blob: 3a14e650bd53ac1e736f1dbfdb23ba7328415574 [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -enable-arm-maskedldst %s -o - | FileCheck %s
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -enable-arm-maskedldst -opaque-pointers %s -o - | FileCheck %s
define arm_aapcs_vfpcc void @scatter_inc_minipred_4i32(<4 x i32> %data, ptr %dst, <4 x i32> %offs) {
; CHECK-LABEL: scatter_inc_minipred_4i32:
; CHECK: @ %bb.0:
; CHECK-NEXT: movs r1, #4
; CHECK-NEXT: movw r2, #3855
; CHECK-NEXT: vadd.i32 q1, q1, r1
; CHECK-NEXT: vmsr p0, r2
; CHECK-NEXT: vpst
; CHECK-NEXT: vstrwt.32 q0, [r0, q1, uxtw #2]
; CHECK-NEXT: bx lr
%1 = add <4 x i32> %offs, <i32 4, i32 4, i32 4, i32 4>
%2 = getelementptr inbounds i32, ptr %dst, <4 x i32> %1
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %data, <4 x ptr> %2, i32 4, <4 x i1> <i1 true, i1 false, i1 true, i1 false>)
ret void
}
define arm_aapcs_vfpcc void @scatter_inc_mini_8i16(<8 x i16> %data, ptr %dst, <8 x i32> %offs) {
; CHECK-LABEL: scatter_inc_mini_8i16:
; CHECK: @ %bb.0:
; CHECK-NEXT: .save {r4, r5, r6, lr}
; CHECK-NEXT: push {r4, r5, r6, lr}
; CHECK-NEXT: vshl.i32 q1, q1, #1
; CHECK-NEXT: mov.w r12, #16
; CHECK-NEXT: vadd.i32 q1, q1, r0
; CHECK-NEXT: vmov.u16 r6, q0[0]
; CHECK-NEXT: vadd.i32 q1, q1, r12
; CHECK-NEXT: vmov r2, r3, d2
; CHECK-NEXT: vmov r1, lr, d3
; CHECK-NEXT: vshl.i32 q1, q2, #1
; CHECK-NEXT: vadd.i32 q1, q1, r0
; CHECK-NEXT: vadd.i32 q1, q1, r12
; CHECK-NEXT: vmov r0, r12, d2
; CHECK-NEXT: vmov r4, r5, d3
; CHECK-NEXT: strh r6, [r2]
; CHECK-NEXT: vmov.u16 r2, q0[1]
; CHECK-NEXT: strh r2, [r3]
; CHECK-NEXT: vmov.u16 r2, q0[2]
; CHECK-NEXT: strh r2, [r1]
; CHECK-NEXT: vmov.u16 r1, q0[3]
; CHECK-NEXT: strh.w r1, [lr]
; CHECK-NEXT: vmov.u16 r1, q0[4]
; CHECK-NEXT: strh r1, [r0]
; CHECK-NEXT: vmov.u16 r0, q0[5]
; CHECK-NEXT: strh.w r0, [r12]
; CHECK-NEXT: vmov.u16 r0, q0[6]
; CHECK-NEXT: strh r0, [r4]
; CHECK-NEXT: vmov.u16 r0, q0[7]
; CHECK-NEXT: strh r0, [r5]
; CHECK-NEXT: pop {r4, r5, r6, pc}
%1 = add <8 x i32> %offs, <i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8>
%2 = getelementptr inbounds i16, ptr %dst, <8 x i32> %1
call void @llvm.masked.scatter.v8i16.v8p0(<8 x i16> %data, <8 x ptr> %2, i32 4, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>)
ret void
}
define arm_aapcs_vfpcc void @scatter_inc_mini_16i8(<16 x i8> %data, ptr %dst, <16 x i32> %offs) {
; CHECK-LABEL: scatter_inc_mini_16i8:
; CHECK: @ %bb.0:
; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, lr}
; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, lr}
; CHECK-NEXT: .pad #4
; CHECK-NEXT: sub sp, #4
; CHECK-NEXT: movs r1, #16
; CHECK-NEXT: vadd.i32 q1, q1, r0
; CHECK-NEXT: vadd.i32 q1, q1, r1
; CHECK-NEXT: add.w r12, sp, #32
; CHECK-NEXT: vmov r2, r3, d2
; CHECK-NEXT: vadd.i32 q3, q3, r0
; CHECK-NEXT: vmov lr, r5, d3
; CHECK-NEXT: vadd.i32 q1, q2, r0
; CHECK-NEXT: vadd.i32 q2, q1, r1
; CHECK-NEXT: vldrw.u32 q1, [r12]
