| # Chapter 2: Emitting Basic MLIR |
| |
| [TOC] |
| |
| Now that we're familiar with our language and the AST, let's see how MLIR can |
| help to compile Toy. |
| |
| ## Introduction: Multi-Level Intermediate Representation |
| |
| Other compilers, like LLVM (see the |
| [Kaleidoscope tutorial](https://llvm.org/docs/tutorial/MyFirstLanguageFrontend/index.html)), |
| offer a fixed set of predefined types and (usually *low-level* / RISC-like) |
| instructions. It is up to the frontend for a given language to perform any |
| language-specific type-checking, analysis, or transformation before emitting |
| LLVM IR. For example, Clang will use its AST to perform not only static analysis |
| but also transformations, such as C++ template instantiation through AST cloning |
| and rewrite. Finally, languages with construction at a higher-level than C/C++ |
| may require non-trivial lowering from their AST to generate LLVM IR. |
| |
| As a consequence, multiple frontends end up reimplementing significant pieces of |
| infrastructure to support the need for these analyses and transformation. MLIR |
| addresses this issue by being designed for extensibility. As such, there are few |
| pre-defined instructions (*operations* in MLIR terminology) or types. |
| |
| ## Interfacing with MLIR |
| |
| [Language reference](../../LangRef.md) |
| |
| MLIR is designed to be a completely extensible infrastructure; there is no |
| closed set of attributes (think: constant metadata), operations, or types. MLIR |
| supports this extensibility with the concept of |
| [Dialects](../../LangRef.md#dialects). Dialects provide a grouping mechanism for |
| abstraction under a unique `namespace`. |
| |
| In MLIR, [`Operations`](../../LangRef.md#operations) are the core unit of |
| abstraction and computation, similar in many ways to LLVM instructions. |
| Operations can have application-specific semantics and can be used to represent |
| all of the core IR structures in LLVM: instructions, globals (like functions), |
| modules, etc. |
| |
| Here is the MLIR assembly for the Toy `transpose` operations: |
| |
| ```mlir |
| %t_tensor = "toy.transpose"(%tensor) {inplace = true} : (tensor<2x3xf64>) -> tensor<3x2xf64> loc("example/file/path":12:1) |
| ``` |
| |
| Let's break down the anatomy of this MLIR operation: |
| |
| - `%t_tensor` |
| |
| * The name given to the result defined by this operation (which includes |
| [a prefixed sigil to avoid collisions](../../LangRef.md#identifiers-and-keywords)). |
| An operation may define zero or more results (in the context of Toy, we |
| will limit ourselves to single-result operations), which are SSA values. |
| The name is used during parsing but is not persistent (e.g., it is not |
| tracked in the in-memory representation of the SSA value). |
| |
| - `"toy.transpose"` |
| |
| * The name of the operation. It is expected to be a unique string, with |
| the namespace of the dialect prefixed before the "`.`". This can be read |
| as the `transpose` operation in the `toy` dialect. |
| |
| - `(%tensor)` |
| |
| * A list of zero or more input operands (or arguments), which are SSA |
| values defined by other operations or referring to block arguments. |
| |
| - `{ inplace = true }` |
| |
| * A dictionary of zero or more attributes, which are special operands that |
| are always constant. Here we define a boolean attribute named 'inplace' |
| that has a constant value of true. |
| |
| - `(tensor<2x3xf64>) -> tensor<3x2xf64>` |
| |
| * This refers to the type of the operation in a functional form, spelling |
| the types of the arguments in parentheses and the type of the return |
| values afterward. |
| |
| - `loc("example/file/path":12:1)` |
| |
| * This is the location in the source code from which this operation |
| originated. |
| |
| Shown here is the general form of an operation. As described above, the set of |
| operations in MLIR is extensible. This means that the infrastructure must be |
| able to opaquely reason about the structure of an operation. This is done by |
| boiling down the composition of an operation into discrete pieces: |
| |
| - A name for the operation. |
| - A list of SSA operand values. |
| - A list of [attributes](../../LangRef.md#attributes). |
| - A list of [types](../../LangRef.md#type-system) for result values. |
| - A [source location](../../Diagnostics.md#source-locations) for debugging |
| purposes. |
| - A list of successors [blocks](../../LangRef.md#blocks) (for branches, |
