| # The LLVM Target-Independent Code Generator | |
| ```{raw} html | |
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| .unknown { background-color: #C0C0C0; text-align: center; } | |
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| .no:before { content: "N" } | |
| .partial { background-color: #F88017 } | |
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| .yes:before { content: "Y" } | |
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| </style> | |
| ``` | |
| :::{warning} | |
| This is a work in progress. | |
| ::: | |
| ## Introduction | |
| The LLVM target-independent code generator is a framework that provides a suite | |
| of reusable components for translating the LLVM internal representation to the | |
| machine code for a specified target---either in assembly form (suitable for a | |
| static compiler) or in binary machine code format (usable for a JIT | |
| compiler). The LLVM target-independent code generator consists of six main | |
| components: | |
| 1. {ref}`Abstract target description <Abstract target description>` interfaces which capture important properties | |
| about various aspects of the machine, independently of how they will be used. | |
| These interfaces are defined in `include/llvm/Target/`. | |
| 2. Classes used to represent the {ref}`code being generated <code being generated>` for a target. These | |
| classes are intended to be abstract enough to represent the machine code for | |
| *any* target machine. These classes are defined in | |
| `include/llvm/CodeGen/`. At this level, concepts like "constant pool | |
| entries" and "jump tables" are explicitly exposed. | |
| 3. Classes and algorithms used to represent code at the object file level, the | |
| {ref}`MC Layer <MC Layer>`. These classes represent assembly level constructs like labels, | |
| sections, and instructions. At this level, concepts like "constant pool | |
| entries" and "jump tables" don't exist. | |
| 4. {ref}`Target-independent algorithms <Target-independent algorithms>` used to implement various phases of native | |
| code generation (register allocation, scheduling, stack frame representation, | |
| etc). This code lives in `lib/CodeGen/`. | |
| 5. {ref}`Implementations of the abstract target description interfaces <Implementations of the abstract target description interfaces>` for | |
| particular targets. These machine descriptions make use of the components | |
| provided by LLVM, and can optionally provide custom target-specific passes, | |
| to build complete code generators for a specific target. Target descriptions | |
| live in `lib/Target/`. | |
| 6. The target-independent JIT components. The LLVM JIT is completely target | |
| independent (it uses the `TargetJITInfo` structure to interface for | |
| target-specific issues. The code for the target-independent JIT lives in | |
| `lib/ExecutionEngine/JIT`. | |
| Depending on which part of the code generator you are interested in working on, | |
| different pieces of this will be useful to you. In any case, you should be | |
| familiar with the {ref}`target description <target description>` and {ref}`machine code representation <machine code representation>` | |
| classes. If you want to add a backend for a new target, you will need to | |
| {ref}`implement the target description <implement the target description>` classes for your new target and understand | |
| the {doc}`LLVM code representation <LangRef>`. If you are interested in | |
| implementing a new {ref}`code generation algorithm <code generation algorithm>`, it should only depend on the | |
| target-description and machine code representation classes, ensuring that it is | |
| portable. | |
| ### Required components in the code generator | |
| The two pieces of the LLVM code generator are the high-level interface to the | |
| code generator and the set of reusable components that can be used to build | |
| target-specific backends. The two most important interfaces ( | |
| {ref}`TargetMachine <TargetMachine>` and {ref}`DataLayout <DataLayout>` | |
| ) are the only ones that are required to be defined for a | |
| backend to fit into the LLVM system, but the others must be defined if the | |
| reusable code generator components are going to be used. | |
| This design has two important implications. The first is that LLVM can support | |
| completely non-traditional code generation targets. For example, the C backend | |
| does not require register allocation, instruction selection, or any of the other | |
| standard components provided by the system. As such, it only implements these | |
| two interfaces, and does its own thing. Note that the C backend was removed from the | |
| trunk in the LLVM 3.1 release. Another example of a code generator like this is a | |
| (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses | |
| GCC to emit machine code for a target. | |
| This design also implies that it is possible to design and implement radically | |
| different code generators in the LLVM system that do not make use of any of the | |
| built-in components. Doing so is not recommended at all, but could be required | |
| for radically different targets that do not fit into the LLVM machine | |
| description model: FPGAs for example. | |
| (high-level design of the code generator)= | |
| ### The high-level design of the code generator | |
| The LLVM target-independent code generator is designed to support efficient and | |
| quality code generation for standard register-based microprocessors. Code | |
| generation in this model is divided into the following stages: | |
| 1. {ref}`Instruction Selection <Instruction Selection>` --- This phase determines an efficient way to | |
| express the input LLVM code in the target instruction set. This stage | |
| produces the initial code for the program in the target instruction set, then | |
| makes use of virtual registers in SSA form and physical registers that | |
| represent any required register assignments due to target constraints or | |
| calling conventions. This step turns the LLVM code into a DAG of target | |
| instructions. | |
| 2. {ref}`Scheduling and Formation <Scheduling and Formation>` --- This phase takes the DAG of target | |
| instructions produced by the instruction selection phase, determines an | |
| ordering of the instructions, then emits the instructions as | |
| {ref}`MachineInstr <MachineInstr>`s with that ordering. Note that we | |
| describe this in the {ref}`instruction selection section <instruction selection section>` because it operates on | |
| a {ref}`SelectionDAG <SelectionDAG>`. | |
| 3. {ref}`SSA-based Machine Code Optimizations <SSA-based Machine Code Optimizations>` --- This optional stage consists of a | |
| series of machine-code optimizations that operate on the SSA-form produced by | |
| the instruction selector. Optimizations like modulo-scheduling or peephole | |
| optimization work here. | |
| 4. {ref}`Register Allocation <Register Allocation>` --- The target code is transformed from an infinite | |
| virtual register file in SSA form to the concrete register file used by the | |
| target. This phase introduces spill code and eliminates all virtual register | |
| references from the program. | |
| 5. {ref}`Prolog/Epilog Code Insertion <Prolog/Epilog Code Insertion>` --- Once the machine code has been generated | |
| for the function and the amount of stack space required is known (used for | |
| LLVM alloca's and spill slots), the prolog and epilog code for the function | |
| can be inserted and "abstract stack location references" can be eliminated. | |
| This stage is responsible for implementing optimizations like frame-pointer | |
| elimination and stack packing. | |
| 6. {ref}`Late Machine Code Optimizations <Late Machine Code Optimizations>` --- Optimizations that operate on "final" | |
| machine code can go here, such as spill code scheduling and peephole | |
| optimizations. | |
| 7. {ref}`Code Emission <Code Emission>` --- The final stage actually puts out the code for the | |
| current function, either in the target assembler format or in machine | |
| code. | |
| The code generator is based on the assumption that the instruction selector will | |
| use an optimal pattern matching selector to create high-quality sequences of | |
| native instructions. Alternative code generator designs based on pattern | |
| expansion and aggressive iterative peephole optimization are much slower. This | |
| design permits efficient compilation (important for JIT environments) and | |
| aggressive optimization (used when generating code offline) by allowing | |
| components of varying levels of sophistication to be used for any step of | |
| compilation. | |
| In addition to these stages, target implementations can insert arbitrary | |
| target-specific passes into the flow. For example, the X86 target uses a | |
| special pass to handle the 80x87 floating point stack architecture. Other | |
| targets with unusual requirements can be supported with custom passes as needed. | |
| ### Using TableGen for target description | |
| The target description classes require a detailed description of the target | |
| architecture. These target descriptions often have a large amount of common | |
| information (e.g., an `add` instruction is almost identical to a `sub` | |
| instruction). In order to allow the maximum amount of commonality to be | |
| factored out, the LLVM code generator uses the | |
| {doc}`TableGen/index` tool to describe big chunks of the | |
| target machine, which allows the use of domain-specific and target-specific | |
| abstractions to reduce the amount of repetition. | |
| As LLVM continues to be developed and refined, we plan to move more and more of | |
| the target description to the `.td` form. Doing so gives us a number of | |
| advantages. The most important is that it makes it easier to port LLVM because | |
| it reduces the amount of C++ code that has to be written, and the surface area | |
| of the code generator that needs to be understood before someone can get | |
| something working. Second, it makes it easier to change things. In particular, | |
| if tables and other things are all emitted by `tblgen`, we only need a change | |
| in one place (`tblgen`) to update all of the targets to a new interface. | |
| (Abstract target description)= | |
| (target description)= | |
| ## Target description classes | |
| The LLVM target description classes (located in the `include/llvm/Target` | |
| directory) provide an abstract description of the target machine independent of | |
| any particular client. These classes are designed to capture the *abstract* | |
| properties of the target (such as the instructions and registers it has), and do | |
| not incorporate any particular pieces of code generation algorithms. | |
| All of the target description classes (except the {ref}`DataLayout <DataLayout>` | |
| class) are designed to be subclassed by the concrete target | |
| implementation, and have virtual methods implemented. To get to these | |
| implementations, the {ref}`TargetMachine <TargetMachine>` class | |
| provides accessors that should be implemented by the target. | |
| (TargetMachine)= | |
| ### The `TargetMachine` class | |
| The `TargetMachine` class provides virtual methods that are used to access the | |
| target-specific implementations of the various target description classes via | |
| the `get*Info` methods (`getInstrInfo`, `getRegisterInfo`, | |
| `getFrameInfo`, etc.). This class is designed to be specialized by a concrete | |
| target implementation (e.g., `X86TargetMachine`) which implements the various | |
| virtual methods. The only required target description class is the | |
| {ref}`DataLayout <DataLayout>` class, but if the code | |
| generator components are to be used, the other interfaces should be implemented | |
| as well. | |
| (DataLayout)= | |
| ### The `DataLayout` class | |
| The `DataLayout` class is the only required target description class, and it | |
| is the only class that is not extensible (you cannot derive a new class from | |
| it). `DataLayout` specifies information about how the target lays out memory | |
| for structures, the alignment requirements for various data types, the size of | |
| pointers in the target, and whether the target is little-endian or | |
| big-endian. | |
| (TargetLowering)= | |
| ### The `TargetLowering` class | |
| The `TargetLowering` class is used by SelectionDAG based instruction selectors | |
| primarily to describe how LLVM code should be lowered to SelectionDAG | |
| operations. Among other things, this class indicates: | |
| * an initial register class to use for various `ValueType`s, | |
| * which operations are natively supported by the target machine, | |
| * the return type of `setcc` operations, | |
| * the type to use for shift amounts, and | |
| * various high-level characteristics, like whether it is profitable to turn | |
| division by a constant into a multiplication sequence. | |
| (TargetRegisterInfo)= | |
| ### The `TargetRegisterInfo` class | |
| The `TargetRegisterInfo` class is used to describe the register file of the | |
| target and any interactions between the registers. | |
| Registers are represented in the code generator by unsigned integers. Physical | |
| registers (those that actually exist in the target description) are unique | |
| small numbers, and virtual registers are generally large. Note that | |
| register `#0` is reserved as a flag value. | |
| Each register in the processor description has an associated | |
| `TargetRegisterDesc` entry, which provides a textual name for the register | |
| (used for assembly output and debugging dumps) and a set of aliases (used to | |
| indicate whether one register overlaps with another). | |
| In addition to the per-register description, the `TargetRegisterInfo` class | |
| exposes a set of processor-specific register classes (instances of the | |
| `TargetRegisterClass` class). Each register class contains sets of registers | |
| that have the same properties (for example, they are all 32-bit integer | |
