| # LLVM Coding Standards | |
| ## Introduction | |
| This document describes coding standards that are used in the LLVM project. | |
| Although no coding standards should be regarded as absolute requirements to be | |
| followed in all instances, coding standards are | |
| particularly important for large-scale code bases that follow a library-based | |
| design (like LLVM). | |
| While this document may provide guidance for some mechanical formatting issues, | |
| whitespace, or other "microscopic details", these are not fixed standards. | |
| Always follow the golden rule: | |
| (Golden Rule)= | |
| > **If you are extending, enhancing, or bug fixing already implemented code, | |
| > use the style that is already being used so that the source is uniform and | |
| > easy to follow.** | |
| Note that some code bases (e.g. `libc++`) have special reasons to deviate | |
| from the coding standards. For example, in the case of `libc++`, this is | |
| because the naming and other conventions are dictated by the C++ standard. | |
| There are some conventions that are not uniformly followed in the code base | |
| (e.g. the naming convention). This is because they are relatively new, and a | |
| lot of code was written before they were put in place. Our long-term goal is | |
| for the entire codebase to follow the convention, but we explicitly *do not* | |
| want patches that do large-scale reformatting of existing code. On the other | |
| hand, it is reasonable to rename the methods of a class if you're about to | |
| change it in some other way. Please commit such changes separately to | |
| make code review easier. | |
| The ultimate goal of these guidelines is to increase the readability and | |
| maintainability of our common source base. | |
| ## Languages, Libraries, and Standards | |
| Most source code in LLVM and other LLVM projects using these coding standards | |
| is C++ code. There are some places where C code is used either due to | |
| environment restrictions, historical restrictions, or due to third-party source | |
| code imported into the tree. Generally, our preference is for | |
| standards-conforming, modern, and portable C++ code as the implementation language of | |
| choice. | |
| For automation, build systems, and utility scripts, Python is preferred and | |
| is widely used in the LLVM repository already. | |
| ### C++ Standard Versions | |
| Unless otherwise documented, LLVM subprojects are written using standard C++17 | |
| code and avoid unnecessary vendor-specific extensions. | |
| Nevertheless, we restrict ourselves to features which are available in the | |
| major toolchains supported as host compilers (see {doc}`GettingStarted` page, | |
| section [Software](GettingStarted.md#software)). | |
| Each toolchain provides a good reference for what it accepts: | |
| * Clang: https://clang.llvm.org/cxx_status.html | |
| * libc++: https://libcxx.llvm.org/Status/Cxx17.html | |
| * GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx17 | |
| * libstdc++: https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.2017 | |
| * MSVC: https://learn.microsoft.com/cpp/overview/visual-cpp-language-conformance | |
| Additionally, there are compiler comparison tables of supported C++ features on | |
| [cppreference.com](https://en.cppreference.com/w/cpp/compiler_support/17). | |
| To keep track with the evolution of the standard, newer C++ versions can be used | |
| to build LLVM. However, our support focuses on the minimum supported C++ | |
| version and a very recent standard may not yet be supported, or only using the | |
| latest version of the supported toolchains and possibly not across all the | |
| subprojects. | |
| ### C++ Standard Library | |
| Instead of implementing custom data structures, we encourage the use of C++ | |
| standard library facilities or LLVM support libraries whenever they are | |
| available for a particular task. LLVM and related projects emphasize and rely | |
| on the standard library facilities and the LLVM support libraries as much as | |
| possible. | |
| LLVM support libraries (for example, [ADT]) | |
| implement specialized data structures or functionality missing in the standard | |
| library. Such libraries are usually implemented in the `llvm` namespace and | |
| follow the expected standard interface when there is one. | |
| [ADT]: https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT | |
| When both C++ and the LLVM support libraries provide similar functionality, and | |
| there isn't a specific reason to favor the C++ implementation, it is generally | |
| preferable to use the LLVM library. For example, `llvm::DenseMap` should | |
| almost always be used instead of `std::map` or `std::unordered_map`, and | |
| `llvm::SmallVector` should usually be used instead of `std::vector`. | |
| We explicitly avoid some standard facilities, like the I/O streams, and instead | |
| use LLVM's streams library ({ref}`raw_ostream <raw_ostream>`). More detailed information on these | |
| subjects is available in the {doc}`ProgrammersManual`. | |
| For more information about LLVM's data structures and the tradeoffs they make, | |
| please consult [that section of the programmer's manual]. | |
| [that section of the programmer's manual]: ProgrammersManual.md#picking-the-right-data-structure-for-a-task | |
| ### Python version and Source Code Formatting | |
| The current minimum version of Python required is documented in the {doc}`GettingStarted` | |
| section. Python code in the LLVM repository should only use language features | |
| available in this version of Python. | |
| The Python code within the LLVM repository should adhere to the formatting guidelines | |
| outlined in [PEP 8](https://peps.python.org/pep-0008/). | |
| For consistency and to limit churn, code should be automatically formatted with | |
| the [black](https://github.com/psf/black) utility, which is PEP 8 compliant. | |
| Use its default rules. For example, avoid specifying `--line-length` even | |
| though it does not default to 80. The default rules can change between major | |
| versions of black. In order to avoid unnecessary churn in the formatting rules, | |
| we currently use black version 23.x in LLVM. | |
| When contributing a patch unrelated to formatting, you should format only the | |
| Python code that the patch modifies. For this purpose, use the [darker] | |
| utility, which runs default black rules | |
| over only the modified Python code. Doing so should ensure the patch will pass | |
| the Python format checks in LLVM's pre-commit CI, which also uses darker. When | |
| contributing a patch specifically for reformatting Python files, use black, | |
| which currently only supports formatting entire files. | |
| [darker]: https://pypi.org/project/darker/ | |
| Here are some quick examples, but see the black and darker documentation for | |
| details: | |
| ```bash | |
| $ pip install black=='23.*' darker # install black 23.x and darker | |
| $ darker test.py # format uncommitted changes | |
| $ darker -r HEAD^ test.py # also format changes from last commit | |
| $ black test.py # format entire file | |
| ``` | |
| Instead of individual file names, you can specify directories to | |
| darker, and it will find the changed files. However, if a directory is | |
| large, like a clone of the LLVM repository, darker can be painfully | |
| slow. In that case, you might wish to use git to list changed files. | |
| For example: | |
| ```bash | |
| $ darker -r HEAD^ $(git diff --name-only --diff-filter=d HEAD^) | |
| ``` | |
| ## Mechanical Source Issues | |
| ### Source Code Formatting | |
| #### Commenting | |
| Comments are important for readability and maintainability. When writing comments, | |
| write them as English prose, using proper capitalization, punctuation, etc. | |
| Aim to describe what the code is trying to do and why, not *how* it does it at | |
| a micro level. Here are a few important things to document: | |
| (header file comment)= | |
| ##### File Headers | |
| Every source file should have a header on it that describes the basic purpose of | |
| the file. The standard header looks like this: | |
| ```c++ | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| /// | |
| /// \file | |
| /// This file contains the declaration of the Instruction class, which is the | |
| /// base class for all of the VM instructions. | |
| /// | |
| //===----------------------------------------------------------------------===// | |
| ``` | |
| The first section in the file is a concise note that defines the license that the | |
| file is released under. This makes it perfectly clear what terms the source | |
| code can be distributed under and should not be modified in any way. | |
| The main body is a [Doxygen](http://www.doxygen.nl/) comment (identified by | |
| the `///` comment marker instead of the usual `//`) describing the purpose | |
| of the file. The first sentence (or a passage beginning with `\brief`) is | |
| used as an abstract. Any additional information should be separated by a blank | |
| line. If an algorithm is based on a paper or is described in another source, | |
| provide a reference. | |
| ##### Header Guard | |
| The header file's guard should be the all-caps path that a user of this header | |
| would #include, using '_' instead of path separator and extension marker. | |
