| # LLVM Programmer's Manual | |
| ::::{warning} | |
| This is always a work in progress. | |
| :::: | |
| (introduction)= | |
| ## Introduction | |
| This document is meant to highlight some of the important classes and interfaces | |
| available in the LLVM source-base. This manual is not intended to explain what | |
| LLVM is, how it works, and what LLVM code looks like. It assumes that you know | |
| the basics of LLVM and are interested in writing transformations or otherwise | |
| analyzing or manipulating the code. | |
| This document should get you oriented so that you can find your way in the | |
| continuously growing source code that makes up the LLVM infrastructure. Note | |
| that this manual is not intended to serve as a replacement for reading the | |
| source code, so if you think there should be a method in one of these classes to | |
| do something, but it's not listed, check the source. Links to the [doxygen](https://llvm.org/doxygen/) sources are provided to make this as easy as | |
| possible. | |
| The first section of this document describes general information that is useful | |
| to know when working in the LLVM infrastructure, and the second describes the | |
| Core LLVM classes. In the future this manual will be extended with information | |
| describing how to use extension libraries, such as dominator information, CFG | |
| traversal routines, and useful utilities like the `InstVisitor` ([doxygen](https://llvm.org/doxygen/InstVisitor_8h_source.html)) template. | |
| (general)= | |
| ## General Information | |
| This section contains general information that is useful if you are working in | |
| the LLVM source-base, but that isn't specific to any particular API. | |
| (stl)= | |
| ### The C++ Standard Template Library | |
| LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much | |
| more than you are used to, or have seen before. Because of this, you might want | |
| to do a little background reading in the techniques used and capabilities of the | |
| library. There are many good pages that discuss the STL, and several books on | |
| the subject that you can get, so it will not be discussed in this document. | |
| Here are some useful links: | |
| 1. [cppreference.com](https://en.cppreference.com/w/) - an excellent | |
| reference for the STL and other parts of the standard C++ library. | |
| 1. [cplusplus.com](https://cplusplus.com/reference/) - another excellent | |
| reference like the one above. | |
| 1. [C++ In a Nutshell](http://www.tempest-sw.com/cpp/) - This is an O'Reilly | |
| book in the making. It has a decent Standard Library Reference that rivals | |
| Dinkumware's, and is unfortunately no longer free since the book has been | |
| published. | |
| 1. [C++ Frequently Asked Questions](https://www.parashift.com/c++-faq-lite/). | |
| 1. [Bjarne Stroustrup's C++ Page](https://www.stroustrup.com/C++.html). | |
| 1. [Bruce Eckel's Thinking in C++, 2nd ed. Volume 2. (even better, get the book)](https://archive.org/details/TICPP2ndEdVolTwo). | |
| You are also encouraged to take a look at the {doc}`LLVM Coding Standards <CodingStandards>` guide which focuses on how to write maintainable code more | |
| than where to put your curly braces. | |
| (resources)= | |
| ### Other useful references | |
| 1. [Using static and shared libraries across platforms](http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html) | |
| (apis)= | |
| ## Important and useful LLVM APIs | |
| Here we highlight some LLVM APIs that are generally useful and good to know | |
| about when writing transformations. | |
| (isa)= | |
| ### The `isa<>`, `cast<>` and `dyn_cast<>` templates | |
| The LLVM source-base makes extensive use of a custom form of RTTI. These | |
| templates have many similarities to the C++ `dynamic_cast<>` operator, but | |
| they don't have some drawbacks (primarily stemming from the fact that | |
| `dynamic_cast<>` only works on classes that have a v-table). Because they are | |
| used so often, you must know what they do and how they work. All of these | |
| templates are defined in the `llvm/Support/Casting.h` ([doxygen](https://llvm.org/doxygen/Casting_8h_source.html)) file (note that you very | |
| rarely have to include this file directly). | |
| `isa<>`: | |
| The `isa<>` operator works exactly like the Java "`instanceof`" operator. | |
| It returns `true` or `false` depending on whether a reference or pointer points to | |
| an instance of the specified class. This can be very useful for constraint | |
| checking of various sorts (example below). It's a variadic operator, so you | |
| can specify more than one class to check if the reference or pointer points | |
| to an instance of one of the classes specified. | |
| `cast<>`: | |
| The `cast<>` operator is a "checked cast" operation. It converts a pointer | |
| or reference from a base class to a derived class, causing an assertion | |
| failure if it is not really an instance of the right type. This should be | |
| used in cases where you have some information that makes you believe that | |
| something is of the right type. An example of the `isa<>` and `cast<>` | |
| template is: | |
| ```cpp | |
| static bool isLoopInvariant(const Value *V, const Loop *L) { | |
| if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) | |
| return true; | |
| // Alternate, more compact form. | |
| if (isa<Constant, Argument, GlobalValue>(V)) | |
| return true; | |
| // Otherwise, it must be an instruction. | |
| return !L->contains(cast<Instruction>(V)->getParent()); | |
| } | |
| ``` | |
| Note that you should **not** use an `isa<>` test followed by a `cast<>`; | |
| for that use the `dyn_cast<>` operator. | |
| `dyn_cast<>`: | |
| The `dyn_cast<>` operator is a "checking cast" operation. It checks to see | |
| if the operand is of the specified type, and if so, returns a pointer to it | |
| (this operator does not work with references). If the operand is not of the | |
| correct type, a null pointer is returned. Thus, this works very much like | |
| the `dynamic_cast<>` operator in C++, and should be used in the same | |
| circumstances. Typically, the `dyn_cast<>` operator is used in an `if` | |
| statement or some other flow control statement like this: | |
| ```cpp | |
| if (auto *AI = dyn_cast<AllocationInst>(Val)) { | |
| // ... | |
| } | |
| ``` | |
| This form of the `if` statement effectively combines together a call to | |
| `isa<>` and a call to `cast<>` into one statement, which is very | |
| convenient. | |
| Note that the `dyn_cast<>` operator, like C++'s `dynamic_cast<>` or Java's | |
| `instanceof` operator, can be abused. In particular, you should not use big | |
| chained `if/then/else` blocks to check for lots of different variants of | |
| classes. If you find yourself wanting to do this, it is much cleaner and more | |
| efficient to use the `InstVisitor` class to dispatch over the instruction | |
| type directly. | |
| `isa_and_present<>`: | |
| The `isa_and_present<>` operator works just like the `isa<>` operator, | |
| except that it allows for a null pointer as an argument (which it then | |
| returns `false`). This can sometimes be useful, allowing you to combine | |
| several null checks into one. Similar to `isa<>` operator, you can specify | |
| more than one class to check. | |
| `cast_if_present<>`: | |
| The `cast_if_present<>` operator works just like the `cast<>` operator, | |
| except that it allows for a null pointer as an argument (which it then | |
| propagates). This can sometimes be useful, allowing you to combine several | |
| null checks into one. | |
| `dyn_cast_if_present<>`: | |
| The `dyn_cast_if_present<>` operator works just like the `dyn_cast<>` | |
| operator, except that it allows for a null pointer as an argument (which it | |
| then propagates). This can sometimes be useful, allowing you to combine | |
| several null checks into one. | |
| These five templates can be used with any classes, whether they have a v-table | |
| or not. If you want to add support for these templates, see the document | |
| {doc}`How to set up LLVM-style RTTI for your class hierarchy <HowToSetUpLLVMStyleRTTI>` | |
| (string_apis)= | |
| ### Passing strings (the `StringRef` and `Twine` classes) | |
| Although LLVM generally does not do much string manipulation, we do have several | |
| important APIs which take strings. Two important examples are the Value class | |
| -- which has names for instructions, functions, etc. -- and the `StringMap` | |
| class which is used extensively in LLVM and Clang. | |
| These are generic classes, and they need to be able to accept strings which may | |
| have embedded null characters. Therefore, they cannot simply take a `const | |
| char *`, and taking a `const std::string&` requires clients to perform a heap | |
| allocation which is usually unnecessary. Instead, many LLVM APIs use a | |
| `StringRef` or a `const Twine&` for passing strings efficiently. | |
| (StringRef)= | |
| #### The `StringRef` class | |
| The `StringRef` data type represents a reference to a constant string (a | |
| character array and a length) and supports the common operations available on | |
| `std::string`, but does not require heap allocation. | |
| It can be implicitly constructed using a C style null-terminated string, an | |
| `std::string`, or explicitly with a character pointer and length. For | |
| example, the `StringMap` find function is declared as: | |
| ```cpp | |
| iterator find(StringRef Key); | |
| ``` | |
| and clients can call it using any one of: | |
| ```cpp | |
| Map.find("foo"); // Lookup "foo" | |
| Map.find(std::string("bar")); // Lookup "bar" | |
| Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" | |
| ``` | |
| Similarly, APIs which need to return a string may return a `StringRef` | |
| instance, which can be used directly or converted to an `std::string` using | |
| the `str` member function. See `llvm/ADT/StringRef.h` ([doxygen](https://llvm.org/doxygen/StringRef_8h_source.html)) for more | |
| information. | |
| You should rarely use the `StringRef` class directly. Because it contains | |
| pointers to external memory, it is not generally safe to store an instance of the | |
| class (unless you know that the external storage will not be freed). | |
| `StringRef` is small and pervasive enough in LLVM that it should always be | |
| passed by value. | |
| #### The `Twine` class | |
| The `Twine` ([doxygen](https://llvm.org/doxygen/classllvm_1_1Twine.html)) | |
| class is an efficient way for APIs to accept concatenated strings. For example, | |
| a common LLVM paradigm is to name one instruction based on the name of another | |
| instruction with a suffix, for example: | |
| ```cpp | |
| New = CmpInst::Create(..., SO->getName() + ".cmp"); | |
| ``` | |
| The `Twine` class is effectively a lightweight [rope](http://en.wikipedia.org/wiki/Rope_(computer_science)) which points to | |
| temporary (stack allocated) objects. Twines can be implicitly constructed as | |
| the result of the plus operator applied to strings (i.e., a C strings, an | |
| `std::string`, or a `StringRef`). The twine delays the actual concatenation | |
| of strings until it is actually required, at which point it can be efficiently | |
| rendered directly into a character array. This avoids unnecessary heap | |
| allocation involved in constructing the temporary results of string | |
| concatenation. See `llvm/ADT/Twine.h` ([doxygen](https://llvm.org/doxygen/Twine_8h_source.html)) and {ref}`here <dss_twine>` | |
| for more information. | |
| As with a `StringRef`, `Twine` objects point to external memory and should | |
| almost never be stored or mentioned directly. They are intended solely for use | |
| when defining a function which should be able to efficiently accept concatenated | |
| strings. | |
| (formatting_strings)= | |
| ### Formatting strings (the `formatv` function) | |
| While LLVM doesn't necessarily do a lot of string manipulation and parsing, it | |
| does do a lot of string formatting. From diagnostic messages, to llvm tool | |
| outputs such as `llvm-readobj` to printing verbose disassembly listings and | |
| LLDB runtime logging, the need for string formatting is pervasive. | |
| The `formatv` is similar in spirit to `printf`, but uses a different syntax | |
| which borrows heavily from Python and C#. Unlike `printf` it deduces the type | |
| to be formatted at compile time, so it does not need a format specifier such as | |
| `%d`. This reduces the mental overhead of trying to construct portable format | |
| strings, especially for platform-specific types like `size_t` or pointer types. | |
| Unlike both `printf` and Python, it additionally fails to compile if LLVM does | |
| not know how to format the type. These two properties ensure that the function | |
| is both safer and simpler to use than traditional formatting methods such as | |
| the `printf` family of functions. | |
| #### Simple formatting | |
| A call to `formatv` involves a single **format string** consisting of 0 or more | |
| **replacement sequences**, followed by a variable length list of **replacement values**. | |
| A replacement sequence is a string of the form `{N[[,align]:style]}`. | |
| `N` refers to the 0-based index of the argument from the list of replacement | |
| values. Note that this means it is possible to reference the same parameter | |
| multiple times, possibly with different style and/or alignment options, in any order. | |
| `align` is an optional string specifying the width of the field to format | |
| the value into, and the alignment of the value within the field. It is specified as | |
| an optional **alignment style** followed by a positive integral **field width**. The | |
| alignment style can be one of the characters `-` (left align), `=` (center align), | |
| or `+` (right align). The default is right aligned. | |
| `style` is an optional string consisting of a type specific that controls the | |
| formatting of the value. For example, to format a floating point value as a percentage, | |
| you can use the style option `P`. | |
| #### Custom formatting | |
| There are two ways to customize the formatting behavior for a type. | |
| 1. Provide a template specialization of `llvm::format_provider<T>` for your | |
| type `T` with the appropriate static format method. | |
| ```cpp | |
| namespace llvm { | |
| template<> | |
| struct format_provider<MyFooBar> { | |
| static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { | |
| // Do whatever is necessary to format `V` into `Stream` | |
| } | |
| }; | |
| void foo() { | |
| MyFooBar X; | |
| std::string S = formatv("{0}", X); | |
| } | |
| } | |
| ``` | |
| This is a useful extensibility mechanism for adding support for formatting your own | |
| custom types with your own custom Style options. But it does not help when you want | |
| to extend the mechanism for formatting a type that the library already knows how to | |
| format. For that, we need something else. | |
| 2. Provide a **format adapter** inheriting from `llvm::FormatAdapter<T>`. | |
| ```cpp | |
| namespace anything { | |
| struct format_int_custom : public llvm::FormatAdapter<int> { | |
| explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} | |
| void format(llvm::raw_ostream &Stream, StringRef Style) override { | |
| // Do whatever is necessary to format ``this->Item`` into ``Stream`` | |
| } | |
| }; | |
| } | |
| namespace llvm { | |
| void foo() { | |
| std::string S = formatv("{0}", anything::format_int_custom(42)); | |
| } | |
| } | |
| ``` | |
| If the type is detected to be derived from `FormatAdapter<T>`, `formatv` | |
| will call the | |
| `format` method on the argument passing in the specified style. This allows | |
| one to provide custom formatting of any type, including one which already has | |
| a builtin format provider. | |
| #### `formatv` Examples | |
| Below is intended to provide an incomplete set of examples demonstrating | |
| the usage of `formatv`. More information can be found by reading the | |
| doxygen documentation or by looking at the unit test suite. | |
| ```cpp | |
| std::string S; | |
| // Simple formatting of basic types and implicit string conversion. | |
| S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" | |
| // Out-of-order referencing and multi-referencing | |
| outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" | |
| // Left, right, and center alignment | |
| S = formatv("{0,7}", 'a'); // S == " a"; | |
| S = formatv("{0,-7}", 'a'); // S == "a "; | |
| S = formatv("{0,=7}", 'a'); // S == " a "; | |
| S = formatv("{0,+7}", 'a'); // S == " a"; | |
| // Custom styles | |
| S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" | |
| // Adapters | |
| S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " | |
| S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" | |
| S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " | |
| // Ranges | |
| std::vector<int> V = {8, 9, 10}; | |
| S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" | |
| S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" | |
| S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" | |
| ``` | |
| (error_apis)= | |
| ### Error handling | |
| Proper error handling helps us identify bugs in our code, and helps end users | |
| understand errors in their tool usage. Errors fall into two broad categories: | |
| *programmatic* and *recoverable*, with different strategies for handling and | |
| reporting. | |
| #### Programmatic Errors | |
| Programmatic errors are violations of program invariants or API contracts, and | |
| represent bugs within the program itself. Our aim is to document invariants, and | |
| to abort quickly at the point of failure (providing some basic diagnostic) when | |
| invariants are broken at runtime. | |
| The fundamental tools for handling programmatic errors are assertions and the | |
| `llvm_unreachable` function. Assertions are used to express invariant conditions, | |
| and should include a message describing the invariant: | |
| ```cpp | |
| assert(isPhysReg(R) && "All virt regs should have been allocated already."); | |
| ``` | |
| The `llvm_unreachable` function can be used to document areas of control flow | |
| that should never be entered if the program invariants hold: | |
| ```cpp | |
| enum { Foo, Bar, Baz } X = foo(); | |
| switch (X) { | |
| case Foo: /* Handle Foo */; break; | |
| case Bar: /* Handle Bar */; break; | |
| default: | |
| llvm_unreachable("X should be Foo or Bar here"); | |
| } | |
| ``` | |
| Additionally, `reportFatalInternalError` can be used to report invariant | |
| violations even in builds that do not enable assertions: | |
| ```cpp | |
| if (VerifyFooAnalysis && !Foo.verify()) { | |
| reportFatalInternalError("Analysis 'foo' not preserved"); | |
| } | |
| ``` | |
| Additionally, `checkNotNull` can be used to check/document that a pointer | |
| is never supposed to be null inline. | |
| ```cpp | |
| setMyPointer("key", Pointer); | |
| // [...] | |
| Type *P = checkNotNull(getMyPointer("key")); | |
| ``` | |
| #### Recoverable Errors | |
| Recoverable errors represent an error in the program's environment, for example, | |
| a resource failure (a missing file, a dropped network connection, etc.), or | |
| malformed input. These errors should be detected and communicated to a level of | |
| the program that can handle them appropriately. Handling the error may be | |
| as simple as reporting the issue to the user, or it may involve attempts at | |
| recovery. | |
| ::::{note} | |
| While it would be ideal to use this error handling scheme throughout | |
| LLVM, there are places where this hasn't been practical to apply. In | |
| situations where you absolutely must emit a non-programmatic error and | |
| the `Error` model isn't workable you can call `reportFatalUsageError`, | |
| which will call installed error handlers, print a message, and exit the | |
| program. The use of `reportFatalUsageError` in this case is discouraged. | |
| :::: | |
| Recoverable errors are modeled using LLVM's `Error` scheme. This scheme | |
| represents errors using function return values, similar to classic C integer | |
| error codes, or C++'s `std::error_code`. However, the `Error` class is | |
| actually a lightweight wrapper for user-defined error types, allowing arbitrary | |
| information to be attached to describe the error. This is similar to the way C++ | |
| exceptions allow throwing of user-defined types. | |
| Success values are created by calling `Error::success()`, E.g.: | |
| ```cpp | |
| Error foo() { | |
| // Do something. | |
| // Return success. | |
| return Error::success(); | |
| } | |
| ``` | |
| Success values are very cheap to construct and return - they have minimal | |
| impact on program performance. | |
| Failure values are constructed using `make_error<T>`, where `T` is any class | |
| that inherits from the `ErrorInfo` utility, E.g.: | |
| ```cpp | |
| class BadFileFormat : public ErrorInfo<BadFileFormat> { | |
| public: | |
| static char ID; | |
| std::string Path; | |
| BadFileFormat(StringRef Path) : Path(Path.str()) {} | |
| void log(raw_ostream &OS) const override { | |
| OS << Path << " is malformed"; | |
| } | |
| std::error_code convertToErrorCode() const override { | |
| return make_error_code(object_error::parse_failed); | |
| } | |
| }; | |
| char BadFileFormat::ID; // This should be declared in the C++ file. | |
| Error printFormattedFile(StringRef Path) { | |
| if (<check for valid format>) | |
| return make_error<BadFileFormat>(Path); | |
| // print file contents. | |
| return Error::success(); | |
| } | |
| ``` | |
| Error values can be implicitly converted to bool: true for error, false for | |
| success, enabling the following idiom: | |
| ```cpp | |
| Error mayFail(); | |
| Error foo() { | |
| if (auto Err = mayFail()) | |
| return Err; | |
| // Success! We can proceed. | |
| ... | |
| ``` | |
| For functions that can fail but need to return a value the `Expected<T>` | |
| utility can be used. Values of this type can be constructed with either a | |
| `T`, or an `Error`. `Expected<T>` values are also implicitly convertible to | |
| boolean, but with the opposite convention to `Error`: true for success, false | |
| for error. If success, the `T` value can be accessed via the dereference | |
| operator. If failure, the `Error` value can be extracted using the | |
| `takeError()` method. Idiomatic usage looks like: | |
| ```cpp | |