| registers). Each SSA virtual register created by the instruction selector has | |
| an associated register class. When the register allocator runs, it replaces | |
| virtual registers with a physical register in the set. | |
| The target-specific implementations of these classes is auto-generated from a | |
| {doc}`TableGen/index` description of the register file. | |
| (TargetInstrInfo)= | |
| ### The `TargetInstrInfo` class | |
| The `TargetInstrInfo` class is used to describe the machine instructions | |
| supported by the target. Descriptions define things like the mnemonic for | |
| the opcode, the number of operands, the list of implicit register uses and defs, | |
| whether the instruction has certain target-independent properties (accesses | |
| memory, is commutable, etc), and holds any target-specific flags. | |
| ### The `TargetFrameLowering` class | |
| The `TargetFrameLowering` class is used to provide information about the stack | |
| frame layout of the target. It holds the direction of stack growth, the known | |
| stack alignment on entry to each function, and the offset to the local area. | |
| The offset to the local area is the offset from the stack pointer on function | |
| entry to the first location where function data (local variables, spill | |
| locations) can be stored. | |
| ### The `TargetSubtarget` class | |
| The `TargetSubtarget` class is used to provide information about the specific | |
| chip set being targeted. A sub-target informs code generation of which | |
| instructions are supported, instruction latencies and instruction execution | |
| itinerary; i.e., which processing units are used, in what order, and for how | |
| long. | |
| ### The `TargetJITInfo` class | |
| The `TargetJITInfo` class exposes an abstract interface used by the | |
| Just-In-Time code generator to perform target-specific activities, such as | |
| emitting stubs. If a `TargetMachine` supports JIT code generation, it should | |
| provide one of these objects through the `getJITInfo` method. | |
| (code being generated)= | |
| (machine code representation)= | |
| ## Machine code description classes | |
| At the high-level, LLVM code is translated to a machine-specific representation | |
| formed out of {ref}`MachineFunction <MachineFunction>`, | |
| {ref}`MachineBasicBlock <MachineBasicBlock>`, and | |
| {ref}`MachineInstr <MachineInstr>` instances (defined in | |
| `include/llvm/CodeGen`). This representation is completely target agnostic, | |
| representing instructions in their most abstract form: an opcode and a series of | |
| operands. This representation is designed to support both an SSA representation | |
| for machine code, as well as a register allocated, non-SSA form. | |
| (MachineInstr)= | |
| ### The `MachineInstr` class | |
| Target machine instructions are represented as instances of the `MachineInstr` | |
| class. This class is an extremely abstract way of representing machine | |
| instructions. In particular, it only keeps track of an opcode number and a set | |
| of operands. | |
| The opcode number is a simple unsigned integer that only has meaning to a | |
| specific backend. All of the instructions for a target should be defined in the | |
| `*InstrInfo.td` file for the target. The opcode enum values are auto-generated | |
| from this description. The `MachineInstr` class does not have any information | |
| about how to interpret the instruction (i.e., what the semantics of the | |
| instruction are); for that you must refer to the | |
| {ref}`TargetInstrInfo <TargetInstrInfo>` class. | |
| The operands of a machine instruction can be of several different types: a | |
| register reference, a constant integer, a basic block reference, etc. In | |
| addition, a machine operand should be marked as a def or a use of the value | |
| (though only registers are allowed to be defs). | |
| By convention, the LLVM code generator orders instruction operands so that all | |
| register definitions come before the register uses, even on architectures that | |
| are normally printed in other orders. For example, the SPARC add instruction: | |
| "`add %i1, %i2, %i3`" adds the "%i1", and "%i2" registers and stores the | |
| result into the "%i3" register. In the LLVM code generator, the operands should | |
| be stored as "`%i3, %i1, %i2`": with the destination first. | |
| Keeping destination (definition) operands at the beginning of the operand list | |
| has several advantages. In particular, the debugging printer will print the | |
| instruction like this: | |
| ```llvm | |
| %r3 = add %i1, %i2 | |
| ``` | |
| Also if the first operand is a def, it is easier to {ref}`create instructions <create instructions>` whose | |
| only def is the first operand. | |
| (create instructions)= | |
| #### Using the `MachineInstrBuilder.h` functions | |
| Machine instructions are created by using the `BuildMI` functions, located in | |
| the `include/llvm/CodeGen/MachineInstrBuilder.h` file. The `BuildMI` | |
| functions make it easy to build arbitrary machine instructions. Usage of the | |
| `BuildMI` functions look like this: | |
| ```c++ | |
| // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') | |
| // instruction and insert it at the end of the given MachineBasicBlock. | |
| const TargetInstrInfo &TII = ... | |
| MachineBasicBlock &MBB = ... | |
| DebugLoc DL; | |
| MachineInstr *MI = BuildMI(MBB, DL, TII.get(X86::MOV32ri), DestReg).addImm(42); | |
| // Create the same instr, but insert it before a specified iterator point. | |
| MachineBasicBlock::iterator MBBI = ... | |
| BuildMI(MBB, MBBI, DL, TII.get(X86::MOV32ri), DestReg).addImm(42); | |
| // Create a 'cmp Reg, 0' instruction, no destination reg. | |
| MI = BuildMI(MBB, DL, TII.get(X86::CMP32ri8)).addReg(Reg).addImm(42); | |
| // Create an 'sahf' instruction which takes no operands and stores nothing. | |
| MI = BuildMI(MBB, DL, TII.get(X86::SAHF)); | |
| // Create a self looping branch instruction. | |
| BuildMI(MBB, DL, TII.get(X86::JNE)).addMBB(&MBB); | |
| ``` | |
| If you need to add a definition operand (other than the optional destination | |
| register), you must explicitly mark it as such: | |
| ```c++ | |
| MI.addReg(Reg, RegState::Define); | |
| ``` | |
| #### Fixed (preassigned) registers | |
| One important issue that the code generator needs to be aware of is the presence | |
| of fixed registers. In particular, there are often places in the instruction | |
| stream where the register allocator *must* arrange for a particular value to be | |
| in a particular register. This can occur due to limitations of the instruction | |
| set (e.g., the X86 can only do a 32-bit divide with the `EAX`/`EDX` | |
| registers), or external factors like calling conventions. In any case, the | |
| instruction selector should emit code that copies a virtual register into or out | |
| of a physical register when needed. | |
| For example, consider this simple LLVM example: | |
| ```llvm | |
| define i32 @test(i32 %X, i32 %Y) { | |
| %Z = sdiv i32 %X, %Y | |
| ret i32 %Z | |
| } | |
| ``` | |
| The X86 instruction selector might produce this machine code for the `div` and | |
| `ret`: | |
| ```text | |
| ;; Start of div | |
| %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX | |
| %reg1027 = sar %reg1024, 31 | |
| %EDX = mov %reg1027 ;; Sign extend X into EDX | |
| idiv %reg1025 ;; Divide by Y (in reg1025) | |
| %reg1026 = mov %EAX ;; Read the result (Z) out of EAX | |
| ;; Start of ret | |
| %EAX = mov %reg1026 ;; 32-bit return value goes in EAX | |
| ret | |
| ``` | |
| By the end of code generation, the register allocator would coalesce the | |
| registers and delete the resultant identity moves producing the following | |
| code: | |
| ```text | |
| ;; X is in EAX, Y is in ECX | |
| mov %EAX, %EDX | |
| sar %EDX, 31 | |
| idiv %ECX | |
| ret | |
| ``` | |
| This approach is extremely general (if it can handle the X86 architecture, it | |
| can handle anything!) and allows all of the target-specific knowledge about the | |
| instruction stream to be isolated in the instruction selector. Note that | |
| physical registers should have a short lifetime for good code generation, and | |
| all physical registers are assumed dead on entry to and exit from basic blocks | |
| (before register allocation). Thus, if you need a value to be live across basic | |
| block boundaries, it *must* live in a virtual register. | |
| #### Call-clobbered registers | |
| Some machine instructions, like calls, clobber a large number of physical | |
| registers. Rather than adding `<def,dead>` operands for all of them, it is | |
| possible to use an `MO_RegisterMask` operand instead. The register mask | |
| operand holds a bit mask of preserved registers, and everything else is | |
| considered to be clobbered by the instruction. | |
| #### Machine code in SSA form | |
| `MachineInstr`'s are initially selected in SSA-form, and are maintained in | |
| SSA-form until register allocation happens. For the most part, this is | |
| trivially simple since LLVM is already in SSA form; LLVM PHI nodes become | |
| machine code PHI nodes, and virtual registers are only allowed to have a single | |
| definition. | |
| After register allocation, machine code is no longer in SSA-form because there | |
| are no virtual registers left in the code. | |
| (MachineBasicBlock)= | |
| ### The `MachineBasicBlock` class | |
| The `MachineBasicBlock` class contains a list of machine instructions | |
| ( {ref}`MachineInstr <MachineInstr>` instances). It roughly | |
| corresponds to the LLVM code input to the instruction selector, but there can be | |
| a one-to-many mapping (i.e., one LLVM basic block can map to multiple machine | |
| basic blocks). The `MachineBasicBlock` class has a "`getBasicBlock`" method, | |
| which returns the LLVM basic block that it comes from. | |
| (MachineFunction)= | |
| ### The `MachineFunction` class | |
| The `MachineFunction` class contains a list of machine basic blocks | |
| ( {ref}`MachineBasicBlock <MachineBasicBlock>` instances). It | |
| corresponds one-to-one with the LLVM function input to the instruction selector. | |
| In addition to a list of basic blocks, the `MachineFunction` contains a | |
| `MachineConstantPool`, a `MachineFrameInfo`, a `MachineFunctionInfo`, and | |
| a `MachineRegisterInfo`. See `include/llvm/CodeGen/MachineFunction.h` for | |
| more information. | |
| ### `MachineInstr Bundles` | |
| LLVM code generator can model sequences of instructions as MachineInstr | |
| bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary | |
| number of parallel instructions. It can also be used to model a sequential list | |
| of instructions (potentially with data dependencies) that cannot be legally | |
| separated (e.g., ARM Thumb2 IT blocks). | |
| Conceptually a MI bundle is a MI with a number of other MIs nested within: | |
| ``` | |
| -------------- | |
| | Bundle | --------- | |
| -------------- \ | |
| | ---------------- | |
| | | MI | | |
| | ---------------- | |
| | | | |
| | ---------------- | |
| | | MI | | |
| | ---------------- | |
| | | | |
| | ---------------- | |
| | | MI | | |
| | ---------------- | |
| | | |
| -------------- | |
| | Bundle | -------- | |
| -------------- \ | |
| | ---------------- | |
| | | MI | | |
| | ---------------- | |
| | | | |
| | ---------------- | |
| | | MI | | |
| | ---------------- | |
| | | | |
| | ... | |
| | | |
| -------------- | |
| | Bundle | -------- | |
| -------------- \ | |
| | | |
| ... | |
| ``` | |
| MI bundle support does not change the physical representations of | |
| MachineBasicBlock and MachineInstr. All the MIs (including top level and nested | |
| ones) are stored as sequential list of MIs. The "bundled" MIs are marked with | |
| the 'InsideBundle' flag. A top-level MI with the special BUNDLE opcode is used | |
| to represent the start of a bundle. It's legal to mix BUNDLE MIs with individual | |
| MIs that are not inside bundles nor represent bundles. | |
| MachineInstr passes should operate on a MI bundle as a single unit. Member | |
| methods have been taught to correctly handle bundles and MIs inside bundles. | |
| The MachineBasicBlock iterator has been modified to skip over bundled MIs to | |
| enforce the bundle-as-a-single-unit concept. An alternative iterator | |
| instr_iterator has been added to MachineBasicBlock to allow passes to iterate | |
| over all of the MIs in a MachineBasicBlock, including those which are nested | |
| inside bundles. The top-level BUNDLE instruction must have the correct set of | |
| register MachineOperand's that represent the cumulative inputs and outputs of | |
| the bundled MIs. | |
| Packing / bundling of MachineInstrs for VLIW architectures should | |
| generally be done as part of the register allocation super-pass. More | |
| specifically, the pass which determines what MIs should be bundled | |
| together should be done after code generator exits SSA form | |
| (i.e., after two-address pass, PHI elimination, and copy coalescing). | |
| Such bundles should be finalized (i.e., adding BUNDLE MIs and input and | |
| output register MachineOperands) after virtual registers have been | |
| rewritten into physical registers. This eliminates the need to add | |
| virtual register operands to BUNDLE instructions which would | |
| effectively double the virtual register def and use lists. Bundles may | |
| use virtual registers and be formed in SSA form, but may not be | |
| appropriate for all use cases. | |
| (MC Layer)= | |
| ## The "MC" Layer | |
| The MC Layer is used to represent and process code at the raw machine code | |
| level, devoid of "high level" information like "constant pools", "jump tables", | |
| "global variables" or anything like that. At this level, LLVM handles things | |
| like label names, machine instructions, and sections in the object file. The | |
| code in this layer is used for a number of important purposes: the tail end of | |
| the code generator uses it to write a `.s` or `.o` file, and it is also used by the | |
