| # Getting Started with the LLVM System | |
| ## Overview | |
| Welcome to the LLVM project! | |
| The LLVM project has multiple components. The core of the project is | |
| itself called "LLVM". This contains all of the tools, libraries, and header | |
| files needed to process intermediate representations and convert them into | |
| object files. Tools include an assembler, disassembler, bitcode analyzer, and | |
| bitcode optimizer. It also contains basic regression tests. | |
| C-like languages use the [Clang](https://clang.llvm.org/) front end. This | |
| component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode | |
| -- and from there into object files, using LLVM. | |
| Other components include: | |
| the [libc++ C++ standard library](https://libcxx.llvm.org), | |
| the [LLD linker](https://lld.llvm.org), and more. | |
| (sources)= | |
| ## Getting the Source Code and Building LLVM | |
| 1. Check out LLVM (including subprojects like Clang): | |
| * `git clone https://github.com/llvm/llvm-project.git` | |
| * Or, on Windows: | |
| `git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git` | |
| * To save storage and speed up the checkout time, you may want to do a | |
| [shallow clone](https://git-scm.com/docs/git-clone#Documentation/git-clone.txt---depthltdepthgt). | |
| For example, to get the latest revision of the LLVM project, use | |
| `git clone --depth 1 https://github.com/llvm/llvm-project.git` | |
| * You are likely not interested in the user branches in the repo (used for | |
| stacked pull requests and reverts), you can filter them from your | |
| `git fetch` (or `git pull`) with this configuration: | |
| ```console | |
| git config --add remote.origin.fetch '^refs/heads/users/*' | |
| git config --add remote.origin.fetch '^refs/heads/revert-*' | |
| ``` | |
| 1. Configure and build LLVM and Clang: | |
| * `cd llvm-project` | |
| * `cmake -S llvm -B build -G <generator> [options]` | |
| Some common build system generators are: | |
| * `Ninja` --- for generating [Ninja](https://ninja-build.org) | |
| build files. Most llvm developers use Ninja. | |
| * `Unix Makefiles` --- for generating make-compatible parallel makefiles. | |
| * `Visual Studio` --- for generating Visual Studio projects and | |
| solutions. | |
| * `Xcode` --- for generating Xcode projects. | |
| * See the [CMake docs](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html) | |
| for a more comprehensive list. | |
| Some common options: | |
| * `-DLLVM_ENABLE_PROJECTS='...'` --- A semicolon-separated list of the LLVM | |
| subprojects you'd like to additionally build. Can include any of: clang, | |
| clang-tools-extra, lldb, lld, polly, or cross-project-tests. | |
| For example, to build LLVM, Clang, and LLD, use | |
| `-DLLVM_ENABLE_PROJECTS="clang;lld"`. | |
| * `-DCMAKE_INSTALL_PREFIX=directory` --- Specify for *directory* the full | |
| pathname of where you want the LLVM tools and libraries to be installed | |
| (default `/usr/local`). | |
| * `-DCMAKE_BUILD_TYPE=type` --- Controls the optimization level and debug | |
| information of the build. Valid options for *type* are `Debug`, | |
| `Release`, `RelWithDebInfo`, and `MinSizeRel`. For more detailed | |
| information, see {ref}`CMAKE_BUILD_TYPE <cmake_build_type>`. | |
| * `-DLLVM_ENABLE_ASSERTIONS=ON` --- Compile with assertion checks enabled | |
| (default is ON for Debug builds, OFF for all other build types). | |
| * `-DLLVM_USE_LINKER=lld` --- Link with the [lld linker](https://lld.llvm.org), assuming it | |
| is installed on your system. This can dramatically speed up link times | |
| if the default linker is slow. | |
| * `-DLLVM_PARALLEL_{COMPILE,LINK,TABLEGEN}_JOBS=N` --- Limit the number of | |
| compile/link/tablegen jobs running in parallel at the same time. This is | |
| especially important for linking since linking can use lots of memory. If | |
| you run into memory issues building LLVM, try setting this to limit the | |
| maximum number of compile/link/tablegen jobs running at the same time. | |
| * `cmake --build build [--target <target>]` or the build system specified | |
| above directly. | |
| * The default target (i.e. `cmake --build build` or `make -C build`) | |
| will build all of LLVM. | |
| * The `check-all` target (i.e. `ninja check-all`) will run the | |
| regression tests to ensure everything is in working order. | |
| * CMake will generate build targets for each tool and library, and most | |
| LLVM sub-projects generate their own `check-<project>` target. | |
| * Running a serial build will be **slow**. To improve speed, try running a | |
| parallel build. That's done by default in Ninja; for `make`, use the | |
| option `-j NN`, where `NN` is the number of parallel jobs, e.g. the | |
| number of available CPUs. | |
| * A basic CMake and build/test invocation which only builds LLVM and no other | |
| subprojects: | |
| `cmake -S llvm -B build -G Ninja -DCMAKE_BUILD_TYPE=Debug` | |
| `ninja -C build check-llvm` | |
| This will set up an LLVM build with debugging info, then compile LLVM and | |
| run LLVM tests. | |
| * For more detailed information on CMake options, see {doc}`CMake <CMake>` | |
| * If you get build or test failures, see {ref}`below <below>`. | |
| Consult the {ref}`Getting Started with LLVM <Getting Started with LLVM>` section for detailed information on | |
| configuring and compiling LLVM. Go to {ref}`Directory Layout <Program Layout>` to learn about the | |
| layout of the source code tree. | |
| ### Stand-alone Builds | |
| Stand-alone builds allow you to build a sub-project against a pre-built | |
| version of the clang or llvm libraries that is already present on your | |
| system. | |
| You can use the source code from a standard checkout of the llvm-project | |