| Expected<FormattedFile> openFormattedFile(StringRef Path) { | |
| // If badly formatted, return an error. | |
| if (auto Err = checkFormat(Path)) | |
| return std::move(Err); | |
| // Otherwise return a FormattedFile instance. | |
| return FormattedFile(Path); | |
| } | |
| Error processFormattedFile(StringRef Path) { | |
| // Try to open a formatted file | |
| if (auto FileOrErr = openFormattedFile(Path)) { | |
| // On success, grab a reference to the file and continue. | |
| auto &File = *FileOrErr; | |
| ... | |
| } else | |
| // On error, extract the Error value and return it. | |
| return FileOrErr.takeError(); | |
| } | |
| ``` | |
| If an `Expected<T>` value is in success mode then the `takeError()` method | |
| will return a success value. Using this fact, the above function can be | |
| rewritten as: | |
| ```cpp | |
| Error processFormattedFile(StringRef Path) { | |
| // Try to open a formatted file | |
| auto FileOrErr = openFormattedFile(Path); | |
| if (auto Err = FileOrErr.takeError()) | |
| // On error, extract the Error value and return it. | |
| return Err; | |
| // On success, grab a reference to the file and continue. | |
| auto &File = *FileOrErr; | |
| ... | |
| } | |
| ``` | |
| This second form is often more readable for functions that involve multiple | |
| `Expected<T>` values as it limits the indentation required. | |
| If an `Expected<T>` value will be moved into an existing variable then the | |
| `moveInto()` method avoids the need to name an extra variable. This is | |
| useful to enable `operator->()` if the `Expected<T>` value has pointer-like | |
| semantics. For example: | |
| ```cpp | |
| Expected<std::unique_ptr<MemoryBuffer>> openBuffer(StringRef Path); | |
| Error processBuffer(StringRef Buffer); | |
| Error processBufferAtPath(StringRef Path) { | |
| // Try to open a buffer. | |
| std::unique_ptr<MemoryBuffer> MB; | |
| if (auto Err = openBuffer(Path).moveInto(MB)) | |
| // On error, return the Error value. | |
| return Err; | |
| // On success, use MB. | |
| return processBuffer(MB->getBuffer()); | |
| } | |
| ``` | |
| This third form works with any type that can be assigned to from `T&&`. This | |
| can be useful if the `Expected<T>` value needs to be stored in an already-declared | |
| `std::optional<T>`. For example: | |
| ```cpp | |
| Expected<StringRef> extractClassName(StringRef Definition); | |
| struct ClassData { | |
| StringRef Definition; | |
| std::optional<StringRef> LazyName; | |
| ... | |
| Error initialize() { | |
| if (auto Err = extractClassName(Path).moveInto(LazyName)) | |
| // On error, return the Error value. | |
| return Err; | |
| // On success, LazyName has been initialized. | |
| ... | |
| } | |
| }; | |
| ``` | |
| All `Error` instances, whether success or failure, must be either checked or | |
| moved from (via `std::move` or a return) before they are destructed. | |
| Accidentally discarding an unchecked error will cause a program to abort at the | |
| point where the unchecked value's destructor is run, making it easy to identify | |
| and fix violations of this rule. | |
| Success values are considered checked once they have been tested (by invoking | |
| the boolean conversion operator): | |
| ```cpp | |
| if (auto Err = mayFail(...)) | |
| return Err; // Failure value - move error to caller. | |
| // Safe to continue: Err was checked. | |
| ``` | |
| In contrast, the following code will always cause an abort, even if `mayFail` | |
| returns a success value: | |
| ```cpp | |
| mayFail(); | |
| // Program will always abort here, even if mayFail() returns Success, since | |
| // the value is not checked. | |
| ``` | |
| Failure values are considered checked once a handler for the error type has | |
| been activated: | |
| ```cpp | |
| handleErrors( | |
| processFormattedFile(...), | |
| [](const BadFileFormat &BFF) { | |
| report("Unable to process " + BFF.Path + ": bad format"); | |
| }, | |
| [](const FileNotFound &FNF) { | |
| report("File not found " + FNF.Path); | |
| }); | |
| ``` | |
| The `handleErrors` function takes an error as its first argument, followed by | |
| a variadic list of "handlers", each of which must be a callable type (a | |
| function, lambda, or class with a call operator) with one argument. The | |
| `handleErrors` function will visit each handler in the sequence and check its | |
| argument type against the dynamic type of the error, running the first handler | |
| that matches. This is the same decision process that is used to decide which catch | |
| clause to run for a C++ exception. | |
| Since the list of handlers passed to `handleErrors` may not cover every error | |
| type that can occur, the `handleErrors` function also returns an Error value | |
| that must be checked or propagated. If the error value that is passed to | |
| `handleErrors` does not match any of the handlers it will be returned from | |
| `handleErrors`. Idiomatic use of `handleErrors` thus looks like: | |
| ```cpp | |
| if (auto Err = | |
| handleErrors( | |
| processFormattedFile(...), | |
| [](const BadFileFormat &BFF) { | |
| report("Unable to process " + BFF.Path + ": bad format"); | |
| }, | |
| [](const FileNotFound &FNF) { | |
| report("File not found " + FNF.Path); | |
| })) | |
| return Err; | |
| ``` | |
| In cases where you truly know that the handler list is exhaustive, the | |
| `handleAllErrors` function can be used instead. This is identical to | |
| `handleErrors` except that it will terminate the program if an unhandled | |
| error is passed in, and can therefore return void. The `handleAllErrors` | |
| function should generally be avoided: the introduction of a new error type | |
| elsewhere in the program can easily turn a formerly exhaustive list of errors | |
| into a non-exhaustive list, risking unexpected program termination. Where | |
| possible, use `handleErrors` and propagate unknown errors up the stack instead. | |
| For tool code, where errors can be handled by printing an error message then | |
| exiting with an error code, the {ref}`ExitOnError <err_exitonerr>` utility | |
| may be a better choice than `handleErrors`, as it simplifies control flow when | |
| calling fallible functions. | |
| In situations where it is known that a particular call to a fallible function | |
| will always succeed (for example, a call to a function that can only fail on a | |
| subset of inputs with an input that is known to be safe) the | |
| {ref}`cantFail <err_cantfail>` functions can be used to remove the error type, | |
| simplifying control flow. | |
| ##### StringError | |
| Many kinds of errors have no recovery strategy; the only action that can be | |
| taken is to report them to the user so that the user can attempt to fix the | |
| environment. In this case, representing the error as a string makes perfect | |
| sense. LLVM provides the `StringError` class for this purpose. It takes two | |
| arguments: A string error message, and an equivalent `std::error_code` for | |
| interoperability. It also provides a `createStringError` function to simplify | |
| common usage of this class: | |
| ```cpp | |
| // These two lines of code are equivalent: | |
| make_error<StringError>("Bad executable", errc::executable_format_error); | |
| createStringError(errc::executable_format_error, "Bad executable"); | |
| ``` | |
| If you're certain that the error you're building will never need to be converted | |
| to a `std::error_code`, you can use the `inconvertibleErrorCode()` function: | |
| ```cpp | |
| createStringError(inconvertibleErrorCode(), "Bad executable"); | |
| ``` | |
| This should be done only after careful consideration. If any attempt is made to | |
| convert this error to a `std::error_code` it will trigger immediate program | |
| termination. Unless you are certain that your errors will not need | |
| interoperability you should look for an existing `std::error_code` that you | |
| can convert to, and even (as painful as it is) consider introducing a new one as | |
| a stopgap measure. | |
| `createStringError` can take `printf` style format specifiers to provide a | |
| formatted message: | |
| ```cpp | |
| createStringError(errc::executable_format_error, | |
| "Bad executable: %s", FileName); | |
| ``` | |
| ##### Interoperability with std::error_code and ErrorOr | |
| Many existing LLVM APIs use `std::error_code` and its partner `ErrorOr<T>` | |
| (which plays the same role as `Expected<T>`, but wraps a `std::error_code` | |
| rather than an `Error`). The infectious nature of error types means that an | |
| attempt to change one of these functions to return `Error` or `Expected<T>` | |
| instead often results in an avalanche of changes to callers, callers of callers, | |
| and so on. (The first such attempt, returning an `Error` from | |
| MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, | |
| impacted half a dozen libraries, and was still growing). | |
| To solve this problem, the `Error`/`std::error_code` interoperability requirement was | |
| introduced. Two pairs of functions allow any `Error` value to be converted to a | |
| `std::error_code`, any `Expected<T>` to be converted to an `ErrorOr<T>`, and vice | |
| versa: | |
| ```cpp | |
| std::error_code errorToErrorCode(Error Err); | |
| Error errorCodeToError(std::error_code EC); | |
| template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); | |
| template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); | |
| ``` | |
| Using these APIs it is easy to make surgical patches that update individual | |
| functions from `std::error_code` to `Error`, and from `ErrorOr<T>` to | |
| `Expected<T>`. | |
| ##### Returning Errors from error handlers | |
| Error recovery attempts may themselves fail. For that reason, `handleErrors` | |
| actually recognises three different forms of handler signature: | |
| ```cpp | |
| // Error must be handled, no new errors produced: | |
| void(UserDefinedError &E); | |
| // Error must be handled, new errors can be produced: | |
| Error(UserDefinedError &E); | |
| // Original error can be inspected, then re-wrapped and returned (or a new | |
| // error can be produced): | |
| Error(std::unique_ptr<UserDefinedError> E); | |
| ``` | |
| Any error returned from a handler will be returned from the `handleErrors` | |
| function so that it can be handled itself or propagated up the stack. | |
| (err_exitonerr)= | |
| ##### Using ExitOnError to simplify tool code | |
| Library code should never call `exit` for a recoverable error; however, in tool | |
| code (especially command line tools) this can be a reasonable approach. Calling | |
| `exit` upon encountering an error dramatically simplifies control flow as the | |
| error no longer needs to be propagated up the stack. This allows code to be | |
| written in a straight-line style, as long as each fallible call is wrapped in a | |
| check and call to exit. The `ExitOnError` class supports this pattern by | |
| providing call operators that inspect `Error` values, stripping the error away | |
| in the success case and logging to `stderr` then exiting in the failure case. | |
| To use this class, declare a global `ExitOnError` variable in your program: | |
| ```cpp | |
| ExitOnError ExitOnErr; | |
| ``` | |
| Calls to fallible functions can then be wrapped with a call to `ExitOnErr`, | |
| turning them into non-failing calls: | |
| ```cpp | |
| Error mayFail(); | |
| Expected<int> mayFail2(); | |
| void foo() { | |
| ExitOnErr(mayFail()); | |
| int X = ExitOnErr(mayFail2()); | |
| } | |
| ``` | |
| On failure, the error's log message will be written to `stderr`, optionally | |
| preceded by a string "banner" that can be set by calling the `setBanner` method. A | |
| mapping can also be supplied from `Error` values to exit codes using the | |
| `setExitCodeMapper` method: | |
| ```cpp | |
| int main(int argc, char *argv[]) { | |
| ExitOnErr.setBanner(std::string(argv[0]) + " error:"); | |
| ExitOnErr.setExitCodeMapper( | |
| [](const Error &Err) { | |
| if (Err.isA<BadFileFormat>()) | |
| return 2; | |
| return 1; | |
| }); | |
| ``` | |
| Use `ExitOnError` in your tool code where possible as it can greatly improve | |
| readability. | |
| (err_cantfail)= | |
| ##### Using cantFail to simplify safe callsites | |
| Some functions may only fail for a subset of their inputs, so calls using known | |
| safe inputs can be assumed to succeed. | |
| The cantFail functions encapsulate this by wrapping an assertion that their | |
| argument is a success value and, in the case of `Expected<T>`, unwrapping the | |
| `T` value: | |
| ```cpp | |
| Error onlyFailsForSomeXValues(int X); | |
| Expected<int> onlyFailsForSomeXValues2(int X); | |
| void foo() { | |
| cantFail(onlyFailsForSomeXValues(KnownSafeValue)); | |
| int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); | |
| ... | |
| } | |
| ``` | |
| Like the ExitOnError utility, `cantFail` simplifies control flow. Their treatment | |
| of error cases is very different, however: Where ExitOnError is guaranteed to | |
| terminate the program on an error input, `cantFail` simply asserts that the result | |
| is success. In debug builds this will result in an assertion failure if an error | |
| is encountered. In release builds, the behavior of `cantFail` for failure values is | |
| undefined. As such, care must be taken in the use of `cantFail`: clients must be | |
| certain that a `cantFail` wrapped call really can not fail with the given | |
| arguments. | |
| Use of the `cantFail` functions should be rare in library code, but they are | |
| likely to be of more use in tool and unit-test code where inputs and/or | |
| mocked-up classes or functions may be known to be safe. | |
| ##### Fallible constructors | |
| Some classes require resource acquisition or other complex initialization that | |
| can fail during construction. Unfortunately constructors can't return errors, | |
| and having clients test objects after they're constructed to ensure that they're | |
| valid is error prone as it's all too easy to forget the test. To work around | |
| this, use the named constructor idiom and return an `Expected<T>`: | |
| ```cpp | |
| class Foo { | |
| public: | |
| static Expected<Foo> Create(Resource R1, Resource R2) { | |
| Error Err = Error::success(); | |
| Foo F(R1, R2, Err); | |
| if (Err) | |
| return std::move(Err); | |
| return std::move(F); | |
| } | |
| private: | |
| Foo(Resource R1, Resource R2, Error &Err) { | |
| ErrorAsOutParameter EAO(&Err); | |
| if (auto Err2 = R1.acquire()) { | |
| Err = std::move(Err2); | |
| return; | |
| } | |
| Err = R2.acquire(); | |
| } | |
| }; | |
| ``` | |
| Here, the named constructor passes an `Error` by reference into the actual | |
| constructor, which the constructor can then use to return errors. The | |
| `ErrorAsOutParameter` utility sets the `Error` value's checked flag on entry | |
| to the constructor so that the error can be assigned to, then resets it on exit | |
| to force the client (the named constructor) to check the error. | |
| By using this idiom, clients attempting to construct a Foo receive either a | |
| well-formed Foo or an Error, never an object in an invalid state. | |
| ##### Propagating and consuming errors based on types | |
| In some contexts, certain types of errors are known to be benign. For example, | |
| when walking an archive, some clients may be happy to skip over badly formatted | |
| object files rather than terminating the walk immediately. Skipping badly | |
| formatted objects could be achieved using an elaborate handler method, but the | |
| `Error.h` header provides two utilities that make this idiom much cleaner: the | |
| type inspection method, `isA`, and the `consumeError` function: | |
| ```cpp | |
| Error walkArchive(Archive A) { | |
| for (unsigned I = 0; I != A.numMembers(); ++I) { | |
| auto ChildOrErr = A.getMember(I); | |
| if (auto Err = ChildOrErr.takeError()) { | |
| if (Err.isA<BadFileFormat>()) | |
| consumeError(std::move(Err)) | |
| else | |
| return Err; | |
| } | |
| auto &Child = *ChildOrErr; | |
| // Use Child | |
| ... | |
| } | |
| return Error::success(); | |
| } | |
| ``` | |
| ##### Concatenating Errors with joinErrors | |
| In the archive walking example above, `BadFileFormat` errors are simply | |
| consumed and ignored. If the client had wanted to report these errors after | |
| completing the walk over the archive they could use the `joinErrors` utility: | |
| ```cpp | |
| Error walkArchive(Archive A) { | |
| Error DeferredErrs = Error::success(); | |
| for (unsigned I = 0; I != A.numMembers(); ++I) { | |
| auto ChildOrErr = A.getMember(I); | |
| if (auto Err = ChildOrErr.takeError()) | |
| if (Err.isA<BadFileFormat>()) | |
| DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); | |
| else | |
| return Err; | |
| auto &Child = *ChildOrErr; | |
| // Use Child | |
| ... | |
| } | |
| return DeferredErrs; | |
| } | |
| ``` | |
| The `joinErrors` routine builds a special error type called `ErrorList`, | |
| which holds a list of user-defined errors. The `handleErrors` routine | |
| recognizes this type and will attempt to handle each of the contained errors in | |
| order. If all contained errors can be handled, `handleErrors` will return | |
| `Error::success()`; otherwise, `handleErrors` will concatenate the remaining | |
| errors and return the resulting `ErrorList`. | |
| ##### Building fallible iterators and iterator ranges | |
| The archive walking examples above retrieve archive members by index; however, | |
| this requires considerable boilerplate for iteration and error checking. We can | |
| clean this up by using the "fallible iterator" pattern, which supports the | |
| following natural iteration idiom for fallible containers like Archive: | |
| ```cpp | |
| Error Err = Error::success(); | |
| for (auto &Child : Ar->children(Err)) { | |
| // Use Child - only enter the loop when it's valid | |
| // Allow early exit from the loop body, since we know that Err is success | |
| // when we're inside the loop. | |
| if (BailOutOn(Child)) | |
| return; | |
| ... | |
| } | |
| // Check Err after the loop to ensure it didn't break due to an error. | |
| if (Err) | |
| return Err; | |
| ``` | |
| To enable this idiom, iterators over fallible containers are written in a | |
| natural style, with their `++` and `--` operators replaced with fallible | |
| `Error inc()` and `Error dec()` functions. E.g.: | |
| ```cpp | |
| class FallibleChildIterator { | |
| public: | |
| FallibleChildIterator(Archive &A, unsigned ChildIdx); | |
| Archive::Child &operator*(); | |
| friend bool operator==(const ArchiveIterator &LHS, | |
| const ArchiveIterator &RHS); | |
| // operator++/operator-- replaced with fallible increment / decrement: | |
| Error inc() { | |
| if (!A.childValid(ChildIdx + 1)) | |
| return make_error<BadArchiveMember>(...); | |
| ++ChildIdx; | |
| return Error::success(); | |
| } | |
| Error dec() { ... } | |
| }; | |
| ``` | |
| Instances of this kind of fallible iterator interface are then wrapped with the | |
| fallible_iterator utility which provides `operator++` and `operator--`, | |
| returning any errors via a reference passed in to the wrapper at construction | |
| time. The fallible_iterator wrapper takes care of (a) jumping to the end of the | |
| range on error, and (b) marking the error as checked whenever an iterator is | |
| compared to `end` and found to be unequal (in particular, this marks the | |
| error as checked throughout the body of a range-based for loop), enabling early | |
| exit from the loop without redundant error checking. | |
| Instances of the fallible iterator interface (e.g., FallibleChildIterator above) | |
| are wrapped using the `make_fallible_itr` and `make_fallible_end` | |
| functions. E.g.: | |
| ```cpp | |
| class Archive { | |
| public: | |
| using child_iterator = fallible_iterator<FallibleChildIterator>; | |
| child_iterator child_begin(Error &Err) { | |
| return make_fallible_itr(FallibleChildIterator(*this, 0), Err); | |
| } | |
| child_iterator child_end() { | |
| return make_fallible_end(FallibleChildIterator(*this, size())); | |
| } | |
| iterator_range<child_iterator> children(Error &Err) { | |
| return make_range(child_begin(Err), child_end()); | |
| } | |
| }; | |
| ``` | |
| Using the fallible_iterator utility allows for both natural construction of | |
| fallible iterators (using failing `inc` and `dec` operations) and | |
| relatively natural use of C++ iterator/loop idioms. | |
| (function_apis)= | |
| More information on Error and its related utilities can be found in the | |
| `Error.h` header file. | |
| ### Passing functions and other callable objects | |
| Sometimes you may want a function to be passed a callback object. In order to | |
| support lambda expressions and other function objects, you should not use the | |
| traditional C approach of taking a function pointer and an opaque cookie: | |
| ```cpp | |
| void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); | |
| ``` | |
| Instead, use one of the following approaches: | |
| #### Function template | |
| If you don't mind putting the definition of your function into a header file, | |
| make it a function template that is templated on the callable type. | |
| ```cpp | |
| template<typename Callable> | |
| void takeCallback(Callable Callback) { | |
| Callback(1, 2, 3); | |
| } | |
| ``` | |
| #### The `function_ref` class template | |
| The `function_ref` | |
| ([doxygen](https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html)) class | |
| template represents a reference to a callable object, templated over the type | |
| of the callable. This is a good choice for passing a callback to a function, | |
| if you don't need to hold onto the callback after the function returns. In this | |
| way, `function_ref` is to `std::function` as `StringRef` is to | |
| `std::string`. | |
| `function_ref<Ret(Param1, Param2, ...)>` can be implicitly constructed from | |
| any callable object that can be called with arguments of type `Param1`, | |
| `Param2`, ..., and returns a value that can be converted to type `Ret`. | |
| For example: | |
| ```cpp | |
| void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { | |
| for (BasicBlock &BB : *F) | |
| if (Callback(&BB)) | |
| return; | |
| } | |
| ``` | |
| can be called using: | |
| ```cpp | |
| visitBasicBlocks(F, [&](BasicBlock *BB) { | |
| if (process(BB)) | |
| return isEmpty(BB); | |
| return false; | |
| }); | |
| ``` | |