| llvm-mc tool to implement standalone machine code assemblers and disassemblers. | |
| This section describes some of the important classes. There are also a number | |
| of important subsystems that interact at this layer, they are described later in | |
| this manual. | |
| (MCStreamer)= | |
| ### The `MCStreamer` API | |
| MCStreamer is best thought of as an assembler API. It is an abstract API which | |
| is *implemented* in different ways (e.g., to output a `.s` file, output an ELF `.o` | |
| file, etc) but whose API corresponds directly to what you see in a `.s` file. | |
| MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, | |
| switchSection, emitValue (for .byte, .word), etc, which directly correspond to | |
| assembly level directives. It also has an EmitInstruction method, which is used | |
| to output an MCInst to the streamer. | |
| This API is most important for two clients: the llvm-mc stand-alone assembler is | |
| effectively a parser that parses a line, then invokes a method on MCStreamer. In | |
| the code generator, the {ref}`Code Emission <Code Emission>` phase of the code generator lowers | |
| higher level LLVM IR and Machine* constructs down to the MC layer, emitting | |
| directives through MCStreamer. | |
| On the implementation side of MCStreamer, there are two major implementations: | |
| one for writing out a `.s` file (MCAsmStreamer), and one for writing out a `.o` | |
| file (MCObjectStreamer). MCAsmStreamer is a straightforward implementation | |
| that prints out a directive for each method (e.g., `EmitValue -> .byte`), but | |
| MCObjectStreamer implements a full assembler. | |
| For target-specific directives, the MCStreamer has a MCTargetStreamer instance. | |
| Each target that needs it defines a class that inherits from it and is a lot | |
| like MCStreamer itself: It has one method per directive and two classes that | |
| inherit from it, a target object streamer and a target asm streamer. The target | |
| asm streamer just prints it (`emitFnStart -> .fnstart`), and the object | |
| streamer implements the assembler logic for it. | |
| To make llvm use these classes, the target initialization must call | |
| TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer | |
| passing callbacks that allocate the corresponding target streamer and pass it | |
| to createAsmStreamer or to the appropriate object streamer constructor. | |
| ### The `MCContext` class | |
| The MCContext class is the owner of a variety of uniqued data structures at the | |
| MC layer, including symbols, sections, etc. As such, this is the class that you | |
| interact with to create symbols and sections. This class can not be subclassed. | |
| ### The `MCSymbol` class | |
| The MCSymbol class represents a symbol (aka label) in the assembly file. There | |
| are two interesting kinds of symbols: assembler temporary symbols, and normal | |
| symbols. Assembler temporary symbols are used and processed by the assembler | |
| but are discarded when the object file is produced. The distinction is usually | |
| represented by adding a prefix to the label, for example "L" labels are | |
| assembler temporary labels in MachO. | |
| MCSymbols are created by MCContext and uniqued there. This means that MCSymbols | |
| can be compared for pointer equivalence to find out if they are the same symbol. | |
| Note that pointer inequality does not guarantee the labels will end up at | |
| different addresses though. It's perfectly legal to output something like this | |
| to the `.s` file: | |
| ``` | |
| foo: | |
| bar: | |
| .byte 4 | |
| ``` | |
| In this case, both the foo and bar symbols will have the same address. | |
| ### The `MCSection` class | |
| The `MCSection` class represents an object-file specific section. It is | |
| subclassed by object file specific implementations (e.g., `MCSectionMachO`, | |
| `MCSectionCOFF`, `MCSectionELF`) and these are created and uniqued by | |
| MCContext. The MCStreamer has a notion of the current section, which can be | |
| changed with the SwitchToSection method (which corresponds to a ".section" | |
| directive in a `.s` file). | |
| (MCInst)= | |
| ### The `MCInst` class | |
| The `MCInst` class is a target-independent representation of an instruction. | |
| It is a simple class (much more so than {ref}`MachineInstr <MachineInstr>`) that holds a | |
| target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a | |
| simple discriminated union of three cases: 1) a simple immediate, 2) a target | |
| register ID, 3) a symbolic expression (e.g., "`Lfoo-Lbar+42`") as an MCExpr. | |
| MCInst is the common currency used to represent machine instructions at the MC | |
| layer. It is the type used by the instruction encoder, the instruction printer, | |
| and the type generated by the assembly parser and disassembler. | |
| (ObjectFormats)= | |
| ### Object File Format | |
| The MC layer's object writers support a variety of object formats. Because of | |
| target-specific aspects of object formats each target only supports a subset of | |
| the formats supported by the MC layer. Most targets support emitting ELF | |
| objects. Other vendor-specific objects are generally supported only on targets | |
| that are supported by that vendor (i.e., MachO is only supported on targets | |
| supported by Darwin, and XCOFF is only supported on targets that support AIX). | |
| Additionally some targets have their own object formats (i.e., DirectX, SPIR-V | |
| and WebAssembly). | |
| The table below captures a snapshot of object file support in LLVM: | |
| ```{table} Object File Formats | |
| | Format | Supported Targets | | |
| | --- | --- | | |
| | `COFF` | AArch64, ARM, X86 | | |
| | `DXContainer` | DirectX | | |
| | `ELF` | AArch64, AMDGPU, ARM, AVR, BPF, CSKY, Hexagon, Lanai, LoongArch, M86k, MSP430, MIPS, PowerPC, RISCV, SPARC, SystemZ, VE, X86 | | |
| | `GOFF` | SystemZ | | |
| | `MachO` | AArch64, ARM, X86 | | |
| | `SPIR-V` | SPIRV | | |
| | `WASM` | WebAssembly | | |
| | `XCOFF` | PowerPC | | |
| ``` | |
| (Target-independent algorithms)= | |
| (code generation algorithm)= | |
| ## Target-independent code generation algorithms | |
| This section documents the phases described in the | |
| {ref}`high-level design of the code generator <high-level design of the code generator>`. | |
| It explains how they work and some of the rationale behind their design. | |
| (Instruction Selection)= | |
| (instruction selection section)= | |
| ### Instruction Selection | |
| Instruction Selection is the process of translating LLVM code presented to the | |
| code generator into target-specific machine instructions. There are several | |
| well-known ways to do this in the literature. LLVM uses a SelectionDAG based | |
| instruction selector. | |
| Portions of the DAG instruction selector are generated from the target | |
| description (`*.td`) files. Our goal is for the entire instruction selector | |
| to be generated from these `.td` files, though currently there are still | |
| things that require custom C++ code. | |
| [GlobalISel](GlobalISel/index.md) is another | |
| instruction selection framework. | |
| (SelectionDAG)= | |
| #### Introduction to SelectionDAGs | |
| The SelectionDAG provides an abstraction for code representation in a way that | |
| is amenable to instruction selection using automatic techniques | |
| (e.g., dynamic-programming based optimal pattern matching selectors). It is also | |
| well-suited to other phases of code generation; in particular, instruction | |
| scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). | |
| Additionally, the SelectionDAG provides a host representation where a large | |
| variety of very-low-level (but target-independent) {ref}`optimizations <optimizations>` may be | |
| performed; ones which require extensive information about the instructions | |
| efficiently supported by the target. | |
| The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the | |
| `SDNode` class. The primary payload of the `SDNode` is its operation code | |
| (Opcode) that indicates what operation the node performs and the operands to the | |
| operation. The various operation node types are described at the top of the | |
| `include/llvm/CodeGen/ISDOpcodes.h` file. | |
| Although most operations define a single value, each node in the graph may | |
| define multiple values. For example, a combined div/rem operation will define | |
| both the dividend and the remainder. Many other situations require multiple | |
| values as well. Each node also has some number of operands, which are edges to | |
| the node defining the used value. Because nodes may define multiple values, | |
| edges are represented by instances of the `SDValue` class, which is a | |
| `<SDNode, unsigned>` pair, indicating the node and result value being used, | |
| respectively. Each value produced by an `SDNode` has an associated `MVT` | |
| (Machine Value Type) indicating what the type of the value is. | |
| SelectionDAGs contain two different kinds of values: those that represent data | |
| flow and those that represent control flow dependencies. Data values are simple | |
| edges with an integer or floating point value type. Control edges are | |
| represented as "chain" edges which are of type `MVT::Other`. These edges | |
| provide an ordering between nodes that have side effects (such as loads, stores, | |
| calls, returns, etc). All nodes that have side effects should take a token | |
| chain as input and produce a new one as output. By convention, token chain | |
| inputs are always operand #0, and chain results are always the last value | |
| produced by an operation. However, after instruction selection, the | |
| machine nodes have their chain after the instruction's operands, and | |
| may be followed by glue nodes. | |
| A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is | |
| always a marker node with an Opcode of `ISD::EntryToken`. The Root node is | |
| the final side-effecting node in the token chain. For example, in a single basic | |
| block function it would be the return node. | |
| One important concept for SelectionDAGs is the notion of a "legal" vs. | |
| "illegal" DAG. A legal DAG for a target is one that only uses supported | |
| operations and supported types. On a 32-bit PowerPC, for example, a DAG with a | |
| value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a | |
| SREM or UREM operation. The {ref}`legalize types <legalize types>` and {ref}`legalize operations <legalize operations>` phases | |
| are responsible for turning an illegal DAG into a legal DAG. | |
| (SelectionDAG-Process)= | |
| #### SelectionDAG Instruction Selection Process | |
| SelectionDAG-based instruction selection consists of the following steps: | |
| 1. {ref}`Build initial DAG <Build initial DAG>` --- This stage performs a simple translation from the | |
| input LLVM code to an illegal SelectionDAG. | |
| 1. {ref}`Optimize SelectionDAG <Optimize SelectionDAG>` --- This stage performs simple optimizations on the | |
| SelectionDAG to simplify it, and recognize meta instructions (like rotates | |
| and `div`/`rem` pairs) for targets that support these meta operations. | |
| This makes the resultant code more efficient and the | |
| {ref}`select instructions from DAG <Select instructions from DAG>` phase | |
| (below) simpler. | |
| 1. {ref}`Legalize SelectionDAG Types <Legalize SelectionDAG Types>` --- This stage transforms SelectionDAG nodes | |
| to eliminate any types that are unsupported on the target. | |
| 1. {ref}`Optimize SelectionDAG <Optimize SelectionDAG>` --- The SelectionDAG optimizer is run to clean up | |
| redundancies exposed by type legalization. | |
| 1. {ref}`Legalize SelectionDAG Ops <Legalize SelectionDAG Ops>` --- This stage transforms SelectionDAG nodes to | |
| eliminate any operations that are unsupported on the target. | |
| 1. {ref}`Optimize SelectionDAG <Optimize SelectionDAG>` --- The SelectionDAG optimizer is run to eliminate | |
| inefficiencies introduced by operation legalization. | |
| 1. {ref}`Select instructions from DAG <Select instructions from DAG>` --- Finally, the target instruction selector | |
| matches the DAG operations to target instructions. This process translates | |
| the target-independent input DAG into another DAG of target instructions. | |
| 1. {ref}`SelectionDAG Scheduling and Formation <SelectionDAG Scheduling and Formation>` --- The last phase assigns a linear | |
| order to the instructions in the target-instruction DAG and emits them into | |
| the MachineFunction being compiled. This step uses traditional prepass | |
| scheduling techniques. | |
| After all of these steps are complete, the SelectionDAG is destroyed and the | |
| rest of the code generation passes are run. | |
| One of the most common ways to debug these steps is using `-debug-only=isel`, | |
| which prints out the DAG, along with other information like debug info, | |
| after each of these steps. Alternatively, `-debug-only=isel-dump` shows only | |
| the DAG dumps, but the results can be filtered by function names using | |
| `-filter-print-funcs=<function names>`. | |
| One great way to visualize what is going on here is to take advantage of a few | |
| LLC command line options. The following options pop up a window displaying the | |
| SelectionDAG at specific times (if you only get errors printed to the console | |
| while using this, you probably {ref}`need to configure your system <ViewGraph>` | |
| to add support for it). | |
| * `-view-dag-combine1-dags` displays the DAG after being built, before the | |
| first optimization pass. | |
| * `-view-legalize-dags` displays the DAG before Legalization. | |
| * `-view-dag-combine2-dags` displays the DAG before the second optimization | |
| pass. | |
| * `-view-isel-dags` displays the DAG before the Select phase. | |
| * `-view-sched-dags` displays the DAG before Scheduling. | |
| The `-view-sunit-dags` displays the Scheduler's dependency graph. This graph | |
| is based on the final SelectionDAG, with nodes that must be scheduled together | |
| bundled into a single scheduling-unit node, and with immediate operands and | |
