Revert "[libclc][CMake] Use clang/llvm-ar on Windows (#186726)" (#191745) This reverts commit 4abb927bacf37f18f6359a41639a6d1b3bffffb5. The code is not needed since 121f5a96ff38 because the C compiler is now always just-built clang in in-tree build. In addition, CMAKE_AR is llvm-ar and CMAKE_RANLIB is llvm-ranlib. GitOrigin-RevId: 12f636d4425ae2c89479ae65a581b8bc5ef53571
libclc is an open source implementation of the library requirements of the OpenCL C programming language, as specified by the OpenCL 1.1 Specification. The following sections of the specification impose library requirements:
libclc is intended to be used with the Clang compiler's OpenCL frontend.
libclc is designed to be portable and extensible. To this end, it provides generic implementations of most library requirements, allowing the target to override the generic implementation at the granularity of individual functions.
libclc currently supports PTX, AMDGPU, SPIRV and CLSPV targets, but support for more targets is welcome.
libclc is built as part of an LLVM runtimes build.
Select the targets to build with LLVM_RUNTIME_TARGETS, and enable libclc for each selected target with the matching RUNTIMES_<target-triple>_LLVM_ENABLE_RUNTIMES cache entry.
cd llvm-project mkdir build cd build cmake ../llvm -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DCMAKE_BUILD_TYPE=Release \ -DRUNTIMES_amdgcn-amd-amdhsa-llvm_LLVM_ENABLE_RUNTIMES=libclc \ -DLLVM_RUNTIME_TARGETS="amdgcn-amd-amdhsa-llvm"
cmake ../llvm -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DCMAKE_BUILD_TYPE=Release \ -DRUNTIMES_nvptx64-nvidia-cuda_LLVM_ENABLE_RUNTIMES=libclc \ -DLLVM_RUNTIME_TARGETS="nvptx64-nvidia-cuda"
cmake ../llvm -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DCMAKE_BUILD_TYPE=Release \ -DRUNTIMES_clspv--_LLVM_ENABLE_RUNTIMES=libclc \ -DRUNTIMES_clspv64--_LLVM_ENABLE_RUNTIMES=libclc \ -DLLVM_RUNTIME_TARGETS="clspv--;clspv64--"
cmake ../llvm -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DCMAKE_BUILD_TYPE=Release \ -DRUNTIMES_spirv-mesa3d-_LLVM_ENABLE_RUNTIMES=libclc \ -DRUNTIMES_spirv64-mesa3d-_LLVM_ENABLE_RUNTIMES=libclc \ -DLLVM_RUNTIME_TARGETS="spirv-mesa3d-;spirv64-mesa3d-"
To build multiple targets, pass them as a semicolon-separated list in LLVM_RUNTIME_TARGETS and provide a matching RUNTIMES_<target-triple>_LLVM_ENABLE_RUNTIMES=libclc entry for each target.
ninja
ninja install
Note you can use the DESTDIR Makefile variable to do staged installs.
DESTDIR=/path/for/staged/install ninja install
ninja check-libclc-<target-triple>
or
ninja -C runtimes/runtimes-<target-triple>-bins check-libclc
To build out of tree, or in other words, against an existing LLVM build or install:
CC=$(<path-to>/llvm-config --bindir)/clang cmake \ <path-to>/llvm-project/libclc/CMakeLists.txt -DCMAKE_BUILD_TYPE=Release \ -G Ninja -DLLVM_DIR=$(<path-to>/llvm-config --cmakedir) \ -DLLVM_RUNTIMES_TARGET=<target-triple> $ ninja
Then install as before.
In both cases, the LLVM used must include the targets you want libclc support for (AMDGPU and NVPTX are enabled in LLVM by default). Apart from SPIRV where you do not need an LLVM target but you do need the llvm-spirv tool available. Either build this in-tree, or place it in the directory pointed to by LLVM_TOOLS_BINARY_DIR.