| Note that a `function_ref` object contains pointers to external memory, so it | |
| is not generally safe to store an instance of the class (unless you know that | |
| the external storage will not be freed). If you need this ability, consider | |
| using `std::function`. `function_ref` is small enough that it should always | |
| be passed by value. | |
| (debug)= | |
| ### The `LDBG` and `LLVM_DEBUG()` macros and `-debug` option | |
| Often, when working on your pass, you will put a bunch of debugging printouts and | |
| other code into your pass. After you get it working, you want to remove it, but | |
| you may need it again in the future (to work out new bugs that you run across). | |
| Naturally, because of this, you don't want to delete the debug printouts, but | |
| you don't want them to always be noisy. A standard compromise is to comment | |
| them out, allowing you to enable them if you need them in the future. | |
| The `llvm/Support/DebugLog.h` file provides a macro named `LDBG` that is a | |
| more convenient way to add debug output to your code. It is a macro that | |
| provides a raw_ostream that is used to write the debug output. | |
| ```cpp | |
| LDBG() << "I am here!"; | |
| ``` | |
| It'll only print the output if the debug output is enabled. | |
| It also supports a `level` argument to control the verbosity of the output. | |
| ```cpp | |
| LDBG(2) << "I am here!"; | |
| ``` | |
| A `DEBUG_TYPE` macro may optionally be defined in the file before using | |
| `LDBG()`, otherwise the file name is used as the debug type. | |
| The file name and line number are automatically added to the output, as well as | |
| a terminating newline. | |
| The debug output can be enabled by passing the `-debug` command line argument. | |
| ```none | |
| $ opt < a.bc > /dev/null -mypass | |
| <no output> | |
| $ opt < a.bc > /dev/null -mypass -debug | |
| [my-pass MyPass.cpp:123 2] I am here! | |
| ``` | |
| While `LDBG()` is useful to add debug output to your code, there are cases | |
| where you may need to guard a block of code with a debug check. The | |
| `llvm/Support/Debug.h` ([doxygen](https://llvm.org/doxygen/Debug_8h_source.html)) file provides a macro named | |
| `LLVM_DEBUG()` that offers a solution to this problem. You can put arbitrary | |
| code into the argument of the `LLVM_DEBUG` macro, and it is only executed if | |
| '`opt`' (or any other tool) is run with the '`-debug`' command | |
| line argument. | |
| ```cpp | |
| LLVM_DEBUG({ | |
| llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>> logBuffer = | |
| llvm::MemoryBuffer::getFile(logFile->first); | |
| if (logBuffer && !(*logBuffer)->getBuffer().empty()) { | |
| LDBG() << "Output:\n" << (*logBuffer)->getBuffer(); | |
| } | |
| }); | |
| ``` | |
| Using these macros instead of a home-brewed solution allows you to not have to | |
| create "yet another" command-line option for the debug output for your pass. | |
| Note that `LDBG()` and `LLVM_DEBUG()` macros are disabled for non-asserts | |
| builds, so they do not cause a performance impact at all (for the same reason, | |
| they should also not contain side-effects!). | |
| One additional nice thing about the `LDBG()` and `LLVM_DEBUG()` macros is | |
| that you can enable or disable it directly in gdb. Just use | |
| "`set DebugFlag=0`" or "`set DebugFlag=1`" from the gdb if the program is | |
| running. If the program hasn't been started yet, you can always just run it | |
| with `-debug`. | |
| (DEBUG_TYPE)= | |
| #### Fine grained debug info with `DEBUG_TYPE` and the `-debug-only` option | |
| Sometimes, you may find yourself in a situation where enabling `-debug` just | |
| turns on **too much** information (such as when working on the code generator). | |
| If you want to enable debug information with more fine-grained control, you | |
| can control the debug type and level with associate with each logging statement | |
| as follows: | |
| ```cpp | |
| #define DEBUG_TYPE "foo" // Optional: the file name is used instead if not defined | |
| LDBG(2) << "Hello,"; | |
| // DEBUG_TYPE can be overridden locally, here with "bar" | |
| LDBG("bar", 3) << "'bar' debug type"; | |
| ``` | |
| A more fine-grained control of the output can be achieved by passing the | |
| `-debug-only` command line argument: | |
| ```none | |
| $ opt < a.bc > /dev/null -mypass -debug-only=foo | |
| [foo MyPass.cpp:123 2] Hello, | |
| $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar | |
| [foo MyPass.cpp:123 2] Hello, | |
| [bar MyPass.cpp:124 3] World! | |
| $ opt < a.bc > /dev/null -mypass -debug-only=bar | |
| [bar MyPass.cpp:124 3] World! | |
| ``` | |
| The debug-only argument is a comma separated list of debug types and levels. | |
| The level is an optional integer setting the maximum debug level to enable: | |
| ```none | |
| $ opt < a.bc > /dev/null -mypass -debug-only=foo:2,bar:2 | |
| [foo MyPass.cpp:123 2] Hello, | |
| $ opt < a.bc > /dev/null -mypass -debug-only=foo:1,bar:3 | |
| [bar MyPass.cpp:124 3] World! | |
| ``` | |
| Instead of opting in specific debug types, the `-debug-only` option also | |
| works to filter out debug output for specific debug types, by omitting the | |
| level (or setting it to 0): | |
| ```none | |
| $ opt < a.bc > /dev/null -mypass -debug-only=foo: | |
| [bar MyPass.cpp:124 3] World! | |
| $ opt < a.bc > /dev/null -mypass -debug-only=bar:0,foo: | |
| ``` | |
| In practice, you should only set `DEBUG_TYPE` at the top of a file, to | |
| specify the debug type for the entire module. Be careful that you only do | |
| this after you're done including headers (in particular `Debug.h`/`DebugLog.h`). | |
| Also, you should use names more meaningful than "foo" and "bar", because there | |
| is no system in place to ensure that names do not conflict. If two different | |
| modules use the same string, they will all be turned on when the name is specified. | |
| This allows, for example, all debug information for instruction scheduling to be | |
| enabled with `-debug-only=InstrSched`, even if the source lives in multiple | |
| files. The name must not include a comma (,) as that is used to separate the | |
| arguments of the `-debug-only` option. | |
| For performance reasons, -debug-only is not available in non-asserts build | |
| of LLVM. | |
| The `DEBUG_WITH_TYPE` macro is an alternative to the `LLVM_DEBUG()` macro | |
| for situations where you would like to set `DEBUG_TYPE`, but only for one | |
| specific `LLVM_DEBUG` statement. It takes an additional first parameter, | |
| which is the type to use. The example from the previous section could be | |
| written as: | |
| ```cpp | |
| DEBUG_WITH_TYPE("special-type", { | |
| llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>> logBuffer = | |
| llvm::MemoryBuffer::getFile(logFile->first); | |
| if (logBuffer && !(*logBuffer)->getBuffer().empty()) { | |
| LDBG("special-type") << "Output:\n" << (*logBuffer)->getBuffer(); | |
| } | |
| }); | |
| ``` | |
| (Statistic)= | |
| ### The `Statistic` class & `-stats` option | |
| The `llvm/ADT/Statistic.h` ([doxygen](https://llvm.org/doxygen/Statistic_8h_source.html)) file provides a class | |
| named `Statistic` that is used as a unified way to keep track of what the LLVM | |
| compiler is doing and how effective various optimizations are. It is useful to | |
| see what optimizations are contributing to making a particular program run | |
| faster. | |
| Often you may run your pass on some big program, and you're interested to see | |
| how many times it makes a certain transformation. Although you can do this with | |
| hand inspection, or some ad-hoc method, this is a real pain and not very useful | |
| for big programs. Using the `Statistic` class makes it very easy to keep | |
| track of this information, and the calculated information is presented in a | |
| uniform manner with the rest of the passes being executed. | |
| There are many examples of `Statistic` uses, but the basics of using it are as | |
| follows: | |
| Define your statistic like this: | |
| ```cpp | |
| #define DEBUG_TYPE "mypassname" // This goes after any #includes. | |
| STATISTIC(NumXForms, "The # of times I did stuff"); | |
| ``` | |
| The `STATISTIC` macro defines a static variable, whose name is specified by | |
| the first argument. The pass name is taken from the `DEBUG_TYPE` macro, and | |
| the description is taken from the second argument. The variable defined | |
| ("NumXForms" in this case) acts like an unsigned integer. | |
| Whenever you make a transformation, bump the counter: | |
| ```cpp | |
| ++NumXForms; // I did stuff! | |
| ``` | |
| That's all you have to do. To get '`opt`' to print out the statistics | |
| gathered, use the '`-stats`' option: | |
| ```none | |
| $ opt -stats -mypassname < program.bc > /dev/null | |
| ... statistics output ... | |
| ``` | |
| Note that in order to use the '`-stats`' option, LLVM must be | |
| compiled with assertions enabled. | |
| When running `opt` on a C file from the SPEC benchmark suite, it gives a | |
| report that looks like this: | |
| ```none | |
| 7646 bitcodewriter - Number of normal instructions | |
| 725 bitcodewriter - Number of oversized instructions | |
| 129996 bitcodewriter - Number of bitcode bytes written | |
| 2817 raise - Number of insts DCEd or constprop'd | |
| 3213 raise - Number of cast-of-self removed | |
| 5046 raise - Number of expression trees converted | |
| 75 raise - Number of other getelementptr's formed | |
| 138 raise - Number of load/store peepholes | |
| 42 deadtypeelim - Number of unused typenames removed from symtab | |
| 392 funcresolve - Number of varargs functions resolved | |
| 27 globaldce - Number of global variables removed | |
| 2 adce - Number of basic blocks removed | |
| 134 cee - Number of branches revectored | |
| 49 cee - Number of setcc instruction eliminated | |
| 532 gcse - Number of loads removed | |
| 2919 gcse - Number of instructions removed | |
| 86 indvars - Number of canonical indvars added | |
| 87 indvars - Number of aux indvars removed | |
| 25 instcombine - Number of dead inst eliminate | |
| 434 instcombine - Number of insts combined | |
| 248 licm - Number of load insts hoisted | |
| 1298 licm - Number of insts hoisted to a loop pre-header | |
| 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) | |
| 75 mem2reg - Number of alloca's promoted | |
| 1444 cfgsimplify - Number of blocks simplified | |
| ``` | |
| Obviously, with so many optimizations, having a unified framework for this stuff | |
| is very nice. Making your pass fit well into the framework makes it more | |
| maintainable and useful. | |
| (DebugCounters)= | |
| ### Adding debug counters to aid in debugging your code | |
| Sometimes, when writing new passes or trying to track down bugs, it | |
| is useful to be able to control whether certain things in your pass | |
| happen or not. For example, there are times the minimization tooling | |
| can only easily give you large testcases. You would like to narrow | |
| your bug down to a specific transformation happening or not happening, | |
| automatically, using bisection. This is where debug counters help. | |
| They provide a framework for making parts of your code only execute a | |
| certain number of times. | |
| The `llvm/Support/DebugCounter.h` ([doxygen](https://llvm.org/doxygen/DebugCounter_8h_source.html)) file | |
| provides a class named `DebugCounter` that can be used to create | |
| command-line counter options that control execution of parts of your code. | |
| Define your `DebugCounter` like this: | |
| ```cpp | |
| DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", | |
| ``` | |
| "Controls which instructions get delete"); | |
| The `DEBUG_COUNTER` macro defines a static variable, whose name | |
| is specified by the first argument. The name of the counter | |
| (which is used on the command line) is specified by the second | |
| argument, and the description used in the help is specified by the | |
| third argument. | |
| Whatever code you want to control, use `DebugCounter::shouldExecute` to control it. | |
| ```cpp | |
| if (DebugCounter::shouldExecute(DeleteAnInstruction)) | |
| I->eraseFromParent(); | |
| ``` | |
| That's all you have to do. Now, using opt, you can control when this code triggers using | |
| the '`--debug-counter`' Options. To specify when to execute the codepath. | |
| ```none | |
| $ opt --debug-counter=passname-delete-instruction=2-3 -passname | |
| ``` | |
| This will skip the above code the first two times we hit it, then execute it 2 times, then skip the rest of the executions. | |
| So if executed on the following code: | |
| ```llvm | |
| %1 = add i32 %a, %b | |
| %2 = add i32 %a, %b | |
| %3 = add i32 %a, %b | |
| %4 = add i32 %a, %b | |
| ``` | |
| It would delete number `%2` and `%3`. | |
| A utility is provided in `utils/bisect-skip-count` to binary search | |
| the begin and end of the range argument. It can be used to automatically minimize the | |
| range for a debug-counter variable. | |
| A more general utility is provided in `llvm/tools/reduce-chunk-list/reduce-chunk-list.cpp` to minimize debug counter chunks lists. | |
| How to use reduce-chunk-list: | |
| First, Figure out the number of calls to the debug counter you want to minimize. | |
| To do so, run the compilation command causing you want to minimize with `-print-debug-counter` adding a `-mllvm` if needed. | |
| Then find the line with the counter of interest. it should look like: | |
| ```none | |
| my-counter : {5678,empty} | |
| ``` | |
| The number of calls to `my-counter` is 5678 | |
| Then find the minimum set of chunks that is interesting, with `reduce-chunk-list`. | |
| Build a reproducer script like: | |
| ```bash | |
| #! /bin/bash | |
| opt -debug-counter=my-counter=$1 | |
| # ... Test result of the command. Failure of the script is considered interesting | |
| ``` | |
| Then run `reduce-chunk-list my-script.sh 0-5678 2>&1 | tee dump_bisect` | |
| This command may take some time. | |
| but when it is done, it will print the result like: `Minimal Chunks = 0:1:5:11-12:33-34` | |
| (ViewGraph)= | |
| ### Viewing graphs while debugging code | |
| Several of the important data structures in LLVM are graphs: for example CFGs | |
| made out of LLVM {ref}`BasicBlocks <BasicBlock>`, CFGs made out of LLVM | |
| [MachineBasicBlocks](CodeGenerator.md#the-machinebasicblock-class), and | |
| [Instruction Selection DAGs](CodeGenerator.md#introduction-to-selectiondags). | |
| In many cases, while debugging various parts of the | |
| compiler, it is nice to instantly visualize these graphs. | |
| LLVM provides several callbacks that are available in a debug build to do | |
| exactly that. If you call the `Function::viewCFG()` method, for example, the | |
| current LLVM tool will pop up a window containing the CFG for the function where | |
| each basic block is a node in the graph, and each node contains the instructions | |
| in the block. Similarly, there also exists `Function::viewCFGOnly()` (does | |
| not include the instructions), the `MachineFunction::viewCFG()` and | |
| `MachineFunction::viewCFGOnly()`, and the `SelectionDAG::viewGraph()` | |
| methods. Within GDB, for example, you can usually use something like `call | |
| DAG.viewGraph()` to pop up a window. Alternatively, you can sprinkle calls to | |
| these functions in your code in places you want to debug. | |
| Getting this to work requires a small amount of setup. On Unix systems | |
| with X11, install the [graphviz](http://www.graphviz.org) toolkit, and make | |
| sure 'dot' and 'gv' are in your path. If you are running on macOS, download | |
| and install the macOS [Graphviz program](http://www.pixelglow.com/graphviz/) and add | |
| `/Applications/Graphviz.app/Contents/MacOS/` (or wherever you install it) to | |
| your path. The programs need not be present when configuring, building or | |
| running LLVM and can simply be installed when needed during an active debug | |
| session. | |
| `SelectionDAG` has been extended to make it easier to locate *interesting* | |
| nodes in large complex graphs. From gdb, if you `call DAG.setGraphColor(node, | |
| "color")`, then the next `call DAG.viewGraph()` would highlight the node in | |
| the specified color (choices of colors can be found at [colors](http://www.graphviz.org/doc/info/colors.html).) More complex node attributes | |
| can be provided with `call DAG.setGraphAttrs(node, "attributes")` (choices can | |
| be found at [Graph attributes](http://www.graphviz.org/doc/info/attrs.html).) | |
| If you want to restart and clear all the current graph attributes, then you can | |
| `call DAG.clearGraphAttrs()`. | |
| Note that graph visualization features are compiled out of Release builds to | |
| reduce file size. This means that you need a Debug+Asserts or Release+Asserts | |
| build to use these features. | |
| (datastructure)= | |
| ## Picking the Right Data Structure for a Task | |
| LLVM has a plethora of data structures in the `llvm/ADT/` directory, and we | |
| commonly use STL data structures. This section describes the trade-offs you | |
| should consider when you pick one. | |
| The first step is to choose your own adventure: do you want a sequential | |
| container, a set-like container, or a map-like container? The most important | |
| thing when choosing a container is the algorithmic properties of how you plan to | |
| access the container. Based on that, you should use: | |
| * a {ref}`map-like <ds_map>` container if you need efficient look-up of a | |
| value based on another value. Map-like containers also support efficient | |
| queries for containment (whether a key is in the map). Map-like containers | |
| generally do not support efficient reverse mapping (values to keys). If you | |
| need that, use two maps. Some map-like containers also support efficient | |
| iteration through the keys in sorted order. Map-like containers are the most | |
| expensive sort, only use them if you need one of these capabilities. | |
| * a {ref}`set-like <ds_set>` container if you need to put a bunch of stuff into | |
| a container that automatically eliminates duplicates. Some set-like | |
| containers support efficient iteration through the elements in sorted order. | |
| Set-like containers are more expensive than sequential containers. | |
| * a {ref}`sequential <ds_sequential>` container provides the most efficient way | |
| to add elements and keeps track of the order they are added to the collection. | |
| They permit duplicates and support efficient iteration, but do not support | |
| efficient look-up based on a key. | |
| * a {ref}`string <ds_string>` container is a specialized sequential container or | |
| reference structure that is used for character or byte arrays. | |
| * a {ref}`bit <ds_bit>` container provides an efficient way to store and | |
| perform set operations on sets of numeric id's, while automatically | |
| eliminating duplicates. Bit containers require a maximum of 1 bit for each | |
| identifier you want to store. | |
| Once the proper category of container is determined, you can fine tune the | |
| memory use, constant factors, and cache behaviors of access by intelligently | |
| picking a member of the category. Note that constant factors and cache behavior | |
| can be a big deal. If you have a vector that usually only contains a few | |
| elements (but could contain many), for example, it's much better to use | |
| {ref}`SmallVector <dss_smallvector>` than {ref}`vector <dss_vector>`. Doing so | |
| avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding | |
| the elements to the container. | |
| (ds_sequential)= | |
| ### Sequential Containers (std::vector, std::list, etc) | |
| There are a variety of sequential containers available for you, based on your | |
| needs. Pick the first in this section that will do what you want. | |
| (dss_arrayref)= | |
| #### llvm/ADT/ArrayRef.h | |
| The `llvm::ArrayRef` class is the preferred class to use in an interface that | |
| accepts a sequential list of elements in memory and just reads from them. By | |
| taking an `ArrayRef`, the API can be passed a fixed size array, an | |
| `std::vector`, an `llvm::SmallVector` and anything else that is contiguous | |
| in memory. | |
| (dss_fixedarrays)= | |
| #### Fixed Size Arrays | |
| Fixed size arrays are very simple and very fast. They are good if you know | |
| exactly how many elements you have, or you have a (low) upper bound on how many | |
| you have. | |
| (dss_heaparrays)= | |
| #### Heap Allocated Arrays | |
| Heap allocated arrays (`new[]` + `delete[]`) are also simple. They are good | |
| if the number of elements is variable, if you know how many elements you will | |
| need before the array is allocated, and if the array is usually large (if not, | |
| consider a {ref}`SmallVector <dss_smallvector>`). The cost of a heap allocated | |
| array is the cost of the new/delete (aka malloc/free). Also note that if you | |
| are allocating an array of a type with a constructor, the constructor and | |
| destructors will be run for every element in the array (re-sizable vectors only | |
| construct those elements actually used). | |
| (dss_tinyptrvector)= | |
| #### llvm/ADT/TinyPtrVector.h | |
| `TinyPtrVector<Type>` is a highly specialized collection class that is | |
| optimized to avoid allocation in the case when a vector has zero or one | |
| elements. It has two major restrictions: 1) it can only hold values of pointer | |
| type, and 2) it cannot hold a null pointer. | |
| Since this container is highly specialized, it is rarely used. | |
| (dss_smallvector)= | |
| #### llvm/ADT/SmallVector.h | |
| `SmallVector<Type, N>` is a simple class that looks and smells just like | |
| `vector<Type>`: it supports efficient iteration, lays out elements in memory | |
| order (so you can do pointer arithmetic between elements), supports efficient | |
| `push_back`/`pop_back` operations, supports efficient random access to its elements, | |
| etc. | |
| The main advantage of `SmallVector` is that it allocates space for some number of | |
| elements (N) **in the object itself**. Because of this, if the `SmallVector` is | |
| dynamically smaller than N, no malloc is performed. This can be a big win in | |
| cases where the malloc/free call is far more expensive than the code that | |
| fiddles around with the elements. | |
| This is good for vectors that are "usually small" (e.g., the number of | |