; CHECK-NEXT: vmov r4, r12, d4
; CHECK-NEXT: vmov.u8 r6, q0[0]
; CHECK-NEXT: vadd.i32 q1, q1, r0
; CHECK-NEXT: vmov r0, r8, d5
; CHECK-NEXT: vadd.i32 q3, q3, r1
; CHECK-NEXT: vadd.i32 q1, q1, r1
; CHECK-NEXT: vmov.u8 r1, q0[4]
; CHECK-NEXT: vmov.u8 r7, q0[6]
; CHECK-NEXT: strb r6, [r2]
; CHECK-NEXT: vmov.u8 r2, q0[1]
; CHECK-NEXT: strb r2, [r3]
; CHECK-NEXT: vmov.u8 r6, q0[2]
; CHECK-NEXT: vmov r2, r9, d6
; CHECK-NEXT: strb.w r6, [lr]
; CHECK-NEXT: vmov.u8 r6, q0[3]
; CHECK-NEXT: vmov.u8 r3, q0[8]
; CHECK-NEXT: strb r6, [r5]
; CHECK-NEXT: vmov r6, r5, d7
; CHECK-NEXT: strb r1, [r4]
; CHECK-NEXT: vmov.u8 r1, q0[5]
; CHECK-NEXT: strb.w r1, [r12]
; CHECK-NEXT: vmov r1, r4, d2
; CHECK-NEXT: strb r7, [r0]
; CHECK-NEXT: vmov.u8 r0, q0[7]
; CHECK-NEXT: strb.w r0, [r8]
; CHECK-NEXT: vmov r0, r7, d3
; CHECK-NEXT: strb r3, [r2]
; CHECK-NEXT: vmov.u8 r2, q0[9]
; CHECK-NEXT: strb.w r2, [r9]
; CHECK-NEXT: vmov.u8 r2, q0[10]
; CHECK-NEXT: strb r2, [r6]
; CHECK-NEXT: vmov.u8 r2, q0[11]
; CHECK-NEXT: strb r2, [r5]
; CHECK-NEXT: vmov.u8 r2, q0[12]
; CHECK-NEXT: strb r2, [r1]
; CHECK-NEXT: vmov.u8 r1, q0[13]
; CHECK-NEXT: strb r1, [r4]
; CHECK-NEXT: vmov.u8 r1, q0[14]
; CHECK-NEXT: strb r1, [r0]
; CHECK-NEXT: vmov.u8 r0, q0[15]
; CHECK-NEXT: strb r0, [r7]
; CHECK-NEXT: add sp, #4
; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, pc}
%1 = add <16 x i32> %offs, <i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16>
%2 = getelementptr inbounds i8, ptr %dst, <16 x i32> %1
call void @llvm.masked.scatter.v16i8.v16p0(<16 x i8> %data, <16 x ptr> %2, i32 2, <16 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>)
ret void
}
define arm_aapcs_vfpcc void @scatter_inc_v4i32_complex(<4 x i32> %data1, <4 x i32> %data2, <4 x i32> %data3, ptr %dst, i32 %n) {
; CHECK-LABEL: scatter_inc_v4i32_complex:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r1, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB3_1: @ %vector.ph.preheader
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: adr r4, .LCPI3_2
; CHECK-NEXT: bic r2, r1, #3
; CHECK-NEXT: vldrw.u32 q3, [r4]
; CHECK-NEXT: sub.w r12, r2, #4
; CHECK-NEXT: adr.w lr, .LCPI3_1
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: vadd.i32 q3, q3, r0
; CHECK-NEXT: add.w r3, r3, r12, lsr #2
; CHECK-NEXT: vstrw.32 q3, [sp] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q3, [lr]
; CHECK-NEXT: adr.w r12, .LCPI3_0
; CHECK-NEXT: vadd.i32 q4, q3, r0
; CHECK-NEXT: vldrw.u32 q3, [r12]
; CHECK-NEXT: vadd.i32 q3, q3, r0
; CHECK-NEXT: .LBB3_2: @ %vector.ph
; CHECK-NEXT: @ =>This Loop Header: Depth=1
; CHECK-NEXT: @ Child Loop BB3_3 Depth 2
; CHECK-NEXT: dls lr, r3
; CHECK-NEXT: vmov q6, q4
; CHECK-NEXT: vldrw.u32 q7, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov q5, q3
; CHECK-NEXT: .LBB3_3: @ %vector.body
; CHECK-NEXT: @ Parent Loop BB3_2 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: vstrw.32 q0, [q5, #48]!
