[AArch64] Improve urem by constant costs (#122236) A urem by a constant, much like a udiv by a constant, can be expanded into a series of mul/add/shift instructions. The exact sequence of instructions depends on the constants and the types. If the constant is a power-2 then a shift / and will be used, so the cost will be 1. This canonicalization happens relatively early so this likely has very little effect in practice (it does help the cost of funnel shifts). For a non-power 2 the code for div will expand to a series of UMULH + Add + Shift + Add, depending on the constant. urem is generally udiv + mul + sub, so involves a few extra instructions. The UMULH is not always available, i32 will use umull+shift, and vector types will use umull+shift or umull+umull2+uzp depending on the vector size. v2i64 will be scalarized because there is no mul available. SVE does have a UMULH instruction. The end result is that the costs should be closer to reality, with scalable types a little lower cost than the fixed-width versions. (In the future we might be able to use umulh for fixed-width when the SVE instruction is available, but for the moment this should favour scalable vectorization a little). I've tried to make this patch only apply to constant UREM/UDIV instructions. SDIV and SREM are left until a later patch to prevent this becoming too complex. The funnel shift costs are changing as it believes it will need a urem to clamp the shift amount, which should be a power-2 value for most common types.
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