| mostly). |
| - A list of [regions](../../LangRef.md#regions) (for structural operations |
| like functions). |
| |
| In MLIR, every operation has a mandatory source location associated with it. |
| Contrary to LLVM, where debug info locations are metadata and can be dropped, in |
| MLIR, the location is a core requirement, and APIs depend on and manipulate it. |
| Dropping a location is thus an explicit choice which cannot happen by mistake. |
| |
| To provide an illustration: If a transformation replaces an operation by |
| another, that new operation must still have a location attached. This makes it |
| possible to track where that operation came from. |
| |
| It's worth noting that the mlir-opt tool - a tool for testing |
| compiler passes - does not include locations in the output by default. The |
| `-mlir-print-debuginfo` flag specifies to include locations. (Run `mlir-opt |
| --help` for more options.) |
| |
| ### Opaque API |
| |
| MLIR is designed to be a completely extensible system, and as such, the |
| infrastructure has the capability to opaquely represent all of its core |
| components: attributes, operations, types, etc. This allows MLIR to parse, |
| represent, and [round-trip](../../Glossary.md#round-trip) any valid IR. For |
| example, we could place our Toy operation from above into an `.mlir` file and |
| round-trip through *mlir-opt* without registering anything: |
| |
| ```mlir |
| func @toy_func(%tensor: tensor<2x3xf64>) -> tensor<3x2xf64> { |
| %t_tensor = "toy.transpose"(%tensor) { inplace = true } : (tensor<2x3xf64>) -> tensor<3x2xf64> |
| return %t_tensor : tensor<3x2xf64> |
| } |
| ``` |
| |
| In the cases of unregistered attributes, operations, and types, MLIR will |
| enforce some structural constraints (SSA, block termination, etc.), but |
| otherwise they are completely opaque. This can be useful for bootstrapping |
| purposes, but it is generally advised against. Opaque operations must be treated |
| conservatively by transformations and analyses, and they are much harder to |
| construct and manipulate. |
| |
| This handling can be observed by crafting what should be an invalid IR for Toy |
| and seeing it round-trip without tripping the verifier: |
| |
| ```mlir |
| // RUN: toyc %s -emit=mlir |
| |
| func @main() { |
| %0 = "toy.print"() : () -> tensor<2x3xf64> |
| } |
| ``` |
| |
| There are multiple problems here: the `toy.print` operation is not a terminator; |
| it should take an operand; and it shouldn't return any values. In the next |
| section, we will register our dialect and operations with MLIR, plug into the |
| verifier, and add nicer APIs to manipulate our operations. |
| |
| ## Defining a Toy Dialect |
| |
| To effectively interface with MLIR, we will define a new Toy dialect. This |
| dialect will properly model the semantics of the Toy language, as well as |
| provide an easy avenue for high-level analysis and transformation. |
| |
| ```c++ |
| /// This is the definition of the Toy dialect. A dialect inherits from |
| /// mlir::Dialect and registers custom attributes, operations, and types (in its |
| /// constructor). It can also override some general behavior exposed via virtual |
| /// methods, which will be demonstrated in later chapters of the tutorial. |
| class ToyDialect : public mlir::Dialect { |
| public: |
| explicit ToyDialect(mlir::MLIRContext *ctx); |
| |
| /// Provide a utility accessor to the dialect namespace. This is used by |
| /// several utilities. |
| static llvm::StringRef getDialectNamespace() { return "toy"; } |
| }; |
| ``` |
| |
| The dialect can now be registered in the global registry: |
| |
| ```c++ |
| mlir::registerDialect<ToyDialect>(); |
| ``` |
| |
| Any new `MLIRContext` created from now on will contain an instance of the Toy |
| dialect and invoke specific hooks for things like parsing attributes and types. |
| |
| ## Defining Toy Operations |
| |
| Now that we have a `Toy` dialect, we can start registering operations. This will |
| allow for providing semantic information that the rest of the system can hook |
| into. Let's walk through the creation of the `toy.constant` operation: |
| |
| ```mlir |
| %4 = "toy.constant"() {value = dense<1.0> : tensor<2x3xf64>} : () -> tensor<2x3xf64> |
| ``` |
| |
| This operation takes zero operands, a |
| [dense elements](../../LangRef.md#dense-elements-attribute) attribute named |
| `value`, and returns a single result of |