| For example, the header file | |
| `llvm/include/llvm/Analysis/Utils/Local.h` would be `#include`-ed as | |
| `#include "llvm/Analysis/Utils/Local.h"`, so its guard is | |
| `LLVM_ANALYSIS_UTILS_LOCAL_H`. | |
| ##### Class overviews | |
| Classes are a fundamental part of an object-oriented design. As such, a | |
| class definition should have a comment block that explains what the class is | |
| used for and how it works. Every non-trivial class is expected to have a | |
| `doxygen` comment block. | |
| ##### Method information | |
| Methods and global functions should also be documented. A quick note about | |
| what it does and a description of the edge cases is all that is necessary here. | |
| The reader should be able to understand how to use interfaces without reading | |
| the code itself. | |
| Good things to talk about here are what happens when something unexpected | |
| happens, for instance, does the method return null? | |
| #### Comment Formatting | |
| In general, prefer C++-style comments (`//` for normal comments, `///` for | |
| `doxygen` documentation comments). There are a few cases when it is | |
| useful to use C-style (`/* */`) comments, however: | |
| 1. When writing C code to be compatible with C89. | |
| 1. When writing a header file that may be `#include`d by a C source file. | |
| 1. When writing a source file that is used by a tool that only accepts C-style | |
| comments. | |
| 1. When documenting the significance of constants used as actual parameters in | |
| a call. This is most helpful for `bool` parameters, or passing `0` or | |
| `nullptr`. The comment should contain the parameter name, which ought to be | |
| meaningful. For example, it's not clear what the parameter means in this call: | |
| ```c++ | |
| Object.emitName(nullptr); | |
| ``` | |
| An in-line C-style comment makes the intent obvious: | |
| ```c++ | |
| Object.emitName(/*Prefix=*/nullptr); | |
| ``` | |
| Commenting out large blocks of code is discouraged, but if you really have to do | |
| this (for documentation purposes or as a suggestion for debug printing), use | |
| `#if 0` and `#endif`. These nest properly and are better behaved in general | |
| than C-style comments. | |
| #### Doxygen Use in Documentation Comments | |
| Use the `\file` command to turn the standard file header into a file-level | |
| comment. | |
| Include descriptive paragraphs for all public interfaces (public classes, | |
| member and non-member functions). Avoid restating the information that can be | |
| inferred from the API name or signature. The first sentence (or a paragraph | |
| beginning with `\brief`) is used as an abstract. Try to use a single | |
| sentence as the `\brief` adds visual clutter. Put detailed discussion into | |
| separate paragraphs. | |
| A minimal documentation comment: | |
| ```c++ | |
| /// Sets the xyzzy property to \p Baz. | |
| void setXyzzy(bool Baz); | |
| ``` | |
| Only include code examples, function parameters and return values when it | |
| provides additional information, such as intent, usage, or behavior that’s | |
| non-obvious. Use descriptive function and argument names to | |
| eliminate the need for documentation comments when possible. | |
| To refer to parameter names inside a paragraph, use the `\p name` command. | |
| Don't use the `\arg name` command since it starts a new paragraph that | |
| contains documentation for the parameter. | |
| Wrap non-inline code examples in `\code ... \endcode`. | |
| To document a function parameter, start a new paragraph with the | |
| `\param name` command. If the parameter is used as an out or an in/out | |
| parameter, use the `\param [out] name` or `\param [in,out] name` command, | |
| respectively. | |
| To describe function return value, start a new paragraph with the `\returns` | |
| command. | |
| A documentation comment that uses all Doxygen features in a preferred way: | |
| ```c++ | |
| /// Does foo and bar. | |
| /// | |
| /// Does not do foo the usual way if \p Baz is true. | |
| /// | |
| /// Typical usage: | |
| /// \code | |
| /// fooBar(false, "quux", Res); | |
| /// \endcode | |
| /// | |
| /// \param Quux kind of foo to do. | |
| /// \param [out] Result filled with bar sequence on foo success. | |
| /// | |
| /// \returns true on success. | |
| bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); | |
| ``` | |
| Don't duplicate the documentation comment in the header file and in the | |
| implementation file. Put the documentation comments for public APIs into the | |
| header file. Documentation comments for private APIs can go to the | |
| implementation file. In any case, implementation files can include additional | |
| comments (not necessarily in Doxygen markup) to explain implementation details | |
| as needed. | |
| Don't duplicate the function or class name at the beginning of the comment. | |
| For humans, it is obvious which function or class is being documented; | |
| automatic documentation processing tools are smart enough to bind the comment | |
| to the correct declaration. | |
| Avoid: | |
| ```c++ | |
| // Example.h: | |
| // example - Does something important. | |
| void example(); | |
| // Example.cpp: | |
| // example - Does something important. | |
| void example() { ... } | |
| ``` | |
| Preferred: | |
| ```c++ | |
| // Example.h: | |
| /// Does something important. | |
| void example(); | |
| // Example.cpp: | |
| /// Builds a B-tree in order to do foo. See paper by... | |
| void example() { ... } | |
| ``` | |
| #### Error and Warning Messages | |
| Clear diagnostic messages are important to help users identify and fix issues in | |
| their inputs. Use succinct but correct English prose that gives the user the | |
| context needed to understand what went wrong. Also, to match error message | |
| styles commonly produced by other tools, start the first sentence with a | |
| lowercase letter, and finish the last sentence without a period, if it would | |
| end in one otherwise. Sentences which end with different punctuation, such as | |
| "did you forget ';'?", should still do so. | |
| For example, this is a good error message: | |
| ```text | |
| error: file.o: section header 3 is corrupt. Size is 10 when it should be 20 | |
| ``` | |
| This is a bad message, since it does not provide useful information and uses the | |
| wrong style: | |
| ```text | |
| error: file.o: Corrupt section header. | |
| ``` | |
| As with other coding standards, individual projects, such as the Clang Static | |
| Analyzer, may have preexisting styles that do not conform to this. If a | |
| different formatting scheme is used consistently throughout the project, use | |
| that style instead. Otherwise, this standard applies to all LLVM tools, | |
| including clang, clang-tidy, and so on. | |
| If the tool or project does not have existing functions to emit warnings or | |
| errors, use the error and warning handlers provided in `Support/WithColor.h` | |
| to ensure they are printed in the appropriate style, rather than printing to | |
| stderr directly. | |
| When using `report_fatal_error`, follow the same standards for the message as | |
| regular error messages. Assertion messages and `llvm_unreachable` calls do not | |
| necessarily need to follow these same styles as they are automatically | |
| formatted, and thus these guidelines may not be suitable. | |
| #### `#include` Style | |
| Immediately after the {ref}`header file comment <header file comment>` (and include guards if working on a | |
| header file), the {ref}`minimal list of #includes <minimal list of #includes>` required by the file should be | |
| listed. We prefer these `#include`s to be listed in this order: | |
| (Main Module Header)= | |
| (Local/Private Headers)= | |
| 1. Main Module Header | |
| 1. Local/Private Headers | |
| 1. LLVM project/subproject headers (`clang/...`, `lldb/...`, `llvm/...`, etc) | |
| 1. System `#include`s | |
| and each category should be sorted lexicographically by the full path. | |
| The {ref}`Main Module Header <Main Module Header>` file applies to `.cpp` files which implement an | |
| interface defined by a `.h` file. This `#include` should always be included | |
| **first** regardless of where it lives on the file system. By including a | |
| header file first in the `.cpp` files that implement the interfaces, we ensure | |
| that the header does not have any hidden dependencies which are not explicitly | |
| `#include`d in the header, but should be. It is also a form of documentation | |
| in the `.cpp` file to indicate where the interfaces it implements are defined. | |
| LLVM project and subproject headers should be grouped from most specific to least | |
| specific, for the same reasons described above. For example, LLDB depends on | |
| both clang and LLVM, and clang depends on LLVM. So an LLDB source file should | |
| include `lldb` headers first, followed by `clang` headers, followed by | |
| `llvm` headers, to reduce the possibility (for example) of an LLDB header | |
| accidentally picking up a missing include due to the previous inclusion of that | |
| header in the main source file or some earlier header file. clang should | |
| similarly include its own headers before including llvm headers. This rule | |
| applies to all LLVM subprojects. | |