| (as described above) to do stand-alone builds, but you may also build | |
| from a {ref}`sparse checkout <workflow-multicheckout-nocommit>` or from the | |
| tarballs available on the [releases](https://github.com/llvm/llvm-project/releases/) | |
| page. | |
| For stand-alone builds, you must have an llvm install that is configured | |
| properly to be consumable by stand-alone builds of the other projects. | |
| This could be a distro-provided LLVM install, or you can build it yourself, | |
| like this: | |
| ```console | |
| cmake -G Ninja -S path/to/llvm-project/llvm -B $builddir \ | |
| -DLLVM_INSTALL_UTILS=ON \ | |
| -DCMAKE_INSTALL_PREFIX=/path/to/llvm/install/prefix \ | |
| < other options > | |
| ninja -C $builddir install | |
| ``` | |
| Once llvm is installed, to configure a project for a stand-alone build, invoke CMake like this: | |
| ```console | |
| cmake -G Ninja -S path/to/llvm-project/$subproj \ | |
| -B $buildir_subproj \ | |
| -DLLVM_EXTERNAL_LIT=/path/to/lit \ | |
| -DLLVM_ROOT=/path/to/llvm/install/prefix | |
| ``` | |
| Notice that: | |
| * The stand-alone build needs to happen in a folder that is not the | |
| original folder where LLVM was built | |
| (`$builddir!=$builddir_subproj`). | |
| * `LLVM_ROOT` should point to the prefix of your llvm installation, | |
| so for example, if llvm is installed into `/usr/bin` and | |
| `/usr/lib64`, then you should pass `-DLLVM_ROOT=/usr/`. | |
| * Both the `LLVM_ROOT` and `LLVM_EXTERNAL_LIT` options are | |
| required to do stand-alone builds for all sub-projects. Additional | |
| required options for each sub-project can be found in the table | |
| below. | |
| The `check-$subproj` and `install` build targets are supported for the | |
| sub-projects listed in the table below. | |
| | Sub-Project | Required Sub-Directories | Required CMake Options | | |
| | --- | --- | --- | | |
| | llvm | llvm, cmake, third-party | LLVM_INSTALL_UTILS=ON | | |
| | clang | clang, cmake | CLANG_INCLUDE_TESTS=ON (Required for check-clang only) | | |
| | lld | lld, cmake | | | |
| Example of building stand-alone `clang`: | |
| ```console | |
| #!/bin/sh | |
| build_llvm=`pwd`/build-llvm | |
| build_clang=`pwd`/build-clang | |
| installprefix=`pwd`/install | |
| llvm=`pwd`/llvm-project | |
| mkdir -p $build_llvm | |
| mkdir -p $installprefix | |
| cmake -G Ninja -S $llvm/llvm -B $build_llvm \ | |
| -DLLVM_INSTALL_UTILS=ON \ | |
| -DCMAKE_INSTALL_PREFIX=$installprefix \ | |
| -DCMAKE_BUILD_TYPE=Release | |
| ninja -C $build_llvm install | |
| cmake -G Ninja -S $llvm/clang -B $build_clang \ | |
| -DLLVM_EXTERNAL_LIT=$build_llvm/utils/lit \ | |
| -DLLVM_ROOT=$installprefix | |
| ninja -C $build_clang | |
| ``` | |
| ## Requirements | |
| Before you begin to use the LLVM system, review the requirements below. | |
| This may save you some trouble by knowing ahead of time what hardware and | |
| software you will need. | |
| ### Hardware | |
| LLVM is known to work on the following host platforms: | |
| | OS | Arch | Compilers | | |
| | --- | --- | --- | | |
| | Linux | x86{sup}`1` | GCC, Clang | | |
| | Linux | amd64 | GCC, Clang | | |
| | Linux | ARM | GCC, Clang | | |
| | Linux | AArch64 | GCC, Clang | | |
| | Linux | LoongArch | GCC, Clang | | |
| | Linux | Mips | GCC, Clang | | |
| | Linux | PowerPC | GCC, Clang | | |
| | Linux | RISC-V | GCC, Clang | | |
| | Linux | SystemZ | GCC, Clang | | |
| | Solaris | V9 (Ultrasparc) | GCC | | |
| | DragonFlyBSD | amd64 | GCC, Clang | | |
| | FreeBSD | x86{sup}`1` | GCC, Clang | | |
| | FreeBSD | amd64 | GCC, Clang | | |
| | FreeBSD | AArch64 | GCC, Clang | | |
| | NetBSD | x86{sup}`1` | GCC, Clang | | |
| | NetBSD | amd64 | GCC, Clang | | |
| | OpenBSD | x86{sup}`1` | GCC, Clang | | |
| | OpenBSD | amd64 | GCC, Clang | | |
| | macOS{sup}`2` | PowerPC | GCC | | |
| | macOS | x86 | GCC, Clang | | |
| | macOS | arm64 | Clang | | |
| | Cygwin/Win32 | x86{sup}`1, 3` | GCC | | |
| | Windows | x86{sup}`1` | Visual Studio | | |
| | Windows x64 | x86-64 | Visual Studio, Clang{sup}`4` | | |
| | Windows on Arm | ARM64 | Visual Studio, Clang{sup}`4` | | |
| :::{note} | |
| 1. Code generation supported for Pentium processors and up | |
| 1. Code generation supported for 32-bit ABI only | |
| 1. To use LLVM modules on a Win32-based system, you may configure LLVM | |
| with `-DBUILD_SHARED_LIBS=On`. | |
| 1. Visual Studio alone can compile LLVM. When using Clang, you | |
| must also have Visual Studio installed. | |
| ::: | |
| Note that Debug builds require a lot of time and disk space. An LLVM-only build | |
| will need about 1-3 GB of space. A full build of LLVM and Clang will need around | |
| 15-20 GB of disk space. The exact space requirements will vary by system. (It | |
| is so large because of all the debugging information and the fact that the | |
| libraries are statically linked into multiple tools). | |
| If you are space-constrained, you can build only selected tools or only | |
| selected targets. The Release build requires considerably less space. | |
| The LLVM suite *may* compile on other platforms, but it is not guaranteed to do | |
| so. If compilation is successful, the LLVM utilities should be able to | |
| assemble, disassemble, analyze, and optimize LLVM bitcode. Code generation | |
| should work as well, although the generated native code may not work on your | |
| platform. | |
| ### Software | |
| Compiling LLVM requires that you have several software packages installed. The | |
| table below lists those required packages. The Package column is the usual name | |
| for the software package that LLVM depends on. The Version column provides | |
| "known to work" versions of the package. The Notes column describes how LLVM | |
| uses the package and provides other details. | |