| [TensorType](../../LangRef.md#tensor-type). An operation inherits from the |
| [CRTP](https://en.wikipedia.org/wiki/Curiously_recurring_template_pattern) |
| `mlir::Op` class which also takes some optional [*traits*](../../Traits.md) to |
| customize its behavior. These traits may provide additional accessors, |
| verification, etc. |
| |
| ```c++ |
| class ConstantOp : public mlir::Op<ConstantOp, |
| /// The ConstantOp takes zero inputs. |
| mlir::OpTrait::ZeroOperands, |
| /// The ConstantOp returns a single result. |
| mlir::OpTrait::OneResult, |
| /// The ConstantOp is pure and has no visible side-effects. |
| mlir::OpTrait::HasNoSideEffect> { |
| |
| public: |
| /// Inherit the constructors from the base Op class. |
| using Op::Op; |
| |
| /// Provide the unique name for this operation. MLIR will use this to register |
| /// the operation and uniquely identify it throughout the system. |
| static llvm::StringRef getOperationName() { return "toy.constant"; } |
| |
| /// Return the value of the constant by fetching it from the attribute. |
| mlir::DenseElementsAttr getValue(); |
| |
| /// Operations can provide additional verification beyond the traits they |
| /// define. Here we will ensure that the specific invariants of the constant |
| /// operation are upheld, for example the result type must be of TensorType. |
| LogicalResult verify(); |
| |
| /// Provide an interface to build this operation from a set of input values. |
| /// This interface is used by the builder to allow for easily generating |
| /// instances of this operation: |
| /// mlir::OpBuilder::create<ConstantOp>(...) |
| /// This method populates the given `state` that MLIR uses to create |
| /// operations. This state is a collection of all of the discrete elements |
| /// that an operation may contain. |
| /// Build a constant with the given return type and `value` attribute. |
| static void build(mlir::Builder *builder, mlir::OperationState &state, |
| mlir::Type result, mlir::DenseElementsAttr value); |
| /// Build a constant and reuse the type from the given 'value'. |
| static void build(mlir::Builder *builder, mlir::OperationState &state, |
| mlir::DenseElementsAttr value); |
| /// Build a constant by broadcasting the given 'value'. |
| static void build(mlir::Builder *builder, mlir::OperationState &state, |
| double value); |
| }; |
| ``` |
| |
| and we register this operation in the `ToyDialect` constructor: |
| |
| ```c++ |
| ToyDialect::ToyDialect(mlir::MLIRContext *ctx) |
| : mlir::Dialect(getDialectNamespace(), ctx) { |
| addOperations<ConstantOp>(); |
| } |
| ``` |
| |
| ### Op vs Operation: Using MLIR Operations |
| |
| Now that we have defined an operation, we will want to access and transform it. |
| In MLIR, there are two main classes related to operations: `Operation` and `Op`. |
| Operation is the actual opaque instance of the operation, and represents the |
| general API into an operation instance. An `Op` is the base class of a derived |
| operation, like `ConstantOp`, and acts as smart pointer wrapper around a |
| `Operation*`. This means that when we define our Toy operations, we are actually |
| providing a clean interface for building and interfacing with the `Operation` |
| class; this is why our `ConstantOp` defines no class fields. Therefore, we |
| always pass these classes around by value, instead of by reference or pointer |
| (*passing by value* is a common idiom and applies similarly to attributes, |
| types, etc). We can always get an instance of our toy operation by using LLVM's |
| casting infrastructure: |
| |
| ```c++ |
| void processConstantOp(mlir::Operation *op) { |
| ConstantOp op = llvm::dyn_cast<ConstantOp>(op); |
| |
| // This operation is not an instance of `ConstantOp`. |
| if (!op) |
| return; |
| |
| // Get the internal operation instance back. |
| mlir::Operation *internalOp = op.getOperation(); |
| assert(internalOp == op && "these operation instances are the same"); |
| } |
| ``` |
| |
| ### Using the Operation Definition Specification (ODS) Framework |
| |
| In addition to specializing the `mlir::Op` C++ template, MLIR also supports |
| defining operations in a declarative manner. This is achieved via the |
| [Operation Definition Specification](../../OpDefinitions.md) framework. Facts |
| regarding an operation are specified concisely into a TableGen record, which |
| will be expanded into an equivalent `mlir::Op` C++ template specialization at |