| (fit into 80 columns)= | |
| #### Source Code Width | |
| Write your code to fit within 80 columns. | |
| There must be some limit to the width of the code in | |
| order to allow developers to have multiple files side-by-side in | |
| windows on a modest display. If you are going to pick a width limit, it is | |
| somewhat arbitrary, but you might as well pick something standard. Going with 90 | |
| columns (for example) instead of 80 columns wouldn't add any significant value | |
| and would be detrimental to printing out code. Also many other projects have | |
| standardized on 80 columns, so some people have already configured their editors | |
| for it (vs something else, like 90 columns). | |
| However, documentation files are not source code files, and instead of fitting into 80 columns, they must be formatted to one sentence per line. | |
| This way a change in the middle of a paragraph doesn't cause unnecessary changes in subsequent lines, making it easier for reviewers to see what has changed when documentation is updated. | |
| Another exception are TableGen files (.td). | |
| There are no tools that can parse, verify and edit them to match our coding style, including clang-format, so they are excluded from this limit. | |
| It is still good practice to try to fit them into 80 columns, but it is not a requirement. | |
| As with other changes, if you patch a TD file, do not reformat the entire file, but only the lines you are changing. | |
| If your reformatting is causing unnecessary changes in subsequent lines, please just follow the existing formatting. | |
| Unecessary changes in TD files cause unnecessary churn in the file history and force recompilation of many unnecessary files. | |
| It also causes unnecessary changes in forks working on the same TD files, which makes it harder to rebase and merge later. | |
| #### Whitespace | |
| In all cases, prefer spaces to tabs in source files. People have different | |
| preferred indentation levels, and different styles of indentation that they | |
| like; this is fine. What isn't fine is that different editors/viewers expand | |
| tabs out to different tab stops. This can cause your code to look completely | |
| unreadable, and it is not worth dealing with. | |
| As always, follow the {ref}`Golden Rule <Golden Rule>` above: follow the style of existing code | |
| if you are modifying and extending it. | |
| Do not add trailing whitespace. Some common editors will automatically remove | |
| trailing whitespace when saving a file which causes unrelated changes to appear | |
| in diffs and commits. | |
| ##### Format Lambdas Like Blocks Of Code | |
| When formatting a multi-line lambda, format it like a block of code. If there | |
| is only one multi-line lambda in a statement, and there are no expressions | |
| lexically after it in the statement, drop the indent to the standard two space | |
| indent for a block of code, as if it were an if-block opened by the preceding | |
| part of the statement: | |
| ```c++ | |
| std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { | |
| if (a.blah < b.blah) | |
| return true; | |
| if (a.baz < b.baz) | |
| return true; | |
| return a.bam < b.bam; | |
| }); | |
| ``` | |
| To take best advantage of this formatting, if you are designing an API which | |
| accepts a continuation or single callable argument (be it a function object, or | |
| a `std::function`), it should be the last argument if at all possible. | |
| If there are multiple multi-line lambdas in a statement, or additional | |
| parameters after the lambda, indent the block two spaces from the indent of the | |
| `[]`: | |
| ```c++ | |
| dyn_switch(V->stripPointerCasts(), | |
| [] (PHINode *PN) { | |
| // process phis... | |
| }, | |
| [] (SelectInst *SI) { | |
| // process selects... | |
| }, | |
| [] (LoadInst *LI) { | |
| // process loads... | |
| }, | |
| [] (AllocaInst *AI) { | |
| // process allocas... | |
| }); | |
| ``` | |
| ##### Braced Initializer Lists | |
| Starting from C++11, there are significantly more uses of braced lists to | |
| perform initialization. For example, they can be used to construct aggregate | |
| temporaries in expressions. They now have a natural way of ending up nested | |
| within each other and within function calls in order to build up aggregates | |
| (such as option structs) from local variables. | |
| The historically common formatting of braced initialization of aggregate | |
| variables does not mix cleanly with deep nesting, general expression contexts, | |
| function arguments, and lambdas. We suggest new code use a simple rule for | |
| formatting braced initialization lists: act as if the braces were parentheses | |
| in a function call. The formatting rules exactly match those already well | |
| understood for formatting nested function calls. Examples: | |
| ```c++ | |
| foo({a, b, c}, {1, 2, 3}); | |
| llvm::Constant *Mask[] = { | |
| llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), | |
| llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), | |
| llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; | |
| ``` | |
| This formatting scheme also makes it particularly easy to get predictable, | |
| consistent, and automatic formatting with tools like [Clang Format]. | |
| [Clang Format]: https://clang.llvm.org/docs/ClangFormat.html | |
| ### Language and Compiler Issues | |
| #### Treat Compiler Warnings Like Errors | |
| Compiler warnings are often useful and help improve the code. Those that are | |
| not useful, can be often suppressed with a small code change. For example, an | |
| assignment in the `if` condition is often a typo: | |
| ```c++ | |
| if (V = getValue()) { | |
| ... | |
| } | |
| ``` | |
| Several compilers will print a warning for the code above. It can be suppressed | |
| by adding parentheses: | |
| ```c++ | |
| if ((V = getValue())) { | |
| ... | |
| } | |
| ``` | |
| #### Write Portable Code | |
| In almost all cases, it is possible to write completely portable code. When | |
| you need to rely on non-portable code, put it behind a well-defined and | |
| well-documented interface. | |
| #### Do not use RTTI or Exceptions | |
| In an effort to reduce code and executable size, LLVM does not use exceptions | |
| or RTTI ([runtime type information], for example, | |
| `dynamic_cast<>`). | |
| [runtime type information]: https://en.wikipedia.org/wiki/Run-time_type_information | |
| That said, LLVM does make extensive use of a hand-rolled form of RTTI that use | |
| templates like [isa<>, cast<>, and dyn_cast<>](ProgrammersManual.md#the-isa-cast-and-dyn-cast-templates). | |
| This form of RTTI is opt-in and can be | |
| {doc}`added to any class <HowToSetUpLLVMStyleRTTI>`. | |
| #### Prefer C++-style casts | |
| When casting, use `static_cast`, `reinterpret_cast`, and `const_cast`, | |
| rather than C-style casts. There are two exceptions to this: | |
| * When casting to `void` to suppress warnings about unused variables (as an | |
| alternative to `[[maybe_unused]]`). Prefer C-style casts in this instance. | |
| Note that if the variable is unused because it's used only in `assert`, use | |
| `[[maybe_unused]]` instead of a C-style void cast. | |
| * When casting between integral types (including enums that are not strongly- | |
| typed), functional-style casts are permitted as an alternative to | |
| `static_cast`. | |
| (static constructor)= | |
| #### Do not use Static Constructors | |
| Static constructors and destructors (e.g., global variables whose types have a | |
| constructor or destructor) should not be added to the code base, and should be | |
| removed wherever possible. Global constants (including static variables defined | |
| in functions) should be `constexpr` where possible to avoid inadvertant startup | |
| overhead. | |
| ```c++ | |
| // Avoid: this will cause the string to be constructed in a global constructor | |
| // and be destructed in a global destructor. The same applies for global/static | |
| // maps, sets, etc. | |
| static std::string VeryBad = "abc123"; | |
| struct BadWrapInt { | |
| int x; | |
| BadWrapInt(int x) : x(x) {} | |
| }; | |
| // Avoid: the BadWrapInt constructor is not constexpr and this will cause the | |
| // initialization of Bad in a global constructor. | |
| static const BadWrapInt Bad(1); | |
| struct GoodWrapInt { | |
| int x; | |
| constexpr GoodWrapInt(int x) : x(x) {} | |
| }; | |
| // Ok. | |
| static constexpr GoodWrapInt Good(1); | |
| ``` | |
| Globals in different source files are initialized in an [arbitrary order], | |
| making the code more | |
| difficult to reason about. | |
| [arbitrary order]: https://yosefk.com/c++fqa/ctors.html#fqa-10.12 | |
| Static constructors have a negative impact on the launch time of programs that use | |
| LLVM as a library. We would really like for there to be zero cost for linking | |
| in an additional LLVM target or other library into an application, but static | |
| constructors undermine this goal. | |
| #### Avoid Pointers in Global/Static Constants | |
| Static constants that contain non-null pointers should be avoided, especially | |
| for large or frequently used data structures. | |
| All static constants that contain pointers need to be relocated on every startup | |
| when LLVM is built as position-independent code, increasing startup times and | |