| other nodes that aren't relevant for scheduling omitted. | |
| The option `-filter-view-dags` allows to select the name of the basic block | |
| that you are interested in visualizing and filters all the previous | |
| `view-*-dags` options. | |
| (Build initial DAG)= | |
| #### Initial SelectionDAG Construction | |
| The initial SelectionDAG is naïvely peephole expanded from | |
| the LLVM input by the `SelectionDAGBuilder` class. The intent of this pass | |
| is to expose as much low-level, target-specific details to the SelectionDAG as | |
| possible. This pass is mostly hard-coded (e.g., an LLVM `add` turns into an | |
| `SDNode add` while a `getelementptr` is expanded into the obvious | |
| arithmetic). This pass requires target-specific hooks to lower calls, returns, | |
| varargs, etc. For these features, the {ref}`TargetLowering <TargetLowering>` | |
| interface is used. | |
| (legalize types)= | |
| (Legalize SelectionDAG Types)= | |
| (Legalize SelectionDAG Ops)= | |
| #### SelectionDAG LegalizeTypes Phase | |
| The Legalize phase is in charge of converting a DAG to only use the types that | |
| are natively supported by the target. | |
| There are two main ways of converting values of unsupported scalar types to | |
| values of supported types: converting small types to larger types ("promoting"), | |
| and breaking up large integer types into smaller ones ("expanding"). For | |
| example, a target might require that all f32 values are promoted to f64 and that | |
| all i1/i8/i16 values are promoted to i32. The same target might require that | |
| all i64 values be expanded into pairs of i32 values. These changes can insert | |
| sign and zero extensions as needed to make sure that the final code has the same | |
| behavior as the input. | |
| There are two main ways of converting values of unsupported vector types to | |
| value of supported types: splitting vector types, multiple times if necessary, | |
| until a legal type is found, and extending vector types by adding elements to | |
| the end to round them out to legal types ("widening"). If a vector gets split | |
| all the way down to single-element parts with no supported vector type being | |
| found, the elements are converted to scalars ("scalarizing"). | |
| A target implementation tells the legalizer which types are supported (and which | |
| register class to use for them) by calling the `addRegisterClass` method in | |
| its `TargetLowering` constructor. | |
| (legalize operations)= | |
| (Legalizer)= | |
| #### SelectionDAG Legalize Phase | |
| The Legalize phase is in charge of converting a DAG to only use the operations | |
| that are natively supported by the target. | |
| Targets often have weird constraints, such as not supporting every operation on | |
| every supported data type (e.g., X86 does not support byte conditional moves and | |
| PowerPC does not support sign-extending loads from a 16-bit memory location). | |
| Legalize takes care of this by open-coding another sequence of operations to | |
| emulate the operation ("expansion"), by promoting one type to a larger type that | |
| supports the operation ("promotion"), or by using a target-specific hook to | |
| implement the legalization ("custom"). | |
| A target implementation tells the legalizer which operations are not supported | |
| (and which of the above three actions to take) by calling the | |
| `setOperationAction` method in its `TargetLowering` constructor. | |
| If a target has legal vector types, it is expected to produce efficient machine | |
| code for common forms of the shufflevector IR instruction using those types. | |
| This may require custom legalization for SelectionDAG vector operations that | |
| are created from the shufflevector IR. The shufflevector forms that should be | |
| handled include: | |
| * Vector select --- Each element of the vector is chosen from either of the | |
| corresponding elements of the 2 input vectors. This operation may also be | |
| known as a "blend" or "bitwise select" in target assembly. This type of shuffle | |
| maps directly to the `shuffle_vector` SelectionDAG node. | |
| * Insert subvector --- A vector is placed into a longer vector type starting | |
| at index 0. This type of shuffle maps directly to the `insert_subvector` | |
| SelectionDAG node with the `index` operand set to 0. | |
| * Extract subvector --- A vector is pulled from a longer vector type starting | |
| at index 0. This type of shuffle maps directly to the `extract_subvector` | |
| SelectionDAG node with the `index` operand set to 0. | |
| * Splat --- All elements of the vector have identical scalar elements. This | |
| operation may also be known as a "broadcast" or "duplicate" in target assembly. | |
| The shufflevector IR instruction may change the vector length, so this operation | |
| may map to multiple SelectionDAG nodes including `shuffle_vector`, | |
| `concat_vectors`, `insert_subvector`, and `extract_subvector`. | |
| Prior to the existence of the Legalize passes, we required that every target | |
| {ref}`selector <selector>` supported and handled every operator and type even if they are not | |
| natively supported. The introduction of the Legalize phases allows all of the | |
| canonicalization patterns to be shared across targets, and makes it very easy to | |
| optimize the canonicalized code because it is still in the form of a DAG. | |
| (optimizations)= | |
| (Optimize SelectionDAG)= | |
| (selector)= | |
| #### SelectionDAG Optimization Phase: the DAG Combiner | |
| The SelectionDAG optimization phase is run multiple times for code generation, | |
| immediately after the DAG is built and once after each legalization. The first | |
| run of the pass allows the initial code to be cleaned up (e.g., performing | |
| optimizations that depend on knowing that the operators have restricted type | |
| inputs). Subsequent runs of the pass clean up the messy code generated by the | |
| Legalize passes, which allows Legalize to be very simple (it can focus on making | |
| code legal instead of focusing on generating *good* and legal code). | |
| One important class of optimizations performed is optimizing inserted sign and | |
| zero extension instructions. We currently use ad-hoc techniques, but could move | |
| to more rigorous techniques in the future. Here are some good papers on the | |
| subject: | |
| "[Widening integer arithmetic](http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html)" \ | |
| Kevin Redwine and Norman Ramsey \ | |
| International Conference on Compiler Construction (CC) 2004 | |
| "[Effective sign extension elimination](http://portal.acm.org/citation.cfm?doid=512529.512552)" \ | |
| Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani \ | |
| Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design | |
| and Implementation. | |
| (Select instructions from DAG)= | |
| #### SelectionDAG Select Phase | |
| The Select phase is the bulk of the target-specific code for instruction | |
| selection. This phase takes a legal SelectionDAG as input, pattern matches the | |
| instructions supported by the target to this DAG, and produces a new DAG of | |
| target code. For example, consider the following LLVM fragment: | |
| ```llvm | |
| %t1 = fadd float %W, %X | |
| %t2 = fmul float %t1, %Y | |
| %t3 = fadd float %t2, %Z | |
| ``` | |
| This LLVM code corresponds to a SelectionDAG that looks basically like this: | |
| ```text | |
| (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) | |
| ``` | |
| If a target supports floating point multiply-and-add (FMA) operations, one of | |
| the adds can be merged with the multiply. On the PowerPC, for example, the | |
| output of the instruction selector might look like this DAG: | |
| ``` | |
| (FMADDS (FADDS W, X), Y, Z) | |
| ``` | |
| The `FMADDS` instruction is a ternary instruction that multiplies its first | |
| two operands and adds the third (as single-precision floating-point numbers). | |
| The `FADDS` instruction is a simple binary single-precision add instruction. | |
| To perform this pattern match, the PowerPC backend includes the following | |
| instruction definitions: | |
| ```{code-block} text | |
| :emphasize-lines: 4-5,9 | |
| def FMADDS : AForm_1<59, 29, | |
| (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), | |
| "fmadds $FRT, $FRA, $FRC, $FRB", | |
| [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), | |
| F4RC:$FRB))]>; | |
| def FADDS : AForm_2<59, 21, | |
| (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), | |
| "fadds $FRT, $FRA, $FRB", | |
| [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; | |
| ``` | |
| The highlighted portion of the instruction definitions indicates the pattern | |
| used to match the instructions. The DAG operators (like `fmul`/`fadd`) | |
| are defined in the `include/llvm/Target/TargetSelectionDAG.td` file. | |
| "`F4RC`" is the register class of the input and result values. | |
| The TableGen DAG instruction selector generator reads the instruction patterns | |
| in the `.td` file and automatically builds parts of the pattern matching code | |
| for your target. It has the following strengths: | |
| * At compiler-compile time, it analyzes your instruction patterns and tells you | |
| if your patterns make sense or not. | |
| * It can handle arbitrary constraints on operands for the pattern match. In | |
| particular, it is straightforward to say things like "match any immediate | |
| that is a 13-bit sign-extended value". For examples, see the `immSExt16` | |
| and related `tblgen` classes in the PowerPC backend. | |
| * It knows several important identities for the patterns defined. For example, | |
| it knows that addition is commutative, so it allows the `FMADDS` pattern | |
| above to match "`(fadd X, (fmul Y, Z))`" as well as | |
| "`(fadd (fmul X, Y), Z)`", without the target author having to specially | |
| handle this case. | |
| * It has a full-featured type-inferencing system. In particular, you should | |
| rarely have to explicitly tell the system what type parts of your patterns | |
| are. In the `FMADDS` case above, we didn't have to tell `tblgen` that all | |
| of the nodes in the pattern are of type 'f32'. It was able to infer and | |
| propagate this knowledge from the fact that `F4RC` has type 'f32'. | |
| * Targets can define their own (and rely on built-in) "pattern fragments". | |
| Pattern fragments are chunks of reusable patterns that get inlined into your | |
| patterns during compiler-compile time. For example, the integer "`(not x)`" | |
| operation is actually defined as a pattern fragment that expands as | |
| "`(xor x, -1)`", since the SelectionDAG does not have a native '`not`' | |
| operation. Targets can define their own short-hand fragments as they see fit. | |
| See the definition of '`not`' and '`ineg`' for examples. | |
| * In addition to instructions, targets can specify arbitrary patterns that map | |
| to one or more instructions using the 'Pat' class. For example, the PowerPC | |
| has no way to load an arbitrary integer immediate into a register in one | |
| instruction. To tell tblgen how to do this, it defines: | |
| ``` | |
| // Arbitrary immediate support. Implement in terms of LIS/ORI. | |
| def : Pat<(i32 imm:$imm), | |
| (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; | |
| ``` | |
| If none of the single-instruction patterns for loading an immediate into a | |
| register match, this will be used. This rule says "match an arbitrary i32 | |
| immediate, turning it into an `ORI` ('or a 16-bit immediate') and an `LIS` | |
| ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') | |
| instruction". To make this work, the `LO16`/`HI16` node transformations | |
| are used to manipulate the input immediate (in this case, take the high or low | |
| 16-bits of the immediate). | |
| * When using the 'Pat' class to map a pattern to an instruction that has one | |
| or more complex operands (like e.g., {ref}`X86 addressing mode <X86 addressing mode>`), the pattern may | |
| either specify the operand as a whole using a `ComplexPattern`, or else it | |
| may specify the components of the complex operand separately. The latter is | |
| done e.g., for pre-increment instructions by the PowerPC back end: | |
| ``` | |
| def STWU : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst), | |
| "stwu $rS, $dst", LdStStoreUpd, []>, | |
| RegConstraint<"$dst.reg = $ea_res">; | |
| def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff), | |
| (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>; | |
| ``` | |
| Here, the pair of `ptroff` and `ptrreg` operands is matched onto the | |
| complex operand `dst` of class `memri` in the `STWU` instruction. | |
| * While the system does automate a lot, it still allows you to write custom C++ | |
| code to match special cases if there is something that is hard to | |
| express. | |
| While it has many strengths, the system currently has some limitations, | |
| primarily because it is a work in progress and is not yet finished: | |
| * Overall, there is no way to define or match SelectionDAG nodes that define | |
| multiple values (e.g., `SMUL_LOHI`, `LOAD`, `CALL`, etc). This is the | |
| biggest reason that you currently still *have to* write custom C++ code | |
| for your instruction selector. | |
| * There is no great way to support matching complex addressing modes yet. In | |
| the future, we will extend pattern fragments to allow them to define multiple | |
| values (e.g., the four operands of the {ref}`X86 addressing mode <X86 addressing mode>`, which are | |
| currently matched with custom C++ code). In addition, we'll extend fragments | |
| so that a fragment can match multiple different patterns. | |
| * We don't automatically infer flags like `isStore`/`isLoad` yet. | |
| * We don't automatically generate the set of supported registers and operations | |
| for the {ref}`Legalizer <Legalizer>` yet. | |
| * We don't have a way of tying in custom legalized nodes yet. | |
| Despite these limitations, the instruction selector generator is still quite | |