| predecessors/successors of a block is usually less than 8). On the other hand, | |
| this makes the size of the `SmallVector` itself large, so you don't want to | |
| allocate lots of them (doing so will waste a lot of space). As such, | |
| SmallVectors are most useful when on the stack. | |
| In the absence of a well-motivated choice for the number of | |
| inlined elements `N`, it is recommended to use `SmallVector<T>` (that is, | |
| omitting the `N`). This will choose a default number of | |
| inlined elements reasonable for allocation on the stack (for example, trying | |
| to keep `sizeof(SmallVector<T>)` around 64 bytes). | |
| `SmallVector` also provides a nice portable and efficient replacement for | |
| `alloca`. | |
| `SmallVector` has grown a few other minor advantages over `std::vector`, causing | |
| `SmallVector<Type, 0>` to be preferred over `std::vector<Type>`. | |
| 1. `std::vector` is exception-safe, and some implementations have pessimizations | |
| that copy elements when `SmallVector` would move them. | |
| 1. `SmallVector` understands `std::is_trivially_copyable<Type>` and uses realloc aggressively. | |
| 1. Many LLVM APIs take a `SmallVectorImpl` as an out parameter (see the note | |
| below). | |
| 1. `SmallVector` with N equal to 0 is smaller than `std::vector` on 64-bit | |
| platforms, since it uses `unsigned` (instead of `void*`) for its size | |
| and capacity. | |
| ::::{note} | |
| Prefer to use `ArrayRef<T>` or `SmallVectorImpl<T>` as a parameter type. | |
| It's rarely appropriate to use `SmallVector<T, N>` as a parameter type. | |
| If an API only reads from the vector, it should use {ref}`ArrayRef <dss_arrayref>`. Even if an API updates the vector the "small size" is | |
| unlikely to be relevant; such an API should use the `SmallVectorImpl<T>` | |
| class, which is the "vector header" (and methods) without the elements | |
| allocated after it. Note that `SmallVector<T, N>` inherits from | |
| `SmallVectorImpl<T>` so the conversion is implicit and costs nothing. E.g. | |
| ```cpp | |
| // DISCOURAGED: Clients cannot pass e.g., raw arrays. | |
| hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In); | |
| // ENCOURAGED: Clients can pass any contiguous storage of Foo. | |
| allowsAnyContiguousStorage(ArrayRef<Foo> In); | |
| void someFunc1() { | |
| Foo Vec[] = { /* ... */ }; | |
| hardcodedContiguousStorage(Vec); // Error. | |
| allowsAnyContiguousStorage(Vec); // Works. | |
| } | |
| // DISCOURAGED: Clients cannot pass e.g., SmallVector<Foo, 8>. | |
| hardcodedSmallSize(SmallVector<Foo, 2> &Out); | |
| // ENCOURAGED: Clients can pass any SmallVector<Foo, N>. | |
| allowsAnySmallSize(SmallVectorImpl<Foo> &Out); | |
| void someFunc2() { | |
| SmallVector<Foo, 8> Vec; | |
| hardcodedSmallSize(Vec); // Error. | |
| allowsAnySmallSize(Vec); // Works. | |
| } | |
| ``` | |
| Even though it has "`Impl`" in the name, SmallVectorImpl is widely used | |
| and is no longer "private to the implementation". A name like | |
| `SmallVectorHeader` might be more appropriate. | |
| :::: | |
| (dss_pagedvector)= | |
| #### llvm/ADT/PagedVector.h | |
| `PagedVector<Type, PageSize>` is a random access container that allocates | |
| `PageSize` elements of type `Type` when the first element of a page is | |
| accessed via the `operator[]`. This is useful for cases where the number of | |
| elements is known in advance; their actual initialization is expensive; and | |
| they are sparsely used. This utility uses page-granular lazy initialization | |
| when the element is accessed. When the number of used pages is small | |
| significant memory savings can be achieved. | |
| The main advantage is that a `PagedVector` allows to delay the actual | |
| allocation of the page until it's needed, at the extra cost of one pointer per | |
| page and one extra indirection when accessing elements with their positional | |
| index. | |
| In order to minimise the memory footprint of this container, it's important to | |
| balance the `PageSize` so that it's not too small (otherwise, the overhead of the | |
| pointer per page might become too high) and not too big (otherwise, the memory | |
| is wasted if the page is not fully used). | |
| Moreover, while retaining the order of the elements based on their insertion | |
| index, like a vector, iterating over the elements via `begin()` and `end()` | |
| is not provided in the API, due to the fact that accessing the elements in order | |
| would allocate all the iterated pages, defeating memory savings and the purpose | |
| of the `PagedVector`. | |
| Finally, `materialized_begin()` and `materialized_end` iterators are | |
| provided to access the elements associated to the accessed pages, which could | |
| speed up operations that need to iterate over initialized elements in a | |
| non-ordered manner. | |
| (dss_vector)= | |
| #### `<vector>` | |
| `std::vector<T>` is well loved and respected. However, `SmallVector<T, 0>` | |
| is often a better option due to the advantages listed above. `std::vector` is | |
| still useful when you need to store more than `UINT32_MAX` elements or when | |
| interfacing with code that expects vectors :). | |
| One worthwhile note about `std::vector`: avoid code like this: | |
| ```cpp | |
| for ( ... ) { | |
| std::vector<foo> V; | |
| // make use of V. | |
| } | |
| ``` | |
| Instead, write this as: | |
| ```cpp | |
| std::vector<foo> V; | |
| for ( ... ) { | |
| // make use of V. | |
| V.clear(); | |
| } | |
| ``` | |
| Doing so will save (at least) one heap allocation and free per iteration of the | |
| loop. | |
| (dss_deque)= | |
| #### `<deque>` | |
| `std::deque` is, in some senses, a generalized version of `std::vector`. | |
| Like `std::vector`, it provides constant-time random access and other similar | |
| properties, but it also provides efficient access to the front of the list. It | |
| does not guarantee the continuity of elements within memory. | |
| In exchange for this extra flexibility, `std::deque` has significantly higher | |
| constant factor costs than `std::vector`. If possible, use `std::vector` or | |
| something cheaper. | |
| (dss_list)= | |
| #### `<list>` | |
| `std::list` is an extremely inefficient class that is rarely useful. It | |
| performs a heap allocation for every element inserted into it, thus having an | |
| extremely high constant factor, particularly for small data types. | |
| `std::list` also only supports bidirectional iteration, not random access | |
| iteration. | |
| In exchange for this high cost, `std::list` supports efficient access to both ends | |
| of the list (like `std::deque`, but unlike `std::vector` or | |
| `SmallVector`). In addition, the iterator invalidation characteristics of | |
| `std::list` are stronger than that of a vector class: inserting or removing an | |
| element into the list does not invalidate iterator or pointers to other elements | |
| in the list. | |
| (dss_ilist)= | |
| #### llvm/ADT/ilist.h | |
| `ilist<T>` implements an 'intrusive' doubly-linked list. It is intrusive, | |
| because it requires the element to store and provide access to the prev/next | |
| pointers for the list. | |
| `ilist` has the same drawbacks as `std::list`, and additionally requires an | |
| `ilist_traits` implementation for the element type, but it provides some novel | |
| characteristics. In particular, it can efficiently store polymorphic objects, | |
| the traits class is informed when an element is inserted or removed from the | |
| list, and `ilist`s are guaranteed to support a constant-time splice | |
| operation. | |
| An `ilist` and an `iplist` are `using` aliases to one another and the | |
| latter only currently exists for historical purposes. | |
| These properties are exactly what we want for things like `Instruction`s and | |
| basic blocks, which is why these are implemented with `ilist`s. | |
| Related classes of interest are explained in the following subsections: | |
| * {ref}`ilist_traits <dss_ilist_traits>` | |
| * {ref}`llvm/ADT/ilist_node.h <dss_ilist_node>` | |
| * {ref}`Sentinels <dss_ilist_sentinel>` | |
| (dss_packedvector)= | |
| #### llvm/ADT/PackedVector.h | |
| Useful for storing a vector of values using only a few bits for each | |
| value. Apart from the standard operations of a vector-like container, it can | |
| also perform an 'or' set operation. | |
| For example: | |
| ```cpp | |
| enum State { | |
| None = 0x0, | |
| FirstCondition = 0x1, | |
| SecondCondition = 0x2, | |
| Both = 0x3 | |
| }; | |
| State get() { | |
| PackedVector<State, 2> Vec1; | |
| Vec1.push_back(FirstCondition); | |
| PackedVector<State, 2> Vec2; | |
| Vec2.push_back(SecondCondition); | |
| Vec1 |= Vec2; | |
| return Vec1[0]; // returns 'Both'. | |
| } | |
| ``` | |
| (dss_ilist_traits)= | |
| #### ilist_traits | |
| `ilist_traits<T>` is `ilist<T>`'s customization mechanism. `ilist<T>` | |
| publicly derives from this traits class. | |
| (dss_ilist_node)= | |
| #### llvm/ADT/ilist_node.h | |
| `ilist_node<T>` implements the forward and backward links that are expected | |
| by the `ilist<T>` (and analogous containers) in the default manner. | |
| `ilist_node<T>`s are meant to be embedded in the node type `T`, usually | |
| `T` publicly derives from `ilist_node<T>`. | |
| (dss_ilist_sentinel)= | |
| #### Sentinels | |
| `ilist`s have another specialty that must be considered. To be a good | |
| citizen in the C++ ecosystem, it needs to support the standard container | |
| operations, such as `begin` and `end` iterators, etc. Also, the | |
| `operator--` must work correctly on the `end` iterator in the case of | |
| non-empty `ilist`s. | |
| The only sensible solution to this problem is to allocate a so-called *sentinel* | |
| along with the intrusive list, which serves as the `end` iterator, providing | |
| the back-link to the last element. However, conforming to the C++ convention it | |
| is illegal to `operator++` beyond the sentinel and it also must not be | |
| dereferenced. | |
| These constraints allow for some implementation freedom to the `ilist` how to | |
| allocate and store the sentinel. The corresponding policy is dictated by | |
| `ilist_traits<T>`. By default, a `T` gets heap-allocated whenever the need | |
| for a sentinel arises. | |
| While the default policy is sufficient in most cases, it may break down when | |
| `T` does not provide a default constructor. Also, in the case of many | |
| instances of `ilist`s, the memory overhead of the associated sentinels is | |
| wasted. To alleviate the situation with numerous and voluminous | |
| `T`-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. | |
| Ghostly sentinels are obtained by specially-crafted `ilist_traits<T>` which | |
| superpose the sentinel with the `ilist` instance in memory. Pointer | |
| arithmetic is used to obtain the sentinel, which is relative to the `ilist`'s | |
| `this` pointer. The `ilist` is augmented by an extra pointer, which serves | |
| as the back-link of the sentinel. This is the only field in the ghostly | |
| sentinel which can be legally accessed. | |
| (dss_other)= | |
| #### Other Sequential Container options | |
| Other STL containers are available, such as `std::string`. | |
| There are also various STL adapter classes such as `std::queue`, | |
| `std::priority_queue`, `std::stack`, etc. These provide simplified access | |
| to an underlying container but don't affect the cost of the container itself. | |
| (ds_string)= | |
| ### String-like containers | |
| There are a variety of ways to pass around and use strings in C and C++, and | |
| LLVM adds a few new options to choose from. Pick the first option on this list | |
| that will do what you need; they are ordered according to their relative cost. | |
| Note that it is generally preferred to *not* pass strings around as `const | |
| char*`'s. These have a number of problems, including the fact that they | |
| cannot represent embedded nul ("\0") characters, and do not have a length | |
| available efficiently. The general replacement for '`const char*`' is | |
| `StringRef`. | |
| For more information on choosing string containers for APIs, please see | |
| {ref}`Passing Strings <string_apis>`. | |
| (dss_stringref)= | |
| #### llvm/ADT/StringRef.h | |
| The `StringRef` class is a simple value class that contains a pointer to a | |
| character and a length, and is quite related to the {ref}`ArrayRef <dss_arrayref>` class (but specialized for arrays of characters). Because | |
| `StringRef` carries a length with it, it safely handles strings with embedded nul | |
| characters in it, getting the length does not require a strlen call, and it even | |
| has very convenient APIs for slicing and dicing the character range that it | |
| represents. | |
| `StringRef` is ideal for passing simple strings around that are known to be live, | |
| either because they are C string literals, `std::string`, a C array, or a | |
| `SmallVector`. Each of these cases has an efficient implicit conversion to | |
| `StringRef`, which doesn't result in a dynamic `strlen` being executed. | |
| `StringRef` has a few major limitations which make more powerful string containers | |
| useful: | |
| 1. You cannot directly convert a `StringRef` to a `const char*` because there is | |
| no way to add a trailing nul (unlike the `.c_str()` method on various stronger | |
| classes). | |
| 1. `StringRef` doesn't own or keep alive the underlying string bytes. | |
| As such, it can easily lead to dangling pointers, and is not suitable for | |
| embedding in datastructures in most cases (instead, use an `std::string` or | |
| something like that). | |
| 1. For the same reason, `StringRef` cannot be used as the return value of a | |
| method if the method "computes" the result string. Instead, use `std::string`. | |
| 1. `StringRef`'s do not allow you to mutate the pointed-to string bytes and it | |
| doesn't allow you to insert or remove bytes from the range. For editing | |
| operations like this, it interoperates with the {ref}`Twine <dss_twine>` | |
| class. | |
| Because of its strengths and limitations, it is very common for a function to | |
| take a `StringRef` and for a method on an object to return a `StringRef` that points | |
| into some string that it owns. | |
| (dss_twine)= | |
| #### llvm/ADT/Twine.h | |
| The Twine class is used as an intermediary datatype for APIs that want to take a | |
| string that can be constructed inline with a series of concatenations. Twine | |
| works by forming recursive instances of the Twine datatype (a simple value | |
| object) on the stack as temporary objects, linking them together into a tree | |
| which is then linearized when the Twine is consumed. Twine is only safe to use | |
| as the argument to a function, and should always be a const reference, e.g.: | |
| ```cpp | |
| void foo(const Twine &T); | |
| ... | |
| StringRef X = ... | |
| unsigned i = ... | |
| foo(X + "." + Twine(i)); | |
| ``` | |
| This example forms a string like "blarg.42" by concatenating the values | |
| together, and does not form intermediate strings containing "blarg" or "blarg.". | |
| Because Twine is constructed with temporary objects on the stack, and because | |
| these instances are destroyed at the end of the current statement, it is an | |
| inherently dangerous API. For example, this simple variant contains undefined | |
| behavior and will probably crash: | |
| ```cpp | |
| void foo(const Twine &T); | |
| ... | |
| StringRef X = ... | |
| unsigned i = ... | |
| const Twine &Tmp = X + "." + Twine(i); | |
| foo(Tmp); | |
| ``` | |
| ... because the temporaries are destroyed before the call. That said, `Twine`'s | |
| are much more efficient than intermediate `std::string` temporaries, and they work | |
| really well with `StringRef`. Just be aware of their limitations. | |
| (dss_smallstring)= | |
| #### llvm/ADT/SmallString.h | |
| `SmallString` is a subclass of {ref}`SmallVector <dss_smallvector>` that adds some | |
| convenience APIs like += that takes `StringRef`'s. `SmallString` avoids allocating | |
| memory in the case when the preallocated space is enough to hold its data, and | |
| it calls back to general heap allocation when required. Since it owns its data, | |
| it is very safe to use and supports full mutation of the string. | |
| Like `SmallVector`'s, the big downside to `SmallString` is their sizeof. While they | |
| are optimized for small strings, they themselves are not particularly small. | |
| This means that they work great for temporary scratch buffers on the stack, but | |
| should not generally be put into the heap: it is very rare to see a `SmallString` | |
| as the member of a frequently-allocated heap data structure or returned | |
| by-value. | |
| (dss_stdstring)= | |
| #### std::string | |
| The standard C++ `std::string` class is a very general class that (like | |
| `SmallString`) owns its underlying data. sizeof(std::string) is very reasonable | |
| so it can be embedded into heap data structures and returned by-value. On the | |
| other hand, `std::string` is highly inefficient for inline editing (e.g. | |
| concatenating a bunch of stuff together) and because it is provided by the | |
| standard library, its performance characteristics depend a lot of the host | |
| standard library (e.g., libc++ and MSVC provide a highly optimized string class, | |
| GCC contains a really slow implementation). | |
| The major disadvantage of `std::string` is that almost every operation that makes | |
| them larger can allocate memory, which is slow. As such, it is better to use | |
| `SmallVector` or `Twine` as a scratch buffer, but then use `std::string` to persist | |
| the result. | |
| (ds_set)= | |
| ### Set-Like Containers (std::set, SmallSet, SetVector, etc) | |
| Set-like containers are useful when you need to canonicalize multiple values | |
| into a single representation. There are several different choices for how to do | |
| this, providing various trade-offs. | |
| (dss_sortedvectorset)= | |
| #### A sorted 'vector' | |
| If you intend to insert a lot of elements, then do a lot of queries, a great | |
| approach is to use an `std::vector` (or other sequential container) with | |
| `std::sort`+`std::unique` to remove duplicates. This approach works really well if | |
| your usage pattern has these two distinct phases (insert then query), and can be | |
| coupled with a good choice of {ref}`sequential container <ds_sequential>`. | |
| This combination provides the several nice properties: the result data is | |
| contiguous in memory (good for cache locality), has few allocations, is easy to | |
| address (iterators in the final vector are just indices or pointers), and can be | |
| efficiently queried with a standard binary search (e.g. | |
| `std::lower_bound`; if you want the whole range of elements comparing | |
| equal, use `std::equal_range`). | |
| (dss_smallset)= | |
| #### llvm/ADT/SmallSet.h | |
| If you have a set-like data structure that is usually small and whose elements | |
| are reasonably small, a `SmallSet<Type, N>` is a good choice. This set has | |
| space for N elements in place (thus, if the set is dynamically smaller than N, | |
| no malloc traffic is required) and accesses them with a simple linear search. | |
| When the set grows beyond N elements, it allocates a more expensive | |
| representation that guarantees efficient access (for most types, it falls back | |
| to {ref}`std::set <dss_set>`, but for pointers it uses something far better, | |
| {ref}`SmallPtrSet <dss_smallptrset>`. | |
| The magic of this class is that it handles small sets extremely efficiently, but | |
| gracefully handles extremely large sets without loss of efficiency. | |
| (dss_smallptrset)= | |
| #### llvm/ADT/SmallPtrSet.h | |
| `SmallPtrSet` has all the advantages of `SmallSet` (and a `SmallSet` of | |
| pointers is transparently implemented with a `SmallPtrSet`). If more than N | |
| insertions are performed, a single quadratically probed hash table is allocated | |
| and grows as needed, providing extremely efficient access (constant time | |
| insertion/deleting/queries with low constant factors) and is very stingy with | |
| malloc traffic. | |
| Note that, unlike {ref}`std::set <dss_set>`, the iterators of `SmallPtrSet` | |
| are invalidated whenever an insertion or erasure occurs. The `remove_if` | |
| method can be used to remove elements while iterating over the set. | |
| Also, the values visited by the iterators are not visited in sorted order. | |
| (dss_stringset)= | |
| #### llvm/ADT/StringSet.h | |
| `StringSet` is a thin wrapper around {ref}`StringMap <dss_stringmap>`\<char\>, | |
| and it allows efficient storage and retrieval of unique strings. | |
| Functionally analogous to `SmallSet<StringRef>`, `StringSet` also supports | |
| iteration. (The iterator dereferences to a `StringMapEntry<char>`, so you | |
| need to call `i->getKey()` to access the item of the StringSet.) On the | |
| other hand, `StringSet` doesn't support range-insertion and | |
| copy-construction, which {ref}`SmallSet <dss_smallset>` and {ref}`SmallPtrSet <dss_smallptrset>` do support. | |
| (dss_denseset)= | |
| #### llvm/ADT/DenseSet.h | |
| `DenseSet` is a simple linearly probed hash table. It excels at supporting | |
| small values: it uses a single allocation to hold all of the pairs that are | |
| currently inserted in the set. `DenseSet` is a great way to unique small values | |
| that are not simple pointers (use {ref}`SmallPtrSet <dss_smallptrset>` for | |
| pointers). Note that `DenseSet` has the same requirements for the value type that | |
| {ref}`DenseMap <dss_densemap>` has. | |
| (dss_radixtree)= | |
| #### llvm/ADT/RadixTree.h | |
| `RadixTree` is a trie-based data structure that stores range-like keys and | |
| their associated values. It is particularly efficient for storing keys that | |
| share common prefixes, as it can compress these prefixes to save memory. It | |
| supports efficient search of matching prefixes. | |
| (dss_sparseset)= | |
| #### llvm/ADT/SparseSet.h | |
| SparseSet holds a small number of objects identified by unsigned keys of | |
| moderate size. It uses a lot of memory, but provides operations that are almost | |
| as fast as a vector. Typical keys are physical registers, virtual registers, or | |
| numbered basic blocks. | |
| SparseSet is useful for algorithms that need very fast clear/find/insert/erase | |
| and fast iteration over small sets. It is not intended for building composite | |