| memory usage. | |
| ```c++ | |
| // Avoid: StringRef stores pointers to string; this array needs to be touched | |
| // on every startup (typically 32 bytes). | |
| static constexpr StringRef Bad1[] = {"abc", "def"}; | |
| // Avoid: likewise (typically 16 bytes). | |
| static const char *const Bad2[] = {"abc", "def"}; | |
| // Avoid: this is a mutable array! | |
| static const char *ReallyBad[] = {"abc", "def"}; | |
| // Ok. | |
| static constexpr char OkStorage[] = "\0abc\0def"; | |
| StringRef getOk(StringTable::Offset Off) { return StringTable(OkStorage)[Off]; } | |
| // Avoid: StringTable itself is just a wrapper around StringRef. | |
| extern constexpr StringTable Bad3(OkStorage); | |
| // Avoid. | |
| struct KeyValue { | |
| const char *Key; | |
| unsigned Value; | |
| }; | |
| static constexpr KeyValue KVs[] = {{"abc", 1}, {"def", 2}}; | |
| // Ok. | |
| constexpr EnumStringDef<unsigned> KVDefs[] = {{{"abc"}, 1}, {{"def"}, 2}}; | |
| static constexpr auto KVs = BUILD_ENUM_STRINGS(KVDefs); | |
| ``` | |
| #### Use of `class` and `struct` Keywords | |
| In C++, the `class` and `struct` keywords can be used almost | |
| interchangeably. The only difference is when they are used to declare a class: | |
| `class` makes all members private by default while `struct` makes all | |
| members public by default. | |
| * All declarations and definitions of a given `class` or `struct` must use | |
| the same keyword. For example: | |
| ```c++ | |
| // Avoid if `Example` is defined as a struct. | |
| class Example; | |
| // OK. | |
| struct Example; | |
| struct Example { ... }; | |
| ``` | |
| * `struct` should be used when *all* members are declared public. | |
| ```c++ | |
| // Avoid using `struct` here, use `class` instead. | |
| struct Foo { | |
| private: | |
| int Data; | |
| public: | |
| Foo() : Data(0) { } | |
| int getData() const { return Data; } | |
| void setData(int D) { Data = D; } | |
| }; | |
| // OK to use `struct`: all members are public. | |
| struct Bar { | |
| int Data; | |
| Bar() : Data(0) { } | |
| }; | |
| ``` | |
| #### Do not use Braced Initializer Lists to Call a Constructor | |
| Starting from C++11 there is a "generalized initialization syntax" which allows | |
| calling constructors using braced initializer lists. Do not use these to call | |
| constructors with non-trivial logic or if you care that you're calling some | |
| *particular* constructor. Those should look like function calls using | |
| parentheses rather than like aggregate initialization. Similarly, if you need | |
| to explicitly name the type and call its constructor to create a temporary, | |
| don't use a braced initializer list. Instead, use a braced initializer list | |
| (without any type for temporaries) when doing aggregate initialization or | |
| something notionally equivalent. Examples: | |
| ```c++ | |
| class Foo { | |
| public: | |
| // Construct a Foo by reading data from the disk in the whizbang format, ... | |
| Foo(std::string filename); | |
| // Construct a Foo by looking up the Nth element of some global data ... | |
| Foo(int N); | |
| // ... | |
| }; | |
| // The Foo constructor call is reading a file, don't use braces to call it. | |
| llvm::fill(foo, Foo("name")); | |
| // The pair is being constructed like an aggregate, use braces. | |
| bar_map.insert({my_key, my_value}); | |
| ``` | |
| If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: | |
| ```c++ | |
| int data[] = {0, 1, 2, 3}; | |
| ``` | |
| (use-auto-type-deduction)= | |
| #### Use `auto` Type Deduction to Make Code More Readable | |
| Some are advocating a policy of "almost always `auto`" in C++11; however, LLVM | |
| uses a more moderate stance. Use `auto` if and only if it makes the code more | |
| readable or easier to maintain. Don't "almost always" use `auto`, but do use | |
| `auto` with initializers like `cast<Foo>(...)` or other places where the | |
| type is already obvious from the context. Another time when `auto` works well | |
| for these purposes is when the type would have been abstracted away anyway, | |
| often behind a container's typedef such as `std::vector<T>::iterator`. | |
| Similarly, C++14 adds generic lambda expressions where parameter types can be | |
| `auto`. Use these where you would have used a template. | |
| #### Beware unnecessary copies with `auto` | |
| The convenience of `auto` makes it easy to forget that its default behavior | |
| is a copy. Particularly in range-based `for` loops, careless copies are | |
| expensive. | |
| Use `auto &` for values and `auto *` for pointers unless you need to make a | |
| copy. | |
| ```c++ | |
| // Typically there's no reason to copy. | |
| for (const auto &Val : Container) observe(Val); | |
| for (auto &Val : Container) Val.change(); | |
| // Remove the reference if you really want a new copy. | |
| for (auto Val : Container) { Val.change(); saveSomewhere(Val); } | |
| // Copy pointers, but make it clear that they're pointers. | |
| for (const auto *Ptr : Container) observe(*Ptr); | |
| for (auto *Ptr : Container) Ptr->change(); | |
| ``` | |
| #### Beware of non-determinism due to ordering of pointers | |
| In general, there is no relative ordering among pointers. As a result, | |
| when unordered containers like sets and maps are used with pointer keys | |
| the iteration order is undefined. Hence, iterating such containers may | |
| result in non-deterministic code generation. While the generated code | |
| might work correctly, non-determinism can make it harder to reproduce bugs and | |
| debug the compiler. | |
| In case an ordered result is expected, remember to | |
| sort an unordered container before iteration. Or use ordered containers | |
| like `vector`/`MapVector`/`SetVector` if you want to iterate pointer | |
| keys. | |
| #### Beware of non-deterministic sorting order of equal elements | |
| `std::sort` uses a non-stable sorting algorithm in which the order of equal | |
| elements is not guaranteed to be preserved. Thus using `std::sort` for a | |
| container having equal elements may result in non-deterministic behavior. | |
| To uncover such instances of non-determinism, LLVM has introduced a new | |
| `llvm::sort` wrapper function. For an `EXPENSIVE_CHECKS` build this will randomly | |
| shuffle the container before sorting. Default to using `llvm::sort` instead | |
| of `std::sort`. | |
| ## Style Issues | |
| ### The High-Level Issues | |
| #### Self-contained Headers | |
| Header files should be self-contained (compile on their own) and end in `.h`. | |
| Non-header files that are meant for inclusion should end in `.inc` and be | |
| used sparingly. | |
| All header files should be self-contained. Users and refactoring tools should | |
| not have to adhere to special conditions to include the header. Specifically, a | |
| header should have header guards and include all other headers it needs. | |
| There are rare cases where a file designed to be included is not | |
| self-contained. These are typically intended to be included at unusual | |
| locations, such as the middle of another file. They might not use header | |
| guards, and might not include their prerequisites. Name such files with the | |
| .inc extension. Use sparingly, and prefer self-contained headers when possible. | |
| In general, a header should be implemented by one or more `.cpp` files. Each | |
| of these `.cpp` files should include the header that defines their interface | |
| first. This ensures that all of the dependencies of the header have been | |
| properly added to the header itself, and are not implicit. System headers | |
| should be included after user headers for a translation unit. | |
| #### Library Layering | |
| A directory of header files (for example, `include/llvm/Foo`) defines a | |
| library (`Foo`). One library (both | |
| its headers and implementation) should only use things from the libraries | |
| listed in its dependencies. | |
| Some of this constraint can be enforced by classic Unix linkers (Mac & Windows | |
| linkers, as well as lld, do not enforce this constraint). A Unix linker | |
| searches left to right through the libraries specified on its command line and | |
| never revisits a library. In this way, no circular dependencies between | |
| libraries can exist. | |
| This doesn't fully enforce all inter-library dependencies, and importantly | |
| doesn't enforce header file circular dependencies created by inline functions. | |
| A good way to answer the "is this layered correctly" would be to consider | |
| whether a Unix linker would succeed at linking the program if all inline | |
| functions were defined out-of-line. (& for all valid orderings of dependencies | |
| — since linking resolution is linear, it's possible that some implicit | |
| dependencies can sneak through: A depends on B and C, so valid orderings are | |
| "C B A" or "B C A", in both cases the explicit dependencies come before their | |
| use. But in the first case, B could still link successfully if it implicitly | |
| depended on C, or the opposite in the second case) | |
| (minimal list of #includes)= | |
| #### `#include` as Little as Possible | |
| `#include` hurts compile time performance. Don't do it unless you have to, | |
| especially in header files. | |
| But wait! Sometimes you need to have the definition of a class to use it, or to | |