| useful for most of the binary and logical operations in typical instruction | |
| sets. If you run into any problems or can't figure out how to do something, | |
| please let Chris know! | |
| (Scheduling and Formation)= | |
| (SelectionDAG Scheduling and Formation)= | |
| #### SelectionDAG Scheduling and Formation Phase | |
| The scheduling phase takes the DAG of target instructions from the selection | |
| phase and assigns an order. The scheduler can pick an order depending on | |
| various constraints of the machines (i.e., order for minimal register pressure or | |
| try to cover instruction latencies). Once an order is established, the DAG is | |
| converted to a list of {ref}`MachineInstr <MachineInstr>`s and | |
| the SelectionDAG is destroyed. | |
| Note that this phase is logically separate from the instruction selection phase, | |
| but is tied to it closely in the code because it operates on SelectionDAGs. | |
| #### Future directions for the SelectionDAG | |
| 1. Optional function-at-a-time selection. | |
| 1. Auto-generate entire selector from `.td` file. | |
| (SSA-based Machine Code Optimizations)= | |
| ### SSA-based Machine Code Optimizations | |
| To Be Written | |
| ### Live Intervals | |
| Live Intervals are the ranges (intervals) where a variable is *live*. They are | |
| used by some {ref}`register allocator <register allocator>` passes to determine if two or more virtual | |
| registers which require the same physical register are live at the same point in | |
| the program (i.e., they conflict). When this situation occurs, one virtual | |
| register must be *spilled*. | |
| #### Live Variable Analysis | |
| The first step in determining the live intervals of variables is to calculate | |
| the set of registers that are immediately dead after the instruction (i.e., the | |
| instruction calculates the value, but it is never used) and the set of registers | |
| that are used by the instruction, but are never used after the instruction | |
| (i.e., they are killed). Live variable information is computed for | |
| each *virtual* register and *register allocatable* physical register | |
| in the function. This is done in a very efficient manner because it uses SSA to | |
| sparsely compute lifetime information for virtual registers (which are in SSA | |
| form) and only has to track physical registers within a block. Before register | |
| allocation, LLVM can assume that physical registers are only live within a | |
| single basic block. This allows it to do a single, local analysis to resolve | |
| physical register lifetimes within each basic block. If a physical register is | |
| not register allocatable (e.g., a stack pointer or condition codes), it is not | |
| tracked. | |
| Physical registers may be live in to or out of a function. Live in values are | |
| typically arguments in registers. Live out values are typically return values in | |
| registers. Live in values are marked as such, and are given a dummy "defining" | |
| instruction during live intervals analysis. If the last basic block of a | |
| function is a `return`, then it's marked as using all live out values in the | |
| function. | |
| `PHI` nodes need to be handled specially, because the calculation of the live | |
| variable information from a depth first traversal of the CFG of the function | |
| won't guarantee that a virtual register used by the `PHI` node is defined | |
| before it's used. When a `PHI` node is encountered, only the definition is | |
| handled, because the uses will be handled in other basic blocks. | |
| For each `PHI` node of the current basic block, we simulate an assignment at | |
| the end of the current basic block and traverse the successor basic blocks. If a | |
| successor basic block has a `PHI` node and one of the `PHI` node's operands | |
| is coming from the current basic block, then the variable is marked as *alive* | |
| within the current basic block and all of its predecessor basic blocks, until | |
| the basic block with the defining instruction is encountered. | |
| #### Live Intervals Analysis | |
| We now have the information available to perform the live intervals analysis and | |
| build the live intervals themselves. We start off by numbering the basic blocks | |
| and machine instructions. We then handle the "live-in" values. These are in | |
| physical registers, so the physical register is assumed to be killed by the end | |
| of the basic block. Live intervals for virtual registers are computed for some | |
| ordering of the machine instructions `[1, N]`. A live interval is an interval | |
| `[i, j)`, where `1 >= i >= j > N`, for which a variable is live. | |
| :::{note} | |
| More to come... | |
| ::: | |
| (Register Allocation)= | |
| (register allocator)= | |
| ### Register Allocation | |
| The *Register Allocation problem* consists in mapping a program | |
| P{sub}`v`, that can use an unbounded | |
| number of virtual registers, to a program P{sub}`p` that contains a finite (possibly small) number of physical | |
| registers. Each target architecture has a different number of physical | |
| registers. If the number of physical registers is not enough to accommodate all | |
| the virtual registers, some of them will have to be mapped into memory. These | |
| virtuals are called *spilled virtuals*. | |
| #### How registers are represented in LLVM | |
| In LLVM, physical registers are denoted by integer numbers that normally range | |
| from 1 to 1023. To see how this numbering is defined for a particular | |
| architecture, you can read the `GenRegisterNames.inc` file for that | |
| architecture. For instance, by inspecting | |
| `lib/Target/X86/X86GenRegisterInfo.inc` we see that the 32-bit register | |
| `EAX` is denoted by 43, and the MMX register `MM0` is mapped to 65. | |
| Some architectures contain registers that share the same physical location. A | |
| notable example is the X86 platform. For instance, in the X86 architecture, the | |
| registers `EAX`, `AX` and `AL` share the first eight bits. These physical | |
| registers are marked as *aliased* in LLVM. Given a particular architecture, you | |
| can check which registers are aliased by inspecting its `RegisterInfo.td` | |
| file. Moreover, the class `MCRegAliasIterator` enumerates all the physical | |
| registers aliased to a register. | |
| Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the | |
| same register class are functionally equivalent, and can be interchangeably | |
| used. Each virtual register can only be mapped to physical registers of a | |
| particular class. For instance, in the X86 architecture, some virtuals can only | |
| be allocated to 8-bit registers. A register class is described by | |
| `TargetRegisterClass` objects. To discover if a virtual register is | |
| compatible with a given physical, this code can be used: | |
| ```c++ | |
| bool RegMapping_Fer::compatible_class(MachineFunction &mf, | |
| unsigned v_reg, | |
| unsigned p_reg) { | |
| assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && | |
| "Target register must be physical"); | |
| const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); | |
| return trc->contains(p_reg); | |
| } | |
| ``` | |
| Sometimes, mostly for debugging purposes, it is useful to change the number of | |
| physical registers available in the target architecture. This must be done | |
| statically, inside the `TargetRegisterInfo.td` file. Just `grep` for | |
| `RegisterClass`, the last parameter of which is a list of registers. Just | |
| commenting some out is one simple way to avoid them being used. A more polite | |
| way is to explicitly exclude some registers from the *allocation order*. See the | |
| definition of the `GR8` register class in | |
| `lib/Target/X86/X86RegisterInfo.td` for an example of this. | |
| Virtual registers are also denoted by integer numbers. Contrary to physical | |
| registers, different virtual registers never share the same number. Whereas | |
| physical registers are statically defined in a `TargetRegisterInfo.td` file | |
| and cannot be created by the application developer, that is not the case with | |
| virtual registers. In order to create new virtual registers, use the method | |
| `MachineRegisterInfo::createVirtualRegister()`. This method will return a new | |
| virtual register. Use an `IndexedMap<Foo, VirtReg2IndexFunctor>` to hold | |
| information per virtual register. If you need to enumerate all virtual | |
| registers, use the function `TargetRegisterInfo::index2VirtReg()` to find the | |
| virtual register numbers: | |
| ```c++ | |
| for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { | |
| unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); | |
| stuff(VirtReg); | |
| } | |
| ``` | |
| Before register allocation, the operands of an instruction are mostly virtual | |
| registers, although physical registers may also be used. In order to check if a | |
| given machine operand is a register, use the boolean function | |
| `MachineOperand::isRegister()`. To obtain the integer code of a register, use | |
| `MachineOperand::getReg()`. An instruction may define or use a register. For | |
| instance, `ADD reg:1026 := reg:1025 reg:1024` defines the registers 1024, and | |
| uses registers 1025 and 1026. Given a register operand, the method | |
| `MachineOperand::isUse()` informs if that register is being used by the | |
| instruction. The method `MachineOperand::isDef()` informs if that registers is | |
| being defined. | |
| We will call physical registers present in the LLVM bitcode before register | |
| allocation *pre-colored registers*. Pre-colored registers are used in many | |
| different situations, for instance, to pass parameters of functions calls, and | |
| to store results of particular instructions. There are two types of pre-colored | |
| registers: the ones *implicitly* defined, and those *explicitly* | |
| defined. Explicitly defined registers are normal operands, and can be accessed | |
| with `MachineInstr::getOperand(int)::getReg()`. In order to check which | |
| registers are implicitly defined by an instruction, use the | |
| `TargetInstrInfo::get(opcode)::ImplicitDefs`, where `opcode` is the opcode | |
| of the target instruction. One important difference between explicit and | |
| implicit physical registers is that the latter are defined statically for each | |
| instruction, whereas the former may vary depending on the program being | |
| compiled. For example, an instruction that represents a function call will | |
| always implicitly define or use the same set of physical registers. To read the | |
| registers implicitly used by an instruction, use | |
| `TargetInstrInfo::get(opcode)::ImplicitUses`. Pre-colored registers impose | |
| constraints on any register allocation algorithm. The register allocator must | |
| make sure that none of them are overwritten by the values of virtual registers | |
| while still alive. | |
| #### Mapping virtual registers to physical registers | |
| There are two ways to map virtual registers to physical registers (or to memory | |
| slots). The first way, that we will call *direct mapping*, is based on the use | |
| of methods of the classes `TargetRegisterInfo`, and `MachineOperand`. The | |
| second way, that we will call *indirect mapping*, relies on the `VirtRegMap` | |
| class in order to insert loads and stores sending and getting values to and from | |
| memory. | |
| The direct mapping provides more flexibility to the developer of the register | |
| allocator; however, it is more error prone, and demands more implementation | |
| work. Basically, the programmer will have to specify where load and store | |
| instructions should be inserted in the target function being compiled in order | |
| to get and store values in memory. To assign a physical register to a virtual | |
| register present in a given operand, use `MachineOperand::setReg(p_reg)`. To | |
| insert a store instruction, use `TargetInstrInfo::storeRegToStackSlot(...)`, | |
| and to insert a load instruction, use `TargetInstrInfo::loadRegFromStackSlot`. | |
| The indirect mapping shields the application developer from the complexities of | |
| inserting load and store instructions. In order to map a virtual register to a | |
| physical one, use `VirtRegMap::assignVirt2Phys(vreg, preg)`. In order to map | |
| a certain virtual register to memory, use | |
| `VirtRegMap::assignVirt2StackSlot(vreg)`. This method will return the stack | |
| slot where `vreg`'s value will be located. If it is necessary to map another | |
| virtual register to the same stack slot, use | |
| `VirtRegMap::assignVirt2StackSlot(vreg, stack_location)`. One important point | |
| to consider when using the indirect mapping, is that even if a virtual register | |
| is mapped to memory, it still needs to be mapped to a physical register. This | |
| physical register is the location where the virtual register is supposed to be | |
| found before being stored or after being reloaded. | |
| If the indirect strategy is used, after all the virtual registers have been | |
| mapped to physical registers or stack slots, it is necessary to use a spiller | |
| object to place load and store instructions in the code. Every virtual that has | |
| been mapped to a stack slot will be stored to memory after being defined and will | |
| be loaded before being used. The implementation of the spiller tries to recycle | |
| load/store instructions, avoiding unnecessary instructions. For an example of | |
| how to invoke the spiller, see `RegAllocLinearScan::runOnMachineFunction` in | |
| `lib/CodeGen/RegAllocLinearScan.cpp`. | |
| #### Handling two address instructions | |
| With very rare exceptions (e.g., function calls), the LLVM machine code | |
| instructions are three address instructions. That is, each instruction is | |
| expected to define at most one register, and to use at most two registers. | |
| However, some architectures use two address instructions. In this case, the | |
| defined register is also one of the used registers. For instance, an instruction | |