; CHECK-NEXT: vstrw.32 q1, [q6, #48]!
; CHECK-NEXT: vstrw.32 q2, [q7, #48]!
; CHECK-NEXT: le lr, .LBB3_3
; CHECK-NEXT: @ %bb.4: @ %middle.block
; CHECK-NEXT: @ in Loop: Header=BB3_2 Depth=1
; CHECK-NEXT: cmp r2, r1
; CHECK-NEXT: bne .LBB3_2
; CHECK-NEXT: @ %bb.5:
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: pop.w {r4, lr}
; CHECK-NEXT: bx lr
; CHECK-NEXT: .p2align 4
; CHECK-NEXT: @ %bb.6:
; CHECK-NEXT: .LCPI3_0:
; CHECK-NEXT: .long 4294967248 @ 0xffffffd0
; CHECK-NEXT: .long 4294967260 @ 0xffffffdc
; CHECK-NEXT: .long 4294967272 @ 0xffffffe8
; CHECK-NEXT: .long 4294967284 @ 0xfffffff4
; CHECK-NEXT: .LCPI3_1:
; CHECK-NEXT: .long 4294967252 @ 0xffffffd4
; CHECK-NEXT: .long 4294967264 @ 0xffffffe0
; CHECK-NEXT: .long 4294967276 @ 0xffffffec
; CHECK-NEXT: .long 4294967288 @ 0xfffffff8
; CHECK-NEXT: .LCPI3_2:
; CHECK-NEXT: .long 4294967256 @ 0xffffffd8
; CHECK-NEXT: .long 4294967268 @ 0xffffffe4
; CHECK-NEXT: .long 4294967280 @ 0xfffffff0
; CHECK-NEXT: .long 4294967292 @ 0xfffffffc
entry:
%cmp22 = icmp sgt i32 %n, 0
br i1 %cmp22, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %for.body.preheader
%n.vec = and i32 %n, -4
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%vec.ind = phi <4 x i32> [ <i32 0, i32 1, i32 2, i32 3>, %vector.ph ], [ %vec.ind.next, %vector.body ]
%0 = mul nuw nsw <4 x i32> %vec.ind, <i32 3, i32 3, i32 3, i32 3>
%1 = getelementptr inbounds i32, ptr %dst, <4 x i32> %0
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %data1, <4 x ptr> %1, i32 4, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
%2 = add nuw nsw <4 x i32> %0, <i32 1, i32 1, i32 1, i32 1>
%3 = getelementptr inbounds i32, ptr %dst, <4 x i32> %2
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %data2, <4 x ptr> %3, i32 4, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
%4 = add nuw nsw <4 x i32> %0, <i32 2, i32 2, i32 2, i32 2>
%5 = getelementptr inbounds i32, ptr %dst, <4 x i32> %4
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %data3, <4 x ptr> %5, i32 4, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
%index.next = add i32 %index, 4
%vec.ind.next = add <4 x i32> %vec.ind, <i32 4, i32 4, i32 4, i32 4>
%6 = icmp eq i32 %index.next, %n.vec
br i1 %6, label %middle.block, label %vector.body
middle.block: ; preds = %vector.body
%cmp.n = icmp eq i32 %n.vec, %n
br i1 %cmp.n, label %for.cond.cleanup, label %vector.ph
for.cond.cleanup: ; preds = %for.body, %middle.block, %entry
ret void
}
define void @shl(ptr nocapture readonly %x, ptr noalias nocapture %y, i32 %n) {
; CHECK-LABEL: shl:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB4_1: @ %vector.ph
; CHECK-NEXT: adr r3, .LCPI4_0
; CHECK-NEXT: vldrw.u32 q0, [r3]
; CHECK-NEXT: vadd.i32 q0, q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB4_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vstrw.32 q1, [q0, #64]!
