Disambiguation

The C++ grammar is highly ambiguous, so the GLR parser produces a forest of parses, represented compactly by a DAG. A real C++ parser finds the correct parse through semantic analysis: mostly resolving names. But we can‘t do that, as we don’t parse the headers.

Our disambiguation phase should take the parse forest, and choose a single parse tree that is most likely. It might optionally use some other hints (e.g. coding style, or what specific names tend to mean in this codebase).

There are some grammatical ambiguities that can be resolved without semantic analysis, e.g. whether int <declarator>{} is a function-definition. We eliminate these earlier e.g., with rule guards. By “disambiguation” we mean choosing between interpretations that we can't reject confidently and locally.

Types of evidence

We have limited information to go on, and strive to use similar heuristics a human reader might.

Likely and unlikely structure

In some cases, the shape of a particular interpretation is unlikely but not impossible. For example, the statement x(a); might:

  • call a function x (likely)
  • construct a temporary of class type x (less likely)
  • define a variable a of type x, which is an alias for e.g. int (unlikely!)

We model this as a bonus/penalty for including a particular forest node in the chosen parse. For each rule we want to apply, we can write some code to recognize the corresponding pattern in the parse tree, and run these recognizers at each node to assign the bonuses.

Interpreting names

Just as resolving names allows a C++ parser to choose the right parse (rejecting others), chunks of a parse tree imply things about how names resolve.

Because the same name often means the same thing in different contexts, we can apply knowledge from elsewhere. This can be as simple as knowing “vector is usually a type”, and adding bonuses to nodes that include that interpretation.

However we can also transfer knowlegde across the same file we're parsing:

// Is `Builder` a class or a namespace?
void Builder::build() { ... }
// ...
// `Builder` is a type.
Builder b;

We can use this to understand more-ambiguous code based on names in a section we're more sure about. It also pushes us to provide a consistent parse, rather than interpreting each occurrence of an unclear name differently.

Again, we can define bonuses/penalties for forest nodes that interpret names, but this time those bonuses change as we disambiguate. Specifically:

  • we can group identifiers into classes, most importantly “all identifiers with text ‘foo’” but also “all snake_case identifiers”.
  • clusters of nodes immediately above the identifiers in the parse forest are interpretations, they bind the identifier to a kind such “type”, “value”, “namespace”, “other”.
  • for each class we can query information once from an external source (such as an index or hard-coded list), yielding a vector of weights (one per kind)
  • at each point we can compute metrics based on interpretations in the forest:
    • the number of identifiers in the class that are interpreted as each kind (e.g. all remaining interpretations of ‘foo’ at 3:7 are ‘type’)
    • the number of identifiers in the class that may be interpereted as each kind (e.g. ‘foo’ at 3:7 might be a ‘type’).
  • we can mash these metrics together into a vector of bonuses for a class (e.g. for identifiers with text ‘bar’, ‘type’=>+5, ‘namespace’=>+1, ‘value’=>-2).
  • these bonuses are assigned to corresponding interpretations in the graph

Templates

Another aspect of a name is whether it names a template (type or value). This is ambiguous in many more cases since CTAD allowed template arguments to be omitted.

A fairly simple heuristic appears sufficient here: things that look like templates usually are, so if a node for certain rules exists in the forest (e.g. template-id := template-name < template-argument-list >) then we treat the template name as a probable template, and apply a bonus to every node that interprets it that way. We do this even if alternate parses are possible (a < b > :: c might be a comparison, but is still evidence a is a template).

Algorithm sketch

With static node scores, finding the best tree is a very tractable problem with an efficient solution. With dynamic scores it becomes murky and we have to settle for approximations. These build on the same idea, so we'll look at the simple version first.

Naive version (static scores)

At a high level, we want to assign bonuses to nodes, and find the tree that maximizes the total score. If bonuses were fixed, independent of other disambiguation decisions, then we could simply walk bottom-up, aggregating scores and replacing each ambiguous node with the top-scoring alternative subtree. This could happen directly on the parse tree.

