blob: 70763431b1f31768e2e6943bce41cddef5b46e0f [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -lower-matrix-intrinsics -fuse-matrix-use-loops -fuse-matrix-tile-size=2 -matrix-allow-contract -force-fuse-matrix -verify-dom-info %s -S | FileCheck %s
; REQUIRES: aarch64-registered-target
target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
target triple = "aarch64-apple-ios"
define void @multiply_all_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_all_volatile(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
; CHECK: cols.header:
; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[COLS_BODY:%.*]]
; CHECK: cols.body:
; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
; CHECK: rows.header:
; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
; CHECK: rows.body:
; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
; CHECK: inner.header:
; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
; CHECK-NEXT: [[RESULT_VEC_0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP15:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: [[RESULT_VEC_1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP21:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: br label [[INNER_BODY:%.*]]
; CHECK: inner.body:
; CHECK-NEXT: [[TMP0:%.*]] = mul i64 [[INNER_IV]], 2
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[TMP0]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr double, double* [[TMP2]], i64 [[TMP1]]
; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP3]] to <4 x double>*
; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP4]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP4]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[TMP5]], [[INNER_IV]]
; CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr double, double* [[TMP7]], i64 [[TMP6]]
; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP8]] to <4 x double>*
; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP9]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP9]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP10:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> poison, double [[TMP10]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP11:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> poison, double [[TMP12]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP11]])
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <2 x double> [[TMP13]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP15]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> [[TMP14]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP16:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> poison, double [[TMP16]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP17:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> poison, double [[TMP18]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP17]])
; CHECK-NEXT: [[TMP20:%.*]] = shufflevector <2 x double> [[TMP19]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP21]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> [[TMP20]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: br label [[INNER_LATCH]]
; CHECK: inner.latch:
; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], [[LOOP0:!llvm.loop !.*]]
; CHECK: rows.latch:
; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
; CHECK-NEXT: [[TMP22:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP23:%.*]] = add i64 [[TMP22]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP24:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
; CHECK-NEXT: [[TMP25:%.*]] = getelementptr double, double* [[TMP24]], i64 [[TMP23]]
; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP25]] to <4 x double>*
; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP26]] to <2 x double>*
; CHECK-NEXT: store volatile <2 x double> [[TMP15]], <2 x double>* [[VEC_CAST21]], align 8
; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP26]], i64 2
; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
; CHECK-NEXT: store volatile <2 x double> [[TMP21]], <2 x double>* [[VEC_CAST23]], align 8
; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
; CHECK: cols.latch:
; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
; CHECK: continue:
; CHECK-NEXT: ret void
;
entry:
%a = load volatile <4 x double>, <4 x double>* %A, align 8
%b = load volatile <4 x double>, <4 x double>* %B, align 8
%c = call <4 x double> @llvm.matrix.multiply(<4 x double> %a, <4 x double> %b, i32 2, i32 2, i32 2)
store volatile <4 x double> %c, <4 x double>* %C, align 8
ret void
}
define void @multiply_load0_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_load0_volatile(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
; CHECK: cols.header:
; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[COLS_BODY:%.*]]
; CHECK: cols.body:
; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
; CHECK: rows.header:
; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
; CHECK: rows.body:
; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
; CHECK: inner.header:
; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
; CHECK-NEXT: [[RESULT_VEC_0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP15:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: [[RESULT_VEC_1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP21:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: br label [[INNER_BODY:%.*]]
; CHECK: inner.body:
; CHECK-NEXT: [[TMP0:%.*]] = mul i64 [[INNER_IV]], 2
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[TMP0]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr double, double* [[TMP2]], i64 [[TMP1]]
; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP3]] to <4 x double>*
; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP4]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP4]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[TMP5]], [[INNER_IV]]
; CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr double, double* [[TMP7]], i64 [[TMP6]]
; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP8]] to <4 x double>*
; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP9]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP9]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP10:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> poison, double [[TMP10]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP11:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> poison, double [[TMP12]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP11]])
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <2 x double> [[TMP13]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP15]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> [[TMP14]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP16:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> poison, double [[TMP16]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP17:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> poison, double [[TMP18]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP17]])
; CHECK-NEXT: [[TMP20:%.*]] = shufflevector <2 x double> [[TMP19]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP21]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> [[TMP20]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: br label [[INNER_LATCH]]
; CHECK: inner.latch:
; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], [[LOOP2:!llvm.loop !.*]]
; CHECK: rows.latch:
; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
; CHECK-NEXT: [[TMP22:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP23:%.*]] = add i64 [[TMP22]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP24:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
; CHECK-NEXT: [[TMP25:%.*]] = getelementptr double, double* [[TMP24]], i64 [[TMP23]]
; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP25]] to <4 x double>*
; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP26]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP15]], <2 x double>* [[VEC_CAST21]], align 8
; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP26]], i64 2
; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP21]], <2 x double>* [[VEC_CAST23]], align 8
; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
; CHECK: cols.latch:
; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
; CHECK: continue:
; CHECK-NEXT: ret void
;
entry:
%a = load volatile <4 x double>, <4 x double>* %A, align 8
%b = load <4 x double>, <4 x double>* %B, align 8