; CHECK-NEXT: letp lr, .LBB4_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
; CHECK-NEXT: .p2align 4
; CHECK-NEXT: @ %bb.4:
; CHECK-NEXT: .LCPI4_0:
; CHECK-NEXT: .long 4294967232 @ 0xffffffc0
; CHECK-NEXT: .long 4294967248 @ 0xffffffd0
; CHECK-NEXT: .long 4294967264 @ 0xffffffe0
; CHECK-NEXT: .long 4294967280 @ 0xfffffff0
entry:
%cmp6 = icmp sgt i32 %n, 0
br i1 %cmp6, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%vec.ind = phi <4 x i32> [ <i32 0, i32 1, i32 2, i32 3>, %vector.ph ], [ %vec.ind.next, %vector.body ]
%active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
%0 = getelementptr inbounds i32, ptr %x, i32 %index
%wide.masked.load = call <4 x i32> @llvm.masked.load.v4i32.p0(ptr %0, i32 4, <4 x i1> %active.lane.mask, <4 x i32> poison)
%1 = shl nsw <4 x i32> %vec.ind, <i32 2, i32 2, i32 2, i32 2>
%2 = getelementptr inbounds i32, ptr %y, <4 x i32> %1
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %wide.masked.load, <4 x ptr> %2, i32 4, <4 x i1> %active.lane.mask)
%index.next = add i32 %index, 4
%vec.ind.next = add <4 x i32> %vec.ind, <i32 4, i32 4, i32 4, i32 4>
%3 = icmp eq i32 %index.next, %n.vec
br i1 %3, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define void @shlor(ptr nocapture readonly %x, ptr noalias nocapture %y, i32 %n) {
; CHECK-LABEL: shlor:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r6, lr}
; CHECK-NEXT: push {r4, r5, r6, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: blt .LBB5_3
; CHECK-NEXT: @ %bb.1: @ %vector.ph
; CHECK-NEXT: adr.w lr, .LCPI5_0
; CHECK-NEXT: adr r4, .LCPI5_1
; CHECK-NEXT: adr r5, .LCPI5_2
; CHECK-NEXT: adr r6, .LCPI5_3
; CHECK-NEXT: vldrw.u32 q2, [r4]
; CHECK-NEXT: vldrw.u32 q0, [r6]
; CHECK-NEXT: vldrw.u32 q1, [r5]
; CHECK-NEXT: vldrw.u32 q3, [lr]
; CHECK-NEXT: vadd.i32 q0, q0, r1
; CHECK-NEXT: vadd.i32 q1, q1, r1
; CHECK-NEXT: vadd.i32 q2, q2, r1
; CHECK-NEXT: vadd.i32 q3, q3, r1
; CHECK-NEXT: mov.w r12, #1
; CHECK-NEXT: movs r4, #3
; CHECK-NEXT: movs r3, #2
; CHECK-NEXT: movs r1, #4
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB5_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q4, [r0], #16
; CHECK-NEXT: vadd.i32 q6, q4, r12
; CHECK-NEXT: vadd.i32 q5, q4, r1
; CHECK-NEXT: vstrw.32 q6, [q3, #128]!
; CHECK-NEXT: vadd.i32 q6, q4, r3
; CHECK-NEXT: vadd.i32 q4, q4, r4
; CHECK-NEXT: vstrw.32 q6, [q2, #128]!
; CHECK-NEXT: vstrw.32 q4, [q1, #128]!
; CHECK-NEXT: vstrw.32 q5, [q0, #128]!
