| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s
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| typedef vector<float, 3> float3;
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| StructuredBuffer<float3> Buff;
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| // expected-error@+2 {{class template 'StructuredBuffer' requires template arguments}}
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| // expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}}
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| StructuredBuffer BufferErr1;
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| // expected-error@+2 {{too few template arguments for class template 'StructuredBuffer'}}
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| // expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}}
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| StructuredBuffer<> BufferErr2;
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| // test elements of 0 size
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| // expected-error@+3{{constraints not satisfied for class template 'StructuredBuffer' [with element_type = int[0]]}}
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| // expected-note@*:*{{because 'int[0]' does not satisfy '__is_structured_resource_element_compatible'}}
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| // expected-note@*:*{{because 'sizeof(int[0]) >= 1UL' (0 >= 1) evaluated to false}}
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| StructuredBuffer<int[0]> BufferErr3;
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| // In C++, empty structs do have a size of 1. So should HLSL.
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| // The concept will accept empty structs as element types, despite it being unintuitive.
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| struct Empty {};
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| StructuredBuffer<Empty> BufferErr4;
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| [numthreads(1,1,1)]
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| void main() {
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| (void)Buff.__handle; // expected-error {{'__handle' is a private member of 'hlsl::StructuredBuffer<vector<float, 3>>'}}
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| // expected-note@* {{implicitly declared private here}}
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| // expected-error@+2 {{cannot assign to return value because function 'operator[]' returns a const value}} |
| // expected-note@* {{function 'operator[]' which returns const-qualified type 'vector<float const hlsl_device &, 3>' declared here}} |
| Buff[0] = 0.0; |
| }
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