| inherit from it. In these cases go ahead and `#include` that header file. Be | |
| aware, however, that there are many cases where you don't need to have the full | |
| definition of a class. If you are using a pointer or reference to a class, you | |
| don't need the header file. If you are simply returning a class instance from a | |
| prototyped function or method, you don't need it. In fact, for most cases, you | |
| simply don't need the definition of a class. And not `#include`ing speeds up | |
| compilation. | |
| It is easy to try to go overboard on this recommendation, however. You | |
| **must** include all of the header files that you are using --- you can include | |
| them either directly or indirectly through another header file. To make sure | |
| that you don't accidentally forget to include a header file in your module | |
| header, make sure to include your module header **first** in the implementation | |
| file (as mentioned above). This way there won't be any hidden dependencies that | |
| you'll find out about later. | |
| #### Keep "Internal" Headers Private | |
| Many modules have a complex implementation that causes them to use more than one | |
| implementation (`.cpp`) file. It is often tempting to put the internal | |
| communication interface (helper classes, extra functions, etc) in the public | |
| module header file. Don't do this! | |
| If you really need to do something like this, put a private header file in the | |
| same directory as the source files, and include it locally. This ensures that | |
| your private interface remains private and undisturbed by outsiders. | |
| :::{note} | |
| It's okay to put extra implementation methods in a public class itself. Just | |
| make them private (or protected) and all is well. | |
| ::: | |
| #### Use Namespace Qualifiers to Define Previously Declared Symbols | |
| When providing an out-of-line definition for various symbols (variables, | |
| functions, opaque classes) in a source file, do not open namespace blocks in the | |
| source file. Instead, use namespace qualifiers to help ensure that your | |
| definition matches an existing declaration. Do this: | |
| ```c++ | |
| // Foo.h | |
| namespace llvm { | |
| extern int FooVal; | |
| int foo(const char *s); | |
| namespace detail { | |
| class FooImpl; | |
| } // namespace detail | |
| } // namespace llvm | |
| // Foo.cpp | |
| #include "Foo.h" | |
| using namespace llvm; | |
| int llvm::FooVal; | |
| int llvm::foo(const char *s) { | |
| // ... | |
| } | |
| class detail::FooImpl { | |
| // ... | |
| } | |
| ``` | |
| Doing this helps to avoid bugs where the definition does not match the | |
| declaration from the header. For example, the following C++ code defines a new | |
| overload of `llvm::foo` instead of providing a definition for the existing | |
| function declared in the header: | |
| ```c++ | |
| // Foo.cpp | |
| #include "Foo.h" | |
| namespace llvm { | |
| int foo(char *s) { // Mismatch between "const char *" and "char *" | |
| } | |
| } // namespace llvm | |
| ``` | |
| This error will not be caught until the build is nearly complete, when the | |
| linker fails to find a definition for any uses of the original function. If the | |
| function were instead defined with a namespace qualifier, the error would have | |
| been caught immediately when the definition was compiled. | |
| Class method implementations must already name the class and new overloads | |
| cannot be introduced out of line, so this recommendation does not apply to them. | |
| (early exits)= | |
| #### Use Early Exits and `continue` to Simplify Code | |
| When reading code, keep in mind how much state and how many previous decisions | |
| have to be remembered by the reader to understand a block of code. Aim to | |
| reduce indentation where possible when it doesn't make it more difficult to | |
| understand the code. One great way to do this is by making use of early exits | |
| and the `continue` keyword in long loops. Consider this code that does not | |
| use an early exit: | |
| ```c++ | |
| Value *doSomething(Instruction *I) { | |
| if (!I->isTerminator() && | |
| I->hasOneUse() && doOtherThing(I)) { | |
| ... some long code .... | |
| } | |
| return 0; | |
| } | |
| ``` | |
| This code has several problems if the body of the `'if'` is large. When | |
| you're looking at the top of the function, it isn't immediately clear that this | |
| *only* does interesting things with non-terminator instructions, and only | |
| applies to things with the other predicates. Second, it is relatively difficult | |
| to describe (in comments) why these predicates are important because the `if` | |
| statement makes it difficult to lay out the comments. Third, when you're deep | |
| within the body of the code, it is indented an extra level. Finally, when | |
| reading the top of the function, it isn't clear what the result is if the | |
| predicate isn't true; you have to read to the end of the function to know that | |
| it returns null. | |
| It is much preferred to format the code like this: | |
| ```c++ | |
| Value *doSomething(Instruction *I) { | |
| // Terminators never need 'something' done to them because ... | |
| if (I->isTerminator()) | |
| return 0; | |
| // We conservatively avoid transforming instructions with multiple uses | |
| // because goats like cheese. | |
| if (!I->hasOneUse()) | |
| return 0; | |
| // This is really just here for example. | |
| if (!doOtherThing(I)) | |
| return 0; | |
| ... some long code .... | |
| } | |
| ``` | |
| This fixes these problems. A similar problem frequently happens in `for` | |
| loops. A silly example is something like this: | |
| ```c++ | |
| for (Instruction &I : BB) { | |
| if (auto *BO = dyn_cast<BinaryOperator>(&I)) { | |
| Value *LHS = BO->getOperand(0); | |
| Value *RHS = BO->getOperand(1); | |
| if (LHS != RHS) { | |
| ... | |
| } | |
| } | |
| } | |
| ``` | |
| When you have very, very small loops, this sort of structure is fine. But if it | |
| exceeds more than 10-15 lines, it becomes difficult for people to read and | |
| understand at a glance. The problem with this sort of code is that it gets very | |
| nested very quickly. This means that the reader of the code has to keep a lot of | |
| context in their brain to remember what is going immediately on in the loop, | |
| because they don't know if/when the `if` conditions will have `else`s etc. | |
| It is strongly preferred to structure the loop like this: | |
| ```c++ | |
| for (Instruction &I : BB) { | |
| auto *BO = dyn_cast<BinaryOperator>(&I); | |
| if (!BO) continue; | |
| Value *LHS = BO->getOperand(0); | |
| Value *RHS = BO->getOperand(1); | |
| if (LHS == RHS) continue; | |
| ... | |
| } | |
| ``` | |
| This has all the benefits of using early exits for functions: it reduces the nesting | |
| of the loop, it makes it easier to describe why the conditions are true, and it | |
| makes it obvious to the reader that there is no `else` coming up that they | |
| have to push context into their brain for. If a loop is large, this can be a | |
| big understandability win. | |
| #### Don't use `else` after a `return` | |
| For similar reasons as above (reduction of indentation and easier reading), please | |
| do not use `'else'` or `'else if'` after something that interrupts control | |
| flow --- like `return`, `break`, `continue`, `goto`, etc. For example: | |
| ```c++ | |
| case 'J': { | |
| if (Signed) { | |
| Type = Context.getsigjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_sigjmp_buf; | |
| return QualType(); | |
| } else { | |
| break; // Unnecessary. | |
| } | |
| } else { | |
| Type = Context.getjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_jmp_buf; | |
| return QualType(); | |
| } else { | |
| break; // Unnecessary. | |
| } | |
| } | |
| } | |
| ``` | |
| It is better to write it like this: | |
| ```c++ | |
| case 'J': | |
| if (Signed) { | |
| Type = Context.getsigjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_sigjmp_buf; | |
| return QualType(); | |
| } | |
| } else { | |
| Type = Context.getjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_jmp_buf; | |
| return QualType(); | |
| } | |
| } | |
| break; | |
| ``` | |
| Or better yet (in this case) as: | |
| ```c++ | |
| case 'J': | |
| if (Signed) | |
| Type = Context.getsigjmp_bufType(); | |
| else | |
| Type = Context.getjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : | |
| ASTContext::GE_Missing_jmp_buf; | |
| return QualType(); | |
| } | |
| break; | |
| ``` | |
| The idea is to reduce indentation and the amount of code you have to keep track | |
| of when reading the code. | |
| Note: this advice does not apply to a `constexpr if` statement. The | |
| substatement of the `else` clause may be a discarded statement, so removing | |
| the `else` can cause unexpected template instantiations. Thus, the following | |
| example is correct: | |
| ```c++ | |
| template<typename T> | |
| static constexpr bool VarTempl = true; | |
| template<typename T> | |
| int func() { | |
| if constexpr (VarTempl<T>) | |
| return 1; | |
| else | |
| static_assert(!VarTempl<T>); | |
| } | |
| ``` | |
| #### Turn Predicate Loops into Predicate Functions | |
| It is very common to write small loops that just compute a boolean value. There | |