| data structures. | |
| (dss_sparsemultiset)= | |
| #### llvm/ADT/SparseMultiSet.h | |
| `SparseMultiSet` adds multiset behavior to `SparseSet`, while retaining `SparseSet`'s | |
| desirable attributes. Like `SparseSet`, it typically uses a lot of memory, but | |
| provides operations that are almost as fast as a vector. Typical keys are | |
| physical registers, virtual registers, or numbered basic blocks. | |
| `SparseMultiSet` is useful for algorithms that need very fast | |
| clear/find/insert/erase of the entire collection, and iteration over sets of | |
| elements sharing a key. It is often a more efficient choice than using composite | |
| data structures (e.g., vector-of-vectors, map-of-vectors). It is not intended for | |
| building composite data structures. | |
| (dss_FoldingSet)= | |
| #### llvm/ADT/FoldingSet.h | |
| `FoldingSet` is an aggregate class that is really good at uniquing | |
| expensive-to-create or polymorphic objects. It is a linear-probed hash table | |
| whose buckets point to the uniqued objects (which are required to inherit from | |
| `FoldingSetNode`) that uses {ref}`SmallVector <dss_smallvector>` as part of its ID | |
| process. | |
| Consider a case where you want to implement a "getOrCreateFoo" method for a | |
| complex object (for example, a node in the code generator). The client has a | |
| description of **what** it wants to generate (it knows the opcode and all the | |
| operands), but we don't want to 'new' a node, then try inserting it into a set | |
| only to find out it already exists, at which point we would have to delete it | |
| and return the node that already exists. | |
| To support this style of client, `FoldingSet` perform a query with a | |
| `FoldingSetNodeID` (which wraps `SmallVector`) that can be used to describe the | |
| element that we want to query for. The query either returns the element | |
| matching the ID or it returns an opaque ID that indicates where insertion should | |
| take place. Construction of the ID usually does not require heap traffic. | |
| Because the buckets are pointers, `FoldingSet` can support polymorphic objects in | |
| the set (for example, you can have `SDNode` instances mixed with `LoadSDNodes`). | |
| Because the elements are individually allocated, pointers to the elements are | |
| stable: inserting or removing elements does not invalidate any pointers to other | |
| elements. The iterators, however, are invalidated whenever an insertion or | |
| erasure occurs, as in `DenseMap` and `StringMap`. | |
| See {ref}`UniquingSet <dss_uniquingset>` for a variant keyed on a typed key. | |
| (dss_uniquingset)= | |
| #### UniquingSet (llvm/ADT/FoldingSet.h) | |
| `UniquingSet` is a {ref}`FoldingSet <dss_FoldingSet>` whose nodes are compared | |
| against a typed key instead of a serialized `FoldingSetNodeID`. Each node | |
| supplies its key through `getKey()`; a lookup builds the same key from what it | |
| already holds and hashes it inline with `DenseMapInfo`, and `lookup` returns the | |
| matching node or an insertion token for `insert`. Growth and removal use the | |
| hash cached in each node and never call `getKey`. An `Info` template argument | |
| can override the key type (`getKey`), the hash (`getHashValue`), or the | |
| comparison (`isEqual`). | |
| ```cpp | |
| std::tuple<unsigned, const Value *, const Value *> FooNode::getKey() const { | |
| return {Opcode, LHS, RHS}; | |
| } | |
| UniquingSet<FooNode> Pool; | |
| FoldingSetInsertToken Token; | |
| if (FooNode *N = Pool.lookup({Opcode, LHS, RHS}, Token)) | |
| return N; | |
| Pool.insert(new (Allocator) FooNode(Opcode, LHS, RHS), Token); | |
| ``` | |
| Prefer `UniquingSet` when a node can yield its key in O(1), or when a key can | |
| cheaply alias storage owned by the node (such as an `ArrayRef` or `StringRef`). | |
| Keep `FoldingSet` when nodes are polymorphic, or when keys must be assembled | |
| from recursive data structures. `getKey` and a lookup site are two | |
| hand-maintained sides that can disagree, though `insert` asserts that a node | |
| hashes as its lookup did. | |
| (dss_set)= | |
| #### `<set>` | |
| `std::set` is a reasonable all-around set class, which is decent at many | |
| things but great at nothing. `std::set` allocates memory for each element | |
| inserted (thus it is very malloc intensive) and typically stores three pointers | |
| per element in the set (thus adding a large amount of per-element space | |
| overhead). It offers guaranteed log(n) performance, which is not particularly | |
| fast from a complexity standpoint (particularly if the elements of the set are | |
| expensive to compare, like strings), and has extremely high constant factors for | |
| lookup, insertion and removal. | |
| The advantages of `std::set` are that its iterators are stable (deleting or | |
| inserting an element from the set does not affect iterators or pointers to other | |
| elements) and that iteration over the set is guaranteed to be in sorted order. | |
| If the elements in the set are large, then the relative overhead of the pointers | |
| and malloc traffic is not a big deal, but if the elements of the set are small, | |
| `std::set` is almost never a good choice. | |
| (dss_setvector)= | |
| #### llvm/ADT/SetVector.h | |
| LLVM's `SetVector<Type>` is an adapter class that combines your choice of a | |
| set-like container along with a {ref}`Sequential Container <ds_sequential>` The | |
| important property that this provides is efficient insertion with uniquing | |
| (duplicate elements are ignored) with iteration support. It implements this by | |
| inserting elements into both a set-like container and the sequential container, | |
| using the set-like container for uniquing and the sequential container for | |
| iteration. | |
| The difference between `SetVector` and other sets is that the order of iteration | |
| is guaranteed to match the order of insertion into the `SetVector`. This property | |
| is really important for things like sets of pointers. Because pointer values | |
| are non-deterministic (e.g., vary across runs of the program on different | |
| machines), iterating over the pointers in the set will not be in a well-defined | |
| order. | |
| The drawback of `SetVector` is that it requires twice as much space as a normal | |
| set and has the sum of constant factors from the set-like container and the | |
| sequential container that it uses. Use it **only** if you need to iterate over | |
| the elements in a deterministic order. `SetVector` is also expensive to delete | |
| elements out of (linear time), unless you use its "pop_back" method, which is | |
| faster. | |
| `SetVector` is an adapter class that defaults to using `std::vector` and a | |
| size 16 `SmallSet` for the underlying containers, so it is quite expensive. | |
| However, `"llvm/ADT/SetVector.h"` also provides a `SmallSetVector` class, | |
| which defaults to using a `SmallVector` and `SmallSet` of a specified size. | |
| If you use this, and if your sets are dynamically smaller than `N`, you will | |
| save a lot of heap traffic. | |
| (dss_uniquevector)= | |
| #### llvm/ADT/UniqueVector.h | |
| UniqueVector is similar to {ref}`SetVector <dss_setvector>` but it retains a | |
| unique ID for each element inserted into the set. It internally contains a map | |
| and a vector, and it assigns a unique ID for each value inserted into the set. | |
| UniqueVector is very expensive: its cost is the sum of the cost of maintaining | |
| both the map and vector, it has high complexity, high constant factors, and | |
| produces a lot of malloc traffic. It should be avoided. | |
| (dss_immutableset)= | |
| #### llvm/ADT/ImmutableSet.h | |
| `ImmutableSet` is an immutable (functional) set implementation based on an AVL | |
| tree. Adding or removing elements is done through a Factory object and results | |
| in the creation of a new `ImmutableSet` object. If an `ImmutableSet` already exists | |
| with the given contents, then the existing one is returned; equality is compared | |
| with a `FoldingSetNodeID`. The time and space complexity of add or remove | |
| operations is logarithmic in the size of the original set. | |
| There is no method for returning an element of the set, you can only check for | |
| membership. | |
| (dss_otherset)= | |
| #### Other Set-Like Container Options | |
| The STL provides several other options, such as `std::multiset` and | |
| `std::unordered_set`. We never use containers like `unordered_set` because | |
| they are generally very expensive (each insertion requires a malloc). | |
| `std::multiset` is useful if you're not interested in elimination of duplicates, | |
| but has all the drawbacks of {ref}`std::set <dss_set>`. A sorted vector | |
| (where you don't delete duplicate entries) or some other approach is almost | |
| always better. | |
| (ds_map)= | |
| ### Map-Like Containers (std::map, DenseMap, etc) | |
| Map-like containers are useful when you want to associate data to a key. As | |
| usual, there are a lot of different ways to do this. :) | |
| (dss_sortedvectormap)= | |
| #### A sorted 'vector' | |
| If your usage pattern follows a strict insert-then-query approach, you can | |
| trivially use the same approach as {ref}`sorted vectors for set-like containers <dss_sortedvectorset>`. The only difference is that your query function (which | |
| uses `std::lower_bound` to get efficient log(n) lookup) should only compare the | |
| key, not both the key and value. This yields the same advantages as sorted | |
| vectors for sets. If you need a map-like container with incremental insertions | |
| backed by a sorted vector, see {ref}`SortedVectorMap <dss_sortedvectormap_class>`. | |
| (dss_sortedvectormap_class)= | |
| #### llvm/ADT/SortedVectorMap.h | |
| `SortedVectorMap<KeyT, ValueT, N, KeyCompare>` is a map backed by a sorted | |
| `SmallVector`. It provides a `std::map`-like interface with $O(\log N)$ binary | |
| search lookup while maintaining contiguous memory layout and cache locality. | |
| `SortedVectorMap` is intended for: | |
| - Small maps where memory footprint is a primary concern. In particular, it | |
| avoids the initial bucket overhead of `DenseMap` (e.g. 64 buckets by default) | |
| when only a few elements are stored. | |
| - Use cases that require iteration in sorted key order. | |
| Trade-offs: | |
| - Lookups take $O(\log N)$ time via binary search rather than $O(1)$ in `DenseMap`. | |
| - Insertions and deletions take $O(N)$ time due to shifting elements in the | |
| underlying vector, making it best suited for small $N$ or mostly-read data. | |
| - Like other vector-based containers (and unlike `std::map`), iterators and | |
| references are invalidated by insertions (due to element shifting or | |
| reallocations) and erasures (due to element shifting). | |
| - Compared to `std::map`, elements are stored contiguously, eliminating per-node | |
| heap allocations and pointer chasing. | |
| - Compared to `MapVector`, elements are ordered by key rather than insertion | |
| order, with zero auxiliary hash table overhead. | |
| (dss_stringmap)= | |
| #### llvm/ADT/StringMap.h | |
| Strings are commonly used as keys in maps, and they are difficult to support | |
| efficiently: they are variable length, inefficient to hash and compare when | |
| long, expensive to copy, etc. `StringMap` is a specialized container designed to | |
| cope with these issues. It supports mapping an arbitrary range of bytes to an | |
| arbitrary other object. | |
| The ``StringMap`` implementation uses a linear-probed hash table, where the | |
| buckets store a pointer to the heap allocated entries (and some other stuff). | |
| The entries in the map must be heap allocated because the strings are variable | |
| length. The string data (key) and the element object (value) are stored in the | |
| same allocation with the string data immediately after the element object. | |
| This container guarantees the "`(char*)(&Value+1)`" points to the key string | |
| for a value. | |
| The `StringMap` is very fast for several reasons: linear probing is very cache | |
| efficient for lookups, the hash value of strings in buckets is not recomputed | |
| when looking up an element, `StringMap` rarely has to touch the memory for | |
| unrelated objects when looking up a value (even when hash collisions happen), | |
| hash table growth does not recompute the hash values for strings already in the | |
| table, and each pair in the map is store in a single allocation (the string data | |
| is stored in the same allocation as the Value of a pair). | |
| `StringMap` also provides query methods that take byte ranges, so it only ever | |
| copies a string if a value is inserted into the table. | |
| `StringMap` iteration order, however, is not guaranteed to be deterministic, so | |
| any uses which require that should instead use a `std::map`. | |
| Like `DenseMap`, `StringMap` iterators are invalidated whenever an insertion | |
| or erasure occurs. To erase matching elements in a single pass, use the | |
| `remove_if` member instead of erasing while iterating. | |
| (dss_indexmap)= | |
| #### llvm/ADT/IndexedMap.h | |
| `IndexedMap` is a specialized container for mapping small dense integers (or | |
| values that can be mapped to small dense integers) to some other type. It is | |
| internally implemented as a vector with a mapping function that maps the keys | |
| to the dense integer range. | |
| This is useful for cases like virtual registers in the LLVM code generator: they | |
| have a dense mapping that is offset by a compile-time constant (the first | |
| virtual register ID). | |
| (dss_densemap)= | |
| #### llvm/ADT/DenseMap.h | |
| `DenseMap` is a simple linearly probed hash table. It excels at supporting | |
| small keys and values: it uses a single allocation to hold all of the pairs | |
| that are currently inserted in the map. `DenseMap` is a great way to map | |
| pointers to pointers, or map other small types to each other. | |
| There are several aspects of `DenseMap` that you should be aware of, however. | |
| The iterators in a `DenseMap` are invalidated whenever an insertion or | |
| erasure occurs, unlike `map`. Also, because `DenseMap` allocates space for | |
| a large number of key/value pairs (it starts with 64 by default), it will waste | |
| a lot of space if your keys or values are large. Finally, you must implement a | |
| partial specialization of `DenseMapInfo` for the key that you want, if it | |
| isn't already supported. This is required to tell `DenseMap` about two | |
| special marker values (which can never be inserted into the map) that it needs | |
| internally. | |
| `DenseMap`'s `find_as()` method supports lookup operations using an alternate key | |
| type. This is useful in cases where the normal key type is expensive to | |
| construct, but cheap to compare against. The `DenseMapInfo` is responsible for | |
| defining the appropriate comparison and hashing methods for each alternate key | |
| type used. | |
| `DenseMap.h` also contains a `SmallDenseMap` variant, that similar to | |
| {ref}`SmallVector <dss_smallvector>` performs no heap allocation until the | |
| number of elements in the template parameter N are exceeded. | |
| (dss_valuemap)= | |
| #### llvm/IR/ValueMap.h | |
| ValueMap is a wrapper around a {ref}`DenseMap <dss_densemap>` mapping | |
| `Value*`s (or subclasses) to another type. When a Value is deleted or | |
| RAUW'ed, `ValueMap` will update itself so the new version of the key is mapped to | |
| the same value, just as if the key were a WeakVH. You can configure exactly how | |
| this happens, and what else happens on these two events, by passing a `Config` | |
| parameter to the `ValueMap` template. | |
| (dss_intervalmap)= | |
| #### llvm/ADT/IntervalMap.h | |
| `IntervalMap` is a compact map for small keys and values. It maps key intervals | |
| instead of single keys, and it will automatically coalesce adjacent intervals. | |
| When the map only contains a few intervals, they are stored in the map object | |
| itself to avoid allocations. | |
| The `IntervalMap` iterators are quite big, so they should not be passed around as | |
| STL iterators. The heavyweight iterators allow a smaller data structure. | |
| (dss_intervaltree)= | |
| #### llvm/ADT/IntervalTree.h | |
| `llvm::IntervalTree` is a light tree data structure to hold intervals. It | |
| allows finding all intervals that overlap with any given point. At this time, | |
| it does not support any deletion or rebalancing operations. | |
| The `IntervalTree` is designed to be set up once, and then queried without any | |
| further additions. | |
| (dss_map)= | |
| #### `<map>` | |
| `std::map` has similar characteristics to {ref}`std::set <dss_set>`: it uses a | |
| single allocation per pair inserted into the map, it offers log(n) lookup with | |
| an extremely large constant factor, imposes a space penalty of 3 pointers per | |
| pair in the map, etc. | |
| `std::map` is most useful when your keys or values are very large, if you need to | |
| iterate over the collection in sorted order, or if you need stable iterators | |
| into the map (i.e., they don't get invalidated if an insertion or deletion of | |
| another element takes place). | |
| (dss_mapvector)= | |
| #### llvm/ADT/MapVector.h | |
| `MapVector<KeyT,ValueT>` provides a subset of the `DenseMap` interface. The | |
| main difference is that the iteration order is guaranteed to be the insertion | |
| order, making it an easy (but somewhat expensive) solution for non-deterministic | |
| iteration over maps of pointers. | |
| It is implemented by mapping from key to an index in a vector of key,value | |
| pairs. This provides fast lookup and iteration, but has two main drawbacks: | |
| the key is stored twice and removing elements takes linear time. If it is | |
| necessary to remove elements, it's best to remove them in bulk using | |
| `remove_if()`. | |
| (dss_inteqclasses)= | |
| #### llvm/ADT/IntEqClasses.h | |
| `IntEqClasses` provides a compact representation of equivalence classes of small | |
| integers. Initially, each integer in the range 0..n-1 has its own equivalence | |
| class. Classes can be joined by passing two class representatives to the | |
| `join(a, b)` method. Two integers are in the same class when `findLeader()` returns | |
| the same representative. | |
| Once all equivalence classes are formed, the map can be compressed so each | |
| integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m | |
| is the total number of equivalence classes. The map must be uncompressed before | |
| it can be edited again. | |
| (dss_immutablemap)= | |
| #### llvm/ADT/ImmutableMap.h | |
| `ImmutableMap` is an immutable (functional) map implementation based on an AVL | |
| tree. Adding or removing elements is done through a Factory object and results | |
| in the creation of a new `ImmutableMap` object. If an `ImmutableMap` already exists | |
| with the given key set, then the existing one is returned; equality is compared | |
| with a `FoldingSetNodeID`. The time and space complexity of add or remove | |
| operations is logarithmic in the size of the original map. | |
| (dss_othermap)= | |
| #### Other Map-Like Container Options | |
| The STL provides several other options, such as `std::multimap` and | |
| `std::unordered_map`. We never use containers like `unordered_map` because | |
| they are generally very expensive (each insertion requires a malloc). | |
| `std::multimap` is useful if you want to map a key to multiple values, but has all | |
| the drawbacks of `std::map`. A sorted vector or some other approach is almost | |
| always better. | |
| (ds_bit)= | |
| ### Bit storage containers | |
| There are several bit storage containers, and choosing when to use each is | |
| relatively straightforward. | |
| One additional option is `std::vector<bool>`: we discourage its use for two | |
| reasons 1) the implementation in many common compilers (e.g., commonly | |
| available versions of GCC) is extremely inefficient and 2) the C++ standards | |
| committee is likely to deprecate this container and/or change it significantly | |
| somehow. In any case, please don't use it. | |
| (dss_bitvector)= | |
| #### BitVector | |
| The `BitVector` container provides a dynamic size set of bits for manipulation. | |
| It supports individual bit setting/testing, as well as set operations. The set | |
| operations take time O(size of bitvector), but operations are performed one word | |
| at a time, instead of one bit at a time. This makes the `BitVector` very fast for | |
| set operations compared to other containers. Use the `BitVector` when you expect | |
| the number of set bits to be high (i.e., a dense set). | |
| (dss_smallbitvector)= | |
| #### SmallBitVector | |
| The SmallBitVector container provides the same interface as BitVector, but it is | |
| optimized for the case where only a small number of bits, less than 25 or so, | |
| are needed. It also transparently supports larger bit counts, but slightly less | |
| efficiently than a plain BitVector, so SmallBitVector should only be used when | |
| larger counts are rare. | |
| At this time, SmallBitVector does not support set operations (and, or, xor), and | |
| its operator[] does not provide an assignable lvalue. | |
| (dss_sparsebitvector)= | |
| #### SparseBitVector | |
| The `SparseBitVector` container is much like `BitVector`, with one major difference: | |
| Only the bits that are set, are stored. This makes the `SparseBitVector` much | |
| more space efficient than `BitVector` when the set is sparse, as well as making | |
| set operations O(number of set bits) instead of O(size of universe). The | |
| downside to the `SparseBitVector` is that setting and testing of random bits is | |
| O(N), and on large `SparseBitVectors`, this can be slower than `BitVector`. In our | |
| implementation, setting or testing bits in sorted order (either forwards or | |
| reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends | |
| on size) of the current bit is also O(1). As a general statement, | |
| testing/setting bits in a `SparseBitVector` is O(distance away from last set bit). | |
| (dss_coalescingbitvector)= | |
| #### CoalescingBitVector | |
| The `CoalescingBitVector` container is similar in principle to a `SparseBitVector`, | |