| such as `ADD %EAX, %EBX`, in X86 is actually equivalent to | |
| `%EAX = %EAX + %EBX`. | |
| In order to produce correct code, LLVM must convert three address instructions | |
| that represent two address instructions into true two address instructions. LLVM | |
| provides the pass `TwoAddressInstructionPass` for this specific purpose. It | |
| must be run before register allocation takes place. After its execution, the | |
| resulting code may no longer be in SSA form. This happens, for instance, in | |
| situations where an instruction such as `%a = ADD %b %c` is converted to two | |
| instructions such as: | |
| ``` | |
| %a = MOVE %b | |
| %a = ADD %a %c | |
| ``` | |
| Notice that, internally, the second instruction is represented as | |
| `ADD %a[def/use] %c`. I.e., the register operand `%a` is both used and defined by | |
| the instruction. | |
| #### The SSA deconstruction phase | |
| An important transformation that happens during register allocation is called | |
| the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are | |
| performed on the control flow graph of programs. However, traditional | |
| instruction sets do not implement PHI instructions. Thus, in order to generate | |
| executable code, compilers must replace PHI instructions with other instructions | |
| that preserve their semantics. | |
| There are many ways in which PHI instructions can safely be removed from the | |
| target code. The most traditional PHI deconstruction algorithm replaces PHI | |
| instructions with copy instructions. That is the strategy adopted by LLVM. The | |
| SSA deconstruction algorithm is implemented in | |
| `lib/CodeGen/PHIElimination.cpp`. In order to invoke this pass, the identifier | |
| `PHIEliminationID` must be marked as required in the code of the register | |
| allocator. | |
| #### Instruction folding | |
| *Instruction folding* is an optimization performed during register allocation | |
| that removes unnecessary copy instructions. For instance, a sequence of | |
| instructions such as: | |
| ``` | |
| %EBX = LOAD %mem_address | |
| %EAX = COPY %EBX | |
| ``` | |
| can be safely substituted by the single instruction: | |
| ``` | |
| %EAX = LOAD %mem_address | |
| ``` | |
| Instructions can be folded with the | |
| `TargetRegisterInfo::foldMemoryOperand(...)` method. Care must be taken when | |
| folding instructions; a folded instruction can be quite different from the | |
| original instruction. See `LiveIntervals::addIntervalsForSpills` in | |
| `lib/CodeGen/LiveIntervalAnalysis.cpp` for an example of its use. | |
| #### Built in register allocators | |
| The LLVM infrastructure provides the application developer with three different | |
| register allocators: | |
| * *Fast* --- This register allocator is the default for debug builds. It | |
| allocates registers on a basic block level, attempting to keep values in | |
| registers and reusing registers as appropriate. | |
| * *Basic* --- This is an incremental approach to register allocation. Live | |
| ranges are assigned to registers one at a time in an order that is driven by | |
| heuristics. Since code can be rewritten on-the-fly during allocation, this | |
| framework allows interesting allocators to be developed as extensions. It is | |
| not itself a production register allocator but is a potentially useful | |
| stand-alone mode for triaging bugs and as a performance baseline. | |
| * *Greedy* --- *The default allocator*. This is a highly tuned implementation of | |
| the *Basic* allocator that incorporates global live range splitting. This | |
| allocator works hard to minimize the cost of spill code. | |
| * *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register | |
| allocator. This allocator works by constructing a PBQP problem representing | |
| the register allocation problem under consideration, solving this using a PBQP | |
| solver, and mapping the solution back to a register assignment. | |
| The type of register allocator used in `llc` can be chosen with the command | |
| line option `-regalloc=...`: | |
| ```bash | |
| $ llc -regalloc=linearscan file.bc -o ln.s | |
| $ llc -regalloc=fast file.bc -o fa.s | |
| $ llc -regalloc=pbqp file.bc -o pbqp.s | |
| ``` | |
| (Prolog/Epilog Code Insertion)= | |
| ### Prolog/Epilog Code Insertion | |
| :::{note} | |
| To Be Written | |
| ::: | |
| ### Compact Unwind | |
| Throwing an exception requires *unwinding* out of a function. The information on | |
| how to unwind a given function is traditionally expressed in DWARF unwind | |
| (a.k.a. frame) info. But that format was originally developed for debuggers to | |
| backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per | |
| function. There is also the cost of mapping from an address in a function to the | |
| corresponding FDE at runtime. An alternative unwind encoding is called *compact | |
| unwind* and requires just 4-bytes per function. | |
| The compact unwind encoding is a 32-bit value, which is encoded in an | |
| architecture-specific way. It specifies which registers to restore and from | |
| where, and how to unwind out of the function. When the linker creates a final | |
| linked image, it will create a `__TEXT,__unwind_info` section. This section is | |
| a small and fast way for the runtime to access unwind info for any given | |
| function. If we emit compact unwind info for the function, that compact unwind | |
| info will be encoded in the `__TEXT,__unwind_info` section. If we emit DWARF | |
| unwind info, the `__TEXT,__unwind_info` section will contain the offset of the | |
| FDE in the `__TEXT,__eh_frame` section in the final linked image. | |
| For X86, there are three modes for the compact unwind encoding: | |
| *Function with a Frame Pointer (`EBP` or `RBP`)* | |
| `EBP/RBP`-based frame, where `EBP/RBP` is pushed onto the stack | |
| immediately after the return address, then `ESP/RSP` is moved to | |
| `EBP/RBP`. Thus to unwind, `ESP/RSP` is restored with the current | |
| `EBP/RBP` value, then `EBP/RBP` is restored by popping the stack, and the | |
| return is done by popping the stack once more into the PC. All non-volatile | |
| registers that need to be restored must have been saved in a small range on | |
| the stack that starts `EBP-4` to `EBP-1020` (`RBP-8` to | |
| `RBP-1020`). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) | |
| is encoded in bits 16-23 (mask: `0x00FF0000`). The registers saved are | |
| encoded in bits 0-14 (mask: `0x00007FFF`) as five 3-bit entries from the | |
| following table: | |
| | Compact Number | i386 Register | x86-64 Register | | |
| | --- | --- | --- | | |
| | 1 | `EBX` | `RBX` | | |
| | 2 | `ECX` | `R12` | | |
| | 3 | `EDX` | `R13` | | |
| | 4 | `EDI` | `R14` | | |
| | 5 | `ESI` | `R15` | | |
| | 6 | `EBP` | `RBP` | | |
| *Frameless with a Small Constant Stack Size (`EBP` or `RBP` is not used as a frame pointer)* | |
| To return, a constant (encoded in the compact unwind encoding) is added to the | |
| `ESP/RSP`. Then the return is done by popping the stack into the PC. All | |
| non-volatile registers that need to be restored must have been saved on the | |
| stack immediately after the return address. The stack size (divided by 4 in | |
| 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: | |
| `0x00FF0000`). There is a maximum stack size of 1024 bytes in 32-bit mode | |
| and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 | |
| (mask: `0x00001C00`). Bits 0-9 (mask: `0x000003FF`) contain which | |
| registers were saved and their order. (See the | |
| `encodeCompactUnwindRegistersWithoutFrame()` function in | |
| `lib/Target/X86FrameLowering.cpp` for the encoding algorithm.) | |
| *Frameless with a Large Constant Stack Size (`EBP` or `RBP` is not used as a frame pointer)* | |
| This case is like the "Frameless with a Small Constant Stack Size" case, but | |
| the stack size is too large to encode in the compact unwind encoding. Instead | |
| it requires that the function contains "`subl $nnnnnn, %esp`" in its | |
| prolog. The compact encoding contains the offset to the `$nnnnnn` value in | |
| the function in bits 9-12 (mask: `0x00001C00`). | |
| (Late Machine Code Optimizations)= | |
| ### Late Machine Code Optimizations | |
| :::{note} | |
| To Be Written | |
| ::: | |
| (Code Emission)= | |
| ### Code Emission | |
| The code emission step of code generation is responsible for lowering from the | |
| code generator abstractions (like {ref}`MachineFunction <MachineFunction>`, {ref}`MachineInstr <MachineInstr>`, etc) down | |
| to the abstractions used by the MC layer ({ref}`MCInst <MCInst>`, {ref}`MCStreamer <MCStreamer>`, etc). This | |
| is done with a combination of several different classes: the (misnamed) | |
| target-independent AsmPrinter class, target-specific subclasses of AsmPrinter | |
| (such as SparcAsmPrinter), and the TargetLoweringObjectFile class. | |
| Since the MC layer works at the level of abstraction of object files, it doesn't | |
| have a notion of functions, global variables etc. Instead, it thinks about | |
| labels, directives, and instructions. A key class used at this time is the | |
| MCStreamer class. This is an abstract API that is implemented in different ways | |
| (e.g., to output a `.s` file, output an ELF `.o` file, etc) that is effectively an | |
| "assembler API". MCStreamer has one method per directive, such as EmitLabel, | |
| EmitSymbolAttribute, switchSection, etc, which directly correspond to assembly | |
| level directives. | |
| If you are interested in implementing a code generator for a target, there are | |
| three important things that you have to implement for your target: | |
| 1. First, you need a subclass of AsmPrinter for your target. This class | |
| implements the general lowering process converting MachineFunction's into MC | |
| label constructs. The AsmPrinter base class provides a number of useful | |
| methods and routines, and also allows you to override the lowering process in | |
| some important ways. You should get much of the lowering for free if you are | |
| implementing an ELF, COFF, or MachO target, because the | |
| TargetLoweringObjectFile class implements much of the common logic. | |
| 1. Second, you need to implement an instruction printer for your target. The | |
| instruction printer takes an {ref}`MCInst <MCInst>` and renders it to a raw_ostream as | |
| text. Most of this is automatically generated from the .td file (when you | |
| specify something like "`add $dst, $src1, $src2`" in the instructions), but | |
| you need to implement routines to print operands. | |
| 1. Third, you need to implement code that lowers a {ref}`MachineInstr <MachineInstr>` to an MCInst, | |
| usually implemented in `<target>MCInstLower.cpp`. This lowering process is | |
| often target specific, and is responsible for turning jump table entries, | |
| constant pool indices, global variable addresses, etc into MCLabels as | |
| appropriate. This translation layer is also responsible for expanding pseudo | |
| ops used by the code generator into the actual machine instructions they | |
| correspond to. The MCInsts that are generated by this are fed into the | |
| instruction printer or the encoder. | |
| Finally, at your choosing, you can also implement a subclass of MCCodeEmitter | |
| which lowers MCInst's into machine code bytes and relocations. This is | |
| important if you want to support direct `.o` file emission, or would like to | |
| implement an assembler for your target. | |
| #### Emitting function stack size information | |
| A section containing metadata on function stack sizes will be emitted when | |
| `TargetLoweringObjectFile::StackSizesSection` is not null, and | |
| `TargetOptions::EmitStackSizeSection` is set (-stack-size-section). The | |
| section will contain an array of pairs of function symbol values (pointer size) | |
| and stack sizes (unsigned LEB128). The stack size values only include the space | |
| allocated in the function prologue. Functions with dynamic stack allocations are | |
| not included. | |
| #### Emitting function call graph information | |
| A section containing metadata on function call graph will be emitted when | |
| `TargetOptions::EmitCallGraphSection` is set (--call-graph-section). Layout of | |
| this section is documented in detail at {doc}`CallGraphSection`. | |
| ### VLIW Packetizer | |
| In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible | |
| for mapping instructions to functional-units available on the architecture. To | |
| that end, the compiler creates groups of instructions called *packets* or | |
| *bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to | |
| enable the packetization of machine instructions. | |
| #### Mapping from instructions to functional units | |
| Instructions in a VLIW target can typically be mapped to multiple functional | |
| units. During the process of packetizing, the compiler must be able to reason | |
| about whether an instruction can be added to a packet. This decision can be | |
| complex since the compiler has to examine all possible mappings of instructions | |
| to functional units. Therefore, to alleviate compilation-time complexity, the | |
| VLIW packetizer parses the instruction classes of a target and generates tables | |
| at compiler build time. These tables can then be queried by the provided | |
| machine-independent API to determine if an instruction can be accommodated in a | |
| packet. | |
| #### How the packetization tables are generated and used | |
| The packetizer reads instruction classes from a target's itineraries and creates | |
| a deterministic finite automaton (DFA) to represent the state of a packet. A DFA | |
| consists of three major elements: inputs, states, and transitions. The set of | |
| inputs for the generated DFA represents the instruction being added to a | |
| packet. The states represent the possible consumption of functional units by | |
| instructions in a packet. In the DFA, transitions from one state to another | |
| occur on the addition of an instruction to an existing packet. If there is a | |