| | Package | Version | Notes | | |
| | --- | --- | --- | | |
| | [CMake](http://cmake.org/) | >=3.20.0 | Makefile/workspace generator | | |
| | [python](http://www.python.org/) | >=3.8 | Build system support, automated testing, misc utilities | | |
| | [zlib](http://zlib.net) | >=1.2.3.4 | Compression library{sup}`1` | | |
| | [GNU Make](http://savannah.gnu.org/projects/make) | 3.79, 3.79.1 | Makefile/build processor{sup}`2` | | |
| | [PyYAML](https://pypi.org/project/PyYAML/) | >=5.1 | Header generator{sup}`3` | | |
| :::{note} | |
| 1. Optional, adds compression/uncompression capabilities to selected LLVM | |
| tools. | |
| 1. Optional, you can use any other build tool supported by CMake. | |
| 1. Only needed when building libc with New Headergen. Mainly used by libc. | |
| ::: | |
| Additionally, your compilation host is expected to have the usual plethora of | |
| Unix utilities. Specifically: | |
| * **ar** --- archive library builder | |
| * **bzip2** --- bzip2 command for distribution generation | |
| * **bunzip2** --- bunzip2 command for distribution checking | |
| * **chmod** --- change permissions on a file | |
| * **cat** --- output concatenation utility | |
| * **cp** --- copy files | |
| * **date** --- print the current date/time | |
| * **echo** --- print to standard output | |
| * **egrep** --- extended regular expression search utility | |
| * **find** --- find files/dirs in a file system | |
| * **grep** --- regular expression search utility | |
| * **gzip** --- gzip command for distribution generation | |
| * **gunzip** --- gunzip command for distribution checking | |
| * **install** --- install directories/files | |
| * **mkdir** --- create a directory | |
| * **mv** --- move (rename) files | |
| * **ranlib** --- symbol table builder for archive libraries | |
| * **rm** --- remove (delete) files and directories | |
| * **sed** --- stream editor for transforming output | |
| * **sh** --- Bourne shell for make build scripts | |
| * **tar** --- tape archive for distribution generation | |
| * **test** --- test things in file system | |
| * **unzip** --- unzip command for distribution checking | |
| * **zip** --- zip command for distribution generation | |
| (below)= | |
| (check here)= | |
| (host_cpp_toolchain)= | |
| ### Host C++ Toolchain, both Compiler and Standard Library | |
| LLVM is very demanding of the host C++ compiler, and as such tends to expose | |
| bugs in the compiler. We also attempt to follow improvements and developments in | |
| the C++ language and library reasonably closely. As such, we require a modern | |
| host C++ toolchain, both compiler and standard library, in order to build LLVM. | |
| LLVM is written using the subset of C++ documented in {doc}`coding | |
| standards<CodingStandards>`. To enforce this language version, we check the most | |
| popular host toolchains for specific minimum versions in our build systems: | |
| * Clang 5.0 | |
| * Apple Clang 10.0 | |
| * GCC 7.4 | |
| * Visual Studio 2019 16.8 | |
| Anything older than these toolchains *may* work, but will require forcing the | |
| build system with a special option and is not really a supported host platform. | |
| Also note that older versions of these compilers have often crashed or | |
| miscompiled LLVM. | |
| For less widely used host toolchains such as ICC or xlC, be aware that a very | |
| recent version may be required to support all of the C++ features used in LLVM. | |
| We track certain versions of software that are *known* to fail when used as | |
| part of the host toolchain. These even include linkers at times. | |
| **GNU ld 2.16.X**. Some 2.16.X versions of the ld linker will produce very long | |
| warning messages complaining that some "`.gnu.linkonce.t.*`" symbol was | |
| defined in a discarded section. You can safely ignore these messages as they are | |
| erroneous and the linkage is correct. These messages disappear using ld 2.17. | |
| **GNU binutils 2.17**: Binutils 2.17 contains [a bug] which causes huge link | |
| times (minutes instead of seconds) when building LLVM. We recommend upgrading | |
| to a newer version (2.17.50.0.4 or later). | |
| **GNU Binutils 2.19.1 Gold**: This version of Gold contained [a bug][gold-bug] which causes | |
| intermittent failures when building LLVM with position independent code. The | |
| symptom is an error about cyclic dependencies. We recommend upgrading to a | |
| newer version of Gold. | |
| [a bug]: http://sourceware.org/bugzilla/show_bug.cgi?id=3111 | |
| [gold-bug]: http://sourceware.org/bugzilla/show_bug.cgi?id=9836 | |
| #### Getting a Modern Host C++ Toolchain | |
| This section mostly applies to Linux and older BSDs. On macOS, you should | |
| have a sufficiently modern Xcode, or you will likely need to upgrade until you | |
| do. Windows does not have a "system compiler", so you must install either Visual | |
| Studio 2019 (or later), or a recent version of mingw64. FreeBSD 10.0 and newer | |
| have a modern Clang as the system compiler. | |
| However, some Linux distributions and some other or older BSDs sometimes have | |
| extremely old versions of GCC. These steps attempt to help you upgrade your | |
| compiler even on such a system. However, if at all possible, we encourage you | |
| to use a recent version of a distribution with a modern system compiler that | |
| meets these requirements. Note that it is tempting to install a prior | |
| version of Clang and libc++ to be the host compiler; however, libc++ was not | |
| well tested or set up to build on Linux until relatively recently. As | |
| a consequence, this guide suggests just using libstdc++ and a modern GCC as the | |
| initial host in a bootstrap, and then using Clang (and potentially libc++). | |
| The first step is to get a recent GCC toolchain installed. The most common | |
