[HLSL] Add HLSLAttributedResourceType (#106181)
Introducing `HLSLAttributedResourceType` - a new type that is similar to
`AttributedType` but with additional data specific to HLSL resources.
`AttributeType` currently only stores an attribute kind and no
additional data from the type attribute parameters. This does not really
work for HLSL resources since its type attributes contain non-boolean
values that need to be retained as well.
For example:
```
template <typename T> class RWBuffer {
__hlsl_resource_t [[hlsl::resource_class(uav)]] [[hlsl::is_rov]] handle;
};
```
The data `HLSLAttributedResourceType` needs to eventually store are:
- resource class (SRV, UAV, CBuffer, Sampler)
- texture dimension(1-3)
- flags is_rov, is_array, is_feedback and is_multisample
- contained type
All of these values except contained type will be stored in
`HLSLAttributedResourceType::Attributes` struct and accessed
individually via the fields. There is also `Data` alias that covers all
of these values as a `unsigned` which is used for hashing and the AST
type serialization.
During type attribute processing all HLSL type attributes will be
validated and collected by SemaHLSL (by
`SemaHLSL::handleResourceTypeAttr`) and in the end combined into a
single `HLSLAttributedResourceType` instance (in
`SemaHLSL::ProcessResourceTypeAttributes`). `SemaHLSL` will also need to
short-term store the `TypeLoc` information for the new type that will be
grabbed by `TypeSpecLocFiller` soon after the type is created.
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