| compile time. Using the ODS framework is the desired way for defining operations |
| in MLIR given the simplicity, conciseness, and general stability in the face of |
| C++ API changes. |
| |
| Lets see how to define the ODS equivalent of our ConstantOp: |
| |
| The first thing to do is to define a link to the Toy dialect that we defined in |
| C++. This is used to link all of the operations that we will define to our |
| dialect: |
| |
| ```tablegen |
| // Provide a definition of the 'toy' dialect in the ODS framework so that we |
| // can define our operations. |
| def Toy_Dialect : Dialect { |
| // The namespace of our dialect, this corresponds 1-1 with the string we |
| // provided in `ToyDialect::getDialectNamespace`. |
| let name = "toy"; |
| |
| // The C++ namespace that the dialect class definition resides in. |
| let cppNamespace = "toy"; |
| } |
| ``` |
| |
| Now that we have defined a link to the Toy dialect, we can start defining |
| operations. Operations in ODS are defined by inheriting from the `Op` class. To |
| simplify our operation definitions, we will define a base class for operations |
| in the Toy dialect. |
| |
| ```tablegen |
| // Base class for toy dialect operations. This operation inherits from the base |
| // `Op` class in OpBase.td, and provides: |
| // * The parent dialect of the operation. |
| // * The mnemonic for the operation, or the name without the dialect prefix. |
| // * A list of traits for the operation. |
| class Toy_Op<string mnemonic, list<OpTrait> traits = []> : |
| Op<Toy_Dialect, mnemonic, traits>; |
| ``` |
| |
| With all of the preliminary pieces defined, we can begin to define the constant |
| operation. |
| |
| We define a toy operation by inheriting from our base 'Toy_Op' class above. Here |
| we provide the mnemonic and a list of traits for the operation. The |
| [mnemonic](../../OpDefinitions.md#operation-name) here matches the one given in |
| `ConstantOp::getOperationName` without the dialect prefix; `toy.`. The constant |
| operation here is also marked as 'NoSideEffect'. This is an ODS trait, and |
| matches one-to-one with the trait we providing when defining `ConstantOp`: |
| `mlir::OpTrait::HasNoSideEffect`. Missing here from our C++ definition are the |
| `ZeroOperands` and `OneResult` traits; these will be automatically inferred |
| based upon the `arguments` and `results` fields we define later. |
| |
| ```tablegen |
| def ConstantOp : Toy_Op<"constant", [NoSideEffect]> { |
| } |
| ``` |
| |
| At this point you probably might want to know what the C++ code generated by |
| TableGen looks like. Simply run the `mlir-tblgen` command with the |
| `gen-op-decls` or the `gen-op-defs` action like so: |
| |
| ``` |
| ${build_root}/bin/mlir-tblgen -gen-op-defs ${mlir_src_root}/examples/toy/Ch2/include/toy/Ops.td -I ${mlir_src_root}/include/ |
| ``` |
| |
| Depending on the selected action, this will print either the `ConstantOp` class |
| declaration or its implementation. Comparing this output to the hand-crafted |
| implementation is incredibly useful when getting started with TableGen. |
| |
| #### Defining Arguments and Results |
| |
| With the shell of the operation defined, we can now provide the |
| [inputs](../../OpDefinitions.md#operation-arguments) and |
| [outputs](../../OpDefinitions.md#operation-results) to our operation. The |
| inputs, or arguments, to an operation may be attributes or types for SSA operand |
| values. The results correspond to a set of types for the values produced by the |
| operation: |
| |
| ```tablegen |
| def ConstantOp : Toy_Op<"constant", [NoSideEffect]> { |
| // The constant operation takes an attribute as the only input. |
| // `F64ElementsAttr` corresponds to a 64-bit floating-point ElementsAttr. |
| let arguments = (ins F64ElementsAttr:$value); |
| |
| // The constant operation returns a single value of TensorType. |
| // F64Tensor corresponds to a 64-bit floating-point TensorType. |
| let results = (outs F64Tensor); |
| } |
| ``` |
| |
| By providing a name to the arguments or results, e.g. `$value`, ODS will |
| automatically generate a matching accessor: `DenseElementsAttr |
| ConstantOp::value()`. |
| |
| #### Adding Documentation |
| |
| The next step after defining the operation is to document it. Operations may |
| provide |
| [`summary` and `description`](../../OpDefinitions.md#operation-documentation) |
| fields to describe the semantics of the operation. This information is useful |
