getStoredValue()))) &&
"Any class with a constant expression should have a "
"constant leader");
assert(EClass && "Somehow don't have an eclass");
assert(!EClass->isDead() && "We accidentally looked up a dead class");
}
}
bool ClassChanged = IClass != EClass;
bool LeaderChanged = LeaderChanges.erase(I);
if (ClassChanged || LeaderChanged) {
LLVM_DEBUG(dbgs() << "New class " << EClass->getID() << " for expression "
<< *E << "\n");
if (ClassChanged) {
moveValueToNewCongruenceClass(I, E, IClass, EClass);
markPhiOfOpsChanged(E);
}
markUsersTouched(I);
if (MemoryAccess *MA = getMemoryAccess(I))
markMemoryUsersTouched(MA);
if (auto *CI = dyn_cast<CmpInst>(I))
markPredicateUsersTouched(CI);
}
// If we changed the class of the store, we want to ensure nothing finds the
// old store expression. In particular, loads do not compare against stored
// value, so they will find old store expressions (and associated class
// mappings) if we leave them in the table.
if (ClassChanged && isa<StoreInst>(I)) {
auto *OldE = ValueToExpression.lookup(I);
// It could just be that the old class died. We don't want to erase it if we
// just moved classes.
if (OldE && isa<StoreExpression>(OldE) && *E != *OldE) {
// Erase this as an exact expression to ensure we don't erase expressions
// equivalent to it.
auto Iter = ExpressionToClass.find_as(ExactEqualsExpression(*OldE));
if (Iter != ExpressionToClass.end())
ExpressionToClass.erase(Iter);
}
}
ValueToExpression[I] = E;
}
// Process the fact that Edge (from, to) is reachable, including marking
// any newly reachable blocks and instructions for processing.
void NewGVN::updateReachableEdge(BasicBlock *From, BasicBlock *To) {
// Check if the Edge was reachable before.
if (ReachableEdges.insert({From, To}).second) {
// If this block wasn't reachable before, all instructions are touched.
if (ReachableBlocks.insert(To).second) {
LLVM_DEBUG(dbgs() << "Block " << getBlockName(To)
<< " marked reachable\n");
const auto &InstRange = BlockInstRange.lookup(To);
TouchedInstructions.set(InstRange.first, InstRange.second);
} else {
LLVM_DEBUG(dbgs() << "Block " << getBlockName(To)
<< " was reachable, but new edge {"
<< getBlockName(From) << "," << getBlockName(To)
<< "} to it found\n");
// We've made an edge reachable to an existing block, which may
// impact predicates. Otherwise, only mark the phi nodes as touched, as
// they are the only thing that depend on new edges. Anything using their
// values will get propagated to if necessary.
if (MemoryAccess *MemPhi = getMemoryAccess(To))
TouchedInstructions.set(InstrToDFSNum(MemPhi));
// FIXME: We should just add a union op on a Bitvector and
// SparseBitVector. We can do it word by word faster than we are doing it
// here.
for (auto InstNum : RevisitOnReachabilityChange[To])
TouchedInstructions.set(InstNum);
}
}
}
// Given a predicate condition (from a switch, cmp, or whatever) and a block,
// see if we know some constant value for it already.
Value *NewGVN::findConditionEquivalence(Value *Cond) const {
auto Result = lookupOperandLeader(Cond);
return isa<Constant>(Result) ? Result : nullptr;
}
// Process the outgoing edges of a block for reachability.
void NewGVN::processOutgoingEdges(Instruction *TI, BasicBlock *B) {
// Evaluate reachability of terminator instruction.
Value *Cond;
BasicBlock *TrueSucc, *FalseSucc;
if (match(TI, m_Br(m_Value(Cond), TrueSucc, FalseSucc))) {
Value *CondEvaluated = findConditionEquivalence(Cond);