| distribution on which users have struggled with the version requirements is | |
| Ubuntu Precise, 12.04 LTS. For this distribution, one easy option is to install | |
| the [toolchain testing PPA] and use it to install a modern GCC. There is | |
| a really nice discussion of this on the [ask ubuntu stack exchange] and a | |
| [github gist] with updated commands. However, not all users can use PPAs and | |
| there are many other distributions, so it may be necessary (or just useful, if | |
| you're here you *are* doing compiler development after all) to build and install | |
| GCC from source. It is also quite easy to do these days. | |
| [toolchain testing PPA]: https://launchpad.net/~ubuntu-toolchain-r/+archive/test | |
| [ask ubuntu stack exchange]: https://askubuntu.com/questions/466651/how-do-i-use-the-latest-gcc-on-ubuntu/581497#58149 | |
| [github gist]: https://gist.github.com/application2000/73fd6f4bf1be6600a2cf9f56315a2d91 | |
| Easy steps for installing a specific version of GCC: | |
| ```console | |
| % gcc_version=7.4.0 | |
| % wget https://ftp.gnu.org/gnu/gcc/gcc-${gcc_version}/gcc-${gcc_version}.tar.bz2 | |
| % wget https://ftp.gnu.org/gnu/gcc/gcc-${gcc_version}/gcc-${gcc_version}.tar.bz2.sig | |
| % wget https://ftp.gnu.org/gnu/gnu-keyring.gpg | |
| % signature_invalid=`gpg --verify --no-default-keyring --keyring ./gnu-keyring.gpg gcc-${gcc_version}.tar.bz2.sig` | |
| % if [ $signature_invalid ]; then echo "Invalid signature" ; exit 1 ; fi | |
| % tar -xvjf gcc-${gcc_version}.tar.bz2 | |
| % cd gcc-${gcc_version} | |
| % ./contrib/download_prerequisites | |
| % cd .. | |
| % mkdir gcc-${gcc_version}-build | |
| % cd gcc-${gcc_version}-build | |
| % $PWD/../gcc-${gcc_version}/configure --prefix=$HOME/toolchains --enable-languages=c,c++ | |
| % make -j$(nproc) | |
| % make install | |
| ``` | |
| For more details, check out the excellent [GCC wiki entry], where I got most | |
| of this information from. | |
| [GCC wiki entry]: https://gcc.gnu.org/wiki/InstallingGCC | |
| Once you have a GCC toolchain, configure your build of LLVM to use the new | |
| toolchain for your host compiler and C++ standard library. Because the new | |
| version of libstdc++ is not on the system library search path, you need to pass | |
| extra linker flags so that it can be found at link time (`-L`) and at runtime | |
| (`-rpath`). If you are using CMake, this invocation should produce working | |
| binaries: | |
| ```console | |
| % mkdir build | |
| % cd build | |
| % CC=$HOME/toolchains/bin/gcc CXX=$HOME/toolchains/bin/g++ \ | |
| cmake .. -DCMAKE_CXX_LINK_FLAGS="-Wl,-rpath,$HOME/toolchains/lib64 -L$HOME/toolchains/lib64" | |
| ``` | |
| If you fail to set rpath, most LLVM binaries will fail on startup with a message | |
| from the loader similar to ``libstdc++.so.6: version `GLIBCXX_3.4.20' not | |
| found``. This means you need to tweak the `-rpath` linker flag. | |
| This method will add an absolute path to the rpath of all executables. That's | |
| fine for local development. If you want to distribute the binaries you build | |
| so that they can run on older systems, copy `libstdc++.so.6` into the | |
| `lib/` directory. All of LLVM's shipping binaries have an rpath pointing at | |
| `$ORIGIN/../lib`, so they will find `libstdc++.so.6` there. Non-distributed | |
| binaries don't have an rpath set and won't find `libstdc++.so.6`. Pass | |
| `-DLLVM_LOCAL_RPATH="$HOME/toolchains/lib64"` to CMake to add an absolute | |
| path to `libstdc++.so.6` as above. Since these binaries are not distributed, | |
| having an absolute local path is fine for them. | |
| When you build Clang, you will need to give *it* access to a modern C++ | |
| standard library in order to use it as your new host in part of a bootstrap. | |
| There are two easy ways to do this, either build (and install) libc++ along | |
| with Clang and then use it with the `-stdlib=libc++` compile and link flag, | |
| or install Clang into the same prefix (`$HOME/toolchains` above) as GCC. | |
| Clang will look within its own prefix for libstdc++ and use it if found. You | |
| can also add an explicit prefix for Clang to look in for a GCC toolchain with | |
| the `--gcc-toolchain=/opt/my/gcc/prefix` flag, passing it to both compile and | |
| link commands when using your just-built-Clang to bootstrap. | |
| (Getting Started with LLVM)= | |
| ## Getting Started with LLVM | |
| The remainder of this guide is meant to get you up and running with LLVM and to | |
| give you some basic information about the LLVM environment. | |
| The later sections of this guide describe the {ref}`general layout <general layout>` of the LLVM | |
| source tree, a {ref}`simple example <simple example>` using the LLVM toolchain, and {ref}`links <links>` to find | |
| more information about LLVM or to get help via e-mail. | |
| ### Terminology and Notation | |
| Throughout this manual, the following names are used to denote paths specific to | |
| the local system and working environment. *These are not environment variables | |
| you need to set but just strings used in the rest of this document below*. In | |
| any of the examples below, simply replace each of these names with the | |
| appropriate pathname on your local system. All these paths are absolute: | |
| * `SRC_ROOT` | |
| This is the top-level directory of the LLVM source tree. | |
| * `OBJ_ROOT` | |
| This is the top-level directory of the LLVM object tree (i.e. the tree where | |
| object files and compiled programs will be placed. It can be the same as | |
| SRC_ROOT). | |
| #### Sending patches | |
| See {ref}`Contributing <submit_patch>`. | |
| #### Bisecting commits | |
| See {doc}`Bisecting LLVM code <GitBisecting>` for how to use `git bisect` | |