Given this tree as input:

flowchart TB
    subgraph &nbsp;
      idA["a"]
      open["("]
      idB["b"]
      close[")"]
      semi[";"]
    end
    class idA,open,idB,close,semi token;

    typeA["type := IDENTIFIER"] --- idA
    exprA["expr := IDENTIFIER"] --- idA
    exprB["expr := IDENTIFIER"] --- idB
    declB["declarator := IDENTIFIER"] --- idB
    stmtExpr --- semi
    stmtDecl --- semi

    stmtAmbig["stmt?"]:::ambig
    stmtAmbig === stmtExpr["stmt := expr ;"]
      stmtExpr --- exprAmbig["expr?"]:::ambig
        exprAmbig === funcall["expr := expr ( expr )"]:::good
          funcall --- exprA
          funcall --- open
          funcall --- exprB["expr := IDENTIFIER"]
          funcall --- close
        exprAmbig -.- construct["expr := type ( expr )"]:::bad
          construct --- typeA
          construct --- open
          construct --- exprB
          construct --- close 
    stmtAmbig -.- stmtDecl["stmt := decl"]
      stmtDecl --- decl["decl := type declarator ;"]
        decl --- typeA
        decl --- declParens["declarator := ( declarator )"]:::bad
          declParens --- open
          declParens --- declB
          declParens --- close

    classDef ambig fill:blue,color:white;
    classDef token fill:yellow;
    classDef good fill:lightgreen
    classDef bad fill:pink

A post-order traversal reaches the ambiguous node expr? first. The left alternative has a total score of +1 (green bonus for expr := expr (expr)) and the right alternative has a total bonus of -1 (red penalty for expr := type (expr)). So we replace expr? with its left alternative.

As we continue traversing, we reach stmt? next: again we have +1 in the left subtree and -1 in the right subtree, so we pick the left one. Result:

flowchart TB
    subgraph &nbsp;
      idA["a"]
      open["("]
      idB["b"]
      close[")"]
      semi[";"]
    end
    class idA,open,idB,close,semi token;

    typeA["type := IDENTIFIER"] --- idA
    exprA["expr := IDENTIFIER"] --- idA
    exprB["expr := IDENTIFIER"] --- idB
    declB["declarator := IDENTIFIER"] --- idB
    stmtExpr --- semi
    stmtDecl --- semi

    stmtExpr["stmt := expr ;"]
      stmtExpr --- funcall["expr := expr ( expr )"]
          funcall --- exprA
          funcall --- open
          funcall --- exprB["expr := IDENTIFIER"]
          funcall --- close

    classDef token fill:yellow;

Degrees of freedom

We must traverse the DAG bottom-up in order to make score-based decisions: if an ambiguous node has ambiguous descendants then we can't calculate the score for that subtree.

This gives us a topological partial order, but we don't have to go from left-to-right. At any given point there is a “frontier” of ambiguous nodes with no ambiguous descendants. The sequence we choose matters: each choice adds more interpretations that should affect future choices.

Initially, most of the ambiguous nodes in the frontier will be e.g. “is this identifier a type or a value”. If we had to work left-to-right then we‘d immediately be forced to resolve the first name in the file, likely with little to go on and high chance of a mistake. But there are probably names where we have strong evidence, e.g. we’ve seen an (unambiguous) declaration of a variable foo, so other occurrences of foo are very likely to be values rather than types. We can disambiguate these with high confidence, and these choices are likely to “unlock” other conclusions that we can use for further disambiguation.

This is intuitively similar to how people decipher ambiguous code: they find a piece that's easy to understand, read that to learn what names mean, and use the knowledge gained to study the more difficult parts.

To formalize this a little:

  • we prioritize making the highest confidence decisions first
  • we define confidence as the score of the accepted alternative, minus the score of the best rejected alternative.

Removing the bottom-up restriction

Strictly only resolving “frontier” ambiguities may cause problems. Consider the following example:

flowchart TB
    subgraph &nbsp;
      a:::token
      b:::token
    end

    ambig1:::ambig
    ambig1 --- choice1:::good
    ambig1 --- choice2
    choice1 --- ambig2:::ambig
    ambig2 --- aType["a is class"] --- a
    ambig2 --- aTemplate["a is CTAD"] --- a
    choice1 --- bValue["b is variable"] --- b

    classDef ambig fill:blue,color:white;
    classDef token fill:yellow;
    classDef good fill:lightgreen
    classDef bad fill:pink

We have some evidence that choice1 is good. If we selected it, we would know that b is a variable and could use this in disambiguating the rest of the file. However we can't select choice1 until we decide exactly how to interpret a, and there might be little info to do so. Gating higher-confidence decisions on lower-confidence ones increases our chance of making an error.