| legal mapping of functional units to instructions, then the DFA contains a | |
| corresponding transition. The absence of a transition indicates that a legal | |
| mapping does not exist and that the instruction cannot be added to the packet. | |
| To generate tables for a VLIW target, add *Target*GenDFAPacketizer.inc as a | |
| target to the Makefile in the target directory. The exported API provides three | |
| functions: `DFAPacketizer::clearResources()`, | |
| `DFAPacketizer::reserveResources(MachineInstr *MI)`, and | |
| `DFAPacketizer::canReserveResources(MachineInstr *MI)`. These functions allow | |
| a target packetizer to add an instruction to an existing packet and to check | |
| whether an instruction can be added to a packet. See | |
| `llvm/CodeGen/DFAPacketizer.h` for more information. | |
| ## Implementing a Native Assembler | |
| Though you're probably reading this because you want to write or maintain a | |
| compiler backend, LLVM also fully supports building a native assembler. | |
| We've tried hard to automate the generation of the assembler from the .td files | |
| (in particular the instruction syntax and encodings), which means that a large | |
| part of the manual and repetitive data entry can be factored and shared with the | |
| compiler. | |
| ### Instruction Parsing | |
| :::{note} | |
| To Be Written | |
| ::: | |
| ### Instruction Alias Processing | |
| Once the instruction is parsed, it enters the MatchInstructionImpl function. | |
| The MatchInstructionImpl function performs alias processing and then performs actual | |
| matching. | |
| Alias processing is the phase that canonicalizes different lexical forms of the | |
| same instructions down to one representation. There are several different kinds | |
| of alias that are possible to implement and they are listed below in the order | |
| that they are processed (which is in order from simplest/weakest to most | |
| complex/powerful). Generally you want to use the first alias mechanism that | |
| meets the needs of your instruction, because it will allow a more concise | |
| description. | |
| #### Mnemonic Aliases | |
| The first phase of alias processing is simple instruction mnemonic remapping for | |
| classes of instructions which are allowed with two different mnemonics. This | |
| phase is a simple and unconditionally remapping from one input mnemonic to one | |
| output mnemonic. It isn't possible for this form of alias to look at the | |
| operands at all, so the remapping must apply for all forms of a given mnemonic. | |
| Mnemonic aliases are defined simply, for example X86 has: | |
| ``` | |
| def : MnemonicAlias<"cbw", "cbtw">; | |
| def : MnemonicAlias<"smovq", "movsq">; | |
| def : MnemonicAlias<"fldcww", "fldcw">; | |
| def : MnemonicAlias<"fucompi", "fucomip">; | |
| def : MnemonicAlias<"ud2a", "ud2">; | |
| ``` | |
| ... and many others. With a MnemonicAlias definition, the mnemonic is remapped | |
| simply and directly. Though MnemonicAlias's can't look at any aspect of the | |
| instruction (such as the operands) they can depend on global modes (the same | |
| ones supported by the matcher), through a Requires clause: | |
| ``` | |
| def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; | |
| def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; | |
| ``` | |
| In this example, the mnemonic gets mapped into a different one depending on | |
| the current instruction set. | |
| #### Instruction Aliases | |
| The most general phase of alias processing occurs while matching is happening: | |
| it provides new forms for the matcher to match along with a specific instruction | |
| to generate. An instruction alias has two parts: the string to match and the | |
| instruction to generate. For example: | |
| ``` | |
| def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; | |
| def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; | |
| def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; | |
| def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; | |
| def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; | |
| def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; | |
| def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; | |
| ``` | |
| This shows a powerful example of the instruction aliases, matching the same | |
| mnemonic in multiple different ways depending on what operands are present in | |
| the assembly. The result of instruction aliases can include operands in a | |
| different order than the destination instruction, and can use an input multiple | |
| times, for example: | |
| ``` | |
| def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; | |
| def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; | |
| def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; | |
| def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; | |
| ``` | |
| This example also shows that tied operands are only listed once. In the X86 | |
| backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied | |
| to the output). InstAliases take a flattened operand list without duplicates | |
| for tied operands. The result of an instruction alias can also use immediates | |
| and fixed physical registers which are added as simple immediate operands in the | |
| result, for example: | |
| ``` | |
| // Fixed Immediate operand. | |
| def : InstAlias<"aad", (AAD8i8 10)>; | |
| // Fixed register operand. | |
| def : InstAlias<"fcomi", (COM_FIr ST1)>; | |
| // Simple alias. | |
| def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; | |
| ``` | |
| Instruction aliases can also have a Requires clause to make them subtarget | |
| specific. | |
| If the back-end supports it, the instruction printer can automatically emit the | |
| alias rather than what's being aliased. It typically leads to better, more | |
| readable code. If it's better to print out what's being aliased, then pass a '0' | |
| as the third parameter to the InstAlias definition. | |
| ### Instruction Matching | |
| :::{note} | |
| To Be Written | |
| ::: | |
| (Implementations of the abstract target description interfaces)= | |
| (implement the target description)= | |
| ## Target-specific Implementation Notes | |
| This section of the document explains features or design decisions that are | |
| specific to the code generator for a particular target. | |
| (tail call section)= | |
| ### Tail call optimization | |
| Tail call optimization, callee reusing the stack of the caller, is currently | |
| supported on x86/x86-64, PowerPC, AArch64, and WebAssembly. It is performed on | |
| x86/x86-64, PowerPC, and AArch64 if: | |
| * Caller and callee have the calling convention `fastcc`, `cc 10` (GHC | |
| calling convention), `cc 11` (HiPE calling convention), `tailcc`, or | |
| `swifttailcc`. | |
| * The call is a tail call - in tail position (ret immediately follows call and | |
| ret uses value of call or is void). | |
| * Option `-tailcallopt` is enabled or the calling convention is `tailcc`. | |
| * Platform-specific constraints are met. | |
| x86/x86-64 constraints: | |
| * No variable argument lists are used. | |
| * On x86-64 when generating GOT/PIC code only module-local calls (visibility = | |
| hidden or protected) are supported. | |
| PowerPC constraints: | |
| * No variable argument lists are used. | |
| * No byval parameters are used. | |
| * On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) | |
| are supported. | |
| WebAssembly constraints: | |
| * No variable argument lists are used | |
| * The 'tail-call' target attribute is enabled. | |
| * The caller and callee's return types must match. The caller cannot | |
| be void unless the callee is, too. | |
| AArch64 constraints: | |
| * No variable argument lists are used. | |
| Example: | |
| Call as `llc -tailcallopt test.ll`. | |
| ```llvm | |
| declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) | |
| define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { | |
| %l1 = add i32 %in1, %in2 | |
| %tmp = tail call fastcc i32 @tailcallee(i32 inreg %in1, i32 inreg %in2, i32 %in1, i32 %l1) | |
| ret i32 %tmp | |
| } | |
| ``` | |
| Implications of `-tailcallopt`: | |
| To support tail call optimization in situations where the callee has more | |
| arguments than the caller a 'callee pops arguments' convention is used. This | |
| currently causes each `fastcc` call that is not tail call optimized (because | |
| one or more of above constraints are not met) to be followed by a readjustment | |
| of the stack. So performance might be worse in such cases. | |
| ### Sibling call optimization | |
| Sibling call optimization is a restricted form of tail call optimization. | |
| Unlike tail call optimization described in the previous section, it can be | |
| performed automatically on any tail calls when `-tailcallopt` option is not | |
| specified. | |
| Sibling call optimization is currently performed on x86/x86-64 when the | |
| following constraints are met: | |
| * Caller and callee have the same calling convention. It can be either `c` or | |
| `fastcc`. | |
| * The call is a tail call - in tail position (ret immediately follows call and | |
| ret uses value of call or is void). | |
| * Caller and callee have matching return type or the callee result is not used. | |
| * If any of the callee arguments are being passed on the stack, they must be | |
| available in caller's own incoming argument stack and the frame offsets must | |
| be the same. | |
| Example: | |
| ```llvm | |
| declare i32 @bar(i32, i32) | |
| define i32 @foo(i32 %a, i32 %b, i32 %c) { | |
| entry: | |
| %0 = tail call i32 @bar(i32 %a, i32 %b) | |
| ret i32 %0 | |
| } | |
| ``` | |
| ### The X86 backend | |
| The X86 code generator lives in the `lib/Target/X86` directory. This code | |
| generator is capable of targeting a variety of x86-32 and x86-64 processors, and | |
| includes support for ISA extensions such as MMX and SSE. | |
| #### X86 Target Triples supported | |
| The following are the known target triples that are supported by the X86 | |
| backend. This is not an exhaustive list, and it would be useful to add those | |
| that people test. | |
| * **i686-pc-linux-gnu** --- Linux | |
| * **i386-unknown-freebsd5.3** --- FreeBSD 5.3 | |
| * **i686-pc-cygwin** --- Cygwin on Win32 | |
| * **i686-pc-mingw32** --- MingW on Win32 | |
| * **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux | |
| * **i686-apple-darwin*** --- Apple Darwin on X86 | |
| * **x86_64-unknown-linux-gnu** --- Linux | |
| #### X86 Calling Conventions supported | |
| The following target-specific calling conventions are known to backend: | |
| * **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows | |
| platform (CC ID = 64). | |
| * **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows | |
| platform (CC ID = 65). | |
| * **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, | |
| others via stack. Callee is responsible for stack cleaning. This convention is | |
| used by MSVC by default for methods in its ABI (CC ID = 70). | |
| (X86 addressing mode)= | |
| #### Representing X86 addressing modes in MachineInstrs | |
| The x86 has a very flexible way of accessing memory. It is capable of forming | |
| memory addresses of the following expression directly in integer instructions | |
| (which use ModR/M addressing): | |
| ``` | |
| SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 | |
| ``` | |
| In order to represent this, LLVM tracks no less than 5 operands for each memory | |
| operand of this form. This means that the "load" form of '`mov`' has the | |
| following `MachineOperand`s in this order: | |
| ``` | |
| Index: 0 | 1 2 3 4 5 | |
| Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment | |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg | |
| ``` | |
| Stores, and all other instructions, treat the four memory operands in the same | |
| way and in the same order. If the segment register is unspecified (regno = 0), | |
| then no segment override is generated. "Lea" operations do not have a segment | |
| register specified, so they only have 4 operands for their memory reference. | |
| #### X86 address spaces supported | |
| x86 has a feature which provides the ability to perform loads and stores to | |
| different address spaces via the x86 segment registers. A segment override | |
| prefix byte on an instruction causes the instruction's memory access to go to | |
| the specified segment. LLVM address space 0 is the default address space, which | |
| includes the stack, and any unqualified memory accesses in a program. Address | |
| spaces 1-255 are currently reserved for user-defined code. The GS-segment is | |
| represented by address space 256, the FS-segment is represented by address space | |
| 257, and the SS-segment is represented by address space 258. Other x86 segments | |
| have yet to be allocated address space numbers. | |
| While these address spaces may seem similar to TLS via the `thread_local` | |
| keyword, and often use the same underlying hardware, there are some fundamental | |
| differences. | |
| The `thread_local` keyword applies to global variables and specifies that they | |
| are to be allocated in thread-local memory. There are no type qualifiers | |
| involved, and these variables can be pointed to with normal pointers and | |
| accessed with normal loads and stores. The `thread_local` keyword is | |
| target-independent at the LLVM IR level (though LLVM doesn't yet have | |
| implementations of it for some configurations) | |
| Special address spaces, in contrast, apply to static types. Every load and store | |
| has a particular address space in its address operand type, and this is what | |
| determines which address space is accessed. LLVM ignores these special address | |
| space qualifiers on global variables, and does not provide a way to directly | |
| allocate storage in them. At the LLVM IR level, the behavior of these special | |
| address spaces depends in part on the underlying OS or runtime environment, and | |
| they are specific to x86 (and LLVM doesn't yet handle them correctly in some | |