| are a number of ways that people commonly write these, but an example of this | |
| sort of thing is: | |
| ```c++ | |
| bool FoundFoo = false; | |
| for (unsigned I = 0, E = BarList.size(); I != E; ++I) | |
| if (BarList[I]->isFoo()) { | |
| FoundFoo = true; | |
| break; | |
| } | |
| if (FoundFoo) { | |
| ... | |
| } | |
| ``` | |
| Instead of this sort of loop, we prefer to use a predicate function (which may | |
| be {ref}`static <static>`) that uses {ref}`early exits <early exits>`: | |
| ```c++ | |
| /// \returns true if the specified list has an element that is a foo. | |
| static bool containsFoo(const std::vector<Bar*> &List) { | |
| for (unsigned I = 0, E = List.size(); I != E; ++I) | |
| if (List[I]->isFoo()) | |
| return true; | |
| return false; | |
| } | |
| ... | |
| if (containsFoo(BarList)) { | |
| ... | |
| } | |
| ``` | |
| There are many reasons for doing this: it reduces indentation and factors out | |
| code which can often be shared by other code that checks for the same predicate. | |
| More importantly, it *forces you to pick a name* for the function, and forces | |
| you to write a comment for it. In this silly example, this doesn't add much | |
| value. However, if the condition is complex, this can make it a lot easier for | |
| the reader to understand the code that queries for this predicate. Instead of | |
| being faced with the in-line details of how we check to see if the BarList | |
| contains a foo, we can trust the function name and continue reading with better | |
| locality. | |
| ### The Low-Level Issues | |
| #### Name Types, Functions, Variables, and Enumerators Properly | |
| Poorly-chosen names can mislead the reader and cause bugs. We cannot stress | |
| enough how important it is to use *descriptive* names. Pick names that match | |
| the semantics and role of the underlying entities, within reason. Avoid | |
| abbreviations unless they are well known. After picking a good name, make sure | |
| to use consistent capitalization for the name, as inconsistency requires clients | |
| to either memorize the APIs or to look it up to find the exact spelling. | |
| In general, names should be in camel case (e.g. `TextFileReader` and | |
| `isLValue()`). Different kinds of declarations have different rules: | |
| * **Type names** (including classes, structs, enums, typedefs, etc) should be | |
| nouns and start with an upper-case letter (e.g. `TextFileReader`). | |
| * **Variable names** should be nouns (as they represent state). The name should | |
| be camel case, and start with an upper-case letter (e.g. `Leader` or | |
| `Boats`). | |
| * **Function names** should be verb phrases (as they represent actions), and | |
| command-like function should be imperative. The name should be camel case, | |
| and start with a lowercase letter (e.g. `openFile()` or `isFoo()`). | |
| * **Enum declarations** (e.g. `enum Foo {...}`) are types, so they should | |
| follow the naming conventions for types. A common use for enums is as a | |
| discriminator for a union, or an indicator of a subclass. When an enum is | |
| used for something like this, it should have a `Kind` suffix | |
| (e.g. `ValueKind`). | |
| * **Enumerators** (e.g. `enum { Foo, Bar }`) and **public member variables** | |
| should start with an upper-case letter, just like types. Unless the | |
| enumerators are defined in their own small namespace or inside a class, | |
| enumerators should have a prefix corresponding to the enum declaration name. | |
| For example, `enum ValueKind { ... };` may contain enumerators like | |
| `VK_Argument`, `VK_BasicBlock`, etc. Enumerators that are just | |
| convenience constants are exempt from the requirement for a prefix. For | |
| instance: | |
| ```c++ | |
| enum { | |
| MaxSize = 42, | |
| Density = 12 | |
| }; | |
| ``` | |
| As an exception, classes that mimic STL classes can have member names in STL's | |
| style of lowercase words separated by underscores (e.g. `begin()`, | |
| `push_back()`, and `empty()`). Classes that provide multiple | |
| iterators should add a singular prefix to `begin()` and `end()` | |
| (e.g. `global_begin()` and `use_begin()`). | |
| Here are some examples: | |
| ```c++ | |
| class VehicleMaker { | |
| ... | |
| Factory<Tire> F; // Avoid: a non-descriptive abbreviation. | |
| Factory<Tire> Factory; // Better: more descriptive. | |
| Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one | |
| // kind of factories. | |
| }; | |
| Vehicle makeVehicle(VehicleType Type) { | |
| VehicleMaker M; // Might be OK if scope is small. | |
| Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information. | |
| Light Headlight = M.makeLight("head"); // Good: descriptive. | |
| ... | |
| } | |
| ``` | |
| #### Assert Liberally | |
| Use the "`assert`" macro to its fullest. Check all of your preconditions and | |
| assumptions. You never know when a bug (not necessarily even yours) might be | |
| caught early by an assertion, which reduces debugging time dramatically. The | |
| "`<cassert>`" header file is probably already included by the header files you | |
| are using, so it doesn't cost anything to use it. | |
| To further assist with debugging, make sure to put some kind of error message in | |
| the assertion statement, which is printed if the assertion is tripped. This | |
| helps the poor debugger make sense of why an assertion is being made and | |
| enforced, and hopefully what to do about it. Here is one complete example: | |
| ```c++ | |
| inline Value *getOperand(unsigned I) { | |
| assert(I < Operands.size() && "getOperand() out of range!"); | |
| return Operands[I]; | |
| } | |
| ``` | |
| Here are more examples: | |
| ```c++ | |
| assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); | |
| assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); | |
| assert(idx < getNumSuccessors() && "Successor # out of range!"); | |
| assert(V1.getType() == V2.getType() && "Constant types must be identical!"); | |
| assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); | |
| ``` | |
| You get the idea. | |
| In the past, asserts were used to indicate a piece of code that should not be | |
| reached. These were typically of the form: | |
| ```c++ | |
| assert(0 && "Invalid radix for integer literal"); | |
| ``` | |
| This has a few issues, the main one being that some compilers might not | |
| understand the assertion, or warn about a missing return in builds where | |
| assertions are compiled out. | |
| Today, we have something much better: `llvm_unreachable`: | |
| ```c++ | |
| llvm_unreachable("Invalid radix for integer literal"); | |
| ``` | |
| When assertions are enabled, this will print the message if it's ever reached | |
| and then exit the program. When assertions are disabled (i.e. in release | |
| builds), `llvm_unreachable` becomes a hint to compilers to skip generating | |
| code for this branch. If the compiler does not support this, it will fall back | |
| to the "abort" implementation. | |
| Use `llvm_unreachable` to mark a specific point in code that should never be | |
| reached. This is especially desirable for addressing warnings about unreachable | |
| branches, etc., but can be used whenever reaching a particular code path is | |
| unconditionally a bug (not originating from user input; see below) of some kind. | |
| Use of `assert` should always include a testable predicate (as opposed to | |
| `assert(false)`). | |
| If the error condition can be triggered by user input then the | |
| recoverable error mechanism described in {doc}`ProgrammersManual` should be | |
| used instead. In cases where this is not practical, `report_fatal_error` may | |
| be used. | |
| Another issue is that values used only by assertions will produce an "unused | |
| value" warning when assertions are disabled. For example, this code will warn: | |
| ```c++ | |
| unsigned Size = V.size(); | |
| assert(Size > 42 && "Vector smaller than it should be"); | |
| bool NewToSet = Myset.insert(Value); | |
| assert(NewToSet && "The value shouldn't be in the set yet"); | |
| ``` | |
| These are two interesting different cases. In the first case, the call to | |
| `V.size()` is only useful for the assert, and we don't want it executed when | |
| assertions are disabled. Code like this should move the call into the assert | |
| itself. In the second case, the side effects of the call must happen whether | |
| the assert is enabled or not. In this case, the value should be defined using | |
| the `[[maybe_unused]]` attribute to suppress the warning. To be specific, it is | |
| preferred to write the code like this: | |
| ```c++ | |
| assert(V.size() > 42 && "Vector smaller than it should be"); | |
| [[maybe_unused]] bool NewToSet = Myset.insert(Value); | |
| assert(NewToSet && "The value shouldn't be in the set yet"); | |
| ``` | |
| In C code where `[[maybe_unused]]` is not supported, use `void` cast to | |
| suppress an unused variable warning as follows: | |
| ```c | |
| LLVMValueRef Value = LLVMMetadataAsValue(Context, NodeMD); | |
| assert(LLVMIsAValueAsMetadata(Value) != NULL); | |
| (void)Value; | |
| ``` | |
| #### Do Not Use `using namespace std` | |
| In LLVM, we prefer to explicitly prefix all identifiers from the standard | |
| namespace with an "`std::`" prefix, rather than rely on "`using namespace | |
| std;`". | |