| on LLVM. | |
| #### Reverting a change | |
| When reverting changes using git, the default message will say "This reverts | |
| commit XYZ". Leave this at the end of the commit message, but add some details | |
| before it as to why the commit is being reverted. A brief explanation and/or | |
| links to bots that demonstrate the problem are sufficient. | |
| ### Local LLVM Configuration | |
| Once checked out repository, the LLVM suite source code must be configured | |
| before being built. This process uses CMake. Unlike the normal `configure` | |
| script, CMake generates the build files in whatever format you request as well | |
| as various `*.inc` files, and `llvm/include/llvm/Config/config.h.cmake`. | |
| Variables are passed to `cmake` on the command line using the format | |
| `-D<variable name>=<value>`. The following variables are some common options | |
| used by people developing LLVM. | |
| * `CMAKE_C_COMPILER` | |
| * `CMAKE_CXX_COMPILER` | |
| * `CMAKE_BUILD_TYPE` | |
| * `CMAKE_INSTALL_PREFIX` | |
| * `Python3_EXECUTABLE` | |
| * `LLVM_TARGETS_TO_BUILD` | |
| * `LLVM_ENABLE_PROJECTS` | |
| * `LLVM_ENABLE_RUNTIMES` | |
| * `LLVM_ENABLE_DOXYGEN` | |
| * `LLVM_ENABLE_SPHINX` | |
| * `LLVM_BUILD_LLVM_DYLIB` | |
| * `LLVM_LINK_LLVM_DYLIB` | |
| * `LLVM_PARALLEL_LINK_JOBS` | |
| * `LLVM_OPTIMIZED_TABLEGEN` | |
| See {ref}`the list of frequently-used CMake variables <cmake_frequently_used_variables>` | |
| for more information. | |
| To configure LLVM, follow these steps: | |
| 1. Change directory into the object root directory: | |
| ```console | |
| % cd OBJ_ROOT | |
| ``` | |
| 1. Run the `cmake`: | |
| ```console | |
| % cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=<type> -DCMAKE_INSTALL_PREFIX=/install/path | |
| [other options] SRC_ROOT | |
| ``` | |
| ### Compiling the LLVM Suite Source Code | |
| Unlike with autotools, with CMake your build type is defined at configuration. | |
| If you want to change your build type, you can re-run CMake with the following | |
| invocation: | |
| ```console | |
| % cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=<type> SRC_ROOT | |
| ``` | |
| Between runs, CMake preserves the values set for all options. CMake has the | |
| following build types defined: | |
| * Debug | |
| These builds are the default. The build system will compile the tools and | |
| libraries unoptimized, with debugging information, and asserts enabled. | |
| * Release | |
| For these builds, the build system will compile the tools and libraries | |
| with optimizations enabled and not generate debug info. CMakes default | |
| optimization level is -O3. This can be configured by setting the | |
| `CMAKE_CXX_FLAGS_RELEASE` variable on the CMake command line. | |
| * RelWithDebInfo | |
| These builds are useful when debugging. They generate optimized binaries with | |
| debug information. CMakes default optimization level is -O2. This can be | |
| configured by setting the `CMAKE_CXX_FLAGS_RELWITHDEBINFO` variable on the | |
| CMake command line. | |
| Once you have LLVM configured, you can build it by entering the *OBJ_ROOT* | |
| directory and issuing the following command: | |
| ```console | |
| % make | |
| ``` | |
| If the build fails, please {ref}`check here <check here>` to see if you are using a version of | |
| GCC that is known not to compile LLVM. | |
| If you have multiple processors in your machine, you may wish to use some of the | |
| parallel build options provided by GNU Make. For example, you could use the | |
| command: | |
| ```console | |
| % make -j2 | |
| ``` | |
| There are several special targets which are useful when working with the LLVM | |
| source code: | |
| * `make clean` | |
| Removes all files generated by the build. This includes object files, | |
| generated C/C++ files, libraries, and executables. | |
| * `make install` | |
| Installs LLVM header files, libraries, tools, and documentation in a hierarchy | |
| under `$PREFIX`, specified with `CMAKE_INSTALL_PREFIX`, which | |
| defaults to `/usr/local`. | |
| * `make docs-llvm-html` | |
| If configured with `-DLLVM_ENABLE_SPHINX=On`, this will generate a directory | |
| at `OBJ_ROOT/docs/html` which contains the HTML formatted documentation. | |
| ### Cross-Compiling LLVM | |
| It is possible to cross-compile LLVM itself. That is, you can create LLVM | |
| executables and libraries to be hosted on a platform different from the platform | |
| where they are built (a Canadian Cross build). To generate build files for | |
| cross-compiling CMake provides a variable `CMAKE_TOOLCHAIN_FILE` which can | |
| define compiler flags and variables used during the CMake test operations. | |
| The result of such a build is executables that are not runnable on the build | |
| host but can be executed on the target. As an example, the following CMake | |
| invocation can generate build files targeting iOS. This will work on macOS | |
| with the latest Xcode: | |
| ```console | |
| % cmake -G "Ninja" -DCMAKE_OSX_ARCHITECTURES="armv7;armv7s;arm64" | |
| -DCMAKE_TOOLCHAIN_FILE=<PATH_TO_LLVM>/cmake/platforms/iOS.cmake | |
| -DCMAKE_BUILD_TYPE=Release -DLLVM_BUILD_RUNTIME=Off -DLLVM_INCLUDE_TESTS=Off | |
| -DLLVM_INCLUDE_EXAMPLES=Off -DLLVM_ENABLE_BACKTRACES=Off [options] | |
| <PATH_TO_LLVM> | |
| ``` | |
| Note: There are some additional flags that need to be passed when building for | |
| iOS due to limitations in the iOS SDK. | |
| Check {doc}`HowToCrossCompileLLVM` and [Clang docs on how to cross-compile in general] | |
| for more information about cross-compiling. | |
| [Clang docs on how to cross-compile in general]: https://clang.llvm.org/docs/CrossCompilation.html | |
| ### The Location of LLVM Object Files | |
| The LLVM build system is capable of sharing a single LLVM source tree among | |