| but is optimized to represent large contiguous ranges of set bits compactly. It | |
| does this by coalescing contiguous ranges of set bits into intervals. Searching | |
| for a bit in a `CoalescingBitVector` is O(log(gaps between contiguous ranges)). | |
| `CoalescingBitVector` is a better choice than `BitVector` when gaps between ranges | |
| of set bits are large. It's a better choice than `SparseBitVector` when find() | |
| operations must have fast, predictable performance. However, it's not a good | |
| choice for representing sets which have lots of very short ranges. E.g. the set | |
| `{2*x : x \in [0, n)}` would be a pathological input. | |
| (utility_functions)= | |
| ## Useful Utility Functions | |
| LLVM implements a number of general utility functions used across the | |
| codebase. You can find the most common ones in `STLExtras.h` | |
| ([doxygen](https://llvm.org/doxygen/STLExtras_8h.html)). Some of these wrap | |
| well-known C++ standard library functions, while others are unique to LLVM. | |
| (uf_iteration)= | |
| ### Iterating over ranges | |
| Sometimes you may want to iterate over more than range at a time or know the | |
| index of the index. LLVM provides custom utility functions to make that easier, | |
| without having to manually manage all iterators and/or indices: | |
| (uf_zip)= | |
| #### The `zip`* functions | |
| `zip`* functions allow for iterating over elements from two or more ranges | |
| at the same time. For example: | |
| ```cpp | |
| SmallVector<size_t> Counts = ...; | |
| char Letters[26] = ...; | |
| for (auto [Letter, Count] : zip_equal(Letters, Counts)) | |
| errs() << Letter << ": " << Count << "\n"; | |
| ``` | |
| Note that the elements are provided through a 'reference wrapper' proxy type | |
| (tuple of references), which combined with the structured bindings declaration | |
| makes `Letter` and `Count` references to range elements. Any modification | |
| to these references will affect the elements of `Letters` or `Counts`. | |
| The `zip`* functions support temporary ranges, for example: | |
| ```cpp | |
| for (auto [Letter, Count] : zip(SmallVector<char>{'a', 'b', 'c'}, Counts)) | |
| errs() << Letter << ": " << Count << "\n"; | |
| ``` | |
| The difference between the functions in the `zip` family is how they behave | |
| when the supplied ranges have different lengths: | |
| * `zip_equal` -- requires all input ranges have the same length. | |
| * `zip` -- iteration stops when the end of the shortest range is reached. | |
| * `zip_first` -- requires the first range is the shortest one. | |
| * `zip_longest` -- iteration continues until the end of the longest range is | |
| reached. The non-existent elements of shorter ranges are replaced with | |
| `std::nullopt`. | |
| The length requirements are checked with `assert`s. | |
| As a rule of thumb, prefer to use `zip_equal` when you expect all | |
| ranges to have the same lengths, and consider alternative `zip` functions only | |
| when this is not the case. This is because `zip_equal` clearly communicates | |
| this same-length assumption and has the best (release-mode) runtime performance. | |
| (uf_enumerate)= | |
| #### `enumerate` | |
| The `enumerate` functions allows to iterate over one or more ranges while | |
| keeping track of the index of the current loop iteration. For example: | |
| ```cpp | |
| for (auto [Idx, BB, Value] : enumerate(Phi->blocks(), | |
| Phi->incoming_values())) | |
| errs() << "#" << Idx << " " << BB->getName() << ": " << *Value << "\n"; | |
| ``` | |
| The current element index is provided as the first structured bindings element. | |
| Alternatively, the index and the element value can be obtained with the | |
| `index()` and `value()` member functions: | |
| ```cpp | |
| char Letters[26] = ...; | |
| for (auto En : enumerate(Letters)) | |
| errs() << "#" << En.index() << " " << En.value() << "\n"; | |
| ``` | |
| Note that `enumerate` has `zip_equal` semantics and provides elements | |
| through a 'reference wrapper' proxy, which makes them modifiable when accessed | |
| through structured bindings or the `value()` member function. When two or more | |
| ranges are passed, `enumerate` requires them to have equal lengths (checked | |
| with an `assert`). | |
| (debugging)= | |
| ## Debugging | |
| See {doc}`Debugging LLVM <DebuggingLLVM>`. | |
| (common)= | |
| ## Helpful Hints for Common Operations | |
| This section describes how to perform some very simple transformations of LLVM | |
| code. This is meant to give examples of common idioms used, showing the | |
| practical side of LLVM transformations. | |
| Because this is a "how-to" section, you should also read about the main classes | |
| that you will be working with. The {ref}`Core LLVM Class Hierarchy Reference <coreclasses>` contains details and descriptions of the main classes that you | |
| should know about. | |
| (inspection)= | |
| ### Basic Inspection and Traversal Routines | |
| The LLVM compiler infrastructure have many different data structures that may be | |
| traversed. Following the example of the C++ standard template library, the | |
| techniques used to traverse these various data structures are all basically the | |
| same. For an enumerable sequence of values, the `XXXbegin()` function (or | |
| method) returns an iterator to the start of the sequence, the `XXXend()` | |
| function returns an iterator pointing to one past the last valid element of the | |
| sequence, and there is some `XXXiterator` data type that is common between the | |
| two operations. | |
| Because the pattern for iteration is common across many different aspects of the | |
| program representation, the standard template library algorithms may be used on | |
| them, and it is easier to remember how to iterate. First we show a few common | |
| examples of the data structures that need to be traversed. Other data | |
| structures are traversed in very similar ways. | |
| (iterate_function)= | |
| #### Iterating over the `BasicBlock` in a `Function` | |
| It's quite common to have a `Function` instance that you'd like to transform | |
| in some way; in particular, you'd like to manipulate its `BasicBlock`s. To | |
| facilitate this, you'll need to iterate over all of the `BasicBlock`s that | |
| constitute the `Function`. The following is an example that prints the name | |
| of a `BasicBlock` and the number of `Instruction`s it contains: | |
| ```cpp | |
| Function &Func = ... | |
| for (BasicBlock &BB : Func) | |
| // Print out the name of the basic block if it has one, and then the | |
| // number of instructions that it contains | |
| errs() << "Basic block (name=" << BB.getName() << ") has " | |
| << BB.size() << " instructions.\n"; | |
| ``` | |
| (iterate_basicblock)= | |
| #### Iterating over the `Instruction` in a `BasicBlock` | |
| Just like when dealing with `BasicBlock`s in `Function`s, it's easy to | |
| iterate over the individual instructions that make up `BasicBlock`s. Here's | |
| a code snippet that prints out each instruction in a `BasicBlock`: | |
| ```cpp | |
| BasicBlock& BB = ... | |
| for (Instruction &I : BB) | |
| // The next statement works since operator<<(ostream&,...) | |
| // is overloaded for Instruction& | |
| errs() << I << "\n"; | |
| ``` | |
| However, this isn't really the best way to print out the contents of a | |
| `BasicBlock`! Since the ostream operators are overloaded for virtually | |
| anything you'll care about, you could have just invoked the print routine on the | |
| basic block itself: `errs() << BB << "\n";`. | |
| (iterate_insiter)= | |
| #### Iterating over the `Instruction` in a `Function` | |
| If you're finding that you commonly iterate over a `Function`'s | |
| `BasicBlock`s and then that `BasicBlock`'s `Instruction`s, | |
| `InstIterator` should be used instead. You'll need to include | |
| `llvm/IR/InstIterator.h` ([doxygen](https://llvm.org/doxygen/InstIterator_8h.html)) and then instantiate | |
| `InstIterator`s explicitly in your code. Here's a small example that shows | |
| how to dump all instructions in a function to the standard error stream: | |
| ```cpp | |
| #include "llvm/IR/InstIterator.h" | |
| // F is a pointer to a Function instance | |
| for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) | |
| errs() << *I << "\n"; | |
| ``` | |
| Easy, isn't it? You can also use `InstIterator`s to fill a work list with | |
| its initial contents. For example, if you wanted to initialize a work list to | |
| contain all instructions in a `Function` F, all you would need to do is | |
| something like: | |
| ```cpp | |
| std::set<Instruction*> worklist; | |
| // or better yet, SmallPtrSet<Instruction*, 64> worklist; | |
| for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) | |
| worklist.insert(&*I); | |
| ``` | |
| The STL set `worklist` would now contain all instructions in the `Function` | |
| pointed to by F. | |
| (iterate_convert)= | |
| #### Turning an iterator into a class pointer (and vice-versa) | |
| Sometimes, it'll be useful to grab a reference (or pointer) to a class instance | |
| when all you've got at hand is an iterator. Well, extracting a reference or a | |
| pointer from an iterator is very straightforward. Assuming that `i` is a | |
| `BasicBlock::iterator` and `j` is a `BasicBlock::const_iterator`: | |
| ```cpp | |
| Instruction& inst = *i; // Grab reference to instruction reference | |
| Instruction* pinst = &*i; // Grab pointer to instruction reference | |
| const Instruction& inst = *j; | |
| ``` | |
| It's also possible to turn a class pointer into the corresponding iterator, and | |
| this is a constant time operation (very efficient). The following code snippet | |
| illustrates use of the conversion constructors provided by LLVM iterators. By | |
| using these, you can explicitly grab the iterator of something without actually | |
| obtaining it via iteration over some structure: | |
| ```cpp | |
| void printNextInstruction(Instruction* inst) { | |
| BasicBlock::iterator it(inst); | |
| ++it; // After this line, it refers to the instruction after *inst | |
| if (it != inst->getParent()->end()) errs() << *it << "\n"; | |
| } | |
| ``` | |
| (iterate_complex)= | |
| #### Finding call sites: a slightly more complex example | |
| Say that you're writing a FunctionPass and would like to count all the locations | |
| in the entire module (that is, across every `Function`) where a certain | |
| function (i.e., some `Function *`) is already in scope. As you'll learn | |
| later, you may want to use an `InstVisitor` to accomplish this in a much more | |
| straightforward manner, but this example will allow us to explore how you'd do | |
| it if you didn't have `InstVisitor` around. In pseudo-code, this is what we | |
| want to do: | |
| ```none | |
| initialize callCounter to zero | |
| for each Function f in the Module | |
| for each BasicBlock b in f | |
| for each Instruction i in b | |
| if (i a Call and calls the given function) | |
| increment callCounter | |
| ``` | |
| And the actual code is (remember, because we're writing a `FunctionPass`, our | |
| `FunctionPass`-derived class simply has to override the `runOnFunction` | |
| method): | |
| ```cpp | |
| Function* targetFunc = ...; | |
| class OurFunctionPass : public FunctionPass { | |
| public: | |
| OurFunctionPass(): callCounter(0) { } | |
| virtual runOnFunction(Function& F) { | |
| for (BasicBlock &B : F) { | |
| for (Instruction &I: B) { | |
| if (auto *CB = dyn_cast<CallBase>(&I)) { | |
| // We know we've encountered some kind of call instruction (call, | |
| // invoke, or callbr), so we need to determine if it's a call to | |
| // the function pointed to by m_func or not. | |
| if (CB->getCalledFunction() == targetFunc) | |
| ++callCounter; | |
| } | |
| } | |
| } | |
| } | |
| private: | |
| unsigned callCounter; | |
| }; | |
| ``` | |
| (iterate_chains)= | |
| #### Iterating over def-use & use-def chains | |
| Frequently, we might have an instance of the `Value` class ([doxygen](https://llvm.org/doxygen/classllvm_1_1Value.html)) and we want to determine | |
| which `User`s use the `Value`. The list of all `User`s of a particular | |
| `Value` is called a *def-use* chain. For example, let's say we have a | |
| `Function*` named `F` to a particular function `foo`. Finding all of the | |
| instructions that *use* `foo` is as simple as iterating over the *def-use* | |
| chain of `F`: | |
| ```cpp | |
| Function *F = ...; | |
| for (User *U : F->users()) { | |
| if (Instruction *Inst = dyn_cast<Instruction>(U)) { | |
| errs() << "F is used in instruction:\n"; | |
| errs() << *Inst << "\n"; | |
| } | |
| ``` | |
| Alternatively, it's common to have an instance of the `User` Class ([doxygen](https://llvm.org/doxygen/classllvm_1_1User.html)) and need to know what | |
| `Value`s are used by it. The list of all `Value`s used by a `User` is | |
| known as a *use-def* chain. Instances of class `Instruction` are common | |
| `User` s, so we might want to iterate over all of the values that a particular | |
| instruction uses (that is, the operands of the particular `Instruction`): | |
| ```cpp | |
| Instruction *pi = ...; | |
| for (Use &U : pi->operands()) { | |
| Value *v = U.get(); | |
| // ... | |
| } | |
| ``` | |
| Declaring objects as `const` is an important tool of enforcing mutation free | |
| algorithms (such as analyses, etc.). For this purpose above iterators come in | |
| constant flavors as `Value::const_use_iterator` and | |
| `Value::const_op_iterator`. They automatically arise when calling | |
| `use/op_begin()` on `const Value*`s or `const User*`s respectively. | |
| Upon dereferencing, they return `const Use*`s. Otherwise the above patterns | |
| remain unchanged. | |
| (iterate_preds)= | |
| #### Iterating over predecessors & successors of blocks | |
| Iterating over the predecessors and successors of a block is quite easy with the | |
| routines defined in `"llvm/IR/CFG.h"`. Just use code like this to | |
| iterate over all predecessors of BB: | |
| ```cpp | |
| #include "llvm/IR/CFG.h" | |
| BasicBlock *BB = ...; | |
| for (BasicBlock *Pred : predecessors(BB)) { | |
| // ... | |
| } | |
| ``` | |
| Similarly, to iterate over successors use `successors`. | |
| (simplechanges)= | |
| ### Making simple changes | |
| There are some primitive transformation operations present in the LLVM | |
| infrastructure that are worth knowing about. When performing transformations, | |
| it's fairly common to manipulate the contents of basic blocks. This section | |
| describes some of the common methods for doing so and gives example code. | |
| (schanges_creating)= | |
| #### Creating and inserting new `Instruction`s | |
| *Instantiating Instructions* | |
| Creation of `Instruction`s is straightforward: simply call the constructor | |
| for the kind of instruction to instantiate and provide the necessary parameters. | |
| For example, an `AllocaInst` only *requires* a (const-ptr-to) `Type`. Thus: | |
| ```cpp | |
| auto *ai = new AllocaInst(Type::Int32Ty); | |
| ``` | |
| will create an `AllocaInst` instance that represents the allocation of one | |
| integer in the current stack frame, at run time. Each `Instruction` subclass | |
| is likely to have varying default parameters which change the semantics of the | |
| instruction, so refer to the [doxygen documentation for the subclass of Instruction](https://llvm.org/doxygen/classllvm_1_1Instruction.html) that | |
| you're interested in instantiating. | |
| *Naming values* | |
| It is very useful to name the values of instructions when you're able to, as | |
| this facilitates the debugging of your transformations. If you end up looking | |
| at generated LLVM machine code, you definitely want to have logical names | |
| associated with the results of instructions! By supplying a value for the | |
| `Name` (default) parameter of the `Instruction` constructor, you associate a | |
| logical name with the result of the instruction's execution at run time. For | |
| example, say that I'm writing a transformation that dynamically allocates space | |
| for an integer on the stack, and that integer is going to be used as some kind | |
| of index by some other code. To accomplish this, I place an `AllocaInst` at | |
| the first point in the first `BasicBlock` of some `Function`, and I'm | |
| intending to use it within the same `Function`. I might do: | |
| ```cpp | |
| auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); | |
| ``` | |
| where `indexLoc` is now the logical name of the instruction's execution value, | |
| which is a pointer to an integer on the run time stack. | |
| *Inserting instructions* | |
| There are essentially three ways to insert an `Instruction` into an existing | |
| sequence of instructions that form a `BasicBlock`: | |
| * Insertion into the instruction list of the `BasicBlock` | |
| Given a `BasicBlock* pb`, an `Instruction* pi` within that `BasicBlock`, | |
| and a newly-created instruction we wish to insert before `*pi`, we do the | |
| following: | |
| ```cpp | |
| BasicBlock *pb = ...; | |
| Instruction *pi = ...; | |
| auto *newInst = new Instruction(...); | |
| newInst->insertBefore(pi); // Inserts newInst before pi | |
| ``` | |
| Appending to the end of a `BasicBlock` is so common that the `Instruction` | |
| class and `Instruction`-derived classes provide constructors which take a | |
| pointer to a `BasicBlock` to be appended to. For example code that looked | |
| like: | |
| ```cpp | |
| BasicBlock *pb = ...; | |
| auto *newInst = new Instruction(...); | |
| newInst->insertInto(pb, pb->end()); // Appends newInst to pb | |
| ``` | |
| becomes: | |
| ```cpp | |
| BasicBlock *pb = ...; | |
| auto *newInst = new Instruction(..., pb); | |
| ``` | |
| which is much cleaner, especially if you are creating long instruction | |
| streams. | |
| * Insertion using an instance of `IRBuilder` | |
| Inserting several `Instruction`s can be quite laborious using the previous | |
| methods. The `IRBuilder` is a convenience class that can be used to add | |
| several instructions to the end of a `BasicBlock` or before a particular | |
| `Instruction`. It also supports constant folding and renaming named | |
| registers (see `IRBuilder`'s template arguments). | |
| The example below demonstrates a very simple use of the `IRBuilder` where | |
| three instructions are inserted before the instruction `pi`. The first two | |
| instructions are Call instructions and third instruction multiplies the return | |
| value of the two calls. | |
| ```cpp | |
| Instruction *pi = ...; | |
| IRBuilder<> Builder(pi); | |
| CallInst* callOne = Builder.CreateCall(...); | |
| CallInst* callTwo = Builder.CreateCall(...); | |
| Value* result = Builder.CreateMul(callOne, callTwo); | |
| ``` | |
| The example below is similar to the above example except that the created | |
| `IRBuilder` inserts instructions at the end of the `BasicBlock` `pb`. | |
| ```cpp | |
| BasicBlock *pb = ...; | |
| IRBuilder<> Builder(pb); | |
| CallInst* callOne = Builder.CreateCall(...); | |
| CallInst* callTwo = Builder.CreateCall(...); | |
| Value* result = Builder.CreateMul(callOne, callTwo); | |
| ``` | |
| See {doc}`tutorial/LangImpl03` for a practical use of the `IRBuilder`. | |
| (schanges_deleting)= | |
| #### Deleting Instructions | |
| Deleting an instruction from an existing sequence of instructions that form a | |
| `BasicBlock` is very straightforward: just call the instruction's | |
| `eraseFromParent()` method. For example: | |
| ```cpp | |
| Instruction *I = .. ; | |
| I->eraseFromParent(); | |
| ``` | |
| This unlinks the instruction from its containing basic block and deletes it. If | |
| you'd just like to unlink the instruction from its containing basic block but | |
| not delete it, you can use the `removeFromParent()` method. | |
| (schanges_replacing)= | |
| #### Replacing an Instruction with another Value | |
| ##### Replacing individual instructions | |
| Including "[llvm/Transforms/Utils/BasicBlockUtils.h](https://llvm.org/doxygen/BasicBlockUtils_8h_source.html)" permits use of two | |
| very useful replace functions: `ReplaceInstWithValue` and | |
| `ReplaceInstWithInst`. | |
| (schanges_deleting_sub)= | |
| ##### Deleting Instructions | |
| * `ReplaceInstWithValue` | |
| This function replaces all uses of a given instruction with a value, and then | |
| removes the original instruction. The following example illustrates the | |
| replacement of the result of a particular `AllocaInst` that allocates memory | |
| for a single integer with a null pointer to an integer. | |
| ```cpp | |
| AllocaInst* instToReplace = ...; | |
| BasicBlock::iterator ii(instToReplace); | |
| ReplaceInstWithValue(ii, Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); | |
| ``` | |
| * `ReplaceInstWithInst` | |
| This function replaces a particular instruction with another instruction, | |
| inserting the new instruction into the basic block at the location where the | |
| old instruction was, and replacing any uses of the old instruction with the | |
| new instruction. The following example illustrates the replacement of one | |
| `AllocaInst` with another. | |
| ```cpp | |
| AllocaInst* instToReplace = ...; | |
| BasicBlock::iterator ii(instToReplace); | |
| ReplaceInstWithInst(instToReplace->getParent(), ii, | |
| new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); | |
| ``` | |
| ##### Replacing multiple uses of Users and Values | |
| You can use `Value::replaceAllUsesWith` and `User::replaceUsesOfWith` to | |
| change more than one use at a time. See the doxygen documentation for the | |
| [Value Class](https://llvm.org/doxygen/classllvm_1_1Value.html) and [User Class](https://llvm.org/doxygen/classllvm_1_1User.html), respectively, for more | |
| information. | |
| (schanges_deletingGV)= | |
| #### Deleting GlobalVariables | |
| Deleting a global variable from a module is just as easy as deleting an | |
| Instruction. First, you must have a pointer to the global variable that you | |
| wish to delete. You use this pointer to erase it from its parent, the module. | |
| For example: | |
| ```cpp | |
| GlobalVariable *GV = .. ; | |
| GV->eraseFromParent(); | |
| ``` | |
| (threading)= | |
| ## Threads and LLVM | |
| This section describes the interaction of the LLVM APIs with multithreading, | |
| both on the part of client applications, and in the JIT, in the hosted | |
| application. | |
| Note that LLVM's support for multithreading is still relatively young. Up | |