| for users of the dialect and can even be used to auto-generate Markdown |
| documents. |
| |
| ```tablegen |
| def ConstantOp : Toy_Op<"constant", [NoSideEffect]> { |
| // Provide a summary and description for this operation. This can be used to |
| // auto-generate documenatation of the operations within our dialect. |
| let summary = "constant operation"; |
| let description = [{ |
| Constant operation turns a literal into an SSA value. The data is attached |
| to the operation as an attribute. For example: |
| |
| %0 = "toy.constant"() |
| { value = dense<[[1.0, 2.0, 3.0], [4.0, 5.0, 6.0]]> : tensor<2x3xf64> } |
| : () -> tensor<2x3xf64> |
| }]; |
| |
| // The constant operation takes an attribute as the only input. |
| // `F64ElementsAttr` corresponds to a 64-bit floating-point ElementsAttr. |
| let arguments = (ins F64ElementsAttr:$value); |
| |
| // The generic call operation returns a single value of TensorType. |
| // F64Tensor corresponds to a 64-bit floating-point TensorType. |
| let results = (outs F64Tensor); |
| } |
| ``` |
| |
| #### Verifying Operation Semantics |
| |
| At this point we've already covered a majority of the original C++ operation |
| definition. The next piece to define is the verifier. Luckily, much like the |
| named accessor, the ODS framework will automatically generate a lot of the |
| necessary verification logic based upon the constraints we have given. This |
| means that we don't need to verify the structure of the return type, or even the |
| input attribute `value`. In many cases, additional verification is not even |
| necessary for ODS operations. To add additional verification logic, an operation |
| can override the [`verifier`](../../OpDefinitions.md#custom-verifier-code) |
| field. The `verifier` field allows for defining a C++ code blob that will be run |
| as part of `ConstantOp::verify`. This blob can assume that all of the other |
| invariants of the operation have already been verified: |
| |
| ```tablegen |
| def ConstantOp : Toy_Op<"constant", [NoSideEffect]> { |
| // Provide a summary and description for this operation. This can be used to |
| // auto-generate documenatation of the operations within our dialect. |
| let summary = "constant operation"; |
| let description = [{ |
| Constant operation turns a literal into an SSA value. The data is attached |
| to the operation as an attribute. For example: |
| |
| %0 = "toy.constant"() |
| { value = dense<[[1.0, 2.0, 3.0], [4.0, 5.0, 6.0]]> : tensor<2x3xf64> } |
| : () -> tensor<2x3xf64> |
| }]; |
| |
| // The constant operation takes an attribute as the only input. |
| // `F64ElementsAttr` corresponds to a 64-bit floating-point ElementsAttr. |
| let arguments = (ins F64ElementsAttr:$value); |
| |
| // The generic call operation returns a single value of TensorType. |
| // F64Tensor corresponds to a 64-bit floating-point TensorType. |
| let results = (outs F64Tensor); |
| |
| // Add additional verification logic to the constant operation. Here we invoke |
| // a static `verify` method in a C++ source file. This codeblock is executed |
| // inside of ConstantOp::verify, so we can use `this` to refer to the current |
| // operation instance. |
| let verifier = [{ return ::verify(*this); }]; |
| } |
| ``` |
| |
| #### Attaching `build` Methods |
| |
| The final missing component here from our original C++ example are the `build` |
| methods. ODS can generate some simple build methods automatically, and in this |
| case it will generate our first build method for us. For the rest, we define the |
| [`builders`](../../OpDefinitions.md#custom-builder-methods) field. This field |
| takes a list of `OpBuilder` objects that take a string corresponding to a list |
| of C++ parameters, as well as an optional code block that can be used to specify |
| the implementation inline. |
| |
| ```tablegen |
| def ConstantOp : Toy_Op<"constant", [NoSideEffect]> { |
| // Provide a summary and description for this operation. This can be used to |
| // auto-generate documenatation of the operations within our dialect. |
| let summary = "constant operation"; |
| let description = [{ |
| Constant operation turns a literal into an SSA value. The data is attached |
| to the operation as an attribute. For example: |
| |
| %0 = "toy.constant"() |
| { value = dense<[[1.0, 2.0, 3.0], [4.0, 5.0, 6.0]]> : tensor<2x3xf64> } |
| : () -> tensor<2x3xf64> |
| }]; |
| |