| In header files, adding a `'using namespace XXX'` directive pollutes the | |
| namespace of any source file that `#include`s the header, creating | |
| maintenance issues. | |
| In implementation files (e.g. `.cpp` files), the rule is more of a stylistic | |
| rule, but is still important. Basically, using explicit namespace prefixes | |
| makes the code **clearer**, because it is immediately obvious what facilities | |
| are being used and where they are coming from. And **more portable**, because | |
| namespace clashes cannot occur between LLVM code and other namespaces. The | |
| portability rule is important because different standard library implementations | |
| expose different symbols (potentially ones they shouldn't), and future revisions | |
| to the C++ standard will add more symbols to the `std` namespace. As such, we | |
| never use `'using namespace std;'` in LLVM. | |
| The exception to the general rule (i.e. it's not an exception for the `std` | |
| namespace) is for implementation files. For example, all of the code in the | |
| LLVM project implements code that lives in the 'llvm' namespace. As such, it is | |
| ok, and actually clearer, for the `.cpp` files to have a `'using namespace | |
| llvm;'` directive at the top, after the `#include`s. This reduces | |
| indentation in the body of the file for source editors that indent based on | |
| braces, and keeps the conceptual context cleaner. The general form of this rule | |
| is that any `.cpp` file that implements code in any namespace may use that | |
| namespace (and its parents'), but should not use any others. | |
| #### Provide a Virtual Method Anchor for Classes in Headers | |
| If a class is defined in a header file and has a vtable (either it has virtual | |
| methods or it derives from classes with virtual methods), it must always have at | |
| least one out-of-line virtual method in the class. Without this, the compiler | |
| will copy the vtable and RTTI into every `.o` file that `#include`s the | |
| header, bloating `.o` file sizes and increasing link times. | |
| #### Don't use default labels in fully covered switches over enumerations | |
| `-Wswitch` warns if a switch, without a default label, over an enumeration | |
| does not cover every enumeration value. If you write a default label on a fully | |
| covered switch over an enumeration then the `-Wswitch` warning won't fire | |
| when new elements are added to that enumeration. To help avoid adding these | |
| kinds of defaults, Clang has the warning `-Wcovered-switch-default` which is | |
| off by default but turned on when building LLVM with a version of Clang that | |
| supports the warning. | |
| A knock-on effect of this stylistic requirement is that when building LLVM with | |
| GCC you may get warnings related to "control may reach end of non-void function" | |
| if you return from each case of a covered switch-over-enum because GCC assumes | |
| that the enum expression may take any representable value, not just those of | |
| individual enumerators. To suppress this warning, use `llvm_unreachable` after | |
| the switch. | |
| #### Use range-based `for` loops wherever possible | |
| The introduction of range-based `for` loops in C++11 means that explicit | |
| manipulation of iterators is rarely necessary. We use range-based `for` | |
| loops wherever possible for all newly added code. For example: | |
| ```c++ | |
| BasicBlock *BB = ... | |
| for (Instruction &I : *BB) | |
| ... use I ... | |
| ``` | |
| Usage of `std::for_each()`/`llvm::for_each()` functions is discouraged, | |
| unless the callable object already exists. | |
| #### Don't evaluate `end()` every time through a loop | |
| In cases where range-based `for` loops can't be used and it is necessary | |
| to write an explicit iterator-based loop, pay close attention to whether | |
| `end()` is re-evaluated on each loop iteration. One common mistake is to | |
| write a loop in this style: | |
| ```c++ | |
| BasicBlock *BB = ... | |
| for (auto I = BB->begin(); I != BB->end(); ++I) | |
| ... use I ... | |
| ``` | |
| The problem with this construct is that it evaluates "`BB->end()`" every time | |
| through the loop. Instead of writing the loop like this, we strongly prefer | |
| loops to be written so that they evaluate it once before the loop starts. A | |
| convenient way to do this is like so: | |
| ```c++ | |
| BasicBlock *BB = ... | |
| for (auto I = BB->begin(), E = BB->end(); I != E; ++I) | |
| ... use I ... | |
| ``` | |
| The observant may quickly point out that these two loops may have different | |
| semantics: if the container (a basic block in this case) is being mutated, then | |
| "`BB->end()`" may change its value every time through the loop and the second | |
| loop may not in fact be correct. If you actually do depend on this behavior, | |
| please write the loop in the first form and add a comment indicating that you | |
| did it intentionally. | |
| Why do we prefer the second form (when correct)? Writing the loop in the first | |
| form has two problems. First, it may be less efficient than evaluating it at the | |
| start of the loop. In this case, the cost is probably minor --- a few extra | |
| loads every time through the loop. However, if the base expression is more | |
| complex, then the cost can rise quickly. I've seen loops where the end | |
| expression was actually something like: "`SomeMap[X]->end()`" and map lookups | |
| really aren't cheap. By writing it in the second form consistently, you | |
| eliminate the issue entirely and don't even have to think about it. | |
| The second (even bigger) issue is that writing the loop in the first form hints | |
| to the reader that the loop is mutating the container (a fact that a comment | |
| would handily confirm!). If you write the loop in the second form, it is | |
| immediately obvious without even looking at the body of the loop that the | |
| container isn't being modified, which makes it easier to read the code and | |
| understand what it does. | |
| While the second form of the loop is a few extra keystrokes, we do strongly | |
| prefer it. | |
| #### `#include <iostream>` is Forbidden | |
| The use of `#include <iostream>` in library files is hereby **forbidden**, | |
| because many common implementations transparently inject a {ref}`static constructor <static constructor>` | |
| into every translation unit that includes it. | |
| Note that using the other stream headers (`<sstream>` for example) is not | |
| problematic in this regard --- just `<iostream>`. However, `raw_ostream` | |
| provides various APIs that are better performing for almost every use than | |
| `std::ostream` style APIs. | |
| :::{note} | |
| New code should always use {ref}`raw_ostream <raw_ostream>` for writing, or the | |
| `llvm::MemoryBuffer` API for reading files. | |
| ::: | |
| (raw_ostream)= | |
| #### Use `raw_ostream` | |
| LLVM includes a lightweight, simple, and efficient stream implementation in | |
| `llvm/Support/raw_ostream.h`, which provides all of the common features of | |
| `std::ostream`. All new code should use `raw_ostream` instead of | |
| `ostream`. | |
| Unlike `std::ostream`, `raw_ostream` is not a template and can be forward | |
| declared as `class raw_ostream`. Public headers should generally not include | |
| the `raw_ostream` header, but use forward declarations and constant references | |
| to `raw_ostream` instances. | |
| #### Avoid `std::endl` | |
| The `std::endl` modifier, when used with `iostreams` outputs a newline to | |
| the output stream specified. In addition to doing this, however, it also | |
| flushes the output stream. In other words, these are equivalent: | |
| ```c++ | |
| std::cout << std::endl; | |
| std::cout << '\n' << std::flush; | |
| ``` | |
| Most of the time, you probably have no reason to flush the output stream, so | |
| it's better to use a literal `'\n'`. | |
| #### Don't use `inline` when defining a function in a class definition | |
| A member function defined in a class definition is implicitly inline, so don't | |
| put the `inline` keyword in this case. | |
| Don't: | |
| ```c++ | |
| class Foo { | |
| public: | |
| inline void bar() { | |
| // ... | |
| } | |
| }; | |
| ``` | |
| Do: | |
| ```c++ | |
| class Foo { | |
| public: | |
| void bar() { | |
| // ... | |
| } | |
| }; | |
| ``` | |
| ### Microscopic Details | |
| This section describes preferred low-level formatting guidelines along with | |
| reasoning on why we prefer them. | |
| #### Spaces Before Parentheses | |
| Put a space before an open parenthesis only in control flow statements, but not | |
| in normal function call expressions and function-like macros. For example: | |
| ```c++ | |
| if (X) ... | |
| for (I = 0; I != 100; ++I) ... | |
| while (LLVMRocks) ... | |
| somefunc(42); | |
| assert(3 != 4 && "laws of math are failing me"); | |
| A = foo(42, 92) + bar(X); | |
| ``` | |
| The reason for doing this is not completely arbitrary. This style makes control | |
| flow operators stand out more, and makes expressions flow better. | |
| #### Prefer Preincrement | |
| Hard fast rule: Preincrement (`++X`) may be no slower than postincrement | |
| (`X++`) and could very well be a lot faster than it. Use preincrementation | |
| whenever possible. | |
| The semantics of postincrement include making a copy of the value being | |