| several LLVM builds. Hence, it is possible to build LLVM for several different | |
| platforms or configurations using the same source tree. | |
| * Change directory to where the LLVM object files should live: | |
| ```console | |
| % cd OBJ_ROOT | |
| ``` | |
| * Run `cmake`: | |
| ```console | |
| % cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release SRC_ROOT | |
| ``` | |
| The LLVM build will create a structure underneath *OBJ_ROOT* that matches the | |
| LLVM source tree. At each level where source files are present in the source | |
| tree there will be a corresponding `CMakeFiles` directory in the *OBJ_ROOT*. | |
| Underneath that directory there is another directory with a name ending in | |
| `.dir` under which you'll find object files for each source. | |
| For example: | |
| ```console | |
| % cd llvm_build_dir | |
| % find lib/Support/ -name APFloat* | |
| lib/Support/CMakeFiles/LLVMSupport.dir/APFloat.cpp.o | |
| ``` | |
| ### Optional Configuration Items | |
| If you're running on a Linux system that supports the [binfmt_misc] | |
| module, and you have root access on the system, you can set your system up to | |
| execute LLVM bitcode files directly. To do this, use commands like this (the | |
| first command may not be required if you are already using the module): | |
| [binfmt_misc]: http://en.wikipedia.org/wiki/binfmt_misc | |
| ```console | |
| % mount -t binfmt_misc none /proc/sys/fs/binfmt_misc | |
| % echo ':llvm:M::BC::/path/to/lli:' > /proc/sys/fs/binfmt_misc/register | |
| % chmod u+x hello.bc (if needed) | |
| % ./hello.bc | |
| ``` | |
| This allows you to execute LLVM bitcode files directly. On Debian, you can also | |
| use this command instead of the 'echo' command above: | |
| ```console | |
| % sudo update-binfmts --install llvm /path/to/lli --magic 'BC' | |
| ``` | |
| (Program Layout)= | |
| (general layout)= | |
| ## Directory Layout | |
| One useful source of information about the LLVM source base is the LLVM [doxygen] | |
| documentation available at <https://llvm.org/doxygen/>. The following is a | |
| brief introduction to code layout: | |
| [doxygen]: http://www.doxygen.org/ | |
| ### `llvm/cmake` | |
| Generates system build files. | |
| * `llvm/cmake/modules` | |
| Build configuration for llvm user defined options. Checks compiler version and | |
| linker flags. | |
| * `llvm/cmake/platforms` | |
| Toolchain configuration for Android NDK, iOS systems and non-Windows hosts to | |
| target MSVC. | |
| ### `llvm/examples` | |
| - Some simple examples showing how to use LLVM as a compiler for a custom | |
| language - including lowering, optimization, and code generation. | |
| - Kaleidoscope Tutorial: Kaleidoscope language tutorial runs through the | |
| implementation of a nice little compiler for a non-trivial language | |
| including a hand-written lexer, parser, AST, as well as code generation | |
| support using LLVM- both static (ahead of time) and various approaches to | |
| Just In Time (JIT) compilation. | |
| [Kaleidoscope Tutorial for complete beginner](tutorial/MyFirstLanguageFrontend/index.md). | |
| - BuildingAJIT: Examples of the [BuildingAJIT tutorial] that shows how LLVM’s | |
| ORC JIT APIs interact with other parts of LLVM. It also teaches how to | |
| recombine them to build a custom JIT that is suited to your use-case. | |
| [BuildingAJIT tutorial]: tutorial/BuildingAJIT1.md | |
| ### `llvm/include` | |
| Public header files exported from the LLVM library. The three main subdirectories: | |
| * `llvm/include/llvm` | |
| All LLVM-specific header files, and subdirectories for different portions of | |
| LLVM: `Analysis`, `CodeGen`, `Target`, `Transforms`, etc... | |
| * `llvm/include/llvm/Support` | |
| Generic support libraries provided with LLVM but not necessarily specific to | |
| LLVM. For example, some C++ STL utilities and a Command Line option processing | |
| library store header files here. | |
| * `llvm/include/llvm/Config` | |
| Header files configured by `cmake`. They wrap "standard" UNIX and | |
| C header files. Source code can include these header files which | |
| automatically take care of the conditional #includes that `cmake` | |
| generates. | |
| ### `llvm/lib` | |
| Most source files are here. By putting code in libraries, LLVM makes it easy to | |
| share code among the [tools](#tools). | |
| * `llvm/lib/IR/` | |
| Core LLVM source files that implement core classes like Instruction and | |
| BasicBlock. | |
| * `llvm/lib/AsmParser/` | |
| Source code for the LLVM assembly language parser library. | |
| * `llvm/lib/Bitcode/` | |
| Code for reading and writing bitcode. | |
| * `llvm/lib/Analysis/` | |
| A variety of program analyses, such as Call Graphs, Induction Variables, | |
| Natural Loop Identification, etc. | |
| * `llvm/lib/Transforms/` | |
| IR-to-IR program transformations, such as Aggressive Dead Code Elimination, | |
| Sparse Conditional Constant Propagation, Inlining, Loop Invariant Code Motion, | |
| Dead Global Elimination, and many others. | |
| * `llvm/lib/Target/` | |
| Files describing target architectures for code generation. For example, | |
| `llvm/lib/Target/X86` holds the X86 machine description. | |
| * `llvm/lib/CodeGen/` | |
| The major parts of the code generator: Instruction Selector, Instruction | |
| Scheduling, and Register Allocation. | |
| * `llvm/lib/MC/` | |
| The libraries represent and process code at machine code level. Handles | |
| assembly and object-file emission. | |
| * `llvm/lib/ExecutionEngine/` | |
| Libraries for directly executing bitcode at runtime in interpreted and | |
| JIT-compiled scenarios. | |
| * `llvm/lib/Support/` | |
| Source code that corresponds to the header files in `llvm/include/ADT/` | |
