[clang][bytecode] Add `EvalSettings` struct and replace parent `State` (#226175) We currently always construct a full `EvalInfo` when using the bytecode interpreter, we then pass it to the `evaluate*` function, which only copies a few values from it. Introduce a new `EvalSettings` struct that we pass instead of a `State`. This is cheaper to construct and we only pass what's needed. There is one `evaluateAsRValue` overload left that takes a parent `State`, that will be removed in a subsequent patch.
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