| # Frequently Asked Questions (FAQ) | |
| ## License | |
| ### Can I modify LLVM source code and redistribute the modified source? | |
| Yes. The modified source distribution must retain the copyright notice and | |
| follow the conditions listed in the [Apache License v2.0 with LLVM | |
| Exceptions][llvm-license]. | |
| [llvm-license]: https://github.com/llvm/llvm-project/blob/main/llvm/LICENSE.TXT | |
| ### Can I modify the LLVM source code and redistribute binaries or other tools based on it, without redistributing the source? | |
| Yes. This is why we distribute LLVM under a less restrictive license than GPL, | |
| as explained in the first question above. | |
| ### Can I use AI coding tools, such as GitHub co-pilot, to write LLVM patches? | |
| Yes, as long as the resulting work can be licensed under the project license, as | |
| covered in the {doc}`DeveloperPolicy`. Using an AI tool to reproduce copyrighted | |
| work does not rinse it of copyright and grant you the right to relicense it. | |
| ## Source Code | |
| ### In what language is LLVM written? | |
| All of the LLVM tools and libraries are written in C++ with extensive use of | |
| the STL. | |
| ### How portable is the LLVM source code? | |
| The LLVM source code should be portable to most modern Unix-like operating | |
| systems. LLVM also has excellent support on Windows systems. | |
| Most of the code is written in standard C++ with operating system | |
| services abstracted to a support library. The tools required to build and | |
| test LLVM have been ported to a plethora of platforms. | |
| ### What API do I use to store a value to one of the virtual registers in LLVM IR's SSA representation? | |
| In short: you can't. It's actually kind of a silly question once you understand | |
| what's going on. Basically, in code like: | |
| ```llvm | |
| %result = add i32 %foo, %bar | |
| ``` | |
| , `%result` is just a name given to the `Value` of the `add` | |
| instruction. In other words, `%result` *is* the add instruction. The | |
| "assignment" doesn't explicitly "store" anything to any "virtual register"; | |
| the "`=`" is more like the mathematical sense of equality. | |
| Longer explanation: In order to generate a textual representation of the | |
| IR, some kind of name has to be given to each instruction so that other | |
| instructions can textually reference it. However, the isomorphic in-memory | |
| representation that you manipulate from C++ has no such restriction since | |
| instructions can simply keep pointers to any other `Value`'s that they | |
| reference. In fact, the names of dummy numbered temporaries like `%1` are | |
| not explicitly represented in the in-memory representation at all (see | |
| `Value::getName()`). | |
| ## Source Languages | |
| ### What source languages are supported? | |
| LLVM currently has full support for C and C++ source languages through | |
| [Clang](https://clang.llvm.org/). Many other language frontends have | |
| been written using LLVM; an incomplete list is available at | |
| [projects with LLVM](https://llvm.org/ProjectsWithLLVM/). | |
| ### I'd like to write a self-hosting LLVM compiler. How should I interface with the LLVM middle-end optimizers and back-end code generators? | |
| Your compiler front-end will communicate with LLVM by creating a module in the | |
| LLVM intermediate representation (IR) format. Assuming you want to write your | |
| language's compiler in the language itself (rather than C++), there are 3 | |
| major ways to tackle generating LLVM IR from a front-end: | |
| 1. **Call into the LLVM libraries using your language's FFI (foreign | |
| function interface).** | |
| * *for:* best tracks changes to the LLVM IR, .ll syntax, and .bc format | |
| * *for:* enables running LLVM optimization passes without an emit/parse | |
| overhead | |
| * *for:* adapts well to a JIT context | |
| * *against:* lots of ugly glue code to write | |
| 2. **Emit LLVM assembly from your compiler's native language.** | |
| * *for:* very straightforward to get started | |
| * *against:* the .ll parser is slower than the bitcode reader when | |
| interfacing to the middle end | |
| * *against:* it may be harder to track changes to the IR | |
| 3. **Emit LLVM bitcode from your compiler's native language.** | |