| and `llvm/include/Support/`. | |
| ### `llvm/bindings` | |
| Contains bindings for the LLVM compiler infrastructure to allow | |
| programs written in languages other than C or C++ to take advantage of the LLVM | |
| infrastructure. | |
| The LLVM project provides language bindings for OCaml and Python. | |
| ### `llvm/projects` | |
| Projects not strictly part of LLVM but shipped with LLVM. This is also the | |
| directory for creating your own LLVM-based projects which leverage the LLVM | |
| build system. | |
| ### `llvm/test` | |
| Feature and regression tests and other sanity checks on LLVM infrastructure. These | |
| are intended to run quickly and cover a lot of territory without being exhaustive. | |
| ### `test-suite` | |
| A comprehensive correctness, performance, and benchmarking test suite | |
| for LLVM. This comes in a [separate git repository], because it contains a | |
| large amount of third-party code under a variety of licenses. For | |
| details see the {doc}`Testing Guide <TestingGuide>` document. | |
| [separate git repository]: https://github.com/llvm/llvm-test-suite | |
| (tools)= | |
| ### `llvm/tools` | |
| Executables built out of the libraries | |
| above, which form the main part of the user interface. You can always get help | |
| for a tool by typing `tool_name -help`. The following is a brief introduction | |
| to the most important tools. More detailed information is in | |
| the {doc}`Command Guide <CommandGuide/index>`. | |
| * `llvm-reduce` | |
| `llvm-reduce` is used to debug optimization passes or code generation backends | |
| by narrowing down the given test case to the minimum number of passes and/or | |
| instructions that still cause a problem, whether it is a crash or | |
| miscompilation. See {doc}`HowToSubmitABug.html <HowToSubmitABug>` for more information on using | |
| `llvm-reduce`. | |
| * `llvm-ar` | |
| The archiver produces an archive containing the given LLVM bitcode files, | |
| optionally with an index for faster lookup. | |
| * `llvm-as` | |
| The assembler transforms the human-readable LLVM assembly to LLVM bitcode. | |
| * `llvm-dis` | |
| The disassembler transforms the LLVM bitcode to human-readable LLVM assembly. | |
| * `llvm-link` | |
| `llvm-link`, not surprisingly, links multiple LLVM modules into a single | |
| program. | |
| * `lli` | |
| `lli` is the LLVM interpreter, which can directly execute LLVM bitcode | |
| (although very slowly...). For architectures that support it (currently x86, | |
| Sparc, and PowerPC), by default, `lli` will function as a Just-In-Time | |
| compiler (if the functionality was compiled in), and will execute the code | |
| *much* faster than the interpreter. | |
| * `llc` | |
| `llc` is the LLVM backend compiler, which translates LLVM bitcode to a | |
| native code assembly file. | |
| * `opt` | |
| `opt` reads LLVM bitcode, applies a series of LLVM to LLVM transformations | |
| (which are specified on the command line), and outputs the resultant | |
| bitcode. '`opt -help`' is a good way to get a list of the | |
| program transformations available in LLVM. | |
| `opt` can also run a specific analysis on an input LLVM bitcode | |
| file and print the results. Primarily useful for debugging | |
| analyses, or familiarizing yourself with what an analysis does. | |
| ### `llvm/utils` | |
| Utilities for working with LLVM source code; some are part of the build process | |
| because they are code generators for parts of the infrastructure. | |
| * `codegen-diff` | |
| `codegen-diff` finds differences between code that LLC | |
| generates and code that LLI generates. This is useful if you are | |
| debugging one of them, assuming that the other generates correct output. For | |
| the full user manual, run `` `perldoc codegen-diff' ``. | |
| * `emacs/` | |
| Emacs and XEmacs syntax highlighting for LLVM assembly files and TableGen | |
| description files. See the `README` for information on using them. | |
| * `getsrcs.sh` | |
| Finds and outputs all non-generated source files, | |
| useful if one wishes to do a lot of development across directories | |
| and does not want to find each file. One way to use it is to run, | |
| for example: ``xemacs `utils/getsources.sh` `` from the top of the LLVM source | |
| tree. | |
| * `llvmgrep` | |
| Performs an `egrep -H -n` on each source file in LLVM and | |
| passes to it a regular expression provided on `llvmgrep`'s command | |
| line. This is an efficient way of searching the source base for a | |
| particular regular expression. | |
| * `TableGen/` | |
| Contains the tool used to generate register | |
| descriptions, instruction set descriptions, and even assemblers from common | |
| TableGen description files. | |
| * `vim/` | |
| vim syntax-highlighting for LLVM assembly files | |
| and TableGen description files. See the `README` for how to use them. | |
| (simple example)= | |
| ## An Example Using the LLVM Tool Chain | |
| This section gives an example of using LLVM with the Clang front end. | |
| ### Example with clang | |
| 1. First, create a simple C file, name it 'hello.c': | |
| ```c | |
| #include <stdio.h> | |
| int main() { | |
| printf("hello world\n"); | |
| return 0; | |
| } | |
| ``` | |
| 1. Next, compile the C file into a native executable: | |
| ```console | |
| % clang hello.c -o hello | |
| ``` | |
| :::{note} | |
| Clang works just like GCC by default. The standard `-S` and `-c` arguments | |
| work as usual (producing a native `.s` or `.o` file, respectively). | |
| ::: | |
| 1. Next, compile the C file into an LLVM bitcode file: | |
| ```console | |
| % clang -O3 -emit-llvm hello.c -c -o hello.bc | |
| ``` | |
| The `-emit-llvm` option can be used with the `-S` or `-c` options to emit an LLVM | |