| incremented, returning it, and then preincrementing the "work value". For | |
| primitive types, this isn't a big deal. But for iterators, it can be a huge | |
| issue (for example, some iterators contain stack and set objects in them... | |
| copying an iterator could invoke the copy ctor's of these as well). In general, | |
| get in the habit of always using preincrement, and you won't have a problem. | |
| #### Namespace Indentation | |
| In general, we strive to reduce indentation wherever possible. This is useful | |
| because we want code to {ref}`fit into 80 columns <fit into 80 columns>` without excessive wrapping, but | |
| also because it makes it easier to understand the code. To facilitate this and | |
| avoid some insanely deep nesting on occasion, don't indent namespaces. If it | |
| helps readability, feel free to add a comment indicating what namespace is | |
| being closed by a `}`. For example: | |
| ```c++ | |
| namespace llvm { | |
| namespace knowledge { | |
| /// This class represents things that Smith can have an intimate | |
| /// understanding of and contains the data associated with it. | |
| class Grokable { | |
| ... | |
| public: | |
| explicit Grokable() { ... } | |
| virtual ~Grokable() = 0; | |
| ... | |
| }; | |
| } // namespace knowledge | |
| } // namespace llvm | |
| ``` | |
| Feel free to skip the closing comment when the namespace being closed is | |
| obvious for any reason. For example, the outer-most namespace in a header file | |
| is rarely a source of confusion. But namespaces both anonymous and named in | |
| source files that are being closed half way through the file probably could use | |
| clarification. | |
| (static)= | |
| #### Restrict Visibility | |
| Functions and variables should have the most restricted visibility possible. | |
| For class members, that means using appropriate `private`, `protected`, or | |
| `public` keyword to restrict their access. | |
| For non-member functions, variables, and classes, that means restricting | |
| visibility to a single `.cpp` file if it is not referenced outside that file. | |
| Visibility of file-scope non-member variables and functions can be restricted to | |
| the current translation unit by using either the `static` keyword or an anonymous | |
| namespace. | |
| Anonymous namespaces are a great language feature that tells the C++ | |
| compiler that the contents of the namespace are only visible within the current | |
| translation unit, allowing more aggressive optimization and eliminating the | |
| possibility of symbol name collisions. | |
| Anonymous namespaces are to C++ as `static` is to C functions and global | |
| variables. While `static` is available in C++, anonymous namespaces are more | |
| general: they can make entire classes private to a file. | |
| The problem with anonymous namespaces is that they naturally want to encourage | |
| indentation of their body, and they reduce locality of reference: if you see a | |
| random function definition in a C++ file, it is easy to see if it is marked | |
| static, but seeing if it is in an anonymous namespace requires scanning a big | |
| chunk of the file. | |
| Because of this, we have a simple guideline: make anonymous namespaces as small | |
| as possible, and only use them for class declarations. For example: | |
| ```c++ | |
| namespace { | |
| class StringSort { | |
| ... | |
| public: | |
| StringSort(...) | |
| bool operator<(const char *RHS) const; | |
| }; | |
| } // namespace | |
| static void runHelper() { | |
| ... | |
| } | |
| bool StringSort::operator<(const char *RHS) const { | |
| ... | |
| } | |
| ``` | |
| Avoid putting declarations other than classes into anonymous namespaces: | |
| ```c++ | |
| namespace { | |
| // ... many declarations ... | |
| void runHelper() { | |
| ... | |
| } | |
| // ... many declarations ... | |
| } // namespace | |
| ``` | |
| When you are looking at `runHelper` in the middle of a large C++ file, | |
| you have no immediate way to tell if this function is local to the file. | |
| In contrast, when the function is marked static, you don't need to cross-reference | |
| faraway places in the file to tell that the function is local: | |
| ```c++ | |
| static void runHelper() { | |
| ... | |
| } | |
| ``` | |
| (don-t-use-braces-on-simple-single-statement-bodies-of-if-else-loop-statements)= | |
| #### Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements | |
| When writing the body of an `if`, `else`, or `for`/`while` loop | |
| statement, we aim to reduce unnecessary line noise. | |
| **Omit braces when:** | |
| * The body consists of a single **simple** statement. | |
| * The single statement is not preceded by a comment. | |
| (Hoist comments above the control statement if you can.) | |
| * An `else` clause, if present, also meets the above criteria (single | |
| simple statement, no associated comments). | |
| **Use braces in all other cases, including:** | |
| * Multi-statement bodies | |
| * Single-statement bodies with non-hoistable comments | |
| * Complex single-statement bodies (e.g., deep nesting, complex nested | |
| loops) | |
| * Inconsistent bracing within `if`/`else if`/`else` chains (if one | |
| block requires braces, all must) | |
| * `if` statements ending with a nested `if` lacking an `else` (to | |
| prevent "dangling else") | |
| The examples below provide guidelines for these cases: | |
| ```c++ | |
| // Omit the braces since the body is simple and clearly associated with the | |
| // `if`. | |
| if (isa<FunctionDecl>(D)) | |
| handleFunctionDecl(D); | |
| else if (isa<VarDecl>(D)) | |
| handleVarDecl(D); | |
| // Here we document the condition itself and not the body. | |
| if (isa<VarDecl>(D)) { | |
| // It is necessary that we explain the situation with this surprisingly long | |
| // comment, so it would be unclear without the braces whether the following | |
| // statement is in the scope of the `if`. | |
| // Because the condition is documented, we can't really hoist this | |
| // comment that applies to the body above the `if`. | |
| handleOtherDecl(D); | |
| } | |
| // Use braces on the outer `if` to avoid a potential dangling `else` | |
| // situation. | |
| if (isa<VarDecl>(D)) { | |
| if (shouldProcessAttr(A)) | |
| handleAttr(A); | |
| } | |
| // Use braces for the `if` block to keep it uniform with the `else` block. | |
| if (isa<FunctionDecl>(D)) { | |
| handleFunctionDecl(D); | |
| } else { | |
| // In this `else` case, it is necessary that we explain the situation with | |
| // this surprisingly long comment, so it would be unclear without the braces | |
| // whether the following statement is in the scope of the `if`. | |
| handleOtherDecl(D); | |
| } | |
| // Use braces for the `else if` and `else` block to keep it uniform with the | |
| // `if` block. | |
| if (isa<FunctionDecl>(D)) { | |
| verifyFunctionDecl(D); | |
| handleFunctionDecl(D); | |
| } else if (isa<GlobalVarDecl>(D)) { | |
| handleGlobalVarDecl(D); | |
| } else { | |
| handleOtherDecl(D); | |
| } | |
| // This should also omit braces. The `for` loop contains only a single | |
| // statement, so it shouldn't have braces. The `if` also only contains a | |
| // single simple statement (the `for` loop), so it also should omit braces. | |
| if (isa<FunctionDecl>(D)) | |
| for (auto *A : D.attrs()) | |
| handleAttr(A); | |
| // Use braces for a `do-while` loop and its enclosing statement. | |
| if (Tok->is(tok::l_brace)) { | |
| do { | |
| Tok = Tok->Next; | |
| } while (Tok); | |
| } | |
| // Use braces for the outer `if` since the nested `for` is braced. | |
| if (isa<FunctionDecl>(D)) { | |
| for (auto *A : D.attrs()) { | |
| // In this `for` loop body, it is necessary that we explain the situation | |
| // with this surprisingly long comment, forcing braces on the `for` block. | |
| handleAttr(A); | |
| } | |
| } | |
| // Use braces on the outer block because there are more than two levels of | |
| // nesting. | |
| if (isa<FunctionDecl>(D)) { | |
| for (auto *A : D.attrs()) | |
| for (ssize_t i : llvm::seq<ssize_t>(count)) | |
| handleAttrOnDecl(D, A, i); | |
| } | |
| // Use braces on the outer block because of a nested `if`; otherwise, the | |
| // compiler would warn: `add explicit braces to avoid dangling else` | |
| if (auto *D = dyn_cast<FunctionDecl>(D)) { | |
| if (shouldProcess(D)) | |
| handleVarDecl(D); | |
| else | |
| markAsIgnored(D); | |
| } | |
| ``` | |
| #### Use Unix line endings for files | |
| Use Unix line endings for all files. CRLF line endings are allowed as an | |
| exception for test files that intend to test CRLF handling or when the file | |
| format requires it (like `.bat` or `.rc` files). | |
| ## See Also | |
| A lot of these comments and recommendations have been culled from other sources. | |
| Two particularly important books for our work are: | |
| 1. [Effective C++] | |
| by Scott Meyers. Also interesting and useful are "More Effective C++" and | |
| "Effective STL" by the same author. | |
| 1. [Large-Scale C++ Software Design] | |
| by John Lakos | |
| [Effective C++]: https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876 | |
| [Large-Scale C++ Software Design]: https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620 | |
| If you get some free time, and you haven't read them: do so, you might learn | |
| something. |