| through version 2.5, the execution of threaded hosted applications was | |
| supported, but not threaded client access to the APIs. While this use case is | |
| now supported, clients *must* adhere to the guidelines specified below to ensure | |
| proper operation in multithreaded mode. | |
| Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic | |
| intrinsics in order to support threaded operation. If you need a | |
| multithreading-capable LLVM on a platform without a suitably modern system | |
| compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and | |
| using the resultant compiler to build a copy of LLVM with multithreading | |
| support. | |
| (shutdown)= | |
| ### Ending Execution with `llvm_shutdown()` | |
| When you are done using the LLVM APIs, you should call `llvm_shutdown()` to | |
| deallocate memory used for internal structures. | |
| (managedstatic)= | |
| ### Lazy Initialization with `ManagedStatic` | |
| `ManagedStatic` is a utility class in LLVM used to implement static | |
| initialization of static resources, such as the global type tables. In a | |
| single-threaded environment, it implements a simple lazy initialization scheme. | |
| When LLVM is compiled with support for multi-threading, however, it uses | |
| double-checked locking to implement thread-safe lazy initialization. | |
| (llvmcontext)= | |
| ### Achieving Isolation with `LLVMContext` | |
| `LLVMContext` is an opaque class in the LLVM API which clients can use to | |
| operate multiple, isolated instances of LLVM concurrently within the same | |
| address space. For instance, in a hypothetical compile-server, the compilation | |
| of an individual translation unit is conceptually independent from all the | |
| others, and it would be desirable to be able to compile incoming translation | |
| units concurrently on independent server threads. Fortunately, `LLVMContext` | |
| exists to enable just this kind of scenario! | |
| Conceptually, `LLVMContext` provides isolation. Every LLVM entity | |
| (`Module`s, `Value`s, `Type`s, `Constant`s, etc.) in LLVM's | |
| in-memory IR belongs to an `LLVMContext`. Entities in different contexts | |
| *cannot* interact with each other: `Module`s in different contexts cannot be | |
| linked together, `Function`s cannot be added to `Module`s in different | |
| contexts, etc. What this means is that is safe to compile on multiple | |
| threads simultaneously, as long as no two threads operate on entities within the | |
| same context. | |
| In practice, very few places in the API require the explicit specification of a | |
| `LLVMContext`, other than the `Type` creation/lookup APIs. Because every | |
| `Type` carries a reference to its owning context, most other entities can | |
| determine what context they belong to by looking at their own `Type`. If you | |
| are adding new entities to LLVM IR, please try to maintain this interface | |
| design. | |
| (jitthreading)= | |
| ### Threads and the JIT | |
| LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple | |
| threads can call `ExecutionEngine::getPointerToFunction()` or | |
| `ExecutionEngine::runFunction()` concurrently, and multiple threads can run | |
| code output by the JIT concurrently. The user must still ensure that only one | |
| thread accesses IR in a given `LLVMContext` while another thread might be | |
| modifying it. One way to do that is to always hold the JIT lock while accessing | |
| IR outside the JIT (the JIT *modifies* the IR by adding `CallbackVH`s). | |
| Another way is to only call `getPointerToFunction()` from the | |
| `LLVMContext`'s thread. | |
| When the JIT is configured to compile lazily (using | |
| `ExecutionEngine::DisableLazyCompilation(false)`), there is currently a [race condition](https://bugs.llvm.org/show_bug.cgi?id=5184) in updating call sites | |
| after a function is lazily-jitted. It's still possible to use the lazy JIT in a | |
| threaded program if you ensure that only one thread at a time can call any | |
| particular lazy stub and that the JIT lock guards any IR access, but we suggest | |
| using only the eager JIT in threaded programs. | |
| (advanced)= | |
| ## Advanced Topics | |
| This section describes some of the advanced or obscure API's that most clients | |
| do not need to be aware of. These API's tend manage the inner workings of the | |
| LLVM system, and only need to be accessed in unusual circumstances. | |
| (SymbolTable)= | |
| ### The `ValueSymbolTable` class | |
| The `ValueSymbolTable` ([doxygen](https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html)) class provides | |
| a symbol table that the {ref}`Function <c_Function>` and {ref}`Module <Module>` classes use for | |
| naming value definitions. The symbol table can provide a name for any {ref}`Value <Value>`. | |
| Note that the `SymbolTable` class should not be directly accessed by most | |
| clients. It should only be used when iteration over the symbol table names | |
| themselves are required, which is very special purpose. Note that not all LLVM | |
| {ref}`Value <Value>`s have names, and those without names (i.e., they have an empty name) do | |
| not exist in the symbol table. | |
| Symbol tables support iteration over the values in the symbol table with | |
| `begin/end/iterator` and supports querying to see if a specific name is in the | |
| symbol table (with `lookup`). The `ValueSymbolTable` class exposes no | |
| public mutator methods, instead, simply call `setName` on a value, which will | |
| autoinsert it into the appropriate symbol table. | |
| (UserLayout)= | |
| ### The `User` and owned `Use` classes' memory layout | |
| The `User` ([doxygen](https://llvm.org/doxygen/classllvm_1_1User.html)) | |
| class provides a basis for expressing the ownership of `User` towards other | |
| [Value instance](https://llvm.org/doxygen/classllvm_1_1Value.html)s. The | |
| `Use` ([doxygen](https://llvm.org/doxygen/classllvm_1_1Use.html)) helper | |
| class is employed to do the bookkeeping and to facilitate *O(1)* addition and | |
| removal. | |
| (Use2User)= | |
| #### Interaction and relationship between `User` and `Use` objects | |
| A subclass of `User` can choose between incorporating its `Use` objects or | |
| refer to them out-of-line by means of a pointer. A mixed variant (some `Use` | |
| s inline others hung off) is impractical and breaks the invariant that the | |
| `Use` objects belonging to the same `User` form a contiguous array. | |
| We have 2 different layouts in the `User` (sub)classes: | |
| * Layout a) | |
| The `Use` object(s) are inside (resp. at fixed offset) of the `User` | |
| object and there are a fixed number of them. | |
| * Layout b) | |
| The `Use` object(s) are referenced by a pointer to an array from the | |
| `User` object and there may be a variable number of them. | |
| As of v2.4 each layout still possesses a direct pointer to the start of the | |
| array of `Use`s. Though not mandatory for layout a), we stick to this | |
| redundancy for the sake of simplicity. The `User` object also stores the | |
| number of `Use` objects it has. (Theoretically this information can also be | |
| calculated given the scheme presented below.) | |
| Special forms of allocation operators (`operator new`) enforce the following | |
| memory layouts: | |
| * Layout a) is modelled by prepending the `User` object by the `Use[]` | |
| array. | |
| ```none | |
| ...---.---.---.---.-------... | |
| | P | P | P | P | User | |
| '''---'---'---'---'-------''' | |
| ``` | |
| * Layout b) is modelled by pointing at the `Use[]` array. | |
| ```none | |
| .-------... | |
| | User | |
| '-------''' | |
| | | |
| v | |
| .---.---.---.---... | |
| | P | P | P | P | | |
| '---'---'---'---''' | |
| ``` | |
| *(In the above figures* '`P`' *stands for the* `Use**` *that is stored in | |
| each* `Use` *object in the member* `Use::Prev` *)* | |
| (polymorphism)= | |
| ### Designing Type Hierarchies and Polymorphic Interfaces | |
| There are two different design patterns that tend to result in the use of | |
| virtual dispatch for methods in a type hierarchy in C++ programs. The first is | |
| a genuine type hierarchy where different types in the hierarchy model | |
| a specific subset of the functionality and semantics, and these types nest | |
| strictly within each other. Good examples of this can be seen in the `Value` | |
| or `Type` type hierarchies. | |
| A second is the desire to dispatch dynamically across a collection of | |
| polymorphic interface implementations. This latter use case can be modeled with | |
| virtual dispatch and inheritance by defining an abstract interface base class | |
| which all implementations derive from and override. However, this | |
| implementation strategy forces an **"is-a"** relationship to exist that is not | |
| actually meaningful. There is often not some nested hierarchy of useful | |
| generalizations which code might interact with and move up and down. Instead, | |
| there is a singular interface which is dispatched across a range of | |
| implementations. | |
| The preferred implementation strategy for the second use case is that of | |
| generic programming (sometimes called "compile-time duck typing" or "static | |
| polymorphism"). For example, a template over some type parameter `T` can be | |
| instantiated across any particular implementation that conforms to the | |
| interface or *concept*. A good example here is the highly generic properties of | |
| any type which models a node in a directed graph. LLVM models these primarily | |
| through templates and generic programming. Such templates include the | |
| `LoopInfoBase` and `DominatorTreeBase`. When this type of polymorphism | |
| truly needs **dynamic** dispatch you can generalize it using a technique | |
| called *concept-based polymorphism*. This pattern emulates the interfaces and | |
| behaviors of templates using a very limited form of virtual dispatch for type | |
| erasure inside its implementation. You can find examples of this technique in | |
| the `PassManager.h` system, and there is a more detailed introduction to it | |
| by Sean Parent in several of his talks and papers: | |
| 1. [Inheritance Is The Base Class of Evil](https://learn.microsoft.com/en-us/shows/goingnative-2013/inheritance-base-class-of-evil) | |
| - The GoingNative 2013 talk describing this technique, and probably the best | |
| place to start. | |
| 1. [Value Semantics and Concepts-based Polymorphism](http://www.youtube.com/watch?v=_BpMYeUFXv8) - The C++Now! 2012 talk | |
| describing this technique in more detail. | |
| 1. [Sean Parent's Papers and Presentations](https://sean-parent.stlab.cc/papers-and-presentations) | |
| - Links to slides, videos, and sometimes code. | |
| When deciding between creating a type hierarchy (with either tagged or virtual | |
| dispatch) and using templates or concepts-based polymorphism, consider whether | |
| there is some refinement of an abstract base class which is a semantically | |
| meaningful type on an interface boundary. If anything more refined than the | |
| root abstract interface is meaningless to talk about as a partial extension of | |
| the semantic model, then your use case likely fits better with polymorphism and | |
| you should avoid using virtual dispatch. However, there may be some exigent | |
| circumstances that require one technique or the other to be used. | |
| If you do need to introduce a type hierarchy, we prefer to use explicitly | |
| closed type hierarchies with manual tagged dispatch and/or RTTI rather than the | |
| open inheritance model and virtual dispatch that is more common in C++ code. | |
| This is because LLVM rarely encourages library consumers to extend its core | |
| types, and leverages the closed and tag-dispatched nature of its hierarchies to | |
| generate significantly more efficient code. We have also found that a large | |
| amount of our usage of type hierarchies fits better with tag-based pattern | |
| matching rather than dynamic dispatch across a common interface. Within LLVM we | |
| have built custom helpers to facilitate this design. See this document's | |
| section on {ref}`isa and dyn_cast <isa>` and our {doc}`detailed document <HowToSetUpLLVMStyleRTTI>` which describes how you can implement this | |
| pattern for use with the LLVM helpers. | |
| (abi_breaking_checks)= | |
| ### ABI Breaking Checks | |
| Checks and asserts that alter the LLVM C++ ABI are predicated on the | |
| preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM | |
| libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI | |
| compatible LLVM libraries built without it defined. By default, | |
| turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` | |
| so a default +Asserts build is not ABI compatible with a | |
| default -Asserts build. Clients that want ABI compatibility | |
| between +Asserts and -Asserts builds should use the CMake build system | |
| to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently | |
| of `LLVM_ENABLE_ASSERTIONS`. | |
| (coreclasses)= | |
| ## The Core LLVM Class Hierarchy Reference | |
| `#include "llvm/IR/Type.h"` | |
| header source: [Type.h](https://llvm.org/doxygen/Type_8h_source.html) | |
| doxygen info: [Type Classes](https://llvm.org/doxygen/classllvm_1_1Type.html) | |
| The Core LLVM classes are the primary means of representing the program being | |
| inspected or transformed. The core LLVM classes are defined in header files in | |
| the `include/llvm/IR` directory, and implemented in the `lib/IR` | |
| directory. It's worth noting that, for historical reasons, this library is | |
| called `libLLVMCore.so`, not `libLLVMIR.so` as you might expect. | |
| (Type)= | |
| ### The Type class and Derived Types | |
| `Type` is a superclass of all type classes. Every `Value` has a `Type`. | |
| `Type` cannot be instantiated directly but only through its subclasses. | |
| Certain primitive types (`VoidType`, `LabelType`, `FloatType` and | |
| `DoubleType`) have hidden subclasses. They are hidden because they offer no | |
| useful functionality beyond what the `Type` class offers except to distinguish | |
| themselves from other subclasses of `Type`. | |
| All other types are subclasses of `DerivedType`. Types can be named, but this | |
| is not a requirement. There exists exactly one instance of a given shape at any | |
| one time. This allows type equality to be performed with address equality of | |
| the Type Instance. That is, given two `Type*` values, the types are identical | |
| if the pointers are identical. | |
| (m_Type)= | |
| #### Important Public Methods | |
| * `bool isIntegerTy() const`: Returns true for any integer type. | |
| * `bool isFloatingPointTy()`: Return true if this is one of the five | |
| floating point types. | |
| * `bool isSized()`: Return true if the type has known size. Things | |
| that don't have a size are abstract types, labels and void. | |
| (derivedtypes)= | |
| #### Important Derived Types | |
| `IntegerType` | |
| Subclass of DerivedType that represents integer types of any bit width. Any | |
| bit width between `IntegerType::MIN_INT_BITS` (1) and | |
| `IntegerType::MAX_INT_BITS` (~8 million) can be represented. | |
| * `static const IntegerType* get(unsigned NumBits)`: get an integer | |
| type of a specific bit width. | |
| * `unsigned getBitWidth() const`: Get the bit width of an integer type. | |
| `SequentialType` | |
| This is subclassed by ArrayType and VectorType. | |
| * `const Type * getElementType() const`: Returns the type of each | |
| of the elements in the sequential type. | |
| * `uint64_t getNumElements() const`: Returns the number of elements | |
| in the sequential type. | |
| `ArrayType` | |
| This is a subclass of SequentialType and defines the interface for array | |
| types. | |
| `PointerType` | |
| Subclass of Type for pointer types. | |
| `VectorType` | |
| Subclass of SequentialType for vector types. A vector type is similar to an | |
| ArrayType but is distinguished because it is a first class type whereas | |
| ArrayType is not. Vector types are used for vector operations and are usually | |
| small vectors of an integer or floating point type. | |
| `StructType` | |
| Subclass of DerivedTypes for struct types. | |
| (FunctionType)= | |
| `FunctionType` | |
| Subclass of DerivedTypes for function types. | |
| * `bool isVarArg() const`: Returns true if it's a vararg function. | |
| * `const Type * getReturnType() const`: Returns the return type of the | |
| function. | |
| * `const Type * getParamType (unsigned i)`: Returns the type of the ith | |
| parameter. | |
| * `const unsigned getNumParams() const`: Returns the number of formal | |
| parameters. | |
| (Module)= | |
| ### The `Module` class | |
| `#include "llvm/IR/Module.h"` | |
| header source: [Module.h](https://llvm.org/doxygen/Module_8h_source.html) | |
| doxygen info: [Module Class](https://llvm.org/doxygen/classllvm_1_1Module.html) | |
| The `Module` class represents the top level structure present in LLVM | |
| programs. An LLVM module is effectively either a translation unit of the | |
| original program or a combination of several translation units merged by the | |
| linker. The `Module` class keeps track of a list of {ref}`Function <c_Function>`s, a list of {ref}`GlobalVariable <GlobalVariable>`s, and a {ref}`SymbolTable <SymbolTable>`. | |
| Additionally, it contains a few helpful member functions that try to make common | |
| operations easy. | |
| (m_Module)= | |
| #### Important Public Members of the `Module` class | |
| * `Module::Module(std::string name = "")` | |
| Constructing a {ref}`Module <Module>` is easy. You can optionally provide a name for it | |
| (probably based on the name of the translation unit). | |
| * `Module::iterator` - Typedef for function list iterator\ | |
| `Module::const_iterator` - Typedef for const_iterator.\ | |
| `begin()`, `end()`, `size()`, `empty()` | |
| These are forwarding methods that make it easy to access the contents of a | |
| `Module` object's {ref}`Function <c_Function>` list. | |
| * `Module::FunctionListType &getFunctionList()` | |
| Returns the list of {ref}`Function <c_Function>`s. This is necessary to use | |
| when you need to update the list or perform a complex action that doesn't have | |
| a forwarding method. | |
| ---------------- | |
| * `Module::global_iterator` - Typedef for global variable list iterator\ | |
| `Module::const_global_iterator` - Typedef for const_iterator.\ | |
| `Module::insertGlobalVariable()` - Inserts a global variable to the list.\ | |
| `Module::removeGlobalVariable()` - Removes a global variable from the list.\ | |
| `Module::eraseGlobalVariable()` - Removes a global variable from the list and deletes it.\ | |
| `global_begin()`, `global_end()`, `global_size()`, `global_empty()` | |
| These are forwarding methods that make it easy to access the contents of a | |
| `Module` object's {ref}`GlobalVariable <GlobalVariable>` list. | |
| ---------------- | |
| * `SymbolTable *getSymbolTable()` | |
| Return a reference to the {ref}`SymbolTable <SymbolTable>` for this `Module`. | |
| ---------------- | |
| * `Function *getFunction(StringRef Name) const` | |
| Look up the specified function in the `Module` {ref}`SymbolTable <SymbolTable>`. If it does not | |
| exist, return `null`. | |
| * `FunctionCallee getOrInsertFunction(const std::string &Name, | |
| const FunctionType *T)` | |
| Look up the specified function in the `Module` {ref}`SymbolTable <SymbolTable>`. If | |
| it does not exist, add an external declaration for the function and | |
| return it. Note that the function signature already present may not | |
| match the requested signature. Thus, in order to enable the common | |
| usage of passing the result directly to EmitCall, the return type is | |
| a struct of `{FunctionType *T, Constant *FunctionPtr}`, rather | |
| than simply the `Function*` with potentially an unexpected | |
| signature. | |
| * `std::string getTypeName(const Type *Ty)` | |
| If there is at least one entry in the {ref}`SymbolTable <SymbolTable>` for the specified {ref}`Type <Type>`, | |
| return it. Otherwise return the empty string. | |
| * `bool addTypeName(const std::string &Name, const Type *Ty)` | |
| Insert an entry in the {ref}`SymbolTable <SymbolTable>` mapping `Name` to `Ty`. If there is | |
| already an entry for this name, true is returned and the {ref}`SymbolTable <SymbolTable>` is not | |
| modified. | |
| (Value)= | |
| ### The `Value` class | |
| `#include "llvm/IR/Value.h"` | |
| header source: [Value.h](https://llvm.org/doxygen/Value_8h_source.html) | |
| doxygen info: [Value Class](https://llvm.org/doxygen/classllvm_1_1Value.html) | |
| The `Value` class is the most important class in the LLVM Source base. It | |
| represents a typed value that may be used (among other things) as an operand to | |
| an instruction. There are many different types of `Value`s, such as | |
| {ref}`Constant <Constant>`s, {ref}`Argument <Argument>`s. Even {ref}`Instruction <Instruction>`s and {ref}`Function <c_Function>`s are `Value`s. | |
| A particular `Value` may be used many times in the LLVM representation for a | |
| program. For example, an incoming argument to a function (represented with an | |
| instance of the {ref}`Argument <Argument>` class) is "used" by every instruction in the function | |
| that references the argument. To keep track of this relationship, the `Value` | |
| class keeps a list of all of the `User`s that is using it (the {ref}`User <User>` class | |
| is a base class for all nodes in the LLVM graph that can refer to `Value`s). | |
| This use list is how LLVM represents def-use information in the program, and is | |
| accessible through the `use_*` methods, shown below. | |
| Because LLVM is a typed representation, every LLVM `Value` is typed, and this | |
| {ref}`Type <Type>` is available through the `getType()` method. In addition, all LLVM | |
| values can be named. The "name" of the `Value` is a symbolic string printed | |
| in the LLVM code: | |
| ```llvm | |
| %foo = add i32 1, 2 | |
| ``` | |
| (nameWarning)= | |
| The name of this instruction is "foo". **NOTE** that the name of any value may | |
| be missing (an empty string), so names should **ONLY** be used for debugging | |
| (making the source code easier to read, debugging printouts), they should not be | |
| used to keep track of values or map between them. For this purpose, use a | |