A possible fix would be to generalize to a range of possible scores for nodes above the frontier, and rank by minimum confidence, i.e. the highest min-score of the accepted alternative, minus the highest max-score among the rejected alternative.

Details

The remaining challenges are mainly:

  • defining the score function for an alternative. This is TBD, pending experiments.
  • finding a data structure and algorithm to efficiently resolve/re-evaluate in a loop until we've resolved all ambiguities.

Disambiguation DAG

Rather than operate on the forest directly, it's simpler to consider a reduced view that hides complexity unrelated to disambiguation:

Forest:

flowchart TB
  subgraph &nbsp;
    open["{"]
    a
    star["*"]
    b
    semi[";"]
    close["}"]
  end
  class open,a,star,b,semi,close token

  compound-stmt --- open
  compound-stmt --- stmt?
  compound-stmt --- close

  stmt?:::ambig --- decl-stmt
  decl-stmt --- type-name
  type-name --a is type--- a
  decl-stmt --- declarator
  declarator --- star
  declarator --- declarator_b["declarator"]
  declarator_b --b is value--- b
  decl-stmt --- semi

  stmt?:::ambig --- expr-stmt
  expr-stmt --- expr1["expr"]
  expr-stmt --- star
  expr-stmt --- expr_b["expr"]
  expr-stmt --- semi
  expr_a --a is value--- a
  expr_b --b is value--- b

  classDef ambig fill:blue,color:white;
  classDef token fill:yellow;

Ambiguity graph:

flowchart TB
  subgraph &nbsp;
    a
    b
  end
  class a,b token

  root --- stmt?

  stmt?:::ambig --- decl-stmt
  decl-stmt --a is type--- a
  decl-stmt --b is value--- b

  stmt?:::ambig --- expr-stmt
  expr-stmt --a is value--- a
  expr-stmt --b is value--- b

  classDef ambig fill:blue,color:white;
  classDef token fill:yellow;

Here the clusters of non-ambiguous forest nodes are grouped together, so that the DAG is bipartite with ambiguous/cluster nodes, and interpretation edges at the bottom.

Scoring the clusters and selecting which to include is equivalent to disambiguating the full graph.

Resolving the ambiguity DAG

The static scores of the forest nodes are aggregated into static scores for the clusters. The interpretation edges of the frontier clusters can be scored based on the context available so far, and the scores “bubble up” to parent nodes, with ambiguous nodes creating score ranges as described above.

The main dynamic signal is when a token has been fully resolved, which happens when all the interpretations leading to it have the same label.

The naive algorithm is to score all clusters, choose the best to resolve and repeat. However this is very slow:

  • there are many ambiguities available at first, therefore many clusters to score
  • each time we resolve an ambiguity, we invalidate previously computed scores
  • while the clusters become fewer over time, there are more interpretations per cluster

It‘s tempting to use a priority queue to avoid repeatedly scanning clusters. However if we invalidate a large fraction of a heap’s elements each round, we lose the efficiency benefits it brings. We could reuse scores if the resolved cluster doesn't tell us much about the target cluster. The simplest idea is to only recalculate clusters with an overlapping word, this may not save much (consider std) as clusters get larger. A heuristic to estimate how much a cluster affects another may help.

To stop the clusters having too many interpretation edges (and thus take too long to score), we can drop the edges for any token that is fully resolved. We need to track these anyway (for scoring of interpretations of other identifiers with the same text). And once only a single interpretation exists, removing it has no impact on scores.

So for now the sketch is:

  • build the ambiguity DAG
  • compute scores for all clusters
  • place confidences (score difference) for each cluster in a priority queue
  • while there is still ambiguity:
    • take the most confident cluster C and resolve it
    • propagate the score change to all of C's ancestors
    • work out which identifiers are now resolved, record that and remove the interpretations from the graph
    • recompute scores for the K clusters most affected by resolving those identifiers, and their ancestors