| cases). | |
| Some operating systems and runtime environments use (or may in the future use) | |
| the FS/GS-segment registers for various low-level purposes, so care should be | |
| taken when considering them. | |
| #### Instruction naming | |
| An instruction name consists of the base name, a default operand size, and a | |
| character per operand with an optional special size. For example: | |
| ``` | |
| ADD8rr -> add, 8-bit register, 8-bit register | |
| IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate | |
| IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate | |
| MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory | |
| ``` | |
| ### The PowerPC backend | |
| The PowerPC code generator lives in the `lib/Target/PowerPC` directory. The code | |
| generation is retargetable to several variations or *subtargets* of the PowerPC | |
| ISA; including ppc32, ppc64 and altivec. | |
| #### LLVM PowerPC ABI | |
| LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative | |
| (PIC) or static addressing for accessing global values, so no TOC (r2) is | |
| used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack | |
| frame. LLVM takes advantage of having no TOC to provide space to save the frame | |
| pointer in the PowerPC linkage area of the caller frame. Other details of | |
| PowerPC ABI can be found at [PowerPC ABI](http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html). Note: This link describes the 32-bit ABI. The 64-bit ABI is similar except | |
| space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. | |
| #### Frame Layout | |
| The size of a PowerPC frame is usually fixed for the duration of a function's | |
| invocation. Since the frame is fixed size, all references into the frame can be | |
| accessed via fixed offsets from the stack pointer. The exception to this is | |
| when dynamic alloca or variable sized arrays are present, then a base pointer | |
| (r31) is used as a proxy for the stack pointer and stack pointer is free to grow | |
| or shrink. A base pointer is also used if llvm-gcc is not passed the | |
| -fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so | |
| that space allocated for altivec vectors will be properly aligned. | |
| An invocation frame is laid out as follows (low memory at top): | |
| | Stack frame area | | |
| | --- | | |
| | Linkage | | |
| | Parameter area | | |
| | Dynamic area | | |
| | Locals area | | |
| | Saved registers area | | |
| | | | |
| | Previous Frame | | |
| The *linkage* area is used by a callee to save special registers prior to | |
| allocating its own frame. Only three entries are relevant to LLVM. The first | |
| entry is the previous stack pointer (sp), aka link. This allows probing tools | |
| like gdb or exception handlers to quickly scan the frames in the stack. A | |
| function epilog can also use the link to pop the frame from the stack. The | |
| third entry in the linkage area is used to save the return address from the lr | |
| register. Finally, as mentioned above, the last entry is used to save the | |
| previous frame pointer (r31.) The entries in the linkage area are the size of a | |
| GPR, thus the linkage area is 24 bytes long in 32-bit mode and 48 bytes in | |
| 64-bit mode. | |
| 32-bit linkage area: | |
| | Offset | Contents | | |
| | --- | --- | | |
| | 0 | Saved SP (r1) | | |
| | 4 | Saved CR | | |
| | 8 | Saved LR | | |
| | 12 | Reserved | | |
| | 16 | Reserved | | |
| | 20 | Saved FP (r31) | | |
| 64-bit linkage area: | |
| | Offset | Contents | | |
| | --- | --- | | |
| | 0 | Saved SP (r1) | | |
| | 8 | Saved CR | | |
| | 16 | Saved LR | | |
| | 24 | Reserved | | |
| | 32 | Reserved | | |
| | 40 | Saved FP (r31) | | |
| The *parameter area* is used to store arguments being passed to a callee | |
| function. Following the PowerPC ABI, the first few arguments are actually | |
| passed in registers, with the space in the parameter area unused. However, if | |
| there are not enough registers or the callee is a thunk or vararg function, | |
| these register arguments can be spilled into the parameter area. Thus, the | |
| parameter area must be large enough to store all the parameters for the largest | |
| call sequence made by the caller. The size must also be minimally large enough | |
| to spill registers r3-r10. This allows callees blind to the call signature, | |
| such as thunks and vararg functions, enough space to cache the argument | |
| registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in | |
| 64-bit mode.) Also note that since the parameter area is a fixed offset from the | |
| top of the frame, that a callee can access its split arguments using fixed | |
| offsets from the stack pointer (or base pointer.) | |
| Combining the information about the linkage, parameter areas and alignment. A | |
| stack frame is minimally 64 bytes in 32-bit mode and 128 bytes in 64-bit mode. | |
| The *dynamic area* starts out as size zero. If a function uses dynamic alloca | |
| then space is added to the stack, the linkage and parameter areas are shifted to | |
| top of stack, and the new space is available immediately below the linkage and | |
| parameter areas. The cost of shifting the linkage and parameter areas is minor | |
| since only the link value needs to be copied. The link value can be easily | |
| fetched by adding the original frame size to the base pointer. Note that | |
| allocations in the dynamic space need to observe 16-byte alignment. | |
| The *locals area* is where the llvm compiler reserves space for local variables. | |
| The *saved registers area* is where the llvm compiler spills callee saved | |
| registers on entry to the callee. | |
| #### Prolog/Epilog | |
| The llvm prolog and epilog are the same as described in the PowerPC ABI, with | |
| the following exceptions. Callee saved registers are spilled after the frame is | |
| created. This allows the llvm epilog/prolog support to be common with other | |
| targets. The base pointer callee saved register r31 is saved in the TOC slot of | |
| linkage area. This simplifies allocation of space for the base pointer and | |
| makes it convenient to locate programmatically and during debugging. | |
| #### Dynamic Allocation | |
| :::{note} | |
| TODO - More to come. | |
| ::: | |
| ### The NVPTX backend | |
| The NVPTX code generator under lib/Target/NVPTX is an open-source version of | |
| the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is | |
| a port of the code generator used in the CUDA compiler (nvcc). It targets the | |
| PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to | |
| 2.0 (Fermi). | |
| This target is of production quality and should be completely compatible with | |
| the official NVIDIA toolchain. | |
| Code Generator Options: | |
| | Option | Description | | |
| | --- | --- | | |
| | sm_20 | Set shader model/compute capability to 2.0 | | |
| | sm_21 | Set shader model/compute capability to 2.1 | | |
| | sm_30 | Set shader model/compute capability to 3.0 | | |
| | sm_35 | Set shader model/compute capability to 3.5 | | |
| | ptx30 | Target PTX 3.0 | | |
| | ptx31 | Target PTX 3.1 | | |
| ### The extended Berkeley Packet Filter (eBPF) backend | |
| Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used | |
| to filter network packets. The | |
| [bpf() system call](http://man7.org/linux/man-pages/man2/bpf.2.html) | |
| performs a range of operations related to eBPF. For both cBPF and eBPF | |
| programs, the Linux kernel statically analyzes the programs before loading | |
| them, in order to ensure that they cannot harm the running system. eBPF is | |
| a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs. | |
| Opcodes are 8-bit encoded, and 87 instructions are defined. There are 10 | |
| registers, grouped by function as outlined below. | |
| ``` | |
| R0 return value from in-kernel functions; exit value for eBPF program | |
| R1 - R5 function call arguments to in-kernel functions | |
| R6 - R9 callee-saved registers preserved by in-kernel functions | |
| R10 stack frame pointer (read only) | |
| ``` | |
| #### Instruction encoding (arithmetic and jump) | |
| eBPF is reusing most of the opcode encoding from classic to simplify conversion | |
| of classic BPF to eBPF. For arithmetic and jump instructions the 8-bit 'code' | |
| field is divided into three parts: | |
| ``` | |
| +----------------+--------+--------------------+ | |
| | 4 bits | 1 bit | 3 bits | | |
| | operation code | source | instruction class | | |
| +----------------+--------+--------------------+ | |
| (MSB) (LSB) | |
| ``` | |
| Three LSB bits store instruction class which is one of: | |
| ``` | |
| BPF_LD 0x0 | |
| BPF_LDX 0x1 | |
| BPF_ST 0x2 | |
| BPF_STX 0x3 | |
| BPF_ALU 0x4 | |
| BPF_JMP 0x5 | |
| (unused) 0x6 | |
| BPF_ALU64 0x7 | |
| ``` | |
| When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP, | |
| 4th bit encodes source operand | |
| ``` | |
| BPF_X 0x1 use src_reg register as source operand | |
| BPF_K 0x0 use 32-bit immediate as source operand | |
| ``` | |
| and four MSB bits store operation code | |
| ``` | |
| BPF_ADD 0x0 add | |
| BPF_SUB 0x1 subtract | |
| BPF_MUL 0x2 multiply | |
| BPF_DIV 0x3 divide | |
| BPF_OR 0x4 bitwise logical OR | |
| BPF_AND 0x5 bitwise logical AND | |
| BPF_LSH 0x6 left shift | |
| BPF_RSH 0x7 right shift (zero extended) | |
| BPF_NEG 0x8 arithmetic negation | |
| BPF_MOD 0x9 modulo | |
| BPF_XOR 0xa bitwise logical XOR | |
| BPF_MOV 0xb move register to register | |
| BPF_ARSH 0xc right shift (sign extended) | |
| BPF_END 0xd endianness conversion | |
| ``` | |
| If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of | |
| ``` | |
| BPF_JA 0x0 unconditional jump | |
| BPF_JEQ 0x1 jump == | |
| BPF_JGT 0x2 jump > | |
| BPF_JGE 0x3 jump >= | |
| BPF_JSET 0x4 jump if (DST & SRC) | |
| BPF_JNE 0x5 jump != | |
| BPF_JSGT 0x6 jump signed > | |
| BPF_JSGE 0x7 jump signed >= | |
| BPF_CALL 0x8 function call | |
| BPF_EXIT 0x9 function return | |
| ``` | |
| #### Instruction encoding (load, store) | |
| For load and store instructions the 8-bit 'code' field is divided as: | |
| ``` | |
| +--------+--------+-------------------+ | |
| | 3 bits | 2 bits | 3 bits | | |
| | mode | size | instruction class | | |
| +--------+--------+-------------------+ | |
| (MSB) (LSB) | |
| ``` | |
| Size modifier is one of | |
| ``` | |
| BPF_W 0x0 word | |
| BPF_H 0x1 half word | |
| BPF_B 0x2 byte | |
| BPF_DW 0x3 double word | |
| ``` | |
| Mode modifier is one of | |
| ``` | |
| BPF_IMM 0x0 immediate | |
| BPF_ABS 0x1 used to access packet data | |
| BPF_IND 0x2 used to access packet data | |
| BPF_MEM 0x3 memory | |
| (reserved) 0x4 | |
| (reserved) 0x5 | |
| BPF_XADD 0x6 exclusive add | |
| ``` | |
| #### Packet data access (BPF_ABS, BPF_IND) | |
| Two non-generic instructions: (`BPF_ABS | <size> | BPF_LD`) and | |
| (`BPF_IND | <size> | BPF_LD`) which are used to access packet data. | |
| Register R6 is an implicit input that must contain pointer to sk_buff. | |
| Register R0 is an implicit output which contains the data fetched | |
| from the packet. Registers R1-R5 are scratch registers and must not | |
| be used to store the data across `BPF_ABS | BPF_LD` or `BPF_IND | BPF_LD` | |
| instructions. These instructions have implicit program exit condition | |
| as well. When eBPF program is trying to access the data beyond | |
| the packet boundary, the interpreter will abort the execution of the program. | |
| `BPF_IND | BPF_W | BPF_LD` is equivalent to: | |
| ``` | |
| R0 = ntohl(*(u32 *) (((struct sk_buff *) R6)->data + src_reg + imm32)) | |
| ``` | |
| #### eBPF maps | |
| eBPF maps are provided for sharing data between kernel and user-space. | |
| Currently implemented types are hash and array, with potential extension to | |
| support bloom filters, radix trees, etc. A map is defined by its type, | |
| maximum number of elements, key size and value size in bytes. eBPF syscall | |
| supports create, update, find and delete functions on maps. | |
| #### Function calls | |
| Function call arguments are passed using up to five registers (R1 - R5). | |
| The return value is passed in a dedicated register (R0). Four additional | |
| registers (R6 - R9) are callee-saved, and the values in these registers | |
| are preserved within kernel functions. R0 - R5 are scratch registers within | |
| kernel functions, and eBPF programs must therefor store/restore values in | |
| these registers if needed across function calls. The stack can be accessed | |
| using the read-only frame pointer R10. eBPF registers map 1:1 to hardware | |
| registers on x86_64 and other 64-bit architectures. For example, x86_64 | |
| in-kernel JIT maps them as | |
| ``` | |
| R0 - rax | |
| R1 - rdi | |
| R2 - rsi | |
| R3 - rdx | |
| R4 - rcx | |
| R5 - r8 | |
| R6 - rbx | |
| R7 - r13 | |
| R8 - r14 | |
| R9 - r15 | |
| R10 - rbp | |
| ``` | |
| since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing | |
| and rbx, r12 - r15 are callee saved. | |
| #### Program start | |
| An eBPF program receives a single argument and contains | |
| a single eBPF main routine; the program does not contain eBPF functions. | |
| Function calls are limited to a predefined set of kernel functions. The size | |
| of a program is limited to 4K instructions: this ensures fast termination and | |
| a limited number of kernel function calls. Prior to running an eBPF program, | |
| a verifier performs static analysis to prevent loops in the code and | |
| to ensure valid register usage and operand types. | |
| ### The AMDGPU backend | |
| The AMDGPU code generator lives in the `lib/Target/AMDGPU` | |
| directory. This code generator is capable of targeting a variety of | |
| AMD GPU processors. Refer to {doc}`AMDGPUUsage` for more information. | |
| ### The Lightweight Fault Isolation (LFI) sub-architecture | |
| LFI is a sub-architecture available for certain backends that allows programs | |
| compiled for the target to run in a sandboxed environment that is within the | |
| same address space as host code. Refer to {doc}`LFI` for more information about | |
| LFI. |