| `std::map` of pointers to the `Value` itself instead. | |
| One important aspect of LLVM is that there is no distinction between an SSA | |
| variable and the operation that produces it. Because of this, any reference to | |
| the value produced by an instruction (or the value available as an incoming | |
| argument, for example) is represented as a direct pointer to the instance of the | |
| class that represents this value. Although this may take some getting used to, | |
| it simplifies the representation and makes it easier to manipulate. | |
| (m_Value)= | |
| #### Important Public Members of the `Value` class | |
| * `Value::use_iterator` - Typedef for iterator over the use-list\ | |
| `Value::const_use_iterator` - Typedef for const_iterator over the | |
| use-list\ | |
| `unsigned use_size()` - Returns the number of users of the value.\ | |
| `bool use_empty()` - Returns true if there are no users.\ | |
| `use_iterator use_begin()` - Get an iterator to the start of the | |
| use-list.\ | |
| `use_iterator use_end()` - Get an iterator to the end of the use-list.\ | |
| `User *use_back()` - Returns the last element in the list. | |
| These methods are the interface to access the def-use information in LLVM. | |
| As with all other iterators in LLVM, the naming conventions follow the | |
| conventions defined by the {ref}`STL <stl>`. | |
| * `Type *getType() const` | |
| This method returns the Type of the Value. | |
| * `bool hasName() const`\ | |
| `std::string getName() const`\ | |
| `void setName(const std::string &Name)` | |
| This family of methods is used to access and assign a name to a `Value`, be | |
| aware of the {ref}`precaution above <nameWarning>`. | |
| * `void replaceAllUsesWith(Value *V)` | |
| This method traverses the use list of a `Value` changing all {ref}`User <User>`s of the | |
| current value to refer to "`V`" instead. For example, if you detect that an | |
| instruction always produces a constant value (for example through constant | |
| folding), you can replace all uses of the instruction with the constant like | |
| this: | |
| ```cpp | |
| Inst->replaceAllUsesWith(ConstVal); | |
| ``` | |
| (User)= | |
| ### The `User` class | |
| `#include "llvm/IR/User.h"` | |
| header source: [User.h](https://llvm.org/doxygen/User_8h_source.html) | |
| doxygen info: [User Class](https://llvm.org/doxygen/classllvm_1_1User.html) | |
| Superclass: {ref}`Value <Value>` | |
| The `User` class is the common base class of all LLVM nodes that may refer to | |
| `Value`s. It exposes a list of "Operands" that are all of the `Value`s | |
| that the User is referring to. The `User` class itself is a subclass of | |
| `Value`. | |
| The operands of a `User` point directly to the LLVM `Value` that it refers | |
| to. Because LLVM uses Static Single Assignment (SSA) form, there can only be | |
| one definition referred to, allowing this direct connection. This connection | |
| provides the use-def information in LLVM. | |
| (m_User)= | |
| #### Important Public Members of the `User` class | |
| The `User` class exposes the operand list in two ways: through an index access | |
| interface and through an iterator based interface. | |
| * `Value *getOperand(unsigned i)`\ | |
| `unsigned getNumOperands()` | |
| These two methods expose the operands of the `User` in a convenient form for | |
| direct access. | |
| * `User::op_iterator` - Typedef for iterator over the operand list\ | |
| `op_iterator op_begin()` - Get an iterator to the start of the operand | |
| list.\ | |
| `op_iterator op_end()` - Get an iterator to the end of the operand list. | |
| Together, these methods make up the iterator based interface to the operands | |
| of a `User`. | |
| (Instruction)= | |
| ### The `Instruction` class | |
| `#include "llvm/IR/Instruction.h"` | |
| header source: [Instruction.h](https://llvm.org/doxygen/Instruction_8h_source.html) | |
| doxygen info: [Instruction Class](https://llvm.org/doxygen/classllvm_1_1Instruction.html) | |
| Superclasses: {ref}`User <User>`, {ref}`Value <Value>` | |
| The `Instruction` class is the common base class for all LLVM instructions. | |
| It provides only a few methods, but is a very commonly used class. The primary | |
| data tracked by the `Instruction` class itself is the opcode (instruction | |
| type) and the parent {ref}`BasicBlock <BasicBlock>` the `Instruction` is embedded into. To | |
| represent a specific type of instruction, one of many subclasses of | |
| `Instruction` are used. | |
| Because the `Instruction` class subclasses the {ref}`User <User>` class, its operands can | |
| be accessed in the same way as for other `User`s (with the | |
| `getOperand()`/`getNumOperands()` and `op_begin()`/`op_end()` methods). | |
| An important file for the `Instruction` class is the `llvm/Instruction.def` | |
| file. This file contains some meta-data about the various different types of | |
| instructions in LLVM. It describes the enum values that are used as opcodes | |
| (for example `Instruction::Add` and `Instruction::ICmp`), as well as the | |
| concrete sub-classes of `Instruction` that implement the instruction (for | |
| example {ref}`BinaryOperator <BinaryOperator>` and {ref}`CmpInst <CmpInst>`). Unfortunately, the use of macros in this | |
| file confuses doxygen, so these enum values don't show up correctly in the | |
| [doxygen output](https://llvm.org/doxygen/classllvm_1_1Instruction.html). | |
| (s_Instruction)= | |
| #### Important Subclasses of the `Instruction` class | |
| (BinaryOperator)= | |
| * `BinaryOperator` | |
| This subclass represents all two operand instructions whose operands must be | |
| the same type, except for the comparison instructions. | |
| (CastInst)= | |
| * `CastInst` | |
| This subclass is the parent of the 12 casting instructions. It provides | |
| common operations on cast instructions. | |
| (CmpInst)= | |
| * `CmpInst` | |
| This subclass represents the two comparison instructions, | |
| {ref}`ICmpInst <i_icmp>` (integer operands), and | |
| {ref}`FCmpInst <i_fcmp>` (floating point operands). | |
| (m_Instruction)= | |
| #### Important Public Members of the `Instruction` class | |
| * `BasicBlock *getParent()` | |
| Returns the {ref}`BasicBlock <BasicBlock>` that this | |
| `Instruction` is embedded into. | |
| * `bool mayWriteToMemory()` | |
| Returns true if the instruction writes to memory, i.e., it is a `call`, | |
| `free`, `invoke`, or `store`. | |
| * `unsigned getOpcode()` | |
| Returns the opcode for the `Instruction`. | |
| * `Instruction *clone() const` | |
| Returns another instance of the specified instruction, identical in all ways | |
| to the original except that the instruction has no parent (i.e., it's not | |
| embedded into a {ref}`BasicBlock <BasicBlock>`), and it has no name. | |
| (Constant)= | |
| ### The `Constant` class and subclasses | |
| Constant represents a base class for different types of constants. It is | |
| subclassed by ConstantInt, ConstantArray, etc. for representing the various | |
| types of Constants. {ref}`GlobalValue <GlobalValue>` is also a subclass, which represents the | |
| address of a global variable or function. | |
| (s_Constant)= | |
| #### Important Subclasses of Constant | |
| * ConstantInt : This subclass of Constant represents an integer constant of | |
| any width. | |
| * `const APInt& getValue() const`: Returns the underlying | |
| value of this constant, an `APInt` value. | |
| * `int64_t getSExtValue() const`: Converts the underlying APInt value to an | |
| `int64_t` via sign extension. If the value (not the bit width) of the APInt | |
| is too large to fit in an `int64_t`, an assertion will result. For this | |
| reason, use of this method is discouraged. | |
| * `uint64_t getZExtValue() const`: Converts the underlying `APInt` value | |
| to a `uint64_t` via zero extension. If the value (not the bit width) of the | |
| APInt is too large to fit in a `uint64_t`, an assertion will result. For this | |
| reason, use of this method is discouraged. | |
| * `static ConstantInt* get(const APInt& Val)`: Returns the ConstantInt | |
| object that represents the value provided by `Val`. The type is implied | |
| as the IntegerType that corresponds to the bit width of `Val`. | |
| * `static ConstantInt* get(const Type *Ty, uint64_t Val)`: Returns the | |
| ConstantInt object that represents the value provided by `Val` for integer | |
| type `Ty`. | |
| * ConstantFP : This class represents a floating point constant. | |
| * `double getValue() const`: Returns the underlying value of this constant. | |
| * ConstantArray : This represents a constant array. | |
| * `const std::vector<Use> &getValues() const`: Returns a vector of | |
| component constants that makeup this array. | |
| * ConstantStruct : This represents a constant struct. | |
| * `const std::vector<Use> &getValues() const`: Returns a vector of | |
| component constants that makeup this array. | |
| * GlobalValue : This represents either a global variable or a function. In | |
| either case, the value is a constant fixed address (after linking). | |
| (GlobalValue)= | |
| ### The `GlobalValue` class | |
| `#include "llvm/IR/GlobalValue.h"` | |
| header source: [GlobalValue.h](https://llvm.org/doxygen/GlobalValue_8h_source.html) | |
| doxygen info: [GlobalValue Class](https://llvm.org/doxygen/classllvm_1_1GlobalValue.html) | |
| Superclasses: {ref}`Constant <Constant>`, {ref}`User <User>`, {ref}`Value <Value>` | |
| Global values ( {ref}`GlobalVariable <GlobalVariable>`s or {ref}`Function <c_Function>`s) are the | |
| only LLVM values that are visible in the bodies of all {ref}`Function <c_Function>`s. Because they are visible at global scope, they are also | |
| subject to linking with other globals defined in different translation units. | |
| To control the linking process, `GlobalValue`s know their linkage rules. | |
| Specifically, `GlobalValue`s know whether they have internal or external | |
| linkage, as defined by the `LinkageTypes` enumeration. | |
| If a `GlobalValue` has internal linkage (equivalent to being `static` in C), | |
| it is not visible to code outside the current translation unit, and does not | |
| participate in linking. If it has external linkage, it is visible to external | |
| code, and does participate in linking. In addition to linkage information, | |
| `GlobalValue`s keep track of which {ref}`Module <Module>` they are currently part of. | |
| Because `GlobalValue`s are memory objects, they are always referred to by | |
| their **address**. As such, the {ref}`Type <Type>` of a global is always a pointer to its | |
| contents. It is important to remember this when using the `GetElementPtrInst` | |
| instruction because this pointer must be dereferenced first. For example, if | |
| you have a `GlobalVariable` (a subclass of `GlobalValue)` that is an array | |
| of 24 ints, type `[24 x i32]`, then the `GlobalVariable` is a pointer to | |
| that array. Although the address of the first element of this array and the | |
| value of the `GlobalVariable` are the same, they have different types. The | |
| `GlobalVariable`'s type is `[24 x i32]`. The first element's type is | |
| `i32.` Because of this, accessing a global value requires you to dereference | |
| the pointer with `GetElementPtrInst` first, then its elements can be accessed. | |
| This is explained in the {ref}`LLVM Language Reference Manual <globalvars>`. | |
| (m_GlobalValue)= | |
| #### Important Public Members of the `GlobalValue` class | |
| * `bool hasInternalLinkage() const`\ | |
| `bool hasExternalLinkage() const`\ | |
| `void setInternalLinkage(bool HasInternalLinkage)` | |
| These methods manipulate the linkage characteristics of the `GlobalValue`. | |
| * `Module *getParent()` | |
| This returns the {ref}`Module <Module>` that the | |
| GlobalValue is currently embedded into. | |
| (c_Function)= | |
| ### The `Function` class | |
| `#include "llvm/IR/Function.h"` | |
| header source: [Function.h](https://llvm.org/doxygen/Function_8h_source.html) | |
| doxygen info: [Function Class](https://llvm.org/doxygen/classllvm_1_1Function.html) | |
| Superclasses: {ref}`GlobalValue <GlobalValue>`, {ref}`Constant <Constant>`, {ref}`User <User>`, {ref}`Value <Value>` | |
| The `Function` class represents a single procedure in LLVM. It is actually | |
| one of the more complex classes in the LLVM hierarchy because it must keep track | |
| of a large amount of data. The `Function` class keeps track of a list of | |
| {ref}`BasicBlock <BasicBlock>`s, a list of formal {ref}`Argument <Argument>`s, and a {ref}`SymbolTable <SymbolTable>`. | |
| The list of {ref}`BasicBlock <BasicBlock>`s is the most commonly used part of `Function` | |
| objects. The list imposes an implicit ordering of the blocks in the function, | |
| which indicate how the code will be laid out by the backend. Additionally, the | |
| first {ref}`BasicBlock <BasicBlock>` is the implicit entry node for the `Function`. It is not | |
| legal in LLVM to explicitly branch to this initial block. There are no implicit | |
| exit nodes, and in fact there may be multiple exit nodes from a single | |
| `Function`. If the {ref}`BasicBlock <BasicBlock>` list is empty, this indicates that the | |
| `Function` is actually a function declaration: the actual body of the function | |
| hasn't been linked in yet. | |
| In addition to a list of {ref}`BasicBlock <BasicBlock>`s, the `Function` class also keeps track | |
| of the list of formal {ref}`Argument <Argument>`s that the function receives. This container | |
| manages the lifetime of the {ref}`Argument <Argument>` nodes, just like the {ref}`BasicBlock <BasicBlock>` list does | |
| for the {ref}`BasicBlock <BasicBlock>`s. | |
| The {ref}`SymbolTable <SymbolTable>` is a very rarely used LLVM feature that is only used when you | |
| have to look up a value by name. Aside from that, the {ref}`SymbolTable <SymbolTable>` is used | |
| internally to make sure that there are not conflicts between the names of | |
| {ref}`Instruction <Instruction>`s, {ref}`BasicBlock <BasicBlock>`s, or {ref}`Argument <Argument>`s in the function body. | |
| Note that `Function` is a {ref}`GlobalValue <GlobalValue>` and therefore also a {ref}`Constant <Constant>`. The | |
| value of the function is its address (after linking) which is guaranteed to be | |
| constant. | |
| (m_Function)= | |
| #### Important Public Members of the `Function` | |
| * `Function(const FunctionType *Ty, LinkageTypes Linkage, | |
| const std::string &N = "", Module* Parent = 0)` | |
| Constructor used when you need to create new `Function`s to add the | |
| program. The constructor must specify the type of the function to create and | |
| what type of linkage the function should have. The {ref}`FunctionType <FunctionType>` argument | |
| specifies the formal arguments and return value for the function. The same | |
| {ref}`FunctionType <FunctionType>` value can be used to create multiple functions. The `Parent` | |
| argument specifies the Module in which the function is defined. If this | |
| argument is provided, the function will automatically be inserted into that | |
| module's list of functions. | |
| * `bool isDeclaration()` | |
| Return whether or not the `Function` has a body defined. If the function is | |
| "external", it does not have a body, and thus must be resolved by linking with | |
| a function defined in a different translation unit. | |
| * `Function::iterator` - Typedef for basic block list iterator\ | |
| `Function::const_iterator` - Typedef for const_iterator.\ | |
| `begin()`, `end()`, `size()`, `empty()`, `insert()`, | |
| `splice()`, `erase()` | |
| These are forwarding methods that make it easy to access the contents of a | |
| `Function` object's {ref}`BasicBlock <BasicBlock>` list. | |
| * `Function::arg_iterator` - Typedef for the argument list iterator\ | |
| `Function::const_arg_iterator` - Typedef for const_iterator.\ | |
| `arg_begin()`, `arg_end()`, `arg_size()`, `arg_empty()` | |
| These are forwarding methods that make it easy to access the contents of a | |
| `Function` object's {ref}`Argument <Argument>` list. | |
| * `Function::ArgumentListType &getArgumentList()` | |
| Returns the list of {ref}`Argument <Argument>`. This is necessary to use when you need to | |
| update the list or perform a complex action that doesn't have a forwarding | |
| method. | |
| * `BasicBlock &getEntryBlock()` | |
| Returns the entry `BasicBlock` for the function. Because the entry block | |
| for the function is always the first block, this returns the first block of | |
| the `Function`. | |
| * `Type *getReturnType()`\ | |
| `FunctionType *getFunctionType()` | |
| This traverses the {ref}`Type <Type>` of the `Function` and returns the return type of | |
| the function, or the {ref}`FunctionType <FunctionType>` of the actual function. | |
| * `SymbolTable *getSymbolTable()` | |
| Return a pointer to the {ref}`SymbolTable <SymbolTable>` for this `Function`. | |
| (GlobalVariable)= | |
| ### The `GlobalVariable` class | |
| `#include "llvm/IR/GlobalVariable.h"` | |
| header source: [GlobalVariable.h](https://llvm.org/doxygen/GlobalVariable_8h_source.html) | |
| doxygen info: [GlobalVariable Class](https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html) | |
| Superclasses: {ref}`GlobalValue <GlobalValue>`, {ref}`Constant <Constant>`, {ref}`User <User>`, {ref}`Value <Value>` | |
| Global variables are represented with the (surprise surprise) `GlobalVariable` | |
| class. Like functions, `GlobalVariable`s are also subclasses of | |
| {ref}`GlobalValue <GlobalValue>`, and as such are always referenced by their address (global values | |
| must live in memory, so their "name" refers to their constant address). See | |
| {ref}`GlobalValue <GlobalValue>` for more on this. Global variables may have an initial value | |
| (which must be a {ref}`Constant <Constant>`), and if they have an initializer, they may be marked | |
| as "constant" themselves (indicating that their contents never change at | |
| runtime). | |
| (m_GlobalVariable)= | |
| #### Important Public Members of the `GlobalVariable` class | |
| * `GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, | |
| Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)` | |
| Create a new global variable of the specified type. If `isConstant` is true | |
| then the global variable will be marked as unchanging for the program. The | |
| Linkage parameter specifies the type of linkage (internal, external, weak, | |
| linkonce, appending) for the variable. If the linkage is InternalLinkage, | |
| WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then | |
| the resultant global variable will have internal linkage. AppendingLinkage | |
| concatenates together all instances (in different translation units) of the | |
| variable into a single variable but is only applicable to arrays. See the | |
| [LLVM Language Reference](LangRef.md#module-structure) for further details | |
| on linkage types. Optionally an initializer, a name, and the module to put | |
| the variable into may be specified for the global variable as well. | |
| * `bool isConstant() const` | |
| Returns true if this is a global variable that is known not to be modified at | |
| runtime. | |
| * `bool hasInitializer()` | |
| Returns true if this `GlobalVariable` has an initializer. | |
| * `Constant *getInitializer()` | |
| Returns the initial value for a `GlobalVariable`. It is not legal to call | |
| this method if there is no initializer. | |
| (BasicBlock)= | |
| ### The `BasicBlock` class | |
| `#include "llvm/IR/BasicBlock.h"` | |
| header source: [BasicBlock.h](https://llvm.org/doxygen/BasicBlock_8h_source.html) | |
| doxygen info: [BasicBlock Class](https://llvm.org/doxygen/classllvm_1_1BasicBlock.html) | |
| Superclass: {ref}`Value <Value>` | |
| This class represents a single entry single exit section of the code, commonly | |
| known as a basic block by the compiler community. The `BasicBlock` class | |
| maintains a list of {ref}`Instruction <Instruction>`s, which form the body of the block. Matching | |
| the language definition, the last element of this list of instructions is always | |
| a terminator instruction. | |
| In addition to tracking the list of instructions that make up the block, the | |
| `BasicBlock` class also keeps track of the {ref}`Function <c_Function>` that | |
| it is embedded into. | |
| Note that `BasicBlock`s themselves are {ref}`Value <Value>`s, because they are | |
| referenced by instructions like branches and can go in the switch tables. | |
| `BasicBlock`s have type `label`. | |
| (m_BasicBlock)= | |
| #### Important Public Members of the `BasicBlock` class | |
| * `BasicBlock(const std::string &Name = "", Function *Parent = 0)` | |
| The `BasicBlock` constructor is used to create new basic blocks for | |
| insertion into a function. The constructor optionally takes a name for the | |
| new block, and a {ref}`Function <c_Function>` to insert it into. If the | |
| `Parent` parameter is specified, the new `BasicBlock` is automatically | |
| inserted at the end of the specified {ref}`Function <c_Function>`, if not | |
| specified, the `BasicBlock` must be manually inserted into the {ref}`Function <c_Function>`. | |
| * `BasicBlock::iterator` - Typedef for instruction list iterator\ | |
| `BasicBlock::const_iterator` - Typedef for const_iterator.\ | |
| `begin()`, `end()`, `front()`, `back()`, | |
| `size()`, `empty()`, `splice()` | |
| STL-style functions for accessing the instruction list. | |
| These methods and typedefs are forwarding functions that have the same | |
| semantics as the standard library methods of the same names. These methods | |
| expose the underlying instruction list of a basic block in a way that is easy | |
| to manipulate. | |
| * `Function *getParent()` | |
| Returns a pointer to {ref}`Function <c_Function>` the block is embedded into, | |
| or a null pointer if it is homeless. | |
| * `Instruction *getTerminator()` | |
| Returns a pointer to the terminator instruction that appears at the end of the | |
| `BasicBlock`. If there is no terminator instruction, or if the last | |
| instruction in the block is not a terminator, then a null pointer is returned. | |
| (Argument)= | |
| ### The `Argument` class | |
| This subclass of Value defines the interface for incoming formal arguments to a | |
| function. A Function maintains a list of its formal arguments. An argument has | |
| a pointer to the parent Function. |