[clang][bytecode] Allocate IntegralAP and Floating types using an allocator (#144246) Both `APInt` and `APFloat` will heap-allocate memory themselves using the system allocator when the size of their data exceeds 64 bits. This is why clang has `APNumericStorage`, which allocates its memory using an allocator (via `ASTContext`) instead. Calling `getValue()` on an ast node like that will then create a new `APInt`/`APFloat` , which will copy the data (in the `APFloat` case, we even copy it twice). That's sad but whatever. In the bytecode interpreter, we have a similar problem. Large integers and floating-point values are placement-new allocated into the `InterpStack` (or into the bytecode, which is a `vector<std::byte>`). When we then later interrupt interpretation, we don't run the destructor for all items on the stack, which means we leak the memory the `APInt`/`APFloat` (which backs the `IntegralAP`/`Floating` the interpreter uses). Fix this by using an approach similar to the one used in the AST. Add an allocator to `InterpState`, which is used for temporaries and local values. Those values will be freed at the end of interpretation. For global variables, we need to promote the values to global lifetime, which we do via `InitGlobal` and `FinishInitGlobal` ops. Interestingly, this results in a slight _improvement_ in compile times: https://llvm-compile-time-tracker.com/compare.php?from=6bfcdda9b1ddf0900f82f7e30cb5e3253a791d50&to=88d1d899127b408f0fb0f385c2c58e6283195049&stat=instructions:u (but don't ask me why). Fixes https://github.com/llvm/llvm-project/issues/139012
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