[HLSL] Implement Texture2D default template (#184207) The Texture2D type has a default template of float4. This can be written in a couple way: `Texture2D<>` or `Texture2D`. This must be implemented for consistenty with DXC in HLSL202x. To implement `Texture2D<>` we simply add a default type for the template parameter. To implement `Texture2D`, we have to add a special case for a template type without a template instantiation. For HLSL, we check if it is a texture type. If so, the default type is filled in. Note that HLSL202x does not support C++17 Class Template Argument Deduction, so we cannot use that feature to give us `Texture2D`. See https://github.com/llvm/wg-hlsl/pull/386 for alternatives that were considered. Part of #175630. Assisted-by: Gemini <!-- branch-stack-start --> ------------------------- - main - https://github.com/llvm/llvm-project/pull/184207 :point_left: <sup>[Stack](https://www.git-town.com/how-to/proposal-breadcrumb.html) generated by [Git Town](https://github.com/git-town/git-town)</sup> <!-- branch-stack-end -->
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