| `.ll` or `.bc` file (respectively) for the code. This allows you to use | |
| the {doc}`standard LLVM tools <CommandGuide/index>` on the bitcode file. | |
| 1. Run the program in both forms. To run the program, use: | |
| ```console | |
| % ./hello | |
| ``` | |
| and | |
| ```console | |
| % lli hello.bc | |
| ``` | |
| The second example shows how to invoke the LLVM JIT, {doc}`lli <CommandGuide/lli>`. | |
| 1. Use the `llvm-dis` utility to take a look at the LLVM assembly code: | |
| ```console | |
| % llvm-dis < hello.bc | less | |
| ``` | |
| 1. Compile the program to native assembly using the LLC code generator: | |
| ```console | |
| % llc hello.bc -o hello.s | |
| ``` | |
| 1. Assemble the native assembly language file into a program: | |
| ```console | |
| % /opt/SUNWspro/bin/cc -xarch=v9 hello.s -o hello.native # On Solaris | |
| % gcc hello.s -o hello.native # On others | |
| ``` | |
| 1. Execute the native code program: | |
| ```console | |
| % ./hello.native | |
| ``` | |
| Note that using clang to compile directly to native code (i.e. when the | |
| `-emit-llvm` option is not present) does steps 6/7/8 for you. | |
| ## Common Problems | |
| If you are having problems building or using LLVM, or if you have any other | |
| general questions about LLVM, please consult the {doc}`Frequently Asked Questions <FAQ>` page. | |
| If you are having problems with limited memory and build time, please try | |
| building with `ninja` instead of `make`. Please consider configuring the | |
| following options with CMake: | |
| * `-G Ninja` | |
| Setting this option will allow you to build with ninja instead of make. | |
| Building with ninja significantly improves your build time, especially with | |
| incremental builds, and improves your memory usage. | |
| * `-DLLVM_USE_LINKER` | |
| Setting this option to `lld` will significantly reduce linking time for LLVM | |
| executables, particularly on Linux and Windows. If you are building LLVM | |
| for the first time and lld is not available to you as a binary package, then | |
| you may want to use the gold linker as a faster alternative to GNU ld. | |
| * `-DCMAKE_BUILD_TYPE` | |
| Controls optimization level and debug information of the build. This setting | |
| can affect RAM and disk usage, see {ref}`CMAKE_BUILD_TYPE <cmake_build_type>` | |
| for more information. | |
| * `-DLLVM_ENABLE_ASSERTIONS` | |
| This option defaults to `ON` for Debug builds and defaults to `OFF` for Release | |
| builds. As mentioned in the previous option, using the Release build type and | |
| enabling assertions may be a good alternative to using the Debug build type. | |
| * `-DLLVM_PARALLEL_LINK_JOBS` | |
| Set this equal to number of jobs you wish to run simultaneously. This is | |
| similar to the `-j` option used with `make`, but only for link jobs. This option | |
| can only be used with ninja. You may wish to use a very low number of jobs, | |
| as this will greatly reduce the amount of memory used during the build | |
| process. If you have limited memory, you may wish to set this to `1`. | |
| * `-DLLVM_TARGETS_TO_BUILD` | |
| Set this equal to the target you wish to build. You may wish to set this to | |
| only your host architecture. For example `X86` if you are using an Intel or | |
| AMD machine. You will find a full list of targets within the | |
| [llvm-project/llvm/lib/Target](https://github.com/llvm/llvm-project/tree/main/llvm/lib/Target) | |
| directory. | |
| * `-DLLVM_OPTIMIZED_TABLEGEN` | |
| Set this to `ON` to generate a fully optimized TableGen compiler during your | |
| build, even if that build is a `Debug` build. This will significantly improve | |
| your build time. You should not enable this if your intention is to debug the | |
| TableGen compiler. | |
| * `-DLLVM_ENABLE_PROJECTS` | |
| Set this equal to the projects you wish to compile (e.g. `clang`, `lld`, etc.) If | |
| compiling more than one project, separate the items with a semicolon. Should | |
| you run into issues with the semicolon, try surrounding it with single quotes. | |
| * `-DLLVM_ENABLE_RUNTIMES` | |
| Set this equal to the runtimes you wish to compile (e.g. `libcxx`, `libcxxabi`, etc.) | |
| If compiling more than one runtime, separate the items with a semicolon. Should | |
| you run into issues with the semicolon, try surrounding it with single quotes. | |
| * `-DCLANG_ENABLE_STATIC_ANALYZER` | |
| Set this option to `OFF` if you do not require the clang static analyzer. This | |
| should improve your build time slightly. | |
| * `-DLLVM_USE_SPLIT_DWARF` | |
| Consider setting this to `ON` if you require a debug build, as this will ease | |
| memory pressure on the linker. This will make linking much faster, as the | |
| binaries will not contain any of the debug information. Instead, the debug | |
| information is in a separate DWARF object file (with the extension `.dwo`). | |
| This only applies to host platforms using ELF, such as Linux. | |
| * `-DBUILD_SHARED_LIBS` | |
| Setting this to `ON` will build shared libraries instead of static | |
| libraries. This will ease memory pressure on the linker. However, this should | |
| only be used when developing llvm. See | |
| {ref}`BUILD_SHARED_LIBS <LLVM-related variables BUILD_SHARED_LIBS>` | |
| for more information. | |
| (links)= | |
| ## Links | |
| This document is just an **introduction** on how to use LLVM to do some simple | |
| things... there are many more interesting and complicated things that you can do | |
| that aren't documented here (but we'll gladly accept a patch if you want to | |
| write something up!). For more information about LLVM, check out: | |
| * [LLVM Homepage](https://llvm.org/) | |
| * [LLVM Doxygen Tree](https://llvm.org/doxygen/) | |
| * {doc}`Starting a Project that Uses LLVM <Projects>` |