; CHECK-NEXT: letp lr, .LBB5_2
; CHECK-NEXT: .LBB5_3: @ %for.cond.cleanup
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: pop {r4, r5, r6, pc}
; CHECK-NEXT: .p2align 4
; CHECK-NEXT: @ %bb.4:
; CHECK-NEXT: .LCPI5_0:
; CHECK-NEXT: .long 4294967168 @ 0xffffff80
; CHECK-NEXT: .long 4294967200 @ 0xffffffa0
; CHECK-NEXT: .long 4294967232 @ 0xffffffc0
; CHECK-NEXT: .long 4294967264 @ 0xffffffe0
; CHECK-NEXT: .LCPI5_1:
; CHECK-NEXT: .long 4294967176 @ 0xffffff88
; CHECK-NEXT: .long 4294967208 @ 0xffffffa8
; CHECK-NEXT: .long 4294967240 @ 0xffffffc8
; CHECK-NEXT: .long 4294967272 @ 0xffffffe8
; CHECK-NEXT: .LCPI5_2:
; CHECK-NEXT: .long 4294967184 @ 0xffffff90
; CHECK-NEXT: .long 4294967216 @ 0xffffffb0
; CHECK-NEXT: .long 4294967248 @ 0xffffffd0
; CHECK-NEXT: .long 4294967280 @ 0xfffffff0
; CHECK-NEXT: .LCPI5_3:
; CHECK-NEXT: .long 4294967192 @ 0xffffff98
; CHECK-NEXT: .long 4294967224 @ 0xffffffb8
; CHECK-NEXT: .long 4294967256 @ 0xffffffd8
; CHECK-NEXT: .long 4294967288 @ 0xfffffff8
entry:
%cmp33 = icmp sgt i32 %n, 0
br i1 %cmp33, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%vec.ind = phi <4 x i32> [ <i32 0, i32 1, i32 2, i32 3>, %vector.ph ], [ %vec.ind.next, %vector.body ]
%active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
%0 = getelementptr inbounds i32, ptr %x, i32 %index
%wide.masked.load = call <4 x i32> @llvm.masked.load.v4i32.p0(ptr %0, i32 4, <4 x i1> %active.lane.mask, <4 x i32> poison)
%1 = add nsw <4 x i32> %wide.masked.load, <i32 1, i32 1, i32 1, i32 1>
%2 = shl nsw <4 x i32> %vec.ind, <i32 3, i32 3, i32 3, i32 3>
%3 = getelementptr inbounds i32, ptr %y, <4 x i32> %2
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %1, <4 x ptr> %3, i32 4, <4 x i1> %active.lane.mask)
%4 = add nsw <4 x i32> %wide.masked.load, <i32 2, i32 2, i32 2, i32 2>
%5 = or <4 x i32> %2, <i32 2, i32 2, i32 2, i32 2>
%6 = getelementptr inbounds i32, ptr %y, <4 x i32> %5
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %4, <4 x ptr> %6, i32 4, <4 x i1> %active.lane.mask)
%7 = add nsw <4 x i32> %wide.masked.load, <i32 3, i32 3, i32 3, i32 3>
%8 = or <4 x i32> %2, <i32 4, i32 4, i32 4, i32 4>
%9 = getelementptr inbounds i32, ptr %y, <4 x i32> %8
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %7, <4 x ptr> %9, i32 4, <4 x i1> %active.lane.mask)
%10 = add nsw <4 x i32> %wide.masked.load, <i32 4, i32 4, i32 4, i32 4>
%11 = or <4 x i32> %2, <i32 6, i32 6, i32 6, i32 6>
%12 = getelementptr inbounds i32, ptr %y, <4 x i32> %11
call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> %10, <4 x ptr> %12, i32 4, <4 x i1> %active.lane.mask)
%index.next = add i32 %index, 4
%vec.ind.next = add <4 x i32> %vec.ind, <i32 4, i32 4, i32 4, i32 4>
%13 = icmp eq i32 %index.next, %n.vec
br i1 %13, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
declare void @llvm.masked.scatter.v8i8.v8p0(<8 x i8>, <8 x ptr>, i32, <8 x i1>)
declare void @llvm.masked.scatter.v8i16.v8p0(<8 x i16>, <8 x ptr>, i32, <8 x i1>)
declare void @llvm.masked.scatter.v8f16.v8p0(<8 x half>, <8 x ptr>, i32, <8 x i1>)
declare void @llvm.masked.scatter.v16i8.v16p0(<16 x i8>, <16 x ptr>, i32, <16 x i1>)
declare void @llvm.masked.scatter.v4i8.v4p0(<4 x i8>, <4 x ptr>, i32, <4 x i1>)
declare void @llvm.masked.scatter.v4i16.v4p0(<4 x i16>, <4 x ptr>, i32, <4 x i1>)
declare void @llvm.masked.scatter.v4f16.v4p0(<4 x half>, <4 x ptr>, i32, <4 x i1>)
declare void @llvm.masked.scatter.v4i32.v4p0(<4 x i32>, <4 x ptr>, i32, <4 x i1>)
declare void @llvm.masked.scatter.v4f32.v4p0(<4 x float>, <4 x ptr>, i32, <4 x i1>)
declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)
declare <4 x i32> @llvm.masked.load.v4i32.p0(ptr, i32, <4 x i1>, <4 x i32>)