| * *for:* can use the more-efficient bitcode reader when interfacing to the | |
| middle end | |
| * *against:* you'll have to re-engineer the LLVM IR object model and bitcode | |
| writer in your language | |
| * *against:* it may be harder to track changes to the IR | |
| If you go with the first option, the C bindings in include/llvm-c should help | |
| a lot, since most languages have strong support for interfacing with C. The | |
| most common hurdle with calling C from managed code is interfacing with the | |
| garbage collector. The C interface was designed to require very little memory | |
| management, and so is straightforward in this regard. | |
| ### What support is there for a higher-level source language constructs for building a compiler? | |
| Currently, there isn't much. LLVM supports an intermediate representation | |
| which is useful for code representation but will not support the high-level | |
| (abstract syntax tree) representation needed by most compilers. There are no | |
| facilities for lexical nor semantic analysis. | |
| ### I don't understand the `GetElementPtr` instruction. Help! | |
| See {doc}`The Often Misunderstood GEP Instruction <GetElementPtr>`. | |
| ## Using the C and C++ Front Ends | |
| ### Can I compile C or C++ code to platform-independent LLVM bitcode? | |
| No. C and C++ are inherently platform-dependent languages. The most obvious | |
| example of this is the preprocessor. A very common way that C code is made | |
| portable is by using the preprocessor to include platform-specific code. In | |
| practice, information about other platforms is lost after preprocessing, so | |
| the result is inherently dependent on the platform that the preprocessing was | |
| targeting. | |
| Another example is `sizeof`. It's common for `sizeof(long)` to vary | |
| between platforms. In most C front-ends, `sizeof` is expanded to a | |
| constant immediately, thus hard-wiring a platform-specific detail. | |
| Also, since many platforms define their ABIs in terms of C, and since LLVM is | |
| lower-level than C, front-ends currently must emit platform-specific IR in | |
| order to have the result conform to the platform ABI. | |
| ## Questions about code generated by the demo page | |
| ### What is this `llvm.global_ctors` and `_GLOBAL__I_a...` stuff that happens when I `#include <iostream>`? | |
| If you `#include` the `<iostream>` header into a C++ translation unit, | |
| the file will probably use the `std::cin`/`std::cout`/... global objects. | |
| However, C++ does not guarantee an order of initialization between static | |
| objects in different translation units, so if a static ctor/dtor in your .cpp | |
| file used `std::cout`, for example, the object would not necessarily be | |
| automatically initialized before your use. | |
| To make `std::cout` and friends work correctly in these scenarios, the STL | |
| that we use declares a static object that gets created in every translation | |
| unit that includes `<iostream>`. This object has a static constructor | |
| and destructor that initializes and destroys the global iostream objects | |
| before they could possibly be used in the file. The code that you see in the | |
| `.ll` file corresponds to the constructor and destructor registration code. | |
| If you would like to make it easier to *understand* the LLVM code generated | |
| by the compiler in the demo page, consider using `printf()` instead of | |
| `iostream`s to print values. | |
| ### Where did all of my code go?? | |
| If you are using the LLVM demo page, you may often wonder what happened to | |
| all of the code that you typed in. Remember that the demo script is running | |
| the code through the LLVM optimizers, so if your code doesn't actually do | |
| anything useful, it might all be deleted. | |
| To prevent this, make sure that the code is actually needed. For example, if | |
| you are computing some expression, return the value from the function instead | |
| of leaving it in a local variable. If you really want to constrain the | |
| optimizer, you can read from and assign to `volatile` global variables. | |
| ### What is this "`undef`" thing that shows up in my code? | |