| // The constant operation takes an attribute as the only input. |
| // `F64ElementsAttr` corresponds to a 64-bit floating-point ElementsAttr. |
| let arguments = (ins F64ElementsAttr:$value); |
| |
| // The generic call operation returns a single value of TensorType. |
| // F64Tensor corresponds to a 64-bit floating-point TensorType. |
| let results = (outs F64Tensor); |
| |
| // Add additional verification logic to the constant operation. Here we invoke |
| // a static `verify` method in a c++ source file. This codeblock is executed |
| // inside of ConstantOp::verify, so we can use `this` to refer to the current |
| // operation instance. |
| let verifier = [{ return ::verify(*this); }]; |
| |
| // Add custom build methods for the constant operation. These methods populate |
| // the `state` that MLIR uses to create operations, i.e. these are used when |
| // using `builder.create<ConstantOp>(...)`. |
| let builders = [ |
| // Build a constant with a given constant tensor value. |
| OpBuilder<"Builder *builder, OperationState &result, " |
| "DenseElementsAttr value", [{ |
| // Call into an autogenerated `build` method. |
| build(builder, result, value.getType(), value); |
| }]>, |
| |
| // Build a constant with a given constant floating-point value. This builder |
| // creates a declaration for `ConstantOp::build` with the given parameters. |
| OpBuilder<"Builder *builder, OperationState &result, double value"> |
| ]; |
| } |
| ``` |
| |
| Above we introduce several of the concepts for defining operations in the ODS |
| framework, but there are many more that we haven't had a chance to: regions, |
| variadic operands, etc. Check out the |
| [full specification](../../OpDefinitions.md) for more details. |
| |
| ## Complete Toy Example |
| |
| At this point we can generate our "Toy IR". A simplified version of the previous |
| example: |
| |
| ```.toy |
| # User defined generic function that operates on unknown shaped arguments. |
| def multiply_transpose(a, b) { |
| return transpose(a) * transpose(b); |
| } |
| |
| def main() { |
| var a<2, 3> = [[1, 2, 3], [4, 5, 6]]; |
| var b<2, 3> = [1, 2, 3, 4, 5, 6]; |
| var c = multiply_transpose(a, b); |
| var d = multiply_transpose(b, a); |
| print(d); |
| } |
| ``` |
| |
| Results in the following IR: |
| |
| ```mlir |
| module { |
| func @multiply_transpose(%arg0: tensor<*xf64>, %arg1: tensor<*xf64>) -> tensor<*xf64> { |
| %0 = "toy.transpose"(%arg0) : (tensor<*xf64>) -> tensor<*xf64> loc("test/codegen.toy":5:10) |
| %1 = "toy.transpose"(%arg1) : (tensor<*xf64>) -> tensor<*xf64> loc("test/codegen.toy":5:25) |
| %2 = "toy.mul"(%0, %1) : (tensor<*xf64>, tensor<*xf64>) -> tensor<*xf64> loc("test/codegen.toy":5:25) |
| "toy.return"(%2) : (tensor<*xf64>) -> () loc("test/codegen.toy":5:3) |
| } loc("test/codegen.toy":4:1) |
| func @main() { |
| %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64> loc("test/codegen.toy":9:17) |
| %1 = "toy.reshape"(%0) : (tensor<2x3xf64>) -> tensor<2x3xf64> loc("test/codegen.toy":9:3) |
| %2 = "toy.constant"() {value = dense<[1.000000e+00, 2.000000e+00, 3.000000e+00, 4.000000e+00, 5.000000e+00, 6.000000e+00]> : tensor<6xf64>} : () -> tensor<6xf64> loc("test/codegen.toy":10:17) |
| %3 = "toy.reshape"(%2) : (tensor<6xf64>) -> tensor<2x3xf64> loc("test/codegen.toy":10:3) |
| %4 = "toy.generic_call"(%1, %3) {callee = @multiply_transpose} : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64> loc("test/codegen.toy":11:11) |
| %5 = "toy.generic_call"(%3, %1) {callee = @multiply_transpose} : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64> loc("test/codegen.toy":12:11) |
| "toy.print"(%5) : (tensor<*xf64>) -> () loc("test/codegen.toy":13:3) |
| "toy.return"() : () -> () loc("test/codegen.toy":8:1) |
| } loc("test/codegen.toy":8:1) |
| } loc("test/codegen.toy":0:0) |
| ``` |
| |
| You can build `toyc-ch2` and try yourself: `toyc-ch2 |
| test/Examples/Toy/Ch2/codegen.toy -emit=mlir -mlir-print-debuginfo`. We can also |
| check our RoundTrip: `toyc-ch2 test/Examples/Toy/Ch2/codegen.toy -emit=mlir |
| -mlir-print-debuginfo 2> codegen.mlir` followed by `toyc-ch2 codegen.mlir |
| -emit=mlir`. You should also use `mlir-tblgen` on the final definition file and |
| study the generated C++ code. |
| |
| At this point, MLIR knows about our Toy dialect and operations. In the |
| [next chapter](Ch-3.md), we will leverage our new dialect to implement some |
| high-level language-specific analyses and transformations for the Toy language. |