[SDAG] Introduce inbounds flag for ISD::PTRADD (#162477) This patch introduces SDNodeFlags::InBounds, to show that an ISD::PTRADD SDNode implements an inbounds getelementptr operation (i.e., the pointer operand is in bounds wrt. an allocated object it is based on, and the arithmetic does not change that). The flag is set in the DAG construction when lowering inbounds GEPs. Inbounds information is useful in the ISel when selecting memory instructions that perform address computations whose intermediate steps must be in the same memory region as the final result. Follow-up patches to propagate the flag in DAGCombines and to use it when lowering AMDGPU's flat memory instructions, where the immediate offset must not affect the memory aperture of the address (similar to this GISel patch: #153001), are planned. This mirrors #150900, which has introduced a similar flag in GlobalISel. This patch supersedes #131862, which previously attempted to introduce an SDNodeFlags::InBounds flag. The difference between this PR and #131862 is that there is now an ISD::PTRADD opcode (PR #140017) and the InBounds flag is only defined to apply to ISD::PTRADD DAG nodes. It is therefore unambiguous that in-bounds-ness refers to a memory object into which the left operand of the PTRADD node points (in contrast to #131862, where InBounds would have applied to commutative ISD::ADD nodes, so that the semantics would be more difficult to reason about). For SWDEV-516125.
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.