| `undef` is the LLVM way of representing a value that is not defined. You | |
| can get these if you do not initialize a variable before you use it. For | |
| example, the C function: | |
| ```c | |
| int X() { int i; return i; } | |
| ``` | |
| Is compiled to "`ret i32 undef`" because "`i`" never has a value specified | |
| for it. | |
| ### Why does instcombine + simplifycfg turn a call to a function with a mismatched calling convention into "unreachable"? Why not make the verifier reject it? | |
| This is a common problem encountered by authors of front-ends that are using | |
| custom calling conventions: you need to make sure to set the right calling | |
| convention on both the function and on each call to the function. For | |
| example, this code: | |
| ```llvm | |
| define fastcc void @foo() { | |
| ret void | |
| } | |
| define void @bar() { | |
| call void @foo() | |
| ret void | |
| } | |
| ``` | |
| Is optimized to: | |
| ```llvm | |
| define fastcc void @foo() { | |
| ret void | |
| } | |
| define void @bar() { | |
| unreachable | |
| } | |
| ``` | |
| ... with "`opt -instcombine -simplifycfg`". This often bites people because | |
| "all their code disappears". Setting the calling convention on the caller and | |
| callee is required for indirect calls to work, so people often ask why not | |
| make the verifier reject this sort of thing. | |
| The answer is that this code has undefined behavior, but it is not illegal. | |
| If we made it illegal, then every transformation that could potentially create | |
| this would have to ensure that it doesn't, and there is valid code that can | |
| create this sort of construct (in dead code). The sorts of things that can | |
| cause this to happen are fairly contrived, but we still need to accept them. | |
| Here's an example: | |
| ```llvm | |
| define fastcc void @foo() { | |
| ret void | |
| } | |
| define internal void @bar(void()* %FP, i1 %cond) { | |
| br i1 %cond, label %T, label %F | |
| T: | |
| call void %FP() | |
| ret void | |
| F: | |
| call fastcc void %FP() | |
| ret void | |
| } | |
| define void @test() { | |
| %X = or i1 false, false | |
| call void @bar(void()* @foo, i1 %X) | |
| ret void | |
| } | |
| ``` | |
| In this example, "test" always passes `@foo`/`false` into `bar`, which | |
| ensures that it is dynamically called with the right calling convention (thus, the | |
| code is perfectly well defined). If you run this through the inliner, you | |
| get this (the explicit "or" is there so that the inliner doesn't dead code | |
| eliminate a bunch of stuff): | |
| ```llvm | |
| define fastcc void @foo() { | |
| ret void | |
| } | |
| define void @test() { | |
| %X = or i1 false, false | |
| br i1 %X, label %T.i, label %F.i | |
| T.i: | |
| call void @foo() | |
| br label %bar.exit | |
| F.i: | |
| call fastcc void @foo() | |
| br label %bar.exit | |
| bar.exit: | |
| ret void | |
| } | |
| ``` | |
| Here you can see that the inlining pass made an undefined call to `@foo` | |
| with the wrong calling convention. We really don't want to make the inliner | |
| have to know about this sort of thing, so it needs to be valid code. In this | |
| case, dead code elimination can trivially remove the undefined code. However, | |
| if `%X` was an input argument to `@test`, the inliner would produce this: | |
| ```llvm | |
| define fastcc void @foo() { | |
| ret void | |
| } | |
| define void @test(i1 %X) { | |
| br i1 %X, label %T.i, label %F.i | |
| T.i: | |
| call void @foo() | |
| br label %bar.exit | |
| F.i: | |
| call fastcc void @foo() | |
| br label %bar.exit | |
| bar.exit: | |
| ret void | |
| } | |
| ``` | |
| The interesting thing about this is that `%X` *must* be false for the | |
| code to be well-defined, but no amount of dead code elimination will be able | |
| to delete the broken call as unreachable. However, since | |
| `instcombine`/`simplifycfg` turns the undefined call into unreachable, we | |
| end up with a branch on a condition that goes to unreachable: a branch to | |
| unreachable can never happen, so "`-inline -instcombine -simplifycfg`" is | |
| able to produce: | |
| ```llvm | |
| define fastcc void @foo() { | |
| ret void | |
| } | |
| define void @test(i1 %X) { | |
| F.i: | |
| call fastcc void @foo() | |
| ret void | |
| } | |
| ``` |