%c = call <4 x double> @llvm.matrix.multiply(<4 x double> %a, <4 x double> %b, i32 2, i32 2, i32 2)
store <4 x double> %c, <4 x double>* %C, align 8
ret void
}
define void @multiply_load1_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_load1_volatile(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
; CHECK: cols.header:
; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[COLS_BODY:%.*]]
; CHECK: cols.body:
; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
; CHECK: rows.header:
; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
; CHECK: rows.body:
; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
; CHECK: inner.header:
; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
; CHECK-NEXT: [[RESULT_VEC_0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP15:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: [[RESULT_VEC_1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP21:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: br label [[INNER_BODY:%.*]]
; CHECK: inner.body:
; CHECK-NEXT: [[TMP0:%.*]] = mul i64 [[INNER_IV]], 2
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[TMP0]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr double, double* [[TMP2]], i64 [[TMP1]]
; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP3]] to <4 x double>*
; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP4]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP4]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[TMP5]], [[INNER_IV]]
; CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr double, double* [[TMP7]], i64 [[TMP6]]
; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP8]] to <4 x double>*
; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP9]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP9]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP10:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> poison, double [[TMP10]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP11:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> poison, double [[TMP12]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP11]])
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <2 x double> [[TMP13]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP15]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> [[TMP14]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP16:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> poison, double [[TMP16]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP17:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> poison, double [[TMP18]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP17]])
; CHECK-NEXT: [[TMP20:%.*]] = shufflevector <2 x double> [[TMP19]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP21]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> [[TMP20]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: br label [[INNER_LATCH]]
; CHECK: inner.latch:
; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], [[LOOP3:!llvm.loop !.*]]
; CHECK: rows.latch:
; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
; CHECK-NEXT: [[TMP22:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP23:%.*]] = add i64 [[TMP22]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP24:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
; CHECK-NEXT: [[TMP25:%.*]] = getelementptr double, double* [[TMP24]], i64 [[TMP23]]
; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP25]] to <4 x double>*
; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP26]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP15]], <2 x double>* [[VEC_CAST21]], align 8
; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP26]], i64 2
; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP21]], <2 x double>* [[VEC_CAST23]], align 8
; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
; CHECK: cols.latch:
; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
; CHECK: continue:
; CHECK-NEXT: ret void
;
entry:
%a = load <4 x double>, <4 x double>* %A, align 8
%b = load volatile <4 x double>, <4 x double>* %B, align 8
%c = call <4 x double> @llvm.matrix.multiply(<4 x double> %a, <4 x double> %b, i32 2, i32 2, i32 2)
store <4 x double> %c, <4 x double>* %C, align 8
ret void
}
define void @multiply_store_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_store_volatile(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
; CHECK: cols.header:
; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[COLS_BODY:%.*]]
; CHECK: cols.body:
; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
; CHECK: rows.header:
; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
; CHECK: rows.body:
; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
; CHECK: inner.header:
; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
; CHECK-NEXT: [[RESULT_VEC_0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP15:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: [[RESULT_VEC_1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP21:%.*]], [[INNER_LATCH]] ]
; CHECK-NEXT: br label [[INNER_BODY:%.*]]
; CHECK: inner.body:
; CHECK-NEXT: [[TMP0:%.*]] = mul i64 [[INNER_IV]], 2
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[TMP0]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr double, double* [[TMP2]], i64 [[TMP1]]
; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP3]] to <4 x double>*
; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP4]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP4]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[TMP5]], [[INNER_IV]]
; CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr double, double* [[TMP7]], i64 [[TMP6]]
; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP8]] to <4 x double>*
; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP9]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP9]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP10:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> poison, double [[TMP10]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP11:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> poison, double [[TMP12]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP11]])
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <2 x double> [[TMP13]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP15]] = shufflevector <2 x double> [[RESULT_VEC_0]], <2 x double> [[TMP14]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP16:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> poison, double [[TMP16]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP17:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> poison, double [[TMP18]], i32 0
; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP17]])
; CHECK-NEXT: [[TMP20:%.*]] = shufflevector <2 x double> [[TMP19]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
; CHECK-NEXT: [[TMP21]] = shufflevector <2 x double> [[RESULT_VEC_1]], <2 x double> [[TMP20]], <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: br label [[INNER_LATCH]]
; CHECK: inner.latch:
; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], [[LOOP4:!llvm.loop !.*]]
; CHECK: rows.latch:
; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
; CHECK-NEXT: [[TMP22:%.*]] = mul i64 [[COLS_IV]], 2
; CHECK-NEXT: [[TMP23:%.*]] = add i64 [[TMP22]], [[ROWS_IV]]
; CHECK-NEXT: [[TMP24:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
; CHECK-NEXT: [[TMP25:%.*]] = getelementptr double, double* [[TMP24]], i64 [[TMP23]]
; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP25]] to <4 x double>*
; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP26]] to <2 x double>*
; CHECK-NEXT: store volatile <2 x double> [[TMP15]], <2 x double>* [[VEC_CAST21]], align 8
; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP26]], i64 2
; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
; CHECK-NEXT: store volatile <2 x double> [[TMP21]], <2 x double>* [[VEC_CAST23]], align 8
; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
; CHECK: cols.latch:
; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
; CHECK: continue:
; CHECK-NEXT: ret void
;
entry:
%a = load <4 x double>, <4 x double>* %A, align 8
%b = load <4 x double>, <4 x double>* %B, align 8
%c = call <4 x double> @llvm.matrix.multiply(<4 x double> %a, <4 x double> %b, i32 2, i32 2, i32 2)
store volatile <4 x double> %c, <4 x double>* %C, align 8
ret void
}
declare <4 x double> @llvm.matrix.multiply(<4 x double>, <4 x double>, i32, i32, i32)