blob: 2d47fc8776fb5b22e85f503416aac76c2d987ca9 [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+f -verify-machineinstrs < %s \
; RUN: | FileCheck -check-prefix=RV32IF %s
; RUN: llc -mtriple=riscv64 -mattr=+f -verify-machineinstrs < %s \
; RUN: | FileCheck -check-prefix=RV64IF %s
define dso_local float @flw(float *%a) nounwind {
; RV32IF-LABEL: flw:
; RV32IF: # %bb.0:
; RV32IF-NEXT: flw ft0, 0(a0)
; RV32IF-NEXT: flw ft1, 12(a0)
; RV32IF-NEXT: fadd.s ft0, ft0, ft1
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw:
; RV64IF: # %bb.0:
; RV64IF-NEXT: flw ft0, 0(a0)
; RV64IF-NEXT: flw ft1, 12(a0)
; RV64IF-NEXT: fadd.s ft0, ft0, ft1
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: ret
%1 = load float, float* %a
%2 = getelementptr float, float* %a, i32 3
%3 = load float, float* %2
; Use both loaded values in an FP op to ensure an flw is used, even for the
; soft float ABI
%4 = fadd float %1, %3
ret float %4
}
define dso_local void @fsw(float *%a, float %b, float %c) nounwind {
; Use %b and %c in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; RV32IF-LABEL: fsw:
; RV32IF: # %bb.0:
; RV32IF-NEXT: fmv.w.x ft0, a2
; RV32IF-NEXT: fmv.w.x ft1, a1
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: fsw ft0, 0(a0)
; RV32IF-NEXT: fsw ft0, 32(a0)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: fsw:
; RV64IF: # %bb.0:
; RV64IF-NEXT: fmv.w.x ft0, a2
; RV64IF-NEXT: fmv.w.x ft1, a1
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: fsw ft0, 0(a0)
; RV64IF-NEXT: fsw ft0, 32(a0)
; RV64IF-NEXT: ret
%1 = fadd float %b, %c
store float %1, float* %a
%2 = getelementptr float, float* %a, i32 8
store float %1, float* %2
ret void
}
; Check load and store to a global
@G = dso_local global float 0.0
define dso_local float @flw_fsw_global(float %a, float %b) nounwind {
; Use %a and %b in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; RV32IF-LABEL: flw_fsw_global:
; RV32IF: # %bb.0:
; RV32IF-NEXT: fmv.w.x ft0, a1
; RV32IF-NEXT: fmv.w.x ft1, a0
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: lui a0, %hi(G)
; RV32IF-NEXT: flw ft1, %lo(G)(a0)
; RV32IF-NEXT: fsw ft0, %lo(G)(a0)
; RV32IF-NEXT: addi a1, a0, %lo(G)
; RV32IF-NEXT: flw ft1, 36(a1)
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: fsw ft0, 36(a1)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_fsw_global:
; RV64IF: # %bb.0:
; RV64IF-NEXT: fmv.w.x ft0, a1
; RV64IF-NEXT: fmv.w.x ft1, a0
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: lui a0, %hi(G)
; RV64IF-NEXT: flw ft1, %lo(G)(a0)
; RV64IF-NEXT: fsw ft0, %lo(G)(a0)
; RV64IF-NEXT: addi a1, a0, %lo(G)
; RV64IF-NEXT: flw ft1, 36(a1)
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: fsw ft0, 36(a1)
; RV64IF-NEXT: ret
%1 = fadd float %a, %b
%2 = load volatile float, float* @G
store float %1, float* @G
%3 = getelementptr float, float* @G, i32 9
%4 = load volatile float, float* %3
store float %1, float* %3
ret float %1
}
; Ensure that 1 is added to the high 20 bits if bit 11 of the low part is 1
define dso_local float @flw_fsw_constant(float %a) nounwind {
; RV32IF-LABEL: flw_fsw_constant:
; RV32IF: # %bb.0:
; RV32IF-NEXT: lui a1, 912092
; RV32IF-NEXT: flw ft0, -273(a1)
; RV32IF-NEXT: fmv.w.x ft1, a0
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: fsw ft0, -273(a1)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_fsw_constant:
; RV64IF: # %bb.0:
; RV64IF-NEXT: lui a1, 56
; RV64IF-NEXT: addiw a1, a1, -1353
; RV64IF-NEXT: slli a1, a1, 14
; RV64IF-NEXT: flw ft0, -273(a1)
; RV64IF-NEXT: fmv.w.x ft1, a0
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: fsw ft0, -273(a1)
; RV64IF-NEXT: ret
%1 = inttoptr i32 3735928559 to float*
%2 = load volatile float, float* %1
%3 = fadd float %a, %2
store float %3, float* %1
ret float %3
}
declare void @notdead(i8*)
define dso_local float @flw_stack(float %a) nounwind {
; RV32IF-LABEL: flw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fmv.w.x ft0, a0
; RV32IF-NEXT: fsw ft0, 4(sp) # 4-byte Folded Spill
; RV32IF-NEXT: addi a0, sp, 8
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: flw ft0, 8(sp)
; RV32IF-NEXT: flw ft1, 4(sp) # 4-byte Folded Reload
; RV32IF-NEXT: fadd.s ft0, ft0, ft1
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fmv.w.x ft0, a0
; RV64IF-NEXT: fsw ft0, 0(sp) # 4-byte Folded Spill
; RV64IF-NEXT: addi a0, sp, 4
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: flw ft0, 4(sp)
; RV64IF-NEXT: flw ft1, 0(sp) # 4-byte Folded Reload
; RV64IF-NEXT: fadd.s ft0, ft0, ft1
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = alloca float, align 4
%2 = bitcast float* %1 to i8*
call void @notdead(i8* %2)
%3 = load float, float* %1
%4 = fadd float %3, %a ; force load in to FPR32
ret float %4
}
define dso_local void @fsw_stack(float %a, float %b) nounwind {
; RV32IF-LABEL: fsw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fmv.w.x ft0, a1
; RV32IF-NEXT: fmv.w.x ft1, a0
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: fsw ft0, 8(sp)
; RV32IF-NEXT: addi a0, sp, 8
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: fsw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fmv.w.x ft0, a1
; RV64IF-NEXT: fmv.w.x ft1, a0
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: fsw ft0, 4(sp)
; RV64IF-NEXT: addi a0, sp, 4
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = fadd float %a, %b ; force store from FPR32
%2 = alloca float, align 4
store float %1, float* %2
%3 = bitcast float* %2 to i8*
call void @notdead(i8* %3)
ret void
}